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Leveticus: WK/CG HT WP DF WD
Leveticus: WK/CG HT WP DF WD
Cache
Unique
Leveticus
Graverobber, Master, Mercenary
Scavenger, Soulless
Wk/Cg Ht Wp
3/- 2 8
Leveticus Ca
7C/t
Df
2
Wd
8
Death Touch
Rg y1
Cb 5C/t
Dg 0/1/12
30mm
Wounds
Actions
Dual Focused (+1) Casting Expert
Abilities
Empty Inside (+1) Necromantic Sacrifice
Eternally Shackled (0) Death’s Lessons
Pariah
Spells
(0) Desolation
0
Cache Unstable Necromancy
Unique (CC: 16Ct / Rst: Df /Rg: p6)
(1) Blessings of Desolation
(CC: 14Ct / Rst: - / Rg: 6)
Triggers
Ca(t) Disciplined Caster
Cb(C) The Face of Death (1) Entropic Transformation
(CC: 14t / Rst: Wp /Rg: 12)
(1) Necrotic Unmaking
(CC: 16C / Rst: Df / Rg: 10)
(1) Unnatural Wasting
(CC: 14Ct / Rst: Df / Rg: z12)
v3
Dual Focused: When this model uses its Ca or Cb it can add either suit to (0) Desolation
Spells
Abilities
the total, but not both. (CC: 16Ct / Rst: Df /Rg: p6) 2 Dg. This model suffers 1 Wd for
Empty Inside: Beginning with the second turn, while this model is in each Wd inflicted. This model can reduce its Wd to 0 in this way.
play, Crews containing it draw 0 cards during the Draw Phase. You (1) Blessings of Desolation
ignore any enemy effects targeting this model which require you to
(CC: 14Ct / Rst: - / Rg: 6) This model suffers 1 Wd. Target model
discard Control Cards.
receives +C Cb and the trigger “Cb(CC) Desolate Warping: After
Eternally Shackled: If this model is killed or sacrificed during the turn, during
enemy defender is killed by a melee strike, it does not
the Closing Phase sacrifice a friendly Hollow Waif and Place this model into
generate Counters of any kind. Summon one Steampunk
base contact with that model before it leaves play, then sacrifice all other
Abomination into base contact with the model before it is
friendly Hollow Waifs in play. Discard your Hand and draw up to your Crew’s
removed from play.
Maximum Hand Size.
(1) Entropic Transformation:
Pariah: Crews containing this model can only hire Constructs, Undead,
(CC: 14t / Rst: Wp /Rg: 12) This model suffers 3 Wd. Target an
and Soulless models, but may hire them from any Faction without
enemy model with 2 Wd or fewer or a Scrap/Corpse Counter.
additional cost. This model cannot hire Totems. At the start of the first
Sacrifice the target. If target was a living or Undead model, or a
Activation Phase, summon a Hollow Waif to base contact with this model.
Corpse Counter, Summon one Hollow Waif. If the target was a
Unstable Necromancy: This model suffers 1 Wd at the start of the Closing
Construct or Scrap Counter, Summons one Steampunk Abomination.
Phase
(1) Necrotic Unmaking:
Actions
(+1) Casting Expert (CC: 16C/ Rst: Df / Rg: 10) This model suffers 1 Wd. Target enemy
(+1) Necromantic Sacrifice: This model suffers 2 Wd. This model may immediately model suffers 3 Wd. If target is killed by this spell, it does not generate
move up to its Wk. This model can reduce its Wd to 0 in this way. any Counters. Summon 1 Steampunk Abomination into base
(0) Death’s Lessons: You may look at the top 3 cards of your Fate Deck. contact before it is removed from play.
Place any number in the discard pile, the others on the top of the deck (1) Unnatural Wasting
in any order. For each card placed on top, this model suffers 1 Wd. This (CC: 14Ct / Rst: Df / Rg: z12) Target model suffers wounds equal to
model can reduce its Wd to 0 in this way. half its current Wd +1.
Ca(t) Disciplined Caster: After successfully casting a spell, draw 1
Triggers
Control Card.
Cb(C) The Face of Death: After successfully hitting defender with a
Death Touch Strike, discard up to 3 Control Cards. The Damage Flip
receives + for each card discarded.
Ca C/t
0
Cache
Unique
Som’er Teeth Jones
Gremlin, Master
Wk/Cg Ht Wp
5/8 2 6
Som’er Teeth Ca
5
Df
6
Wd
10
Pig Sticker Boomer
Jones Rg y2
Cb 6
Rg z 10
Cb 5
30mm Dg 1/2/3 Dg 2/3b/5bb
Wounds
Actions
Good ol’ Boys (+1) Reckless
Abilities
Ill-Fated (0) Pork Whisper’n
Survival of the Fittest (1) Take a Swig
“Woops!”
Spells
(1) A Gremlin’s Luck
0
Cache
Unique (CC: 10 / Rst: - / Rg: 12)
(1) “Git Yer Bro!”
Triggers
Cb(C) “Come and Get (CC: 16 / Rst: - / Rg: 4)
It!” (1) “Pull My Finger”
Cb(R) Dumb Luck (CC: 12 / Rst: - / Rg: p3)
Df(M) “Squeel!” (1) “Sooey!”
(CC: 10/ Rst: - / Rg: p18)
v2
Good ol’ Boys: Crews containing this model can only hire Cb(R) Dumb Luck: When damaging a defender with a Pig
Triggers
Abilities
Gremlin, Pig, and Vermin models during scraps. This model Sticker or Boomer Strike, double the damage inflicted.
may join Outcast Crews or Crews containing Zoraida in a This model suffers damage equal to half the number of
Brawl. wounds inflicted.
Ill-Fated: While this model is in play, its Crew’s Maximum Df(M) “Squeel!”: After this model is damaged by an enemy
Control Hand size is reduced by 1. melee attack, push it 4” directly away from the attacker.
Survival of the Fittest: When a friendly Gremlin is killed or
sacrificed within 6”, draw 2 Control Cards. When 2 or more
models with Survival of the Fittest are in range of the (1) A Gremlin’s Luck
Spells
Gremlin, the closest model draws Cards. (CC: 10 / Rst: - / Rg: 12) This model suffers any number of
“Woops!”: When this model misses with a Boomsick Strike, the wounds. Target model’s controller discards 1 Control Card
closest other friendly model within 10" and LoS suffers an for each wound suffered.
unmodified Damage Flip of 1/2/3b. If there are no other (1) “Git Yer Bro!”
friendly models within 10" there is no effect. (CC: 16 / Rst: - / Rg: 4) Target one friendly Bayou Gremlin,
that Gremlin summons a Bayou Gremlin. Both Gremlins
suffer 2 Wd.
