True Creation Mode: 2 1 0 1 1 5 0 Normal Normal 1 0 0 1 1

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TRUE Creation Mode Preset Configurations:

2 Default
Preset Custom Optional Rules
1 Adept Powers Geas Rule 1
0 Clout House Rule 0
1 Cyberlimbs Discount Bodyware 1
1 Free Contacts House Rule 1
5 Attributes Karma Cost 5
0 Karma Build System 0
Normal 2 Standard Races Cost Normal
Normal 2 Other Races Free Normal
1 Bonus Knowledge Points 1
0 Metavarients Surge House Rule 0
0 Super Cyber Tank Armor Rule 0
1 Wares Availability House Rule 1
1 Martial Arts is not a Quality 1

Campaign Settings
12 Starting Availability Limit 12
4 Blackmarket Availability Bonus 4
250000 Starting Nuyen Limit 250,000
4 Starting Active Skill Limit 4
750 Starting Karma 400 750
400 Starting BP 400
Shadowrun Character Archive REDUX
Race/Infection: Human None Stat Base Raise Natural Modified 0 Build Points
Special: None H Body 16 19 +0 for dmg Stats 0 200
Resources: 0¥ Debt: 0¥
### Agility 16 19 Race 0 ()
Remaining: 0¥ Paid: ### Reaction 16 19 Edge 0
Current: 0¥ Strength 16 19 0
Player: Charisma 16 System 19 Active Skills 0
Name: Intuition 16 0 19 Know./Lang. Points 0 0/12
Alias: Logic 16 Firewall 19 Positive Qualities 0
Age: Sex: Willpower 16 0 19 Negative Qualities 0
Concept: Edge 27 27 Resources 0
00 0 Contacts(House Rule) 0 (-2)
Description: Total 0 400
Initiative 2 12 2 18 Skill Group Expand BP
Initiative Pass 1 14 Skill Group Expand Karma

Connection
Essence 6.000 6 Karma Earned 0 Remaining 0
KarmaSpec

KarmaSpec
Reputation 0 Noteriety 0

Loyalty
BPSpec

BPspec
Karma

Karma
Max

Max
BP

BP
Active Skills Knowledge Skills Contacts/Qualities
Language Skills Contacts
N N

Qualities Cost
<< Positive Qualities >> 0
NAME/ALIAS:
RACE: Human
CONCEPT:

ATTRIBUTES Walk/Run 10 25 DAMAGE RESISTANCE


Body: 1 Charisma: 1 EDGE: 2 1 + Armor Body (1) + Cyber/Bio (0) + Dmg.Rst. (0)
Agility: 1 Intuition: 1 Phys Init 2 ARMOR Bal/Imp Enc Mods
Reaction: 1 Logic: 1 Passes 1 /
Strength: 1 Willpower: 1 Essence: 6 /
ACTIVE SKILLS CONDITION MONITOR /
Physical Stun /
-1 -1 /
-2 -2 /
-3 -3 EDGE DMG OVERFLOW
-4

-5
-4

-5
OO O
-6 -6 COMMLINK
-7 -7 Type Resp Firewall
9 9 3 0 OS Type Signal System
CYBER/BIOWARE Essence: 6 GEAR 0¥
Street

QUALITIES

KNOWLEDGE SKILLS Languages

CONTACTS

MELEE WEAPONS
Name Rch AP DV
Unarmed 0 0 1S

Ranged Weapons
Name Type Mode AP DV RC S (0) M (-1) L (-2) Ext (-3) Conc. Ammo
Spells Powers
Spell Name Drain Ka Geas Level Points Notes Bod Agi Rea Str InP Imp Bal Unarm DV Pain Throw Phys Stun

۞ Denotes a Power or Spell found in Total 0.00 0 0 0 0 0 0 0 0 0 0 0 0


Street Magic supplemental rules. Left 0.00 0.00

Cannot Bind Foci !!! Blackmarket Pipeline: FALSE Bonding Type Bonding Cost
Type of Awakened: None Power Focus Type Avail Cost(¥) BP Karma BP Karma
Magic Attribute: 0
0
Maximum Spells: 0
Spells Known: 0
Extra Adept Points: 0
Max. Bound Spirits 0
Max. Spirit Services: 0
Karma 0 Ally Spirit Force: 0

Drake Breath Weapon


Breath Weapon (Acid)

Grade Group Ordeal Metamagic Cost Completed ### 0 Power Poin


1 13 ### 0
2 16 ### 0
3 19 ### 0
4 22 ### 0
5 25 ### 0
Bound Spirits 6 28 ### 0
Spirit Type Force/Services BP 0 7 31 ### 0
0 8 34 ### 0
0 9 37 ### 0
0 10 40 ### 0
0 11 43 ### 0
0 12 46 ### 0
0 13 49 ### 0
0 14 52 ### 0
0 15 55 ### 0
0 16 58 ### 0
17 61 ### 0
18 64 ### 0
Combat 19 67 ### 0
Detection 20 70 ### 0
Health 21 73 ### 0
Illusion 22 76 ### 0
Manipulation 23 79 ### 0
Drain 24 82 ### 0
25 85 ### 0
26 88 ### 0
27 91 ### 0
28 94 ### 0
29 97 ### 0
30 100 ### 0
31 103 ### 0
32 106 ### 0
33 109 ### 0
34 112 ### 0
35 115 ### 0
36 118 ### 0
37 121 ### 0
38 124 ### 0
39 127 ### 0
40 130 ### 0
41 133 ### 0
42 136 ### 0
43 139 ### 0
44 142 ### 0
45 145 ### 0
46 148 ### 0
0
0
0
0
0
0
0
0
0
0
Members Type Spec Individual Strictures Note

