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Cache
Unique
Leveticus
Graverobber, Master, Mercenary
Scavenger, Soulless
Wk/Cg Ht Wp
3/- 2 8

Leveticus Ca
7C/t
Df
2
Wd
8
Death Touch
Rg y1
Cb 5C/t
Dg 0/1/12
30mm
Wounds

Actions
Dual Focused (+1) Casting Expert

Abilities
Empty Inside (+1) Necromantic Sacrifice
Eternally Shackled (0) Death’s Lessons
Pariah

Spells
(0) Desolation

0
Cache Unstable Necromancy
Unique (CC: 16Ct / Rst: Df /Rg: p6)
(1) Blessings of Desolation
(CC: 14Ct / Rst: - / Rg: 6)

Triggers
Ca(t) Disciplined Caster
Cb(C) The Face of Death (1) Entropic Transformation
(CC: 14t / Rst: Wp /Rg: 12)
(1) Necrotic Unmaking
(CC: 16C / Rst: Df / Rg: 10)
(1) Unnatural Wasting
(CC: 14Ct / Rst: Df / Rg: z12)

v3

Dual Focused: When this model uses its Ca or Cb it can add either suit to (0) Desolation
Spells
Abilities

the total, but not both. (CC: 16Ct / Rst: Df /Rg: p6) 2 Dg. This model suffers 1 Wd for
Empty Inside: Beginning with the second turn, while this model is in each Wd inflicted. This model can reduce its Wd to 0 in this way.
play, Crews containing it draw 0 cards during the Draw Phase. You (1) Blessings of Desolation
ignore any enemy effects targeting this model which require you to
(CC: 14Ct / Rst: - / Rg: 6) This model suffers 1 Wd. Target model
discard Control Cards.
receives +C Cb and the trigger “Cb(CC) Desolate Warping: After
Eternally Shackled: If this model is killed or sacrificed during the turn, during
enemy defender is killed by a melee strike, it does not
the Closing Phase sacrifice a friendly Hollow Waif and Place this model into
generate Counters of any kind. Summon one Steampunk
base contact with that model before it leaves play, then sacrifice all other
Abomination into base contact with the model before it is
friendly Hollow Waifs in play. Discard your Hand and draw up to your Crew’s
removed from play.
Maximum Hand Size.
(1) Entropic Transformation:
Pariah: Crews containing this model can only hire Constructs, Undead,
(CC: 14t / Rst: Wp /Rg: 12) This model suffers 3 Wd. Target an
and Soulless models, but may hire them from any Faction without
enemy model with 2 Wd or fewer or a Scrap/Corpse Counter.
additional cost. This model cannot hire Totems. At the start of the first
Sacrifice the target. If target was a living or Undead model, or a
Activation Phase, summon a Hollow Waif to base contact with this model.
Corpse Counter, Summon one Hollow Waif. If the target was a
Unstable Necromancy: This model suffers 1 Wd at the start of the Closing
Construct or Scrap Counter, Summons one Steampunk Abomination.
Phase
(1) Necrotic Unmaking:
Actions

(+1) Casting Expert (CC: 16C/ Rst: Df / Rg: 10) This model suffers 1 Wd. Target enemy
(+1) Necromantic Sacrifice: This model suffers 2 Wd. This model may immediately model suffers 3 Wd. If target is killed by this spell, it does not generate
move up to its Wk. This model can reduce its Wd to 0 in this way. any Counters. Summon 1 Steampunk Abomination into base
(0) Death’s Lessons: You may look at the top 3 cards of your Fate Deck. contact before it is removed from play.
Place any number in the discard pile, the others on the top of the deck (1) Unnatural Wasting
in any order. For each card placed on top, this model suffers 1 Wd. This (CC: 14Ct / Rst: Df / Rg: z12) Target model suffers wounds equal to
model can reduce its Wd to 0 in this way. half its current Wd +1.
Ca(t) Disciplined Caster: After successfully casting a spell, draw 1
Triggers

Control Card.
Cb(C) The Face of Death: After successfully hitting defender with a
Death Touch Strike, discard up to 3 Control Cards. The Damage Flip
receives + for each card discarded.
Ca C/t
0
Cache
Unique
Som’er Teeth Jones
Gremlin, Master
Wk/Cg Ht Wp
5/8 2 6

Som’er Teeth Ca
5
Df
6
Wd
10
Pig Sticker Boomer
Jones Rg y2
Cb 6
Rg z 10
Cb 5
30mm Dg 1/2/3 Dg 2/3b/5bb
Wounds

Actions
Good ol’ Boys (+1) Reckless

Abilities
Ill-Fated (0) Pork Whisper’n
Survival of the Fittest (1) Take a Swig
“Woops!”

Spells
(1) A Gremlin’s Luck

0
Cache
Unique (CC: 10 / Rst: - / Rg: 12)
(1) “Git Yer Bro!”

Triggers
Cb(C) “Come and Get (CC: 16 / Rst: - / Rg: 4)
It!” (1) “Pull My Finger”
Cb(R) Dumb Luck (CC: 12 / Rst: - / Rg: p3)
Df(M) “Squeel!” (1) “Sooey!”
(CC: 10/ Rst: - / Rg: p18)

v2

Good ol’ Boys: Crews containing this model can only hire Cb(R) Dumb Luck: When damaging a defender with a Pig
Triggers
Abilities

Gremlin, Pig, and Vermin models during scraps. This model Sticker or Boomer Strike, double the damage inflicted.
may join Outcast Crews or Crews containing Zoraida in a This model suffers damage equal to half the number of
Brawl. wounds inflicted.
Ill-Fated: While this model is in play, its Crew’s Maximum Df(M) “Squeel!”: After this model is damaged by an enemy
Control Hand size is reduced by 1. melee attack, push it 4” directly away from the attacker.
Survival of the Fittest: When a friendly Gremlin is killed or
sacrificed within 6”, draw 2 Control Cards. When 2 or more
models with Survival of the Fittest are in range of the (1) A Gremlin’s Luck
Spells

Gremlin, the closest model draws Cards. (CC: 10 / Rst: - / Rg: 12) This model suffers any number of
“Woops!”: When this model misses with a Boomsick Strike, the wounds. Target model’s controller discards 1 Control Card
closest other friendly model within 10" and LoS suffers an for each wound suffered.
unmodified Damage Flip of 1/2/3b. If there are no other (1) “Git Yer Bro!”
friendly models within 10" there is no effect. (CC: 16 / Rst: - / Rg: 4) Target one friendly Bayou Gremlin,
that Gremlin summons a Bayou Gremlin. Both Gremlins
suffer 2 Wd.
(+1) Reckless: This model may suffer 1 Wd to receive Fast. (1) “Pull My Finger”
Actions

(0) Pork Whisper’n: a8. Until the Start Closing Phase, any (CC: 12 / Rst: - / Rg: p3) Non-Gremlins suffer Dg 2.
Stampeding Pig ending an Action within range may choose to (1) “Sooey!”
end its Stampede. (CC: 10/ Rst: - / Rg: p18) Friendly Pigs may Push up to their
(1) Take a Swig: One model within 2” makes a Healing Flip. Cg toward this model. All Pig models in range Charge this
model if it loses the Casting Duel.

Cb(C) “Come and Get It!”: After damaging defender, if this


Triggers

model’s Pig Sticker Strike kills defender, discard 2 Control


Cards. Defender does not generate Counters. Summon 1
Piglet.
Ca
0
Cache
Unique
Viktoria
Master, Mercenary
Wk/Cg Ht Wp
5/8 2 6

Viktoria Ca
6R/M
Df
6
Wd
7
Masamune Clockwork
Nihonto Pistol
Rg y2 Rg z 12
Cb 7M Cb 5
Dg 3/4/6 Dg 2/3/5
30mm
Wounds

Actions
Body Count (+1) Melee Expert

Abilities
Companion (Viktoria) (1) Sisters in Spirit
Dual Focused
For Money

Spells
(1) Sisters in Battle

0
Cache Fates Entwined
Unique (CC: 12R / Rst: - / Rg: C)
“Sisters”
(2) Another One?
Weapon, Masamune
(CC: 19RM / Rst: - /Rg: C)
Nihonto: Magical.
(2) Sisters in Victory
Weapon Selection (CC: 14RM/ Rst: - / Rg: p18)

Triggers Cb(MM) Whirlwind

v2

Body Count: Draw 1 Control Card whenever this model kills Cb(MM) Whirlwind: After damaging defender with a
Triggers
Abilities

a model. Masamune Nihonto Strike, immediately make a Masamune


Companion (Viktoria) Nihonto Strike against another target in melee range.
Dual Focused: When this model uses its Ca it can add
either suit to the total, but not both.
For Money: Crews containing this model can only hire
Spells

