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Animal Companions: Back To Guide
Animal Companions: Back To Guide
Animal Companions
This is a mini guide for choosing animal companions, here I put the stats of each one and rank them according to the following
color codes.
Purple an exceptional option (☆☆☆☆☆)
Blue a must have for a build (☆☆☆☆)
Green recommended option (☆☆☆)
Orange is a ok option or filler (☆☆)
Red avoid this option (☆)
For this guide I considered all the aquatics companions as yellow for this review, but if you are on an aquatic campaign you
should evaluate if want to focus on that type of companion
I feel that selecting an animal companion in Pathfinder is a mixed decision between choosing an animal with good abilities and
choosing an animal companion for the vibe and theme you are looking for. You should take the last word on which animal
companion suits you better
Here are some of the most common and well rounded recommendations
Well rounded Horse, Wolf, Big Cats, Axe Beak
Allosaurus
Excellent companion with a balanced start since the start and truly shines at 7th level advancement with grab and pounce addition.
Starting Statistics
Size Medium, Speed 40 ft.; AC +4 natural armor; Attack bite (1d6), 2 claws (1d4)*; Ability Scores Str 14, Dex 16, Con 10, Int 2,
Wis 15, Cha 10; Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities grab,
pounce.
* This is a secondary natural attack, see Combat for more information on how secondary attacks work.
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Ankylosaurus
The big armor class they got at first level is amazing, at 7th with the reach tail with stun is an added bonus to this companion
Starting Statistics
Size Medium; Speed 30 ft.; AC +9 natural armor; Attack tail (1d6); Ability Scores Str 10, Dex 14, Con 9, Int 2, Wis 12, Cha 8;
Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack tail (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities stun.
Stun (Ex)
The ankylosaurus's tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC (10 + 1/2
HD + Str modifier) Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is
instead stunned for 1d4 rounds.
Ant, Giant
Thematically this is an ok option for some builds, but their low armor class and size does give a chance to shine in a normal campaign.
Starting Statistics
Size Small; Speed 30 ft., climb 20 ft.; AC +2 natural armor; Attack bite (1d4 plus grab); Ability Scores Str 10, Dex 12, Con 15, Int
—, Wis 12, Cha 10; Special Qualities low-light vision, scent; CMD trip +8.
4th-Level Advancement
Size Medium; Attack bite (1d6 plus grab), sting (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2; Special Attacks poison
( frequency 1 round [4], effect 1 Str damage, cure 1 save, Con-based DC).
Antelope
Starting Statistics
Size Small; Speed 60 ft.; AC +1 natural armor; Attack gore (1d4); Ability Scores Str 10, Dex 17, Con 14; Int 2; Wis 13; Cha 5;
Special Qualities low-light vision.
4th-Level Advancement
Ability Scores Str +2, Dex +2, Con +2.
Ape
With low light vision and scent is a decent option to for a start, thematically is an ok companion
Starting Statistics
Size Medium; Speed 30 ft., climb 30 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con
10, Int 2, Wis 12, Cha 7; Special Qualities low-light vision, scent.
4th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d6), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4.
Archelon
Starting Statistics
Size Medium; Speed 15 ft., swim 50 ft.; AC +10 natural armor; Attack bite (1d6); Ability Scores Str 8, Dex 10, Con 9, Int 2, Wis
13, Cha 6; Special Qualities low-light vision, hold breath, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d8), Ability Scores Str +8, Dex –2, Con +4.
Arsinoitherium
Starting Statistics
Size Medium; Speed 30 ft.; AC +4 natural armor; Attack gore (1d8); Ability Scores Str 14, Dex 12, Con 15, Int 2, Wis 13, Cha 3;
Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack gore (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge
(gore, 2d8), trample.
Aurochs
Starting Statistics
Size Medium; Speed 40 ft.; AC +1 natural armor, Attack gore (1d6); Ability Scores Str 14, Dex 12, Con 12, Int 2, Wis 11, Cha 4;
Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +3 natural armor; Attack gore (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities stampede, trample.
Stampede (Ex)
A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each
other. While stampeding, the creatures can trample foes of their size or smaller, and the trample's save DC increases by
+2.
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Axe Beak
With their excellent speed and the Sudden Charge ability, Axe Beak is an amazing companion for a rider build and for Final Fantasy
fans.
Starting Statistics
Size Medium; Speed 50 ft.; Attack bite (1d6 + 1-1/2 Str); Ability Scores Str 10, Dex 17, Con 12, Int 2, Wis 11, Cha 10; Special
Qualities low-light vision.
4th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d8 + 1-1/2 Str); Ability Scores Str +8, Dex –2, Con +4; Special Attacks sudden
charge.
Sudden Charge (Ex)
When making a charge attack, an axe beak makes a single bite attack. If successful, it may also attempt to trip its
opponent as a free action without provoking an attack of opportunity. If the attempt fails, the axe beak cannot be tripped
in return.
Baboon
Starting Statistics
Size: Small; Speed: 30 ft.; Attack bite (1d4); Ability Scores: Str 12, Dex 15, Con 12, Int 2, Wis 12, Cha 5; Special Qualities
low-light vision.
4th-Level Advancement
Ability Scores Str +2, Con +2.
Badger
Starting Statistics
Size Small; Speed 30 ft., burrow 10 ft., climb 10 ft.; AC +2 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 10,
Dex 17, Con 15, Int 2, Wis 12, Cha 10; Special Attacks rage (as a barbarian, 6 rounds per day); Special Qualities low-light
vision, scent.
4th-Level Advancement
Size Medium; Attack bite (1d6), 2 claws (1d4); Ability Scores Str +4, Dex –2, Con +2.
Baluchitherium
Starting Statistics
Size Medium; AC +4 natural armor; Speed 40 ft.; Attack 2 hooves (1d4); Ability Scores Str 14, Dex 14, Con 15, Int 2, Wis 13,
Cha 6; Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +3 natural armor; Attack 2 hooves (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks trample.
Barbed Ram
Source: PAP91
Starting Statistics
Size Small; Speed 40 ft.; AC +1 natural; Attack gore (1d4); Ability Scores Str 10, Dex 17, Con 11, Int 2, Wis 14, Cha 7; Special
Qualities low-light vision, scent.
4th-Level Advancement
Size Medium; Attack gore (1d6); Ability Scores Str +4, Dex –2, Con +2; Special Attacks bleed (gore, 1), powerful charge (gore,
1d8).
Basilosaurus
Starting Statistics
Size Medium; Speed swim 40 ft.; AC +1 natural armor; Attack bite (1d4), tail slap (1d4); Ability Scores Str 11, Dex 14, Con 12,
Int 2, Wis 14, Cha 6; Special Qualities low-light vision, hold breath.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d6), tail slap (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities
blindsense 60 ft.
