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College of Computer Studies
College of Computer Studies
College of Computer Studies
VISION
A leading educational institution that advocates holistic, transformational development for global competitiveness.
MISSION
To provide a relevant, responsive and innovative education and training that equip students with the knowledge, attributes, values, and
Skills to become successful in their chosen career and meet the demands of the national and global industry.
BRANDING PILARS
SOCIAL AWARENESS
INNOVATIVENESS
COLLABORATION
ADAPTABILITY
TRUSTWORTHINESS
COMPASSION
ACADEMIC EXCELLENCE
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PROGRAM GRADUATE OUTCOME (CURRICULUM MAPPING)
CS 01
CS 02
CS 03
CS 04
CS 05
CS 06
CS 07
CS 08
CS 09
CS 10
CS 11
CS 12
CS 13
CS 14
CS 15
CS 16
CS 17
CS 18
CS 19
CS 20
CS 21
CS 22
CS 23
CS 24
CS 25
CS 26
CS27
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LO1
I I I I E E
LO2
I I I I E E
2D
IT
ANIMATIO NONE
413 LO3
N
E E E
LO4
I
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Course Description:
This is an introductory and specialization course which leads to an Animation National Certificate Level II (NC II). It covers Personal
Entrepreneurial Competencies (PECs); Environment and Market; five (5) Common Competencies; and one (1) Core Competency that a high school student
ought to possess to produce clean-up and in-between drawings. The preliminaries of this specialization course include the following: 1) discussion on the
relevance of the course; 2) explanation of key concepts of common competencies; 3) explanation of core competencies relative to the course; and 4)
exploration of career opportunities.
COURSE CODE
COURSE TITLE LEARNING OUTCOME
LO1 Define and apply design principles and theories to animation production.
LO2 Identify and apply the 12 principles of animation
IT 413 2D ANIMATION LO3 Demonstrate skills in the use of industry standard tools for animation
LO4 Create traditional and computer generated animation based on current industry
trends and practices.
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TO BE INTEGRATED
OUTCOME (Relate this to the
(With Success Vision-Mission
(Weekly)
Indicators) Directions for the
year)
1. Introduction 1.1 Understand Open-Mindedness
to and Developing the Introduction to
Personal and Developing Cooperative
Entrepreneurial Personal ICT Learning
Competencies (PEC,s) Entrepreneurial Skills/Technological
Competencies by: Skills
1.1.1 Developing TR - Animation NC
one’s character III, CBLM 2d
into personal System Thinker Animation
Week 1 (June entrepreneurial Whole class
WRITING TO
13-14, 2019) competencies in discussion ANIMATION-
locality or town. LEARN: Three by Volume 1 –
1.1.2 Identifying Three Innovative Training
the core Works, Inc.
competencies of
an animator.
1.1.3 Identifying
opportunities for
business or career
as an animator.
Week 2 (June 2. Animators 2.1 Identify Field-Related Skills TR - Animation NC
17-21, 2019) fundamental Animators Numbered Quiz Cooperative III, CBLM 2d
toolkit fundamental toolkit Learning Animation
by: Goal-Oriented WRITING TO
2.1.1 Learning the ANIMATION-
LEARN: I Wonder
types of animation. Volume 1 –
Questions
2.1.2 Enumerating Innovative Training
the tools used in Responsible Works, Inc.
creating an Whole class
animation. discussion
2.1.3
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Understanding the
function of each
tool in the
animation process.
3. Technical drawing 3.1 Distinguish Emphatic Cooperative
and design Technical drawing Learning
and design by: ICT
3.1.1 Skills/Technological WRITING TO TR - Animation NC
Understanding Skills LEARN: Summary III, CBLM 2d
drafting concepts.
Sheets Animation
3.1.2 Using and
Week 3 (June
understanding
24-25, 2019) ANIMATION-
geometry in relation
Numbered Quiz Volume 1 –
to technical
Innovative Training
drawing.
