Professional Documents
Culture Documents
The Movie Exhibition Industry: 2010: and Establish Their Potential To Help or Harm Theater Owners
The Movie Exhibition Industry: 2010: and Establish Their Potential To Help or Harm Theater Owners
The Movie Exhibition Industry: 2010: and Establish Their Potential To Help or Harm Theater Owners
INTRODUCTION
This case is an in-depth study of the motion picture exhibition industry. Emphasis
is on value chain dynamics and operating variables that impact the profit potential of
movie theater owners. Trends that influence consumer decisions and constraints within
the studio-dominated business model are also highlighted for review.
The objective of this case is to thoroughly examine industry conditions and key
industry participants in order to identify strategic measures that might improve the
viability of major exhibitor operations. By profiling the external environment, the
industry’s competitive forces, competitor circumstances and approaches, and the standard
business revenue/cost structure, strategic alternatives can be generated to address the
challenges confronting movie theater owners and to increase their likelihood for success.
Review trends in the general environment that affect the movie exhibition
business, and establish their potential to help or harm theater owners.
Assess the five competitive forces at work in the industry environment. Which of
the forces threatens the profitability of major movie theaters? What level of
competition can be anticipated among industry rivals?
Perform a comparative situation and strategy analysis of the four companies with
dominant market share. What are the advantages and disadvantages for each of
the industry’s top competitors?
Evaluate the revenue sources and major costs for exhibitors. Discuss how the
income structure impacts their financial results.
ANALYSIS
Review trends in the general environment that affect the movie exhibition business,
and establish their potential to help or harm theater owners.
A variety of forces exist in the general environment that is beyond the control of
companies competing in the film industry. These external conditions can create
opportunities and/or threats that influence firm growth and performance.
» Demographic trends show positive long-term implications for cinemas. Over the next
15 years, movie theaters can expect to benefit from a growing domestic population.
Despite the fact that its core age group is growing more slowly than the overall US
population, potentially 4 million more core audience members are anticipated by
2025, representing an attendance increase of 700 viewers per theater (or 100 viewers
per screen).
» As family income and time for leisure activities rise in emerging markets, global
conditions offer growth opportunities for theater owners who are motivated and
capable of expanding internationally.
Assess the five competitive forces at work in the industry environment. Which of
the forces threatens the profitability of major movie theaters? What level of
competition can be anticipated among industry rivals?
New direct competitors are unlikely to enter the market because of industry
consolidation and existing screen overcapacity. Typically these conditions would increase
rivalry, but because major competitors are positioned in different geographic markets,
direct competition should not be overly intensified. However, electronics firms that have
ignited the home theater and portable viewing movements might pose an entry threat if
they decide to venture into commercial settings at some point.
Exhibitors, and their financial well-being, are heavily dependent on studio policy
decisions. Motion picture studios control product licensing, DVD sales, and distribution
windows. 80% of box office revenue is generated from just 20% of all films produced by
the top 6 motion picture studios. These content providers have the power to deliver,
withhold, or establish exclusive distribution of movie content throughout the industry.
They also determine distribution timing, which can help or hurt different channels.
Though they have recently seen an increase in revenues, they are under continual
pressure to deliver profits in an environment of rising film production costs, high
marketing expenses, and unpredictable audiences. Seeking ways to fortify their revenue
streams, studios have experimented with narrowing the window of time between theater
release and broader distribution of content (DVD, pay-per-view, etc.). This practice
serves to accelerate investment returns and allow marketing messages to be consolidated,
but negatively impacts consumer demand for theater movie viewing.
Even though content suppliers maintain strong bargaining power, larger movie
theater groups do have greater negotiating capacity than smaller operators when sourcing
films, concessions, and national advertising. The major exhibitors in the industry need to
use this power to strengthen relationships and coordinated efforts in dealings with
studios.
The industry's core customer audience is 12- to 24-year-olds, who purchase 40%
of all movie tickets sold. Their preferences and tastes can be erratic. The half of this
group who attend movies frequently (at least once a month) drives industry profits.
However, moviegoers do not have cumulative bargaining power, and their demands do
not result in significant price changes. In their favor, switching costs are low. It is easy
for customers to change theaters if they have a poor experience. And as the quality or
value of the theater experience declines, customers will continue to seek alternative
movie viewing options, new forms of entertainment, or new ways to escape daily
pressures. To satisfy moviegoers and achieve profitability, exhibitors must discover and
offer a more attractive and sustainable value proposition.
While the industry is seeing the appeal of its value proposition and the theatrical
experience diminish, product substitutes are rapidly expanding. Release dates for popular
DVDs are constantly shifting forward, and movie availability outside of the commercial
theater is widespread. Advancements in the electronics industry are eroding the
uniqueness of the theater experience and creating a variety of mobile movie/media
viewing options that are popular among the core demographic. As it becomes more
affordable, replicating the immersive experience of the theater at home is becoming more
common. Equally important, alternative forms of entertainment are varied and numerous.
These competitive forces threaten to have a direct and continued impact on the financial
performance of theater operations.
Driven by declining ticket sales and rising operating costs, theater closings and
consolidation in the industry have reduced the total number of competitors in recent
years. There are 20% fewer competitors since 2000, but the total number of screens
(39,717) is at a historically high level. Replaced by theater complexes, single screen
theaters have seen a dramatic decline since the 1980s. Now, four major theater
companies, with just 23% of all cinemas, own 43% of existing screens. Megaplexes, with
16 or more screens per site, now represent 10% of the market and are responsible for the
increased number of screens.
