Summonable Monsters

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Field Guide To Summoned Monsters - Quick Reference Charts

Spell What spell summons this. SM = Summon Monster, SU = Summon Undead, etc.
OK? Can you summon this monster? Choices, alignment restrictions, special restrictions affect this. You fill this in yourself for easy reference.
AL Alignment.
Move Type If there's a special move type of note.
Fin Does the monster use Weapon Finesse. This is important because STR boosts like Augment Summoning won't help their to hit.
Props Attack properties. In other words does the creature's attack count as magic, evil, etc. for DR bypassing purposes.

I did not alter any of these stats to reflect common summoner-specialized modifications, like the Augment Summoning feat, malconvoker's Infernal Fury ability,
paragnostic apostle's Call of Worlds, magic items like the Ring of Mighty Summoning, etc. I did include the info that will let you make the changes yourself
(the point of the Weapon Finesse field is so you know how to handle STR boosts, the full HD entry is so you know what max hit points is, etc.).
Rather than apply those to all the creatures, copy the couple that you are going to be using most below the other entries and change them to fit.

I didn't include every stat on each of these creatures - saves etc. - you'll still need to look them up in the book to use them. The point of this sheet is
to let you figure out what you need to summon in a given situation quickly, and have some basic stats so you can do a round of attacks quickly
before looking them up, to minimize the time your annoyed party members sit around while you fiddle.

Remember that summons can't summon or use teleport/plane shift type abilities; as a result I've left those off from these lists as they're not relevant.
Templates
Celestial Smite evil, damage=HD (max 20), 1/day. Darkvision. SR=HD+5. Resist acid, cold, electricity. Int raised to 3. Animals/vermin become magical beasts. Attacks count as magic if it has DR.
HD DR Resist
1-3 - 5
4-7 5/magic 5
8-11 5/magic 10
12+ 10/magic 10

Fiendish Smite good, damage=HD (max 20), 1/day. Darkvision. SR=HD+5. Resist cold, fire. Int raised to 3. Animals/vermin become magical beasts. Attacks count as magic if it has DR.
HD DR Resist
1-3 - 5
4-7 5/magic 5
8-11 5/magic 10
12+ 10/magic 10

Alternate Templates (have to replace one of the above to get one)

Anarchic Smite law, damage=HD (max 20), 1/day. Darkvision. Resist acid, cold, electricity, fire sonic. Immune polymorph/petrify. Int raised to 3.
Animals/vermin become magical beasts. Attacks count as magic if it has DR.
HD DR Resist Fast Healing
1-3 - 5-
4-7 - 5 1
8-11 - 5 3
12+ 5/magic 5 5

Axiomatic Smite chaos, damage=HD (max 20), 1/day. Darkvision. SR=HD+5. Resist cold, electricity, fire, sonic. Int raised to 3.
Animals/vermin become magical beasts. Attacks count as magic if it has DR. Linked minds.
HD Resist
1-3 5
4-7 5
8-11 5
12+ 10

Vivacious Type changes to outsider. CON +2, CHA +2. Int raised to 3. No STR. Becomes incorporeal, attacks don't hurt corporeal. Gains Fly with perfect maneuverability.
Loses natural armor, gains deflection bonus of Cha bonus (+1 min).
Positive energy ray every 1d4 rounds of 1d4+Cha mod. Positive energy aura 1 point/round. Exceed max hp and Fort DC 20 to not explode.
Fast healing 5, SR 15+HD vs negative energy spells
Have to use spell one level up.

Entropic Type changes to outsider. CON +2, CHA +2. Int raised to 3.
Negative energy ray every 1d4 rounds of 1d4+Cha mod. Negative energy aura 1 point/round.
SR 15+HD vs negative energy spells. +4 turn resistance.
Have to use spell one level up.