(+1) Reckless: This model may suffer 1 Wd to receive Fast. (1) “Pull My Finger”
Actions
(0) Pork Whisper’n: a8. Until the Start Closing Phase, any (CC: 12 / Rst: - / Rg: p3) Non-Gremlins suffer Dg 2.
Stampeding Pig ending an Action within range may choose to (1) “Sooey!”
end its Stampede. (CC: 10/ Rst: - / Rg: p18) Friendly Pigs may Push up to their
(1) Take a Swig: One model within 2” makes a Healing Flip. Cg toward this model. All Pig models in range Charge this
model if it loses the Casting Duel.
Viktoria Ca
6R/M
Df
6
Wd
7
Masamune Clockwork
Nihonto Pistol
Rg y2 Rg z 12
Cb 7M Cb 5
Dg 3/4/6 Dg 2/3/5
30mm
Wounds
Actions
Body Count (+1) Melee Expert
Abilities
Companion (Viktoria) (1) Sisters in Spirit
Dual Focused
For Money
Spells
(1) Sisters in Battle
0
Cache Fates Entwined
Unique (CC: 12R / Rst: - / Rg: C)
“Sisters”
(2) Another One?
Weapon, Masamune
(CC: 19RM / Rst: - /Rg: C)
Nihonto: Magical.
(2) Sisters in Victory
Weapon Selection (CC: 14RM/ Rst: - / Rg: p18)
v2
Body Count: Draw 1 Control Card whenever this model kills Cb(MM) Whirlwind: After damaging defender with a
Triggers
Abilities
Viktoria Ca
6R/M
Df
6
Wd
7
Masamune Nihonto
Rg y2
Cb 7M
Dg 3/4/6
30mm
Wounds
Actions
Body Count (+1) Melee Expert
Abilities
Companion (Viktoria) (1) Sisters in Spirit
Dual Focused
For Money
Spells
(1) Sisters in Battle
0
Cache Fates Entwined
Unique (CC: 12R / Rst: - / Rg: C)
“Sisters”
(2) Another One?
Weapon, Masamune
(CC: 19RM / Rst: - /Rg: C)
Nihonto: Magical.
(2) Sisters in Victory
Weapon Selection (CC: 14RM/ Rst: - / Rg: p18)
v2
Body Count: Draw 1 Control Card whenever this model kills Cb(MM) Whirlwind: After damaging defender with a
Triggers
Abilities
Rusty Alyce Ca
5C
Df
4
Wd
8
Clockwork
Clockwork Arm Seeker
Rg y1 Rg z 12
Cb 6t Cb 6C
Dg 1/3/7 Dg 3/4/5
30mm
Wounds
Actions
Difficult Child (2) Rapid Fire
Abilities
Impressionable [Clockwork Seeker]
Recycled
Something to Live For
Spells
(0) Bag of Tricks
8
Cost
Unique (CC: 11C/ Rst: - /Rg: C)
(1) Burn Out
Triggers
Cb(t) Destabilize (CC: 15t/ Rst: - /Rg: 10)
Cb (RC) Headshot (1) Rust
Df(C) Nothing to Live (CC: 14 / Rst: Df / Rg: z12)
For (1) Willful Animation
(CC: 14t / Rst: - /Rg: C)
v2
Difficult Child: When hired by a Master from another faction, Df(C) Nothing to Live For: After attacker misses with a ranged
Triggers
Abilities
she costs 2 additional Soulstones instead of the usual 1. or melee attack, the attack hits with a combat total of 0.
Impressionable: At the start of the game, nominate 1 Master Draw 1 Control Card for each Wd this model suffers from
with Scavenger in this model’s Crew. This model can use the the resulting Damage Flip.
Master’s Ca or its own when casting spells. This model gains
all of the Master’s abilities affecting its Ca. (0) Bag of Tricks
Spells
Recycled: Only Crews with at least 1 Scavenger Master can (CC: 11C/ Rst: - /Rg: C) This model receives one of the
hire this model. following effects until the Start Closing Phase:
Something to Live For: Any Crew containing Leveticus or Boobytraps: a3. Models ending their activation in range
Ramos draws 2 additional Control Cards during the Draw suffer 2 Wd.
Phase when either Master is within 3” of this model at the Snares: Models Charging this model cannot move closer
start of the Draw Phase. than 3" during the Charge.
Misdirection: Until this model moves, it receives hard cover
Actions
Convict Gunslinger Ca
4
Df
4M
Wd
8
Pistol
Rg z10
Cb 6R
Dg 2/3/4
30mm
Wounds
Actions
Bulletproof 1 (2) Rapid Fire [Pistol]
Abilities
Gunfighter
Lifer
Ruthless
Spells
(1) Suppressing Fire
5
Cost Weapon, Pistol: Paired
Rare 1 (CC: 10 / Rst: Wp / Rg: z10)
Triggers
Cb(RM) Trigger
Happy
Df (RM) Faster’n You
v2
Gunfighter: This model can make melee Strikes up to (CC: 10 / Rst: Wp / Rg: z10) Target model and all
2” away with its Pistol. The weapon gains the models within p3” of the target must discard 1 Control
melee type when making these attacks. Card when they activate or they receive Paralyzed. This
model may only cast this spell once per turn.
Lifer: This model is immune to Morale Duels caused by
Terrifying effects.
Ruthless
Weapon, Pistol: Paired
Ca
8
Cost
Unique
Hans
Mercenary
Wk/Cg Ht Wp
4/- 2 5
Hans Ca
3
Df
4
Wd
6
Custom Sniper Rifle
Rg z16
Cb 5R
Dg 2/2/5
30mm
Wounds
Actions
Bulletproof 2 (all) On the Move
Abilities
Goggles
Ruthless
Sniper
Spells
(0) Custom
8
Cost Weapon, Custom
Unique Ammunition
Sniper Rifle (CC: 10R / Rst: - / Rg: C)
Triggers
Cb(R) Critical Strike
Cb (RC) Headshot
v2
Bulletproof 2
Abilities
Goggles: This model ignores any enemy spell or talent Cb (RC) Headshot: After hitting a defender with a
that affects LoS. Custom Sniper Rifle Strike, do no damage. Kill defender
Ruthless unless its controller discards 2 Control Cards or 2
Soulstones. Only models with the Use Soulstones ability
Sniper: This model ignores cover, obscuring terrain, and may discard Soulstones.
intervening models when targeting ranged attacks.
Weapon, Custom Sniper Rifle: This model may not
make Strikes with this weapon during an activation in (0) Custom Ammunition
Spells
which it moves. All Strikes with this weapon must (CC: 10R / Rst: - / Rg: C) This model immediately receives
target the same model during an activation. one of the following effects when making Custom Sniper
Rifle Strikes until the end of its activation:
Armor Piercing: Ignore Armor.
