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Gadget Guide: Asian Weapons

Heroes and villains in pulp fiction Hook Sword: These Chinese


and early comic books often weapons, usually wielded in
wielded powers or weapons pairs, are designed with curved
from “the mysterious East” hooks at the end of the blade,
and the fascination with Asian a crescent-shaped hand-
martial arts (especially ninjas) in guard, and a sharp, dagger-
the 1980s made various historic like pommel, allowing them
Asian weapons a superhero to be wielded in a number of
staple. This Guide looks at different ways. Hook swords
archaic Asian weapons and are effective at tripping,
those often used to supplement catching opposing weapons,
unarmed martial arts, along with and blocking. They can even
gadgets employed by ninjas. be hooked together at the tips,
swinging the second sword out so
Hidden in Plain Sight its pommel slashes, extending the
wielder’s reach.
Due to the laws and customs of many of their Kama: A weapon adapted from the type of small
original cultures, many Asian weapons evolved from sickle used to harvest crops throughout southeast Asia.
otherwise mundane tools or agricultural implements, Kama are used in Indonesian, Filipino, and Japanese
items peasants could easily own and carry without raising martial arts, often wielded in pairs.
the kind of suspicion a sword might (to say nothing
for the cost of a finely-made sword for a poor peasant Katana: The famous “samurai sword” wielded by noble
farmer). Thus nunchaku developed from the threshing warriors in feudal Japan. Katanas are slightly curved
flail, the kama from the sickle, and the tonfa from a mill single-edged blades, worn by samurai with the edge
wheel handle, for examples. Although the purpose of facing up to facilitate quick drawing (the Quick Draw
many of these weapons was concealment, they are not advantage is a common element of Japanese kendo, or
considered Subtle effects, as their “concealment” is more sword fighting). It is traditionally worn as part of a pair (or
of a cultural matter (and largely out of context in the daisho) with the shorter wakizashi blade.
modern world anyway). Only truly hidden or concealed
Katar: The Indian “punch dagger” has an H-shaped grip,
weapons need the Subtle modifier. See Concealed
so the wielder’s knuckles rest behind the wide, triangular
Weapons later in this Guide for examples.
blade, allowing it to thrust with considerable force,
although they can also make slashing attacks. Katar are
Paired Weapons effective in punching through armor.

Kris: An Indonesian dagger with a distinctive wavy or


Many Asian melee weapons are wielded in pairs as part
“flame” blade design, the kris is a cultural icon, and every
of a two-handed fighting style. In Mutants & Masterminds,
adult male in Indonesia was expected to own one, often
having and wielding a pair of weapons can be treated as
passed down as family heirlooms. The blade design allows
an application of the Split extra (Hero’s Handbook, page
kris to inflict terrible wounds.
144): pay an extra point for the second weapon in the pair,
and then split the total damage for one weapon into two. Indonesian legend attributes many supernatural powers
to the kris, including the power to kill at a distance simply
Specific constructions may also treat paired weapons as
by pointing at a target, attacking targets by stabbing their
Linked effects, a Multiattack, or even a Secondary Effect,
shadow or footprints, alerting the wielder to imminent
but this Guide uses the Split version.
danger, and even controlling fire (flames being similar to
the knife’s own blade).
Sample Weapons Kukri: A heavy Nepalese knife with an inward curving
The information in the Archaic Weapons Guide can build edge, used as both a tool and weapon. Kukri are perhaps
a wide range of weapons. The following are provided as most famous as weapons wielded by Gurkha regiments,
examples and benchmarks for your own Asian weapon including the Royal Gurkha Rifles of the British Army.
creations and as a quick-pick list for players and GMs Ninja-to: A short, straight sword carried and used by
looking to outfit a character with weapons. ninja. The ninja-to is single edged with a chisel point and
a square guard, typically worn in a back sheath and drawn
Blades over the shoulder.

Various bladed weapons have as much importance in Asian Sai: Tapering metal batons, often wielded in pairs, with
culture as the swords and daggers of Western culture. curved side prongs that serve as hand guards and to catch