OK? Creature AL Source Size Move Type AC HD hp DR SR Fin Full Attack Props Grapple Specials of Note
Celestial dog LG Monster Manual S 15 1d8+2 6 6N Bite +2 melee (1d4+1) -3 scent
Celestial owl LG Monster Manual T Fly 17 1d8 4 6Y Talons +5 (1d4-3) -11 Listen +14, Spot +6 (+14 shadowy), Move Silently +17
Elysian thrush NG Planar Handbook T Fly 14 1d10 5 Y Claw +5 (1d2-5) -13
Celestial giant fire beetle NG Monster Manual S 16 1d8 4 6N Bite +1 melee (2d4) -4
Celestial porpoise NG Monster Manual M Swim 15 1d8+2 11 7Y Slam +4 melee (2d4) 1 blindsight
Celestial badger CG Monster Manual S Burrow 15 1d8+2 6 6Y 2 claws +4 melee (1d2-1) and bite -1 melee (1d3-1) -5 rage if hit
Celestial monkey CG Monster Manual T Climb 14 1d8 4 6Y Bite +4 melee (1d3-4) -12 Hide +10
Fiendish dire rat LE Monster Manual S Climb 15 1d8+1 5 6Y Bite +4 melee (1d4 + disease) -4 scent, disease (filth fever)
Fiendish raven LE Monster Manual T Fly 14 1/4d8 1 6Y Claw +4 melee (1d2-5) -13
Fiendish monstrous centipede, Medium NE Monster Manual M Climb 14 1d8 4 6Y Bite +2 melee (1d6-1 + poison) -1 poison Fort DC 10 1d3 Dex, vermin, Hide +10
Fiendish monstrous scorpion, Small CE Monster Manual S 14 1d8+2 6 6Y 2 claws +1 melee (1d3-1) and sting -4 melee (1d3-1 + poison) -4 poison Fort DC 12 1d2 Con, improved grab, constrict 1d3-1, tremorsense
Fiendish monstrous crab, Small NE Stormwrack S 15 1d8+4 8 6N 2 claws +1 melee (1d4) 0 Improved grab, constrict 2d4
Fiendish hawk CE Monster Manual T Fly 17 1d8 4 6Y Talons +5 melee (1d4-2) -10 Listen +4, Spot +16
Fiendish monstrous spider, Small CE Monster Manual S Climb 14 1d8 4 6Y Bite +4 melee (1d4-2 + poison) -6 poison Fort DC 10 1d3 Str, tremorsense, web
Fiendish monstrous diving spider, Small CE Stormwrack S Climb, Swim 14 1d8 4 6Y Bite +4 melee (1d4-2 + poison) -6 poison Fort DC 10 1d3 Str, tremorsense
Fiendish octopus CE Monster Manual S Swim 16 2d8 9 7Y Arms +5 melee (0) and bite +0 melee (1d3) 2 Improved grab, ink, Hide +11
Fiendish snake, Small viper CE Monster Manual S Climb, Swim 17 1d8 4 6Y Bite +4 melee (1d2-2 + poison) -6 Scent, poison Fort DC 10 1d6 Con, Hide +11
Fiendish sea snake, Small CE Stormwrack S Swim 17 1d8 4 6Y Bite +4 melee (1d2-2 + poison) -6 Scent, poison Fort DC 12 1d6 Con, Hide +11
OK? Creature AL Source Size Move Type AC HD hp DR SR Fin Full Attack Props Grapple Specials of Note
Celestial giant bee LG Monster Manual M Fly 14 3d8 13 8 N Sting +2 melee (1d4 + poison) 2 poison Fort DC 11 1d4 Con
Celestial giant bombardier beetle NG Monster Manual M 16 2d8+4 13 8 N Bite +2 melee (1d4+1) 2 acid spray Fort DC 14 1d4+2 dmg
Celestial riding dog NG Monster Manual M 16 2d8+4 13 7 N Bite +3 melee (1d6+3) 3 Scent, Trip?
Celestial eagle CG Monster Manual S Fly 14 1d8+1 5 6 Y 2 talons +3 melee (1d4) and bite -2 melee (1d4) -4 Spot +16
Clockwork Mender LN MMIV T Fly 18 1d10 5 0 Y sting +6 (1d2-4 + poison) lawful -12 poison Fort DC 12 1d4 Dex, construct immunities, repair, Hide +12, spring attack
Fetid Fungus N MMV M 13 2d8 12 0 N acid touch +1 (1d6 acid) 1 gas (Fort DC 12 or sickened), slime, engulf, plant traits
Nerra, Varoot N Fiend Folio M 15 1d8+1 5 13 N shard longsword +5 melee (1d8+2 + wounding) 1 reflect SR, 3/day change self, 1/day mirror image CL 12, mirror jump, sonic vulnerability, cold/elec/fire resist 5
Ur'Epona N Planar Handbook L 13 3d10+6 22 0 N 2 hooves -1 melee (1d6+1) 9 Scent
Devil, Lemure LE Monster Manual M 14 2d8 9 5/good or silver 0 N 2 claws +2 melee (1d4) lawful, evil 2 mindless, immune fire/poison, resist acid/cold 10