(all) On the Move: This model may move up to its Wk and
Actions
make one Custom Sniper Rifle Strike. This attack receives Explosive: Custom Sniper Rifle damage becomes
- to the Attack and Damage Flips. This Strike does not 1/2b/3b. Damage Flips against living targets
benefit from the Sniper ability. receive +.
Silver: Damage Flips against Undead targets receive +.
Wooden: Damage Flips against Neverborn targets
receive +.
Ca
10
Cost
Unique
Bishop
Mercenary
Wk/Cg Ht Wp
4/7 2 6
Bishop Ca
4
Df
6
Wd
10
Chain Wrapped Fist
Rg y1
Cb 7
Dg 1/2/4
30mm
Wounds
Actions
Quick Strike (+1) Melee Expert
Abilities
(0) Adaptive Fighter
Triggers
Cb(C) Choke
Spells
(0) Cage Fighter
10
Cost
Unique Cb(R) Critical Strike (CC: 8 / Rst: - / Rg: C)
Cb (t) Precise Blow (1) Knock Out
Cb(M) Toss Aside (CC: 12R / Rst: Df / Rg: 2)
Df (Rt) Disarm (1) Study Opponent
Df(M) Leap Away (CC: 12 / Rst: - / Rg: 15)
Df(RM) Riposte
v2
Quick Strike: This model’s Charges cost 1 AP. If the model Df(M) Leap Away: After attacker misses with a melee
Triggers
Abilities
does not end the move with an enemy model in melee attack, push this model up to 4” in any direction.
range its Activation immediately ends.
Df(RM) Riposte: After attacker misses with a melee
attack, this model deals damage using the Combat Duel
total as if it had hit the attacker with a Chain Wrapped
(+1) Melee Expert
Actions
Fist Strike.
(0) Adaptive Fighter: Select 1 suit. This suit is added to
any Duel total when using Cb or Df. This lasts until the
Start Closing Phase. (0) Cage Fighter
Spells
Fist Strike, defender receives Slow. Penetrating Fist: Chain Wrapped Fist Strikes ignore
Armor.
Cb(R) Critical Strike: Chain Wrapped Fist.
Blocking: +2 Df.
Cb (t) Precise Blow: When damaging defender with a
(1) Knock Out
Chain Wrapped Fist Strike, ignore Armor and Hard to
(CC: 12R / Rst: Df / Rg: y2) Target receives Paralyzed.
Wound.
(1) Study Opponent
Cb(M) Toss Aside: After damaging defender with a Chain
(CC: 12 / Rst: - / Rg: 15) Until target model leaves this
Wrapped Fist Strike, Push defender up to 3” in any
model’s LoS or Study Opponent is cast again, this model
direction.
receives +1 Cb and its Damage Flips receive + against
Df (Rt) Disarm: After attacker misses with a melee that target.
attack, attacker discards 1 Control Card for each R or t
in this model’s Duel total.
Ca
7
Cost
Unique
Misaki
Mercenary
Wk/Cg Ht Wp
5/7 2 7
Misaki Ca
5
Df
5
Wd
7
Bisento
Rg y2
Cb 7
Dg 2/4/6
30mm
Wounds
Actions
Foresight (+1) Melee Expert
Abilities
Weapon, Bisento:
Magical.
Spells
(0) Fire
7
Cost
Unique (CC: 12t / Rst: - /Rg: C)
(0) Thunder
Triggers
Cb(R) Ten Thunders (CC: 13R / Rst: - /Rg: C)
Strike (0) Wind
(CC: 10M / Rst: - /Rg: C)
(1) Earth
(CC: 10M / Rst: - /Rg: C)
v2
Foresight: In any Duel, when the value of this model’s (0) Fire
Spells
Abilities
starting total Fate Card is the same or 1 lower than (CC: 12t / Rst: - /Rg: C) Bisento receives +2 Dg
the opponent’s, choose either this model or the until the Start Closing Phase.
opponent to discard their Fate Card and re-flip.
(0) Thunder
Weapon, Bisento: Magical. (CC: 13R / Rst: - /Rg: C) Bisento Dg receives -/b/bb
until the Closing Phase. This model is immune to
damage caused by Thunder.
Actions
with a Bisento Strike, this model’s Damage Flip receives (1) Earth
+ for each R in its attack Duel total. (CC: 10M / Rst: - /Rg: C) Until the Start Closing Phase,
this model ignores penalties for severe terrain and can
move through impassible terrain as though it were
open ground.
Ca
6
Cost
Unique
Renegade Steamfitter Johan
Mercenary, M&SU Member
Wk/Cg Ht Wp
4/6 2 5
Renegade Ca
3
Df
5
Wd
8
Johan Cb 5
Dg 3/4/6
Cb 4
Dg 2/3/4
30mm
Wounds
Actions
Dues Paid (2) Flurry
Abilities
Hard to Kill
Slow to Die
Solidarity
6
Cost Weapon, Relic
Unique
Hammer
Triggers
Cb(t) Brutal
Cb(M) Knockback
v2
(2) Flurry
Actions
Ca
8
Cost
Unique
Taelor
Mercenary
Wk/Cg Ht Wp
4/6 2 7
Taelor Ca
2
Df
5
Wd
9
Relic Hammer
Rg y3
Cb 7
Dg 3/4/6
30mm
Wounds
Actions
Hard to Kill (+1) Melee Expert
Abilities
Hard to Wound 1 (1) Hammerstrike
Lifer
Weapon, Relic
Spells
(1) Menace
8
Cost Hammer
Unique (CC: 10 / Rst: Wp / Rg: 6)
Triggers
Cb(M) Knockback
Cb(C) Shatter
v2
Ca
9
Cost
Unique
Hamelin
Mercenary
Wk/Cg Ht Wp
4/6 2 7
Hamelin Ca
6M
Df
4
Wd
10
Staff Bull Terrier
Rg y2 Rg z 6
Cb 5 Cb 5
50mm Dg 1/2/4 Dg 1/3/4
Wounds
Actions
Bully (+1) Casting Expert
Abilities
Growing Influence (0) Hungry Rats
Spells
(1) Black Death
9
Cost
Unique (CC: 18 / Rst: - / Rg: p18)
(1) Irresistible Dance
Triggers
Ca (MM) Growing (CC: 14M / Rst: Wp / Rg: 12)
Command (1) Obey
Cb (C) Pestilent (CC: 14M/Rst: Wp /Rg: 12)
(1) Piper’s Lure
(CC: 14M / Rst: Wp / Rg: 18)
v2
Growing Influence: Crews containing this model may (CC: 18 / Rst: - / Rg: p18) Living models suffer 1 Wd.
hire one Ht 1 model from any Faction. If the model (1) Irresistible Dance
activates outside of 10" of this model, it is sacrificed at (CC: 14M / Rst: Wp / Rg: 12) Target model can only take
the end of its activation. the Walk Action until the Start Closing Phase.