Gadget Guide: Asian Weapons 1


opposing weapons. Although sais are traditionally blunt, at a right angle, allowing the stick to extend along the
in the comics they’re typically pointed and also used as wielder’s forearm. Tonfa are common close combat
stabbing weapons. weapons for law-enforcement, where they’re commonly
known as side-handle batons or “T-batons”.
Wakizashi: The shorter companion blade to a katana,
the wakizashi was primarily useful for close-in fighting
(particularly indoors). It was also used for beheading a fallen Polearms
foe and, most famously, to commit ritual suicide (seppuku).
Polearms primarily offer the wielder greater reach and
War Fan: A weapon based on the more common folding leverage than their opponents and the ability to strike
fans found in different Asian cultures. War fans typically opponents on horseback or otherwise out of reach of
have bronze, iron, or hardwood struts (sometimes in shorter weapons.
combination) or folding metal panels while others are
solid metal and do not fold. In Japan an entire combat Naginata: The Japanese naginata is a wooden haft
style—tessenjutsu—developed around the use of the war topped with a curved blade similar to that of a katana or
fan. The edges of the struts or panels may be sharpened, wakizashi. The Chinese guan dao (“reclining moon blade”)
and the fan can be wielded closed like a club or slashing is a similar weapon with a broader, more cleaver-like blade,
weapon or open like a small shield. traditionally with a red scarf or tassel attached between
the blade and shaft. In Japan after the Edo period, the
Wind and Fire Wheels (feng huo lun): Chinese weapons naginata became a symbol of status for women of the
consisting of metal rings with grips and flame-styled samurai class and a common “woman’s weapon”—use is
blades extending from the rest of the ring. Typically still taught to some Japanese schoolgirls as a sport.
wielded in pairs as slashing weapons able to block and
disarm opponents. Legend has it the first wind and fire Nine-dragon Trident (geo loon cha): A polearm topped
wheels were gifts from the Taoist immortal Taiyi and could with a complex collection of curving and hooked points,
be used together as a magical flying vehicle by standing particularly effective in blocking and catching enemy
on them. weapons and in hooking and tripping opponents, as well
as impaling them on one or several of the points.
Bludgeons Spear: Both the Chinese qiang and the Japanese yari
are polearms with pointed, often leaf-shaped, blades.
Asian bludgeoning weapons tend to be simple monkish In addition to the benefits of reach, such spears often
or peasant tools, but should not be underestimated in had tassels or whistling notches intended to distract
their effectiveness. opponents, allowing the wielder to make a check to feint
using attack bonus rather than Deception (adds 1 point
Bo: A simple wooden staff, often doubling as a walking
to cost).
stick, making it a useful weapon and tool for wandering
monks. The tetsubo or kanabo is a more powerful club
shod with iron studs. Legend has them as the weapons Entangling
of the monstrous oni, and the Japanese saying “like giving
a kanabo to an oni” means giving greater advantage to Some Asian fighting styles use entangling weapons to
someone who already has an advantage (great strength both disarm foes and to disable them with the minimum
in the oni’s case). of injury.
Nunchaku: A pair of sticks or batons (about a foot in Chain: A number of Asian weapons are based on the
length) connected by a short piece of rope or chain, use of entangling metal chains, including the chain whip
originally an adaptation of a threshing flail. Nunchaku and Japanese kusari (also known as the manrikigusari or
are wielded with circular and twirling motions to deflect “ten thousand power chain”). The kusari-fundo attaches
incoming attacks and give momentum to the wielder’s weights to either end of the chain while the meteor
strikes. The three-section-staff is similar, but has three hammer goes a step further, adding heavy metal striking
segments, and therefore greater reach and can be used as heads. The kusari-gama is a kama (see Blades) with a kusari
a double weapon (add Reach and Split to the basic traits). attached to the handle, allowing the wielder to strike with
the chain or the sickle (or swing the sickle out at the end
Tonfa: Originally a mill wheel handle, the tonfa is a
of the chain for greater reach).
stick slightly longer than forearm length, with a handle

Cultural Weapon legends


Much like the sword in the European Middle Ages, or the six-shooter in the American Wild West, various weapons play
key roles in certain Asian cultures, placing them at the center of different legends and beliefs about their capabilities. In a
superhero setting, some or all of these legends might be true, and those weapons may grant their wielders special powers
(or certain specially-trained or chosen wielders may have access to those powers). Specific examples are cited in the
weapon descriptions, along with examples of the powers granted by the weapon, but are not included in the mundane
weapon’s game information. They should be handled on a case-by-case basis between the player and Gamemaster, just
like any other power-granting device.

2 Gadget Guide: Asian Weapons


Garrote: A length of waxed cord or metal wire, often two main types: spike or bo shuriken are short metal
with handles to help pull it tight around a victim’s throat. spikes similar to large nails, while star shuriken are flat
It is an assassin’s weapon, generally used to attack from star-shaped wheels with sharpened edges. Both are
surprise and get the victim into a chokehold. fairly easily concealed in sleeves or sashes and typically
thrown several at a time (giving them the Multiattack
Sash whip: A number of Asian cultures used a length modifier).
of cloth (a belt, sash, or even sarong), often with small
weights sewn into it, which could be wielded and cracked Ninjas are infamous for applying poisons to the points
like a whip, and easily concealed as a mundane garment and edges of shuriken, adding an Affliction effect (resisted
when not in use. and overcome by Fortitude) to the weapon’s damage.

