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Viking / Nordlond / Russ / Slav

And Bibliography &LOSSIRY


This book contains many words from Old Norse or other Drakkar - The Viking warship, or "dragon-ship ...
sources which will be unfamiliar to most readers. Draupnir - Odin's magical ring.
Aesir- One of two tribes of Norse deities, to which Thor, Einherjar - The dead in Valhalla, who fought by day and
Tyr, Odin and many others belonged. The other tribe was the feasted by night until Ragnarok.
Vanir (qv). Faering - A small sailing and/or rowing boat, used for
Alfheim- The world of the elves (alfar). fishing and ferrying in inshore waters.
Althing - The national assembly of Iceland or Greenland. Fafnir - A dwarf who became a dragon, slain by the hcro
Asgard - The home of the Aesir (q. v.). Sigurd.
Audhumla - A cow whose milk nourished Ymir. Fenris - A monstrous wolf, child of Loki and the giantess
Baldur - The beautiful god; slain by a plot of Loki. Angrboda. Will kill Odin at Ragnarok.
Berserker - An exceptionally violent warrior, said to be Fidchell - An Irish boardgame, similar to Fox and Geese.
possessed by Odin; the tenn was also applicd to violent bandits. Francesca - A throwing axe with a long, narrow, curving
Bifrost- The rainbow bridge leading to Asgard. head.
Birka- A major Viking city in Sweden. Freki - One of Odin's wolves.
Bragi - God of poetry and eloquence, skald of Valhalla. Frey- Fertility god, the best-known of the Vanir.
Freya - Fertility goddess, Frey's sister.
Fyrd - The king' s huscarls (q. v.) and the core of the na-
tional army.
Gann - A monstrous hound belonging to Hel.
Geri - One of Odin's wolves.
Gjallarhorn- Heimdal's hom which will sound the alarm
at Ragnarok.
Gullinbursti - A magical boar made for Frey by the
Dwarves.
Gungnir- Odin's magical spear.
Havamal - ''The Sayings of the High One,'' a collection of
proverbs and homilies illustrating Viking social ideals. Also
called the Poetic Edda.
Hedeby - A major Viking port at the base of Jutland, near
the modem German city of Schlcswig.
Heidrun - A magical goat in Valhalla; a goat (maybe the
same one) grazing in the branches of Y ggdrasil.
Heimdal - The god who guards Bifrost.
Hel - Monster or goddess, cbild of Loki and Angrboda.
Rules Niflheim.
Herding - A province, comprising many herred (q. v.).
Herred - An adffiinistrative district.
mad - An item of clothing or jewelery; possibly a head-
band made of silk or another ex pensive material and richly em-
broidered.
HnefataO - A Viking boardgame, similar to the more mod-
em Scandinavian game of tablut.
Hofud - Heimdal's sword.
Holmgang - A duel fought to seule a legal dispute.
Hugin - One of Odin's ravens.
Huscarl - "bouse carl"; one of a Jarl's full-time retainers
- a servant in peace, a bodyguard in war.
larn Grieper- Thor's iron glove(s).
Carl -The middle class of Viking society, composed almost
Jarl - The nobility of Viking society. The Saxon equivalent
eotirely of free farmers and fishermen. The vast majority of the
is Eorl, the ancestor of the British title of Earl.
population were caris.
Jernbyrd - Ordeal by hot iron.
Dagverdr - The moming meal.
Jonnungand- The Midgard Serpent, child of Loki and the
Dain, Duneyr, Durathor & Dvalin- Four stags grazing in
giantess Angrboda. Lies at the bottom of the sca, coiled around
the branches of Yggdrasil.
Midgard; its stirring causes earthquakes. Will kill and be killed
Danegeld - Monetary tribute paid, mainly by the Saxons to
by Thor at Ragnarok.
the Danes, as a bribe to refrain from attacking.
Jorvik - The Viking name for the city of York (Saxon
Danelaw - The Saxon name for the Viking kingdom in
Eoforwic), the capital of their English kiogdom.
England; the capital was Jorvik, now York.
Jotunheim - The world of the Frost Giants.
Disir - Female spirits haunting farms and countryside; pos-
sibly remoants of an carly Vanir cult.

