Professional Documents
Culture Documents
Unit I: Overview of Visual Arts
Unit I: Overview of Visual Arts
This lesson discusses the various types of visual arts and their mediums. It aims to
activate the background knowledge of the students.
Learning Outcomes
At the end of the lesson, the students must have:
1. discussed the different types of visual arts;
2. differentiated the types of visual arts based on their mediums;
3. provided specific examples of each of the various types of visual art
Printing
Relief printing is the process whereby unwanted portions of design are cut away on
the master image. The printed image is formed by the remaining surfaces. Examples of this are
linoleum cuts, woodcuts, and wood engravings.
Intaglio printing is a method of printing from a plate on which incised lines, which carry
the ink, leave a raised impression.
Dry point involves drawing directly on a metal plate with a sharp needle and
scratches lines, or groove, into the metal. Ink is rubbed into the grooves and the unscratched
surface is wiped clean. In printing, the ink in the grooves is transferred to paper.
Engraving is done on a metal plate with a cutting tool called a barin, which leaves
a V-shaped trough. Drawings or designs on the plate are entirely composed of lines and/or
dots.
Surface printing includes all processes in which printing is done from a flat (plane)
surface.
Lithography is the art or process of printing from a flat stone or metal plate by a
method based on the repulsion between grease and water. The design is put on the surface.
The surface is then treated so that ink adheres only to areas where drawing has been done; ink
is then transferred to the paper in printing.
Silkscreen includes the process of stretching silk over a rectangular frame and
unwanted portions in the design are blocked out. Pigment is forced through the clear areas.
For multi-color prints, a separate screen is used for each color.
Photography
The word, derived from the Greek photos (“light”) and graphein (“to draw”), was first
used in the 1830s. Literally, photography means a drawing made from light.
Today photography is widely recognized as a fine art. Photographs are displayed in art
museums, prized by collectors, discussed by critics, and studied in art history courses. Because
of the special nature of photography, however, this was not always the case. In the early days
of photography some people considered the medium something of a poor relation to the older,
established visual arts, such as drawing and painting. The arguments stemmed from the fact
that a camera is a mechanical instrument. Because the mechanical procedure of taking a
picture is automatic, detractors claimed that photography required no coordination of hand
and eye and none of the manual skills essential to drawing and painting. They also argued that
photography required no creativity or imagination because the photographic subject was
"ready-made" and did not require manipulation or control by the photographer.
The medium used in photography is the camera, which is basically a device that makes
photographs. Originally, the word ‘camera‘ comes from the notion of a ‘camera obscura’ (a dark
chamber)– because the first camera was a pinhole and a dark room. The word ‘camera’ (in Latin)
meant: “private bedchamber” comes from the Ancient Greek, ‘kamara‘, which was a vaulted chamber.
Camera, lightproof box or container, usually fitted with a lens, which gathers incoming
light and concentrates it so that it can be directed toward the film (in an optical camera) or the
2
imaging device (in a digital camera) contained within. Today there are many different types of
camera in use, all of them more or less sophisticated versions of the camera obscura, which
dates back to antiquity. Nearly all of them are made up of the same basic parts: a body (the
lightproof box), a lens and a shutter to control the amount of light reaching the light-sensitive
surface, a viewfinder to frame the scene, and a focusing mechanism.
Also known as motion picture and cinema, is the art of, or science of motion picture
photography. It consists of series of images that are projected onto a screen to create the illusion of
motion.
3
It is a term that embraces many types of films or movies—cartoons, newsreels, commercial,
industrial films, educational films, social documentaries, and even home movies, and the most
widespread form of mass entertainment the world has ever known.
The images that make up a motion picture are all individual photograph. The pictures appear
rapidly in succession, so they seem like moving due to persistence of vision. Persistence of vision is a
phenomenon whereby the eye retains a visual image for a fraction of a second after the source has been
removed. Although we do not experience the images as individual photograph, we do notice the
differences between them. The brain perceives these differences as motion.
Film or motion pictures are recorded using specially designed cameras that capture the images
on rolls of film. After being processed and printed, the film is run through a projector, which shines
light through the film so that the images are displayed on a screen.
Cinematography is the art and craft of making motion pictures by capturing a story visually.
Technically, it is the art and the science of recording light either electronically onto the image sensor or
chemically onto film.
Cinematographic Techniques. In the cinema, the movie director controls the point of interest by
choosing scenes that are contributory to the development of his film and not necessarily to the varied
interest of his viewers. Cinematographic techniques involve cutting, camera movement and framing.
Cutting or editing consists of joining one shot of scene to a shot of another—but both made to
be logically connected. It makes it possible for the director to show only the scenes the story requires to
further its action and create varied meanings.
This technique helps eliminate unwanted scenes but only to build up a picture of an object, an
action, or a person. There are types of film cut.
4
Dialogue referent. A cut from a character to what he refers to
Visual linkage. Similar actions or visuals in two different scenes form a transition
Dialogue overlap. Dialogue between characters is played over their respective reaction shots
Loud sound. This is when a cut is made in the middle of a loud noise
The director also makes use of transition so that the viewer is hardly aware of changes
from shot to shot. These transition devices include:
Fade. It shows the old image gradually fading out and a brief period of darkness comes to the
screen before the new scene gradually becomes visible.