Works, Inc.
3.1.3 Using proper
dimensioning and
sectioning
practices.
Week 4 (July 4. Design and 4.1 Identify the System Thinker WRITING TO Cooperative TR - Animation NC
1-5, 2019) Development process of LEARN: Modified Learning III, CBLM 2d
using flowchart animation flowchart Field-Related Skills SQ3R Animation
by:
4.1.1 Discussing ANIMATION-
the purpose and Volume 1 –
use of flowcharts.
Numbered Quiz Innovative Training
4.1.2 Explaining Works, Inc.
the basic parts and
design
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considerations
common to all types
of flowcharts.TR -
Animation NC III,
CBLM 2d
Animation
ANIMATION-
Volume 1 –
Innovative Training
Works, Inc.
4.1.3 Identifying
and describing
common symbols
and information
technology tools
used in
flowcharting.
Week 5 (July 5. Occupational 5.1 Discuss the Goal-Oriented WRITING TO Cooperative TR - Animation NC
8-12, 2019) health and safety Maintaining LEARN: Learning Learning III, CBLM 2d
(OHS) workplace health Journal 1 Animation
and safety by:
5.1.1 Learning how Responsible ANIMATION-
to practice Volume 1 –
occupational health Innovative Training
and safety. Numbered Quiz Works, Inc.
5.1.2 Identifying
hazards and risk
present in an office
environment.
5.1.3 Evaluating
and controlling
health and safety.
5.1.4
Understanding the
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effects of hazards
and risks.
Week 7 (July 7. The Process of 7.1 Analyze the ICT WRITING TO Cooperative TR - Animation NC
22-26, 2019) Animation process of Skills/Technological LEARN: Summary Learning III, CBLM 2d
animation by: Skills Sheet Animation
7.1.1
Understanding the Demonstration ANIMATION-
importance of System Thinker Volume 1 –
following the
Numbered Quiz Innovative Training
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animation process. Works, Inc.
7.1.2 Identifying Paper and Pencil
the animation Oral Recitation activity
process.
7.1.3
Demonstrating
knowledge of
animating a scene.
8. Drawing Concepts: 8.1 Define Contour Goal-Oriented WRITING TO Cooperative TR - Animation NC
Contour Drawing drawing by: LEARN: KWL Learning III, CBLM 2d
8.1.1 Holding the Chart Modification Animation
pencil properly 2 (KWL, LL)
Week 8 (July
when drawing. Responsible Paper and Pencil ANIMATION-
29 – August
8.1.2 Drawing activity Volume 1 –
2, 2019) Quiz
outline. Innovative Training
8.1.3 Using grid to Works, Inc.
draw detailed Drawing
objects.
9. Drawing Concepts: 9.1 Define Emphatic WRITING TO Cooperative TR - Animation NC
perspective drawing perspective drawing LEARN: SQ3R Learning III, CBLM 2d
by: Animation
9.1.1 Drawing a
simple and two- ANIMATION-
Oral Recitation
point perspective Paper and Pencil Volume 1 –
Week 9 drawing. activity Innovative Training
(August 5- 9.1.2 Drawing Works, Inc.
August 6, objects in Drawing
2019) proportion by
knowing the center
of a drawing.
9.1.3
Understanding
structure and form
of an object.
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STII PALARO August 7-11, 2019
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MIDTERM EXAM August 20-22-23, 2019
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different expression
to characters.
14. Drawing of the 14.1 Demonstrate Goal-Oriented WRITING TO TR - Animation NC
body Drawing of the body LEARN: I Wonder Paper and Pencil III, CBLM 2d
by: Questions activity Animation
14.1.1
Understanding the Cooperative ANIMATION-
Quiz
importance of a Learning Volume 1 –
Week 14
characters body Innovative Training
(September
type. Works, Inc.
9-10, 2019) Drawing
14.1.2 Using circles
as the basis to draw
a characters body.
14.1.3 Drawing the
necessary features
for the character.