Group Strictures Note

Other Details
Max Initaion Level 0
Resources (lifestyle) Street
Patron None
Dues Per Member 0
Member Quarters None
Lodge None
Ritual Materials Discount 0%
Location:
Must have Ally Conjuration Metamagic! Karma Cost

Name: Skills: Assensing 0


Force: 0 Base: Raise: Astral Combat
Dodge
Perception
Forms: Unarmed Combat
Dodge

Powers: Astral Form


Banishing Resistance
Realistic Form
Sapience
Sense Link Spells:

Vessel

Type: Hybrid Other Notes:


Body: (0)
Agility: (0)
Reaction: (0)
Strength: (0)
Other: 0
Karma Cost
Not A Technomancer
Max. Starting Forms: 0 Max. Registered Sprites: 0
Forms Known: 0 0 0 Max. Sprite Tasks Owed: 0

Karma
Common Registered Sprites

BP
Complex Form (Skill) Sprite Type Rtg Tasks Grade Mesh Echoes Cost Completed 0
Analyze (Computer) 1 13 0
Browse (Data Search) 2 16 0
Command (misc.) 3 19 0
Edit (Computer/Hacking) 4 22 0
Encrypt (Elect. Warfare) 5 25 0
Reality Filter (Response) 6 28 0
Scan (Electronic Warfare) 7 31 0
8 34 0
Karma

Hacking 9 37 0
BP

Complex Form (Skill) 10 40 0


Armor Living Persona Rating 11 43 0
Attack (Cyber/Hack) Firewall 12 46 0
Black Hammer (Cyber/Hack) Response (VR) 13 49 0
Blackout (Cyber/Hacking) Signal 14 52 0
Data Bomb System 15 55 0
Decrypt (Elect. Warfare) Biofeedback Filter 16 58 0
Defuse (Hacking) VR Matrix Initiative 17 61 0
ECCM VR Matrix Init. Passes 18 64 0
Exploit (Hacking) 19 67 0
Medic (Computer) Stream 20 70 0
Sniffer (Hack/Elect. Warfare) 21 73 0
Spoof (Hacking) Fading Type 22 76 0
Stealth 23 79 0
Track (Computer) Sprites 24 82 0
25 85 0
Karma

Custom 26 88 0
BP

Complex Form (Skill) 27 91 0


Shielding 28 94 0
Smartlink 29 97 0
Simrig Paragon 30 100 0
31 103 0
Sprite of Choice: 32 106 0
33 109 0
Advantages: 34 112 0
35 115 0
36 118 0
37 121 0
38 124 0
Disadvantages: 39 127 0
40 130 0
41 133 0
42 136 0
43 139 0
44 142 0
Sprite of Choice:

Advantages:

Disadvantages:
45 145 0
46 148 0
Hacking Programs Option 1 Option 2 Option 3 Avail
Armor
Attack
Biofeedback Filter
Black Hammer
Blackout
Corrupt
Data Bomb
Decrypt
Defuse
Disarm
Exploit
Medic
Nuke
Sniffer
Spoof
Stealth
Track
ECCM

Common Use Programs Option 1 Option 2 Option 3 Avail


Analyze
Browse
Command
Edit
Encrypt
Purge
Reality Filter
Scan

Inherent Programs Base Raise Karma


Comlink Comlink Cost 0
Upgrades 0
Base Response OS Cost 0
Base Signal Programs 0
Upgraded Response Agents 0
Upgraded Signal Total Cost 0
Available Money 0¥
Operating System
Blackmarket Pipeline (Software): FALSE
Base Firewall
Base System
Firewall
System

Virtual Speed
Initiative 1
Init Passes 3

Agents
Cyberware/Bioware Rating Grade Suite Avail Cybr Ess. Bio Ess. Nuyen Notes Book Page Bod Dmg Tox Agi Rea Str Cha Int Log Will InP Imp Bal UnarmDV Pain

Category Essence 0 0 - 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Total Cyberlimbs 0 -
Total 0 0 -

Blackmarket Pipeline: FALSE


Bioware Compatibility: FALSE
Cyberware Compatibility: FALSE
Type-O: FALSE
Sensitive System: FALSE
FALSE
None
Body Part Replacement Type Cap. Avail. Grade Ess. Nuyen Suite Nuyen
Eyes Std. Attributes Armor Body Parts 0¥
Ears Std. Bod Agi Str Imp Bal Accessories 0¥
Left Arm Std. 1 1 1 0 0 Available Cash 0¥
Right Arm Std. 1 1 1 0 0
Left Leg Std. 1 1 1 0 0
Right Leg Std. 1 1 1 0 0 Essence
Torso Std. 1 1 1 0 0 Bioware 0
Skull Std. 0 0 All Cyberware 0
Blackmarket Pipeline: FALSE Total 0 - 1 1 1 0 0 Total 0 0
Cyberware Compatibility: FALSE 0
Sensitive System: FALSE
Suite?