Bat, Dire
Starting Statistics
Size Medium; Speed 20 ft., fly 40 ft. (good); Attack bite (1d6); Ability Scores Str 9, Dex 17, Con 9, Int 2, Wis 14, Cha 6; Special
Qualities blindsense 40 ft.
7th-Level Advancement
Size Large; AC +3 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4.
Bear
Starting Statistics
Size Small; Speed 40 ft.; AC +2 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 15, Dex 15, Con 13, Int 2, Wis
12, Cha 6; Special Qualities low-light vision, scent.
4th-Level Advancement
Size Medium; Attack bite (1d6), 2 claws (1d4); Ability Scores Str +4, Dex –2, Con +2.
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Beetle, Giant
Starting Statistics
Size Small; Speed 20 ft., fly 20 ft. (poor); AC +6 natural armor; Attack bite (1d6); Ability Scores Str 13, Dex 12, Con 13, Int —,
Wis 11, Cha 4; Special Qualities darkvision; CMD trip +8.
4th-Level Advancement
Size Medium; Attack bite (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Attacks trample (1d4).
Bird
Starting Statistics
Size Small; Speed 10 ft., fly 80 ft. (average); AC +1 natural armor; Attack bite (1d4), 2 talons (1d4); Ability Scores Str 10, Dex 15,
Con 12, Int 2, Wis 14, Cha 6; Special Qualities low-light vision.
4th-Level Advancement
Ability Scores Str +2, Con +2.
Blackwisp Egret
Source: PAP91
Starting Statistics
Size Small; Speed 30 ft., fly 30 ft. (poor); AC +1 natural; Attack bite (1d4); Ability Scores Str 8, Dex 17, Con 8, Int 2, Wis 13, Cha
5; Special Qualities low-light vision.
4th-Level Advancement
Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2; Special Qualities deceptive target.
Deceptive Target (Ex)
A blackwisp egret's glowing eyes belie its true position at night. In areas of dim light or darkness, ranged attacks against a
blackwisp egret suffer a 20% miss chance.
Boar
For some themes the boar is an amazing companion, also they got good armor and Ferocity
Starting Statistics
Size Small; Speed 40 ft.; AC +6 natural armor; Attack gore (1d6); Ability Scores Str 13, Dex 12, Con 15, Int 2, Wis 13, Cha 4;
Special Qualities low-light vision, scent.
4th-Level Advancement
Size Medium; Attack gore (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Attacks ferocity.
Brachiosaurus
Starting Statistics
Size Medium; Speed 30 ft.; AC +3 natural armor; Attack tail (2d4); Ability Scores Str 13, Dex 14, Con 11, Int 2, Wis 13, Cha 10;
Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack tail (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities trample (1d8).
Bristle Boar
Source: Orcs
Starting Statistics
Size Small; Speed 40 ft.; AC +6 natural armor; Attack gore (1d6); Ability Scores Str 15, Dex 10, Con 15, Int 2, Wis 11, Cha 4; SQ
low-light vision.
4th-Level Advancement
Size Medium; Attack gore (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Attacks spines.
Spines (Ex)
Those hit by a bristle boar's gore attack must succeed at a Reflex saving throw to avoid being speared by the dangerously
sharp spines around its head and neck. Failure results in 1d4 points of piercing damage.
Bull, War
Imagine a raging Orc mounting a War Bull to battle, this is thematically good for some builds and his gore attack at 4th is a big damage
to consider
Source: Orcs
Starting Statistics
Size Medium; Speed 40 ft.; AC +4 natural armor; Attack gore (1d8); Ability Scores Str 15, Dex 14, Con 13, Int 2, Wis 11, Cha 4;
SQ low-light vision.
4th-Level Advancement
Size Large; AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks trample.
Camel
Starting Statistics
Size Large; Speed 50 ft.; AC +1 natural armor; Attack bite (1d4) or spit (ranged touch attack, target is sickened for 1d4 rounds,
range 10 feet); Ability Scores Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4; Special Qualities low-light vision, scent.
4th-Level Advancement
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Ability Scores Str +2, Con +2.
Cat, Big
This is probably the best choice to get the most damage from an animal companion, also at 7th they gain pounce, grab and rake.
Starting Statistics
Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 13, Int 2,
Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks grab,
pounce, rake (1d6).
Cat, Small
Starting Statistics
Size Small; Speed 50 ft.; AC +1 natural armor; Attack bite (1d4 plus trip), 2 claws (1d2); Ability Scores Str 12, Dex 21, Con 13,
Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.
4th-Level Advancement
Size Medium; Attack bite (1d6), 2 claws (1d3); Ability Scores Str +4, Dex –2, Con +2; Special Qualities sprint.
Sprint (Ex)
Once per hour, a small cat can move at 10 times its normal speed (500 feet) when it makes a charge.
Cave Salamander
Source: PRG:MC
Note This companion was originally intended for kobolds. Consult your GM before choosing this animal. A kobold cavalier can
select this as a mount instead of a dog or pony.
Starting Statistics
Size Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 13, Dex 12, Con 13, Int 1, Wis 12, Cha 4;
Special Qualities darkvision 60 ft.
4th-Level Advancement
Ability Scores Str +2, Con +2; Special Qualities combat training (see Handle Animal).
Centipede, Giant
Starting Statistics
Size Small; Speed 20 ft., climb 20 ft.; AC +2 natural armor; Attack bite (1d4 plus poison); Ability Scores Str 8, Dex 17, Con 11,
Int —, Wis 10, Cha 2; Special Attacks poison (frequency 1 round [6], effect 1 Dex damage, cure 1 save, Con-based DC); Special
Qualities darkvision 60 ft.; CMD can’t be tripped.
4th-Level Advancement
Size Medium; Attack bite (1d6 plus poison); Ability Scores Str +4, Dex –2, Con +2.
Chalicotherium
Source: PAP91
Starting Statistics
Size Medium; Speed 30 ft., climb 30 ft.; AC +4 natural; Attack 2 claws (1d4); Ability Scores Str 12, Dex 14, Con 13, Int 2, Wis 13,
Cha 3; Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural; Attack 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attack rend (2 claws, 1d6).
Chameleon, Giant
The Tongue attack is a great tactical tool to have, is a nice addition to your tools as a Druid and to maintain a foe grappled
Starting Statistics
Size Medium; Speed 30 ft., climb 30 ft.; Attack bite (1d6); Ability Scores Str 12, Dex 14, Con 14, Int 2, Wis 11, Cha 7; Special
Qualities +10 Stealth when still, low-light vision.
4th-Level Advancement
Size Large; Speed 40 ft., climb 40 ft.; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +4, Dex –2, Con +2; Special
Attacks pull (tongue, 5 ft.), tongue.