(1) Sisters in Battle


Mercenary models during Scraps. This model may join a (CC: 12R / Rst: - / Rg: C) This model immediately receives
Crew with any other Master in a Brawl, but reduce its one of the following effects until the Start Closing Phase.
Crew’s available Soulstones by 5. Viktoria may only be affected by one instance of Sisters in
Fates Entwined: You may allow any spell that affects this Battle at a time:
model to affect all friendly Viktorias in play. This ability Fury: Masamune Nihonto Strikes inflict +2 Dg.
has no effect if the spell has a movement or placement effect. Unerring Accuracy: After this model hits with a
“Sisters”: Crews hiring this model as a Master begin the Masamune Nihonto attack its combat total receives +3.
game with 2 Viktorias. A Crew can have a maximum of 2 Unfailing: Attack Flips receive +.
Viktorias in play at any time. (2) “Another One?”
Weapon, Masamune Nihonto: Magical. (CC: 19RM / Rst: - /Rg: C) Discard 2 Soulstones and
Weapon Selection: When deploying these models at the sacrifice 1 Ronin within 2”. Summon 1 Viktoria.
start of the game, you must select one Viktoria model. (2) Sisters in Victory
Selected Viktoria’s Masamune Nihonto gains Paired, but (CC: 14RM/ Rst: - / Rg: p18) Immediately Push this model
loses Clockwork Pistol. The models used must accurately and all friendly Viktorias to within 2” of a falling back or
reflect this weapon selection. rallying model within 18” and make a Masamune Nihonto
Strike against the falling back model if it is in melee range
(+1) Melee Expert
Actions

after the Push.


(1) Sisters in Spirit: Switch this model with a friendly Viktoria
in play, or Push a friendly Viktoria in play to within 3” of this
model.
Ca R/M
0
Cache
Unique
Viktoria
Master, Mercenary
Wk/Cg Ht Wp
5/8 2 6

Viktoria Ca
6R/M
Df
6
Wd
7
Masamune Nihonto
Rg y2
Cb 7M
Dg 3/4/6
30mm
Wounds

Actions
Body Count (+1) Melee Expert

Abilities
Companion (Viktoria) (1) Sisters in Spirit
Dual Focused
For Money

Spells
(1) Sisters in Battle

0
Cache Fates Entwined
Unique (CC: 12R / Rst: - / Rg: C)
“Sisters”
(2) Another One?
Weapon, Masamune
(CC: 19RM / Rst: - /Rg: C)
Nihonto: Magical.
(2) Sisters in Victory
Weapon Selection (CC: 14RM/ Rst: - / Rg: p18)

Triggers Cb(MM) Whirlwind

v2

Body Count: Draw 1 Control Card whenever this model kills Cb(MM) Whirlwind: After damaging defender with a
Triggers
Abilities

a model. Masamune Nihonto Strike, immediately make a Masamune


Companion (Viktoria) Nihonto Strike against another target in melee range.
Dual Focused: When this model uses its Ca it can add
either suit to the total, but not both.
For Money: Crews containing this model can only hire
Spells

(1) Sisters in Battle


Mercenary models during Scraps. This model may join a (CC: 12R / Rst: - / Rg: C) This model immediately receives
Crew with any other Master in a Brawl, but reduce its one of the following effects until the Start Closing Phase.
Crew’s available Soulstones by 5. Viktoria may only be affected by one instance of Sisters in
Fates Entwined: You may allow any spell that affects this Battle at a time:
model to affect all friendly Viktorias in play. This ability Fury: Masamune Nihonto Strikes inflict +2 Dg.
has no effect if the spell has a movement or placement effect. Unerring Accuracy: After this model hits with a
“Sisters”: Crews hiring this model as a Master begin the Masamune Nihonto attack its combat total receives +3.
game with 2 Viktorias. A Crew can have a maximum of 2 Unfailing: Attack Flips receive +.
Viktorias in play at any time. (2) “Another One?”
Weapon, Masamune Nihonto: Magical. (CC: 19RM / Rst: - /Rg: C) Discard 2 Soulstones and
Weapon Selection: When deploying these models at the sacrifice 1 Ronin within 2”. Summon 1 Viktoria.
start of the game, you must select one Viktoria model. (2) Sisters in Victory
Selected Viktoria’s Masamune Nihonto gains Paired, but (CC: 14RM/ Rst: - / Rg: p18) Immediately Push this model
loses Clockwork Pistol. The models used must accurately and all friendly Viktorias to within 2” of a falling back or
reflect this weapon selection. rallying model within 18” and make a Masamune Nihonto
Strike against the falling back model if it is in melee range
(+1) Melee Expert
Actions

after the Push.


(1) Sisters in Spirit: Switch this model with a friendly Viktoria
in play, or Push a friendly Viktoria in play to within 3” of this
model.
Ca R/M
8
Cost
Unique
Rusty Alyce
Mercenary, Soulless
Wk/Cg Ht Wp
4/6 2 7

Rusty Alyce Ca
5C
Df
4
Wd
8
Clockwork
Clockwork Arm Seeker
Rg y1 Rg z 12
Cb 6t Cb 6C
Dg 1/3/7 Dg 3/4/5
30mm
Wounds

Actions
Difficult Child (2) Rapid Fire

Abilities
Impressionable [Clockwork Seeker]
Recycled
Something to Live For

Spells
(0) Bag of Tricks

8
Cost
Unique (CC: 11C/ Rst: - /Rg: C)
(1) Burn Out

Triggers
Cb(t) Destabilize (CC: 15t/ Rst: - /Rg: 10)
Cb (RC) Headshot (1) Rust
Df(C) Nothing to Live (CC: 14 / Rst: Df / Rg: z12)
For (1) Willful Animation
(CC: 14t / Rst: - /Rg: C)

v2

Difficult Child: When hired by a Master from another faction, Df(C) Nothing to Live For: After attacker misses with a ranged
Triggers
Abilities

she costs 2 additional Soulstones instead of the usual 1. or melee attack, the attack hits with a combat total of 0.
Impressionable: At the start of the game, nominate 1 Master Draw 1 Control Card for each Wd this model suffers from
with Scavenger in this model’s Crew. This model can use the the resulting Damage Flip.
Master’s Ca or its own when casting spells. This model gains
all of the Master’s abilities affecting its Ca. (0) Bag of Tricks
Spells

Recycled: Only Crews with at least 1 Scavenger Master can (CC: 11C/ Rst: - /Rg: C) This model receives one of the
hire this model. following effects until the Start Closing Phase:
Something to Live For: Any Crew containing Leveticus or Boobytraps: a3. Models ending their activation in range
Ramos draws 2 additional Control Cards during the Draw suffer 2 Wd.
Phase when either Master is within 3” of this model at the Snares: Models Charging this model cannot move closer
start of the Draw Phase. than 3" during the Charge.
Misdirection: Until this model moves, it receives hard cover
Actions

(2) Rapid Fire [Clockwork Seeker] when targeted by ranged attacks.


(1) Burn Out
(CC: 15t/ Rst: - /Rg: 10) Target friendly Construct receives
Cb(t) Destabilize: When damaging defending Construct Reactivate. Reduce target to 1 Wd at the start of the Closing
Triggers

with a Clockwork Arm Strike, Construct receives “Active Phase.


Control: Discard 1 Control Card at the start of this model’s (1) Rust
activation or it receives Paralyzed.” until the end of the (CC: 14 / Rst: Df / Rg: z12) Target Construct or model with
game. Armor suffers Dg 2/3/4. This damage ignores Armor.
Cb (RC) Headshot: After hitting a defender with a Clockwork Target model receives Slow.
Seeker Strike, do no damage. Kill defender unless its (1) Willful Animation
controller discards 2 Control Cards or 2 Soulstones. Only (CC: 14t / Rst: - /Rg: C) Discard 2 Control Cards and sacrifice
models with the Use Soulstones ability may discard 1 Scrap Counter within 6”. Summon one Steampunk
Soulstones. Abomination.
Ca C
5
Cost
Rare 1
Convict Gunslinger
Mercenary
Wk/Cg Ht Wp
4/6 2 5

Convict Gunslinger Ca
4
Df
4M
Wd
8
Pistol
Rg z10
Cb 6R
Dg 2/3/4
30mm
Wounds

Actions
Bulletproof 1 (2) Rapid Fire [Pistol]

Abilities
Gunfighter
Lifer
Ruthless

Spells
(1) Suppressing Fire

5
Cost Weapon, Pistol: Paired
Rare 1 (CC: 10 / Rst: Wp / Rg: z10)

Triggers
Cb(RM) Trigger
Happy
Df (RM) Faster’n You

v2

Bulletproof 1 (1) Suppressing Fire


Spells
Abilities

Gunfighter: This model can make melee Strikes up to (CC: 10 / Rst: Wp / Rg: z10) Target model and all
2” away with its Pistol. The weapon gains the models within p3” of the target must discard 1 Control
melee type when making these attacks. Card when they activate or they receive Paralyzed. This
model may only cast this spell once per turn.
Lifer: This model is immune to Morale Duels caused by
Terrifying effects.
Ruthless
Weapon, Pistol: Paired

(2) Rapid Fire [Pistol]


Actions

Cb(RM) Trigger Happy: After damaging defender with a


Triggers

Pistol Strike, immediately make a Pistol Strike against


defender.
Df (RM) Faster’n You: After attacker within 12” misses
with a ranged attack, this model deals damage to the
attacker using the combat total as if it had hit the
attacker with a Pistol Strike.