(1) Obey
(CC: 14M/Rst: Wp /Rg: 12) Target non-Master model
(+1) Casting Expert
Actions
Ca M
11
Cost
Unique
Killjoy
Mercenary, Neverborn, Undead
Wk/Cg Ht Wp
4/8 3 5
Killjoy
Ca Df Wd
2 3 12
Cleaver Hooked Chain
Rg y2 Rg z 6
Cb 7R Cb 5R
Dg 4/5/7 Dg 2/3/4
50mm
Wounds
Actions
Ancestral Fury (+1) Melee Expert
Abilities
Black Blood (0) Eat Your Fill
Blood Price
Blood Sacrifice
11
Cost Hard to Wound 2
Unique
Out of Control
Slow to Die
Terrifying → 13
Triggers
Cb (R) Drag
Cb(RM) Onslaught
v2
model, this model receives +2 Cg. (0) Eat Your Fill: This model may immediately use this
Black Blood Action after it kills a model with a melee attack. Heal all
Blood Price: Starting with the third turn, if this model is in wounds suffered by this model and immediately end its
play and does not have an enemy model in its melee range activation.
at the start of an Activation Phase, it immediately Charges
the closest model.
Cb (R) Drag: After damaging defender with a Hooked
Triggers
Bayou Gremlin Ca
4
Df
5
Wd
4
Rusty Weapon Boomstick
Rg y1 Rg z 12
Cb 4 Cb 4
Dg 1/2/3 Dg 1/2/3b
30mm
Wounds
Actions
The Other White Meat (+1) Reckless
Abilities
“Woops!” (1) Deliverance
(2) “Y’all Watch This”
Spells
(1) Flip for It
2
Cost
(CC: 10/ Rst: - / Rg: a12)
(1) Reckless Abandon
Triggers
Cb(R) Dumb Luck (CC: 10 / Rst: - / Rg: a 8)
Df(M) “Squeel!”
v2
The Other White Meat: Push the closest Pig within 4” into (1) Flip For It
Spells
Abilities
base contact with this model when it fails a Morale Duel. (CC: 10/ Rst: - / Rg: a12) Until the Start Closing Phase, the
Sacrifice this model. Heal all wounds suffered by Pig. value of odd Fate Cards flipped by friendly Bayou Gremlins,
“Woops!”: When this model misses with a Boomsick Strike, the including caster, are increased by 2. The value of even Fate
closest other friendly model within 10" and LoS suffers an Cards flipped by friendly Bayou Gremlins, including caster, is
reduced by 2.
unmodified Damage Flip of 1/2/3b. If there are no other
friendly models within 10" there is no effect. (1) Reckless Abandon
(CC: 10 / Rst: - / Rg: a 8) Until the Start Closing Phase, Melee
Attack Flips made by friendly Bayou Gremlins, including
(+1) Reckless: This model may suffer 1 Wd to receive Fast. caster, receive +. Affected models suffer 1 Wd after
Actions
(1) Deliverance: This model receives Terrifying 11 until the declaring a melee attack.
Start Closing Phase.
(2) “Y’all Watch This”: This model makes a Boomstick Strike with
Dg 2/2b/4bb. All models within 2” of this model suffer 2 Dg.
Sacrifice this model.
Ca
2
Cost
Bayou Gremlin
Gremlin
Wk/Cg Ht Wp
5/8 1 4
Bayou Gremlin Ca
4
Df
5
Wd
4
Rusty Weapon Boomstick
Rg y1 Rg z 12
Cb 4 Cb 4
30mm
Dg 1/2/3 Dg 1/2/3b
Wounds
Actions
The Other White Meat (+1) Reckless
Abilities
“Woops!” (1) Deliverance
(2) “Y’all Watch This”
Spells
(1) Flip for It
2
Cost
(CC: 10/ Rst: - / Rg: a12)
(1) Reckless Abandon
Triggers
Cb(R) Dumb Luck (CC: 10 / Rst: - / Rg: a 8)
Df(M) “Squeel!”
v2
The Other White Meat: Push the closest Pig within 4” into (1) Flip For It
Spells
Abilities
base contact with this model when it fails a Morale Duel. (CC: 10/ Rst: - / Rg: a12) Until the Start Closing Phase, the
Sacrifice this model. Heal all wounds suffered by Pig. value of odd Fate Cards flipped by friendly Bayou Gremlins,
“Woops!”: When this model misses with a Boomsick Strike, the including caster, are increased by 2. The value of even Fate
closest other friendly model within 10" and LoS suffers an Cards flipped by friendly Bayou Gremlins, including caster, is
reduced by 2.
unmodified Damage Flip of 1/2/3b. If there are no other
friendly models within 10" there is no effect. (1) Reckless Abandon
(CC: 10 / Rst: - / Rg: a 8) Until the Start Closing Phase, Melee
Attack Flips made by friendly Bayou Gremlins, including
(+1) Reckless: This model may suffer 1 Wd to receive Fast. caster, receive +. Affected models suffer 1 Wd after
Actions
(1) Deliverance: This model receives Terrifying 11 until the declaring a melee attack.
Start Closing Phase.
(2) “Y’all Watch This”: This model makes a Boomstick Strike with
Dg 2/2b/4bb. All models within 2” of this model suffer 2 Dg.
Sacrifice this model.
Ca
2
Cost
Bayou Gremlin
Gremlin
Wk/Cg Ht Wp
5/8 1 4
Bayou Gremlin Ca
4
Df
5
Wd
4
Rusty Weapon Boomstick
Rg y1 Rg z 12
Cb 4 Cb 4
30mm Dg 1/2/3 Dg 1/2/3b
Wounds
Actions
The Other White Meat (+1) Reckless
Abilities
“Woops!” (1) Deliverance
(2) “Y’all Watch This”
Spells
(1) Flip for It
2
Cost
(CC: 10/ Rst: - / Rg: a12)
(1) Reckless Abandon
Triggers
Cb(R) Dumb Luck (CC: 10 / Rst: - / Rg: a 8)
Df(M) “Squeel!”
v2
The Other White Meat: Push the closest Pig within 4” into (1) Flip For It
Spells
Abilities
base contact with this model when it fails a Morale Duel. (CC: 10/ Rst: - / Rg: a12) Until the Start Closing Phase, the
Sacrifice this model. Heal all wounds suffered by Pig. value of odd Fate Cards flipped by friendly Bayou Gremlins,
“Woops!”: When this model misses with a Boomsick Strike, the including caster, are increased by 2. The value of even Fate
closest other friendly model within 10" and LoS suffers an Cards flipped by friendly Bayou Gremlins, including caster, is
reduced by 2.
unmodified Damage Flip of 1/2/3b. If there are no other
friendly models within 10" there is no effect. (1) Reckless Abandon
(CC: 10 / Rst: - / Rg: a 8) Until the Start Closing Phase, Melee
Attack Flips made by friendly Bayou Gremlins, including
(+1) Reckless: This model may suffer 1 Wd to receive Fast. caster, receive +. Affected models suffer 1 Wd after
Actions
(1) Deliverance: This model receives Terrifying 11 until the declaring a melee attack.