-125- Glossary
Knarr - A trading ship, broad and dcep with a fixed mast Ratatosk - A troublemaking squirrell iving in the branches
and a central cargo well. of Yggdrasil.
Landna mabok- ''The Book of Land-Tak ing,'' a history of Rigsthul a - "The Story of Rig," an allegorical poem ex-
carly sculers in Iceland. plaining the structure of Viking society.
Landthin g - A regional assembly. See Thing below. Rus- Swedes who traveled into Central Europe by river,
Loki- The trickster-god. trading with the Arab world and founding settlements in what is
Mannba etr- The monetary value of an individual, used as now Russia.
Saehrim nir- A magical boar in Valhalla, eaten eacb night
a basis for compensation; equivalent to the Saxon wergild.
Meging iôrd- Thor's gîrdle of strength. and whole again next day.
Midgard - The world of mortals. Saetr - Upland summer pasture.
Mimir- The wisest of the Aesir. Odin kceps his severed Scrama sax- A type of biade made by grinding a bar of iron
head as an oracle. to a single edge and then clipping one end diagonally to make a
rvfjolnir - Thor's magical hammer. point.
Modgud - A skcletal woman, guarding the entrance to Skald - A class of poet and minstrel, sometimes compared
Niflhcim. to the Celtie bard.
Skidbla dnir- Frey's magical ship.
Skraelin g - Native American.
Sleipni r- Odin's eight-lcgged borse.
Svartalfh eim - The world of the dark Elves.
Tanngni ostr and Tanngris nr - The magical goa'ts which
pulled Thor's chariot.
Thing - A local assembly of all free men, where law was
made and disputes were beard.
Thor - God of thunder and warrior role-model, one of the
most popular Norse deities.
Thrall- The lowest class of Viking society; virtual slaves.
Tyr - God of the law and battle.
Vaettir - Domestic and farm spirits; possibly remnants of
an early Vanir cult.
Munin - One of Odin's ravens. Valhall a- Odin's hall in Asgard.
Muspells heim - The land of the Fi re Giants. Valkyri e- A daughter of Odin, wbose task was to watch
Nâttverd r - The evening meal. warriors die in battle and conduct the worthy to Valhalla.
Nidhug - The dragon of Hel. Vanahe im- The home of the Vanir (q.v.).
Niflheim - The land of the dead. Vanir- One tribe of Norse gods, to which Frey and his
Njord - A Iesser V anir, sent to Asgard with Frey and Freya. sister Freya belonged.
Nidavell ir - The world of the Dwarfs. Varangia n Guard- An elite unit of troops, ail ethnie Scan-
Nine Worlds, the- Asgard, Vanaheim, Midgard, Jotun- dinavians, forming part of the Byzantine Emperor 's bodyguard.
heim, Muspellsheim, Niflheim, Nidavellir, Svartalfheim and Vedfoldni r - A falcon living in the top of Yggdrasil.
Alfbeim; the universe according to Norse mythology. Vinland - The Viking name for North America.
Odin- Leader of the Aesir; god of magic and the unpredict- Wyrd - A Saxon word, often used to denote the Viking
able. concept of Pate.
Ragnaro k - The baule at the end of the world, in which Ymir- The ancestral giant, the first living being.
most of the gods and mortals will be destroyed.

