Professional Documents
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True Creation Mode: 2 1 0 1 1 5 0 Normal Normal 1 0 0 1 1
True Creation Mode: 2 1 0 1 1 5 0 Normal Normal 1 0 0 1 1
True Creation Mode: 2 1 0 1 1 5 0 Normal Normal 1 0 0 1 1
2 Default
Preset Custom Optional Rules
1 Adept Powers Geas Rule 1
0 Clout House Rule 0
1 Cyberlimbs Discount Bodyware 1
1 Free Contacts House Rule 1
5 Attributes Karma Cost 5
0 Karma Build System 0
Normal 2 Standard Races Cost Normal
Normal 2 Other Races Free Normal
1 Bonus Knowledge Points 1
0 Metavarients Surge House Rule 0
0 Super Cyber Tank Armor Rule 0
1 Wares Availability House Rule 1
1 Martial Arts is not a Quality 1
Campaign Settings
12 Starting Availability Limit 12
4 Blackmarket Availability Bonus 4
250000 Starting Nuyen Limit 250,000
4 Starting Active Skill Limit 4
750 Starting Karma 400 750
400 Starting BP 400
Shadowrun Character Archive REDUX
Race/Infection: Human None Stat Base Raise Natural Modified 0 Build Points
Special: None H Body 16 19 +0 for dmg Stats 0 200
Resources: 0¥ Debt: 0¥
### Agility 16 19 Race 0 ()
Remaining: 0¥ Paid: ### Reaction 16 19 Edge 0
Current: 0¥ Strength 16 19 0
Player: Charisma 16 System 19 Active Skills 0
Name: Intuition 16 0 19 Know./Lang. Points 0 0/12
Alias: Logic 16 Firewall 19 Positive Qualities 0
Age: Sex: Willpower 16 0 19 Negative Qualities 0
Concept: Edge 27 27 Resources 0
00 0 Contacts(House Rule) 0 (-2)
Description: Total 0 400
Initiative 2 12 2 18 Skill Group Expand BP
Initiative Pass 1 14 Skill Group Expand Karma
Connection
Essence 6.000 6 Karma Earned 0 Remaining 0
KarmaSpec
KarmaSpec
Reputation 0 Noteriety 0
Loyalty
BPSpec
BPspec
Karma
Karma
Max
Max
BP
BP
Active Skills Knowledge Skills Contacts/Qualities
Language Skills Contacts
N N
Qualities Cost
<< Positive Qualities >> 0
NAME/ALIAS:
RACE: Human
CONCEPT:
-5
-4
-5
OO O
-6 -6 COMMLINK
-7 -7 Type Resp Firewall
9 9 3 0 OS Type Signal System
CYBER/BIOWARE Essence: 6 GEAR 0¥
Street
QUALITIES
CONTACTS
MELEE WEAPONS
Name Rch AP DV
Unarmed 0 0 1S
Ranged Weapons
Name Type Mode AP DV RC S (0) M (-1) L (-2) Ext (-3) Conc. Ammo
Spells Powers
Spell Name Drain Ka Geas Level Points Notes Bod Agi Rea Str InP Imp Bal Unarm DV Pain Throw Phys Stun
Cannot Bind Foci !!! Blackmarket Pipeline: FALSE Bonding Type Bonding Cost
Type of Awakened: None Power Focus Type Avail Cost(¥) BP Karma BP Karma
Magic Attribute: 0
0
Maximum Spells: 0
Spells Known: 0
Extra Adept Points: 0
Max. Bound Spirits 0
Max. Spirit Services: 0
Karma 0 Ally Spirit Force: 0
Other Details
Max Initaion Level 0
Resources (lifestyle) Street
Patron None
Dues Per Member 0
Member Quarters None
Lodge None
Ritual Materials Discount 0%
Location:
Must have Ally Conjuration Metamagic! Karma Cost