Start Closing Phase.
(2) “Y’all Watch This”: This model makes a Boomstick Strike with
Dg 2/2b/4bb. All models within 2” of this model suffer 2 Dg.
Sacrifice this model.
Ca
2
Cost
Bayou Gremlin
Gremlin
Wk/Cg Ht Wp
5/8 1 4
Bayou Gremlin Ca
4
Df
5
Wd
4
Rusty Weapon Boomstick
Rg y1 Rg z 12
Cb 4 Cb 4
30mm Dg 1/2/3 Dg 1/2/3b
Wounds
Actions
The Other White Meat (+1) Reckless
Abilities
“Woops!” (1) Deliverance
(2) “Y’all Watch This”
Spells
(1) Flip for It
2
Cost
(CC: 10/ Rst: - / Rg: a12)
(1) Reckless Abandon
Triggers
Cb(R) Dumb Luck (CC: 10 / Rst: - / Rg: a 8)
Df(M) “Squeel!”
v2
The Other White Meat: Push the closest Pig within 4” into (1) Flip For It
Spells
Abilities
base contact with this model when it fails a Morale Duel. (CC: 10/ Rst: - / Rg: a12) Until the Start Closing Phase, the
Sacrifice this model. Heal all wounds suffered by Pig. value of odd Fate Cards flipped by friendly Bayou Gremlins,
“Woops!”: When this model misses with a Boomsick Strike, the including caster, are increased by 2. The value of even Fate
closest other friendly model within 10" and LoS suffers an Cards flipped by friendly Bayou Gremlins, including caster, is
reduced by 2.
unmodified Damage Flip of 1/2/3b. If there are no other
friendly models within 10" there is no effect. (1) Reckless Abandon
(CC: 10 / Rst: - / Rg: a 8) Until the Start Closing Phase, Melee
Attack Flips made by friendly Bayou Gremlins, including
(+1) Reckless: This model may suffer 1 Wd to receive Fast. caster, receive +. Affected models suffer 1 Wd after
Actions
(1) Deliverance: This model receives Terrifying 11 until the declaring a melee attack.
Start Closing Phase.
(2) “Y’all Watch This”: This model makes a Boomstick Strike with
Dg 2/2b/4bb. All models within 2” of this model suffer 2 Dg.
Sacrifice this model.
Ca
5
Cost
Hog Whisperer
Gremlin
Wk/Cg Ht Wp
5/8 1 4
Hog Whisperer Ca
5
Df
5
Wd
8
Pig Sticker
Rg y2
Cb 5
Dg 1/2/3
30mm
Wounds
Actions
Survival of the (0) Pork Whisper’n
Abilities
Fittest (0) Sooeet Nothin’s
Spells
(1) Never Happen…
5
Cost
(CC: 10 / Rst: - / Rg: p12)
(1) “Sooey!”
Triggers
Cb(R) Dumb Luck (CC: 10/ Rst: - / Rg: p18)
Df(M) “Squeel!” (1) “Stik’m in tha Ass!”
(CC: 10M/ Rst: - / Rg: 8)
(2) “Baconnnn!”
(CC: 10C / Rst: - / Rg: 6)
v2
killed or sacrificed within 6”, draw 2 Control Cards. (CC: 10 / Rst: - / Rg: p12) Friendly Pigs receive Flight.
When 2 or more models with Survival of the Fittest
(1) “Sooey!”
are in range of the Gremlin, the closest model draws
(CC: 10/ Rst: - / Rg: p18) Friendly Pigs may Push up to
Cards.
their Cg toward this model. All Pig models in range
Charge this model if it loses the Casting Duel.
(0) Pork Whisper’n: a8. Until the Start Closing Phase, (1) “Stik’m in tha Ass!”
Actions
any Stampeding Pig ending an Action within range may (CC: 10M/ Rst: - / Rg: 8) Target Pig suffers 3 Wd.
choose to end its Stampede. Target Pig receives Reactivate.
(0) Sooeet Nothin’s: Target Pig within 8” makes a (2) “Baconnnn!”
Healing Flip. End target’s Stampede. (CC: 10C / Rst: - / Rg: 6) Sacrifice friendly Pig.
Summon 1 Bayou Gremlin.
Ca
5
Cost
Hog Whisperer
Gremlin
Wk/Cg Ht Wp
5/8 1 4
Hog Whisperer Ca
5
Df
5
Wd
8
Pig Sticker
Rg y2
Cb 5
30mm
Dg 1/2/3
Wounds
Actions
Survival of the (0) Pork Whisper’n
Abilities
Fittest (0) Sooeet Nothin’s
Spells
(1) Never Happen…
5
Cost
(CC: 10 / Rst: - / Rg: p12)
(1) “Sooey!”
Triggers
Cb(R) Dumb Luck (CC: 10/ Rst: - / Rg: p18)
Df(M) Squeel! (1) “Stik’m in tha Ass!”
(CC: 10M/ Rst: - / Rg: 8)
(2) “Baconnnn!”
(CC: 10C / Rst: - / Rg: 6)
v2
killed or sacrificed within 6”, draw 2 Control Cards. (CC: 10 / Rst: - / Rg: p12) Friendly Pigs receive Flight.
When 2 or more models with Survival of the Fittest
(1) “Sooey!”
are in range of the Gremlin, the closest model draws
(CC: 10/ Rst: - / Rg: p18) Friendly Pigs may Push up to
Cards.
their Cg toward this model. All Pig models in range
Charge this model if it loses the Casting Duel.
(0) Pork Whisper’n: a8. Until the Start Closing Phase, (1) “Stik’m in tha Ass!”
Actions
any Stampeding Pig ending an Action within range may (CC: 10M/ Rst: - / Rg: 8) Target Pig suffers 3 Wd.
choose to end its Stampede. Target Pig receives Reactivate.
(0) Sooeet Nothin’s: Target Pig within 8” makes a (2) “Baconnnn!”
Healing Flip. End target’s Stampede. (CC: 10C / Rst: - / Rg: 6) Sacrifice friendly Pig.
Summon 1 Bayou Gremlin.