BilLIO&R.lPBY
Literally millions of words have been written about the Vik- ever wanted to know about Viking ships. Translated from Dan-
ings, and an extensive bibliography would take seven or eight ish; parts of it read a little strangely, but it' s still regarded as one
pages. This list is intended to give the interested reader a start; of the key sources by scholars.
most of the books listed here are easy to get hold of, and have Brondsted, Johannes. The Vikings, Pelican, 1965 -If you
bibliographies of their own. The researcher can go as far as he only read one book on the Vikings, make it this one. lt's a little
likes. out-of date on ships, but everything else is authoritative and weil
presented for the lay reader. Extensive quotes from original
sources like Adam of Bremen and Ibn Fadlan.
History Froneck, Thomas. The Emergence of Man: The Nonhmen,
Time-Life Books, 1974- This book concentrates on pre-Vik-
Bremensis, Adam. Gesta Hammaburgensis &clesiae Pon-
ing Scandinavia, but is an excellent source on what happened
tificum, edited by H.Y. Schmeidler, Hanover-Leipzig, 1917. A
there before the Viking Age.
reprint of original source material - Adam of Bremen met the
Jones, Gwyn. A History of the Vikings, Oxford 1968- A
Vikings.
little dry and scholarly, but crammed with facts. For more pure
Brogger, A.W., and Shetelig, Haakon. The Viking Ships:
history than Brondsted offers, this is a good source.
Their Ancestry and Evolution, Hurst, 1971 - Everything yon

Bibliography -126 -
la Fay, Howard. The Vikings, National Geographie Society, the illustrations are superb. Selectcd myths are retold entertain-
1972 - As you'd expect from the National Geographie Society, ingly, for those who like the author' s sense of humor.
this book bas excellent illustrations - particularly reconstruc- The Larousse Encyclopaedia of Mythology, Larousse, vari-
tions - but it is marrcd by a couple of glitches. The Gokstad ous editions- Quite simply the best source for most Old World
grave-ship is still treated as a typical drakkar, and the "ring- mythology.
forts" are still treated as military camps. Overall, though, it is
excellent.
Simons, Gerald. Great Ages of Man: Barbarian Europe, Sagas
Time-Life Books, 1968- An overview of the whole continent Many sagas are in print, althougb they tend to come and go
during the Viking Age, this book is recommended as an easy from publishers' listings. Penguin Classics and Everyman are
source on the rest of the world. For fast information on Franks, probably the best-known publishers. Ali sagas are useful to
Arabs, Slavs or whoever, look here. sorne degree - sorne are wild tales of bigh adventure, white
Simpson, Jacqueline. Everyday Life in the Viking Age, Dor- others are plain histories of particular communities. Of the ad-
set, 1967- Probably the best book for absorbing the "feel" of ventures, Egil 's Saga and the Saga of Grettir the Strong are
the Viking age as a GM. Plenty of illustrations and floor plans, highly recommended. Njal's Saga is also useful, especially for a
and lots of quotes and anecdotal material, all presented in a very campaign involving lawsuits (Njal was famed for his clevemess
easy-to-digest form. in law). The Vinland Sagas tell of early settlement in that coun-
TimeFrame AD 800-1000: Fury of the Northmen, Time-Life try and contact with Skraelings, and would be useful if the PCs
Books, 1988 - Looking at the selected parts of the world over are going to visit the New World; the Laxdale Saga tells the
this period, this book bas one chapter on Vikings, but it's inter- history of an Icelandic seulement through the 1Oth and 11 th
esting to see what was happening elsewhere at the same time. centuries, covering births, deaths, marriages, feuds, deals, and
There are excellent ship reconstructions, and a good aerial view ali facets of everyday life.
of Dublin c. 840 AD - easily made into a GM's map!
Fiction
There is a fair amount of Viking pulp fiction in the second-
band bookstores, but mucb of it is merely an excuse for sex,
violence and very questionable history .
Unreservedly recommended are the Dark Age stories of Rob-
ert E. Howard, which can generally be fmmd alongside Conan
in the SF /Fantasy section. Heroes like Cormac Mac Airt,
Turlogh O'Brien and, to a lesser extent, Bran Mak Mom are set
in a world which blends pulp values with the very best of 1930s
academie archaeology in a believable and exciting way.
Harry Harrison's The Technicolor Time Machine, also
known as The Time-Machined Saga, is based on an archeologi-
cal find of a wbiskey bottle in an apparently sealed Viking con-
text in one of the Vinland settlements. From this, Harrison
weaves a very entertaining tale about a film crew from the future
time-traveling back to the Viking age to make a mo vie using real
Vikings as extras, and paying them in whiskey. As one might
imagine, the shooting is not without its complications.