Vessel
Karma
Common Registered Sprites
BP
Complex Form (Skill) Sprite Type Rtg Tasks Grade Mesh Echoes Cost Completed 0
Analyze (Computer) 1 13 0
Browse (Data Search) 2 16 0
Command (misc.) 3 19 0
Edit (Computer/Hacking) 4 22 0
Encrypt (Elect. Warfare) 5 25 0
Reality Filter (Response) 6 28 0
Scan (Electronic Warfare) 7 31 0
8 34 0
Karma
Hacking 9 37 0
BP
Custom 26 88 0
BP
Advantages:
Disadvantages:
45 145 0
46 148 0
Hacking Programs Option 1 Option 2 Option 3 Avail
Armor
Attack
Biofeedback Filter
Black Hammer
Blackout
Corrupt
Data Bomb
Decrypt
Defuse
Disarm
Exploit
Medic
Nuke
Sniffer
Spoof
Stealth
Track
ECCM
Virtual Speed
Initiative 1
Init Passes 3
Agents
Cyberware/Bioware Rating Grade Suite Avail Cybr Ess. Bio Ess. Nuyen Notes Book Page Bod Dmg Tox Agi Rea Str Cha Int Log Will InP Imp Bal UnarmDV Pain
Category Essence 0 0 - 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Total Cyberlimbs 0 -
Total 0 0 -
None - () 0
Accessories Rtg. Cap. Avail. Grade Nuyen Modular Change Out Parts Cap. Avail. Nuyen
None - () 0 0
Accessories Rtg. Cap. Avail. Grade Nuyen Accessories Rtg. Cap. Avail. Nuyen
0
Accessories Rtg. Cap. Avail. Nuyen
None - () 0
Accessories Rtg. Cap. Avail. Grade Nuyen
0
Accessories Rtg. Cap. Avail. Nuyen
None - () 0
Accessories Rtg. Cap. Avail. Grade Nuyen
0
Accessories Rtg. Cap. Avail. Nuyen
None - () 0
Accessories Rtg. Cap. Avail. Grade Nuyen 0
Accessories Rtg. Cap. Avail. Nuyen
0
Accessories Rtg. Cap. Avail. Nuyen
None - () 0
Accessories Rtg. Cap. Avail. Grade Nuyen
0
Accessories Rtg. Cap. Avail. Nuyen
None - () 0
Accessories Rtg. Cap. Avail. Grade Nuyen
0
Accessories Rtg. Cap. Avail. Nuyen
None - () 0
Accessories Rtg. Cap. Avail. Grade Nuyen
0
Accessories Rtg. Cap. Avail. Nuyen
FALSE
0¥ Total Gear Cost 0¥ Total Remaining Cash Black Market Pi
Cost Armor Bal Imp Avail Modification Rtg
Notes
Notes
0¥ Total Weapons Cost 0¥ Total Remaining Cash
Cost Qty Melee Weapons Mod Reach Damage AP Short
Description:
Description:
Description:
Description:
Description:
Description:
Description:
Type: Avail: DV: 0 Mod:
Name: Slots Used: 0 / 6 0
Base: Smrt: Modes: / / / 0
Modes: Base Type: Alt: 0
Ammo: Alt: Base Ammo: AP: 0
Damage: AP: Base Recoil: / 0
Conceal: RC: Base Conceal: 0
Range: Short Med Long Extreme Base Cost: 0
x 1 Tot: 0
Notes:
Description:
Description:
Black Market Pipeline: FALSE
Medium Long Extreme Avail Notes
Default Recoil?
Slots: Notes: Cost: Avail:
Default Recoil?
Slots: Notes: Cost: Avail:
Default Recoil?
Slots: Notes: Cost: Avail:
Default Recoil?
Slots: Notes: Cost: Avail:
Default Recoil?
Slots: Notes: Cost: Avail:
Default Recoil?
Slots: Notes: Cost: Avail:
Default Recoil?
Slots: Notes: Cost: Avail:
Default Recoil?
Slots: Notes: Cost: Avail:
Default Recoil?