Ca
8
Cost
Warpig
Pig
Wk/Cg Ht Wp
5/10 3 4
Warpig Ca
4
Df
5
Wd
12
Gore Thrown Rider
Rg y1 Rg z 6
Cb 4 Cb 4
50mm Dg 2/4/6 Dg 2/3/4
Wounds
Actions
Set’er Off (+1) Reckless
Abilities
Stampede (0) Eat Your Fill
Weapon, Gore (1) Swine Dash
Weapon, Thrown (2) Pigcharge
8
Cost Rider
Spells
(1) Eat Anything
(CC: 10R / Rst: - / Rg: p5)
Triggers
Cb (M) Bowled Over
Df(M) Squeel! (1) Truffles
(CC 8 / Rst: - / Rg: 6)
v2
Set’er Off: This model Stampedes if any one of the (1) Swine Dash: Target the closest non-Pig model in LoS. This
Actions
Abilities
following conditions are met: model must Push its full Cg directly toward the target, and may
When it would fall back. The model Stampedes instead go beyond the target. During the Push it may move through,
of falling back. but not stop on, other models’ bases. If this model is in base
When it begins its activation more than 8” away from a contact with the target model at any time during this action it
friendly Gremlin. interrupts the Push to make one Gore Strike against the target
When it begins its activation within 8” of a Pig already with a + to the Damage Flip. When declaring the Swine Dash
Stampeding. Action this model may ignore other models in base contact
with it when determining the target. This model cannot take
Stampede: A Stampeding Pig model must use all of its AP to
the Swine Dash Action unless Stampeding.
take Swine Dash Actions and cannot take (0) or (all) Actions.
Stampede ends when there are no non-Pig models in this
Cb (M) Bowled Over: After damaging defender with a
Triggers
(+1) Reckless: This model may suffer 1 Wd to receive Fast. (1) Eat Anything
Actions
Spells
(0) Eat Your Fill: This model may immediately use this (CC: 10R / Resist: - / Range: p5) Discard all Non-Objective
Action after it kills a model with a melee attack. Heal all Counters not carried. Heal this model 2 Wd per Counter
wounds suffered by this model and immediately end its discarded.
activation.
(2) Pigcharge: Push this model up to its Cg. This model may (1) Truffles
interrupt the push to make 1 Gore Strike which receives (CC 8 / Rst: - / Rg: 6) Target friendly Gremlin
+ for the Damage Flip. Continue the Push after resolving moves its Wk toward this model.
the attack.
Ca
3
Cost
Piglet
Insignificant, Pig
Wk/Cg Ht Wp
6/10 1 3
Piglet Ca
4
Df
6
Wd
5
Nibble
Rg y1
30mm Cb 4
Dg 1/2/3
Wounds
Actions
Set’er Off (+1) Reckless
Abilities
Stampede (0) Eat Your Fill
Weapon: Nibble (1) Swine Dash
(2) Pigcharge
3
Cost
Spells
(all) Root Around
Triggers
Cb (M) Bowled Over (CC: 8 / Rst: - / Rg: C)
Df(M) “Squeel!” (1) Truffles
(CC 8 / Rst: - / Rg: 6)
v2
Set’er Off: This model Stampedes if any one of the (1) Swine Dash: Target the closest non-Pig model in LoS. This
Abilities
Actions
following conditions are met: model must Push its full Cg directly toward the target, and may
When it would fall back. The model Stampedes instead go beyond the target. During the Push it may move through,
of falling back. but not stop on, other models’ bases. If this model is in base
When it begins its activation more than 8” away from a contact with the target model at any time during this action it
friendly Gremlin. interrupts the Push to make one Nibble Strike against the target
When it begins its activation within 8” of a Pig already with a + to the Damage Flip. When declaring the Swine Dash
Stampeding. Action this model may ignore other models in base contact
with it when determining the target. This model cannot take
Stampede: A Stampeding Pig model must use all of its AP to
the Swine Dash Action unless Stampeding.
take Swine Dash Actions and cannot take (0) or (all) Actions.
Stampede ends when there are no non-Pig models in this
model’s LoS when it would take the Swine Dash Action. Cb (M) Bowled Over: After damaging defender with a
Triggers
Weapon, Nibble: Damage Flips during this model’s Pigcharge Pigcharge, Push defender 4”.
and Swine Dash actions inflict +1 Dg. Df (M) “Squeel!”: After this model is damaged by an enemy
melee attack, Push it 4” directly away from the attacker.
(+1) Reckless: This model may suffer 1 Wd to receive Fast.
Actions
(0) Eat Your Fill: This model may immediately use this Action (all) Root Around
Spells
after it kills a model with a melee attack. Heal all wounds (CC: 8 / Rst: - / Rg: C) This model loses Insignificant until the
suffered by this model and immediately end its activation. Start Draw Phase.
(2) Pigcharge: Push this model up to its Cg. This model may (1) Truffles
interrupt the push to make 1 Nibble Strike which receives (CC 8 / Rst: - / Rg: 6) Target friendly Gremlin moves its Wk
+ for the Damage Flip. Continue the Push after resolving toward this model.
the attack.
Ca
3
Cost
Piglet
Insignificant, Pig
Wk/Cg Ht Wp
6/10 1 3
Piglet Ca
4
Df
6
Wd
5
Nibble
Rg y1
30mm Cb 4
Dg 1/2/3
Wounds
Actions
Set’er Off (+1) Reckless
Abilities
Stampede (0) Eat Your Fill
Weapon: Nibble (1) Swine Dash
(2) Pigcharge
3
Cost
Spells
(all) Root Around
Triggers
Cb (M) Bowled Over (CC: 8 / Rst: - / Rg: C)
Df(M) “Squeel!” (1) Truffles
(CC 8 / Rst: - / Rg: 6)
v2
Set’er Off: This model Stampedes if any one of the (1) Swine Dash: Target the closest non-Pig model in LoS. This
Abilities
Actions
following conditions are met: model must Push its full Cg directly toward the target, and may
When it would fall back. The model Stampedes instead go beyond the target. During the Push it may move through,
of falling back. but not stop on, other models’ bases. If this model is in base
When it begins its activation more than 8” away from a contact with the target model at any time during this action it
friendly Gremlin. interrupts the Push to make one Nibble Strike against the target
When it begins its activation within 8” of a Pig already with a + to the Damage Flip. When declaring the Swine Dash
Stampeding. Action this model may ignore other models in base contact
with it when determining the target. This model cannot take
Stampede: A Stampeding Pig model must use all of its AP to
the Swine Dash Action unless Stampeding.
take Swine Dash Actions and cannot take (0) or (all) Actions.
Stampede ends when there are no non-Pig models in this
model’s LoS when it would take the Swine Dash Action. Cb (M) Bowled Over: After damaging defender with a
Triggers
Weapon, Nibble: Damage Flips during this model’s Pigcharge Pigcharge, Push defender 4”.
and Swine Dash actions inflict +1 Dg. Df (M) “Squeel!”: After this model is damaged by an enemy
melee attack, Push it 4” directly away from the attacker.
