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Scorpionfolk Traits

Ability Score Increase


Your Constitution score increases by 2 and your Strength score increases by 1.
Age
Scorpionfolk mature around 5 to 6 years and average to live up to about 30 to 50 years
on average with some subspecies being able to live up to 100 or 150 under the right
circumstances.
Alignment
Scorpionfolk tends to lean more towards chaotic alignments
Size
Your about the average height and weight as a human averaging about 5 to 6 feet and
150 to 200 pounds. Your size is medium
Speed
Your base movement speed is 30ft.
Blindsight 60ft
You can perceive your surroundings without relying on your sight, within a 60 foot radius
around you. However, you cannot see anything outside of this radius which gives you
disadvantage on attack rolls and perception checks.
Carapace
Your hardened exoskeleton gives you a natural armor class of 13 + your Dexterity
modifier.
Stinger
You can use your stinger to deal 1d6 piercing damage. The target must succeed a DC
Constitution saving throw or take an additional 2d4 poison damage, taking half as much
on a successful save. The poison damage increases to 3d4 at 5th level, 4d4 at 11th
level, and 5d4 at 16th level. The DC for this is 8 + your proficiency bonus + your
Constitution modifier. You can only deal poison damage this way once every short or
long rest.
Language
You can speak, read, and write Common and Abyssal

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