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a sequel to Ocarina of Time, known as The Legend of Zelda: Majora's Mask.

By reusing the game


engine and graphics from Ocarina of Time, a smaller team required only 18 months to finish Majora's
Mask.

Miyamoto worked on a variety of Mario series spin-offs for the Nintendo 64, including Mario Kart 64
and Mario Party.

2000–2011: GameCube, Wii, and DS


Miyamoto produced various games for the GameCube, including
the launch title Luigi's Mansion. The game was first revealed at
Nintendo Space World 2000 as a technical demo designed to
show off the graphical capabilities of the GameCube.[41]
Miyamoto made an original short demo of the game concepts,
and Nintendo decided to turn it into a full game. Luigi's Mansion
was later shown at E3 2001 with the GameCube console.[42]
Miyamoto continued to make additional Mario spinoffs in these
years. He also produced the 3D game series Metroid Prime, after
the original designer Yokoi, a friend and mentor of Miyamoto's,
died.[43] In this time he developed Pikmin and its sequel Pikmin
2, based on his experiences gardening.[4] He also worked on new
games for the Star Fox, Donkey Kong, F-Zero, and The Legend of
Zelda series on both the GameCube and the Game Boy Advance
systems.[44][45][46] With the help of Hideo Kojima, he guided the
developers of Metal Gear Solid: The Twin Snakes.[47] He helped Miyamoto holding up a Wii Remote
at E3 2006
with many games on the Nintendo DS, including the remake of
Super Mario 64, titled Super Mario 64 DS, and the new game
Nintendogs, a new franchise based on his own experiences with
dogs.[48]

Miyamoto played a major role in the development of the Wii, a console that popularized motion
control gaming, and its launch title Wii Sports, which helped show the capability of the new control
scheme. Miyamoto went on to produce other titles in the Wii series, including Wii Fit. His inspiration
for Wii Fit was to encourage conversation and family bonding.[4]

At E3 2004, Miyamoto unveiled The Legend of Zelda: Twilight Princess, appearing dressed as the
protagonist Link with a sword and shield. Also released for the GameCube, the game was among the
Wii's launch titles and the first in the Zelda series to implement motion controls. He also helped with
The Legend of Zelda: Skyward Sword, which featured more accurate motion controls. He also
produced two Zelda titles for the Nintendo DS, The Legend of Zelda: Phantom Hourglass and The
Legend of Zelda: Spirit Tracks. These were the first titles in the series to implement touch screen
controls.

Miyamoto produced three major Mario titles for Wii from 2007 to 2010: Super Mario Galaxy, New
Super Mario Bros. Wii, and Super Mario Galaxy 2.

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