Ca
8
Cost
Unique
Hans
Mercenary
Wk/Cg Ht Wp
4/- 2 5

Hans Ca
3
Df
4
Wd
6
Custom Sniper Rifle
Rg z16
Cb 5R
Dg 2/2/5
30mm
Wounds

Actions
Bulletproof 2 (all) On the Move

Abilities
Goggles
Ruthless
Sniper

Spells
(0) Custom

8
Cost Weapon, Custom
Unique Ammunition
Sniper Rifle (CC: 10R / Rst: - / Rg: C)

Triggers
Cb(R) Critical Strike
Cb (RC) Headshot

v2

Cb(R) Critical Strike: Custom Sniper Rifle


Triggers

Bulletproof 2
Abilities

Goggles: This model ignores any enemy spell or talent Cb (RC) Headshot: After hitting a defender with a
that affects LoS. Custom Sniper Rifle Strike, do no damage. Kill defender
Ruthless unless its controller discards 2 Control Cards or 2
Soulstones. Only models with the Use Soulstones ability
Sniper: This model ignores cover, obscuring terrain, and may discard Soulstones.
intervening models when targeting ranged attacks.
Weapon, Custom Sniper Rifle: This model may not
make Strikes with this weapon during an activation in (0) Custom Ammunition
Spells

which it moves. All Strikes with this weapon must (CC: 10R / Rst: - / Rg: C) This model immediately receives
target the same model during an activation. one of the following effects when making Custom Sniper
Rifle Strikes until the end of its activation:
Armor Piercing: Ignore Armor.
(all) On the Move: This model may move up to its Wk and
Actions

make one Custom Sniper Rifle Strike. This attack receives Explosive: Custom Sniper Rifle damage becomes
- to the Attack and Damage Flips. This Strike does not 1/2b/3b. Damage Flips against living targets
benefit from the Sniper ability. receive +.
Silver: Damage Flips against Undead targets receive +.
Wooden: Damage Flips against Neverborn targets
receive +.

Ca
10
Cost
Unique
Bishop
Mercenary
Wk/Cg Ht Wp
4/7 2 6

Bishop Ca
4
Df
6
Wd
10
Chain Wrapped Fist
Rg y1
Cb 7
Dg 1/2/4
30mm
Wounds

Actions
Quick Strike (+1) Melee Expert

Abilities
(0) Adaptive Fighter

Triggers
Cb(C) Choke

Spells
(0) Cage Fighter

10
Cost
Unique Cb(R) Critical Strike (CC: 8 / Rst: - / Rg: C)
Cb (t) Precise Blow (1) Knock Out
Cb(M) Toss Aside (CC: 12R / Rst: Df / Rg: 2)
Df (Rt) Disarm (1) Study Opponent
Df(M) Leap Away (CC: 12 / Rst: - / Rg: 15)
Df(RM) Riposte

v2

Quick Strike: This model’s Charges cost 1 AP. If the model Df(M) Leap Away: After attacker misses with a melee
Triggers
Abilities

does not end the move with an enemy model in melee attack, push this model up to 4” in any direction.
range its Activation immediately ends.
Df(RM) Riposte: After attacker misses with a melee
attack, this model deals damage using the Combat Duel
total as if it had hit the attacker with a Chain Wrapped
(+1) Melee Expert
Actions

Fist Strike.
(0) Adaptive Fighter: Select 1 suit. This suit is added to
any Duel total when using Cb or Df. This lasts until the
Start Closing Phase. (0) Cage Fighter
Spells

(CC: 8 / Rst: - / Rg: C) This model immediately receives


one of the following effects until the Start Closing Phase:
Cb(C) Choke: After damaging defender with a Chain Wrapped Accurate Fist: Chain Wrapped Fist attacks receive +2 Cb.
Triggers

Fist Strike, defender receives Slow. Penetrating Fist: Chain Wrapped Fist Strikes ignore
Armor.
Cb(R) Critical Strike: Chain Wrapped Fist.
Blocking: +2 Df.
Cb (t) Precise Blow: When damaging defender with a
(1) Knock Out
Chain Wrapped Fist Strike, ignore Armor and Hard to
(CC: 12R / Rst: Df / Rg: y2) Target receives Paralyzed.
Wound.
(1) Study Opponent
Cb(M) Toss Aside: After damaging defender with a Chain
(CC: 12 / Rst: - / Rg: 15) Until target model leaves this
Wrapped Fist Strike, Push defender up to 3” in any
model’s LoS or Study Opponent is cast again, this model
direction.
receives +1 Cb and its Damage Flips receive + against
Df (Rt) Disarm: After attacker misses with a melee that target.
attack, attacker discards 1 Control Card for each R or t
in this model’s Duel total.
Ca
7
Cost
Unique
Misaki
Mercenary
Wk/Cg Ht Wp
5/7 2 7

Misaki Ca
5
Df
5
Wd
7
Bisento
Rg y2
Cb 7
Dg 2/4/6
30mm
Wounds

Actions
Foresight (+1) Melee Expert

Abilities
Weapon, Bisento:
Magical.

Spells
(0) Fire

7
Cost
Unique (CC: 12t / Rst: - /Rg: C)
(0) Thunder

Triggers
Cb(R) Ten Thunders (CC: 13R / Rst: - /Rg: C)
Strike (0) Wind
(CC: 10M / Rst: - /Rg: C)
(1) Earth
(CC: 10M / Rst: - /Rg: C)

v2

Foresight: In any Duel, when the value of this model’s (0) Fire
Spells
Abilities

starting total Fate Card is the same or 1 lower than (CC: 12t / Rst: - /Rg: C) Bisento receives +2 Dg
the opponent’s, choose either this model or the until the Start Closing Phase.
opponent to discard their Fate Card and re-flip.
(0) Thunder
Weapon, Bisento: Magical. (CC: 13R / Rst: - /Rg: C) Bisento Dg receives -/b/bb
until the Closing Phase. This model is immune to
damage caused by Thunder.
Actions

(+1) Melee Expert


(0) Wind
(CC: 10M / Rst: - /Rg: C) Bisento’s Rg is increased to
6” until the end of this model’s activation.
Cb(R) Ten Thunders Strike: When damaging defender
Triggers

with a Bisento Strike, this model’s Damage Flip receives (1) Earth
+ for each R in its attack Duel total. (CC: 10M / Rst: - /Rg: C) Until the Start Closing Phase,
this model ignores penalties for severe terrain and can
move through impassible terrain as though it were
open ground.

Ca
6
Cost
Unique
Renegade Steamfitter Johan
Mercenary, M&SU Member
Wk/Cg Ht Wp
4/6 2 5
Renegade Ca
3
Df
5
Wd
8

Steamfitter Relic Hammer


Rg y3
Pistol
Rg z 10

Johan Cb 5
Dg 3/4/6
Cb 4
Dg 2/3/4
30mm
Wounds

Actions
Dues Paid (2) Flurry

Abilities
Hard to Kill
Slow to Die
Solidarity

6
Cost Weapon, Relic
Unique
Hammer

Triggers
Cb(t) Brutal
Cb(M) Knockback

v2

Dues Paid: Reduce this model’s Soulstone cost by 1


Abilities

when hired into Crews with M&SU Members.


Hard to Kill
Slow to Die
Solidarity: This model’s melee and ranged attacks
receive +2 Cb while it is within 3” of another friendly
M&SU Member.
Weapon, Relic Hammer: Magical. Ignores Armor.

(2) Flurry
Actions

Cb(t) Brutal: When damaging defender with a Relic


Triggers

Hammer Strike, defender suffers +1 Dg per t in this


model’s Duel total.
Cb(M) Knockback: After damaging defender with a Relic
Hammer Strike, Push defender 3” directly away from
this model.

Ca
8
Cost
Unique
Taelor
Mercenary
Wk/Cg Ht Wp
4/6 2 7

Taelor Ca
2
Df
5
Wd
9
Relic Hammer
Rg y3
Cb 7
Dg 3/4/6
30mm
Wounds

Actions
Hard to Kill (+1) Melee Expert

Abilities
Hard to Wound 1 (1) Hammerstrike
Lifer
Weapon, Relic

Spells
(1) Menace

8
Cost Hammer
Unique (CC: 10 / Rst: Wp / Rg: 6)

Triggers
Cb(M) Knockback
Cb(C) Shatter

v2

Hard to Kill (1) Menace


Spells
Abilities

Hard to Wound 1 (CC: 10 / Rst: Wp / Rg: 6) Move this model up to 4”


toward target model. Target may not take move
Lifer: This model is immune to Morale Duels caused by Actions until the Start Closing Phase.
Terrifying effects.
Weapon, Relic Hammer: Magical. Ignores Armor.
Actions

(+1) Melee Expert


(1) Hammerstrike: Flip a Fate Card, Push all models
within 3” of this model with a Df equal to or lower
than the card’s value 3” directly away from this
model.

