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Whot Playing Card - How To Play - CoolAfricanMerch
Whot Playing Card - How To Play - CoolAfricanMerch
Whot Playing Card - How To Play - CoolAfricanMerch
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Whot! was one of the earliest commercial games based of the Eights family,
in which players try to be the rst to get rid of their cards by following
number or suit. Whot! was invented and trademarked by William Henry
Storey, of Southend-on-Sea, England in 1935. It was rst marketed by the
company Storey & Co of Croydon, which he set up in 1930, but was soon
acquired by Waddingtons of Leeds, and was popular in Britain in the 1950's
and 1960's. Waddingtons continued to sell it until the 1990's; nowadays it is
distributed by Winning Moves UK in their Top Cards series.
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11/20/2020 Whot Playing Card - How To Play – CoolAfricanMerch
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Circles
1 2 3 4 5 7 8 10 11 12 13 14
Triangles
1 2 3 4 5 7 8 10 11 12 13 14
Crosses
1 2 3 5 7 10 11 13 14
Squares
1 2 3 5 7 10 11 13 14
Stars1 2 3 4 5 7 8
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11/20/2020 Whot Playing Card - How To Play – CoolAfricanMerch
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In Nigeria the shapes (suits) are called ball, angle, cross, carpet, and star.
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The basic rules are similar to the British printed rules, but some of the
cards have special effects, which vary a little from place to place:
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11/20/2020 Whot Playing Card - How To Play – CoolAfricanMerch
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three cards for each
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consecutive ve that
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was played (six cards
for two ves, nine
cards for three ves,
etc.).
After cards have been
drawn for the ve(s),
the next player can
play any legal card.
The next card played after a "HOLD ON" or "SUSPENSION" has to follow the
normal rules - it must have the same symbol as the 1 or 8, or the same
number (causing another hold on or suspension) or a wild 20 (whot) card
accompanied by a call for the shape that should be played next.
A player whose hand is reduced to two cards must warn the other players
by saying "semi last card". A player with just one card must warn the others
by saying "last card". A player who omits these warnings is penalised by
drawing two cards from the stock.
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