None - () 0
Accessories Rtg. Cap. Avail. Grade Nuyen Modular Change Out Parts Cap. Avail. Nuyen

None - () 0 0
Accessories Rtg. Cap. Avail. Grade Nuyen Accessories Rtg. Cap. Avail. Nuyen

0
Accessories Rtg. Cap. Avail. Nuyen

None - () 0
Accessories Rtg. Cap. Avail. Grade Nuyen

0
Accessories Rtg. Cap. Avail. Nuyen

None - () 0
Accessories Rtg. Cap. Avail. Grade Nuyen

0
Accessories Rtg. Cap. Avail. Nuyen

None - () 0
Accessories Rtg. Cap. Avail. Grade Nuyen 0
Accessories Rtg. Cap. Avail. Nuyen

0
Accessories Rtg. Cap. Avail. Nuyen
None - () 0
Accessories Rtg. Cap. Avail. Grade Nuyen

0
Accessories Rtg. Cap. Avail. Nuyen

None - () 0
Accessories Rtg. Cap. Avail. Grade Nuyen

0
Accessories Rtg. Cap. Avail. Nuyen

None - () 0
Accessories Rtg. Cap. Avail. Grade Nuyen
0
Accessories Rtg. Cap. Avail. Nuyen
FALSE
0¥ Total Gear Cost 0¥ Total Remaining Cash Black Market Pi
Cost Armor Bal Imp Avail Modification Rtg

Cost Docwagon Contract Years Months Passed Remaining Notes

Cost Qty Category Gear Rating Avail Book Page


Qty Custom Item Rating Avail Book Page
Black Market Pipeline (Armor): FALSE
Modification Rtg Modification Rtg Cap Outfit Name

Notes
Notes
0¥ Total Weapons Cost 0¥ Total Remaining Cash
Cost Qty Melee Weapons Mod Reach Damage AP Short

Cost Qty Range Weapons Mode Damage Ammo RC AP Short

Custom Ranged Weapons

Type: Avail: DV: 0 Mod:


Name: Slots Used: 0 / 6 0
Base: Smrt: Modes: / / / 0
Modes: Base Type: Alt: 0
Ammo: Alt: Base Ammo: AP: 0
Damage: AP: Base Recoil: / 0
Conceal: RC: Base Conceal: 0
Range: Short Med Long Extreme Base Cost: 0
x 1 Tot: 0
Notes:

Description:

Type: Avail: DV: 0 Mod:


Name: Slots Used: 0 / 6 0
Base: Smrt: Modes: / / / 0
Modes: Base Type: Alt: 0
Ammo: Alt: Base Ammo: AP: 0
Damage: AP: Base Recoil: / 0
Conceal: RC: Base Conceal: 0
Range: Short Med Long Extreme Base Cost: 0
x 1 Tot: 0
Notes:

Description:

Type: Avail: DV: 0 Mod:


Name: Slots Used: 0 / 6 0
Base: Smrt: Modes: / / / 0
Modes: Base Type: Alt: 0
Ammo: Alt: Base Ammo: AP: 0
Damage: AP: Base Recoil: / 0
Conceal: RC: Base Conceal: 0
Range: Short Med Long Extreme Base Cost: 0
x 1 Tot: 0
Notes:

Description:

Type: Avail: DV: 0 Mod:


Name: Slots Used: 0 / 6 0
Base: Smrt: Modes: / / / 0
Modes: Base Type: Alt: 0
Ammo: Alt: Base Ammo: AP: 0
Damage: AP: Base Recoil: / 0
Conceal: RC: Base Conceal: 0
Range: Short Med Long Extreme Base Cost: 0
x 1 Tot: 0
Notes:

Description:

Type: Avail: DV: 0 Mod:


Name: Slots Used: 0 / 6 0
Base: Smrt: Modes: / / / 0
Modes: Base Type: Alt: 0
Ammo: Alt: Base Ammo: AP: 0
Damage: AP: Base Recoil: / 0
Conceal: RC: Base Conceal: 0
Range: Short Med Long Extreme Base Cost: 0
x 1 Tot: 0
Notes:

Description:

Type: Avail: DV: 0 Mod:


Name: Slots Used: 0 / 6 0
Base: Smrt: Modes: / / / 0
Modes: Base Type: Alt: 0
Ammo: Alt: Base Ammo: AP: 0
Damage: AP: Base Recoil: / 0
Conceal: RC: Base Conceal: 0
Range: Short Med Long Extreme Base Cost: 0
x 1 Tot: 0
Notes:

Description:

Type: Avail: DV: 0 Mod:


Name: Slots Used: 0 / 6 0
Base: Smrt: Modes: / / / 0
Modes: Base Type: Alt: 0
Ammo: Alt: Base Ammo: AP: 0
Damage: AP: Base Recoil: / 0
Conceal: RC: Base Conceal: 0
Range: Short Med Long Extreme Base Cost: 0
x 1 Tot: 0
Notes:

Description:
Type: Avail: DV: 0 Mod:
Name: Slots Used: 0 / 6 0
Base: Smrt: Modes: / / / 0
Modes: Base Type: Alt: 0
Ammo: Alt: Base Ammo: AP: 0
Damage: AP: Base Recoil: / 0
Conceal: RC: Base Conceal: 0
Range: Short Med Long Extreme Base Cost: 0
x 1 Tot: 0
Notes:

Description:

Type: Avail: DV: 0 Mod:


Name: Slots Used: 0 / 6 0
Base: Smrt: Modes: / / / 0
Modes: Base Type: Alt: 0
Ammo: Alt: Base Ammo: AP: 0
Damage: AP: Base Recoil: / 0
Conceal: RC: Base Conceal: 0
Range: Short Med Long Extreme Base Cost: 0
x 1 Tot: 0
Notes:

Description:
Black Market Pipeline: FALSE
Medium Long Extreme Avail Notes

Medium Long Extreme Avail Notes

Default Recoil?
Slots: Notes: Cost: Avail:

Default Recoil?
Slots: Notes: Cost: Avail:
Default Recoil?
Slots: Notes: Cost: Avail:

Default Recoil?
Slots: Notes: Cost: Avail:

Default Recoil?
Slots: Notes: Cost: Avail:
Default Recoil?
Slots: Notes: Cost: Avail:

Default Recoil?
Slots: Notes: Cost: Avail:

Default Recoil?
Slots: Notes: Cost: Avail:

Default Recoil?
Slots: Notes: Cost: Avail:
Blackmarket Pipeline:
x1 Base Pilot Pilot Adaptability
Type Base Sensor Targeting E.Warfare 0
Body Base Targeting Maneuver Defense
Handling Base Maneuver Sensor Clearsight
Accel Armor ECCM 0 Firewall 0
Speed Upgraded Armor Encrypt 0 Covert Ops
Max Slots 4 Concealed Armor Chaser Trailblazer
Used Slots 0 Smart Armor

Mount 1 No Mount 2 No Mount 3 No


Placement: External Placement: External Placement: External
Flexibility: Fixed Flexibility: Fixed Flexibility: Fixed
Control: Remote Control: Remote Control: Remote

Other
Notes:

x1 Base Pilot Pilot Adaptability


Type Base Sensor Targeting E.Warfare 0
Body Base Targeting Maneuver Defense
Handling Base Maneuver Sensor Clearsight
Accel Armor ECCM 0 Firewall 0
Speed Upgraded Armor Encrypt 0 Covert Ops
Max Slots 4 Concealed Armor Chaser Trailblazer
Used Slots 0 Smart Armor

Mount 1 No Mount 2 No Mount 3 No


Placement: External Placement: External Placement: External
Flexibility: Fixed Flexibility: Fixed Flexibility: Fixed
Control: Remote Control: Remote Control: Remote

Other
Notes:
x1 Base Pilot Pilot Adaptability
Type Base Sensor Targeting E.Warfare 0
Body Base Targeting Maneuver Defense
Handling Base Maneuver Sensor Clearsight
Accel Armor ECCM 0 Firewall 0
Speed Upgraded Armor Encrypt 0 Covert Ops
Max Slots 4 Concealed Armor Chaser Trailblazer
Used Slots 0 Smart Armor

Mount 1 No Mount 2 No Mount 3 No


Placement: External Placement: External Placement: External
Flexibility: Fixed Flexibility: Fixed Flexibility: Fixed
Control: Remote Control: Remote Control: Remote

Other
Notes:

x1 Base Pilot Pilot Adaptability


Type Base Sensor Targeting E.Warfare 0
Body Base Targeting Maneuver Defense
Handling Base Maneuver Sensor Clearsight
Accel Armor ECCM 0 Firewall 0
Speed Upgraded Armor Encrypt 0 Covert Ops
Max Slots 4 Concealed Armor Chaser Trailblazer
Used Slots 0 Smart Armor

Mount 1 No Mount 2 No Mount 3 No


Placement: External Placement: External Placement: External
Flexibility: Fixed Flexibility: Fixed Flexibility: Fixed
Control: Remote Control: Remote Control: Remote
Other
Notes:

x1 Base Pilot Pilot Adaptability


Type Base Sensor Targeting E.Warfare 0
Body Base Targeting Maneuver Defense
Handling Base Maneuver Sensor Clearsight
Accel Armor ECCM 0 Firewall 0
Speed Upgraded Armor Encrypt 0 Covert Ops
Max Slots 4 Concealed Armor Chaser Trailblazer
Used Slots 0 Smart Armor

Mount 1 No Mount 2 No Mount 3 No


Placement: External Placement: External Placement: External
Flexibility: Fixed Flexibility: Fixed Flexibility: Fixed
Control: Remote Control: Remote Control: Remote

Other
Notes:

x1 Base Pilot Pilot Adaptability


Type Base Sensor Targeting E.Warfare 0
Body Base Targeting Maneuver Defense
Handling Base Maneuver Sensor Clearsight
Accel Armor ECCM 0 Firewall 0
Speed Upgraded Armor Encrypt 0 Covert Ops
Max Slots 4 Concealed Armor Chaser Trailblazer
Used Slots 0 Smart Armor
Mount 1 No Mount 2 No Mount 3 No
Placement: External Placement: External Placement: External
Flexibility: Fixed Flexibility: Fixed Flexibility: Fixed
Control: Remote Control: Remote Control: Remote

Other
Notes:

x1 Base Pilot Pilot Adaptability


Type Base Sensor Targeting E.Warfare 0
Body Base Targeting Maneuver Defense
Handling Base Maneuver Sensor Clearsight
Accel Armor ECCM 0 Firewall 0
Speed Upgraded Armor Encrypt 0 Covert Ops
Max Slots 4 Concealed Armor Chaser Trailblazer
Used Slots 0 Smart Armor

Mount 1 No Mount 2 No Mount 3 No


Placement: External Placement: External Placement: External
Flexibility: Fixed Flexibility: Fixed Flexibility: Fixed
Control: Remote Control: Remote Control: Remote

Other
Notes:

x1 Base Pilot Pilot Adaptability


Type Base Sensor Targeting E.Warfare 0
Body Base Targeting Maneuver Defense
Handling Base Maneuver Sensor Clearsight
Accel Armor ECCM 0 Firewall 0
Speed Upgraded Armor Encrypt 0 Covert Ops
Max Slots 4 Concealed Armor Chaser Trailblazer
Used Slots 0 Smart Armor
Mount 1 No Mount 2 No Mount 3 No
Placement: External Placement: External Placement: External
Flexibility: Fixed Flexibility: Fixed Flexibility: Fixed
Control: Remote Control: Remote Control: Remote

Other
Notes:

x1 Base Pilot Pilot Adaptability


Type Base Sensor Targeting E.Warfare 0
Body Base Targeting Maneuver Defense
Handling Base Maneuver Sensor Clearsight
Accel Armor ECCM 0 Firewall 0
Speed Upgraded Armor Encrypt 0 Covert Ops
Max Slots 4 Concealed Armor Chaser Trailblazer
Used Slots 0 Smart Armor