Cb(M) Knockback: After damaging defender with a


Triggers

Relic Hammer Strike, Push defender 3” directly away


from this model.
Cb(C) Shatter: When damaging defending Construct
with a Relic Hammer Strike, the Damage Flip receives
++.

Ca
9
Cost
Unique
Hamelin
Mercenary
Wk/Cg Ht Wp
4/6 2 7

Hamelin Ca
6M
Df
4
Wd
10
Staff Bull Terrier
Rg y2 Rg z 6
Cb 5 Cb 5
50mm Dg 1/2/4 Dg 1/3/4
Wounds

Actions
Bully (+1) Casting Expert

Abilities
Growing Influence (0) Hungry Rats

Spells
(1) Black Death

9
Cost
Unique (CC: 18 / Rst: - / Rg: p18)
(1) Irresistible Dance

Triggers
Ca (MM) Growing (CC: 14M / Rst: Wp / Rg: 12)
Command (1) Obey
Cb (C) Pestilent (CC: 14M/Rst: Wp /Rg: 12)
(1) Piper’s Lure
(CC: 14M / Rst: Wp / Rg: 18)

v2

Bully: This model cannot be targeted by Ht 1 models. (1) Black Death


Spells
Abilities

Growing Influence: Crews containing this model may (CC: 18 / Rst: - / Rg: p18) Living models suffer 1 Wd.
hire one Ht 1 model from any Faction. If the model (1) Irresistible Dance
activates outside of 10" of this model, it is sacrificed at (CC: 14M / Rst: Wp / Rg: 12) Target model can only take
the end of its activation. the Walk Action until the Start Closing Phase.
(1) Obey
(CC: 14M/Rst: Wp /Rg: 12) Target non-Master model
(+1) Casting Expert
Actions

immediately makes a (1) Action or Charge controlled by


(0) Hungry Rats: p6. Sacrifice all Counters not carried by you. The Action selected may not cause the model to be
models. Counters required by strategies and schemes killed or sacrificed as part of the Action. This spell may
cannot be sacrificed. be cast once per activation.
(1) Piper’s Lure
Ca (MM) Growing Command: After target fails to resist
Triggers

(CC: 14M / Rst: Wp / Rg: 18) Push target model 4”


Irresistible Dance, Piper’s Lure, or Obey, cast one of
towards the closest table edge. If the target is Pushed
the remaining spells on the same target. This trigger
into contact with the table edge, kill target and draw 2
may only be used twice per activation. Obey can be
Control Cards.
cast a second time using this trigger.
Cb (C) Pestilent: After successfully striking a model with
a Bull Terrier Strike, do no damage. Instead, target
receives the Insignificant characteristic for the rest of
the game.

Ca M
11
Cost
Unique
Killjoy
Mercenary, Neverborn, Undead
Wk/Cg Ht Wp
4/8 3 5

Killjoy
Ca Df Wd
2 3 12
Cleaver Hooked Chain
Rg y2 Rg z 6
Cb 7R Cb 5R
Dg 4/5/7 Dg 2/3/4
50mm
Wounds

Actions
Ancestral Fury (+1) Melee Expert

Abilities
Black Blood (0) Eat Your Fill
Blood Price
Blood Sacrifice

11
Cost Hard to Wound 2
Unique
Out of Control
Slow to Die
Terrifying → 13

Triggers
Cb (R) Drag
Cb(RM) Onslaught

v2

Ancestral Fury: When this model Charges a Neverborn


Actions

(+1) Melee Expert


Abilities

model, this model receives +2 Cg. (0) Eat Your Fill: This model may immediately use this
Black Blood Action after it kills a model with a melee attack. Heal all
Blood Price: Starting with the third turn, if this model is in wounds suffered by this model and immediately end its
play and does not have an enemy model in its melee range activation.
at the start of an Activation Phase, it immediately Charges
the closest model.
Cb (R) Drag: After damaging defender with a Hooked
Triggers

Blood Sacrifice: Do not deploy this model at the start of the


Chain Strike, defender is pushed 4” directly toward this
game. All models in its Crew receive “(1) Sacrificed: On or
model.
before the fourth turn, sacrifice this model and Place
Killjoy in base contact with it before it is removed from Cb(RM) Onslaught: After damaging defender with a
play. All models in Killjoy's Crew lose (1) Sacrificed” If this Cleaver Strike, immediately make a Cleaver Strike against
model is not Placed by the end of the Closing Phase on the the defender.
fourth turn, it cannot be Placed and counts as a killed
for VP.
Hard to Wound 2
Out of Control: Discard 1 Control Card when activating this
model. If you do not discard a card, an opposing player
may discard 1 Control Card and controls its activation. If
neither of you discard a Control Card, this model activates
as normal, but receives Slow.
Slow to Die
Terrifying → 13
Ca
2
Cost
Bayou Gremlin
Gremlin
Wk/Cg Ht Wp
5/8 1 4

Bayou Gremlin Ca
4
Df
5
Wd
4
Rusty Weapon Boomstick
Rg y1 Rg z 12
Cb 4 Cb 4
Dg 1/2/3 Dg 1/2/3b
30mm
Wounds

Actions
The Other White Meat (+1) Reckless

Abilities
“Woops!” (1) Deliverance
(2) “Y’all Watch This”

Spells
(1) Flip for It

2
Cost
(CC: 10/ Rst: - / Rg: a12)
(1) Reckless Abandon

Triggers
Cb(R) Dumb Luck (CC: 10 / Rst: - / Rg: a 8)
Df(M) “Squeel!”

v2

The Other White Meat: Push the closest Pig within 4” into (1) Flip For It
Spells
Abilities

base contact with this model when it fails a Morale Duel. (CC: 10/ Rst: - / Rg: a12) Until the Start Closing Phase, the
Sacrifice this model. Heal all wounds suffered by Pig. value of odd Fate Cards flipped by friendly Bayou Gremlins,
“Woops!”: When this model misses with a Boomsick Strike, the including caster, are increased by 2. The value of even Fate
closest other friendly model within 10" and LoS suffers an Cards flipped by friendly Bayou Gremlins, including caster, is
reduced by 2.
unmodified Damage Flip of 1/2/3b. If there are no other
friendly models within 10" there is no effect. (1) Reckless Abandon
(CC: 10 / Rst: - / Rg: a 8) Until the Start Closing Phase, Melee
Attack Flips made by friendly Bayou Gremlins, including
(+1) Reckless: This model may suffer 1 Wd to receive Fast. caster, receive +. Affected models suffer 1 Wd after
Actions

(1) Deliverance: This model receives Terrifying  11 until the declaring a melee attack.
Start Closing Phase.
(2) “Y’all Watch This”: This model makes a Boomstick Strike with
Dg 2/2b/4bb. All models within 2” of this model suffer 2 Dg.
Sacrifice this model.

Cb(R) Dumb Luck: When damaging a defender with a Rusty


Triggers

Weapon or Boomstick Strike, double the damage inflicted.


This model suffers damage equal to half the number of
wounds inflicted.
Df(M) “Squeel!”: After This model is damaged by an enemy
melee attack, Push it 4” directly away from the attacker.

Ca
2
Cost
Bayou Gremlin
Gremlin
Wk/Cg Ht Wp
5/8 1 4

Bayou Gremlin Ca
4
Df
5
Wd
4
Rusty Weapon Boomstick
Rg y1 Rg z 12
Cb 4 Cb 4
30mm
Dg 1/2/3 Dg 1/2/3b
Wounds

Actions
The Other White Meat (+1) Reckless

Abilities
“Woops!” (1) Deliverance
(2) “Y’all Watch This”

Spells
(1) Flip for It

2
Cost
(CC: 10/ Rst: - / Rg: a12)
(1) Reckless Abandon

Triggers
Cb(R) Dumb Luck (CC: 10 / Rst: - / Rg: a 8)
Df(M) “Squeel!”

v2

The Other White Meat: Push the closest Pig within 4” into (1) Flip For It
Spells
Abilities

base contact with this model when it fails a Morale Duel. (CC: 10/ Rst: - / Rg: a12) Until the Start Closing Phase, the
Sacrifice this model. Heal all wounds suffered by Pig. value of odd Fate Cards flipped by friendly Bayou Gremlins,
“Woops!”: When this model misses with a Boomsick Strike, the including caster, are increased by 2. The value of even Fate
closest other friendly model within 10" and LoS suffers an Cards flipped by friendly Bayou Gremlins, including caster, is
reduced by 2.
unmodified Damage Flip of 1/2/3b. If there are no other
friendly models within 10" there is no effect. (1) Reckless Abandon
(CC: 10 / Rst: - / Rg: a 8) Until the Start Closing Phase, Melee
Attack Flips made by friendly Bayou Gremlins, including
(+1) Reckless: This model may suffer 1 Wd to receive Fast. caster, receive +. Affected models suffer 1 Wd after
Actions

(1) Deliverance: This model receives Terrifying  11 until the declaring a melee attack.
Start Closing Phase.
(2) “Y’all Watch This”: This model makes a Boomstick Strike with
Dg 2/2b/4bb. All models within 2” of this model suffer 2 Dg.
Sacrifice this model.