It is used to show a change of time and a change of place.
Dissolve. It involves the superimposition of the last portions of the previous shot over the
adjacent portions of the next shot to show two events happening at the same time.
Iris-in, iris-out. It is a favorable device in silent movies, which involves fades from the edges of
the screen to the center of the screen.
Turn-over. It shows the whole screen turning over and continuing to the other side.
Framing. Framing is the process of creating composition. The picture in a film is a fixed
rectangle which shows only a fragment of reality. Because of the cinema’s limitations, the director has
to choose, isolate, or limit the subject or show only that which is significant. Framing brings about the
balance and unity that one sees in a film for it is used as the basis of the design. It can give a highly
dramatic effect and can capture and hold the audience’s attention.
Just like photography, film also employs various types of shots and camera angles:
Rules of Framing
5
Look for horizontal and vertical lines in the frame (e.g. the horizon, poles, etc). Make sure the
horizontals are level, and the verticals are straight up and down (unless of course you're
purposely going for a tilted effect).
The rule of thirds. This rule divides the frame into nine sections, as in the first frame below.
Points (or lines) of interest should occur at 1/3 or 2/3 of the way up (or across) the frame,
rather than in the centre.
"Headroom", "looking room", and "leading room". These terms refer to the amount of room in
the frame which is strategically left empty. The shot of the baby crawling has some leading room
for him to crawl into, and the shot of his mother has some looking room for her to look into.
Without this empty space, the framing will look uncomfortable.
Headroom is the amount of space between the top of the subject's head and the top of the
frame. A common mistake in amateur video is to have far too much headroom, which doesn't
look good and wastes frame space. In any "person shot" tighter than a MS, there should be very
little headroom.
Pay attention to the edges of your frame. Avoid having half objects in frame, especially people
(showing half of someone's face is very unflattering). Also try not to cut people of at the joints
— the bottom of the frame can cut across a person's stomach, but not their knees. It just
doesn't look right.
Look for interesting and unusual shots. Most of your shots will probably be quite "straight"; that
is, normal shots from approximate adult eye-level. Try mixing in a few variations. Different
angles and different camera positions can make all the difference. For example; a shot can
become much more dramatic if shot from a low point. On the other hand, a new and interesting
perspective can be obtained by looking straight down on the scene. Be aware that looking up at
a person can make them appear more imposing, whereas looking down at a person can diminish
them.
A. Camera Movements
Tilt
Moving the cameras lens up or down while keeping its horizontal axis constant. Nod your head
up and down - this is tilting.
Pan
Moving the camera lens to one side or another. Look to your left, then look to your right - that's
panning.
Zoom
Zooming is one camera move that most people are probably familiar with. It involves changing
the focal length of the lens to make the subject appear closer or further away in the frame. Most
video cameras today have built-in zoom features. Some have manual zooms as well, and many
have several zoom speeds. Zooming is one of the most frequently-used camera moves and one
of the most overused. Use it carefully.
Pedestal
Moving the camera up or down without changing its vertical or horizontal axis. A camera
operator can do two types of pedestals: pedestal up means "move the camera up;" pedestal
6
down means "move the camera down." You are not tilting the lens up, rather you are moving
the entire camera up. Imagine your camera is on a tripod and you're raising or lowering the
tripod head (this is exactly where the term comes from).
Dolly
Motion towards or motion from. The name comes from the old “dolly tracks" that used to be
laid down for the heavy camera to move along - very much like railroad tracks - in the days
before Steadicams got so popular. The phrase dolly-in means step towards the subject with the
camera, while dolly-out means to step backwards with the camera, keeping the zoom the same.
Zooming the camera changes the focal length of the lens, which can introduce wide-angle
distortion or changes in the apparent depth of field. For this reason, it's sometimes preferable to
dolly than zoom.
Truck
Trucking is like dollying, but it involves motion left or right. Truck left means "move the camera
physically to the left while maintaining its perpendicular relationship." This is not to be confused
with a pan, where the camera remains firmly on its axis while the lens turns to one direction or
the other. You might truck left to stay with a pedestrian as she walks down a street.
Handheld Shooting
Sometimes the action is moving too quickly or too unpredictably for the camera to be on a
tripod. This calls for making the camera more mobile and able to follow the action of a scene.
Most times the camera will simply be held by the operator, who will then employ a number of
basic camera moves by moving the feet - trucking in and out, dollying in one direction or
another, tilting, panning, zooming - and combinations of all of these.
Floating Cam/Stabilizing Shots
The Steadicam was invented in 1971 by Philadelphia native Garrett Brown. Famously used in the
jogging sequence in Rocky and extensively with exceptional effect in the Kubrick masterpiece,
The Shining. It uses a series of counterweights (and gyroscopes on more-expensive models) to
keep a handheld camera's motion very smooth. Although the term "Steadicam" is used often,
this is a trademark name belonging to the Merlin company. We call the devices that are non-
Steadicams "stabilizers".
Crane/Jib
A crane can be used to lift a camera (and operator, if it's big enough) from low to high shooting
positions. Less expensive jibs can support the weight of a camera and lift it several feet off of
the ground. Sometimes called a boom, but the boom term usually applies to the device that
holds a microphone aloft.