Movies
Movies have not treated the Vikings weil, but a few might be
used as a source of ideas for an action campaign. The most recent
is Erik the Viking, by ex-Python Terry Jones; it's a good source
of silly ideas for a cliché campaign, but tl-.at's as far as it goes.
Prince Valiant is best ignored. The Vikings are as embarrass-
ing as young Robert Wagner's wig.
Also embarrassing is Hammer's Viking Princess, a swords-
and-sauciness outing for scantily-clad shield-maidens in the
worst traditions of bad movies. To t11ink the same company
made the Christopher Lee Dracula series . . .
Mythology The Norseman stars a clean-sbaven Lee Majors as an unlikely
Viking leader, and features the best portrayal ever of a Narse
Davidson, H. R. Ellis. Gods and Myths ofNorthern Europe, mystic.
Pelican, 1964- A good overview ofNorse mythology and the The Vikings, an early '60s effort featuring Kirk Douglas and
earlier Germanie mythology from which it sprang. Sets the Tony Curtis, bas its moments, and can be plundered (pun in-
myths in perspective weil. tended) for action-adventure ideas. It falls into the common trap
Grant, John. An Introduction w Viking Mythology, of having lOth-century Saxons dressed and armed in 14th-cen-
Chartwell, 1990- There are plenty of coffee-table mythology tury style, but that was al ways a Hollywood weakness.
books about, and this is one of the most recent. It bas invaluable There are other Viking movies about, whose historical accu-
directory listings of gods and other mythological figures, and racy, budgets, scripts and cast are of extremely various quality.

-127- Bibliography
Glossary
NORÐLOND GLOSSARY
The glossary gives Norðlond terms used in Hall of Judgment, their pronunciation, and a brief description
of the word or phrase’s meaning.

Term Pronunciation Notes Term Pronunciation Notes

Alf AHLF A generic term for faerie in Norðlond Crushing worm. A writhing, poisonous
Mylja Ormur MEEL-ya Orm-uhr
degenerate dragonspawn
Alfar AHLF-ahr Plural of alf
A small, capricious, malicious faerie found
Alþingi AHL-ting-yay Town council meeting Norðalf NORDTH-ahlf in Norðlond, especially near the Frost-
harrow
River rat; those that ply the waters be-
Ána Rottur AHL-nah Roh-tyr tween Isfjall and the rest of Norðlond seek- The barbarian lands in the far north of the
ing riches through commerce Norðlond NORDTH-lund
continent.
Brotherhood. The loose organization of A term used for a long, single-edged
Braeðralag BREYE-dthra-lach Torengur who worship a common Aesir in Seax SAY-acks knife or a short single-edged sword. The
a settlement Norðlonders don’t much distinguish.
The Valor Festival, held in late fall/early “A special kind of stupid.” In Isfjall, used
Dánarhátið DAHL-nar-hal-tidth Sérstakt Konar SEE-ehrr-staht CONE-ahr
winter nearly exclusively for those that wander
Heimskur HAYM-skoor
alone in the wilds near the Frostharrow.
Lizard folk; servitors and warriors for the
Eðlafolk EYE-dth-la-folk
true dragons Slaughter. The annual meat harvest of do-
Slátrun SLAU-troon
mestic animals, held in October.
Einmannafjall AYN-mahn-nah-fyath Lonely mountain
“Snow-bird.” A nickname given to those
“Child firkin,” a barrel of liquid with roughly
Firkinbarn FYEER-kehn-barn who live in Isfjall only during the summer,
seven gallons capacity Snjófugl SNYOH-vigk
and “fly home” to warmer weather in win-
Gangaeðla GONG-eyedth-lah Lesser dragonkin; "leg-lizards." Kobolds. ter. Only the rich can afford this.