Cb(R) Dumb Luck: When damaging a defender with a Rusty


Triggers

Weapon or Boomstick Strike, double the damage inflicted.


This model suffers damage equal to half the number of
wounds inflicted.
Df(M) “Squeel!”: After This model is damaged by an enemy
melee attack, Push it 4” directly away from the attacker.

Ca
2
Cost
Bayou Gremlin
Gremlin
Wk/Cg Ht Wp
5/8 1 4

Bayou Gremlin Ca
4
Df
5
Wd
4
Rusty Weapon Boomstick
Rg y1 Rg z 12
Cb 4 Cb 4
30mm Dg 1/2/3 Dg 1/2/3b
Wounds

Actions
The Other White Meat (+1) Reckless

Abilities
“Woops!” (1) Deliverance
(2) “Y’all Watch This”

Spells
(1) Flip for It

2
Cost
(CC: 10/ Rst: - / Rg: a12)
(1) Reckless Abandon

Triggers
Cb(R) Dumb Luck (CC: 10 / Rst: - / Rg: a 8)
Df(M) “Squeel!”

v2

The Other White Meat: Push the closest Pig within 4” into (1) Flip For It
Spells
Abilities

base contact with this model when it fails a Morale Duel. (CC: 10/ Rst: - / Rg: a12) Until the Start Closing Phase, the
Sacrifice this model. Heal all wounds suffered by Pig. value of odd Fate Cards flipped by friendly Bayou Gremlins,
“Woops!”: When this model misses with a Boomsick Strike, the including caster, are increased by 2. The value of even Fate
closest other friendly model within 10" and LoS suffers an Cards flipped by friendly Bayou Gremlins, including caster, is
reduced by 2.
unmodified Damage Flip of 1/2/3b. If there are no other
friendly models within 10" there is no effect. (1) Reckless Abandon
(CC: 10 / Rst: - / Rg: a 8) Until the Start Closing Phase, Melee
Attack Flips made by friendly Bayou Gremlins, including
(+1) Reckless: This model may suffer 1 Wd to receive Fast. caster, receive +. Affected models suffer 1 Wd after
Actions

(1) Deliverance: This model receives Terrifying  11 until the declaring a melee attack.
Start Closing Phase.
(2) “Y’all Watch This”: This model makes a Boomstick Strike with
Dg 2/2b/4bb. All models within 2” of this model suffer 2 Dg.
Sacrifice this model.

Cb(R) Dumb Luck: When damaging a defender with a Rusty


Triggers

Weapon or Boomstick Strike, double the damage inflicted.


This model suffers damage equal to half the number of
wounds inflicted.
Df(M) “Squeel!”: After This model is damaged by an enemy
melee attack, Push it 4” directly away from the attacker.

Ca
2
Cost
Bayou Gremlin
Gremlin
Wk/Cg Ht Wp
5/8 1 4

Bayou Gremlin Ca
4
Df
5
Wd
4
Rusty Weapon Boomstick
Rg y1 Rg z 12
Cb 4 Cb 4
30mm Dg 1/2/3 Dg 1/2/3b
Wounds

Actions
The Other White Meat (+1) Reckless

Abilities
“Woops!” (1) Deliverance
(2) “Y’all Watch This”

Spells
(1) Flip for It

2
Cost
(CC: 10/ Rst: - / Rg: a12)
(1) Reckless Abandon

Triggers
Cb(R) Dumb Luck (CC: 10 / Rst: - / Rg: a 8)
Df(M) “Squeel!”

v2

The Other White Meat: Push the closest Pig within 4” into (1) Flip For It
Spells
Abilities

base contact with this model when it fails a Morale Duel. (CC: 10/ Rst: - / Rg: a12) Until the Start Closing Phase, the
Sacrifice this model. Heal all wounds suffered by Pig. value of odd Fate Cards flipped by friendly Bayou Gremlins,
“Woops!”: When this model misses with a Boomsick Strike, the including caster, are increased by 2. The value of even Fate
closest other friendly model within 10" and LoS suffers an Cards flipped by friendly Bayou Gremlins, including caster, is
reduced by 2.
unmodified Damage Flip of 1/2/3b. If there are no other
friendly models within 10" there is no effect. (1) Reckless Abandon
(CC: 10 / Rst: - / Rg: a 8) Until the Start Closing Phase, Melee
Attack Flips made by friendly Bayou Gremlins, including
(+1) Reckless: This model may suffer 1 Wd to receive Fast. caster, receive +. Affected models suffer 1 Wd after
Actions

(1) Deliverance: This model receives Terrifying  11 until the declaring a melee attack.
Start Closing Phase.
(2) “Y’all Watch This”: This model makes a Boomstick Strike with
Dg 2/2b/4bb. All models within 2” of this model suffer 2 Dg.
Sacrifice this model.

Cb(R) Dumb Luck: When damaging a defender with a Rusty


Triggers

Weapon or Boomstick Strike, double the damage inflicted.


This model suffers damage equal to half the number of
wounds inflicted.
Df(M) “Squeel!”: After This model is damaged by an enemy
melee attack, Push it 4” directly away from the attacker.

Ca
5
Cost
Hog Whisperer
Gremlin
Wk/Cg Ht Wp
5/8 1 4

Hog Whisperer Ca
5
Df
5
Wd
8
Pig Sticker
Rg y2
Cb 5
Dg 1/2/3
30mm
Wounds

Actions
Survival of the (0) Pork Whisper’n

Abilities
Fittest (0) Sooeet Nothin’s

Spells
(1) Never Happen…

5
Cost
(CC: 10 / Rst: - / Rg: p12)
(1) “Sooey!”

Triggers
Cb(R) Dumb Luck (CC: 10/ Rst: - / Rg: p18)
Df(M) “Squeel!” (1) “Stik’m in tha Ass!”
(CC: 10M/ Rst: - / Rg: 8)
(2) “Baconnnn!”
(CC: 10C / Rst: - / Rg: 6)

v2

Survival of the Fittest: When a friendly Gremlin is (1) Never Happen…


Spells
Abilities

killed or sacrificed within 6”, draw 2 Control Cards. (CC: 10 / Rst: - / Rg: p12) Friendly Pigs receive Flight.
When 2 or more models with Survival of the Fittest
(1) “Sooey!”
are in range of the Gremlin, the closest model draws
(CC: 10/ Rst: - / Rg: p18) Friendly Pigs may Push up to
Cards.
their Cg toward this model. All Pig models in range
Charge this model if it loses the Casting Duel.
(0) Pork Whisper’n: a8. Until the Start Closing Phase, (1) “Stik’m in tha Ass!”
Actions

any Stampeding Pig ending an Action within range may (CC: 10M/ Rst: - / Rg: 8) Target Pig suffers 3 Wd.
choose to end its Stampede. Target Pig receives Reactivate.
(0) Sooeet Nothin’s: Target Pig within 8” makes a (2) “Baconnnn!”
Healing Flip. End target’s Stampede. (CC: 10C / Rst: - / Rg: 6) Sacrifice friendly Pig.
Summon 1 Bayou Gremlin.

Cb(R) Dumb Luck: When damaging a defender with a


Triggers

Pig Sticker Strike, double the damage inflicted. This


model suffers damage equal to half the number of
wounds inflicted.
Df(M) “Squeel!”: After this model is damaged by an enemy
melee attack, Push it 4” directly away from the attacker.