Slots: Notes: Cost: Avail:
Blackmarket Pipeline:
x1 Base Pilot Pilot Adaptability
Type Base Sensor Targeting E.Warfare 0
Body Base Targeting Maneuver Defense
Handling Base Maneuver Sensor Clearsight
Accel Armor ECCM 0 Firewall 0
Speed Upgraded Armor Encrypt 0 Covert Ops
Max Slots 4 Concealed Armor Chaser Trailblazer
Used Slots 0 Smart Armor
Other
Notes:
Other
Notes:
x1 Base Pilot Pilot Adaptability
Type Base Sensor Targeting E.Warfare 0
Body Base Targeting Maneuver Defense
Handling Base Maneuver Sensor Clearsight
Accel Armor ECCM 0 Firewall 0
Speed Upgraded Armor Encrypt 0 Covert Ops
Max Slots 4 Concealed Armor Chaser Trailblazer
Used Slots 0 Smart Armor
Other
Notes:
Other
Notes:
Other
Notes:
Other
Notes:
Other
Notes:
Other
Notes:
Blackmarket Pipeline: FALSE
Avail 0 Total Vehicles Cost 0¥
Base Cost 0 Available Cash 0¥
Software 0
Upgrade 0 Firewall 0
Total Cost 0 Electronic Warfare 0
ECCM 0
Encrypt 0
Device Rating 0 System 0
System 0
Response 0
Signal 0
Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0
Device Rating 0
System 0
Response 0
Signal 0
Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0
Device Rating 0
System 0
Response 0
Signal 0
Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0
Device Rating 0
System 0
Response 0
Signal 0
Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0
Device Rating 0
System 0
Response 0
Signal 0
Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0
Device Rating 0
System 0
Response 0
Signal 0
Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0
Device Rating 0
System 0
Response 0
Signal 0
Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0
Device Rating 0
System 0
Response 0
Signal 0
Avail 0
Base Cost 0
Software 0
Upgrade 0
Total Cost 0
Device Rating 0
System 0
Response 0
Signal 0
Total Pets Cost: 0¥ Nuyen Remaining: 0¥ Blackmarket Pipeline (A
LP Costs Blah
Lifestyle Type Street Lifestyle Type Squatter
Comforts 0 Device Rating 0
Entertainment 0 Response 1
Necessities 0 Signal 1
Neighborhood 0 System 1
Security 0 Firewall 1
<< Positive Qualities >> Monthly Cost: 0
# Months Purchased:
Final Cost: 0
# Months Passed:
# Months Remaining: 0
Total LP: 0
Roomates: 0
Total Monthly ¥ Cost: 0
# Months Purchased: 0
Final Lifestyle Cost: 0
# Months Passed: 0
# Months Remaining: 0
Character 20 Questions
1) We are shaped by out heritage. Facial features, skin tone, hight, build, metatype, even aptitudes are
influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by
their own lives and their cultural hertiage. Where does your character come from, what is her lineage,
who were her parents, and what did she inherit from them?
2) Parents can be proud of their children or regret ever bringing them into the world. Some are loving,
and some are indifferent. All of them are only metahuman and have their own opinions of their
children. Assuming they could speak, what would each of your character's parents say about her?
3) Many people remember certain historical events for the rest of their lives. For those alive in the first
decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen
Square protests, or the fall of the Berlin Wall, or the attack of 11 September 2001. People remember
where they were, and what they were doing when they first heard of these events. Shadowrun history
has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and
the emergence of technomancers and artifical intelligences. Pick a few events from recent Shadowrun
history and ask where the character was at the time, what does he remember about about event, and
what was he doing at the time?
4) Very few people choose to become shadowrunners. More likley, they are thrown into the life by a
chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision
is influenced by the world around her. How did your character get into shadowrunning, and why did
she take that path?
5) People have control over their own living arrangements. From the child young enough to use crayons
and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat
pictures, everyone makes their living spaces more personally pleasing. What is your character's living
space like, and what has he added or changed to make it his own?
6) Everyone has beliefs, and many beliefs strong enough to be convictions. Some are religious, some
are political, some are socical, and some are just about why people are here. What does your
character believe in, what are her convictions (if any), and why does she hold them?
7) Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one
another from time to time. The flaws in a person’s character are as important as the qualities. What do
you dislike most about your character’s personality?
8) The Sixth World is considered by many to be spinning out of control. If anyone could exert control over
it, it would be the “Big Ten” triple-A megacorps. These transnationals exert a lot of influence on
everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low)
regard, which does he like the least, and why?
9) People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is
especially true in the shadows, where often it is not the power you have, but the power you can
borrow, and not who you, are but who you know. There’s a story behind each and every one of these
relationships. What is the story with your character and her contacts?
10) It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does
she do for the day?
11) Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows
and her areas of expertise. How did she come to learn those skills, and how did she develop them to
those levels?
12) Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain
actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your
character enforces on the jobs she takes, and in what shadow work would she refuse to engage?
13) If you have an Awakened or technomancer character, consider your character’s tradition and streams.
