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Nintendo Power Issue 020 January 1991 PDF
Nintendo Power Issue 020 January 1991 PDF
Nintendo Power Issue 020 January 1991 PDF
* features
DejaVu
The Immortal
And More!
Official
^Nintendo')
THE SOURCE FOR NEWS AND STRATEGIES STRAIGHT FROM THE PROS
! !
sss
r*r
• So what else is
new? The NES
New Kids, of
course. Be sure to
read this months
celebrity profile:
The New Kids on
the Block talk
game play and tell
•Talk about miracles! Now anyone • Get started now on these and the
can learn to play the piano using the other great articles in this issue-
Miracle Piano Teaching System. It’s before you know it, next month’s
an absolutely awesome new package issue will be here!
that includes a special Game Pak
and an electronic musical keyboard.
Check it out! See the feature that
begins on page 74.
4 NINTENDO POWER
CONTENTS
VOLUME 20 JANUARY 1991
FEATURED
AMERICAS FAVORITE ACTION MAN!
MERCENARY FORCE
When too-tough enemies defy the law, you and your team must teach
66
them some respect. Vanquish the vermin!
F-1 RACE 68
Slip your gloves on, buckle your belt down, and rev it up! It’s fantastic
four-player Formula One action. Tac it up-but watch the red line!
I^H
PLAYER’S PULSE
PLAYER’S FORUM MMB 6
NES ACHIEVERS 86
TOP 30 88
TIPS
CLASSIFIED INFORMATION
FROM THE PROS Hi 40
CAN ACE CRACK THE CASE? HOWARD & NESTER 72
COUNSELORS’ CORNER 78
DeJa VU 44
Detective Ace Harding uncovers clues and puts the pieces
SPECIAL REPORTS i^HK
together. He’sone tough cop!
FRESH FROM THE MOVIE ....
TODAY’S TECHNOLOGY 28
Why Game Paks never forget: You’ll discover everything you need to
know about ROMs, RAM, MMCs and more.
GREMLINS 2
Gremlins gone wrong are bad news! Only Gizmo and
51 THE MIRACLE PIANO
gadgets can set them straight.
his
TEACHING SYSTEM 74
A perfectly painless approach to piano. Plug it in and play away!
MAILBOX players, and we got them from far and wide. It’s obvious that portable power
is an international hit! Everybody likes cruisin’ with Came Boy.
T
his is to
couple of
Boy
update you on a
my
Tetris scores.
8th achieved a score of 404,599
I
River. We
Game Boy, listen
summer went to Rus-
I
part of Oper-
my
between London and New York. between there and Cazahov. My son's Game Boy got the work-
This was my first score in excess I had my birthday while was I out of its life! The troops spent a lot
of 400,000. In one sense, it will there, butmy parents couldn't find of time in the desert just waiting
always be one of the "higher" anything for a gift. Then they met a around. They said that playing
Tetris scores ever— 53,000 feet couple on the boat who had two Game Boy was a great way to pass
high! Game Boys, one for themselves the time.
and one for their 23-year-old son. Patty Monroe
My parents bought one from them Shalimar, FL
and gave it to me for my birthday.
Tetris was the only game we had,
but Russian kids and adults alike
loved it! My mom also grabs it
every chance she gets.
Iam the best in my neighborhood.
Ican get 1 29 lines and thousands
of points. speak for Soviets and
I
him. Seeing is believing! The Monroe Family: John, Patty, Brent, Jason and Ryan
Americans both: Game Boy is
\
great! Thanks!
Nick Haigh Game Boy isn’t the only portable
6 NINTENDO POWER
THE SUPER P.S. Since Luigi doesn't get much
am president of a club that Some of the games I've finished spending mega-hours completing
goes by N.E.S.A. Our motto is are Dragon Warrior, Final Fantasy, them again. also taped the
I
I 'That was easy." The other Shadowgate, Snake's Revenge, cinema scenes and exciting con-
members and I are 17, and all Ninja Gaiden, The Guardian clusion to make my own "Ninja
together, we have finished more Legend, and Ultima. Gaiden— The Movie."
than 50 games.
1 I love playingmy NES, but it
Members Jason and Daniel have doesn't take over my life. My first
Game Boys that we play through love is beating percussion, and I've
big speakers during lunch— the even won some soloist awards at
teachers love that! I've gone as far jazz festivals.
as hooking Game Boy up to a gui- A tip for Final Fantasy: Some wea-
tar amplifier. At first sounded
it pons and armor have magical
pretty obnoxious, but after a few Members (left to right) T.C. Christensen, Matthew powers; be sure to take advantage
adjustments, it sounded awe- Nielsen, Adam Talbot, Dan DeSpain, Jason Nielsen. of them.
some. Sometimes we get together I've videotaped most of my game
T.C. Christensen, Agent 2112
at a member's house and hook the endings so can see them and
I
Midway, Utah
NES up to a stereo. show them to my friends without
VOLUME 20 7
With a blast of blue energy and bundle of new gadgets, the mighty
mechanical hero, Mega Man, has burst onto the scene once again.
GAME PAK DATA BOX
Diabolical Dr. Wily appears to have joined forces with Mega Man’s
creator, Dr. Light. He has proposed to build, of all things, a giant
MEGA MAN HI
MFG CAPCOM
peace-keeping robot! Elements from eight worlds are needed to
MEMORY MM C3
complete the invention and it’s Mega Man’s job to see that those
worlds are conquered.
Ploy Control
Challenge & Lasting Int
RUSH
Solar Panel
Micro-Electric
Brain
Power Generator
Arm Cannon
Magna-Joint
Hydraulic
Suspension
Pressure
NINTENDO POWER
IMPING
VOLUME 20 9
MAGNET MAN The underground cavern of Magnet Man is littered
mechanical creatures that have special attractions. Keep an
with
Cl rt'a pulled off balance. Keep hopping and watch your step!
A Mysterious Encounter
is is is^SJC0sisJj^pis'
10 MSTEMO POWER
~
17=831
Double Trouble
harWKian
hn Uorft
The Hard 1^ ni ml/
Knuck-
~ “* ~
VOLUME 20 1
Tough enemies and tricky jumps are abundant\
in the dizzying Top Man Stage. In this world,
and think out every section. This is one world
the road to theRobot Master is more challeng-
ing than the fight itself.
START
you fall to the bottom of the screen. Before you drop, hang onto the
last rung of the ladder and fire from there. You'll be angled just right
to hit him.
I Bobcat Bounce
The Bobcat releases two
them and pelt the
Balls. Jump
Bobcat with Cannon
over
fire. Top
toMKan
Man atta^f with a simple
You should be able to clear the way after two
pattern. First, he throws three
or three sprays from the Cannon.
Tops into the air which stop and
converge where Mega Man is
standing. Then he spins and
charges. Send out the Hard
Knuckle and avoid the Tops.
Then, leap over the fiend as he
approaches. You'll topple Top
Man in no time.
SHAD W NAN
The best way to qui^ Shadow Man is to
hit him with Top Spin. If you don't have it,
I
BH
them out of the sky before they can return the
WOMB
favor.
When you take on Shadow Man, use Top Spin. Four direct
SNAE
Snake Man's mostlnreatening attack is
Bomb Flyers are indestructible, but
f/w
START
// inllfintmw
IMHMMIflMWMMHNMIMlaBte
* rmJTTFI ffm A11W HfL mr [1 itL
jUjj
Thaw ’em Out and Shoot ’em Down o Get Them At The Source
The Penguin Makers produce a steady flow of
When you thaw out the Fish Eggs with
fire, the Torpedo Fish
your Are, will swarm. Try B V* Bomber Penguins. Jump over the
they come out and, when
little guys as
you're at the peak of
not to thaw out more than you can handle
your jump, aim for the Penguin Maker's crank.
at once. Then blast them for bonuses.
Four rapid fire showers from the Arm Cannon
Leave and come back for a bonus build-up
should send the Penguin Makers to the scrap
heap.
1 6 NINTENDO POWER
MEGA MANi
A Change of Heart
The behavior of Break Man is getting
curiouser and curiouser. When he meets
with you in this stage, he won't put up a
fight at all. He'll simply open the way to the
underground and disappear. Break Man may
not mean any harm at all.
needW man
them unharmed.
Knock The Bug Off The Ladder Scroll Away The Sparks
Spark Man’s shocking zap traps are back. As soon as you see them appear
on the right side of the screen, back up until they disappear off the edge.
When you return, the traps will be gone. Scrolling away enemies is often a
SHOOT!
18 NINTENDO POW ER
9
MEGA MAN 1
rffipiAN
Stay on the2 left sid£
side of the screen
s< as
you take on Doc Robot in his Metal
Man guise. Leap to avoid the
stream of blades and hit him with
the Magnet Missiles. If you run out
of Missiles, try the slower Hard
Knuckle and time it so Doc Robot is
on the ground when the Knuckle
slides over.
I Spike Alert!
The shaft Is lined with deadly
Then hop onto that block and hop again quickly before the next one
comes down. You won’t be able to earn bonuses this time, though
you will escape with your life.
QUldJTMAN
One of the most awesome enemies from Mega Man II is the incredible
Quick Man. When Doc Robot takes on the abilities of this menace who
lives up to his name, he'll hit Mega Man with a fast and furious attack.
Make sure that Mega Man has plenty of energy and try to take Doc
Robot out with the Search Snake or Gemini Laser.
VOLUME 20 1
SHADOW NAN REVISITED
Dr. Wily has really made things difficult for
Mega Man now. Even without enemies, this
stage would be a challenge with all of its
tricky obstacles. One mistake means disaster.
the spikes at the bottom. When you drop, make sun sure doom. As soon as you land, jump to the next platform or you'll
that the Arm Cannon is blazing. Defeat enemies on never make it. Practice on the platforms that hover over solid
the right quickly, to clear the way and move on. ground first, then try to traverse the gap. Of course, an alternative
to platform hopping is the sleek Rush Jet. Watch the power gauge,
though, or you'll plummet.
nL mmbhiim—..
