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Mutants & Masterminds 3e - Gadget Guide - Asian Weapons PDF
Mutants & Masterminds 3e - Gadget Guide - Asian Weapons PDF
Mutants & Masterminds 3e - Gadget Guide - Asian Weapons PDF
Various bladed weapons have as much importance in Asian Sai: Tapering metal batons, often wielded in pairs, with
culture as the swords and daggers of Western culture. curved side prongs that serve as hand guards and to catch
• Willow Leaf:
A long, thin
arrowhead to
slip between small
openings in armor or
even the slits in a helm
or similar target.
Climbing Claws
Water-Walking Shoes
These metal claws fit over the wearer’s knuckles, with
the claws facing inward (from the palm) to improve Special folding shoes made of woven reeds allow the
climbing ability on most surfaces where the claws can get wearer to remain buoyant enough to “walk” on the surface
purchase. In a pinch, climbing claws can also be used as of water without sinking.
a weapon, changing the wearer’s normal bludgeoning
Strength damage to slashing damage, best handled as an Water-walking Shoes: Movement 1 (Water-walking),
occasional stunt rather than a regular effect. Limited to half speed • 1 point.
Blades
Hook sword Strength-based Damage 3 (slashing), Double or Reach, Tripping 20 5
Kama* Strength-based Damage 2 (slashing), Dangerous 19–20 3
Katana Strength-based Damage 3 (slashing), Dangerous 19–20 4
Katar Strength-based Damage 2 (piercing or slashing), Penetrating 1 20 3
Kris Strength-based Damage 2 (piercing or slashing), Dangerous 2 18–20 4
Kukri Strength-based Damage 2 (slashing), Dangerous 19–20 3
Ninja-to Strength-based Damage 2 (slashing) 20 2
Sai* Strength-based Damage 1 (piercing), Defensive, Disarming 20 3
Wakizashi Strength-based Damage 2 (slashing), Dangerous 19–20 3
War fan* Strength-based Damage 1 (slashing), Concealed, Defensive 20 3
Wind and Fire Strength-based Damage 2 (slashing) 20 2
Wheel*
Bludgeons
Bo Strength-based Damage 2 (bludgeoning), Double, Reach 20 4
Nunchaku* Strength-based Damage 2 (bludgeoning), Disarming, Impressive 20 4
Tonfa Strength-based Damage 2 (bludgeoning), Defensive 20 3
Polearms
Naginata Strength-based Damage 3 (slashing), Reach 20 4
Nine-dragon Strength-based Damage 2, Dangerous, Disarming, Reach 19–20 5
Trident
Spear Strength-based Damage 2 (piercing), Dangerous, Reach 19–20 4
Entangling
Chain Damage 2, Disarming, Grabbing, Reach 20 5
Garotte Grabbing (no damage), Chokehold — 2
Sash whip Damage 1, Disarming, Grabbing, Reach 20 4
Ranged
Arrow
Dragon’s Ranged Damage 3, Penetrating 1 20 7
Tongue
Frog Crotch Ranged Damage 3, Smashing (limited to cutting) 20 7
Skinsplitter Ranged Damage 3, Dangerous 19–20 7
Willow Leaf Ranged Damage 3, Precise 20 7
Blowgun Ranged Affliction (poison; Resisted and Overcome by Fortitude; 20 1/rank
Impaired, Disabled, Incapacitated; Resistible (Toughness))
Chakram Ranged Damage 3, Dangerous 19–20 7
Shuriken Ranged Damage 1, Multiattack 20 3
Grenades
Black powder Burst Area Damage 3 — 6
Flash powder Burst Area Dazzle 3 (Hero’s Handbook, page 103) — 6
Lacquer Cloud Area Affliction 3 (Resisted and Overcome by Fortitude; — 6
poison Impaired, Disabled; Limited Degree)
Smoke Cloud Area Concealment Attack (visual) 2 — 6
*Often paired as a Double weapon (adds +1 point to cost)
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