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Module One: Republic of The Philippines Rosario, Tandag City, Surigao Del Sur 8300 Telefax No. 086-214-4221
Module One: Republic of The Philippines Rosario, Tandag City, Surigao Del Sur 8300 Telefax No. 086-214-4221
MODULE ONE
Writing a Thesis
August 2020
Weeks 2-4
I. Course Overview
This course pack is specifically produced for the course IT 1 (Living in the IT Era)
intended for the students of SDSSU Main campus enrolled in the Bachelor of Science
in Computer Science (BSCS) program. This is the first module for the prelim period.
Information and Communication Technology by Innovative Training Works, is a
specialized module designed to provide students with the foundation of knowledge
and skills needed to succeed in environments that require the use of computer and
internet. It covers topic for building essential 21st century skills in working,
collaborating, and creating contents online.
Academic honesty is required of all students. Plagiarism--to take and pass off as
one’s own work, the work or ideas of another--is a form of academic dishonesty.
Penalties may be assigned for any form of academic dishonesty” (See Student
Handbook/College Manual). Sanctions for breaches in academic integrity may
include receiving a grade of an “Failed” on a test or assignment. In addition, the
Director of Student Affairs may impose further administrative sanctions.
IV. Introduction
This is divided into three (3) lessons: the first and second lessons allow the
students to discover the world of ICT in general and also helps them improve their
skills in various applications. Real-life applications are integrated throughout the text
IT 1 – Living in the IT Era Page 3
in the exercises. The third lesson allows the students to develop, promote, and
publish a campaign for social change using various free tools and services.
Improve their knowledge on how ICT affects their everyday lives and the state
of our nation;
Understand the features of Web 1.0, 2.0, 3.0
Learn the different trends in ICT and use them to their advantage
Facebook group will serve as our online classroom. If you are enrolled in IT1 –
Living in the IT Era, please visit this FB page and join. Once joined, please
observe online etiquettes on your posts and comments.
https://www.facebook.com/messages/t/3332591550155296/ (2FM-B)
https://www.facebook.com/messages/t/3275010335948473/ (2HM-C)
https://www.facebook.com/messages/t/3262522243827448/ (2FM-C)
https://www.facebook.com/messages/t/3418771331477758/ (1CS-E)
https://www.facebook.com/messages/t/3444928778860692/ (1CS-B)
Sharing of Facebook live to public is prohibited
This module requires that you go online once a week for weekly discussion and
deliverables.
Activity 1 - Page 9
Activity 2 - Page 12
Activity 3 - Page 19
When we make a video call, we use the Internet. When we send a text or
make a call, we use cellular networks. When we run out of load or battery, we use
payphones which use a telephone network. Having a unified way to communicate
is one of the goals of ICT. In terms of economics, ICT has save companies a lot of
resources (time and money) with the kind of communication technology they use,
nowadays. In a similar way, we spend less because of ICT. As it normally costs us a
peso to send a text message or SMS, with the Internet, we can send multiple
messages and only be charged by a fraction.
In terms of economics, ICT has saved companies a lot of resources (time and
money) with the kind of communication technology they use, nowadays.
To add to these statistics, Time Magazine’s “The Selfiest Cities around the
World” of 2013 place two cities from the Philippines in the top 1 and top 10 spots.
The study was conducted using Instagram, a popular photo sharing application.
With these numbers, there is no doubt that the Philippines is on of the countries
that benefits most out of ICT
The Internet has been a vital tool to our modern lives that is why it is also
important to make the best of the Internet.
When the World Wide Web was invented, most web pages were static. Static
(also known as flat page or stationary page) in the sense that the page is “as is” and
cannot be manipulated by the user. The content is also the same for all users. This is
referred to as Web 1.0.
However, the World Wide Web is more than just static pages. Pretty soon, Web
2.0 came to the picture.
Web 2.0 is a term coined by Darcy DiNucci on January 1999. In her article
titled, “Fragmented Future,” she wrote:
“The web we know now, which loads into a browser window in essentially
static screenfuls, is only an embryo of the Web to come. The first glimmerings
of Web 2.0 are beginning to appear, and we are just starting to see how that
embryo might develop.”
Look for ten websites and classify them as static or dynamic. What makes
each website static or dynamic?
3. User Participation – the owner of the website is not the only one who is able to
put content. Others are able to place a content of their own by means of
comments, reviews, and evaluation. Some websites allow readers to
comment on an article, participate in a poll, or review a specific product
(e.g., Amazon.com, online stores).