Mount 1 No Mount 2 No Mount 3 No


Placement: External Placement: External Placement: External
Flexibility: Fixed Flexibility: Fixed Flexibility: Fixed
Control: Remote Control: Remote Control: Remote

Other
Notes:
Blackmarket Pipeline: FALSE
Avail 0 Total Vehicles Cost 0¥
Base Cost 0 Available Cash 0¥
Software 0
Upgrade 0 Firewall 0
Total Cost 0 Electronic Warfare 0
ECCM 0
Encrypt 0
Device Rating 0 System 0
System 0
Response 0
Signal 0

Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0

Device Rating 0
System 0
Response 0
Signal 0
Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0

Device Rating 0
System 0
Response 0
Signal 0

Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0

Device Rating 0
System 0
Response 0
Signal 0
Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0

Device Rating 0
System 0
Response 0
Signal 0

Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0

Device Rating 0
System 0
Response 0
Signal 0
Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0

Device Rating 0
System 0
Response 0
Signal 0

Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0

Device Rating 0
System 0
Response 0
Signal 0

Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0

Device Rating 0
System 0
Response 0
Signal 0
Total Pets Cost: 0¥ Nuyen Remaining: 0¥ Blackmarket Pipeline (A

Type Training: None Natural


Name
Bod Skills:
Agi
Rea
Str
Cha
Int Powers: Attack DV AP
Log
Wil Init: Passes:
Edg Movement:
Ess Armor:
Mag

Type Training: None Natural


Name
Bod Skills:
Agi
Rea
Str
Cha
Int Powers: Attack DV AP
Log
Wil Init: Passes:
Edg Movement:
Ess Armor:
Mag

Type Training: None Natural


Name
Bod Skills:
Agi
Rea
Str
Cha
Int Powers: Attack DV AP
Log
Wil Init: Passes:
Edg Movement:
Ess Armor:
Mag

Type Training: None Natural


Name
Bod Skills:
Agi
Rea
Str
Cha
Int Powers: Attack DV AP
Log
Wil Init: Passes:
Edg Movement:
Ess Armor:
Mag

Type Training: None Natural


Name
Bod Skills:
Agi
Rea
Str
Cha
Int Powers: Attack DV AP
Log
Wil Init: Passes:
Edg Movement:
Ess Armor:
Mag

Type Training: None Natural


Name
Bod Skills:
Agi
Rea
Str
Cha
Int Powers: Attack DV AP
Log
Wil Init: Passes:
Edg Movement:
Ess Armor:
Mag
Blackmarket Pipeline (Animals): FALSE Pipeline (Wares): FALSE

Wares Rtg Grade Avail:


Base Cost: 0
Training: 0
Mods: 0
Wares: 0
Total: 0¥

Reach Minimum Lifesyle

Monthly Upkeep Cost

Wares Rtg Grade Avail:


Base Cost: 0
Training: 0
Mods: 0
Wares: 0
Total: 0¥

Reach Minimum Lifesyle

Monthly Upkeep Cost

Wares Rtg Grade Avail:


Base Cost: 0
Training: 0
Mods: 0
Wares: 0
Total: 0¥

Reach Minimum Lifesyle

Monthly Upkeep Cost

Wares Rtg Grade Avail:


Base Cost: 0
Training: 0
Mods: 0
Wares: 0
Total: 0¥

Reach Minimum Lifesyle

Monthly Upkeep Cost

Wares Rtg Grade Avail:


Base Cost: 0
Training: 0
Mods: 0
Wares: 0
Total: 0¥

Reach Minimum Lifesyle

Monthly Upkeep Cost

Wares Rtg Grade Avail:


Base Cost: 0
Training: 0
Mods: 0
Wares: 0
Total: 0¥

Reach Minimum Lifesyle

Monthly Upkeep Cost


Lifestyle #1 Lifestyle #2
LP Costs LP Costs
Lifestyle Type Street Lifestyle Type Street
Comforts Comforts 0
Entertainment Entertainment 0
Necessities Necessities 0
Neighborhood Neighborhood 0
Security Security 0
<< Positive Qualities >> << Positive Qualities >>

<< Negative Qualities >> << Negative Qualities >>

Total LP: 0 Total LP: 0


Roomates: 0 Roomates: 0
Total Monthly ¥ Cost: 0 Total Monthly ¥ Cost: 0
# Months Purchased: 0 # Months Purchased: 0
Final Lifestyle Cost: 0 Final Lifestyle Cost: 0
# Months Passed: 0 # Months Passed: 0
# Months Remaining: 0 # Months Remaining: 0
Lifestyle #3 Node Base Modified

LP Costs Blah
Lifestyle Type Street Lifestyle Type Squatter
Comforts 0 Device Rating 0
Entertainment 0 Response 1
Necessities 0 Signal 1
Neighborhood 0 System 1
Security 0 Firewall 1
<< Positive Qualities >> Monthly Cost: 0
# Months Purchased:
Final Cost: 0
# Months Passed:
# Months Remaining: 0

<< Negative Qualities >>

Total LP: 0
Roomates: 0
Total Monthly ¥ Cost: 0
# Months Purchased: 0
Final Lifestyle Cost: 0
# Months Passed: 0
# Months Remaining: 0
Character 20 Questions
1) We are shaped by out heritage. Facial features, skin tone, hight, build, metatype, even aptitudes are
influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by
their own lives and their cultural hertiage. Where does your character come from, what is her lineage,
who were her parents, and what did she inherit from them?

2) Parents can be proud of their children or regret ever bringing them into the world. Some are loving,
and some are indifferent. All of them are only metahuman and have their own opinions of their
children. Assuming they could speak, what would each of your character's parents say about her?

