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Malleus Maleficarum - Gospels
Malleus Maleficarum - Gospels
Malleus Maleficarum - Gospels
System: Each Gospel is broken into two sections, a Benediction and a Hymn, detailed below.
Benedictions and Hymns needn’t be bought separately, the purchase of a Gospel provides both
powers. Though Hymns require additional conditions to activate (see the Choir Merit below).
Gospel’s cost 2 experiences a piece.
Benediction
Benedictions are short prayers, no longer than a sentence or two, from which paladins draw
power. Each provides a brief boon that, while weak, may turn the tide in conflict. Merely knowing
the words of a benediction is insufficient, true unyielding faith in the sanctity of prayer is
necessary for this magic to function. As such only the truly devoted become paladins of the
Maleficarum.
System: Using Benedictions requires an Instant Action and a point of willpower. All
benedictions the same dice pool, Resolve + Academics, though certain benedictions may also
be resisted or contested (as noted in their entry). Benedictions are quick to use, but also quick
to expire, never lasting longer than a single scene.
Hymn
While Benedictions are abridged prayers Hymns are long elaborate sermons, songs that glorify
the one true God and the works of his saints. When invoked as a Hymn Gospels possess
impressive power, creating miracles that rival the supernatural might of the Maleficarum’s
satanic foes. But the magic of Hymns cannot be unlocked by a lone believer, only with the
assistance of a choir can a paladin hope to call upon true divinity.
System: Hymns are time consuming, each requiring roughly thirty minutes of uninterrupted
song with a paladin leading. Hymns use a dice pool of the paladin's Presence + Expression +
his dots in the Choir merit, and the same resistance mechanics (if any) as noted for
Benedictions. Hymns also cost one willpower, not only from the paladin, but every choir member
as well. As such a single choir can perform no more than two Hymns a day (see NPC Willpower
rules in GMC).
Gathering a Choir
Maleficarum paladins employ choirs to support their magical Hymns and create powerful
supernatural blessings. The larger the choir, the more potent the magic. But groups of spiritually
devoted singers don’t just hang around on street corners waiting to battle evil. Most Paladins
must rely on their own charisma, church status, and the local population to put together a choir,
a process made easier in predominantly Catholic cities.
System: Gathering a Choir requires an extended Presence + Persuasion + Status roll, with a
target number of three times the number of choir dots the paladin hopes to accrue, and a period
of one day per roll. Storytellers should modify this roll based on local knowledge, contacts, and
the general devoutness of the region. Capping the number of possible Choir members is also
appropriate, especially in sparsely populated areas.
Choir members gathered in this way come together for at most a chapter or two before they
disperse. Naturally enemies of the paladin may catch wind of his efforts and try to sabotage him
as well, so prolonged choir hunts are discouraged. If all else fails a paladin may petition the
Maleficarum to send trained Choir members straight from the vatican. But such requests must
be backed up with hard facts and ample evidence of a severe infernal threat.
Combining Choirs
Several paladins may wish to band together and combine their choirs for greater effect. When
combining choirs treat the largest choir (i.e. the most merit dots) as the base choir. Every two
dots worth of choir added increases the base choir’s dot rating by one, to a maximum of five
(because the dot to choir size ratio is exponential).
Example: Two 3 dot choirs and a 2 dot choir are being combined. One of the 3 dot choirs is
used as the base, 2 dots are subtracted from the other two choirs, each increasing the base by
one. So the end result is a five dot choir and a one dot choir.
Similarly a paladin may wish to split his choir or spread its blessing amongst several targets. In
this case use the same calculation in reverse, with each dot split from the main choir generating
a two dot sub choir. Though no sub-choir can ever have more dots than the original choir.
Example: A 5 dot choir could be split into a 3 dot choir and a pair of 2 dot choirs (which could
then be combined into a second 3 dot choir), a 4 dot choir and a 2 dot choir, or even four 2 dot
choirs. But not a 1 dot choir and four 2 dot choirs, as that would result in the main choir being
smaller than one of it’s subsections.
Sample Gospels
Armor of Saint Martin
● Benediction: The prayer grants the paladin a brief aegis of divine protection. He gains
1/0 armor for a scene.