Tongue (Ex)
A giant chameleon can grab a foe with its tongue and draw the victim to its mouth. This tongue attack has a reach of 15
feet. The attack does no damage, but allows the creature to grab. A giant chameleon does not gain the grappled
condition while using its tongue in this manner.
Crab, Giant
Starting Statistics
Size Small; Speed 30 ft., swim 20 ft.; AC +5 natural armor; Attack 2 claws (1d3 plus grab); Ability Scores Str 13, Dex 14, Con 13,
Int —, Wis 11, Cha 4; Special Attacks constrict (1d3); Special Qualities aquatic, darkvision, water dependency (survive out of
water for 1 hour per point of Con, after which it begins to suffocate as if it were drowning); CMD trip +12.
4th-Level Advancement
Size Medium; Attack 2 claws (1d4 plus grab); Ability Scores Str +2, Dex –2, Con +2; Special Attacks constrict (1d4).
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Crocodile
The crocodile start isn't amazing but at 4th level is a nice hybrid companions for certains environments, the amazing thing is the Death
Roll ability, with it you can grab, inflict damage and prone your enemy
Starting Statistics
Size Small; Speed 20 ft., swim 30 ft.; AC +4 natural armor; Attack bite (1d6 plus grab); Ability Scores Str 15, Dex 14, Con 15, Int
1, Wis 12, Cha 2; Special Qualities hold breath, low-light vision.
4th-Level Advancement
Size Medium; Attack bite (1d8) or tail slap (1d12); Ability Scores Str +4, Dex –2, Con +2; Special Attacks death roll, sprint.
Death Roll (Ex)
When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check.
As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite
damage and knocks the creature prone. If successful, the crocodile maintains its grapple.
Hold Breath (Ex)
A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.
Sprint (Ex)
Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.
Deinonychus
Starting Statistics
Size Small; Speed 60 ft.; AC +1 natural armor; Attack 2 talons (1d6), bite (1d4); Ability Scores Str 11, Dex 17, Con 17, Int 2, Wis
12, Cha 14; Special Qualities low-light vision, scent.
7th-Level Advancement
Size Medium; AC +2 natural armor; Attack 2 talons (1d8), bite (1d6), 2 claws (1d4) Ability Scores Str +4, Dex –2, Con +2; Special
Attacks pounce.
Deinotherium
Source: PAP91
Starting Statistics
Size Medium; Speed 30 ft.; AC +4 natural; Attack slam (1d6), gore (1d8); Ability Scores Str 14, Dex 10, Con 15, Int 2, Wis 13,
Cha 3; Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural; Attack slam (1d8), gore (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities sweep,
trample.
Sweep (Ex)
A deinotherium can sweep a target with its downward-curving tusks and knock the victim to the ground. As part of a
charge, a deinotherium can move up to twice its base speed in a straight line and make a gore attack at any point during
its movement. If this attack is successful, the target is knocked prone and the deinotherium can deal damage with its
trample attack before continuing its movement.
Dimetrodon
Starting Statistics
Size Medium; Speed 30 ft.; AC +2 natural armor; Attack bite (1d8); Ability Scores Str 12, Dex 16, Con 14, Int 1, Wis 12, Cha 3;
Special Attacks tearing bite.
Tearing Bite (Ex)
A dimetrodon's jaws are filled with razor-sharp teeth of two different sizes. This gives the creature a threat range of
19–20 with its bite attack.
7th-Level Advancement
Size Large; AC +1 natural armor; Attack bite (2d8); Ability Scores Str +8, Dex –2, Con +4.
Dimorphodon
Source: PRG:B4
Starting Statistics
Size Small; Speed 10 ft., fly 80 ft. (clumsy); AC +1 natural armor; Attack bite (1d4); Ability Scores Str 8, Dex 15, Con 12, Int 2,
Wis 14, Cha 6; SQ low-light vision, scent.
4th-Level Advancement
Attack bite (1d6); Ability Scores Str +2, Con +2; Special Attacks poison (frequency 1 round (6); effect 1 Str damage; cure 1 save,
Con-based DC).
Diplodocus
Source: PRG:B4
Starting Statistics
Size Medium; Speed 30 ft.; AC +6 natural armor; Attack tail (1d8); Ability Scores Str 10, Dex 14, Con 10, Int 2, Wis 12, Cha 10;
SQ low-light vision, scent.
Back to Guide
7th-Level Advancement
Size Large; AC +3 natural armor; Attack tail (2d6); Ability Scores Str +6, Con +4; SQ tail lash.
Dog
Dogs are nice because of the RP possibilities and are animal that can easily enter a city without to much trouble.
Starting Statistics
Size Small; Speed 40 ft.; AC +2 natural armor; Attack bite (1d4); Ability Scores Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6;
Special Qualities low-light vision, scent.
4th-Level Advancement
Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2.
Dolphin
Starting Statistics
Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack slam (1d4); Ability Scores Str 12, Dex 15, Con 13, Int 2, Wis 12,
Cha 6; Special Qualities low-light vision, hold breath.
4th-Level Advancement
Ability Scores Str +2, Dex +2, Con +2; Special Qualities blindsight 120 ft.
Eel, Electric
Starting Statistics
Size Small; Speed 5 ft., swim 30 ft.; Attack bite (1d6); Ability Scores Str 12, Dex 14, Con 18, Int 1, Wis 10, Cha 6; Special
Qualities amphibious, low-light vision, electricity resistance 5.
4th-Level Advancement
AC +2 natural armor; Ability Scores Dex +2, Con +2; Special Qualities electricity (1d6), electricity resistance 10.
Elasmosaurus
Starting Statistics
Size Medium; Speed 20 ft., swim 50 ft.; AC +2 natural armor; Attack bite (1d8); Ability Scores Str 10, Dex 18, Con 12, Int 2, Wis
13, Cha 9; Special Qualities low-light vision, scent.
4th-Level Advancement
Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4.
Elephant/Mastodon
Starting Statistics
Size Medium; Speed 40 ft.; AC +4 natural armor; Attack gore (1d8), slam (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 2, Wis
13, Cha 7; Special Abilities low-light vision, scent.
7th-Level Advancement
Size Large; AC +3 natural armor; Attack gore (2d6), slam (1d8); Ability Scores +8 Str, –2 Dex, +4 Con; Special Abilities trample
(2d6).
Elk
Starting Statistics
Size Medium; Speed 50 ft.; AC +1 natural armor; Attack gore (1d6) or 2 hooves (1d3); Ability Scores Str 12, Dex 17, Con 14, Int
2, Wis 15, Cha 5; Special Qualities low-light vision.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack gore (1d8) or 2 hooves (1d4); Ability Scores Str +8, Dex –2, Con +4.