SHOOT- The bombs are aimed directly
thrown. Get away when
Mega Man when
for
Man with the Shadow Blade on the run. The Top Spin also
works well if you can get close enough.
Password Power
The Mega Man Password system
keeps track of the stages that
you've conquered and the num-
ber of Energy Tanks that you've
saved. When you start the game
with a saved Password you'll
always begin with two Mega
Men in reserve at the Stage
Select screen. Passwords for Dr.
Wily's hideout always let you
Nothing in Megawlan's arsenal can
start at the beginning of the
penetrate Wood Man's Leaf Shield.
hideout.
Avoid the falling Leaves and jump
over the Leaf Shield as it flies
towards you. Then counter with the
Needle Cannon before Wood Man
can form another Shield. He's
tough!
in the air. It you're approaching him from above, wait for the Hammer to fly
Mega Man has been on the trail of Dr. Wily for
by before you drop. more than two years now. It may be hard to believe
but Dr. Wily and Dr. Light were once good friends.
Here's what has happened so far.
-
1
- r
PW The original Mega
adventure pitted
Man
Mega Man
against Dr. Wily, the victim
i
of a mind-altering accident. Wily stole
I
VOLUME 20 21
The frozen tundra of the Gemini Man Stage is even more lit-
tered with hazards in this second run through. When you come
across Energy Pellets for special weapons, be sure to power
up Rush’s three forms. The Rush Marine will come in espe-
cially handy in this stage. Gemini Man is replaced by Flash
3EMINI MAN Man and Bubble Man, two of the weakest Robot Masters from
REVISITED Mega Man E. Getting to them will be the real challenge.
SHE
Blaze Across The Surface
Magnetic Flies again cause trouble on the surface of the
Use Special
Gemini
creatures
Man
in
stage. This time, there are even
the area. If
more
you have enough Magnet Missile
Weapons Wisely
power, it might serve you well to use it here. You won't Since you have all of the Special
have to take time to aim since the Magnet Missile seeks
out enemies with
Weapons during these ad-
its special magnetic powers.
vanced stages, you should
remember that you can use
them for much more than taking
out Robot Masters. When you
come across
Energy Pel-
lets be sure
to power up.
FLAW
W'MAM
There's no
Man's
o guaraing against
a< Flash
blast because he freezes
Mega Man before he fires. Try to
m
mmmmm.
guard against direct contact and
use the Needle Cannon or Gemini
Laser to knock out his energy. He
won't be able to withstand more
than seven hits from either
weapon.
r >ower Up Completely
Just like before, the frozen Fish Eggs
MEGA MAN I
present Power-Up possibilities. Thaw
them with the Arm Cannon and
fish. You can eam a ton of Energy
blast the
I Step Right Up
Pellets. Then leave the area and return. Besides providing Power-Ups, the Fish
The Fish Eggs will be back and ready to Eggs can be used as platforms to get
thaw again. If you take the time, you to higher areas. Thaw the top row, as
can be completely energized before you in this example, and you'll be able to
other side.
start
Beware Of
The holes
blocks
in the
may go unnoticed
dropping from them and try to
Falling
corners of the Ice
until Bugs
Bugs
BUBBK man
Beware of the spike-lined
i cOTina in the watery
soike-lined celling waterv depths
depi of
de-energize Mega Man. When you Bubble Man's chamber. Mega Man can jump very high in
a hole in a block, proceed
water and you've got to make sure that he avoids contact
cautiously and blast the
Bugs as they fall through.
with the top of the room. Bubble Man tosses bouncing
Even small enemies should bubbles that move slowly enough that you may be able to
be treated seriously. Every
avoid them with quick maneuvering. Use the Spark Shock
bit of energy that you can
save by beating them or Shadow Blade and you'll beat him with just seven hits.
NEEDLE NAN
REVISITED
The shortest of the four returning stages, and probably
the easiest to conquer, features fights with Air Man and
Crash Man. Save your energy for the battles with these
Robot Masters and blaze through the rest of the stage.
You're practiced enough now that you'll be able to take
^ on these challenges with minimal damage. /
Keep
flNail Needle Harry An Eye
With The Cannon On Energy
The porcupine-like Needle Harry sends his
Needles flying for defense. Blast him and
If you're low on Rush Jet
his Needles with rapid fire from the Arm
Energy, you may not want to
Cannon and jump when he rolls toward
you. Make sure that you finish him off so
I Run And Slide! collect the
Tank
1-Up and Energy
in this area. It will be
that he can't get you from behind. If Harry
The Spikes come out in order allowing you to run right through. The
very crucial to have the lift
is above you, clear the way so that he has last one, though, might snag you if your timing is just a little off. To
of the Rush Jet later in this
room to land when he falls.
insure that doesn't get you, run past the first three spikes and then
it
stage. If you only want to
slide past the last one.
spare only enough power to
Get to the other side of the Air while it's rising. In the air, the Hard Hat will produce
Tornados, fighting the gusts of Air smaller creatures. Ignore them and keep fighting. Use
Man's Fan, and fire Magnet Missiles Rush Jet if you can.
or Spark Shocks. Seven hits from
either of these weapons will deflate him.
24 NINTENDO POWER
m
CRA^IAN
Run from one side of the screen to the next
Another Mysteri-
ous Meeting
and Crash Man when you get to the
fire at After you complete the Doc
edge. Crash Man's Crash Bombs are very Robot Stages, Break Man will
powerful. Avoid them at all costs and try to appear for another strange
counter with the Hard Knuckle. The Knuckle confrontation. He may be try-
is slow, but it has to connect only four times ing to tell you something. Find
in order to obliterate Crash Man. out as the story unfolds.
Avoid contact with Crash Man and use the Hard Knuckle if you can.
If not, try the Arm Cannon.
1IH—
ipound
1st Stage
in ine lowest level ot ine dkuii com-
pound, Mega Man will fall into a
pool with a terrible Turtle-produC’-
ing machine. This stage will be a
breeze, considering what is to
come.
2nd Stage 1
BEGAN
IT ALL
WITH NKOMS
Let s start at the beginning. Com-
puters like the NES Control Deck For several years in a row, the max memory size on silicon chips has doubled every year,
are impressive machines. You can Back in '85. the 256 K x 64 K of SMB was considered big.
do everything with them from In 1 985, the first NES games ap- memory sizewas 256 K and the
designing spacecraft to rescuing peared using the NROM. ROM, Character ROM's max memory was
Princess Toadstool from the evil which stands for Read Only Memo- 64 Of course, small is a relative
K.
clutches of King Koopa. But even ry, is like a book with words that term. 256 K means 256,000 bits of
the most powerful super comput- can't be changed or added to. By information. Actually, one K equals
ers are useless without programs today's standards, the two micro- 1 024 bits, so 256K is a bit larger
to run on them. Game Paks, of chips— one for the program and one than 256,000 bits. But size isn't ev-
course, are really just programs for characters— were rather small. erything.
that your Control Deck can run. As The Program ROM's maximum
you also probably know, programs
consist of stored bits of data, or
memory, the form of numbers.
Down To Basics
in
What you might not know is how NROM Game 3
1 ak
that memory is stored in your CHR 1
PRG
Game Paks, or that different
games use different types of com- Data Address Data Address
ponents. Why all the differences?
Because the NES was designed so
that the latest technology could be
1 Video RAM Work RAM 1
> 1
PPU
When a faster motor comes out,
you buy one and slap it in your old
racer. That's how games can get
NES Control Deck
bigger and better while your Con-
The diagram shows how NROM memory is used. The PRG contains game rules, like how high Mario jumps,
•
trol Deck stays the same. while the CHR has information about what Mario looks like. Work RAM stores game data, like your score.
28 NINTENDO POWER
I WHY VOJH GAME PARS LiElJER FORGET
STEPPING UP The RAM Works
WITH THE UNROM Game Pak
UNROfyi
It wasn't long before Nintendo Data Address
started looking for ways to expand
the capabilities of the NES. The
UNROM was one result. The
UNROM Game Pak has a PRG
ROM and a RAM chip. RAM
means Random Access Memory. NES Control Deck
It's a place to store information
until it* s needed, like a filing cabi-
net. Background and moving object characters for the
current area of the game are stored in RAM, which is a The UNROM was used
more versatile method than storing everything in a ROM. (or Pro Wrestling
The UNROM allows greater memory size and a process because of the number
of opponents required
called Bank Switching, which is described below. by the game.
VOLUME 20 29
MMC ENCYCLOPEDIA
MMC1 MMC2 MMC3
The first MMC chip to be used for To date, only one game has been Along with additional memory
the NES is still the most popular designed for use with the MMC2, size,the MMC3 allows some great
today. Many of the classic games but that game is one of the biggest innovations like the split screen
like The Legend of Zelda and hits of all time. Punch-Out! is I Super Mario Bros.
scrolling in 3.
Metroid became possible only unique in several ways. First, the The scoreboard at the bottom of
after the MMC1 was developed. In opponents are big characters. You the picture is actually a second
Metroid, for instance, much of the can actually see expressions on screen, which stays put even as
challenge and excitement comes their faces or subtle movements of Mario sprints from left to right. If s
from the ability of the game to their feet or hands, which are often made possible by a timer function
scroll both horizontally and verti- signals to throw a punch. Second, that was specially built into the
cally. That kind of change of pace the game program has a great MMC3. Scrolling at an angle is
keeps a game fresh and exciting number of variations, which also possible, as seen in NES Play
all the way to the end. Extra requires extra memory. Action Football.
memory can also translate into
more worlds and enemies.
Regular
Color Area
To see how color definition is improved in games like Castlevania HI, study die Color Area illustration above. Each Color
Area can have up to four different colors, but with the MMC5 the Color Area is smaller. In the same space where older
games had one Color Area with four possible colors, the MMC5 allows four Color Areas with 16 possible colors.