Ca
5
Cost
Hog Whisperer
Gremlin
Wk/Cg Ht Wp
5/8 1 4

Hog Whisperer Ca
5
Df
5
Wd
8
Pig Sticker
Rg y2
Cb 5
30mm
Dg 1/2/3
Wounds

Actions
Survival of the (0) Pork Whisper’n

Abilities
Fittest (0) Sooeet Nothin’s

Spells
(1) Never Happen…

5
Cost
(CC: 10 / Rst: - / Rg: p12)
(1) “Sooey!”

Triggers
Cb(R) Dumb Luck (CC: 10/ Rst: - / Rg: p18)
Df(M) Squeel! (1) “Stik’m in tha Ass!”
(CC: 10M/ Rst: - / Rg: 8)
(2) “Baconnnn!”
(CC: 10C / Rst: - / Rg: 6)

v2

Survival of the Fittest: When a friendly Gremlin is (1) Never Happen…


Spells
Abilities

killed or sacrificed within 6”, draw 2 Control Cards. (CC: 10 / Rst: - / Rg: p12) Friendly Pigs receive Flight.
When 2 or more models with Survival of the Fittest
(1) “Sooey!”
are in range of the Gremlin, the closest model draws
(CC: 10/ Rst: - / Rg: p18) Friendly Pigs may Push up to
Cards.
their Cg toward this model. All Pig models in range
Charge this model if it loses the Casting Duel.
(0) Pork Whisper’n: a8. Until the Start Closing Phase, (1) “Stik’m in tha Ass!”
Actions

any Stampeding Pig ending an Action within range may (CC: 10M/ Rst: - / Rg: 8) Target Pig suffers 3 Wd.
choose to end its Stampede. Target Pig receives Reactivate.
(0) Sooeet Nothin’s: Target Pig within 8” makes a (2) “Baconnnn!”
Healing Flip. End target’s Stampede. (CC: 10C / Rst: - / Rg: 6) Sacrifice friendly Pig.
Summon 1 Bayou Gremlin.

Cb (R) Dumb Luck: When damaging a defender with a


Triggers

Pig Sticker Strike, double the damage inflicted. This


model suffers damage equal to half the number of
wounds inflicted.
Df (M) “Squeel!”: After this model is damaged by an enemy
melee attack, Push it 4” directly away from the attacker.

Ca
8
Cost
Warpig
Pig
Wk/Cg Ht Wp
5/10 3 4

Warpig Ca
4
Df
5
Wd
12
Gore Thrown Rider
Rg y1 Rg z 6
Cb 4 Cb 4
50mm Dg 2/4/6 Dg 2/3/4
Wounds

Actions
Set’er Off (+1) Reckless

Abilities
Stampede (0) Eat Your Fill
Weapon, Gore (1) Swine Dash
Weapon, Thrown (2) Pigcharge

8
Cost Rider

Spells
(1) Eat Anything
(CC: 10R / Rst: - / Rg: p5)

Triggers
Cb (M) Bowled Over
Df(M) Squeel! (1) Truffles
(CC 8 / Rst: - / Rg: 6)

v2

Set’er Off: This model Stampedes if any one of the (1) Swine Dash: Target the closest non-Pig model in LoS. This
Actions
Abilities

following conditions are met: model must Push its full Cg directly toward the target, and may
When it would fall back. The model Stampedes instead go beyond the target. During the Push it may move through,
of falling back. but not stop on, other models’ bases. If this model is in base
When it begins its activation more than 8” away from a contact with the target model at any time during this action it
friendly Gremlin. interrupts the Push to make one Gore Strike against the target
When it begins its activation within 8” of a Pig already with a + to the Damage Flip. When declaring the Swine Dash
Stampeding. Action this model may ignore other models in base contact
with it when determining the target. This model cannot take
Stampede: A Stampeding Pig model must use all of its AP to
the Swine Dash Action unless Stampeding.
take Swine Dash Actions and cannot take (0) or (all) Actions.
Stampede ends when there are no non-Pig models in this
Cb (M) Bowled Over: After damaging defender with a
Triggers

model’s LoS when it would take the Swine Dash Action.


Pigcharge, Push defender 4”.
Weapon, Gore: Damage Flips during this model’s Pigcharge and
Swine Dash actions inflict +1 Dg. Df (M) “Squeel!”: After this model is damaged by an enemy
Weapon, Thrown Rider: May be used once per turn. melee attack, Push it 4” directly away from the attacker.

(+1) Reckless: This model may suffer 1 Wd to receive Fast. (1) Eat Anything
Actions

Spells

(0) Eat Your Fill: This model may immediately use this (CC: 10R / Resist: - / Range: p5) Discard all Non-Objective
Action after it kills a model with a melee attack. Heal all Counters not carried. Heal this model 2 Wd per Counter
wounds suffered by this model and immediately end its discarded.
activation.
(2) Pigcharge: Push this model up to its Cg. This model may (1) Truffles
interrupt the push to make 1 Gore Strike which receives (CC 8 / Rst: - / Rg: 6) Target friendly Gremlin
+ for the Damage Flip. Continue the Push after resolving moves its Wk toward this model.
the attack.
Ca
3
Cost
Piglet
Insignificant, Pig
Wk/Cg Ht Wp
6/10 1 3

Piglet Ca
4
Df
6
Wd
5
Nibble
Rg y1
30mm Cb 4
Dg 1/2/3
Wounds

Actions
Set’er Off (+1) Reckless

Abilities
Stampede (0) Eat Your Fill
Weapon: Nibble (1) Swine Dash
(2) Pigcharge

3
Cost

Spells
(all) Root Around

Triggers
Cb (M) Bowled Over (CC: 8 / Rst: - / Rg: C)
Df(M) “Squeel!” (1) Truffles
(CC 8 / Rst: - / Rg: 6)

v2

Set’er Off: This model Stampedes if any one of the (1) Swine Dash: Target the closest non-Pig model in LoS. This
Abilities

Actions

following conditions are met: model must Push its full Cg directly toward the target, and may
When it would fall back. The model Stampedes instead go beyond the target. During the Push it may move through,
of falling back. but not stop on, other models’ bases. If this model is in base
When it begins its activation more than 8” away from a contact with the target model at any time during this action it
friendly Gremlin. interrupts the Push to make one Nibble Strike against the target
When it begins its activation within 8” of a Pig already with a + to the Damage Flip. When declaring the Swine Dash
Stampeding. Action this model may ignore other models in base contact
with it when determining the target. This model cannot take
Stampede: A Stampeding Pig model must use all of its AP to
the Swine Dash Action unless Stampeding.
take Swine Dash Actions and cannot take (0) or (all) Actions.
Stampede ends when there are no non-Pig models in this
model’s LoS when it would take the Swine Dash Action. Cb (M) Bowled Over: After damaging defender with a
Triggers

Weapon, Nibble: Damage Flips during this model’s Pigcharge Pigcharge, Push defender 4”.
and Swine Dash actions inflict +1 Dg. Df (M) “Squeel!”: After this model is damaged by an enemy
melee attack, Push it 4” directly away from the attacker.
(+1) Reckless: This model may suffer 1 Wd to receive Fast.
Actions

(0) Eat Your Fill: This model may immediately use this Action (all) Root Around
Spells

after it kills a model with a melee attack. Heal all wounds (CC: 8 / Rst: - / Rg: C) This model loses Insignificant until the
suffered by this model and immediately end its activation. Start Draw Phase.
(2) Pigcharge: Push this model up to its Cg. This model may (1) Truffles
interrupt the push to make 1 Nibble Strike which receives (CC 8 / Rst: - / Rg: 6) Target friendly Gremlin moves its Wk
+ for the Damage Flip. Continue the Push after resolving toward this model.
the attack.

Ca
3
Cost
Piglet
Insignificant, Pig
Wk/Cg Ht Wp
6/10 1 3

Piglet Ca
4
Df
6
Wd
5
Nibble
Rg y1
30mm Cb 4
Dg 1/2/3
Wounds

Actions
Set’er Off (+1) Reckless

Abilities
Stampede (0) Eat Your Fill
Weapon: Nibble (1) Swine Dash
(2) Pigcharge

3
Cost

Spells
(all) Root Around

Triggers
Cb (M) Bowled Over (CC: 8 / Rst: - / Rg: C)
Df(M) “Squeel!” (1) Truffles
(CC 8 / Rst: - / Rg: 6)

v2

Set’er Off: This model Stampedes if any one of the (1) Swine Dash: Target the closest non-Pig model in LoS. This
Abilities

Actions

following conditions are met: model must Push its full Cg directly toward the target, and may
When it would fall back. The model Stampedes instead go beyond the target. During the Push it may move through,
of falling back. but not stop on, other models’ bases. If this model is in base
When it begins its activation more than 8” away from a contact with the target model at any time during this action it
friendly Gremlin. interrupts the Push to make one Nibble Strike against the target
When it begins its activation within 8” of a Pig already with a + to the Damage Flip. When declaring the Swine Dash
Stampeding. Action this model may ignore other models in base contact
with it when determining the target. This model cannot take
Stampede: A Stampeding Pig model must use all of its AP to
the Swine Dash Action unless Stampeding.
take Swine Dash Actions and cannot take (0) or (all) Actions.
Stampede ends when there are no non-Pig models in this
model’s LoS when it would take the Swine Dash Action. Cb (M) Bowled Over: After damaging defender with a
Triggers

Weapon, Nibble: Damage Flips during this model’s Pigcharge Pigcharge, Push defender 4”.
and Swine Dash actions inflict +1 Dg. Df (M) “Squeel!”: After this model is damaged by an enemy
melee attack, Push it 4” directly away from the attacker.
(+1) Reckless: This model may suffer 1 Wd to receive Fast.
Actions

(0) Eat Your Fill: This model may immediately use this Action (all) Root Around
Spells

after it kills a model with a melee attack. Heal all wounds (CC: 8 / Rst: - / Rg: C) This model loses Insignificant until the
suffered by this model and immediately end its activation. Start Draw Phase.
(2) Pigcharge: Push this model up to its Cg. This model may (1) Truffles
interrupt the push to make 1 Nibble Strike which receives (CC 8 / Rst: - / Rg: 6) Target friendly Gremlin moves its Wk
+ for the Damage Flip. Continue the Push after resolving toward this model.
the attack.