High-tech or magical shuriken may have a number of


Ranged extras, ranging from Penetrating ultra-sharp edges (or
energy fields) to Homing ability.
Ranged weapons either use ammunition (such as arrows,
darts, or even handfuls of shuriken) or are singu-
lar throwing weapons. In the latter case, the
weapon may return to the thrower to be used
over and over as part of a normal Ranged modi-
fier. Otherwise, the weapon is good for only one
throw, and then the wielder is deprived of its use until
it is recovered (Recoverable is a +0 modifer).

Arrows: The Japanese bow or daiku features an


asymmetrical grip so it can more easily be used
on horseback. Arrows may use different types
of heads for different purposes.

• Dragon’s Tongue: A rounded,


tapering arrowhead designed to
penetrate armor.

• Frog Crotch: A Y-shaped ar-


rowhead, with the inner angle
sharpened, useful for cutting cords
and—legend has it—even the
wood hafts of weapons.

• Skinsplitter: A broad, triangu-


lar head designed for inflicting
shallow, bleeding wounds.

• Willow Leaf:
A long, thin
arrowhead to
slip between small
openings in armor or
even the slits in a helm
or similar target.

Blowgun (fukiya): A hollow tube


used to fire small darts by blowing
into one end. The blowgun is typi-
cally a weapon for hunting or as-
sassination using darts tipped with
poisons, since the actual damage
the weapon inflicts is negligible.

Chakram: This Indian throwing weapon is a


metal ring with a sharpened outer edge, spun
when it is thrown for additional cutting power.
A master chakram wielder may have the Throwing
Mastery advantage and the Ricochet extra as a power
with the training or skill descriptors.

Shuriken: These Japanese throwing weapons come in

Gadget Guide: Asian Weapons 3


Ninja Gadgets Nageteppo (Grenades)
In addition to weapons like the ninja-to, the legendary Ninjas produced grenades by filling empty eggshells
ninja of Japan were renowned for their use of cunning and with combinations of powers that combust rapidly
concealed gadgets to carry out their missions. Modern upon contact with fire, typically a campfire or household
ninja in an M&M setting might use versions of their brazier or hearth. They were kept in padded pouches or in
traditional gear (perhaps made with modern materials sleeve pockets, but were prone to breakage (a potential
and methods) and could supplement it with high-tech or complication). Given their costs, an array of grenades may
even magical gadgets ranging from night-vision goggles be common ninja ordinance.
to enchanted ninja uniforms or versions of their mundane
These grenades have limited range, given their design.
gear. Most of the contents of the Utility Gadget Guide
The user is assumed to be just outside their radius when
would find use in a ninja’s arsenal.
used, rather than at the center of it.

Concealed Weapons Unless nageteppo have magical properties or great


cultural significance, modern ninja are more likely to use
Often working in disguise, ninjas carried weapons concealed compact modern ordinance, described in other Gadget
within otherwise mundane objects or easily hidden Guides.
in sleeves or sashes (such as shuriken, under Ranged,
previously). The most common concealed weapon is a • Black Powder: A charge of black powder sufficient to
blade hidden within an ordinary staff, much like a European cause a small explosion, possibly mixed with tacks or
sword-cane, or a staff able to split apart into sections other small, sharp objects as shrapnel.
connected by chain, forming a nunchaku or three-section • Flash Powder: The powder flares with a blinding
staff (or both, depending on which sections are detached). flash, particularly in nighttime settings where the fire
The effect of a concealed weapon is a rank of the Subtle is being used for illumination (such as a campfire).
modifier, making the weapon difficult to detect when not • Lacquer Poison: A combination of powdered
in use. Ninja often make additional use of the weapon’s lacquer releases a smoke that is painfully irritating
concealment, such as using the hollow staff that contains to the eyes, throat, and skin, helping to distract the
a blade as a snorkel, or having a hidden compartment ninja’s targets.
for a vial of poison or other small objects. These can be
treated as Features of the item, or simply stunts the ninja • Smoke Powder: The nageteppo released a thick
performs on an as-needed basis by spending hero points. cloud of dark smoke, allowing the ninja to move and
act with visual concealment.
Concealed Weapon: Subtle added to weapon cost • 1 point.
Nageteppo: See Asian Weapons table for effect and cost.