3) Many people remember certain historical events for the rest of their lives. For those alive in the first
decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen
Square protests, or the fall of the Berlin Wall, or the attack of 11 September 2001. People remember
where they were, and what they were doing when they first heard of these events. Shadowrun history
has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and
the emergence of technomancers and artifical intelligences. Pick a few events from recent Shadowrun
history and ask where the character was at the time, what does he remember about about event, and
what was he doing at the time?

4) Very few people choose to become shadowrunners. More likley, they are thrown into the life by a
chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision
is influenced by the world around her. How did your character get into shadowrunning, and why did
she take that path?

5) People have control over their own living arrangements. From the child young enough to use crayons
and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat
pictures, everyone makes their living spaces more personally pleasing. What is your character's living
space like, and what has he added or changed to make it his own?
6) Everyone has beliefs, and many beliefs strong enough to be convictions. Some are religious, some
are political, some are socical, and some are just about why people are here. What does your
character believe in, what are her convictions (if any), and why does she hold them?

7) Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one
another from time to time. The flaws in a person’s character are as important as the qualities. What do
you dislike most about your character’s personality?

8) The Sixth World is considered by many to be spinning out of control. If anyone could exert control over
it, it would be the “Big Ten” triple-A megacorps. These transnationals exert a lot of influence on
everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low)
regard, which does he like the least, and why?

9) People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is
especially true in the shadows, where often it is not the power you have, but the power you can
borrow, and not who you, are but who you know. There’s a story behind each and every one of these
relationships. What is the story with your character and her contacts?

10) It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does
she do for the day?
11) Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows
and her areas of expertise. How did she come to learn those skills, and how did she develop them to
those levels?

12) Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain
actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your
character enforces on the jobs she takes, and in what shadow work would she refuse to engage?

13) If you have an Awakened or technomancer character, consider your character’s tradition and streams.
Even within the major established magical traditions and the recently emerged technomantic streams,
there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it
effect the way she views the world and her magic, how does it translate into choice of mentor spirit or
paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?

14) While acceptance and bias vary from place to place, augmentations— be they bio-, cyber-, gene-, or
nanoware—are increasingly common and available in the Sixth World. However, personal
technological enhancement is rarely cheap, and many implants that runners possess are restricted.
How did your character come to have the enhancements she has, how were they paid for, and what
motivated the choices she made (if she did make the choices)?

15) Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly
fit into the lives of ordinary people, whether they live in slums or mansions. What does your character
think of ordinary life, mainstream culture, and those who abide by it?
Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly
fit into the lives of ordinary people, whether they live in slums or mansions. What does your character
think of ordinary life, mainstream culture, and those who abide by it?

16) Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the
nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear,
what would it be, and why does he find it so terrifying?

17) People tend to attach sentimental value to items in their possession or people they are close to. They
make an effort to keep these close by and safe. What is your character’s “sacred object” or “close
one,” and how did they come to be so important to him?

18) One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life.
Even small children have dreams about what they want to be when they grow up. What did your
character want to become when he was a child, and what are his goals now?

19) A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to
the way he walks and speaks. Sometimes, his personality determines his appearance, and,
sometimes, the appearance he chooses to present the world effects his personality. What does your
character look like, and what inspired his choices?

20) Everyone has a name, but a runner’s street name is a representation of his connection to the
shadows. Sometimes runners choose their own moniker, but more often it is given to them as a
nickname or earned through some (mis)adventure. How did your character come to be known by his
street name?
Everyone has a name, but a runner’s street name is a representation of his connection to the
shadows. Sometimes runners choose their own moniker, but more often it is given to them as a
nickname or earned through some (mis)adventure. How did your character come to be known by his
street name?
Character Background
Date GM Reason Karma Award Reputation
Noteriety Nuyen Karma Total Reputation Total Noteriety Total Nuyen Total Change

0 0 0 0
Name:
RACE: Human This page displays basic character info in a narrow column, allowing for easier v
CONCEPT: If you are going to be using a mobile device to refer to your charsheet during ga
ATTRIBUTES copying/pasting the final values out of this into their own spreadsheet to allow fo
Body: 1 Deleting this sheet will have no Ill effect on the functionality of the rest of the wo
Agility: 1
Reaction: 1
Strength: 1
Charisma: 1
Intuition: 1
Logic: 1
Willpower: 1
EDGE: 2
Phys Init[P] 2
Passes 1
Essence: 6
Walk/Run 10/25
Phys Boxes 9
Stun Boxes 9
EDGE DMG OVERFLOW
OO O
DAMAGE RESISTANCE
1 + Armor
Body (1) + Cyber/Bio (0) + Dmg.Rst. (0)
ARMOR

Bal/Impact /
Mods

Bal/Impact /
Mods

Bal/Impact /
Mods

Bal/Impact /
Mods

Bal/Impact /
Mods

Bal/Impact /
Mods
COMMLINK
Type
Resp
Signal
OS Type
Firewall
System
ACTIVE SKILLS