30 NINTENDO POWER
I KIRY YOUR GAME PARS NEWER FORGET
COMPRESSION You Can Be A
Compression is a programming You can see that the first example
technique that allows a program- takes up more space than the
Know-It-All
mer to pack as much information as second, even though they both con- What's in the new Power Data
possible into a limited memory tain the same programs. This is one Box? The first number is program
space. Imagine that the Tetris blocks reason why memory size alone memory size, the second shows
shown below are each a program. doesn't tell the whole story. character memory size. The M
stands for Megabits. The type of
MMC used and the size of the
Work RAM are also shown.
1M x 1M
MMC1 64K |
PROMs), but they are very expen- wiched together and attached to uses a MMC1 or MMC5. The real
siveand are chiefly used for NES connector pins. Below are the two test is whether or not it's fun to
research and development. To most common configurations of Mario, a 256 K x 256 K
play. Dr.
reduce costs, NES Game Paks use Mask ROM chips. The major dif- game, requires less memory than
what is called a Mask ROM. The ference is that the Flatpack Chip is many other new games. But once
process begins by converting the smaller and more compact so it you start playing, it's almost im-
game program into an actual inte- can fit inside Game Boy Paks. possible to stop. Remember, it's
VOLUME 20 31
Dungeon Dwelling Danger Awaits
Long have you trained in the mystic arts under the mighty
Mordamir of the Crimson Keep. So when your teacher myste-
riously disappears, you loyally take up the task of locating him.
From Mordamir's notebook, The Codex Of The Serpent you
learn of his earlier explorations in the Labyrinth of Eternity, a dun-
geon located beneath the dragon-devastated city ofErinoch. You
GAME PAK •
DATA BOX
decide that he must have made another venture to that mad
THE IMMORTAL
MFG ELECTRONIC ARTS
subterranean maze, and set off to find him, armed with you(
trusty sword and magic staff. Prepare yourself for a dungeon
MEMORY i
MMC3
'
32 NINTENDO POWER
Gain The Items You Need
As you venture through the dangerous, they will only harm
rooms and passages of the dun- you if used improperly. Not
geon, you'll find many of the everyone in the dungeon is an
items you'll need lying around- enemy. Some Dwarven mer-
discarded or dropped by their chants ply their trade in the
previous owners. Search every depths of the dungeon, and will
corner of the dungeon for these sell or even give you articles you
objects, and pick up everything! need. Be sure to try to talk to
Even though some items can be everyone! had free of charge. Dwarves often
produces bargains.
Unliving Obstacles
• Hazards And Traps*
Throughout the Labyrinth of Eternity you will encounter inanimate
pitfalls, puzzles and perils. These can block your progress or end
your journey altogether, but with skill and patience, they can be
avoided. Cannons will weaken you with magical fireballs. Fire Traps
in thp floor mean instant incineration. Hidden Pit Traps can be
escaped, but it takes skill. Floor Spikes skewer you if they are trig-
VOLUME 20 33
What You'll Find And Where To Use
Level Unto Eternity CHEST KEY-LEVEL 1
DUNRIC S RING-LEVEL 6
It:
look at the floor plan of each sade, try not to step on the traps' swing your sword from side to
level. The locations of triggers. Follow the pattern side. Although you can't see
items are marked on drawn on the map below to these creatures of darkness, you
H the maps,
still
to
but they
may be difficult
find, so search
carefully. In the first
level, your most difficult task will
be to locate and open the pas-
sage to the second level. Along
escape the onslaught of the
Arrow Traps. If you make a mis-
step and set off the trap you can
still escape if you run straight for
by sticking
the way you'll find several items room, stick to the walls to avoid TkMyOflpl
that will help you here and later in the pit traps in the central area of
your quest. the chamber.
beam of light
onto the gem
the
Hold the Amulet up to the
light, but just say no to
reading the runes.
34 NINTENDO POWER
Level 2: The Lock Of Lindli mJFT.
In times ancient, the Dwarven locksmith Lindli devised the
What You'll Find And Where To Use It:
most secure fastenings ever known.
A CWtogtog Puzzle... ('ham Thr Will O' Tltr Wisps I nl»rkin$f Lirnllis Puzzle
You'll have to search out the Cast Mordamir's Charm Spell to Although they are difficult to see
Goblin King and defeat him tame these flitting fire-beings as you will find 1 2 gem-size inden-
(using an onorthodox method) soon as they approach. tations in the final room (one at
in order to discover the secret each point and in the center of
behind the exit from this level. the three triangles). If you place
Along the way, you'll encounter the three Red Gems in the cor-
more Goblins combat,
to as well rect impressions (remember the
as the deadly flesh-eating Slime. Goblin King's last words) the
An ornery Dwarven gem-cutter secret doorway to the levels be-
must also be convinced to part low will open.
with his wares. Soften him up
with the Dust Of Complaisance.
Transform Uranile Slime
The corrosive acid of the Slime
turns stones into gems. Use
the Slime Protection Potion for
safety as the Slime transforms
the rock. The three Red Gems are
Use the Spores to
VOLUME 20 35
Level 3: An Alliance Of Convenience
It shouldn't come as a surprise to you that the Goblins and
What You’ll Find And Where To Use It:
Trolls are at war with each other. Both races are battling for
access to the life-giving spring in the depths of the dungeon.
Of the two tribes, the Goblins seem more likely to befriend a
human wizard, but so far you have met no Goblin allies.
36 NINTENDO POWER
Level 4: Magic Carpet
As you progress through the levels of The Labyrinth Of What You’ll Find And Where To Use It:
room, you risk death from the you to Ana's Ring. Return this
Flying the Magic Carpet is one of Worms beneath its surface. ring to Ana and she'll reward you
the most difficult skills to master in
with a hint on exiting the level.
The Immortal, but you must use
this magical item to get across the
If you already know how
floor in this level.The Carpet can to exit the level, you
VOLUME 20 37
Level 5: The Goblin’s Scheme
Word has spread through the Goblin tribe that you are their
What You'll Find And Where To Use It:
Two Goblin leaders will fill you in on their plan to gain
ally.
38 NINTENDO POW ER
.
the Norlac gives chase, don’t hesitate or its slimy tentacles cha "se when the should have enough yourself to destroy
your liftf!
VOLUME 20 39
Start the biggest and most challenging quest for the In the first castle you visit in this epic adventure,
Count with 1 0 characters in reserve. Register your Coneria, there's an invisible character that you can
name as "HELP ME" and the game will begin with talk to for a very simple clue. You'll find him north of
bonus Belmonts! Use "HELP ME" as your name the Queen's chamber on the other side of a brick
whenever you enter your password and you'll begin wall. Move your party to the area pictured below and
each time with the extended number of fighters. press the A Button to talk. A message will come
down, even though
there will appear to be
no one close by. This is
a message from the
invisible man. Save the
princess and the mes-
sage will change.
SHREDDY’
Fbom AqtNT #4?S
| From AqENT #222
Snowboard with extra confidence and finesse
knowing that you have 99 players from the very Begin your adventure with some spending money by
beginning of the game. When the Title Screen using a simple maneuver. Watch the game's open-
comes up, press and hold the A and B Buttons and ing story before you begin and press the A Button
Left on the Control Pad. Then press the Start Button twice on Controller II when the picture of the village
and tackle the slopes! (as shown) appears in the lower-left corner. Then
press Start on Control-
lerI and begin with 1 00
Gold Coins!
40 NINTENDO POWER
From AqewT #645
Sound find Stage Selee Stage Select
Two connected codes for this thriller will allow you to Here's your chance to go anywhere instantly in the
listen to the sounds of the game and select levels. Alien Asylum with a special Stage Select code.
Insert the Game Pak and turn on the power. Then, When you see the Title Screen, press and hold Up
with Controller n, press and hold the A and B Buttons and Left on the Control Pad. Then press the A, B and
and Up on the Control Pad. Then press Reset on the Select Buttons simultaneously. The stage number
Deck and the message "Sound Test 00" will appear on the screen. Press Up on the Control
Control
appear. On I, Press Left and Right to
Controller
will
Pad to increase the number and Down to decrease
K
change the number and press the A Button to start the number.Then press the Start Button and you'll
the selected sound. When you aren't listening to begin on the selected
game sounds, you can select stages. On Controller stage. You'll conquer
n, press B, Up, Up, B, Down, Down, and B again. the Asylum in no time!
Another number will appear under the sound selec-
tion. Press Left and R ight on the Controller II Control
Pad to change it and press Start on Controller I to
begin play on that selected stage. Select your stage of choice and skip
ahead in the Alien Asylum.
|
From AqtNT #652
Stage Select
Then play on any
Blaze through the challenging stages of one of the
Listen to the music with one half of the code. level with the
second half! latest space age shoot 'em ups for the NES with a
quick two Controller code. On Controllers I and II,
20-Up press and hold the A and B Buttons. Then press the
Start Button on Controller I. The message "Start
Ifyou prefer to start from the beginning, you can load
up with 20 Dragons. After the first battle, whether
Stage 1" will appear. Press the Select Button on
Controller I to change the number and press the
you win or lose, the Title Screen will appear again. At
Start Button to begin!
that time, press and hold the A and B Buttons on
Controller II and press Start on Controller I. When
the adventure begins,
you'll have 20 Dragons in I
reserve! J
THE PALEOZOIC
REST 20
VOLUME 20 41
(ijssmiwmimi
Pull down a bonus with the Rocket Perform 9 tricks and CJ will double
Air at the back of the Ramp. your trick points.
V *‘
42 NINTENDO POWER f
yfiSents
From Accent #644 flj From AqENT #264
It's muchquicker to build abilities early in this jour- Set up your game the way you'd like with an option
ney than in advanced stages. When the Game Level packed mode. While the game is going through the
rises, the number of experience points needed to demonstration. Press and hold Up and Left on the
gain new strengths also rises. Our Agents have Control Pad, and press the Reset Button on the Con-
devised a plan to build powers with ease and speed. trol Deck. The screen will be blank. Press the A, B and
Individual Passwords are given for your characters Select Buttons at the same time and the Configura-
and the Game Level. Our Agents recommend that tion Mode screen will appear, giving you the option
you play until you reach the fifth Game Level and take to select the level and difficulty of the game.
down the Passwords for your characters. Then re-
enter the characters' Passwords and a Password for
the first Game Level. When you resume play, the
abilities will increase with the same speed that they
did when you began the game instead of at the
slower rate of advanced Game Levels. Repeat this
move as often as you'd like.