Embolotherium
This dinosaur have a nice stats at first level like a good armor but they lack some advantage at 7th level
Source: PAP91
Starting Statistics
Size Medium; Speed 30 ft.; AC +6 natural; Attack bite (1d6); Ability Scores Str 14, Dex 10, Con 13, Int 2, Wis 13, Cha 3; Special
Qualities low-light vision.
7th-Level Advancement
Size Large; AC +2 natural; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities trample.
Frog, Giant
The Tongue attack is a great tactical tool to have, is a nice addition to your arsenal and to control a foe during the battle
Starting Statistics
Size Medium; Speed 30 ft.,swim 30 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 15, Dex 13, Con 16, Int 1, Wis
9, Cha 6; Special Qualities low-light vision, scent, tongue, pull.
Tongue (Ex)
A giant frog's tongue is a primary attack with reach equal to three times the frog's normal reach (15 feet for a Medium
giant frog). A giant frog's tongue deals no damage on a hit, but can be used to grab. A giant frog does not gain the
grappled condition while using its tongue in this manner.
4th-Level Advancement
Ability Scores Str +2, Dex +2; Special Qualities swallow whole.
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Gar
Starting Statistics
Size Medium; Speed swim 60 ft., AC +1 natural armor, Attack bite (1d6 plus grab); Ability Scores Str 14, Dex 14, Con 15, Int 1,
Wis 13, Cha 2.
7th-Level Advancement
Size Large; AC +3 natural armor, Attack bite (1d8), Ability Scores +8 Str, –2 Dex, +4 Con.
Gecko, Giant
The expert climber is a nice ability to have, specially because it gives you a very nice tool to moving on tight spaces like many dungeons
Starting Statistics
Size Small; Speed 30 ft.; Attack bite (1d6); Ability Scores Str 11, Dex 15, Con 12, Int 2, Wis 14, Cha 7; Special Qualities expert
climber, low-light vision.
Expert Climber (Ex)
A gecko's feet allow it to climb virtually any surface, no matter how slick or sheer. In effect, geckos are treated as
constantly being under a natural version of the spell spider climb.
4th-Level Advancement
Size Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (2d4); Ability Scores Str +4, Dex –2, Con +2.
Giraffe
Source: PRG:B4
Starting Statistics
Size Medium; Speed 50 ft., AC +2 natural armor; Attack 2 hooves (1d6); Ability Scores Str 16, Dex 17, Con 12, Int 2, Wis 13,
Cha 7; SQ low-light vision, natural weapons.
7th-Level Advancement
Size Large; AC +2; Attack 2 hooves (1d8), slam (1d8); Ability Scores Str +4, Dex –2, Con +4.
Goblin Dog
Starting Statistics
Size Small; Speed 50 ft.; Attack bite (1d4); Ability Scores Str 11, Dex 16, Con 11, Int 2, Wis 12, Cha 8; Special Qualities allergic
reaction, low-light vision, scent.
Allergic Reaction (Ex)
A goblin dog's dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature
damaged by a goblin dog's bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who
otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC (10 +
1/2 Hit Dice + Con modifier) Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2
penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical
healing removes the rash instantly. This is a disease effect.
4th-Level Advancement
Size Medium; AC +1 natural armor; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +4.
Glyptodon
Starting Statistics
Size Medium; Speed 20 ft.; AC +5 natural armor, Attack 2 claws (1d8); Ability Scores Str 13, Dex 12, Con 13, Int 2, Wis 13, Cha
6; Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack 2 claws (1d10); Ability Scores Str +8, Dex –2, Con +4
Heron, Yolubilis
Source PAP97
Starting Statistics
Size Medium; Speed 30 ft., fly 60 ft. (average); AC +2 natural armor; Attack bite (1d8); Ability Scores Str 13, Dex 15, Con 14, Int
2, Wis 12, Cha 9; Special Qualities low-light vision.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +2; Special Attacks still predator.
Still Predator (Ex)
A Yolubilis heron has the ability to stand perfectly still for hours at a time while awaiting prey, making it easy to mistake
the bird's legs for slim tree trunks. A Yolubilis heron can use the freeze ability while adjacent to trees or any vegetation
that could conceal its upper body. While standing in water, it can use the freeze ability against submerged creatures.
Other creatures with low Intelligence scores or poor senses might be tricked by this ability as well.
Hippopotamus
This is the companion to go for a build focuses on one big attack, 2d8 unbuffed, with Strong Jaw and Vital Strike can go to 8d8 or a
Trample for 6d6, is simply amazing
Starting Statistics
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Size Medium; Speed 40 ft.; AC +6 natural armor; Attack bite (1d8); Ability Scores Str 11, Dex 12, Con 12, Int 2, Wis 13, Cha 5;
Special Qualities low-light vision, scent, sweat.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Ability trample.
Horse
The horse is one of the best companions for any campaign, with a good all around stats is an amazing companion for any Druid.
Starting Statistics
Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2,
Wis 12, Cha 6; Special Qualities low-light vision, scent.
* This is a secondary natural attack, see Combat for more information on how secondary attacks work.
4th-Level Advancement
Ability Scores Str +2, Con +2; Special Qualities combat trained.
Hyena
Starting Statistics
Size Small; Speed 50 ft.; AC +2 natural armor; Attack bite (1d4 plus trip); Ability Scores Str 10, Dex 17, Con 13, Int 2, Wis 13,
Cha 6; Special Qualities low-light vision, scent.
4th-Level Advancement
Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2.
Iguanodon
Starting Statistics
Size Medium; Speed 30 ft.; AC +3 natural armor; Attack claw (1d6); Ability Scores Str 17, Dex 15, Con 15, Int 2, Wis 12, Cha 7.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack claw (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Attacks thumb spikes.
Thumb Spikes (Ex)
An iguanodon's thumb spikes can inflict grievous wounds—they deal triple damage on a successful critical hit.
Kangaroo
Starting Statistics
Size Medium; Speed 40 ft.; Attack kick (1d4); Ability Scores Str 12, Dex 14, Con 13, Int 2, Wis 11, Cha 7; Special Qualities
low-light vision, scent.
4th-Level Advancement
Size Medium; Speed 50 ft.; AC +2 natural armor; Attack kick (1d6); Ability Scores Str +4, Dex +2, Con +2.
Llama
Source PCS:AA
Starting Statistics
Size Small; Speed 40 ft.; AC +1 natural armor; Attack bite (1d4); Ability Scores Str 11, Dex 16, Con 12, Int 2, Wis 13, Cha 9;
Special Qualities low-light vision.
4th-Level Advancement
Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +4.