Gestur GUESS-tur Guest, visitor, or tourist Stóralfar STOHR-ahlf-ahr “Large” or “Big” faerie. Man-sized alfar.

God’s secret lore; messages and command- Dark elf home. The spirit realm of faerie
Guðrun GUDTH-ruun Svartalfheim SVAHRT-ahlf-haym
ments from the Norðlond gods pocket dimensions

Hafura HAH-vur-ah Tall Pine forest. Oddly enough, also “goat” A particularly well-respected or wealthy
karl. The word conveys a sense of personal
Thegn THAYNE
Spawn; used for small demons and the power and influence and is a descriptor,
Hrogn HROH-ken manifestations or creations of certain rather than a title.
undead
Thurs THURZ A large faerie, related to trolls
A beautiful faerie with subtle animal fea-
tures, such as a cow’s tail or furry legs, and Úlfjarl UHLF-yarl Wolf-lord. A Norðlond term for dire wolves
Hulder HUHL-duhr
often an opening on her back the consist-
Literally “spirits.” The undead corpse of a
ency of bark.
fallen, angry warrior refused entry into the
Vaettr VIE-tyrr
The pledged military retainers of a jarl. Not afterlife and very bitter about the whole
Huskarls HOOS-kar-uhls necessarily always warriors (they may be thing
spellcasters)
Spirt-spawn. A type of zombie formed
Vaettrhrogn VIE-tyrr-hroh-ken
The clerics of the Goddess of Renewal are when a vaettr kills a foe
Idunite IH-doon-ite
sometimes referred to as Idunite priests
Awakened trees. Also here for no particular
Vaknatré VAHK-nah-tray
Ice Mountain. A town in the northwest reason.
Isfjall EYEZ-fyath
corner of Norðlond
Water week. A barrel holding seven gallons
The chiefs of Norðlond; more broadly, a Vatnvikur VAHT-ehn-vik-uhr of water, enough for one active person for
Jarl YARL generic term for the noble class, or “folks one week.
in charge.”
The Hunted Lands. A region in Norðlond
Veiddarlond VAY-tahr-lund
Literally “glacier.” Refers to those that stay in that is overrun with faerie
Jökull YER-kull
Isfjall year round.
The mountain range that forms the
The bulk of the Norðlond people, neither western border of Norðlond. The north-
Karl KAHRL chiefs (jarls) nor slaves (thralls). Indicates a Vesturham VEST-uhr-hahm ern reaches of the Vesturham range are
free yeoman, landowner, or equivalent towering peaks, home to faerie, called The
Frostharrow
A crab-like demon with giant pincer claws.
Krabbari KRA-ba-ree It appears in this glossary for no particular Bronze blades used to barter for one’s life if
Viðskipti VIDTH-skip-tee
reason. Really. caught by faerie alone. A taboo subject.

The Law Bringer. A powerful enchanted Payment to an injured party as redress for
Lögfræðingur LUGH-fra-dthing-uhr Weregild VEHR-yeld
sword. a crime or slight

Law Home. A fortified town, lying in ruins Wodenheim WOH-dinh-haym A town on the east shore of Lake Odin
Logiheimli LOW-yi-haym-lee
for over 500 years.
The name of the Allfather’s Hunt, a festival
Ýlir EEE-lihr
Muspelheim, MUHS-pell-haym The realm of fire, home of demons and bonfire ending with the Winter Solstice