Choose Level Four, and your entire fleet of Thunderbird ships will be invincible.
Nintendo Power
Classified Information
P.O.Box 97022
Redmond, WA 98073-9733
VOLUME 20 43
Maybe worse things had
happened to me, but I
couldn'tremember them. I
acops
help that had the
I
murder weapon on
me and blood on
my hands. To the
I'd look about as inno-
Graphics
MMC3
& Sound
I 64K
£&
owgate
but you con’.
will cate
«*
^.. r a puzzle
together P
ste p.b y
,
not be
to piece
I
SPEAK:
Although some PJ.s tend to shoot first and ask
questions later, in most cases it is better to
speak with people rather than shoot them.
HIT:
The natural tendency of an ex-boxer like Ace
Harding is to punch things that get in his way.
CLOSE:
When you've finished with a drawer, book or
other item that opens, you can close it again
with this command. You'll flip through the
methods.
Move from room to room by
TAKE: choosing the MOVE com-
Many of the items you’ll encounter are useful to
To make use of an object or item, choose the All the movement options in a particular room ai
USE command, then point the cursor at the item shown on the small Move Map with the blue
with the SAVE |
you want to use. When the game asks what you squares. Each blue square is a door, window, mar option. A battery allows you to
want to use it on, point to where you will use hole or some other passage to another location.
your skull like an all-night con- you down a dead end and the
the right direction. The Case His-
struction job. You won't get any future looks about as promis-
tory pages answer many of those e until they’re answered |..v ing as a condemned ware-
questions specifically. On the back your name is cleared of house, turn to the answers in
much help, just read the questions and hints in the The number of the answer corresponds to the num-
Deja Vu locations and passages! Diary to point you in the right direction. If you need ber of the question in the Diary pages, so its easy
i later, turn to the answers in the Case History. to find the one answer that will get you going again.
VOLUME 20 45
' r
Y
'
>
r:
%/^V -/V’v-^
Diary Of A Gumshoe
"As soon as saw the stiff on the desk knew my I I
1
and called
thought But
recently.
it
n Washroom O Casino
Who’s That Can I Win
In The Mirror? I Some Cash Here?
I was in a toilet stall with a head full of mis- Whoever owned this place had been looking
fj
ery and an overcoat on a peg. I took the coat, 1 to get rich quick: roulette, craps, slot ma-
found a gun behind it and took that, too. You 9 chines. Was that why the guy upstairs had
n a piece might come in handy. I left the stall and got a d out? There didn't seem to be any clues here. Still, the slot
shock when I looked in the minor and saw a face I didn’t recognize. Who machine on the right was turned on and I had some coins. Maybe, for
once, I'd get lucky. I could use a break.
,
'! ••
•-
m H Sewer
Where Does
This Lead?
The thought of slopping through the sewers of
Chicago had about as much appeal as a
j ||
ing in a place like that Then I remembered holiday at a pig farm, but 1 had to find a
that I didn’t know if I was a nice guy or not Upstairs I saw a photo-the way out to the street and my options were few. As I stumbled through the
same face as the minor! My head started swimming. add up. low tunnels heard a loud splash behind me.
in It didn’t I
I turned, but nothing was
there. I wondered if I’d ever get out
H
Murder Most Foul?
Anyway you spelled it, this guy was a dead
duck. It looked like he hadn’t paid his phone
bill, either. Talk about your disconnections. I
lound a key
too, and
to crack it
I
in his pocket and another
wondered what was in it, but
in
I
the desk. There
didn’t have the
was
right
a wail safe,
combination ER?
H Weird Room The Mercedes
Who Got I What Can I
Grilled Here? i Find Here?
It was a weird room all right like something It was a nice set of wheels. The key I'd
:
out of a horror flick. All those vials of drugs, und on the dead guy opened the door. I
and the straps on the chairs sure weren't d in, smelled the fine leather upholstery
ig lessons. I checked the wastebasket too, found some and thought about taking it for a spin. But first I searched the glove box
d put 'em in my pocket Maybe they were evidence, maybe and found a map, a snapshot and an adrkess. Maybe if I went for a drive
t I'd have to find out
I'd leam something?
46 NINTENDO POWER
I
ne a
good, but the locals had something else
mind. There were muggers and bums, and a
yam you could knit a set of handcuffs
in
I
Harding. After all,
I
wasn’t
K
I
Ace Harding, Private Eye. The shadow
hind the door, however, didn't look like
Harding? The figure didn’t move an inch.
just be-
What
Ace
i
i''
he card
was
;
iFr::
Bp f
ml
UM
in
looking
my
for,
,
wallet fit
Am
a cab took me
and I
NoWay In?
I
Getting Anywhere?
to the
of
West
it
found
didn't
going to
in
End. In-
know
K
ed and a butler answered.
credenbals-a
they set me
fistful
up?
IB Sternwood’s Mansion
Had
I
IsThis Game
Blackmail?
Back at Siegel’s office I tried opening the IP* fy j^gPjj j
I’d gathered a pretty convincing case, I
safe with the combinabons I’d found at the thought. But was it air-tight? Before heading
tothecopslreviewedalltheevidence.lt
was pretty clear I'd been framed, set up like a two-bit chump to take the
fall. But how did I know the cops would see it my way? How could I be
H What Are
|
By the bme I got into the office, I was in a
my
H
meant nothing to me, but
,
I
bad way. Dizzy spells spun
like a sbck in a whirlpool.
If
vials
only I
could get into the filing cabinet, I thought, I might find which medicine to
take.
VOLUME 20 47
'' '
/r! /
Y
TheCaseHistory
"Once I'd solved the case, all seemed as clear as
it
a key to Siegel’s office, a card that operated the tity. Then, in the secretary's office, i
elevator in the West End apartment building and found a bill for some thugs. The Sher-
some quarters for cab fare or gambling. The gun man Street address was one place I'd
0 Weird Room
0 Siegel’s Office Dangerous Drugs
Definitely Murder
Nobody gets that many holes in them from
sharpening pencils. No, this guy was down
for the count, the Big Sleep, and not by
choice. Turns out the key in the desk open-
ed the front door of the bar so I wouldn't
have to crawl around on the fire escape, i
when I got to the Stemwood place. Siegel It seemed pretty likely that the poor sap who'd been drugged in that chair
had another key in his pocket-this one to was me.
the Mercedes out front. Later I found a combination to the safe when I
was at the bungalow, but first wanted to get away from the scene of the
GO Casino
I
It looked like a good place to hide something; it empty I decided to take a chance. I put a
was dark, dusty and as inviting as a crypt. At first quarter in the slot machine on the right.
I didn’t see anything unusual about the stash of The first few times I struck out Then I hit
vino, but I looked at all the bottles. When your the jackpot. My winnings were only
neck is on the line you learn hwv to be thor- enough to buy a newspaper or take a few
ough in a hurry. On the right hand side of the rides in a cab. As it turned out, I
rack was a clean bottle. Interesting. It wouldn't was to take quite a few cab rides,
budge. Even more interesting. So I hit it, and the cabbies weren’t too hot
“Socko" and the entire rack slid away, reveal- about breaking big bills. I came
ing a passage. I stepped through into a secret back later when I had only a few
room with a hole in the floor and a door coins left and got lucky again.
across the way.
48 NINTENDO POWER
0 Sewer GO The Mercedes
Another Way Into The Bar More Leads
There were times when I had to get off the I used the key I’d found on Siegel to get into th
|
street. I figured no one would look for me car. The glove box had a map with directions fc
|
underground, so I opened up a manhole and i
me to follow and a note about Mrs. Stemwood bi
climbed down into the plumbing of the city. ing in the trunk. There was a photo, too, Mrs.
I
I Stemwood I presumed, it looked like I was
I found another way into There was also a car registration mac
Joe's Bar from the sewer. to Joey Siegel of 1212 West End St
It went up into the secret Siegel and I had been partners in crime,
room behind the wine rack. or someone wanted it to look that way. I'd
I also found a deep pool in the lowest part of the si have to check the address, I thought and
dump evidence, I thought Then something found m I’d have to check the trunk too. For that
attitude! I blasted it in the head. If I'd hesitated I'd have b< I'd need the key in the wall safe.
H
The mugger was a
me and earned a punch
time. The fourth time,
I met Sugar Shack near
wired Siegel’s car with a
present
as a lemon.
real clown.
I
now
in
I
that she was
the cop house.
bomb- a sort of
)
homecoming
Sweet
a quick jab.
le the apartment I
The cab dropped
and I
from my wallet
went
GH Peoria Street
Incriminating Evidence
One of the notes in . The key from the H
the Kedzie bunga- IP| safe unlocked the
VOLUME 20 49
ED Dr. Brody’s Office EH Ace Harding’s Office
now I was in agony from the effects of whatever shadow through the pane
drug I had been doped with. Desperate, I shot in the door. The hit man!
off the lock. The files made interesting reading. It was him or me. I
After using the knocker at the door, a butler showed up of those pieces of evidence were irrefutable. That was,
and told me to get lost. I’d come too far for that,
unless there was an alternate
though, and made a convincing argument with a left jab
explanation and motive. I re-
that would’ve floored a rhino.
membered the items that were
meant to frame me and started worrying all over
Inside I checked the kitch-
again. What was to stop Sternwood from saying I was
en. Nothing. Upstairs I
the guest room. There was With all the fake evidence burned or sinking to
a blank memo on the night-
China, including the murder weapon with my fin-
stand, but I could see in-
gerprints on it, I went to the police.
dentations from writing.
Using the pencil, the words became clear, all too clear-who, where, when
and how! Next,
had them!
in the master bedroom, I found a juicy blackmail note. I
Case Closed!
Take Note!
Any time you're on a case you're going to find lots of evidence and even
more red herrings. Keep it all straight by writing it down.