Leech, Giant
Starting Statistics
Size Small; Speed 5 ft., swim 20 ft.; AC +0 natural armor; Attack bite (1d4 plus attach); Ability Scores Str 9, Dex 14, Con 12, Int
—, Wis 10, Cha 1; Special Attacks attach, blood drain (1 Str); Special Qualities amphibious, blindsense 30 ft., scent, susceptible
to salt; CMD can’t be tripped.
7th-Level Advancement
Size Medium; Attack bite (1d6 plus attach); Ability Scores Str +2, Dex –2, Con +2; Special Attacks blood drain (1 Str and 1 Con
damage); Special Qualities blindsight 30 ft.
Manta Ray
Starting Statistics
Size Medium; Speed swim 60 ft.; AC +1 natural armor; Attack tail slap (1d4); Ability Scores Str 8, Dex 15, Con 11, Int 1, Wis 13,
Cha 2; Special Qualities low-light vision.
4th-Level Advancement
Size: Large; AC +2 natural armor; Attack tail slap (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities blindsense 30
ft.
Mantis, Giant
This is another companion that have some nice features like grab from level 1, lunge and can fly.
Starting Statistics
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Size Medium; Speed 30 ft., climb 30 ft., fly 40 ft. (average); AC +3 natural armor; Attack 2 claws (1d4 plus grab); Ability Scores
Str 10, Dex 15, Con 10, Int —, Wis 12, Cha 7; Special Attacks lunge; Special Qualities darkvision; CMD trip +8.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks mandibles (1d6
secondary attack against a grabbed target), sudden strike (may take a full attack in the surprise round).
Megalania
Starting Statistics
Size Medium; Speed 30 ft.; AC +1 natural armor; Attack bite (1d6 plus grab); Ability Scores Str 13, Dex 17, Con 12, Int 2, Wis
12, Cha 6; Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +1 natural armor; Attack bite (1d8 plus grab and poison); Ability Scores Str +4, Dex –2, Con +4.
Megaloceros
Starting Statistics
Size Medium; Speed 50 ft.; AC +3 natural armor, Attack gore (1d8); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 15, Cha 5;
Special Abilities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack gore (2d6), 2 hooves (1d4)*; Ability Scores Str +8, Dex –2, Con +4; Special Qualities
powerful charge (2d6).
* This is a secondary natural attack, see Combat for more information on how secondary attacks work.
Megatherium
Starting Statistics
Size Medium; Speed 40 ft., climb 10 ft.; AC +5 natural armor, Attack 2 claws (1d4); Ability Scores Str 9, Dex 14, Con 11, Int 2,
Wis 13, Cha 6; Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack 2 claws (1d6), Ability Scores Str +8, Dex –2, Con +4; Special Qualities rend (2 claws,
1d8).
Monitor Lizard
Starting Statistics
Size Small; Speed 30 ft., swim 30 ft.; AC +1 natural armor; Attack bite (1d6 plus grab); Ability Scores Str 13, Dex 17, Con 12, Int
2, Wis 12, Cha 6; Special Qualities low-light vision, scent
7th-Level Advancement
Size Medium, AC +2 natural armor; Attack bite (1d8 plus grab and poison [frequency 1 hour (6), effect 1 Dex damage, cure 1 save,
Con-based DC]); Ability Scores Str +4, Dex –2, Con +4
Moose
Source PCS:AA
Starting Statistics
Size Medium; Speed 40 ft.; AC +2 natural armor; Attack gore (1d6), 2 hooves (1d3); Ability Scores Str 12, Dex 15, Con 14, Int 2,
Wis 13, Cha 7; Special Qualities low-light vision.
7th-Level Advancement
Size Large; AC +3 natural armor; Attack gore (1d8), 2 hooves (1d4); Ability Scores Str +6, Dex –2, Con +4; Special Attacks
powerful charge.
Moray Eel, Giant
Starting Statistics
Size Medium; AC +5 natural armor; Speed swim 30 ft.; Attack bite (1d8 plus grab); Ability Scores Str 14, Dex 16, Con 12, Int 1,
Wis 12, Cha 8; Special Qualities low-light vision.
7th-Level Advancement
Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities gnaw.
Octopus
Starting Statistics
Size Small; AC +1 natural armor; Speed 20 ft., swim 30 ft., jet 200 ft.; Attack bite (1d3), tentacles (grab); Ability Scores Str 12,
Dex 17, Con 14, Int 2, Wis 12, Cha 3; Special Qualities low-light vision, ink cloud.
4th-Level Advancement
Attack bite (1d3 plus poison [frequency 1 round (6), effect 1 Str damage, cure 1 save, Con-based DC]); Ability Scores Str +2, Con
+2.
Orca
Starting Statistics
Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 11, Dex 19, Con 10, Int 2, Wis 14,
Cha 6; Special Qualities low-light vision, hold breath.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities blindsight 120 ft.
Back to Guide
Ostrich
Source PCS:OLoP
Starting Statistics
Size Small; Speed 40 ft.; AC +1 natural armor; Attack claw (1d4); Ability Scores Str 13, Dex 16, Con 12, Int 2, Wis 13, Cha 11;
Special Qualities low-light vision.
4th-Level Advancement
Size Medium; Speed 60 ft.; Attack claw (1d6); Ability Scores Str +4, Dex –2, Con +2; Special Qualities crouch.
Crouch (Ex)
An ostrich can hide in plain sight as a bush or shrub by crouching down and concealing its head and legs. It makes a
Stealth check as normal, but anyone who observes it from within 30 feet automatically sees through the ruse.
Pachycephalosaurus
Starting Statistics
Size Medium; Speed 30 ft.; AC +3 natural armor; Attack gore (1d8); Ability Scores Str 15, Dex 16, Con 13, Int 2, Wis 12, Cha 5.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack gore (1d10); Ability Scores Str +8, Dex –2, Con +4; Special Attacks clobbering charge.
Clobbering Charge (Ex)
When a pachycephalosaurus hits a target with its slam attack at the end of a charge, it can initiate a bull rush as a free
action to move the struck target back in the same direction as the dinosaur's charge. The pachycephalosaurus cannot
move with the target of the bull rush. If a pachycephalosaurus scores a critical hit against a creature with its slam attack
at the end of a charge, it also staggers the target for 1 round. If the victim succeeds at a DC 18 Fortitude save, the stagger
effect is negated, but the victim still suffers the effects of the dinosaur's bull rush attempt. The save DC is Strength-based.
Panda
Source PCS:AA
Starting Statistics
Size Small; Speed 30 ft.; AC +2 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 13, Dex 12, Con 14, Int 2, Wis
13, Cha 9; Special Qualities low-light vision.
7th-Level Advancement
Size Medium; AC +3 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str +4, Dex –2, Con +4; Special Attacks
powerful bite.