(+1) Reckless: This model may suffer 1 Wd to receive Fast.
Actions
(0) Eat Your Fill: This model may immediately use this Action (all) Root Around
Spells
after it kills a model with a melee attack. Heal all wounds (CC: 8 / Rst: - / Rg: C) This model loses Insignificant until the
suffered by this model and immediately end its activation. Start Draw Phase.
(2) Pigcharge: Push this model up to its Cg. This model may (1) Truffles
interrupt the push to make 1 Nibble Strike which receives (CC 8 / Rst: - / Rg: 6) Target friendly Gremlin moves its Wk
+ for the Damage Flip. Continue the Push after resolving toward this model.
the attack.
Ca
3
Cost
Piglet
Insignificant, Pig
Wk/Cg Ht Wp
6/10 1 3
Piglet Ca
4
Df
6
Wd
5
Nibble
Rg y1
30mm Cb 4
Dg 1/2/3
Wounds
Actions
Set’er Off (+1) Reckless
Abilities
Stampede (0) Eat Your Fill
Weapon: Nibble (1) Swine Dash
(2) Pigcharge
3
Cost
Spells
(all) Root Around
Triggers
Cb (M) Bowled Over (CC: 8 / Rst: - / Rg: C)
Df(M) “Squeel!” (1) Truffles
(CC 8 / Rst: - / Rg: 6)
v2
Set’er Off: This model Stampedes if any one of the (1) Swine Dash: Target the closest non-Pig model in LoS. This
Abilities
Actions
following conditions are met: model must Push its full Cg directly toward the target, and may
When it would fall back. The model Stampedes instead go beyond the target. During the Push it may move through,
of falling back. but not stop on, other models’ bases. If this model is in base
When it begins its activation more than 8” away from a contact with the target model at any time during this action it
friendly Gremlin. interrupts the Push to make one Nibble Strike against the target
When it begins its activation within 8” of a Pig already with a + to the Damage Flip. When declaring the Swine Dash
Stampeding. Action this model may ignore other models in base contact
with it when determining the target. This model cannot take
Stampede: A Stampeding Pig model must use all of its AP to
the Swine Dash Action unless Stampeding.
take Swine Dash Actions and cannot take (0) or (all) Actions.
Stampede ends when there are no non-Pig models in this
model’s LoS when it would take the Swine Dash Action. Cb (M) Bowled Over: After damaging defender with a
Triggers
Weapon, Nibble: Damage Flips during this model’s Pigcharge Pigcharge, Push defender 4”.
and Swine Dash actions inflict +1 Dg. Df (M) “Squeel!”: After this model is damaged by an enemy
melee attack, Push it 4” directly away from the attacker.
(+1) Reckless: This model may suffer 1 Wd to receive Fast.
Actions
(0) Eat Your Fill: This model may immediately use this Action (all) Root Around
Spells
after it kills a model with a melee attack. Heal all wounds (CC: 8 / Rst: - / Rg: C) This model loses Insignificant until the
suffered by this model and immediately end its activation. Start Draw Phase.
(2) Pigcharge: Push this model up to its Cg. This model may (1) Truffles
interrupt the push to make 1 Nibble Strike which receives (CC 8 / Rst: - / Rg: 6) Target friendly Gremlin moves its Wk
+ for the Damage Flip. Continue the Push after resolving toward this model.
the attack.
Ca
2
Cost
Giant Mosquito
Totem (Som’er Teeth), Insignificant, Vermin
Wk/Cg Ht Wp
10/10 1 6
Giant Mosquito Ca
2C
Df
7
Wd
6
Proboscis
Rg y1
Cb 4C
Dg 0/1/2
30mm
Wounds
Actions
Companion (Som’er (all) Larva
Abilities
Teeth Jones)
Flight
Hungry
Spells
(all) Parasitic Infection
2
Cost Numerous (CC: 15CC/ Rst: Df /Rg: 2)
(1) Magical Extension
Triggers
Cb(C) Drink Blood (CC: */Rst: * /Rg: *)
v2
Spells
Ca C
12
Cost
Desolation Engine
Construct, Undead
Wk/Cg Ht Wp
5/8 3 6
Desolation Ca
5C
Df
2
Wd
12
Actions
(+1) Melee Expert
Abilities
Desolate
Hard to Wound 1 (0) Consume
Industrial Nightmare (1) Unnatural
Lost Focus Feeding
12
Cost Necrotic Repository (1) Warped Anomaly
Unstable Creation
Spells
Weapon, Entropy (0) Desolate
Claws: Paired Supplications
(CC: 16tC / Rst: Df /Rg: p6)
Triggers
Cb(C) Consuming
Touch
Cb(CC) Desolate
Warping
v2
Desolate: This model cannot be summoned. (1) Unnatural Feeding: Sacrifice a friendly model within
Actions
Abilities
models within p4 must win a Df → 12 Duel or suffer model with a Entropy Claws Strike, heal this model 1 Wd
2 Wd. for each Wd it inflicted on the defender.
Necrotic Repository: A friendly Master within 6” may Cb(CC) Desolate Warping: After enemy defender is killed
perform a (1) Salvage Action to sacrifice this model. Draw a by an Entropic Claws attack, it does not generate
number of Control Cards equal to this model’s remaining Counters of any kind. Summon one Steampunk
Wd. The Master suffers an equal number of Wd. Abomination into base contact with the model before it
Unstable Creation: This model suffers 1 Wd when it is removed from play.
performs any Action costing 1 AP or more other than Pass.
Weapon, Entropy Claws: Paired (0) Desolate Supplications:
Spells
Ronin Ca
4
Df
5
Wd
6
Daisho Pistol
Rg y2 Rg z 10
Cb 5M Cb 4
30mm Dg 2/3/5 Dg 2/3/4
Wounds
Actions
Always for Hire (+1) Melee Expert
Abilities
Drifter (all) Seppuku
Harmless (1) Defensive
Hard to Kill (1) Peasant Clothes
5
Cost Mobile (2) Run Through
Weapon, Daisho
Triggers
Cb(M) Next Target
v2
Always for Hire: while this model is in play, a model with Cb(M) Next Target: After dealing damage to defender
Triggers
Abilities
Use Soulstones may spend 1 AP and discard 5 with a Daisho Strike, push this model up to 4” in any
Soulstones durring the closing phase to Summon one direction
Ronin.
Drifter: This model cannot be upgraded to Henchman.
Harmless
Hard to Kill
Mobile: This model ignores severe terrain and climbing
penalties when Walking or Charging.
Weapon, Daisho: Ignores Armor. Damage flips receive +.