KEYS NOTES
ADDRESSES MEDICINES
Secretary's Office
DANGER
|
COH’iTRUCTIOHl
Hidden
Dangers
Iwas on the lam, a
wanted man with a
smoking gun and a
memory that went
back all of
half an
Confes-
to
hour. I
rely
had
on Jig
!
I a sions
wanted to
|
instinct
hear that 1
alone. For
instance, wW r^r was inno-
the Con-
struction H
*
__ I
straight
EES
Li.
the tables were about
to turn.
"HI! IT’S ME GIZMO. LOTS OF THINGS HAVE HAPPENED TO
ME SINCE THE FIRST GREMLINS MOVIE ... AS A MATTER OF
FACT, SO MUCH HAS HAPPENED THAT THEY MADE A NEW
MOVIE ABOUT IT, AND NOW THEY EVEN CREATED AN NES
GAME! BOY, IF THIS KEEPS UP MIGHT START TO GET A
I
w '
GAME
»
PAK DATA BOX
GREMLINS 2
MFG SUNSOFT
^" ” t'
I
“EMORY 1 MMC3 I
SQUIRT H A* A
Graphics & Sound 4.4
k a h
Play Control 3.7
Challenge & Lasting Int. 3.9
Theme & Fun 4.1
to the fun.
• and weapons that
;
make each of the 5
;
stagesseem like a
E TO THE WONDERFUL
"GIZMO’S
GONNA STOP
US7YOUMUST Avoid stepping or jumping here.
BE KIDDING!"
important
EVERYONE IS COUNTING
ON ME!"
"COME ON,
Things have gone crazy and all of the creatures in GIZMO!”
the genetics lab where Gizmo has been kept are
loose. Gizmo knows that his only chance is to
somehow make it to Billy's office, but that may
be difficult with all
^ j
these crazed crea-
tures running around. mean, have you
I
m 1A LEARNING
M —j EXPERIENCE Mr. Wing has five different items that he
The first stage is fairly simple, sells in the Shops. You can only enter each
so use it to get a feel for how Shop once, and while inside you will have
| Gizmo moves. Be sure to prac- three items to choose from, so choose
tice diagonal jumping, as you wisely. This first shop offers a 1 -Up, a Bal-
will need this loon, or a Medicine Bottle.
skill later.
MEDICINE
BOTTIi 1-UP
FLASHLIGHT
1-1
BAT
START
54 NINTENDO POWER
TO BILLY'S OFFICE
A BILLY'S OFFICE IS TOUGHER STAGE CLEAR!
I —/ THAN THE LAB
Since this
stage, there
is only the
is no boss to
first
f There are many more traps and pitfalls in this fight at the end.Just make
section, and the map is much more complex. itto the exit, and you'll be
Be sure to time your jumps well, and don't forget rewarded with a new
to visit Mr. Wing's Shop. weapon: The Match.
BOSS
YET, YOU PESKY
LITTLE TWERP!”
POGO STICK
RATS
FLASHLIGHT
*
STAGE 1-1 ENEMIES BAT
Mm
NEW ENEMIES IN STAGE 1-2 m
.
rfe— this enemy will split into 2
|B smaller spiders after you defeat
it. Take your time and get them
.
way. RATS
POGO STICK
RATS
START
56 NINTENDO POWER
AND INTO THE BASEMENT
f\ PLENTY of gremlins down in the basement
Up until now Gizmo has not seen many other Gremlins, but when he
reaches the basement, they seem to be everywhere!
CLOBBER THE
SKATEBOARD
GREMLIN
If you manage to
keep your distance,
you'llbe able to hit
him while he can't hit
you.
—
Cl EAR THE ROOM FIRST
Be sure to take out all of
the pesky Gremlins before
you get on this platform. If
you hop on first, they will
be able to get rid of you
easily but knocking you off
of it.
JUMPING GREMLIN
Run in close and hit him once, then quickly run
l "<s*i
finish him easily. :
m- v it *
STA^^ISS
MOHAWK
Oh no, it's Mohawk! Come
on Gizmo, give him what
he's been asking for. The
FIRE GREMLIN trick is to maneuver behind
you wait
until get-
ting on, the
cross fire
will get you
for sure.
TIME STOPPER
m
GREMLIN HAND
3-1
‘£ START
‘
*
. mm
ffif
§(
* real wh'rtw'nd of an enemy!
jib
be knocked _
sure.
4-2
START
JUST WHO IS BEHIND ALL OF THIS?
Control Center, and now Gizmo must friends if you've seen the movie. They'll
wage a final battle against the entire, just have to find out on their own.
crazed horde.
—POINT OF ADVIC
MASTER THE JUMP AND SHOT TECHNIQUE
One of the big secrets in this game is that if you shoot while
jumping in the air, your shot will travel farther. (We know this
CAUTION
The only thing to remember
about using the jumping shot is
that whenever you shoot while in
mid-air. Gizmo will drop straight
down, so only do this while
standing in a safe place, and
The extra-long, diagonal shot will really help in The super-long jumping shot will allow you to never do it when jumping across
tight spots. hit enemies without having to jump across the
pitfalls.
a pit.
I he year begins for Game Boy with an adaptation
of Dragon’s Lair like no other, FI Race, an excellent
multi-player race car game, and many more great
titles. Read on for reviews of the latest games, tips,
VOLUME 2U 63
64 NINTENDO POWER
SPECIAL FEATURE
AREA
A. THE OUTER FOREST H TEMPLE RUINS
B
j
TROLL VILLAGE J_ CEMETERY
C TROLL MINES J PETRIFIED FOREST
D VALLEY OF THE SPHINX K CRYPT
E DUNGEONS L DEAD LAKE
F THE CELLS M DESOLATE PEAKS
G SLAVE MINES N EVIL MOUNTAIN
TOTAL LANDS: 14 TOTAL LIFE STONES: 194
Tj Troll Village
lb* Crypt Lake Of The Dead
for
u The
Don't get caught
Cells
in Mordroc's prison Cells! Here you'll ride
VOLUME 20 65
1 u »
mercenary
FORCE
Welcome To A Nightmare
Evil has spread throughout the land and now the
Shogun needs four warriors to restore peace. Mercenai
Force by Meldac puts you in com- '»/ -)\i
mand of that mission. The Fighting Formations
open up a new world of battle strategies.
<MATIONS
Use four fighting formations
as terrain and conditions
change.
SERVANT MONK MYSTIC NINJA
*1
The best formation. A safe formation,
Put straight shooting but with a narrow
target,
foe’s head.
such as a
_
^
if
Use a balanced team
(two Ninjas leading) and
pa#
keep near the right edge
of the screen. Fire
' a it h ii ii h n n hhh
ni yj
rid
i
W. v
.
.V’ :
ifl ;
“ 11 11
~’ 1 4 11 a ^
[»»«»
fill sSF jj BI-.
.
* tffc, -
,«#
Manfish j
Use the Fire Formation Use either the Wind or
and aim for its head. Fill Fire Formations when
up on tea afterwards. ;
attacking this mixed-up
S3
66 NINTENDO POWER
Burai Fighter fromTaxan means interga-
lactic shoot-em-up action. Fans of the
NES hit will love this Game Boy version.
Your Fighter has super control, lots of
weapons, Power-Ups, Cobalt Bombs and
a steady stream of alien foes to use them
on. There are secret rooms, continue
passwords, and both vertical and hori-
zontal scrolling. What more is there?
LASER F=mU
-4
1
^ 1 )
VOLUME 20 67
© 1990 Nintendo
Racers, start your engines and roar into the high speed world of F-1 Race.
* TYPE ft * Downshift through the turns and nitro your way through 1 2 different coun-
HAXtSSaU tries in the first four-player Game Boy game from Nintendo.
JET 16Qk.ii
(» inw Pick car 1 A for light and easy
control or car 2B for blast
away high speed. But what-
ever the car, make sure you use
your nitro wisely!
Multi-Racing Fun
CO Follow the Grand Prix circuit around the world and You'll always start in last, so watch the lap a
test your driving skills against the Worlds best er and work your way through the competition.
68 NINTENDO POWER
:
SPECIAL FEATURE
mmie
*
C R O S S D GAME
VOLUME 20 69
GAME BOY CLASSIFIED muum
COUNSELORS’ CORNER
and
Since the stages of this super The most advanced puzzle in- d"ii <
30 GZEb'Q'i] I1 ») cl1Q
puzzler increase in difficulty as cludes 1 3 pieces to be fit into a I 1 t I k
you progress, you probably won't square frame. Practice with the
be able to solve the advanced lower level puzzles first and then
Gjsh^jQ nro>w
puzzles until you find solutions give it a try! Use “ZEAL" to advance to the “Puzzle All List”.
Bonus Stages
Our Agents have come across two
mysterious entries to bonus-filled
stages in this space thriller. Enter-
ing the stages is just a matter of
being in the right place at the right
time. Just after you defeat the
second big Starship of Stage Two, Beat the second Starship in Stage Two and fly to Fly to the space pictured in Stage Four to ei
blast the volcano on the ceiling the top of the screen. another Bonus Stage.
GARGOYLE S QUEST
HOW DO ENTER THE WARP I
ftp :
70 NINTENDO POWER
' ' ’
CIAL FEATURE -
NOW PLAYING
Title Company
Ploy
Info 11
Power Meier
P unle/ Adventure
TOP 10
& FI Race Nintendo GL 3.3 3.7 4.0 4.0 Driving
Super Scrabble Milton Bradley GL 3.2 3.5 3.8 3.8 Board Game
(poor) to 5 (excellent).
jL>
/ T---
voumiiu r.
72 NINTENDO POWER
VOLUME 20 73
Introducing The Miracle System
Is It A Miracle? How does it work? What's Included?