Parasaurolophus
Starting Statistics
Size Medium; Speed 30 ft.; AC +2 natural armor; Attack tail (1d6); Ability Scores Str 11, Dex 18, Con 9, Int 2, Wis 13, Cha 10;
Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack tail (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities trample (1d8).
Pony
If you want a nice ride for a small races the pony is a good option to have in mind
Starting Statistics
Size Medium; Speed 40 ft.; AC +2 natural armor; Attack 2 hooves (1d3); Ability Scores Str 13, Dex 13, Con 12, Int 2, Wis 11,
Cha 4; Special Qualities low-light vision, scent.
4th-Level Advancement
Ability Scores Str +2, Con +2; Special Qualities combat trained.
Pteranodon
This is a classic dinosaur and for a flying companion his bite attack is nice at 7th level.
Starting Statistics
Size Medium; Speed 10 ft., fly 50 ft. (clumsy); Attack bite (1d8); Ability Scores Str 8, Dex 21, Con 10, Int 2, Wis 14, Cha 12;
Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4.
Python, Riding
Source: PRG:MC
Note This companion was originally intended for kobolds. Consult your GM before choosing this animal. A kobold cavalier can
select this as a mount instead of a dog or pony.
Starting Statistics
Size Medium; Speed 30 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 11, Dex 14, Con 13, Int 1, Wis 10, Cha 4;
CMD (can't be tripped); Special Qualities blindsight 60 ft.
4th-Level Advancement
Ability Scores Str +2, Con +2; Special Qualities combat training (see Handle Animal).
Quetzalcoatlus
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Similar to the Pteranodon this dinosaur is amazing for his attacks and his critical modifier, the only downsize is that his advancement
come very late to make is shine
Source AP37
Starting Statistics
Size Medium; AC +2 natural armor; Speed 30 ft., fly 50 ft. (clumsy); Attack bite (1d8); Ability Scores Str 9, Dex 21, Con 10, Int 2,
Wis 14, Cha 12; Special Qualities low-light vision, scent.
9th-level Advancement
Size Large; AC +3 natural armor; Attack bite (2d6/×3), 2 wings (1d4); Ability Scores Str +8, Dex –2, Con +4; Special Qualities
razor-sharp beak.
Razor-Sharp Beak (Ex)
A quetzalcoatlus's razor-sharp beak has a critical modifier of x3.
Ram
Starting Statistics
Size Small; Speed 40 ft.; AC +1 natural; Attack gore (1d3); Ability Scores Str 10, Dex 17, Con 11, Int 2, Wis 14, Cha 7; Special
Qualities low-light vision, scent.
4th-Level Advancement
Size Medium; Attack gore (1d4); Ability Scores Str +4, Dex –2, Con +2; Special Attacks powerful charge (1d8); Bonus Feat
Improved Bull Rush.
Rat, Dire
Starting Statistics
Size Small; Speed 40 ft., climb 20 ft., swim 20 ft.; Attack bite (1d4); Ability Scores Str 10, Dex 17, Con 12, Int 2, Wis 12, Cha 4;
Special Qualities low-light vision, scent.
4th-Level Advancement
Attack bite (1d4 plus disease [filth fever: onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2
consecutive saves, Con-based DC]); Ability Scores Str +2, Con +2.
Raven, Giant
Source PAP97
Starting Statistics
Size Small; Speed 20 ft., fly 50 ft. (average); Attack bite (1d4); Ability Scores Str 8, Dex 13, Con 10, Int 2, Wis 15, Cha 7; Special
Qualities low-light vision, scavenger.
4th-Level Advancement
Size Medium; AC +2 natural armor; Attack bite (1d6); Ability Scores Str +4, Dex +2, Con +2.
Rhinoceros
His powerful charge ability is amazing if you build around that, they have an amazing strength and good constitution.
Starting Statistics
Size Medium; AC +4 natural armor; Speed 40 ft.; Attack gore (1d8); Ability Scores Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 5;
Special Qualities scent.
7th-Level Advancement
Size Large; AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge
(gore, 2d8).
Roc
Probably the best companion for a Druid who want a flying animal because you can mount it by 7th level, or even from the start for
small races or with Undersize Mount
Rocs taken as animal companions by druids or rangers are typically newly hatched birds—a baby roc is the size of a person and
ready for flight and hunting within minutes of hatching. Unfortunately for druids seeking animal companions of legendary size,
an animal companion roc is limited to Large size—still large enough for a Medium druid or ranger to use the flying beast as a
mount.
Starting Statistics
Size Medium; AC +5 natural armor; Speed 20 ft., fly 80 ft.; Attack 2 talons (1d4), bite (1d6); Ability Scores Str 12, Dex 19, Con 9,
Int 2, Wis 13, Cha 11; Special Qualities low-light vision.
7th-Level Advancement
Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Ability Scores Str +8, Dex –2, Con +4.
Scorpion, Giant
Thematically riding a Scorpion looks badass and with his +12 to Trip is an amazing option for a tripping partner
Starting Statistics
Size Medium; Speed 40 ft.; AC +1 natural armor; Attack 2 claws (1d4 plus grab) and sting (1d4 plus poison); Ability Scores Str
11, Dex 12, Con 12, Int —, Wis 10, Cha 2; Special Attacks poison ( frequency 1 round (6), effect 1 Str damage, cure 1 save,
Con-based DC); Special Qualities darkvision, tremorsense 30 ft; CMD trip +12.
7th-Level Advancement
Size Large; AC +3 natural armor; Attack 2 claws (1d6 plus grab) and sting (1d6 plus poison); Ability Scores Str +8, Dex –2, Con
+4; Special Attacks poison ( frequency 1 round [6], effect 1d2 Str damage, cure 1 save, Con-based DC); Special Qualities
tremorsense 60 ft.
Back to Guide
Seahorse
Source: PRG:B4
Starting Statistics
Size Large; Speed swim 30 ft.; AC +4 natural armor; Attack bite (1d4); Ability Scores Str 16, Dex 13, Con 15, Int 1, Wis 12, Cha
6; SQ low-light vision.
4th-Level Advancement
Attack bite (1d6); Ability Scores Str +2, Con +2; SQ anchor.
Shark
Starting Statistics
Size Small; Speed swim 60 ft.; AC +4 natural armor; Attack bite (1d4); Ability Scores Str 13, Dex 15, Con 15, Int 1, Wis 12, Cha
2; Special Qualities low-light vision, scent.
4th-Level Advancement
Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2; Special Qualities blindsense 30 ft.
Shrike, Impaler
Source PAP97
Starting Statistics
Size Small; Speed 10 ft., fly 60 ft. (average); Attack bite (1d4); Ability Scores Str 12, Dex 13, Con 13, Int 2, Wis 14, Cha 7; Special
Qualities low-light vision.
