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Mutants & Masterminds 3e - Gadget Guide - Nanotech
Mutants & Masterminds 3e - Gadget Guide - Nanotech
matter” as the effect descriptor), possibly with the Limit when damaged, consuming outside materials or resourc-
that the process is relatively slow, requiring minutes rather es as needed to do so (as well as gathering back their own
than a few seconds (a standard action). The fabricated damaged or broken parts). So long as their nanites contin-
objects are real for all intents and purposes, although ue to function, living materials will essentially last forever,
they have no visible seams, welds, or other signs of being as new as the day they were manufactured.
manufactured unless the fabricator is programmed to
For complex items like vehicles and headquarters, Game-
duplicate such things in order to make its goods appear
masters may wish to treat this self-repair capability just
more “mundane” or “low-tech”.
like the Regeneration effect but, for most items, being
Since a nanofabricator can potentially make anything, made of living material is essentially just a Feature rank
provided it has the right program and the necessary ma- that says the item cannot easily be destroyed and that it
terials, Gamemasters may want its owner to have ranks of will recover from damage, given time.
Benefit (Wealth) to reflect access to such a wide range of
goods, including manufacturing diamonds out of base Living Materials: Feature 1 (recovers from damage) for most
carbon, for example. items, Regeneration for constructs, headquarters, vehicles,
and more complex items • 1 point or 1 point per rank.
Nanofabricator: Create Objects (Innate, Permanent, Subtle)
• 2 points + 2 points per rank
MIRACLE FOG
REPAIR NANO Miracle fog is made up of tremendous numbers of nanites,
capable of aerostatic movement, such that they normally
In addition to making things, nanotechnology can more appear as a fine mist hanging or slowly moving through
effectively repair them, mending cracks, breaks, and the air. On command, the nanites can interlink to form
other damage seamlessly, such that the item is as good whatever solid shapes the user wishes, with a wide range
of textures and density, from a chair to a cloak to a tool or
as new. This is a basic Transform effect (costing 2 points
weapon. They use local matter to replenish themselves as
per rank) and is Continuous, since the repair is perma-
needed.
nent, requiring no maintenance from the nanotech once
it is complete. Of course, nanotech with broader Trans- Miracle fog is one of the ultimate expressions of nanoas-
form capabilities can still do repairs, particularly at 5 semblers: able to create virtually anything in an instant
points per rank, where it can transform any material into out of “nothing”. In extremely advanced cultures, miracle
any other kind of material. fog may, in fact, be the only material, since it is able to
make or become anything else on command.
Repair Nano: Continuous Transform • 3 points per rank.
Miracle Fog: Create Items (Continuous, Movable, Precise,
Subtle) • 2 points + 4 points per rank.
SCAVENGER NANO
Uniting the qualities of fabricators and repair nanotech,
scavenger nano breaks down available materials in order
PERSONAL NANO
to construct new items according to its instructions. Nanotechnology offers considerable options for either
Amongst other things, it is an effective means of “smug- modifying human biology or providing extensions to it,
gling”—the scavenger nano can take a collection of scrap “wearable” materials that integrate themselves so much
metals and plastics, for example, and turn them into that they are effectively a part of the user.
equipment for a thief, commando, or assassin. The origi-
nal materials are consumed in the process of producing
the new items.
NANOSUITS
Scavenger nano can be an explanation for on-hand equip- A nanosuit is a mass of nanites able to flow over the
ment (Chapter 7 of the Hero’s Handbook): it’s easy to justify surface of a wearer’s body, functioning like a second skin.
having an item if you can make things virtually at will! At a minimum, a nanosuit provides life support for the
wearer and protects against attack. On command, it can
Sophisticated scavenger nano may even by able to use retract into the form of a belt, collar, or the like, flowing
living creatures for raw materials (see Disassemblers and back into a full body covering again when needed.
Transforming Nano under Nano Weapons).
Nanosuits can be programmed with a wide range of
Scavenger Nano: Continuous Transform (raw materials into other capabilities, any that other suits of armor or battle-
finished goods) • 5 points per rank. suits might have. See Gadget Guide: Armor and Power
Profiles: Armor Powers for additional ideas. Their meta-
morphic abilities may also give nanosuits considerable
LIVING MATERIALS powers, such as Adaptive Immunity from Power Profile:
Meta-Powers or some powers from the Morphing
A step up from nano repair, items may be built with active Powers profile (keeping in mind that it is the suit that
nanites still in them, allowing them to repair themselves morphs, not the wearer).
Nanosuit: Immunity 10 (life support), Protection, Activation they cause an actual complication in play (in which case
(move action) • 9 points +1 point per rank. award a hero point, as usual).
ROGUE NANOTECH
One of the nightmare scenarios of nanotechnology is the “grey goo”—self-replicating nanites capable of scavening build-
ing materials from virtually anything, including the carbon and other essential elements found in living creatures. Un-
leashed in an environment, they would replicate out of control, consuming local matter to build more of themselves,
which would continue to consume and replicate exponentially. Such rogue nanites could potentially consume an entire
planet! The destructive potential of rogue nanotech makes it a useful doomsday weapon for a villain looking to blackmail
or destroy the world. It can also be the unintended result of otherwise useful nanotech that mutates or develops flaws in
its programming. A grey goo outbreak is a disaster worthy of a challenge sequence for a group of heroes looking to stop
it. See the guidelines for challenges in Chapter 5 of the M&M Gamemaster’s Guide, keeping in mind that the technological
nature of the disaster allows for a combined approach between more physical heroes trying to contain the damage and
more intellectual ones looking for approaches to neutralize the rampaging nanotech.
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