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Capitulo 2 de Fisica
Capitulo 2 de Fisica
Capitulo 2 de Fisica
Now that we are familiar with position, displacement and distance, we can learn
about speed and velocity (and average speed and average velocity).
Speed is the distance traveled in a specific amount of time. For example, 50m/s is
a speed. For speed, the direction is not specified, it can be north, west, up, at 45
degree incline, etc. So speed, is a scalar property. Velocity is the distance
traveled in a specific amount of time in a given direction. So, 50m/s West is a
velocity. So velocity, is a vector property. Note that both speed and velocity have
a magnitude measured in dimensions of Length/Time (L/T).
2.2 Instantaneous Velocity and Speed
There are two types of speed and velocity that we measure: average and
instantaneous. Average means the speed over the distance or velocity over the
displacement as if constant, and instantaneous means the speed or velocity right
at a specific instant in time. For example average speed might be 55mph for 3
miles distance, and instantaneous speed might be 60mph at 5:06PM.
Average velocity is a measure of the particle displacement (∆x) divided by the
amount of time the displacement occurred (∆t), so the average velocity is:
vx,avg = ∆x/∆t
Note that since velocity is a vector, it can be + or -, depending upon the xi and xf
positions.
Average speed is a measure of the particle distance traveled (d) divided by the
amount of time the travel occurred (∆t), so the average speed is:
savg = d/∆t (Note the book denotes the average speed as vavg)
For the Instantaneous velocity, this is a measure of the slope of the graph of
position vs. time at a specific point in time. This is where calculus come in to play.
If your graph of the particle position vs. time (where position, x, is the vertical
axis, and time, t, is the horizontal axis), the slope of two points that intersect the
graph is the secant slope (since a secant line “cuts” the curve) and is:
Slope = m = ∆x/∆t = (x2 – x1)/(t2 – t1)
But as the points t2 and t1 become infinitesimally close to each other, so that t2-t1
approaches 0, the limit of ∆x/∆t as t2 – t1 = ∆t 0 is defined as the derivative of x
with respect to t, or dx/dt.
So in calculus limit definition terminology, the instantaneous velocity or speed at
a specific time is:
vx = lim ∆x/∆t = dx/dt
∆t 0
Example 2.3 (in the book)
If a particle moves in one direction (along the x-axis) with its position vs. time as
follows:
x(t) = -4t + 2t2, where x is in meters and t is in seconds.
(A) Determine the displacement for the two time intervals t=0 to t=1s, and
t=1s to t=3s.
Displacement is: ∆x = xf – xi
For t=0 to t=1,
∆x = x(t=1) – x(t=0)
= [-4(1) + 2(1)2] – [-4(0) + 2(0)2] = [-4 + 2] – [0 + 0] = -2m
For t=1 to t=3,
∆x = x(t=3) – x(t=1)
= [-4(3) + 2(3)2] – [-4(1) + 2(1)2] = [-12 + 18] – [-4 + 2] = 6 - -2 = 8m
(B) Find the average velocity during these two time intervals.
For t=0 to t=1,
vavg = ∆x / ∆t = (xf – xi)/(tf –ti) = (-2m – 0m)/(1s – 0s) = -2m/s
For a particle under constant speed, this is a similar equation, with the
displacement in position changed to distance traveled.
So, s = d/∆t, where s = constant.
Good example from the book is a particle traveling in a circle of radius 10.0m. If
the speed, s, is 5.00m/s, then the time it takes for the particle to travel once
around the circle is:
∆t = d/s = 2πr/s = (2)(3.14159)(10.0m)/(5.00m/s) = 12.6 seconds
2.4 Acceleration
Acceleration is the change of velocity over time. When you are traveling at a
constant velocity, there is no change in velocity, therefore no acceleration. When
you “speed up” or “slow down”, you are increasing or decreasing your velocity
during a given interval of time, and therefore accelerating. So acceleration can be
positive (increasing velocity or negative (decreasing velocity). Just like velocity is
a vector, so is acceleration. Acceleration is a change in a velocity speed or
direction, or both. Initially, we focus in motion in one direction, so acceleration
then is just a change in the speed component of the velocity.
As with velocity, acceleration can be average or instantaneous. Average
acceleration is defined as:
ax,avg = ∆vx/∆t = (vxf – vxi)/(tf – ti)
Note that velocity is in dimensions of L/T, and SI units of m/s
Acceleration is in dimensions of L/T2, and SI units of m/s2
Although the acceleration units are pronounced “meters per seconds squared”,
you can also think of acceleration as “meters per second per second” so that it is
clear that acceleration is the change of velocity (meters per second) per second.
Instantaneous acceleration, is defined similarly as instantaneous velocity, except
instantaneous acceleration is dvx/dt and instantaneous velocity is dx/dt.
So, instantaneous acceleration is:
ax = lim ∆vx/∆t = dvx/dt
∆t 0
and as mentioned earlier, instantaneous velocity is:
vx = lim ∆x/∆t = dx/dt
∆t 0
Example: If John on roller skates is initially going 5.0m/s west and is initially at a
position 1.0m west of the skating rink wall, and then is subjected to a constant
acceleration of 2.0m/s2,
a) How fast is John going after 6.0s?
vf = vi + at = 5.0m/s + (2.0m/s2)(6.0s) = 5.0m/s + 12m/s = 17m/s
(b) What is the height that the object will reach before starting to fall back
down?
Using xf = xi + v it + ½ gt2
xf = 10.0m + 40.0m/s(4.00s) + ½ (-10.0m/s2)(4.00s)2
= 10.0m + 160.0m - 80.0m
= 90.0m
(c) How long will it take for the object to hit the ground?
To hit the ground, xf = 0.0m. We have the quadratic equation:
½ gt2 + vit + (xi – xf) = 0
-5.00t2 + 40.0t + 10.0 = 0
Which can be simplified to:
t2 – 8.00t – 2.00 = 0
(-b +/- sqrt(b2 – 4ac))/2a
(8.00 +/- sqrt(64.0 + 8.00))/2 = (8.00 +/- 8.4852)/2 = 8.24s
(d) What will the final velocity be when it hits the ground?
vf = vi + gt = 40.0m/s + (-10.0m/s2)(8.24s) = 40.0m/s – 82.4m/s = - 42.4m/s
2.8 Kinematic Equations Derived from Calculus
The kinematic equations starts from the equation for the change in position (xf –
xi) with a constant velocity vx,ave:
vx,ave = ∆x/∆t
If we have a graph of the instantaneous velocity vs. time, we can divide the
overall time from ti to tf into equal intervals, ∆t:
In each of these ∆t intervals, which for interval n we will call ∆tn, the
instantaneous velocity may range from vxi to vxf and the average velocity in the
interval n, is vxn,avg = (vxi + vxf)/2.
The AREA for each of these intervals, is (vxn,ave)( ∆tn) which is equal to ∆xn.
So, the total displacement, ∆x, is equal to the sum of all of the ∆xn:
∆x = ∑ ∆xn = ∑ vxn,avg ∆tn
This is the key relationship which from this sum, the integral of the instantaneous
velocity over the time tf –ti (which is ∆t) is derived:
tf
n->∞ ∆t-> 0
∫ dv = vf – v i = ∫ adt
ti 0
With vx = dx/dt,
We can rewrite it as: dx = vxdt
t