7th-Level Advancement
Size Medium; AC +2 natural armor; Attack bite (1d6); Ability Scores Str +2, Con +2; Special Attacks impale.
Impale (Ex)
When an impaler shrike has a creature at least one size smaller than itself grappled in its beak, it can move the creature
to a dangerous location, such as a spike or a broken tree limb. This works like the reposition combat maneuver, except
the shrike can move an opponent to an occupied square. An impaler shrike still provokes an attack of opportunity using
this ability, so it typically pins its victim before attempting this maneuver. As part of this reposition, an impaler shrike can
attempt a melee touch attack against an AC of 15 to impale the victim on a nearby spike or similar object. If this attack is
successful, the victim takes an amount of piercing damage appropriate for the impaling object's size.
Skittergoat
Source: PAP91
Starting Statistics
Size Small; Speed 30 ft.; AC +1 natural; Attack gore (1d4); Ability Scores Str 13, Dex 14, Con 11, Int 2, Wis 10, Cha 5; Special
Qualities low-light vision.
4th-Level Advancement
Size Medium; Attack gore (1d6); Ability Scores Str +4, Dex –2, Con +2; Special Qualities egg cracker.
Egg Cracker (Ex)
A skittergoat's horns are able to crack through the tough shells of ankheg eggs. When a skittergoat charges, its gore
attack is resolved against the target's touch AC. In addition, when breaking an object, a skittergoat ignores 1 point of the
object's hardness.
Slug, Giant
This is one of the few options to get a ranged companion, their attack is not amazing but their range, blindsense and DR slashing or
piercing are good additions
Starting Statistics
Size Medium; Speed 20 ft.; AC +4 natural armor; Attack tongue (1d4 plus 1 acid); Ability Scores Str 13, Dex 8, Con 13, Int —,
Wis 10, Cha 1; Special Attacks spit acid (ranged touch attack, 30 foot range, 1d6 acid damage); Special Qualities blindsense 30
ft., DR 5/slashing or piercing, susceptible to salt; CMD can’t be tripped.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack tongue (1d6 plus 1d2 acid); Ability Scores Str +2, Dex –2, Con +2; Special Attacks spit
acid (ranged touch attack, 30-foot range, 1d8 acid damage); Special Qualities blindsight 30 ft.
Snake, Constrictor
Starting Statistics
Size Medium; Speed 20 ft., climb 20 ft., swim 20 ft.; AC +2 natural armor; Attack bite (1d3 plus grab); Ability Scores Str 15, Dex
17, Con 13, Int 1, Wis 12, Cha 2; Special Qualities low-light vision, scent.
4th-Level Advancement
Size Large; AC +1 natural armor; Attack bite (1d4); Ability Scores Str +8, Dex –2, Con +4; Special Attacks constrict 1d4.
Snake, Viper
Starting Statistics
Back to Guide
Size Small; Speed 20 ft., climb 20 ft., swim 20 ft.; AC +2 natural armor; Attack bite (1d3 plus poison [Frequency 1 round (6), effect
1 Con damage, cure 1 save, Con-based DC]); Ability Scores Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2; Special Qualities
low-light vision, scent.
4th-Level Advancement
Size Medium; Attack bite (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2.
Snapping Turtle
Starting Statistics
Size Medium; Speed 20 ft., swim 20 ft.; AC +10 natural armor; Attack bite (1d6); Ability Scores Str 8, Dex 10, Con 9, Int 1, Wis
13, Cha 6; Special Qualities low-light vision, hold breath, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d8 plus grab), Ability Scores Str +8, Dex –2, Con +4
Spider, Giant
Starting Statistics
Size Small; Speed 30 ft., climb 30 ft.; AC +0 natural armor; Attack bite (1d4 plus poison); Ability Scores Str 6, Dex 17, Con 10,
Int —, Wis 10, Cha 2; Special Attacks poison (frequency 1 round [4], effect 1 Str damage, cure 1 save, Con-based DC); Special
Qualities darkvision, tremorsense 30 feet; CMD trip +12.
4th-Level Advancement
Size Medium; AC +1 natural armor; Attack bite (1d6 plus poison); Ability Scores Str +4, Dex –2, Con +2.
Spinosaurus
Starting Statistics
Size Medium; Speed 30 ft., swim 20 ft.; AC +3 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 18, Dex 15, Con
15, Int 2, Wis 13, Cha 3.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4.
Squid
Starting Statistics
Size Medium; AC +1 natural armor; Speed swim 60 ft., jet 240 ft.; Attack tentacles (1d4 plus grab), bite (1d3); Ability Scores Str
14, Dex 15, Con 11, Int 2, Wis 12, Cha 2; Special Qualities low-light vision, ink cloud.
Ink Cloud (Ex)
A squid can emit a 5-foot-radius cloud of ink once per minute as a free action while underwater. This cloud provides total
concealment. The ink persists for 1 minute.
4th-Level Advancement
Ability Scores Str +2, Con +2.
Stag
Source: PRG:B4
Starting Statistics
Size Small; Attack gore (1d4); Ability Scores Str 10, Dex 19, Con 14, Int 2, Wis 15, Cha 8; SQ low-light vision, scent.
4th-Level Advancement
Size Medium; Attack gore (1d6), 2 hooves (1d4); Ability Scores Str +2, Dex –2, Con +2.
Stegosaurus
This is an amazing starting dinosaur because of his armor class, scent and 2d6 tail attack, by 7th level adding trip to his tail is an
amazing addition
Starting Statistics
Size Medium; AC +6 natural armor; Speed 30 ft.; Attack tail (2d6); Ability Scores Str 10, Dex 18, Con 10, Int 2, Wis 12, Cha 10;
Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +3 natural armor; Attack tail (2d8 plus trip); Ability Scores Str +8, Dex –2, Con +4.
Stingray
Starting Statistics
Size Small; Speed swim 40 ft.; Attack sting (1d3 plus poison [frequency 1 round (4), effect 1d2 Dex and 1 Con damage, cure 1
save, Con-based DC]); Ability Scores Str 6, Dex 15, Con 13, Int 1, Wis 13, Cha 2; Special Qualities low-light vision.
4th-Level Advancement
Size Medium; AC +1 natural armor; Attack sting (1d4); Ability Scores Str +4, Dex -2, Con +2; Special Qualities blindsense 30 ft.
Styracosaurus
This dinosaur is an amazing companion because of the Reflexive Strike, it means that they got combat Reflexes and means 3 attacks of
opportunities.
Source: PRG:B4
Starting Statistics
Size Medium; Speed 30 ft.; AC +6 natural armor; Attack gore (1d8); Ability Scores Str 10, Dex 13, Con 11, Int 2, Wis 12, Cha 7;
SQ low-light vision, scent.