Fiendish squid LE Monster Manual M Swim 16 3d8 13 8 N Arms +4 melee (0) and bite -1 melee (1d6+1) 8 Improved grab, ink
Fiendish wolf LE Monster Manual M 14 2d8+4 13 7 N Bite +3 melee (1d6+1) 2 Scent, Trip
Fiendish monstrous centipede, Large NE Monster Manual L Climb 14 3d8 13 8 Y Bite +3 melee (1d8+1 + poison) 7 poison Fort DC 11 1d4 Dex
Fiendish monstrous crab, Medium NE Stormwrack M 16 3d8+6 19 8 N 2 claws +4 melee (1d6+2) 8 Improved grab, constrict 2d6+2
Fiendish monstrous scorpion, Medium NE Monster Manual M 14 2d8+4 13 7 N 2 claws +2 melee (1d4+1) and sting -1 melee (1d4 + poison) 2 poison Fort DC 13 1d3 Con, improved grab, constrict 1d4+1, tremorsense
Fiendish shark, Medium NE Monster Manual M Swim 15 3d8+3 16 8 Y Bite +4 melee (1d6+1) 3 blindsense, scent
Kaorti NE Fiend Folio M 18 2d8 9 0 Y Bite +1 melee (1d6-2) or ribbon dagger +4 melee (1d4-2) 0 1/day disguise self, color spray, feather fall, ray of enfeeblement, reduce, spider climb CL 2 DC 14+SL
Fiendish monstrous spider, Medium CE Monster Manual M Climb 14 2d8+2 11 7 Y Bite +4 melee (1d6 + poison) 1 poison Fort DC 12 1d4 Str, web, tremorsense
Fiendish monstrous diving spider, Medium CE Stormwrack M Climb, Swim 14 2d8+2 11 7 Y Bite +4 melee (1d6 + poison) 1 poison Fort DC 12 1d4 Str, tremorsense
Fiendish snake, Medium viper CE Monster Manual M Climb, Swim 16 2d8 9 7 Y Bite +4 melee (1d4-1 + poison) 0 poison Fort DC 11 1d6 Con, Hide +12
Fiendish sea snake, Medium CE Stormwrack M Swim 16 2d8 9 7 Y Bite +4 melee (1d4-1 + poison) 0 poison Fort DC 13 1d6 Con, Hide +12
Howler Wasp CE MMIV S Fly 14 2d8 13 0 N Bite +3 (1d4+1) plus 2 claws +1 (1d3) or sting +3 (1d3+1 plus poison) -2 poison Fort DC 13 1d6 Dex, pheromone
OK? Creature AL Source Size Move Type AC HD hp DR SR Fin Full Attack Props Grapple Specials of Note
Celestial black bear LG Monster Manual M 13 3d8+6 19 8 N 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2) 6 Scent
Celestial bison NG Monster Manual L 13 5d8+15 37 5/magic 10 N Gore +8 melee (1d8+9) magic 13 Scent
Guardinal, Musteval NG BoED T Burrow 20 2d8+2 11 0 Y Bite +8 melee (1d3-2) -8 Tongues, immune elec/pet, resist acid/cold 10, detects, see invis, magic missile, invis 1/day
Bauriaur CG BoED L 14 3d8+3 16 11 N Scimitar +3 melee (1d6+1/18–20) and 2 hooves –1 melee (1d6+2) 8 Powerful charge 2d6+2
Celestial dire badger CG Monster Manual M Burrow 16 3d8+15 28 8 N 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1) 4 Scent, rage
Celestial hippogriff CG Monster Manual L Fly 15 3d10+9 25 8 N 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2) 11 Scent
Eladrin, Coure CG BoED T Fly 23 2d8+2 11 0 Y Tiny dagger +11 melee (1d2–2) -8 3/day m.missile, sleep CL4, tongues, incorp form, circle vs evil, Hide +24, MS +16, immune elec/pet, resis
Elemental, Small, Air N Monster Manual S Fly 17 2d8 9 0 Y Slam +5 melee (1d4) -3 Flyby attack, whirlwind
Elemental, Small, Earth N Monster Manual S Earth Glide 17 2d8+2 11 0 N Slam +5 melee (1d6+4) 0 Earth glide, push
Elemental, Small, Fire N Monster Manual S 15 2d8 9 0 Y Slam +3 melee (1d4 plus 1d4 fire) -3 Burn DC 11
Elemental, Small, Water N Monster Manual S Swim 17 2d8+2 11 0 N Slam +4 melee (1d6+3) -1 Drench, vortex
Bacchae CN Fiend Folio M 16 2d8+4 13 11 Y 2 claws +4 melee (1d4+2) 4 Rage, rend 2d4+3, acid/elec resist 10, immune poly
Fiendish ape LE Monster Manual M Climb 14 4d8+11 29 5/magic 9 N 2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2) magic 12 Climb