v
GLQSSJIHY
Appanage: The practicc of d1\iding property L'ljUally among ali Tsar: Autocratie ruler of ail Russia. and owner of ali Russian lands
one\ heirs. crcating C\ cr-~mallcr landlwlding~ ca lied apfJ(IIWgl'.\. and industry. The word is derived from the Latin Ca!'sa1:
Boy ar: Russian landcd aristocrac). Horan ansVvered to the princ- Varangian: The Swedish Viking: traders who became the ru/ers of
es and. lateT to the tsar. The r'/..olntdti was a soci~d dass immcdi- Kievan Rus.
ately heneath them. Varangian Guard: Highly renowned bodyguard of the Byzantine
Ryliny: Hernie folk sungs dat111g to the carly day~ of Russia. emperor, made up of specially trained Viking warriors.
Deti Boyarskie: The pctl_': nohility in Muscovite Russia. litcrally Veche: A public assemhly in a medie1al Russian town or city, open
··sons uf boy ars ... Thesc 11 cre the lowcst of the service gentry. to ali frec men (although sometimes with restrictions or further
Dnieper: Ma1or watcrway pf the western steppe. tlowing south lJUa!itications) and used to solve issues of town polie y and to
into the Black Sea. Used as a trading route to Constantinople. choose ofticiab. ln the early days. every town had a l'l'che:
Druzhina: The ~lill led rctinuc in service of a prince. ln the h\'Jinv. Novgorod rctained one for centuries longer than most of Russia.
they were Vladimir's "knights of the round tahle ... Vedomye Zheny: The village wise woman. often believt'd to have
DvoeHrie: The praLtlcl' of tVvo faiths. spccit!cally. the persistenœ magical powers. The 1·cdun was the male equivalent.
of paganism among Christi~m Russian peasants. VolkhY: Pagan wizan1/priest: the urhan elJuivalent of the skomorokh.
Gosti: The highest ranking merchanh. appointcd hy the tsar to Yarlik: A chaner granted by the Tatars of the Golden Horde giv-
han die trade of monopol ized g:Pods. A gost was exempt from many ing rule of ali Ru~sia to one of the man} princes.
taxe-.. and wa-., cmpm\cn:d to purcha>e land. Zemsky Sobor: A "Counci 1 of the Land"" (a national a~sembly of
Gostinnyi Dvor: A ~1LhL'OVv markctplace set aside for foreign sOiîs) madt' up of Muscovite homrs and other notahles.
mcrchant.s and goPds.
Grand Prince: Ruler of ali Russia dunng the Kievan and Mong:nl A Russian Vocabulary
eras. ln Kie1 an tunes. the grand prince was simply the most pow- A kw Russian words and phrases dropped casually into dia-
erful of the Varang1an princes. Latcr. the title was granted hy the logue can greatly enhance the fee! of a GURPS Russia cam-
Mongols. through a charter knmvn <Ls the rur/ik. paig:n. For more Russian words. see the list of character names
Gusli: A popular stringed in-;trunlcnt of the lap-harp family. and epithets on p. .n: Monn (p. 44) and Units of' Measure (p.
lzba: Russian peasant dwcl\ing: a \\Ooden hut or cabin. with one 451 will also bL' useful in this regard.
or three ._·hamhers. heated hy a sto1c. Remember to laugh loudly and spt>ak in a bonming. thickly
Kholop: Slave in /\longo! and later eras: che/iodin was the tenn in acccnted voice. Cali your friends tomrishch ("comrade"") and drink
earlicr cras. (or rather ro/cfJ/m· drinking l copious amounts of mdko! Of course.