Back to Guide
7th-Level Advancement
Size Large, AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; SQ ferocity, reflexive strike.
Thylacine
Starting Statistics
Size Small; Speed 30 ft.; Attack bite (1d4); Ability Scores Str 12, Dex 15, Con 16, Int 2, Wis 13, Cha 7; Special Qualities
low-light vision, powerful jaws.
Powerful Jaws (Ex)
A thylacine's muscular jaws threaten a critical hit on a natural roll of 19 or 20.
4th-Level Advancement
Size Medium; AC +2 natural armor; Attack bite (1d6); Ability Scores Str +4, Dex -2, Con +4.
Toad, Giant
Starting Statistics
Size Medium; Speed 30 ft.,swim 30 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 15, Dex 13, Con 16, Int 1, Wis
9, Cha 6; Special Qualities low-light vision, scent.
4th-Level Advancement
Ability Scores Str +2, Dex +2; Special Qualities poison skin (poison—contact, frequency 1 round (4), effect 1d2 Wis damage, cure
1 save, Con-based DC]), swallow whole.
Poison Skin (Ex)
A creature that strikes a giant toad with an unarmed strike or natural weapon exposes itself to the toad's poisonous skin.
Tortoise
Source: PRG:B4
Starting Statistics
Size Medium; Speed 10 ft.; AC +6 natural; Attack bite (1d4); Ability Scores Str 14, Dex 8, Con 16, Int 2, Wis 13, Cha 9; SQ
low-light vision
7th-Level Advancement
Size Large; Speed 10 ft.; AC +8 natural; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2; Bonus Feat Great Fortitude
Triceratops
The Triceratops is a very iconic dinosaur, his armor and power charge at 7th level gave them a very good combat options.
Starting Statistics
Size Medium; Speed 30 ft.; AC +6 natural armor; Attack gore (1d8); Ability Scores Str 10, Dex 13, Con 11, Int 2, Wis 12, Cha 7.
7th-Level Advancement
Size Large, AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge
(gore, 2d8).
Trumpeter Swan
Source: PRG:B4
Starting Statistics
Size Small; Speed 10 ft., f ly 80 ft. (average); Attack bite (1d4), 2 wings (1d3); Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 12,
Cha 5; SQ low-light vision.
4th-Level Advancement
Ability Scores Str +2, Con +2.
Tylosaurus
Starting Statistics
Size Medium; Speed 20 ft., swim 50 ft.; AC +3 natural armor; Attack bite (1d6); Ability Scores Str 10, Dex 17, Con 10, Int 2, Wis
13, Cha 9; Special Qualities low-light vision, scent.
7th-level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8 plus grab); Ability Scores Str +8, Dex –2, Con +4.
Tyrannosaurus
The king of all the dinosaurs the Tyrannosaurus have good all around abilities, his advancement is amazing because of the addition to
grb to his bite and Powerful Bite ability.
Starting Statistics
Size Medium, Speed 30 ft.; AC +4 natural armor; Attack bite (1d8); Ability Scores Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10;
Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +3 natural armor; Attack bite (2d6 plus grab); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful
bite.
Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage.
Velociraptor
Back to Guide
Maybe smaller in comparison to the Allosaurus this is probably the second option for a damaging build for dinosaur thanks to his 5
attacks and pounce.
Source: PRG:B4
Starting Statistics
Size Small; Speed 60 ft.; AC +1 natural armor; Attack 2 talons (1d6), bite (1d4); Ability Scores Str 11, Dex 17, Con 17, Int 2, Wis
12, Cha 14; Special Qualities low-light vision, scent.
7th-Level Advancement
Size Medium; AC +2 natural armor; Attack 2 talons (1d8), bite (1d6), 2 claws (1d4) Ability Scores Str +4, Dex –2, Con +2; Special
Attacks pounce.
Vulture, Giant
Starting Statistics
Size Medium; AC +2 natural armor; Speed 10 ft., f ly 50 ft. (average); Attack bite (1d8); Ability Scores Str 12, Dex 15, Con 14, Int
2, Wis 15, Cha 7; Special Qualities low-light vision, +4 on saves vs. disease.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4.
Vulture, Whisper
Source: Orcs
Starting Statistics
Size Small; Speed 10 ft., fly 60 ft. (average); AC +1 natural armor; Attack bite (1d6); Ability Scores Str 12, Dex 15, Con 12, Int 2,
Wis 13, Cha 7; SQ lowlight vision.
4th-Level Advancement
Ability Scores Str +2, Con +2.
Walrus
Source PCS:AA
Starting Statistics
Size Medium; Speed 20 ft., swim 40 ft.; AC +3 natural armor; Attack gore (1d6); Ability Scores Str 14, Dex 13, Con 14, Int 2, Wis
13, Cha 9; Special Qualities hold breath, low-light vision.
7th-Level Advancement
Size Large; AC +4 natural armor; Attack gore (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities fatal gore.
Warcat
Thematically this is a variation of a Giant Cat but for stats is a very similar thing.
Source: Orcs
Starting Statistics
Size Medium; Speed 40 ft.; AC +4 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 15, Dex 15, Con 14, Int 2,
Wis 11, Cha 5; Special Attacks rake (1d4); SQ low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks grab,
pounce, rake (1d6).
Wasp, Giant
Starting Statistics
Size Medium; Speed 20 ft., fly 60 ft. (good); AC +2 natural armor; Attack sting (1d6 plus poison); Ability Scores Str 10, Dex 14,
Con 11, Int —, Wis 13, Cha 4; Special Attacks poison ( frequency 1 round [6], effect 1 Dex damage, cure 1 save, Con-based DC);
Special Qualities darkvision; CMD trip +8.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack sting (1d8 plus poison); Ability Scores Str +8, Dex –2, Con +4.
Weasel, Giant
Source: PRG:B4
Starting Statistics
Size Small; Speed 30 ft., climb 10 ft.; AC +1 natural armor; Attack bite (1d4); Ability Scores Str 10, Dex 19, Con 13, Int 2, Wis 12,
Cha 10; Special Attacks blood drain (1 Con), grab; SQ low-light vision, scent.
4th-Level Advancement
Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2.
Wolf
The wolf is a very iconic companion and is an amazing one because they got an amazing speed, decent hit points and bite with trip
Starting Statistics
Size Medium; Speed 50 ft.; AC +2 natural armor; Attack bite (1d6 plus trip); Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12,
Cha 6; Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4.
Wolliped
Starting Statistics
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Size Medium; Speed 50 ft.; AC +1 natural armor, Attack gore (1d6); Ability Scores Str 14, Dex 16, Con 12, Int 2, Wis 11, Cha 4;
Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; AC +3 natural armor; Attack gore (1d8); Ability Scores Str +4, Dex –2, Con +4; Special Abilities spit, trample.