KNOWLEDGE SKILLS

Languages

Race Qualities

Standard Qualities
CYBER/BIOWA Essence: 6

CONTACTS

GEAR 0¥
Street
MELEE WEAPONS
Name Unarmed
Reach 0
Ap 0
DV 1S
Name
Reach
Ap
DV
Name
Reach
Ap
DV
Name
Reach
Ap
DV
Ranged Weapons
Name
Type
Mode
Armor Piercing
Damage Value
Recoil Comp
Short Range
Medium Range
Long Range
Extended
Concealability
Ammo
Name
Type
Mode
Armor Piercing
Damage Value
Recoil Comp
Short Range
Medium Range
Long Range
Extended
Concealability
Ammo
Name
Type
Mode
Armor Piercing
Damage Value
Recoil Comp
Short Range
Medium Range
Long Range
Extended
Concealability
Ammo
Name
Type
Mode
Armor Piercing
Damage Value
Recoil Comp
Short Range
Medium Range
Long Range
Extended
Concealability
Ammo
Name
Type
Mode
Armor Piercing
Damage Value
Recoil Comp
Short Range
Medium Range
Long Range
Extended
Concealability
Ammo
Name
Type
Mode
Armor Piercing
Damage Value
Recoil Comp
Short Range
Medium Range
Long Range
Extended
Concealability
Ammo
Name
Type
Mode
Armor Piercing
Damage Value
Recoil Comp
Short Range
Medium Range
Long Range
Extended
Concealability
Ammo
narrow column, allowing for easier viewing on mobile devices.
to refer to your charsheet during gameplay, I suggest
to their own spreadsheet to allow for a smaller download.
he functionality of the rest of the workbook.
Contributor
Wizkids/Catalyst

Autarkis
blakkie
WavyDavy/Feshy
Harri Tusa
LordTorgo
Various Users
DamienKnight
Kairo
Zsolt Guthy
Dumpshock Community
Brent Coomes

Version
Upgraded_Beta4
(DamienKnight
and Dumpshock
Community)

Upgraded_Beta5
(DamienKnight
and Dumpshock
Community)

Upgraded_Beta6
(DamienKnight
and Dumpshock
Community)

Upgraded_Beta7
(DamienKnight
and Dumpshock
Community)
Upgraded_Beta8
(DamienKnight
and Dumpshock
Community)

Upgraded_Beta9
(DamienKnight
and Dumpshock
Community)

version k

version o
version p
version q
version r

version s
version t

Upgraded_Gencon_Ed

SR4CG DK 1

version a

version b
version e

version f

version g

version h

version i

version j

version k

version l
version m
Contributions
Catalyst has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary ma
used in connection with the game Shadowrun. Catalyst.does not endorse, and is not affiliated with the SR4 Chargen in any off
capacity whatsoever.

Created original Main_Sheet, Cyberware/Bioware and Magic Page


improvements+Techno+StreetMagic+Clout
Cyberparts+OO testing
Original Wizdoc CharSheet, which inspired the CharSheet page
KarmaLog, More Complete Knowledge skill list, preliminary Gear list
spell/error checking + suggestions
Hacking, Vehicles, CustomWeapons, Macros, Races, Karma Building, Ally_Spirit, Revisions on all other sheets
Advanced Lifestyle
Vehicle Mods Data and inspiration for Vehicle mods design.
Bug finding, beta testing
Background page

Updates
Fixed Manuevers so their cost is subtracted from BP/Karma
Enabled race attribute bonus to be represented as MIN/MAX bonus. Shifters attributes now work properly
Fixed top Advantage slot to correctly list advantages
Set infection cell to unprotected.
Changed 'Astral' to 'Astral Combat'
Added advanced lifestyle page from Kairo
Modded lifestyle for months passing. Modded charsheet to use Advanced lifestyle if it exists.
Added Traditions, Adept Paths (Kairo) to Magic Sheet
Created Initiation section, updated Essence on Charsheet to show initiation if magic

Fixed Karma cost problems


Fixed Skill Group recommendation sheet
Fixed various other errors in formulas
Added Vehicle Mods to Vehicles page, Inspired by Vehicles_SR4 by zguthy
Hid Form tools, Added Open/Close scripts to show/hide them. Moved booleans to a more visible area, effectively making the s
Added Immersion and living persona attributes on Technomancer Page

Revised AutoHide Controls on Close script to hang controls on the 'Optional_Rules_Anchor' (AE11)
Fixed Various issues on the Vehicles Page
Added Changeling Qualities, fixed Metagenetic qualities to only show if Changeling or metavarient
Added Is_Changeling, Is_MetaVarient, Is_Shifter, Is_Sapient variables, removed Is_Awakened variable
Fixed bug where Race cost optional rules were applying to BP as well as Karma, when they should only apply to the Karma_B

Added Nanoware to Cyberware/Bioware page


Added Mentor Spirit Selection on Magic page (must select Mentor spirit quality)
Added aliases for various cell references
Add top 30 world languages to language list, fixed Italian
Added Character Data Mapping sheet and Ini/Xml output pages, sample only
Fixed various bugs on vehicles, cyberware, cyberparts, and charsheet, thanks to help finding the bugs from the community
Added Simbionts and missing Cosmetic cyber modifications
Fixed various bugs, especially related to skills, specializations and the charsheet.
Revamped Cyberparts page and added some cyberparts to Data sheet
Revamped Qualities Selectable, moved data to Qualities_Data page
Added Window->Freeze Panes to titles in many data pages. Handy dandy!
Created sheet 'Magic_Data' and moved most magic related items from Sheet1 into Magic_Data. Renamed Sheet1 to 'Misc_D

Attributes revised
Martial arts corrected
Misc Gear section added
Other misc tweaks
Revised formatting to conform to Excel 2003 Style Limits and to have borders more compatible with Open Office
Fixed various problems with Martial Arts, Vehicles, Weapons and Wares
Added .xsd to text exporting character data to .xml.
Revised Adept Power namefinder code (used to complete lookups when custom name is used, such as Element [Electricity])
Added namfinder code for spells to allow custom spell drain lookup (ie. [Element] Aura works as [Flame] Aura, etc)
Fixed martial arts costs for Karma Build System, renamed Sweet to Sweep
Added Mystic Armor to Charsheet Armor area, added Martial Arts DV bonuses to Unarmed and weapon values, other minor tw
Finally added Milspec armor and Free spirits. Fixed various errors, including remaining Karma Calculation on the Main page.
Added more metamagics, fixed more errors, added some missing drug prices, fixed custom gear not showing in Charsheet, ot
Added Ally Spirit Support. Fixed some bugs.
Added more slots to Cyberparts. Revised Description output for Cyberlimbs.
Corrected karma attribute creation cost for POST-creation infected characters.
Added Transgenetic and Nanocybernetics
Added Paragons, Turbocharger mod for vehicles, Modular Cyberlimbs, minor fixes
Revised attributes to account for Post-creation infection
Various fixes, mostly to Vehicle mods. Added Vehicle Weapons.