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16. Sketching 16.1 Perform Open-Mindedness WRITING TO TR - Animation NC
character movement character sketching LEARN: I Wonder Interactive III, CBLM 2d
movement by: Questions Discussion Animation
16.1.1 Creating
rhythm charts for ICT Drawing ANIMATION-
Week 17-
creating Skills/Technological Volume 1 –
18(Septembe
movements. Skills Oral Recitation Cooperative Innovative Training
r 30-October
16.1.2 Understand Learning Works, Inc.
6 , 2019)
the line of action for
the character. Paper and Pencil
16.1.3 Defining an activity
appropriate follow-
through action.
TEACHING PROCEDURES:
Active participation of students through class discussion will help them achieve better learning and enhance Mobile Computing Skills. All topics
to be discussed will be given ahead of time for students to analyze and contribute ideas in Classroom activities. All students’ contribution will be given
equivalent grade percentage. The performance of the students will show how active they are in class discussion.
ANALYTIC RUBRICS
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RUBRIC ON ASSESSING THE PERFORMANCE OF GROUP ACTIVITY
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teacher. cooperatively managed of the
time.
Neatness and Messy workplace during and after Clean and orderly workplace with Clean and orderly workplace at
orderliness activity. occasional mess during and after all times during and after activity.
activity.
RECITATION RUBRIC
CRITERIA 1 2 3
Number of Appropriate Hand
X 1 1-4 5-9 10-Above
Gestures
Appropriate Facial Expression Lots of inappropriate facial Few inappropriate facial expression No apparent inappropriate
X 1
expression facial expression
Voice Inflection X 2 Monotone voice used Can vary voice inflection with difficulty Can easily vary voice inflection
Incorporate proper ambiance Contains very little feelings Recitation has some feelings Recitation fully captures
through feelings in the voice. X 3 ambiance through feelings in
the voice
RUBRICS FOR HOMEWORK
CRITERIA 4 3 2 1
Entire assignment is complete Three-forth of the assignment is One-half of the assignment is Less than one-half of the
Completion
complete complete assignment is complete
Entire assignment was correct Three-forth of the assignment One-half of the assignment Less than one-half of the
Accuracy
was correct was correct assignment was correct
Assignment was turned in Assignment was 1 day late Assignment was more than 1 Assignment was more
On Time
early or on time. day late than 1 week late
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ASSESSMENT DETAILS
The evidence guide should be clearly manifested in works of the students thus the point system to follow adhere the basic critical standards
setforth by program. To pass this course, one must accumulate at least 75 points through the course requirements. The maximum points that a student
can obtain through each requirements are shown below:
1. Groups are given the time to present their solution in front of their classmates for verification.
2. Every assignment must be done/completed on time.
3. Assignment submitted late will be subject to a deduction of 0.5% per day of delay including weekend.
4. Professors reserve the rights to return projects that do not meet the standards expected from a teacher
education student.
Students are advised to cooperate in every class discussion and activity. Frequent going out of the
classroom during class and making unnecessary noise are not allowed so as not to disturb other students. In
addition, using mobile phones or any related devices are strictly prohibited if the class still going on unless it
is necessary and related on their own fields.
On Attendance:
1. A student is considered absent if he does not turn up during the class and arrives after the first 15
minutes of the class.
2. Students who incur accumulated absences of more than 7 meetings of the total class days shall be
marked “FAILED”.
3. Students who are not around are considered present during class period that
Grading System Requirement/Assessment Task Maximum Points
Classroom Performance (quizzes, seatwork, participation, recitation, attendance) 50%
Major Exams Results 25%
Periodical Outputs 25%
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TOTAL 100%
Major Outcome:
Portfolio 25%
Set of Activities from week 1 – 18
Documentation/Compilation of Activities
Periodical Assessment Exams (prelims, midterms, semi-finals, finals 25%
Outcomes (projects/presentation) 50%
TOTAL 100%
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