Kalabon LE Fiendish Codex IIS 14 1d8+2 6 0 N tentacle +4 (1d4+1 plus 1d3 acid) -2 Fast healing 2, stench DC12 sicken, immune acid/cold, light vulnerability
Fiendish dire weasel LE Monster Manual M 16 3d8 13 8 Y Bite +6 melee (1d6+3) 4 Attach, blood drain (1d4 Con)
Hell Hound LE Monster Manual M 16 4d8+4 22 0 N Bite +5 melee (1d8+1 plus 1d6 fire) lawful, evil 5 Breath weapon 2d6 fire (save for half), Hide +13, Move Silently +13
Fiendish snake, constrictor LE Monster Manual M Climb, Swim 15 3d8+6 19 8 N Bite +5 melee (1d3+4) 5 Improved grab, constrict (1d3+4), Hide +10
Fiendish boar NE Monster Manual M 16 3d8+12 25 8 N Gore +4 melee (1d8+3) 4 Ferocity
Fiendish dire bat NE Monster Manual L Fly 20 4d8+12 30 9 N Bite +5 melee (1d8+4) 10 Blindsense, Move Silently +11, Listen +12
Fiendish monstrous centipede, Huge NE Monster Manual H 16 6d8+6 33 5/magic 11 N Bite +5 melee (2d6+4 plus poison) magic 15 Poison DC 14 1d6 Dex
Demon, Dretch CE Monster Manual S 16 2d8+4 13 5/iron or good 0 N 2 claws +4 melee (1d6+1) and bite +2 melee (1d4) chaotic, evil -1 Immune elec/poison, resist acid/cold/fire 10, 1/day scare, 1/day stinking cloud DC 13
Demon, Nashrou CE MMIV L 15 4d8+24 42 5/iron or good 0 N 2 gores +5 melee (1d8+2) and 2 claws +3 (1d6+1) chaotic, evil 10
Fiendish crocodile CE Monster Manual M Swim 15 3d8+9 22 8 N Bite +6 melee (1d8+6) or tail slap +6 melee (1d12+6) 6 Improved grab
Fiendish snake, Large viper CE Monster Manual L Climb, Swim 15 3d8 13 8 Y Bite +4 melee (1d4 plus poison) 6 Scent, poison DC 11 1d6 Con
Fiendish sea snake CE Stormwrack L Swim 15 3d8 13 8 Y Bite +4 melee (1d4 plus poison) 6 Scent, poison DC 13 1d6 Con
Fiendish wolverine CE Monster Manual M 14 3d8+15 28 8 N 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1) 4 Rage
Windrazor CE MMIV S Fly 13 2d8 9 0 N 2 claws +4 (1d4+1/19-20) and bite -1 (1d6/19-20) -1 Rend 2d4+2, Flyby attack, fearsome crit
OK? Creature AL Source Size Move Type AC HD hp DR SR Fin Full Attack Props Grapple Specials of Note
Arcadian Avenger LG MMV Medium Fly 19 8d8+24 60 0N longsword +12/+7 or +8/+8/+3 (1d8+3/19-20) lawful, good 11 Blade rend 2d6, wrath, elude chance, Listen +12, Spot +12
Archon, Lantern LG Monster Manual Small Fly 15 1d8 4 10/evil and magic 0N 2 light rays +2 ranged touch (1d6) -8 Circle vs evil, tongues, aura of menace Will DC 12, aid, detect evil, cont flame CL3, immune elec/pet
Celestial giant owl LG Monster Manual Large Fly 15 4d10+4 26 5/magic 9N 2 claws +7 melee (1d6+4) and bite +2 melee (1d8+2) magic 12 Listen +17
Guardinal, Cervidal NG MMII Medium 19 4d8+8 26 0N 2 slams +8 melee (1d6+4) and butt +6 melee (1d3+2) 8 Charge 1d8+6, bless, command, detect poison, light, hold person, magic missile, suggestion CL 9, heal poison/disease/dispel/dismiss CL 20
Rhek NG BoED Medium 23 5d8+20 42 0N Masterwork halberd +6 melee (1d10+4/×3) and gore +1 melee (1d8+2) 9 Powerful charge 2d8+8, smite chaos, detect chaos
Celestial giant eagle CG Monster Manual Large Fly 15 4d10+4 26 5/magic 9N 2 claws +7 melee (1d6+4) and bite +2 melee (1d8+2) magic 12 Spot +15, Evasion, Flyby Attack
Celestial lion CG Monster Manual Large 15 5d8+10 32 5/magic 10 N 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2) magic 12 Move Silently +11, Improved Grab, Rake
Aoa Droplet N Fiend Folio Medium Fly 22 3d8+9 22 10/+1 22 Y Slam +8 melee (1d8-1) 2 Reflective SR 22, detect magic, dispelling touch CL 15, resist fire/cold/elec/sonic 20