Ca
3
Cost
Piglet
Insignificant, Pig
Wk/Cg Ht Wp
6/10 1 3

Piglet Ca
4
Df
6
Wd
5
Nibble
Rg y1
30mm Cb 4
Dg 1/2/3
Wounds

Actions
Set’er Off (+1) Reckless

Abilities
Stampede (0) Eat Your Fill
Weapon: Nibble (1) Swine Dash
(2) Pigcharge

3
Cost

Spells
(all) Root Around

Triggers
Cb (M) Bowled Over (CC: 8 / Rst: - / Rg: C)
Df(M) “Squeel!” (1) Truffles
(CC 8 / Rst: - / Rg: 6)

v2

Set’er Off: This model Stampedes if any one of the (1) Swine Dash: Target the closest non-Pig model in LoS. This
Abilities

Actions

following conditions are met: model must Push its full Cg directly toward the target, and may
When it would fall back. The model Stampedes instead go beyond the target. During the Push it may move through,
of falling back. but not stop on, other models’ bases. If this model is in base
When it begins its activation more than 8” away from a contact with the target model at any time during this action it
friendly Gremlin. interrupts the Push to make one Nibble Strike against the target
When it begins its activation within 8” of a Pig already with a + to the Damage Flip. When declaring the Swine Dash
Stampeding. Action this model may ignore other models in base contact
with it when determining the target. This model cannot take
Stampede: A Stampeding Pig model must use all of its AP to
the Swine Dash Action unless Stampeding.
take Swine Dash Actions and cannot take (0) or (all) Actions.
Stampede ends when there are no non-Pig models in this
model’s LoS when it would take the Swine Dash Action. Cb (M) Bowled Over: After damaging defender with a
Triggers

Weapon, Nibble: Damage Flips during this model’s Pigcharge Pigcharge, Push defender 4”.
and Swine Dash actions inflict +1 Dg. Df (M) “Squeel!”: After this model is damaged by an enemy
melee attack, Push it 4” directly away from the attacker.
(+1) Reckless: This model may suffer 1 Wd to receive Fast.
Actions

(0) Eat Your Fill: This model may immediately use this Action (all) Root Around
Spells

after it kills a model with a melee attack. Heal all wounds (CC: 8 / Rst: - / Rg: C) This model loses Insignificant until the
suffered by this model and immediately end its activation. Start Draw Phase.
(2) Pigcharge: Push this model up to its Cg. This model may (1) Truffles
interrupt the push to make 1 Nibble Strike which receives (CC 8 / Rst: - / Rg: 6) Target friendly Gremlin moves its Wk
+ for the Damage Flip. Continue the Push after resolving toward this model.
the attack.

Ca
2
Cost
Giant Mosquito
Totem (Som’er Teeth), Insignificant, Vermin
Wk/Cg Ht Wp
10/10 1 6

Giant Mosquito Ca
2C
Df
7
Wd
6
Proboscis
Rg y1
Cb 4C
Dg 0/1/2
30mm
Wounds

Actions
Companion (Som’er (all) Larva

Abilities
Teeth Jones)
Flight
Hungry

Spells
(all) Parasitic Infection

2
Cost Numerous (CC: 15CC/ Rst: Df /Rg: 2)
(1) Magical Extension

Triggers
Cb(C) Drink Blood (CC: */Rst: * /Rg: *)

v2
Spells

Companion (Som’er Teeth Jones) (all) Parasitic Infection


Abilities

Flight (CC: 15CC/ Rst: Df /Rg: 2) Kill living or Undead target.


Summon one Giant Mosquito.
Hungry: This model suffers 3 Wd at the start of the first
Activation Phase (1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
Numerous: Crews containing Som’er Teeth Jones may per activation. Cast one of the connected Master’s
hire up to four Giant Mosquitos. Som’er Teeth Jones (1) spells. During this casting, this model may use a
can connect up to four Giant Mosquito Totems instead Soulstone to change its starting total.
of one.

(all) Larva: Sacrifice one friendly model within 2”.


Actions

Summon one Giant Mosquito. The summoned Giant


Mosquito immediately suffers 3 Wd.

Cb(C) Drink Blood: After damaging a defender with a


Triggers

Proboscis Strike, this model heals a number of wounds


equal to the number of wounds suffered by defender.

Ca C
12
Cost
Desolation Engine
Construct, Undead
Wk/Cg Ht Wp
5/8 3 6

Desolation Ca
5C
Df
2
Wd
12

Engine Entropy Claws


Rg y2
Cb 6C
Dg 3/4/6
50mm
Wounds

Actions
(+1) Melee Expert

Abilities
Desolate
Hard to Wound 1 (0) Consume
Industrial Nightmare (1) Unnatural
Lost Focus Feeding

12
Cost Necrotic Repository (1) Warped Anomaly
Unstable Creation

Spells
Weapon, Entropy (0) Desolate
Claws: Paired Supplications
(CC: 16tC / Rst: Df /Rg: p6)

Triggers
Cb(C) Consuming
Touch
Cb(CC) Desolate
Warping
v2

Desolate: This model cannot be summoned. (1) Unnatural Feeding: Sacrifice a friendly model within
Actions
Abilities

2”. Draw 1 Control Card.


Lost Focus: When this model is killed or sacrificed, Summon
2 Steampunk Abominations to it before it is removed (1) Warped Anomaly: This model cannot be targeted by
from play. This model does not generate Corpse or Scrap ranged attacks until it takes any other Action this turn
Counters. other than Pass.
Hard to Wound 1
Industrial Nightmare: At the Start Closing Phase, living Cb(C) Consuming Touch: After damaging defending
Triggers

models within p4 must win a Df → 12 Duel or suffer model with a Entropy Claws Strike, heal this model 1 Wd
2 Wd. for each Wd it inflicted on the defender.
Necrotic Repository: A friendly Master within 6” may Cb(CC) Desolate Warping: After enemy defender is killed
perform a (1) Salvage Action to sacrifice this model. Draw a by an Entropic Claws attack, it does not generate
number of Control Cards equal to this model’s remaining Counters of any kind. Summon one Steampunk
Wd. The Master suffers an equal number of Wd. Abomination into base contact with the model before it
Unstable Creation: This model suffers 1 Wd when it is removed from play.
performs any Action costing 1 AP or more other than Pass.
Weapon, Entropy Claws: Paired (0) Desolate Supplications:
Spells

(CC: 16tC / Rst: Df /Rg: p6) This model suffers 3 Wd.


Enemy models suffer 2 Dg.
(+1) Melee Expert
Actions

(0) Consume: Sacrifice any number of friendly Steampunk


Abominations in base contact with this model. For each
model sacrificed, this model makes 1 Healing Flip.
Ca C
5
Cost
Ronin
Mercenary
Wk/Cg Ht Wp
4/6 2 5

Ronin Ca
4
Df
5
Wd
6
Daisho Pistol
Rg y2 Rg z 10
Cb 5M Cb 4
30mm Dg 2/3/5 Dg 2/3/4
Wounds

Actions
Always for Hire (+1) Melee Expert

Abilities
Drifter (all) Seppuku
Harmless (1) Defensive
Hard to Kill (1) Peasant Clothes

5
Cost Mobile (2) Run Through
Weapon, Daisho

Triggers
Cb(M) Next Target

v2

Always for Hire: while this model is in play, a model with Cb(M) Next Target: After dealing damage to defender
Triggers
Abilities

Use Soulstones may spend 1 AP and discard 5 with a Daisho Strike, push this model up to 4” in any
Soulstones durring the closing phase to Summon one direction
Ronin.
Drifter: This model cannot be upgraded to Henchman.
Harmless
Hard to Kill
Mobile: This model ignores severe terrain and climbing
penalties when Walking or Charging.
Weapon, Daisho: Ignores Armor. Damage flips receive +.
Actions

(+1) Melee Expert


(all) Seppuku: Sacrifice this model. Gain 2 Soulstones.
(1) Defensive: Until the Start Closing Phase, this model
receives +3 Df.
(1) Peasant Clothes: Regain Harmless.
(2) Run Through: Push this model up to its Cg. This model
may interrupt the Push to make 1 Daisho Strike. Continue
the Push after resolving the Strike.
Ca
5
Cost
Ronin
Mercenary
Wk/Cg Ht Wp
4/6 2 5

Ronin Ca
4
Df
5
Wd
6
Daisho Pistol
Rg y2 Rg z 10
Cb 5M Cb 4
30mm Dg 2/3/5 Dg 2/3/4
Wounds

Actions
Always for Hire (+1) Melee Expert

Abilities
Drifter (all) Seppuku
Harmless (1) Defensive
Hard to Kill (1) Peasant Clothes

5
Cost Mobile (2) Run Through
Weapon, Daisho

Triggers
Cb(M) Next Target

v2

Always for Hire: while this model is in play, a model with Cb(M) Next Target: After dealing damage to defender
Triggers
Abilities

Use Soulstones may spend 1 AP and discard 5 with a Daisho Strike, push this model up to 4” in any
Soulstones durring the closing phase to Summon one direction.
Ronin.
Drifter: This model cannot be upgraded to Henchman.
Harmless
Hard to Kill
Mobile: This model ignores severe terrain and climbing
penalties when Walking or Charging.
Weapon, Daisho: Ignores Armor. Damage flips receive +.

