The players find themselves in a dreadful situation narrated by the Ghoul Master. Players take risky actions and roll dice, succeeding on lucky 7s but facing plot twists on doubles or their rolled number becoming a pressure number. Rolling a pressure number results in panic and potential death if two panics occur. Special tarot cards can reveal a player is a monster, trigger betrayal, comedic death, or discovery of supernatural abilities.
The players find themselves in a dreadful situation narrated by the Ghoul Master. Players take risky actions and roll dice, succeeding on lucky 7s but facing plot twists on doubles or their rolled number becoming a pressure number. Rolling a pressure number results in panic and potential death if two panics occur. Special tarot cards can reveal a player is a monster, trigger betrayal, comedic death, or discovery of supernatural abilities.
The players find themselves in a dreadful situation narrated by the Ghoul Master. Players take risky actions and roll dice, succeeding on lucky 7s but facing plot twists on doubles or their rolled number becoming a pressure number. Rolling a pressure number results in panic and potential death if two panics occur. Special tarot cards can reveal a player is a monster, trigger betrayal, comedic death, or discovery of supernatural abilities.
CW: Monsters, death and the supernatural panic and fail. Two panics result in death. The monster smells fear . . . 1. The Ghoul Master narrates how the 4. Special Cards: If The Devil is drawn from players wound up in a dreadful situation. the tarot deck one of players is revealed to 2. The player characters roll two dice when be a monster. If the Ten of Swords is drawn they take a risky action one of the players betrays another player. 2a. On a Lucky 7 the player succeeds, draws If The Fool is drawn a player has a comedic a tarot card, and uses the symbolism to death. If The Magician is drawn a player narrate a helpful plot twist. discovers they have a supernatural ability. 2b. On Double Trouble the Ghoul Master draws a tarot card and narrates a horrifying plot twist. (Doubles aren’t pressure numbers) 2c. If Anything Else is rolled the player succeeds but that number is crossed out below and becomes a pressure number. 3 4 5 6 8 9 10 11 3 4 5 6 8 9 10 11