Kie\·: City on tht' lov•er Dnicpt'r. the southcrnmost fnrtitied trading- not n·crY Russian peasant was stereotypical in nature. but a
town of tht' Ru~. and the Ru~,ian capital be fore the Muscovite Era. sprinkling: of cultural cliché can build a lot of atmosphere.
Kvass: A pnpular wcak heer. .\dvèr,aL-y: Pmrmnk Co,_,ac·k: Ku;.uk Occuh: Mistlch\'l'.'h
!VIuzhik: A peas;mt. A literai serf. hound to the soil. was known a~ Âl11Uicl: Ludunku Do~: Sol>uku Chen: Pech
an i::.goi. ;\rchaic: /)n<T/1\' f)ungeon: Rushn'll Owl: Som
1\Joscow: Capitol of RLh\ia from the 1\flfWIIctgc Periocl to the rcign Archer: Luclnnk Fc1lhcr: Ral/ll.lhku Ox: Vol
of Peter 1. r\nnor: BIOl/\'({ Fore'l: i_yes Pagan: Yu;1chni"
Nemtsy: Forcigner: literally. ""tho~e who can·t speak."" refcrring Aryu<"hu': /'i,/~elwl Fur: Shkum Plaguc:C/ntmu
to a ncme/.1 ·ski li with Russian. Northern and western Europeans Augury': fJr_n-dn'_~h(-!wny Gi ri: !Jemshku Prince: Kn1u;.
were al,o ca lied ··German--:· V\ hile -.;outhern Europe ans were Â\iar!: Prt,hnik God: /Jog Raven: Vonm
"Latins ... Axe: J(,JIOJ' Grandfalhèr:
Riddle: Zugudku
Novgorod: City on Lakt~ llmen in northwestem Russia. For 500 Randil: Ru.-[>m nik [J\edushko
Rivèr: Rreku
years. Nm gorod \\as an inde pendent city-state with colonies as far Ba,tard: Uh!tudok Grandmolhcr·
Saint: Sl'\'itrn\·
cast as the L rab. Bear: ,l;f,·e<f,·,·ed
Uuhushku
Pomestia: Service gentry. an artiticial class of petty noble. creatcd Bca..,L 7t·er Sail: Sol
Cro,è: Roshclw
by [van the Terri hic to challenge and replace the hereditary homrs. Beer: Pi1·o Scahhard Nn:ht>ih
Ha~: Vednw
Service gentrymcn werc granted f!omest lands after perfonning Hce . . wax: \(Jsk Scmll: S1•tnk
Halhcrd: Alw'iJUrdu
services for the har. and then ncVv titles then hecame hereditary. Beggar: /V'ishdn Scythè: Ao.1<1
Harlol: l'!lbltc!mm u
Posadnik: Socially elevated pea~anh. Broads\\nrd: Pu/111h Skelelon: r i.l1o1·
Haubèrk: Punrsihr
Skomorokh: Russian minstrel or clown. and possibly a rural pa- Ruckler: S/i, hir Sling (Wcapon):
Hcro: (;rero_,
g;ln priest. Cairn: .Mogilind l'mshclw
Hcruînc: Grc:roinYa
Streltsy: Literall;. "th ose\\ ho shoot... Muscovite "Musketeers" in Campaign: KaiiiJ)(Ini_, u Spèll (Magic!:
Honèy: ;~hed
the service of the tsar. who received land and pri1 ileg:e for military Cannon: Pushku
Hor,c: Lorhud Odwromt
service. At times. the strc!t.IT wt're more numt'rous th<m the reg:ular C"tlè: Zomok
Hel\ èl: Lod111gu Star: Lhie:du
Cathédral: So/1or
Moscow army. Singular: .1trc/crs. leon: Ohm~ Tavern: Gostinnifso
Cl\ c: /'e '!ICI! i nu
Tatars: Mongols. Specitically. "Tatars"" rders to a group of lcehound: Lotcrty Torlurc: l'irko
Chainmail Kolclww
Mongols on the Russian hurdcr at the heginning of the Muscovite \1ace/Ciuh: Zl1e;l Venmn: God
Cumhal: Rirl'u
Period. and a ho 1confusingl}) to some groups of Turkish invaders. Mounlain: Goru Warrior: Rumik
Con:-.piracy: Zagoror
GURPS Russia Lhcs it to refcr tu local Mongols after the break-up Nècropolis: Wèapon: Oru~hr
Comrc1de: li" arilhch
of the Mongol Empire. cin u 1350. A'ludl>i.lll! iJ,·e Wcrèwoll: Ohorol\'l'll
Conjurer: Volshi/>nik

126 GLOSSJIHY

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