Storm elemental, Small N MMIII Small Fly 14 2d8+2 11 0N Slam +4 melee (1d4 plus 1d4 electricity) -3 Thunder DC 12 1d6, lightning DC 12 2d6, electrical/sonic healing
Mephit, air N Monster Manual Small Fly 17 3d8 13 5/magic 0N 2 claws +4 melee (1d3) magic -1 Fast healing 2, blur, gust of wind, breath (1d8, Ref DC 12 half)
Mephit, dust N Monster Manual Small Fly 17 3d8 13 5/magic 0N 2 claws +4 melee (1d3) magic -1 Fast healing 2, blur, wind wall, breath (1d4+itchy, Ref DC 12 half)
Mephit, earth N Monster Manual Small Fly 16 3d8+6 19 5/magic 0N 2 claws +7 melee (1d3+3) magic 2 Fast healing 2, enlarge, soften earth, breath (1d8, Ref DC 13 half)
Mephit, fire N Monster Manual Small Fly 16 3d8 13 5/magic 0N 2 claws +4 melee (1d3 + 1d4 fire) magic -1 Fast healing 2, scorching ray, heat metal, breath (1d8, Ref DC 12 half)
Mephit, ice N Monster Manual Small Fly 18 3d8 13 5/magic 0N 2 claws +4 melee (1d3 + 1d4 cold) magic -1 Fast healing 2, magic missile, chill metal, breath (1d4+frostbite, Ref DC 12 half)
Mephit, magma N Monster Manual Small Fly 16 3d8 13 5/magic 0N 2 claws +4 melee (1d3 + 1d4 fire) magic -1 Fast healing 2, pyrotechnics, breath (1d4+burnies, Ref DC 12 half)
Mephit, ooze N Monster Manual Small Fly, Swim 17 3d8+6 19 5/magic 0N 2 claws +6 melee (1d3+2) magic 1 Fast healing 2, acid arrow, stinking cloud, breath (1d4+itchy, Ref DC 13 half)
Mephit, salt N Monster Manual Small Fly 16 3d8+6 19 5/magic 0N 2 claws +7 melee (1d3+3) magic 2 Fast healing 2, glitterdust, water soak, breath (1d4+itchy, Ref DC 13 half)
Mephit, steam N Monster Manual Small Fly 16 3d8 13 5/magic 0N 2 claws +4 melee (1d3 + 1d4 fire) magic -1 Fast healing 2, blur, steambath, breath (1d4+burnies, Ref DC 12 half)
Mephit, water N Monster Manual Small Fly, Swim 16 3d8+6 19 5/magic 0N 2 claws +6 melee (1d3+2) magic 1 Fast healing 2, acid arrow, stinking cloud, breath (1d8, Ref DC 13 half)
Mephit, glass N Sandstorm Small Fly 16 3d8+3 16 5/magic 0N 2 claws +6 melee (1d3+3+1 fire) magic 2 Fast healing 2, blur, heat metal, breath (1d4+burnies, Ref DC 13 half)
Mephit, sulfur N Sandstorm Small Fly 17 3d8+3 16 5/magic 0N 2 claws +5 melee (1d3+1) magic 0 Fast healing 2, stinking cloud, haboob CL 6, breath (unconscious, Fort DC 12)
Nerra, Kalareem N Fiend Folio Medium 18 3d8+6 19 15 Y 2 shard longswords +5 melee (1d8+3 plus wounding/1d8+2 plus wounding) 4 shard spray (3d4 plus wounding 2), mirror jump, reflective SR 15, mirror image CL 12, cold/elec/fire resist 10, sonic vulnerability
Fiendish dire wolf LE Monster Manual Large 14 6d8+18 45 5/magic 11 N Bite +11 melee (1d8+10) magic 15 Scent, trip
Fiendish giant wasp LE Monster Manual Large Fly 14 5d8+10 32 5/magic 10 N Sting +6 melee (1d3+6 plus poison) magic 11 poison 1d6 Dex Fort DC 14
Imp, Bloodbag LE Fiend Folio Tiny Fly 14 4d8+19 37 5/silver 6N Bite +7 melee (1d6 + poison) -4 wounding curse Fort DC 13, poison Fort DC 16 1d4 Str, invisibility, vampiric touch, transfusion, regeneration 4 (acid, holy/blessed+silver or magic)
Imp, Euphoric LE Fiend Folio Tiny Fly 17 4d8 18 5/silver 6Y Sting +9 melee (1d4 + hallucinogen) -4 hallucinogen Fort DC 12 dazed 2d6 rounds, detect magic, invisibility, major image, regeneration 3 (acid, holy/blessed+silver or magic), fire resist 20
Imp, Filth LE Fiend Folio Tiny Fly 17 2d8+6 18 5/silver 5N 2 claws +4 melee (1d4 + disease) -6 stench (Fort DC 14 or nauseate 1d6r), invis, stinking cloud, detect magic, regeneration 2 (acid, holy/blessed+silver or magic), sonic resist 20