Added Adept Metamagic Power Points options


Fix to Vehicles and Technomancer Resonance
Added Digital Grimoire Material
Added Chemistry Active Skill
Fixed Main_Page and Karma_Log so negative Karma and Nuyen entries tally correctly

Fixed some Technomancer Living Persona Bugs and Echo bugs


Tweaked the vehicles add ons, added additional autosofts from Unwired
Duplicated standard qualities to Metagenetics section where applicable. Selecting from either section has same effect.
Revised character sheet 3.
Added a formatted printable Mage sheet, including spells and mage related details.
Added lifestyle and income for Trustfund. Revised Lifestyle calculations and moved them to the Misc_Page, referred to with L
Added a formatted printable Vehicles sheet
Added Possession as a valid type of Ally Spirit
Added more Physical and Stun track boxes to Charsheet 3
Added will to live boxes to overflow on Charsheet
Added Astral/Matrix Init and Passes to Charsheets
Added Non-Initiate Metamagics (15 karma per) to Magic Page
added missing HMG and fixed MMG/HMG ranges
added Technomancer 'Streams', selectable and customizable
other minor fixes
Recoded Astral Sight, Spell Knack and Spirit Knack to work properly
Infected with Essence Drain no longer have their maximum essence reduced by 1 like other infected
Various Tweaks on Vehicle page and Vehicle Charsheet
Tweaks on several weapons and other gear
Added Armor Outfits, tweaked armor mods
Fixes to Armor Outfits
Took basic lifestyles out of Gear page, replaced with Docwagon Contracts.
Revised printable Magic Sheet
Moved Optional Rules to a new sheet called 'Settings'
Added Super Cyber Tank Armor Rule! As per requested at Dumpshock. Yay for characters with 40+ armor!
Fixed Integral Recoil stacking on Customized firearms on the Weapons page
Added alternate ammo text on custom firearms to the CharSheet Ammo Description
Added the Zoe armor lines to the Selectable Armor list.
AI characters can select Inherent programs on Hacking page, selection will be listed on Charsheet
Charsheet and Mainsheet now more accurately displays AI stats
Added Starting Availability Limit and Blackmarket Availability Bonus to Settings page
Updated Armor, Weapons, Vehicles and Wares to use new availability settings
Added new Mobile_Charsheet page for easier viewing on Mobile phones
Post infection 'x' now works with Latent Dracomorphasis
Added Gnawer infected option from 'Running Wild'
Added Adapsin support
Added Phenotype adjustments, including a functional Genetic Optimization for all attributes
Fixed issue with Vehicle speed/accel mods not stacking correctly
Added support for Lingo's in the Language/Knowledge area
Added a Home Node in the Lifestyles area for AI Characters
Added a printable Technomancer Sheet
Added 'Martial Arts is not a Quality' option
Removed Cyberware/Bioware Encumberance
Revised Adapsin to use 'Grade' entry
Various Tweaks and fixes
Fix to Martial Arts DV bonuses
Added drugs from SR4a
Added Pilot quality for AI characters
Added grenade launchers
Fixed Free Spirit Qualities, Added 'Power Point' metamagic for Free Spirits
Cyberlimbs now support Suites
Added Pets page for purchasing pets. Includes Warforms, Chimeric, and Implanted wares!
Fixed issue with Armor outfits displaying an #NA
Fixed some ammo costs
Fixed conditional formatting for SLOTs on vehicles page
Fixed Free Knowledge Points for Karma System
Added vehicle Mod 'Used (Degredation)' and 'Used (Gremlins 1)' and 2 -- get used cars on the cheap!
Added Lifestyle options from Running Wild
Fixed post-infection attribute minimums
Fixed Drake Breath Weapon damage (now based off Magic instead of Essence)
Fixed magic attribute on Pets page. Added Edge.
Fixed various gear entries
Added spell availability when Drakes get Dragonspeech power, allows selecting Psychic Detection Spells only
Added generic [Element] spells for Bolt, Blast and Wave
Armor Outfits tweaking
Qualities can now have a [comment] after them. For example, 'Allergy, Mild [Sunlight]'
Fixed prices on Skillsoft Clusters. Rtg1 for original SR4 prices, rtg 2 for sr4a prices
Fixed issue where Martial Arts Is Not a Quality caused BP gen characters to pay twice for Martial Arts advantages
Fixed Betameth price and added Breakable Tooth Storage Compartments
Added prices for Passkeys and Passkey systems
Fixed warning where player spends more than half points on stats… added Racial cost x2 to the threshold
Added Customizable Configuration presets to the Settings Page
Added ratings for audio enhancements, changed ECM on hacking page to ECCM
Added ratings to Sensor Cameras, fixed Sonar Gear naming issue
Vehicle upgrades will now affect handling where appropriate. Added body mod calculation for Motorcycle sidecars
Email Dumpshock

Dwight

hartusa@gmail.com Wizdoc

DamienKnight
Xerxos
zsguthy
http://forums.dumpshock.com
bmc0945@gmail.com bmcoomes

e sheet easier to use when scripting is disabled.


other Charsheet tweaks

Lifestyle_Description on charsheet

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