● Hymn: The prayer shourds the paladin in an almost palpable aura of invulnerability. He
gains [Choir]/[Choir] Armor for twelve hours.
Boon of Lazarus
● Benediction: With a touch and urgent prayer the paladin stays the life of a dying man. If
she is currently bleeding out or dying the subject immediately stabilizes.
● Hymn: The choir stands in a circle around an injured man, pleading with heaven above
to let him be whole. As to song concludes the subject’s flesh begins to mend and slowly
return to health. The subject of the Hymn heals two bashing wounds or one lethal wound
per success, or one aggravated wound per three successes.
This prayer can even give life to the recently deceased. In order for this to happen the
body of the deceased, dead for no longer than 24 hours, must be present in the circle,
whole and unrotted. the Hymn will help with fatal injuries, but a totally dismembered body
is beyond the power of Gospels to restore. As the song reaches its climax the paladin
must sacrifice a dot of willpower and score and Exceptional Success on his Presence +
Expression + Choir roll. If successful the subject returns to life with no willpower and a
health track full of bashing damage, which begins to heal as normal. They remember
nothing of their experiences beyond the grave.
Epipodian Safeguard
● Benediction: The paladin hardens his thoughts against intrusion. He treats his Resolve
as one dot higher for resisting and contesting supernatural effects.
● Hymn: The paladin is filled with a sense of unbreakable clarity. He adds his Choir dots to
his Resolve and Composure for the purpose of resisting and contesting supernatural
effects.
Las Langue Des Saints
● Benediction: The paladin anoints a suspected sinner with a drop of holy water and
speaks this blessing. For the remainder of the scene, whenever the subject lies to the
paladin the water boils and burns him. While this does not damage it is painful and
revealing, the target suffers a -3 die penalty to all manipulation rolls against the paladin
● Hymn: A sinner, bound and surrounded by the paladin and his Choir, is subject to a
powerful Hymn of truth. As the song comes to its crescendo the paladin may ask the
subject [Choir] questions, which the subject must answer immediately and truthfully.
Loyola’s Fire
● Benediction: By speaking this prayer as he lights a torch or other small fire, the paladin
imbues the flames with holy force to condemn the dead. For the rest of the scene, in
order to approach a blessed fire undead creatures must succeed a roll of Resolve +
Supernatural Advantage penalized by the Paladin’s activation successes. Additionally,
Vampires immediately roll for fear frenzy the first time they are exposed to the flame.
● Hymn: Building a pyre as his Choir sings the paladin ends the song by lighting himself
aflame. These flames, burning pure white, do no harm to him, his belongs, or any other
living being. To the dead, however, they are lethal. In addition to all the effects of the
Benediction, any undead (material or immaterial) that comes within one yard of the
paladin takes [Choir] points of aggravated damage. This blessing lasts three hours or
until the flames are doused.
Shepherd’s Blessing
● Benediction: Though paladins strive to uphold the light, there are times when it is more
beneficial to walk the shadows. This prayer masks the paladin for a single scene, or until
he performs a violent action, penalizing all Wits+Composure rolls to notice him by two
dice.
● Hymn: As this Hymn reaches it crescendo a faint mist gathers around the paladin
masking him from sight. The paladin is rendered invisible to anyone who fails a reflexive
Composure + Supernatural Tolerance roll, penalized by the his successes on the
activation roll. The paladin is not actually transparent, rather those around him are simply
forced to look away (much like Vampire’s Obfuscate). Though they cannot see him the
paladin can still be heard or sniffed out, therefore he must still be cautious around
supernatural foes. This blessing lasts a single night or until the paladin next takes violent
action.
Song of Daniel
● Benediction: Whispering a soft benediction the paladin reaffirms himself as an ally of
the God’s creation. For the remainder of the scene natural animals will not act against
him or show hostility unless the paladin directly attacks them or their young.
● Hymn: Singing the praise of all God’s creations this Hymn calls the world to the paladin’s
aid. Nature does not simply ignore the paladin, it seeks to aid him. Crows will swarm
witches on his behest, dogs and cats protect his back. He gains [Choir] bonus dice on all
survival based rolls, and any foe he actively hunts suffers a -[Choir] die penalty to their
own.