Devil, spined LE FCII Small Fly 24 3d8+6 19 5/magic 12 N talon +4 (1d3 + 1d4 fire) or spine +11 ranged (1d3 + 1d4 fire + Fort DC 13 or -2 penalty) -1 disguise self, produce flame, stinking cloud, Diplomacy +11, immune fire/poison, resist acid/cold 10
Abishai, white LE FCII Medium Fly 19 4d8+8 28 5/good 15 N sting +5 (1d3+1 plus 2d4 cold and lingering damage) and 2 claws (1d3) and bite +3 (1d4) 5 command, disguse self, scare, charm person, immune cold/fire/poison, resist acid 10, regeneration 1 (good)
Elemental Grue, Earth NE Complete Arcane Medium Burrow 16 3d8+12 25 0N 2 claws +5 melee (1d6+3) 5 tremorsense, sneak attack +1d6, spell disruption, immune acid
Elemental Grue, Fire NE Complete Arcane Medium 16 3d8+3 16 0Y Slam +5 melee (1d4 plus 1d6 fire) 5 fire spray 2d6 Ref DC 12 half, blur, spell disruption, immune fire, vulnerable cold
Elemental Grue, Air NE Complete Arcane Medium Fly 16 3d8 13 0Y Slam +5 melee (1d6+1) 5 invisible, spell disruption, immune electricity
Elemental Grue, Water NE Complete Arcane Medium 14 3d8+6 19 0N Slam +4 melee (1d6+3) 5 water jet 2d6 + prone Ref DC 11, spell disruption, immune cold
Fiendish giant praying mantis NE Monster Manual Large Fly 14 4d8+8 26 5/magic 9N Claws +6 melee (1d8+4) and bite +1 melee (1d6+2) magic 11 Improved grab
Fiendish shark, Large NE Monster Manual Large Swim 15 7d8+7 38 5/magic 12 N Bite +7 melee (1d8+4) magic 12 Blindsense, scent
Yeth hound NE Monster Manual Medium Fly 20 3d8+6 19 10/silver 0N Bite +6 melee (1d8+4) evil 6 Scent, trip, bay Will DC 11 or panic 2d4r
Yugoloth, Skeroloth NE Fiend Folio Small Burrow 20 4d4+4 22 0Y 4 claws +8 melee (1d3) 0 SA +1d6, Hide +18, MS +14, daze, burning hands, expeditious retreat, immune acid/poison, resist cold/elec/fire 10
Yugoloth, Voor NE MMIV Large Climb 17 5d8+15 37 5/good 15 N 4 tentacles +10 each (1d6+6) and 2 claws +8 each (1d6+3) evil 19 Rend 2d6+9, Listen +11, MS +10, blindsense, immune acid/fire/poison/visual, resist cold/elec 10
Nightmare, lesser NE Planar Handbook Large 24 6d8+18 45 0N 2 hooves +9 melee (1d8+4 plus 1d4 fire) and bite +4 melee (1d8+2) 14 Flaming hooves, smoke Fort DC 16 or -2 penalty, concealment
Demon, Carnage CE MMV Medium 13 3d8+6 19 5/silver 0N 2 slams +8 each (1d4+5) chaotic, evil, any metal 8 Carnage, reaving fists, immune elec/poison, resist acid/cold/fire 10, destructive appetite
Demon, Gadacro CE MMV Small Fly 15 4d8+8 26 5/cold iron or good 0N talon +9 (1d6-2/18-20/x3) chaotic, evil -2 Sudden escape 10', eyethief (blind on crit or sneak attack), flyby attack, earthbind, mirror image, SA +1d6, Hide +15, MS +11, Spot +11, immune elec/poison, resist acid/
Demon, Skulvyn CE Fiend Folio Large Swim 18 4d8+8 26 10/+1 12 N Bite +7 (1d8+4), 2 claws +5 (1d6+2) or 4 tail lashes +7 (1d4+4+wounding) 12 slow aura, MS +10
Fiendish monstrous spider, Large CE Monster Manual Large Climb 14 4d8+4 22 5/magic 9N Bite +4 melee (1d8+3 plus poison) magic 9 Tremorsense, web, poison Fort DC 13 1d6 Str
Fiendish monstrous diving spider CE Stormwrack Large Climb, Swim 14 4d8+4 22 5/magic 9N Bite +4 melee (1d8+3 plus poison) magic 9 Tremorsense, poison Fort DC 13 1d6 Str
Fiendish snake, Huge viper CE Monster Manual Huge Climb, Swim 15 6d8+6 33 5/magic 11 N Bite +6 melee (1d6+4 plus poison) magic 15 Scent, poison Fort DC 14 1d6 Con
Fiendish sea snake, Huge CE Stormwrack Huge Swim 15 6d8+6 33 5/magic 11 N Bite +6 melee (1d6+4 plus poison) magic 15 Scent, poison Fort DC 16 1d6 Con