4. Long Tail – services that are offered on demand rather than on a one-time
purchase. In certain cases, time –based pricing is better than file size-based
pricing or vice versa. This is synonymous to subscribing to a data plan that
charges you for the amount of time you spent in the Internet, or a data plan
that charges you for the amount of bandwidth you used.
The Semantic Web is a movement led by World Wide Web Consortium (W3C). the
W3C standard encourages web developers to include semantic content in their
pages. The term was coined by the inventor of the World Wide Web, TimbernersLee.
Lee also noted that the Semantic Web is a component for Web 3.0.
According to the W3C, “The Semantic Web provides a common framework that
allows data to be shared and reused across application, enterprise and community
boundaries.” The aim of Web 3.0 is to have a machines (or servers) understand the
user’s preferences to be able to deliver web content specifically targeting the user.
For example, when doing a web search in Web 2.0, the topmost result is based on
the preference of several users who already searched for the item. Though there are
instances wherein several preferences are considered like geographic location,
Web 3.0 aims to do better. This is through studying personal preferences of an
individual user and showing results based on those preferences. The Internet is able
to predict the best possible answers to your question by “learning” from your
previous choices.
For example, if you search the Internet for “Where is the best place to go
shopping?” Web 3.0 will aim to give you results depending on how you have made
choices in the past. If you have purchased several shoes online, the Internet will give
you results on the best place with the highest rated shoes around your vicinity.
Another example is when you search for the best restaurant to visit in a
specific area. First, it may look for your previous visits from other restaurants and if
you have rated them whether good or bad. In return, Web 3.0 will search for
restaurants that have a similar menu, good rating, and budget that fit your
preference in the past.
1. Compatibility – HTML files and current web browsers could not support
Web 3.0
2. Security – the user’s security is also in question since the machine is saving
his or her preferences.
3. Vastness - the World Wide Web already contains billions of web pages.
4. Vagueness - certain words are imprecise. The words “old” and “small”
would depend on the user.
5. Logic – since machines use logic, there are certain limitations for a
computer to be able to predict what the user is referring to at a given
time.
IT 1 – Living in the IT Era Page 14
Trends in ICT
As the world of ICT continues to grow, the industry has focused on several
innovations. These innovations cater to the needs of the people that benefit most
out of ICT. Whether it is for business or personal use, these trends are the current front
runners in the innovation of ICT.
1. Convergence
Social Networks – These are sites that allow you to connect with other people
with the same interests or background. Once a user creates his or her
account, he or she can set up a profile, add people, create groups, and
share content.
Examples: Facebook and Google+
Bookmarking Sites – These are sites that allow you to store and manage links to
various websites and resources. Most of these sites allow you to create a tag
that allows you and others to easily search or share them. Examples:
StumbleUpon and Pinterest
Social news – These are sites that allow users to post their own news items or
links to other news sources. The users can also comment on the post and
comments may also be ranked. They are also capable of voting on these
news articles of the website. Those who get the most amount of votes are
shown most prominently.
Examples: reddit and Digg
Microblogging – These are sites that focus on short updates from the user.
Those subscribed to the user will be able to receive these updates. Examples:
Twitter and Plurk
Blogs and Forums – These websites allow users to post their content. Other users
are able to comment on the said topic. There are several free blogging
platforms like Blogger, Word Press, and Tumbler. On the other hand, forums
are typically part of a certain website or web service.
Lesson Summary
Information and Communication Technology or ICT plays an integral part in the
development of the Philippine economy. The Philippines is dubbed as the “ICT Hub
of Asia.” When Tim Berners-Lee created the Internet, most web pages were static,
which are now referred to as Web 1.0. A static web page is a page that has content
that the user cannot manipulate. On the other hand, a dynamic web page,
introduces in Web 2.0, is a page where its contents depend on the user or the
website visitor.
There are several key features of Web 2.0, namely folksonomy, rich user experience,
user participation, long tail services, software as a service, and mass participation.
Folksonomy deals with information tagging; rich user experience deals with how a
site uses information for a personalized content; user participation means that those
who view the website can also put their own information; long tail services offer
services on demand as opposed to a one-tie purchase; software as a service
contains how users would subscribe to a software as opposed to purchasing them;
ad mass participation deals with diverse information sharing through universal web
access. Web 3.0 aims to improve on Web 2.0 by adding user-specific content
IT 1 – Living in the IT Era Page 21
through user preferences. However, the realization of Web 3.0 is hampered by
several problems, namely, compatibility, security, vastness, vagueness, and logic.
The trends in ICT include convergence, social media, mobile technologies, and
assistive learning.
INSTRUCTOR INFORMATION