Actions
Ronin Ca
4
Df
5
Wd
6
Daisho Pistol
Rg y2 Rg z 10
Cb 5M Cb 4
30mm Dg 2/3/5 Dg 2/3/4
Wounds
Actions
Always for Hire (+1) Melee Expert
Abilities
Drifter (all) Seppuku
Harmless (1) Defensive
Hard to Kill (1) Peasant Clothes
5
Cost Mobile (2) Run Through
Weapon, Daisho
Triggers
Cb(M) Next Target
v2
Always for Hire: while this model is in play, a model with Cb(M) Next Target: After dealing damage to defender
Triggers
Abilities
Use Soulstones may spend 1 AP and discard 5 with a Daisho Strike, push this model up to 4” in any
Soulstones durring the closing phase to Summon one direction.
Ronin.
Drifter: This model cannot be upgraded to Henchman.
Harmless
Hard to Kill
Mobile: This model ignores severe terrain and climbing
penalties when Walking or Charging.
Weapon, Daisho: Ignores Armor. Damage flips receive +.
Ronin Ca
4
Df
5
Wd
6
Daisho Pistol
Rg y2 Rg z 10
Cb 5M Cb 4
30mm Dg 2/3/5 Dg 2/3/4
Wounds
Actions
Always for Hire (+1) Melee Expert
Abilities
Drifter (all) Seppuku
Harmless (1) Defensive
Hard to Kill (1) Peasant Clothes
5
Cost Mobile (2) Run Through
Weapon, Daisho
Triggers
Cb(M) Next Target
v2
Always for Hire: while this model is in play, a model with Cb(M) Next Target: After dealing damage to defender
Triggers
Abilities
Use Soulstones may spend 1 AP and discard 5 with a Daisho Strike, push this model up to 4” in any
Soulstones durring the closing phase to Summon one direction
Ronin.
Drifter: This model cannot be upgraded to Henchman.
Harmless
Hard to Kill
Mobile: This model ignores severe terrain and climbing
penalties when Walking or Charging.
Weapon, Daisho: Ignores Armor. Damage flips receive +.
Malifaux Child Ca
3
Df
3
Wd
4
Dagger
Rg y1
Cb 4
30mm
Dg 1/2/3
Wounds
Companion (Master)
Abilities
Spells
(0) Misplaced
Harmless Sympathy
Weapon, Dagger: (CC: 10M/ Resist: - /Range: 6)
Paired
(1) Magical Extension
2
Cost
(CC: */Rst: * /Rg: *)
v2
Companion (Master)
Abilities
Harmless
Weapon, Dagger: Paired
Ca
S
Cost
Rare 2
Hollow Waif
Insignificant, Soulless, Undead
Wk/Cg Ht Wp
3/- 1 9
Hollow Waif Ca
3
Df
3
Wd
3
Decaying Embrace
Rg y1
Cb 4
Dg 0/1/6
30mm
Wounds
Spells
Aimless Wandering (*) Empty Being
Abilities
Companion (Leveticus) (CC: * / Rst: * /Rg: *)
Empty Shell (1) Tap Soul
Physical Aberration (CC: 10C/ Rst: Wp /Rg: 6)
S
Cost Psychic Control
Rare 2
Shackled
v2
with 1 or more AP it must Walk at least once during (CC: * / Rst: * /Rg: *) Cast one of Leveticus’ spells.
its activation. This model may use a Soulstone to change its starting
Companion (Leveticus) total when casting this spell. Sacrifice this model.
Empty Shell: If this model is more than 10” away from (1) Tap Soul
a friendly Leveticus at the end of its activation (CC: 10C/ Rst: Wp /Rg: 6) Target’s controller discards
sacrifice it. Ignore Empty Shell if a friendly Leveticus is 1 Control Card
not in play.
Psychic Control: If a friendly Leveticus is not in play at
the beginning of this model’s activation the activation
ends immediately.
Physical Aberration: This model does not generate a
Corpse Counter when it is killed.
Shackled: Summon this model to a friendly Leveticus
at the End Closing Phase if it was killed or sacrificed
during the turn.
Ca
S
Cost
Rare 2
Hollow Waif
Insignificant, Soulless, Undead
Wk/Cg Ht Wp
3/- 1 9
Hollow Waif Ca
3
Df
3
Wd
3
Decaying Embrace
Rg y1
Cb 4
Dg 0/1/6
30mm
Wounds
Spells
Aimless Wandering (*) Empty Being
Abilities
Companion (Leveticus) (CC: * / Rst: * /Rg: *)
Empty Shell (1) Tap Soul
Physical Aberration (CC: 10C/ Rst: Wp /Rg: 6)
S
Cost Psychic Control
Rare 2
Shackled
v2
with 1 or more AP it must Walk at least once during (CC: * / Rst: * /Rg: *) Cast one of Leveticus’ spells.
its activation. This model may use a Soulstone to change its starting
Companion (Leveticus) total when casting this spell. Sacrifice this model.
Empty Shell: If this model is more than 10” away from (1) Tap Soul
a friendly Leveticus at the end of its activation (CC: 10C/ Rst: Wp /Rg: 6) Target’s controller discards
sacrifice it. Ignore Empty Shell if a friendly Leveticus is 1 Control Card
not in play.
Psychic Control: If a friendly Leveticus is not in play at
the beginning of this model’s activation the activation
ends immediately.
Physical Aberration: This model does not generate a
Corpse Counter when it is killed.
Shackled: Summon this model to a friendly Leveticus
at the End Closing Phase if it was killed or sacrificed
during the turn.
Ca
S
Cost
Rare 2
Hollow Waif
Insignificant, Soulless, Undead
Wk/Cg Ht Wp
3/- 1 9
Hollow Waif Ca
3
Df
3
Wd
3
Decaying Embrace
Rg y1
Cb 4
Dg 0/1/6
30mm
Wounds
Spells
Aimless Wandering (*) Empty Being
Abilities
Companion (Leveticus) (CC: * / Rst: * /Rg: *)
Empty Shell (1) Tap Soul
Physical Aberration (CC: 10C/ Rst: Wp /Rg: 6)
S
Cost Psychic Control
Rare 2
Shackled
v2
with 1 or more AP it must Walk at least once during (CC: * / Rst: * /Rg: *) Cast one of Leveticus’ spells.
its activation. This model may use a Soulstone to change its starting
Companion (Leveticus) total when casting this spell. Sacrifice this model.
Empty Shell: If this model is more than 10” away from (1) Tap Soul
a friendly Leveticus at the end of its activation (CC: 10C/ Rst: Wp /Rg: 6) Target’s controller discards
sacrifice it. Ignore Empty Shell if a friendly Leveticus is 1 Control Card
not in play.
Psychic Control: If a friendly Leveticus is not in play at
the beginning of this model’s activation the activation
ends immediately.
Physical Aberration: This model does not generate a
Corpse Counter when it is killed.
Shackled: Summon this model to a friendly Leveticus
at the End Closing Phase if it was killed or sacrificed
during the turn.
Ca