Even if you aren't a piano virtuoso, Through a series of software- You may be wondering what you
chances are you can play Mary based lessons, the Miracle will get with this miracle package? The
Had A Little
Lamb. But how would teach you the fundamentals of Miracle System consists of a
you like to really learn to play the playing the piano. During a lesson. musical keyboard, a Miracle cable
piano, and have fun at the same The Miracle System's software which allows it to interface with
time? The Miracle Keyboard not constantly monitors your pro- the NES, and a special Game Pak
only provides the lessons, but it gress, providing feedback and containing the Miracle's lessons.
also adds other fun options, in- helping you to hone your skills. With the Miracle System and your
cluding orchestral accompani- The Miracle System even makes NES, you'll be ready to start learn-
ment that will make your "Little practice fun, with several different ing to play immediately.
Lamb" sound grand! drills and game-style exercises.
74 NINTENDO POWER
PJiPflPflPflPflPflPflPflPflPflPflPflPflPflPflPflPflPflP/IP
Tons of Tones
Miracle Keyboard Features
PflPflPflPflP&pflPflPfiPflPflPflPfiPflPAPfiPflPAPAPflP
In the lessons, you'll be using
The Miracle Keyboard alone is worth the basic Grand Piano sound.
almost the entire purchase price of the However, the Miracle Key-
Miracle System. It is on par with many board has 128 other instru-
musical keyboards available in its price ment sounds (called patches
range, and has many features (not including by musicians) that are fun to
the lessons) that make a better value. Pro-
it play around with, including:
grammed into the keyboard are some 1 28
sounds (see list) ranging from
different
12-String Guitar Moog
Banjo Motor
soothing harps to outrageous sound ef-
fects (dog barks, slaps and owsl). Just Bassoon Vibraphone
making noise with some of these effects is Big Bells Oboe
fun! The Miracle Keyboard has built-in Breathy Flute Organ
stereo speakers that provide acceptable Chorus Guitar Pan Flute
with stereo output jacks so you can run it Clarinet Pipe Organ
through your home stereo speakers for big Cup Mute Trumpet Pizzacato
band sound. Headphones are also included Detuned Harp Pluck Synth
so you can play in private if you like. The Detuned Piano Saw Synth
Miracle System's full size, velocity sensitive Digital Waves Saxophone
keys can give you the feeling of playing a Dyno Sfz Brass
real piano, and combined with the foot Echo Pan Shakuhachi
pedal, give advanced players a full range of Flute Slap Bass
expression. When you plug your Miracle Key- FM Piano Steel Guitar
board into the NES using the special Miracle Fretless Bass Stick Bass
cable, your NES becomes a computerized music
Frogs/Ducks Stop Guitar
teacher, and can receive input from the keyboard
and return feedback on your T.V.
Advanced users can connect the Miracle System
screen. o Fuzz Guitar
Glockenspiel
Strings
Syne Organ
Grand Piano Syntar
to a sequencer using the System's MIDI (Musical
Guitar Synth Pad
Instrument Digital Interface). This feature, which
is not found on
price range,
tronic
many keyboards in the Miracle's
makes it compatible with other elec-
musical devices like drum machines.
Q Q B Hard Synth
Harmonica
Harp
Harpsichord
Synth Bells
Techno Bass
Trombones
Trumpets
Homs Tuba
Jazz Guitar Tube Bells
Mandolin Vox
Marimba Weird Effects
Mod Synth Xylophone
/
I The introductory screen tells When you first encounter a Then it's your turn. At first,
j
you what you'll cover in the piece, the Miracle System I there's no metronome, or
section, making it easy to find the will demonstrate it so you'll know beat, so you can focus on finger-
topic you want to study or practice. what it's supposed to sound like. ing. What you play is displayed on
the screen.
Play the piece repeatedly In the Shooting Gallery You'll work on a single piece
S): I until you get it right. If you're I game, the ducks cross the I of music in each section. The
stuck, you can go back or skip screen on the lines and spaces of a later sections of a lesson will teach
ahead, but be sure to master every musical staff. Hit the correct piano you to play the piece accurately
section. key to zap them. and in time.
In this rhythm game, tap the >< I Playing along with the Tool- You can practice any piece in
keys to the beat to keep works Orchestra makes even I the PracticeRoom. Repeat a
Roboraan from taking a dive. basic tunes sound impressive. It's section to master it.
76 NINTENDO POWER
T TT TT
Topics Covered
The Practice Room
3 old saying "Practice Makes Perfect" applies more to learning a
It is estimated that the average
person should be able to master
musical instrument than any other activity (except possibly mastering
the Miracle System's lessons in
video games). Using the Miracle System's Practice Room to go over
6 to 1 2 months, gaining basic
difficult pieces is easier and more fun than repeating them in the les-
piano playing skills.
sons. There are many options available, and you can decide what you
want to practice and how. 1. Basics: finding keys,
metronome
2. Names and locations of keys
3. Sharps and Flats
4. Rhythm, Eighth Notes
5. Reading Music
6. Treble Staff
7. Hand Positions
8. Reading Flats & Sharps
9. Sixteenth Notes
10. Ostinato Rhythm
11. Bass Staff
12. Bass Clef Sharps and Flats
13. Key Signatures
14. Measures and Bar Lines
15. Ledger Lines— Treble Staff
16. Ledger Lines— Bass Staff,
Chords
17. Imitative Rhythms
18. More Imitative Rhythms
19. Playing With Two Hands
20. Time Signatures
21. Quarter Note Rests
22. More Symbols
23. Eighth Notes and Chords
24. Eighth Rests
25. Time Signature Review
26. Tied and Dotted Notes,
Syncopation
27. 2/4 Time, Staccato Attack
28. Practice & Review
29. Triplet Eighths, Finger
Buster Exercises
30. Review, Hound Dog
31. Broken Octaves, Sixteenth
Notes
32. Using the Pedal
Jingle Bells Star Wares Theme Toolworks plans to produce additional software
VOLUME 20 77
HOW DO CROSS THE WATER IN THE
I
A fteryou've taken the for- cave, you'll find an uncrossable castle. Fight the weak rear forces
tresses near Qing Zhou body of water and a bridge builder and you'll easily take the castle,
Castle by force, the defeat- who has allegiance to Han Zhung. eventually inheriting the throne.
ed troops will flee to the castle and You'll find Han Zhung in the gen-
regroup in great numbers. Since eral areaaround the castle. Defeat
you aren't strong enough to take his army and convert him to your
the castle from the front entrance, side. Then promote him to the lead
you'll want to try a different position in your party and have
approach. A cave opening appears him talk to the bridge builder. The
behind the castle at the same time bridge will appear instantly and
the troops flee there. Inside the you will have a new route to the
The regrouped forces at the front entrance of Qing The cave behind the castle leads to a rear entrance Have Han Zhung talk to the bridge builder and you
Zhou Castle are too strong to defeat. and a more manageable victory. will gain access to the back of the castle.
78 NINTENDO POWER
HOW DO I GIVE THE GEMSWORD TO
LU BU AND WHERE IS CHI TU MA?
Bu and
u his allies guard After Lu Bu takes the Sword, he'll where you stand and you'll find
L Yang Zhou
castle
but leave Lu
Castle. Storm the
and defeat the allies,
Bu and his army
give you a clue about the location
of the horse, Chi Tu
that the horse
Ma. He'll say
is 8 yards west and
Chi Tu Ma. Eventually, you'll find a
General who will be able to ride
this gifted horse with speed and
alone. Then offer the Gemsword to 1 yard south of Fan Shui Quan agility.
tart your game by Baptizing at the edge of the water and use the
S with Water
Magic. Water
Magic offers the most pro-
tection from frontal attacks. Use the
Break Water Spell, which is repre-
sented by two sets of horizontal
lines. The water will part and allow
Spells represented by double hori- you to blaze a trail to the Temple,
zontal lines and you will be able to where you will find the Book of
cover a lot of territory from the very Runes.
beginning and not be affected by
attacks from weak enemies. By
searching the land, you'll be able to
find the swords and learn the magic
that is associated with each sword.
When you learn Earth Magic, With the Break Water Spell, you can blaze a trail to
the Legendary Temple.
you'llbe able to get to the water
covered Legendary Temple. Stand
VOLUME 20 79
WHERE IS THE FLUTE OF LIME?
he Flute of Lime has the She'll give you no valuable infor- the left and freeze the guard who
village of Portoa after you have new. As you leave her castle this door and block you from entering
accomplished a few tasks. When time, turn around when you are out- the chamber. When you enter the
you reach the village, enter the side and re-enter. When you are just Queen's chamber this time, the
castle and speak to the Queen. inside the castle, take one step to Queen and her chamber guard will
be gone. Enter a cave through the
back door of the chamber, then re-
turn to the chamber again. Leave the
castle once more and return to the
Fortune Teller. Finally, go back to the
Queen. She'll reward you with the
Flute of Lime. Once you have the
Flute, you'll bringthe statues in the
cave behind the waterfall backto life.
Freeze the guard outside of the Queen’s chamber Then enter the chamber. You’ll be free to go through
with Paralysis. the back door.
of Sahara. Make sure that your time and release the power of the you've defeated enough enemies,
character is built to at least Level Storm Bracelet when the Emperor the screen will flash and an escala-
1 6 Experience and use the Sword fires Laser Beams. tor will appear to take you to the
of Thunder and Storm Bracelet to next Tower level. Eventually, you'll
defeat him. You should also have meet with Asina and earn the
the Power Ring for extra strength. mighty Sword, Crystalis.
After you defeat him, you'll receive
the PsychoArmor and the Bow of
Truth.Your second battle with
Draygonia will take place in the
underground cave, north of the
80 NINTENDO POWER
HOW DO GET THE I
Break the ice with the Thunder Spell and go to the Fire of Serpents.
touch the panels on either side of and "Forth" when you touch them. the doors will open.
LMake
Sword" because the walls are
shaped Sword-like patterns.
in
VOLUME 20 81
^TV
» W^^-mvd
SjjJw
'
^
E%£j ,V^—
1
September/October 1990 Issue
Player’s Poll Contest Winners
Henneise Robert
Koopman Jason
Robert
Porter Greg Menasha
Ricci Bill Col. Heights
88it3=;335Sg*355S
One entry per person, please. All entries provide written parental consent and re- Mettee Andy
Christopher
must be postmarked no later than February lease. Some restrictions apply.