Even within the major established magical traditions and the recently emerged technomantic streams,
there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it
effect the way she views the world and her magic, how does it translate into choice of mentor spirit or
paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?
14) While acceptance and bias vary from place to place, augmentations— be they bio-, cyber-, gene-, or
nanoware—are increasingly common and available in the Sixth World. However, personal
technological enhancement is rarely cheap, and many implants that runners possess are restricted.
How did your character come to have the enhancements she has, how were they paid for, and what
motivated the choices she made (if she did make the choices)?
15) Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly
fit into the lives of ordinary people, whether they live in slums or mansions. What does your character
think of ordinary life, mainstream culture, and those who abide by it?
Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly
fit into the lives of ordinary people, whether they live in slums or mansions. What does your character
think of ordinary life, mainstream culture, and those who abide by it?
16) Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the
nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear,
what would it be, and why does he find it so terrifying?
17) People tend to attach sentimental value to items in their possession or people they are close to. They
make an effort to keep these close by and safe. What is your character’s “sacred object” or “close
one,” and how did they come to be so important to him?
18) One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life.
Even small children have dreams about what they want to be when they grow up. What did your
character want to become when he was a child, and what are his goals now?
19) A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to
the way he walks and speaks. Sometimes, his personality determines his appearance, and,
sometimes, the appearance he chooses to present the world effects his personality. What does your
character look like, and what inspired his choices?
20) Everyone has a name, but a runner’s street name is a representation of his connection to the
shadows. Sometimes runners choose their own moniker, but more often it is given to them as a
nickname or earned through some (mis)adventure. How did your character come to be known by his
street name?
Everyone has a name, but a runner’s street name is a representation of his connection to the
shadows. Sometimes runners choose their own moniker, but more often it is given to them as a
nickname or earned through some (mis)adventure. How did your character come to be known by his
street name?
Character Background
Date GM Reason Karma Award Reputation
Noteriety Nuyen Karma Total Reputation Total Noteriety Total Nuyen Total Change
0 0 0 0
Name:
RACE: Human This page displays basic character info in a narrow column, allowing for easier v
CONCEPT: If you are going to be using a mobile device to refer to your charsheet during ga
ATTRIBUTES copying/pasting the final values out of this into their own spreadsheet to allow fo
Body: 1 Deleting this sheet will have no Ill effect on the functionality of the rest of the wo
Agility: 1
Reaction: 1
Strength: 1
Charisma: 1
Intuition: 1
Logic: 1
Willpower: 1
EDGE: 2
Phys Init[P] 2
Passes 1
Essence: 6
Walk/Run 10/25
Phys Boxes 9
Stun Boxes 9
EDGE DMG OVERFLOW
OO O
DAMAGE RESISTANCE
1 + Armor
Body (1) + Cyber/Bio (0) + Dmg.Rst. (0)
ARMOR
Bal/Impact /
Mods
Bal/Impact /
Mods
Bal/Impact /
Mods
Bal/Impact /
Mods
Bal/Impact /
Mods
Bal/Impact /
Mods
COMMLINK
Type
Resp
Signal
OS Type
Firewall
System
ACTIVE SKILLS
KNOWLEDGE SKILLS
Languages
Race Qualities
Standard Qualities
CYBER/BIOWA Essence: 6
CONTACTS
GEAR 0¥
Street
MELEE WEAPONS
Name Unarmed
Reach 0
Ap 0
DV 1S
Name
Reach
Ap
DV
Name
Reach
Ap
DV
Name
Reach
Ap
DV
Ranged Weapons
Name
Type
Mode
Armor Piercing
Damage Value
Recoil Comp
Short Range
Medium Range
Long Range
Extended
Concealability
Ammo
Name
Type
Mode
Armor Piercing
Damage Value
Recoil Comp
Short Range
Medium Range
Long Range
Extended
Concealability
Ammo
Name
Type
Mode
Armor Piercing
Damage Value
Recoil Comp
Short Range
Medium Range
Long Range
Extended
Concealability
Ammo
Name
Type
Mode
Armor Piercing
Damage Value
Recoil Comp
Short Range
Medium Range
Long Range
Extended
Concealability
Ammo
Name
Type
Mode
Armor Piercing
Damage Value
Recoil Comp
Short Range
Medium Range
Long Range
Extended
Concealability
Ammo
Name
Type
Mode
Armor Piercing
Damage Value
Recoil Comp
Short Range
Medium Range
Long Range
Extended
Concealability
Ammo
Name
Type
Mode
Armor Piercing
Damage Value
Recoil Comp
Short Range
Medium Range
Long Range
Extended
Concealability
Ammo
narrow column, allowing for easier viewing on mobile devices.
to refer to your charsheet during gameplay, I suggest
to their own spreadsheet to allow for a smaller download.
he functionality of the rest of the workbook.
