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Pulse & Pressure 3.

If a player rolls a pressure number they


CW: Monsters, death and the supernatural panic and fail. Two panics result in death.
The monster smells fear . . .
1. The Ghoul Master narrates how the 4. Special Cards: If The Devil is drawn from
players wound up in a dreadful situation. the tarot deck one of players is revealed to
2. The player characters roll two dice when be a monster. If the Ten of Swords is drawn
they take a risky action one of the players betrays another player.
2a. On a Lucky 7 the player succeeds, draws If The Fool is drawn a player has a comedic
a tarot card, and uses the symbolism to death. If The Magician is drawn a player
narrate a helpful plot twist. discovers they have a supernatural ability.
2b. On Double Trouble the Ghoul Master
draws a tarot card and narrates a horrifying
plot twist. (Doubles aren’t pressure
numbers)
2c. If Anything Else is rolled the player
succeeds but that number is crossed out
below and becomes a pressure number.
3 4 5 6 8 9 10 11
3 4 5 6 8 9 10 11

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