Murphy Shawn
1, 1991. Not responsible for lost, stolen, or A portion of the proceeds from the sale of
Myners Mary Arm Greenacres
misdirected mail. this special VALIANT comic book will be Pagano Nick
On or about February 1 5, 1 991 , winners will donated to RIF (Reading is Fundamental). Mike
be selected in a random drawing from Contest not open to employees of Nin-
I among all Winners will be
eligible entries. tendo of America Inc., their affiliates, agen- Rogers
Chad
Brian
T notified by mail. By acceptance of their cies or their immediate families. Schmidt Stephanie
Smith
prizes, winners consent to the use of their This contest void in Canada and elsewhere
Taylor
names, photographs, or other likenesses where prohibited by law. This contest is
Tetzlaff
for the purpose of advertising or promotion subject to all federal, state and local laws Thrash
on behalf of “Nintendo Power" magazine, and regulations.
Nintendo of America Inc. and VALIANT
VOLUME 20 83
EEEEEB0EEEEEE
PLYING
Here’s a glance at some recent
releases that didn’t score feature
coverage but
players.
may appeal to some The
JACKIE CHAN'S
ACTION KUNG FU
greatest feature of this martial
arts adventure with Kung Fu spe-
SILVER SURFER
The mighty Marvel Comics char-
acter, the Silver Surfer, makes his
cialist Jackie Chan is the size and way to the NES with a fun and
CONQUEST OF THE movement of the main character. challenging action game.
He can jump, kick in the air, flip
CRYSTAL PALACE backwards and land on his feet
This game combines sword swing- every time.
ing action with a quest for special
items. A young hero must conquer
great obstacles and enemies to save
the Crystal Princess from an evil
king. He can purchase healing herbs
and many powerful weapons.
Take on six challenging stages in
any order and blaze through to con-
frontations with the Silver Surfer's
most powerful super villain foes.
84 NINTENDO POWER
THE ADVENTURE
WEREWOLF ARCH RIVALS
OF RAD GRAVITY
Space adventurer Rad Gravity is The action is fast and furious in Straight from the arcades to your
on a planet-hopping mission to this comic book like monster thril- NES, Arch Rivals is a not-so-seri-
destroy an evil super computer. ler. Face off with enemies in ous look at on-the-court action.
Join in on the action for another human form to earn the ability to There's no need to follow the rules
fun jumping and shooting game transform into a power-packed in this basketball game because
for the NES. Werewolf. there are no rules!
Chase
..
Arch Rivals
Dragon’s Lair
F.P.
Gremlins 2
The Immortal
Little
•
Fire
HQ
TITLE
.
House Rescue
Ninja Brothers
^h<
• •
COMPANY
Activision
Acclaim
Taito
Asmik
Kemco-Seika
CSG Imaqesoft
GameTek
Sunsoft
Electronic Arts
Hudson
Culture Brain
1
PLAY
INFO
2P-S
TP
TP
TP
TP
TP/Batt 3.8
P/Pass
TP/ Pass
TP
2P-S/Pass
LATEST NES RELEASES
2.9
2.7
3.4
3.9
2.4
4.4
4.3
3.6
3.1
!',$£!
3.1
2.9
3.0
3.8
3.8
2.1
2.9
3.7
3.7
3.7
2.6
2.9
3.0
2.7
3.4
4.3
3.0
1.8
3.9
4.2
3.3
2.2
3.3
3.3
2.5
3.4
4.5
3.4
2.6
4.1
4.3
3.2
2.7
T
GAME
Sci-Fi Action
Basketball
Driving
Hero Quest
Puzzle Action
Education
Sci-Fi Adventure
Dungeon Adventure
Martial Arts
Ninja Action
TYPE
Detective Adventure
Mega Man III Capcom TP/ Pass 4.5 4.2 4.2 4.0 Adventure
Sci-Fi
Software Toolworks TP 3.9 3.3 3.6 4.1 Music Education
Ninja Crusaders American Sammy 2P-S 2.8 3.0 2.8 2.9 Ninja Action
Puzznic Taito 2P-S 3.1 3.1 3.4 3.5 Puzzle
Silver Surfer Arcadia 2P-A 3.6 3.0 2.9 2.9 Super Hero Action
Thunder and Lightning Romstar 2P-S 2.7 2.9 2.6 2.7 Puzzle Action
Werewolf Data East 2P-A 3.5 2.9 3.2 Monster Action
86 NINTENDO POWER
REVENGE OF THE GATOR -GAME BOY TETRIS
Matt Kovalick^ Fairfax, VA^ 1,122,050 Edwin Alegre Fremont, CA 510,607
Adam Stephens Greenup, KY^ 884,910 David Mitchell Muncie, IN^ 480,100
Mike Kensicki Warren, Ml^ 879,790 Jason Lee^ Sacramento, CA^ 471,972
Michael Frugone^ Brooklyn, NY^ 713,990 Rob Henryk Chesterfield, MO^ 466,939
461,960
Bender TX^
ROCK ’N BALL
Jeff
Joseph Tivadar
Plano,
Stratford, CT>
456,367
448,867
Hammel^ Steven Pudar^ Chicago, IL^ 444,780
Millie Tamarac, FL^ 37,411,090
Jeremie Olson Lyndon, KS^ 6,630,810
Michael Ferranti Wilbraham, MA^ 440,710
Keith Trice Hewitt, TX^ 6,246,720
Xiaoqin Xu College Park, MD^ 437,798
Jon Hobson Grapeland, TX^ 427,800
Shyanne Guerrero Pukalani, Hl^
ROLLERBALL Matt Gomes South Lake Tahoe, CA 423,283
Jenia Jessee
Quinten Martini Kansas City, MO^ 24,496,900
Auburn, IN^
TETRIS--GAME BOY
SNAKE'S REVENGE Scott Mason Portland, OR^ 283,032
David Barth Cedar Falls, IA^
Sergio Strugar> Bronx, NY^ Finished Lianne Sasaki Costa Mesa, CA 233,780
Jamie Carey Apalachin,NY^ Finished Hakop Hakoopian Huntington, NY^ 214,548
Mark Erickson Apalachin,NY^ Finished Chris Koonooka^ Gambell, AK^ 211,461
David Miller CA^
Whittier, Finished Mike Oliger^ Clinton, OH 156,670
Gregory & Lance Milken Encino, CA^ Finished Brian Nast^ Islip Terrace, NY^ 152,514
Jack King Lillian, AL^ Finished Gavin Williams Menlo Park, CA^ 152,172
Ron Clark Wayside, NJ Finished Beth Payne Lakeside, CA^ 144,675
Taylor and Philip Mackert Colorado City, AZ Finished
Brian Schemenaur^ Indianapolis, IN^ Finished
TOMBS & TREASURE
SOLSTICE Brian Palasek & Jeff Strunk Billerica, MA Finished
& Matt Reynier
Daniel Alvarez Wyoming, Ml Finished
Steve Pierced Oceanport, NJ^ Finished Tommy Womack
Greg Mounts & Grayson, KY Finished
Ashley Tricklin Aberdeen, MD^ Finished Lewis Eplin^ Ashford, WV^ Finished
Pam Powers Pleasant Hill, CA^
Joseph lacolino^ CT^
Enfield, Finished
STEALTH ATF Tom Springer Henderson, KY^ Finished
Gary Chenier Portland, OR^ 1,904,600
Dan Latson South Bend, IN 1,365,100 WALL STREET KID
Mike and Rick Almeida Pawtucket, Rl^ 1,100,800 Matt Halburnt &
Mike Cheeks Silverdale, WA 982,800 Jason Melchior Fort Bragg, NC^ Finished
Virgil Merkel Mandan, ND^ 755,700 Andrew Clines Hampden, MA^ Finished
Huynh Khanh-An Montreal, PQ CANADA 755,700
88 NINTENDO POWER
BLASTER MASTER
MEGAMAN n
Watch out. Wily! Mega Man has lots NINJA GAIDENn
of support from loyal fans. He's hold-
ing his own among the top-rated 2
P 0Ts BATTLE oi OLYMPUS
games.
TETRIS SUPER C
Tetris is holding steady at number
2,690 seven—and holding players enrapt! CASTLE VANIA ffl
POINTS
DESTINY OF
AN EMPEROR
super MARIO BR0S.2 1.250
POINTS
THE ADVENTURES
OFLOLOn
After 1 2 appearances in the Top 30,
SMB 2 still pulls in the votes. 1,203
OPERATION WOLF
POINTS
SHOOTING RANGE
DRAGON WARRIOR I 1,180
\)l
90 NINTENDO POWER
CELECHTy
1 14 llll
— NEW KIDS ON THE BLOCK
What do Danny, Donnie, Jordan, and were psyched
Jon, Joey and Howard have in about trying it out
common? Their love of the NES with the NES Satel-
and Game Boy, of course. That s
1
lite we brought
what they discovered when Nin- them, along with
tendo Power got together to "talk some other new
Nintendo" with the New Kids on titles like Mega Man
the Block backstage before their E, Final Fantasy, and
Seattle performance. Dr. Mario.
With his own hectic travel sched- When probed about
ule, Howard could really relate to their own game, now
their stories about how much they under development by Parker gang of "New Kids haters" come
enjoyed playing on the road. "Game Bros., they were pretty excited. in the form of cassette tapes which
VOLUME 20 91
In this issue's Pak Watch, we're focusing on some games that we mentioned before,
but that are now nearing completion. Great graphics and fun themes abound!
By the time you read this, we'll have seen tons of new stuff at the Winter CES. As usual,
we'll have a full report soon.