Howler CE Monster Manual Large 17 6d8+12 39 5/magic 11 N Bite +10 melee (2d8+5) and 1d4 quills +5 melee (1d6+2) chaotic, evil 15 1d4 quills with bite DC 16 or -1 penalty, Spot + 13, Listen +13, MS +12
Wrackspawn CE MMIV Medium 14 4d8+24 45 5/- 0N bone shortspear +4 (1d6+4 + pain) chaotic, evil 8 Pain 2d6 + sicken 1r Fort DC 18 half, no sick, immune illusion/visual/gaze, resist fire 10
Fiendish dire eel CE Stormwrack Large Swim 13 6d8+15 42 5/magic 11 N Bite +8 melee (1d8+6) magic 12 Attach
OK? Creature AL Source Size Move Type AC HD hp DR SR Fin Full Attack Props Grapple Specials of Note
Archon, Hound LG Monster Manual Medium 19 6d8+6 33 10/evil 16 N greatsword +8/+3 melee (2d6+3/19-20) and bite +3 melee (1d8+1) lawful, good 8 Aura of menace Will DC 16, change shape (doggy), magic circle vs evil, tongues, aid
Celestial brown bear LG Monster Manual Large 15 6d8+24 51 5/magic 11 N 2 claws +11 melee (1d8+8) and bite +6 melee (2d6+4) magic 16 Improved grab, scent
Dwarf Ancestor LG MMIV Large 26 5d8+40 67 10/adamantine 0N greataxe +11 (1d12+10/x3) 15 blink out 1/day
Celestial giant stag beetle NG Monster Manual Large 19 7d8+21 52 5/magic 12 N Bite +10 melee (4d6+9) magic 15 trample 2d8+3, vermin
Celestial sea cat NG Monster Manual Large Swim 18 6d10+18 51 5/magic 11 N 2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2) magic 14 Scent, Rend 2d6+6
Leskylor NG BoED Large Fly 19 6d10+18 51 0N 2 claws +11 melee (1d8+6) and Bite +6 melee (2d6+3) plus golden ice (Fort DC 14 1d6 Dex) 16 Frost breath (3d6, Fort DC 16 for half), flyby attack, improved grab, pounce, rake +11 1d8+3, some low DC spell-likes
Celestial griffon CG Monster Manual Large Fly 17 7d10+21 59 5/magic 12 N Bite +11 melee (2d6+4) and 2 claws +8 melee (1d4+2) magic 15 Pounce, rake 1d6+2, scent
Elemental, Medium, Air N Monster Manual Medium Fly 18 4d8+8 26 0Y Slam +8 melee (1d6+1) 4 Flyby attack, whirlwind
Elemental, Medium, Earth N Monster Manual Medium Earth glide 18 4d8+12 30 0N Slam +8 melee (1d8+7) 8 Earth mastery
Elemental, Medium, Fire N Monster Manual Medium 16 4d8+8 26 0Y Slam +6 melee (1d6+1 plus 1d6 fire) 4 Burn
Elemental, Medium , Water N Monster Manual Medium Swim 19 4d8+12 30 0N Slam +6 melee (1d8+4) 6 Vortex, water mastery
Energon (xag-ya) N Manual of the Planes Medium Fly 17 5d8+5 27 Incorporeal 0N 4 incorporeal touches +8 melee (1d6); or positive energy ray +8 ranged touch (1d8) 0 Turn undead, explosion 1d8+9 (Fort DC 16 half), 2d8+5 add'l energy damage (or healing) 5/day, incorporeal
Energon (xeg-yi) N Manual of the Planes Medium Fly 17 5d8+5 27 Incorporeal 0N 4 incorporeal touches +8 melee (1d6); or negative energy ray +8 ranged touch (1d8) 0 Rebuke undead, explosion 1d8+9 (Fort DC 16 half), 2d8+5 add'l energy damage (or undead healing) 5/day, incorporeal
Energon (xac-yel) N Planar Handbook Medium Fly 17 5d8+5 27 Incorporeal 0N 4 incorporeal touches +8 melee (1d6 + 2d6 fire); or energy ray +8 ranged touch (1d8) 0 explosion 1d8+9 (Fort DC 16 half), incorporeal, immune fire/vuln cold
Energon (xac-yij) N Planar Handbook Medium Fly 15 5d8+15 37 Incorporeal 0N 4 incorporeal touches +7 melee (1d6 + 2d6 acid); or energy ray +7 ranged touch (1d8) 0 explosion 1d8+9 (Fort DC 16 half), incorporeal, immune acid
Energon (xap-yaup) N Planar Handbook Medium Fly 16 5d8+10 32 Incorporeal 0N 4 incorporeal touches +7 melee (1d6 + 2d6 electricity); or energy ray +7 ranged touch (1d8) 0 explosion 1d8+9 (Fort DC 16 half), incorporeal, immune elec