(+1) Melee Expert


Actions

(all) Seppuku: Sacrifice this model. Gain 2 Soulstones.


(1) Defensive: Until the Start Closing Phase, this model
receives +3 Df.
(1) Peasant Clothes: Regain Harmless.
(2) Run Through: Push this model up to its Cg. This model
may interrupt the Push to make 1 Daisho Strike. Continue
the Push after resolving the Strike.
Ca
5
Cost
Ronin
Mercenary
Wk/Cg Ht Wp
4/6 2 5

Ronin Ca
4
Df
5
Wd
6
Daisho Pistol
Rg y2 Rg z 10
Cb 5M Cb 4
30mm Dg 2/3/5 Dg 2/3/4
Wounds

Actions
Always for Hire (+1) Melee Expert

Abilities
Drifter (all) Seppuku
Harmless (1) Defensive
Hard to Kill (1) Peasant Clothes

5
Cost Mobile (2) Run Through
Weapon, Daisho

Triggers
Cb(M) Next Target

v2

Always for Hire: while this model is in play, a model with Cb(M) Next Target: After dealing damage to defender
Triggers
Abilities

Use Soulstones may spend 1 AP and discard 5 with a Daisho Strike, push this model up to 4” in any
Soulstones durring the closing phase to Summon one direction
Ronin.
Drifter: This model cannot be upgraded to Henchman.
Harmless
Hard to Kill
Mobile: This model ignores severe terrain and climbing
penalties when Walking or Charging.
Weapon, Daisho: Ignores Armor. Damage flips receive +.

(+1) Melee Expert


Actions

(all) Seppuku: Sacrifice this model. Gain 2 Soulstones.


(1) Defensive: Until the Start Closing Phase, this model
receives +3 Df.
(1) Peasant Clothes: Regain Harmless.
(2) Run Through: Push this model up to its Cg. This model
may interrupt the Push to make 1 Daisho Strike. Continue
the Push after resolving the Strike.
Ca
2
Cost
Malifaux Child
Insignificant, Mercenary, Totem
Wk/Cg Ht Wp
3/- 1 3

Malifaux Child Ca
3
Df
3
Wd
4
Dagger
Rg y1
Cb 4
30mm
Dg 1/2/3
Wounds
Companion (Master)

Abilities

Spells
(0) Misplaced
Harmless Sympathy
Weapon, Dagger: (CC: 10M/ Resist: - /Range: 6)
Paired
(1) Magical Extension

2
Cost
(CC: */Rst: * /Rg: *)

v2

Companion (Master)
Abilities

Harmless
Weapon, Dagger: Paired

(0) Misplaced Sympathy


Spells

(CC: 10M/ Resist: - /Range: 6) Target model discards


1 Control Card. Target draws the bottom card from its
discard pile and adds it to its Hand.
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per activation. Cast one of the connected Master’s
(1) spells. During this casting, this model may use a
Soulstone to change its starting total.

Ca
S
Cost
Rare 2
Hollow Waif
Insignificant, Soulless, Undead
Wk/Cg Ht Wp
3/- 1 9

Hollow Waif Ca
3
Df
3
Wd
3
Decaying Embrace
Rg y1
Cb 4
Dg 0/1/6
30mm
Wounds

Spells
Aimless Wandering (*) Empty Being

Abilities
Companion (Leveticus) (CC: * / Rst: * /Rg: *)
Empty Shell (1) Tap Soul
Physical Aberration (CC: 10C/ Rst: Wp /Rg: 6)

S
Cost Psychic Control
Rare 2
Shackled

v2

Aimless Wandering: If this model begins its activation


Spells

(*) Empty Being


Abilities

with 1 or more AP it must Walk at least once during (CC: * / Rst: * /Rg: *) Cast one of Leveticus’ spells.
its activation. This model may use a Soulstone to change its starting
Companion (Leveticus) total when casting this spell. Sacrifice this model.

Empty Shell: If this model is more than 10” away from (1) Tap Soul
a friendly Leveticus at the end of its activation (CC: 10C/ Rst: Wp /Rg: 6) Target’s controller discards
sacrifice it. Ignore Empty Shell if a friendly Leveticus is 1 Control Card
not in play.
Psychic Control: If a friendly Leveticus is not in play at
the beginning of this model’s activation the activation
ends immediately.
Physical Aberration: This model does not generate a
Corpse Counter when it is killed.
Shackled: Summon this model to a friendly Leveticus
at the End Closing Phase if it was killed or sacrificed
during the turn.

Ca
S
Cost
Rare 2
Hollow Waif
Insignificant, Soulless, Undead
Wk/Cg Ht Wp
3/- 1 9

Hollow Waif Ca
3
Df
3
Wd
3
Decaying Embrace
Rg y1
Cb 4
Dg 0/1/6
30mm
Wounds

Spells
Aimless Wandering (*) Empty Being

Abilities
Companion (Leveticus) (CC: * / Rst: * /Rg: *)
Empty Shell (1) Tap Soul
Physical Aberration (CC: 10C/ Rst: Wp /Rg: 6)

S
Cost Psychic Control
Rare 2
Shackled

v2

Aimless Wandering: If this model begins its activation


Spells

(*) Empty Being


Abilities

with 1 or more AP it must Walk at least once during (CC: * / Rst: * /Rg: *) Cast one of Leveticus’ spells.
its activation. This model may use a Soulstone to change its starting
Companion (Leveticus) total when casting this spell. Sacrifice this model.

Empty Shell: If this model is more than 10” away from (1) Tap Soul
a friendly Leveticus at the end of its activation (CC: 10C/ Rst: Wp /Rg: 6) Target’s controller discards
sacrifice it. Ignore Empty Shell if a friendly Leveticus is 1 Control Card
not in play.
Psychic Control: If a friendly Leveticus is not in play at
the beginning of this model’s activation the activation
ends immediately.
Physical Aberration: This model does not generate a
Corpse Counter when it is killed.
Shackled: Summon this model to a friendly Leveticus
at the End Closing Phase if it was killed or sacrificed
during the turn.

Ca
S
Cost
Rare 2
Hollow Waif
Insignificant, Soulless, Undead
Wk/Cg Ht Wp
3/- 1 9

Hollow Waif Ca
3
Df
3
Wd
3
Decaying Embrace
Rg y1
Cb 4
Dg 0/1/6
30mm
Wounds

Spells
Aimless Wandering (*) Empty Being

Abilities
Companion (Leveticus) (CC: * / Rst: * /Rg: *)
Empty Shell (1) Tap Soul
Physical Aberration (CC: 10C/ Rst: Wp /Rg: 6)

S
Cost Psychic Control
Rare 2
Shackled

v2

Aimless Wandering: If this model begins its activation


Spells

(*) Empty Being


Abilities

with 1 or more AP it must Walk at least once during (CC: * / Rst: * /Rg: *) Cast one of Leveticus’ spells.
its activation. This model may use a Soulstone to change its starting
Companion (Leveticus) total when casting this spell. Sacrifice this model.

Empty Shell: If this model is more than 10” away from (1) Tap Soul
a friendly Leveticus at the end of its activation (CC: 10C/ Rst: Wp /Rg: 6) Target’s controller discards
sacrifice it. Ignore Empty Shell if a friendly Leveticus is 1 Control Card
not in play.
Psychic Control: If a friendly Leveticus is not in play at
the beginning of this model’s activation the activation
ends immediately.
Physical Aberration: This model does not generate a
Corpse Counter when it is killed.
Shackled: Summon this model to a friendly Leveticus
at the End Closing Phase if it was killed or sacrificed
during the turn.

Ca

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