I. JOE
Get set for the final battle the G.l. Joes, are coming to the
with the world's greatest NES from Taxan. In this multi-mis-
menace— Cobra! Those sion action Game Pak, you are
"Real American Heroes," chosen by the leader of the Joes to
head a hand-picked three man
strike force. Select your squad of
Joes from a pool of elite soldiers:
Duke, Blizzard, Snake Eyes, Cap- view scroll, with vertical and hori-
tain Grid-Iron or Rock & Roll. Each zontal movement in some mis-
member of the Joe team has his sions. You don't have to be a G.l.
own weapons and special abilities, Joe fan to play the video game.
so pick your squad members care-
fully! You and your men will jour-
92 NINTENDO POWER
The forecast
METAL STORM
action with Metal Storm.
calls for
tion shoot-em-up game from
Irem, you take control of a power-
ful "M-308 Gunner" robot as it
UK
base
some
in
IM
deep space. Get ready
wild action!
for
SUPER
GRAPHICS
Graphically, Metal Storm uses
some tricky programming to cre-
ate interesting images. The double
level background scrolling gives
the game a three dimensional
MONOPOLY
Everyone
loves the
classic board
game, Mono-
oly. Over 100
. million Mono-
©1936 Parker Brothers
poly sets have been sold since the
game was invented in 1 935. Now all transactions, making mort-
Monopoly is coming to your NES watching to make sure renters gages and income taxes a breeze.
from Parker Bros. NES Monopoly who land on your property pay up. No "House Rules" are allowed,
offersmany advantages over the The game goes a lot quicker! No either. Best of all, up to eight can
board game. Now, you don't have more secretly hoarding cash— play, with any number of computer
to worry about counting the everything is up front. players, so you'll never be short of
money, keeping track of deeds, or The computer instantly calculates real estate trading partners!
ZOMBIE NATION
If you want America into a nation of zombies. tion to zombie controlled tanks
bizarre,check out Zombie It's not just the plot that's weird and Samurai must
airplanes, the
Nation from Meldac. This though; the samurai is portrayed fight an animated Statue Of
weird wonder, which was as a giant Liberty. Talk
showing at the last CES as floating head about keen!
Dare Seed, follows the action as a that spits fire-
ghostly samurai journeys to the balls at at-
U.S. to defeat the alien menace tacking zom-
Dare Seed, which has turned bies. In addi-
94 NINTENDO POWER
super Famicom 8
PAK WATCH
SHOWCASE
Last August, Tokyo sizzled with the unveiling of the Super
Nintendo. The excitement was about the future
Famicom from
of the 1 6 bit system and
the fantastic games that programmers will be able to create for it.
Awesome graphics and almost-live digital
sound are only part of the story. Extra
controller but-
tons give you a
better handle on
the action.
More enemies
than ever can The excitement of driving in F-
be program- Zero is partly due to speed, partly
med into the to great graphics and sound and
games for partly the thrill of the race itself.
too. Just don't let him run away! Mario himself has a f
new jump that spins him around like a whirlwind.
There are more surprises and fun than ever before,
and that says a lot.
VOLUME 20 95
UNINVITED
Hot on the heels of Deja
Vu comes Uninvited,
another from game
Kemco-Seika with Shad-
owgate style game play. As in Deja
Vu, you start the game regaining
consciousness in a weird situa-
tion—this time your car has NES version of one of
crashed outside of a foreboding Interplay's P.C. fantasy
mansion and your sister is miss- games. Dragon Wars.
ing! Of course, you have no choice Meanwhile, make plans
but to enter the creepy chateau to to check out the Un-
search for her This Game Pak is
. . . invited-it's ghoulishly
full of magic, menace and mystery fun!
and is not for the squeamish (but
it's all in good fun). After Uninvit-
They should have posted
ed, Kemco-Seika plans to release an NO TRESPASSING!
GALAXY 5000
Futuristic racing in space two-player simultaneous play and you earn for winning. The graphics
is the subject of this driv- the ability to buy more advanced are clean and solid and the combat
ing game from Activision. racing machines with the credits aspect of the game (which should
Galaxy 5000 features appeal to Auto Duel fans) lets you
release some of the frustration you
may have if you've ever sat in traffic.
MINI-PUTT
Miniature golf has so far
been overlooked as a
subject for an NES game,
but no longer, thanks to
JVC. Mini-Putt features tons of
kooky courses full of crazy slopes,
narrow greens and tricky mecha-
nized gates. A variety of courses authenticity. The only things miss- They should have also given you
and skill levels will let players of ing from the prototype version we the option to use a pool cue on
any ability get into the game. Other played was a few pink elephants, some holes because you'll have to
variables that affect play, like the windmills and giant tea cups. master the bank-putt to score
weather, are also included to add under par.
96 NINTENDO POWER
GOSSIP GALOIS
Our Pak Watch news hounds have scoured the press releases for the
hottest gossip and news items for your consumption. Eat up!
INES PLANNER!
CAPCOM CONTINUES TO DESIGN FOR DISNEY
Capcom plans to continue its success with NES games based on Dis-
ney characters and recently signed an agreement to do four more titles
for the NES and Game Boy (see the Game Boy section for more info on
these titles). The next NES release will be TaleSpin, which is based on a
new Disney cartoon that airs on the "Disney Afternoon" program.
What kind of game would have all the good guys croak? Battle Toads,
from Tradewest. But who are the Battle Toads? Rumor has it that they
are starring in Tradewest's action packed answer to the Teenage
WHERE IS DARKMAN?
Ocean plans to make a NES game based on last summer's sci-fi movie
Darkman. We'll shed some light on the subject soon.
VOLUME 20 97
.
BACK ISSUES
Bulletin
A CLASSIC OFFER
Board
PHONE DIRECTORY
Nintendo Power's most recent eight issues are For a limited time we're offering our first six
available individually.Add them to your col- issues as a set. They're classics! You'll find . .
lection! They contain these exciting reviews: — In-depth reviews of Super Mario Bros. 2,
Ninja Gaiden, Castlevania H— Simon's
July/ August '89:Mega Man I, Dragon War- Quest, Zelda H— The Adventure of Link, and Subscriptions and renewals
rior, Faxanadu, Strider. Teenage Mutant Ninja Turtles. only. Call 24 hours a day, 7
September/ October '89: Disney’s Duck Tales, —Amazing tips in Counselor's Corner
days a week.
Dragon Warrior, Hoops, Fester’s Quest, Roger —Secret strategies in Classified Information
Rabbit. This offer is too good to miss! It's available
November/ December '89: Tetris, RoboCop, only while supplies last, so use the form at the
Willow, IronSword, Super Off Road, NES Play front of this issue to order now!
Action Football.
January/ February '90: Batman, Shadow- Call for general a
gate; Willow, Double Dragon I, Clash at to change your address be-
Demonhead, River City Ransom. tween 4 a.m. and midnight Pacific time, Mon-
March/ April '90: Super Mario Bros. 3, Silent
STRATEGY GUIDES day through Saturday, or 8 a.m. and 5 p.m.
A Boy and Sunday.
Service, Pinbot, 720°,
Astyanax.
his Blob,
AND TIP BOOKS
May/ June '90: Final Fantasy, Super C, Dyno-
warz, Code Name Viper, Burai Fighter. Nintendo Power's Strategy
July/ August '90: Rescue Rangers, Snake's Guides and tip books cover
For help with game play, call between 4 a.m.
Revenge, Solstice, Crystalis. the best of the new and midnight Pacific time, Monday through
Volume 16: Final Fantasy, Maniac Mansion, releases. You won't find Saturday, or 8 a.m. and 5 p.m. Sunday.
Roller Games, NES Play-Action Football, better maps, tips, or strate-
Snake Rattle N Roll, Kickle Cubicle, Mission: gies anywhere!
Impossible.
Volume 18: Castlevania HE, Little Nemo The Call 24 hours a day, 7 days a week.
Dream Master, Dr. Mario, Solar Jetman.
Strategy Guides Now Avai|abfe:
Super Mario Bros. 3, Volume 13
Ninja Gaiden S, Volume 15
Final Fantasy, Volume 17 SERVICE IS
4-Player Extra, Volume 19
ON THE MOVE
Books Available: e adding new locations to make it more
The Legend of Zelda: you to take your NES compo-
nient for
nents repair or to purchase replacements
in for
Tips and Tactics
for them. Now you’ll find World Class Service
How to Win at Super Mario Bros. in Texas, California, Missouri and Illinois at
selected Montgomery Ward and Doctronics
To order the strategy source of your choice,
locations, in New York City and Northern New
i
98 NINTENDO POWER
,
uhssm
LOOK FOR REVIEWS ON THESE
SUPER HOT TITLES IN FEBRUARY’S ISSUE
February' s issue will feature some long-awaited NES titles. Your patience pays off-these
games mean action and adventure!
Foot Clan. Two all-new stages challenge arcade vets, and there's more fast-
paced action than before.
STARTROPIC5
Finally, the adventure begins! Mike's out to explain the mysterious disappear-
ance of Dr. Jones. Start by hunting down the pieces to the puzzle on a tropical
island paradise. What better way to beat the mid-winter blahs?
GAME BOY
Basketball Roundup '91 : Three new roundball games hit the courts dur-
ing the height of the season. We'll show you the hot picks for the season
Hoop it up!
ed, though— this one is nothing like the NES version. Gizmo goes
wild in Clamp Centre, and when Gremlins get loose, there may
be mayhem.
RATING THE GAMES: A special look behind the scenes
Willit be FANtastic or will it fizzle? Next month, we'll show you how we arrive at the power
meter ratings you see in every issue. See what the experts look for in great games!
Dear Readers
Our new monthly format is really keeping us on our toes! You've probably
noticed some other changes in format, too. The new, longer reviews, for
example. Instead of giving you quick reviews on lots of different games, we're 1
concentrating on more complete reviews of the really hot ones! And we'll be
j
including technical articles, like this month's feature on Game Pak memory.
|
I'vegone to great lengths to keep on top of what's new. Of course, the latest— I
and greatest— is the Super Famicom. And Super Mario Bros. 4? What c
say— the graphics and sound are unbelievable! I toured developers in other |
countries, too, including Rare Ltd. and Ocean Soft in England. I know you're
wondering if that much traveling is all work and no play. Well, mostly, but I
did find time for some tourist action in London— and I was glad to
see that Big Ben was right on time! fo!
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Thanks goes out to all the people who make this possible.