Contributor
Wizkids/Catalyst
Autarkis
blakkie
WavyDavy/Feshy
Harri Tusa
LordTorgo
Various Users
DamienKnight
Kairo
Zsolt Guthy
Dumpshock Community
Brent Coomes
Version
Upgraded_Beta4
(DamienKnight
and Dumpshock
Community)
Upgraded_Beta5
(DamienKnight
and Dumpshock
Community)
Upgraded_Beta6
(DamienKnight
and Dumpshock
Community)
Upgraded_Beta7
(DamienKnight
and Dumpshock
Community)
Upgraded_Beta8
(DamienKnight
and Dumpshock
Community)
Upgraded_Beta9
(DamienKnight
and Dumpshock
Community)
version k
version o
version p
version q
version r
version s
version t
Upgraded_Gencon_Ed
SR4CG DK 1
version a
version b
version e
version f
version g
version h
version i
version j
version k
version l
version m
Contributions
Catalyst has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary ma
used in connection with the game Shadowrun. Catalyst.does not endorse, and is not affiliated with the SR4 Chargen in any off
capacity whatsoever.
Updates
Fixed Manuevers so their cost is subtracted from BP/Karma
Enabled race attribute bonus to be represented as MIN/MAX bonus. Shifters attributes now work properly
Fixed top Advantage slot to correctly list advantages
Set infection cell to unprotected.
Changed 'Astral' to 'Astral Combat'
Added advanced lifestyle page from Kairo
Modded lifestyle for months passing. Modded charsheet to use Advanced lifestyle if it exists.
Added Traditions, Adept Paths (Kairo) to Magic Sheet
Created Initiation section, updated Essence on Charsheet to show initiation if magic
Revised AutoHide Controls on Close script to hang controls on the 'Optional_Rules_Anchor' (AE11)
Fixed Various issues on the Vehicles Page
Added Changeling Qualities, fixed Metagenetic qualities to only show if Changeling or metavarient
Added Is_Changeling, Is_MetaVarient, Is_Shifter, Is_Sapient variables, removed Is_Awakened variable
Fixed bug where Race cost optional rules were applying to BP as well as Karma, when they should only apply to the Karma_B
Attributes revised
Martial arts corrected
Misc Gear section added
Other misc tweaks
Revised formatting to conform to Excel 2003 Style Limits and to have borders more compatible with Open Office
Fixed various problems with Martial Arts, Vehicles, Weapons and Wares
Added .xsd to text exporting character data to .xml.
Revised Adept Power namefinder code (used to complete lookups when custom name is used, such as Element [Electricity])
Added namfinder code for spells to allow custom spell drain lookup (ie. [Element] Aura works as [Flame] Aura, etc)
Fixed martial arts costs for Karma Build System, renamed Sweet to Sweep
Added Mystic Armor to Charsheet Armor area, added Martial Arts DV bonuses to Unarmed and weapon values, other minor tw
Finally added Milspec armor and Free spirits. Fixed various errors, including remaining Karma Calculation on the Main page.
Added more metamagics, fixed more errors, added some missing drug prices, fixed custom gear not showing in Charsheet, ot
Added Ally Spirit Support. Fixed some bugs.
Added more slots to Cyberparts. Revised Description output for Cyberlimbs.
Corrected karma attribute creation cost for POST-creation infected characters.
Added Transgenetic and Nanocybernetics
Added Paragons, Turbocharger mod for vehicles, Modular Cyberlimbs, minor fixes
Revised attributes to account for Post-creation infection
Various fixes, mostly to Vehicle mods. Added Vehicle Weapons.
Dwight
hartusa@gmail.com Wizdoc
DamienKnight
Xerxos
zsguthy
http://forums.dumpshock.com
bmc0945@gmail.com bmcoomes
Lifestyle_Description on charsheet