Climbing Claws
Water-Walking Shoes
These metal claws fit over the wearer’s knuckles, with
the claws facing inward (from the palm) to improve Special folding shoes made of woven reeds allow the
climbing ability on most surfaces where the claws can get wearer to remain buoyant enough to “walk” on the surface
purchase. In a pinch, climbing claws can also be used as of water without sinking.
a weapon, changing the wearer’s normal bludgeoning
Strength damage to slashing damage, best handled as an Water-walking Shoes: Movement 1 (Water-walking),
occasional stunt rather than a regular effect. Limited to half speed • 1 point.

Climbing Claws: Movement 1 (Wall-crawling), Limited to


surfaces where the claws can get purchase • 1 point.

Animal Weapons (or “Snakes on a Chain”)


In addition to the relatively common Asian weapons in this Guide, there are a number of examples of animal-themed
weapons ranging from the exotic to the strange, which players and Gamemasters may wish to include in their Mutants &
Masterminds games. Examples include various metal throwing weapons shaped like animals and usually named for them
(e.g. iron duck, iron toad, steel scorpion, etc.) made so wingtips, beaks, claws, and the like form sharp edges and points
while the rest of the weapon is simply blunt striking surface. Meant to invoke some of the spiritual power of the animal,
these weapons may actually do so for some characters.
The other type literally uses certain animals as weapons! Particular examples include a long chain or pole that grips a
poisonous snake by the neck; the wielder swings so as to strike the target with the (understandably irritated) snake so it
will bite and poison them. Similar is a clay vessel containing scorpions, wasps, or other poisonous vermin, which shatters
on impact, releasing the creatures to sting the victim. In M&M game terms, these are best handled as Limited Afflictions
based on the animals’ attack (and venom), likely Unreliable and possibly with Side-Effects for a failed attack.

4 Gadget Guide: Asian Weapons


Asian Weapons
Weapon Effect Critical Cost

Blades
Hook sword Strength-based Damage 3 (slashing), Double or Reach, Tripping 20 5
Kama* Strength-based Damage 2 (slashing), Dangerous 19–20 3
Katana Strength-based Damage 3 (slashing), Dangerous 19–20 4
Katar Strength-based Damage 2 (piercing or slashing), Penetrating 1 20 3
Kris Strength-based Damage 2 (piercing or slashing), Dangerous 2 18–20 4
Kukri Strength-based Damage 2 (slashing), Dangerous 19–20 3
Ninja-to Strength-based Damage 2 (slashing) 20 2
Sai* Strength-based Damage 1 (piercing), Defensive, Disarming 20 3
Wakizashi Strength-based Damage 2 (slashing), Dangerous 19–20 3
War fan* Strength-based Damage 1 (slashing), Concealed, Defensive 20 3
Wind and Fire Strength-based Damage 2 (slashing) 20 2
Wheel*
Bludgeons
Bo Strength-based Damage 2 (bludgeoning), Double, Reach 20 4
Nunchaku* Strength-based Damage 2 (bludgeoning), Disarming, Impressive 20 4
Tonfa Strength-based Damage 2 (bludgeoning), Defensive 20 3
Polearms
Naginata Strength-based Damage 3 (slashing), Reach 20 4
Nine-dragon Strength-based Damage 2, Dangerous, Disarming, Reach 19–20 5
Trident
Spear Strength-based Damage 2 (piercing), Dangerous, Reach 19–20 4
Entangling
Chain Damage 2, Disarming, Grabbing, Reach 20 5
Garotte Grabbing (no damage), Chokehold — 2
Sash whip Damage 1, Disarming, Grabbing, Reach 20 4
Ranged
Arrow
Dragon’s Ranged Damage 3, Penetrating 1 20 7
Tongue
Frog Crotch Ranged Damage 3, Smashing (limited to cutting) 20 7
Skinsplitter Ranged Damage 3, Dangerous 19–20 7
Willow Leaf Ranged Damage 3, Precise 20 7
Blowgun Ranged Affliction (poison; Resisted and Overcome by Fortitude; 20 1/rank
Impaired, Disabled, Incapacitated; Resistible (Toughness))
Chakram Ranged Damage 3, Dangerous 19–20 7
Shuriken Ranged Damage 1, Multiattack 20 3
Grenades
Black powder Burst Area Damage 3 — 6
Flash powder Burst Area Dazzle 3 (Hero’s Handbook, page 103) — 6
Lacquer Cloud Area Affliction 3 (Resisted and Overcome by Fortitude; — 6
poison Impaired, Disabled; Limited Degree)
Smoke Cloud Area Concealment Attack (visual) 2 — 6
*Often paired as a Double weapon (adds +1 point to cost)

Gadget Guide: Asian Weapons 5


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6 Gadget Guide: Asian Weapons

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