BINARY SEARCH Piyush PDF

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DESIGN & ANALYSIS OF

ALGORITHMS ASSIGNMENT
PANJAB UNIVERSITY
SSG-RC
INFORMATION TECHNOLOGY

SUBMITTED TO:
MR. GURPINDER SINGH

SUBMITTED BY:
Piyush Pathania
BE IT 5th SEM
SG-17814
COMPARISON BETWEEN QUICK & MERGE SORT

BASIS FOR

COMPARISON QUICK SORT MERGE SORT

Worst case
complexity O(n2) O(nlogn)

It operates fine on any size of

Works well on It works well on smaller array array

It work faster than other sorting

algorithms for small data set It has a consistent speed on any


Speed of execution like Selection sort etc size of data

Additional storage
space requirement Less(In-place) More(not In-place)

Efficiency Inefficient for larger arrays More efficient

Sorting method Internal External


BASIS FOR

COMPARISON QUICK SORT MERGE SORT

Stability Not Stable Stable

Preferred for for Arrays for Linked Lists


BINARY SEARCH

 Binary search implements divide and conquer approach.

 The time complexity of binary search has O(log 2N).

 The best case time in binary search, it is for the middle element, i.e.,
O(1).

 worst case for searching an element is log2N number of comparison for


binary search.

 binary search can not be implemented directly on linked list.

 As we know Binary search requires the sorted array that is reason It


requires processing to insert at its proper place to maintain a sorted list.

 search algorithm is however tricky, and elements are necessarily arranged


in order.
Dijkstra’s Algorithm

 Dijkstra’s Algorithm is one example of a single-source shortest or SSSP algorithm,


i.e., given a source vertex it finds shortest path from source to all other vertices.

 Time Complexity of Dijkstra’s Algorithm: O(E log V)

 We can use Dijkstra’s shortest path algorithm for finding all pair shortest paths by
running it for every vertex.

 time complexity of this would be O(VE Log V) which can go (V3 Log V) in worst case.

 Another important differentiating factor between the algorithms is their working


towards distributed systems. Unlike Dijkstra’s algorithm.

 Dijkstra’s algorithm don’t work for negative edges.

 It is greedy algorithm.
Floyd Warshall

 Floyd Warshall Algorithm is an example of all-pairs shortest path algorithm, meaning


it computes the shortest path between all pair of nodes.

 Time Complexity of Floyd Warshall: O(V3)

 Lastly Floyd Warshall works for negative edge but no negative cycle.

 Floyd Warshall can be implemented in a distributed system, making it suitable for

data structures such as Graph of Graphs (Used in Maps).


Kruskal’s Algorithms and Prim’s Algorithm

Factors Kruskal’s Algorithms Prim’s Algorithm

Steps in the  Select the shortest edge in a network  Select any vertex
Algorithm  Select the next shortest edge which  Select the shortest edge
does not create a cycle connected to that vertex
 Repeat step 2 until all vertices have been  Select the shortest edge
connected connected to any vertex already
 Kruskal’s Begins with forest and connected
merge into tree.  Repeat step 3 until all vertices
have been connected
 Prim’s always stays as a tree.

Algorithm  O(NlogN) comparison sort for edges.  O(NlogN) search the least weight
Complexity edge for every vertices.

Analysis  Running Time= O(mlog n)  Running Time = O(m+nlogn)


(m=edges,n=nodes) (m=edges, n=nodes)

 It usually only has to check a small  If a heap is not used, the run time
fraction of edges ,but in some cases (like will be O(n^2) instead of O(m+n
if there was a vertex connected to graph log n).
by only one edge and it was the longest  However, using a heap
edge) it would have to check all the complicates the code since we
edges. are complicating the data
structure.
 This algorithm works best, of course
if the number of edges is kept to a  Unlike Kruskal’s, it doesn’t need
minimum. to see all of the graph at once. It
can deal with it one piece at a
time. It also doesn’t need to
worry if adding an edge will
create a cycle since this
algorithm deals primarily with
the nodes, and not the edges.
Algorithm
// Returns the MST by Kruskal’s Algorithm // Returns the MST by Prim’s Algorithm
// Input: A weighted connected graph G = (V,E) // Input: A weighted connected
// Output: Set of edges comprising a MST graph G = (V,E)
sort the edges E by their weights // Output: Set of edges comprising a
ET ; MST
while |ET | + 1 < |V | do VT {any vertex in G}
e next edge in E ET ;
if Et [ {e} does not have a cycle then for i 1 to |V | − 1 do
ET ET [ {e} e minimum-weight edge (v, u)
return ET with v 2 VT and u 2 V − VT
VT VT [ {u}
ET ET [ {e}
return ET
BELLMAN FORD

 Calculations for node n involves knowledge of link cost to all neighboring node plus

total cost to each neighbor.

 Each node can maintain a set of costs and path for every other node.

 Can exchange information from other neighbors.

 Can update cost and path based on.

 Worst case amount of computation to find shortage path lengths.

 Algo iterates up to n times.

 Each iteration is done for n-1 nodes.

 Minimization step requires considering up to n-1 alternatives.

 Complexity is O(n^3).
Knapsack and Fractional Knapsack

Factors 0/1 Knapsack Fractional Knapsack

 Given weights and values  Fractions of items can be


About
of n items, put these items taken rather than having
in a knapsack of capacity to make binary (0-1)
W to get the maximum choices for each
total value in the item.Fractional Knapsack
knapsack. Problem can be solvable
 In other words, given two by greedy strategy
integer arrays val[0..n-1] whereas 0 - 1 problem is
and wt[0..n-1] which not.
represent values and
weights associated with n  Compute the value
items respectively. per pound Vi/Wi for
each item.
 Obeying a Greedy
Strategy, we take as
possible of the item with
the highest value per
pound.

Time  Time complexity of 0/1  Fractional Knapsack


Knapsack problem is has time complexity
Complexity
O(nW) O(NlogN)

Algorithm Knapsack (n, W) Fractional Knapsack (Array W


, Array V, int M)

1. for w = 0, W 1. for i <- 1 to size (V)


2. do V [0,w] ← 0 2. calculate cost[i] <- V[i]
3. for i=0, n / W[i]
4. do V [i, 0] ← 0 3. Sort-Descending (cost)
5. for w = 0, W 4. i ← 1
6. do if (wi≤ w & vi + V [i-1, w 5. while (i <= size(V))
- wi]> V [i -1,W]) 6. if W[i] <= M
7. then V [i, W] ← vi + V [i - 1, 7. M ← M – W[i
w - wi] ]
8. else V [i, W] ← V [i - 1, w] 8. total ← total +
V[i];
9. if W[i] > M
10. i ← i+1

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