Even with fewer competitors, the excess number of screens affects competition.
High costs associated with the development of megaplexes and with the conversion to
digital projection create high strategic stakes for theater operators, further increasing the
level of competitive rivalry among them. The pressure to compete can be great among
smaller cinemas that have a high degree of market dependence, but these businesses tend
to have fewer resources to make competitive moves. And despite the prevailing
influences, most markets have just one theater option for patrons. Therefore, direct
competition in distinct geographic locations is limited to dense areas where the public can
choose between theater sites.
Perform a comparative situation and strategy analysis of the four companies with
dominant market share. What are the advantages and disadvantages for each of
the industry’s top competitors?
Evaluate the revenue sources and major costs for exhibitors. Discuss how the
income structure impacts their financial results.
A close look at the theater business model reveals that cinema managers have
limited ability to impact revenues with existing tangible and intangible resources. In
addition, restricted power or flexibility to control product costs leaves operating margins
near just 10% across the industry. (With facility and labor costs factored, net income is
marginal or negative.) These constraints severely limit financial control and profit
potential for theater owners.
The table below dissects the revenue structure and helps identify earnings barriers
faced by movie theater managers.
Percentage Margin
Revenue
of Total Over Direct Comments
Source
Revenues Costs
Loss leadership on movies; ticket
Ticket revenues merely cover commitment to
65% 0%
Sales studios and costs of operations, facilities,
and debt.
Mixed evidence of impact to bottom line
3D 11% ??%
and to sustainable appeal.
Largest source of exhibitor income.
Concession Highly influenced by attendance, but also
30% >85%
Sales pricing and supply costs. Prices at
maximum. Caps on volume per patron.
Highly profitable. Expected to increase
Advertising 10% annually over next decade.
5% 100%
Sales Attractive source of income, but low
audience tolerance.
On the cost side of the equation, the most significant factor for theater managers
is high facility costs. Fixed asset costs per screen influence company performance and
strategic choices (such as the level of technology and facility design materials). As the
earlier competitor analysis demonstrates, cost per screen directly translates to price per
ticket, which has an inverse affect on demand. In addition, the rapid expansion of digital
film systems has introduced new investment expenses that are straining exhibitors’
already weak financial positions.
STRATEGY
The situation overview pinpoints the factors that are diminishing movie theater
profitability. Today, cinemas are operating from a position of weakness. They are
competing against substitute products, constrained by supplier power, and managing an
unprofitable business model. To find success, industry leaders must minimize pressures
that are squeezing earnings from all directions and develop conditions that create superior
value for which customers are willing to pay.
on the box office more than ever, their strategic decisions to accelerate and maximize
returns often have negative consequences for theater owners. Strong partnership
agreements are needed to intricately link their mutual success and facilitate the
achievement of both parties’ objectives. Where studio actions are incompatible with
(early DVD releases) or costly for (conversion to digital projection) theaters,
arrangements must be closely managed to ensure viability for the exhibition stage of
the motion picture industry.
The case material emphasizes that cost, home viewing options, theater
interruptions or distractions, inconvenience, and screen advertising all impact the
quality of the theater experience. Perceived quality can be enhanced through expanded
service features, improved courtesy, consistency, and convenience, greater schedule
flexibility (perhaps introducing immediate viewing options), and other subjective
dimensions that impact the customer experience. These types of service improvements
can heighten quality, create value, and stimulate demand.
o Seek alternative facility uses and content. With conversion to digital projection
underway, great potential exists for finding and offering alternative content. The
greatest advantage of this strategy is that it reduces theaters’ overdependence on
powerful studios, removing income restraints and providing protection against failing
to receive viable hit films (as occurred in the summer of 2010).
Unique content ideas suggest innovative uses for established theater sites. Owners
can identify and promote events that would be enriched by the use of a commercial
screen size and theatrical sound system. Suggestions include sporting events (like play-
offs, NCAA tournaments, Kentucky Derby, or other racing events), birthdays,
“premiers,” “previews” (negotiate for exclusive first releases), educational showings,
school activities, or other celebratory events (such as reunions or couples’ wedding
showers). Theaters might be able to restage classics or offer series marathons, turning
them into social events, particularly during slow sales periods.
might involve ideas such as bringing in unique snacking options (such as ethnic foods,
like Mexican or Asian) or using lobby space to house cafés, mini-flight simulators, and
other entertainment activities. This strategy reduces dependence on competitive factors
related to location and parking convenience and offers complimentary entertainment
services to attract patrons. However, any food service additions will have to be
evaluated carefully because they are likely to cannibalize profitable concession sales.
Any new food offerings should be coupled with thoughtful pricing strategies that
maximize margins per guest.
Perhaps the most promising new entertainment offering would be a venture into
interactive digital experiences (made possible by the conversion to digital projection
systems, which is already underway). The core theater audience is a media-driven,
gaming generation. Cooperative strategies with gaming companies could generate
especially appealing prospects. Not only could they offer exciting new experiences for
targeted electronic “gamers” to increase demand, but if successful, they would create
competition for studios to book theater space (decreasing supplier power). Leaders who
adopt this type of strategy should move quickly to gain first mover advantages and
choose their partners wisely. Competitors can be expected to follow, and new entrants
(such as gaming retailers) may be motivated to set up their own interactive gaming
facilities. Struggling DVD rental retailers may also be drawn toward this type of
offering to make use of excess or unprofitable store locations.