Energon (xong-yong) N Planar Handbook Medium Fly 16 5d8+13 35 Incorporeal 0N 4 incorporeal touches +8 melee (1d6 + 2d6 sonic); or energy ray +8 ranged touch (1d8) 0 explosion 1d8+9 (Fort DC 16 half), incorporeal, immune sonic
Energon (xor-yost) N Planar Handbook Medium Fly 14 5d8+23 45 Incorporeal 0N 4 incorporeal touches +5 melee (1d6 + 2d6 cold); or energy ray +5 ranged touch (1d8) 0 explosion 1d8+9 (Fort DC 16 half), incorporeal, immune cold/vuln fire
Achaierai LE Monster Manual Large 20 6d8+12 39 19 N 2 claws +9 melee (2d6+4) and bite +4 melee (4d6+2) lawful, evil 14 Black cloud 10' (2d6 and Fort 15 or insanity 3 hrs), Spring Attack
Devil, Bearded LE Monster Manual Medium 19 6d8+18 45 5/silver or good 17 N Glaive +9/+4 melee (1d10+3 plus infernal wound) or 2 claws +8 melee (1d6+2) lawful, evil 8 Infernal wound 2 hp/round, beard 1d8+2, rage, immune fire/poison, resist acid/cold 10, telepathy
Fiendish deionychus LE Monster Manual Medium 17 4d8+16 34 5/magic 9N Talons +7 melee (1d8+4) and 2 foreclaws +2 melee (1d3+2) and bite +2 melee (2d4+2) magic 7 Pounce
Fiendish dire ape LE Monster Manual Large 15 5d8+13 35 5/magic 10 N 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3) magic 13 Scent, rend 2d6+12
Abishai, black LE FCII Medium Fly 22 5d8+10 32 5/good 16 N sting +7 (1d4+2 plus 2d4 acid and lingering damage), 2 claws each +5 (1d4+1), bite +5 (1d6+1) 7 Regeneration 2 (good), charm person DC 12, suggestion DC 14, wrack Fort DC 16 (prone, blind, helpless), immune fire/acid/poison, resist col
Fiendish dire barracuda NE Stormwrack Large Swim 17 8d8+16 52 5/magic 13 N Bite +9 melee (1d8+6) magic 14 Sprint, Jump +29
Fiendish dire boar NE Monster Manual Large 15 7d8+21 52 5/magic 12 N Gore +12 melee (1d8+12) magic 17 Ferocity
Fiendish shark, Huge NE Monster Manual Huge Swim 15 10d8+20 65 5/magic 15 N Bite +10 melee (2d6+7) magic 20 Scent, blindsense
Fiendish monstrous scorpion, Large NE Monster Manual Large 16 5d8+10 32 5/magic 10 N 2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison) magic 11 Constrict 1d6+4, improved grab, poison (Fort DC 14 1d4 Con), tremorsense
Fiendish monstrous crab, Large NE Stormwrack Large 18 6d8+9 36 5/magic 11 N 2 claws +8 melee (1d8+5) magic 17 Constrict 2d8+5, improved grab, scent
Shadow mastiff NE Monster Manual Medium 14 4d8+12 30 0N Bite +7 melee (1d6+4) 7 Scent, shadow blend, trip, bay (Will DC 13 or panic 2d4r)
Fiendish dire wolverine CE Monster Manual Large Climb 16 5d8+23 45 5/magic 10 N 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3) magic 13 Scent, rage
Fiendish giant crocodile CE Monster Manual Huge Swim 16 7d8+28 59 5/magic 12 N Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12) magic 21 Improved grab
Fiendish tiger CE Monster Manual Large 14 6d8+18 45 5/magic 11 N 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3) magic 14 Improved grab, pounce, rake 1d8+3, scent
OK? Creature AL Source Size Move Type AC HD hp DR SR Fin Full Attack Props Grapple Specials of Note
Celestial polar bear LG Monster Manual Large 15 8d8+32 68 5/magic 13 N 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4) magic 18 Improved grab, scent
Celestial orca whale NG Monster Manual Huge Swim 16 9d8+48 88 5/magic 14 N Bite +12 melee (2d6+12) magic 22 Blindsight
Guardinal, Equinal NG BoED Large 20 6d8+18 45 10/evil or silver 18 N 2 slams +10 melee (1d8+5) good 15 Whinny, lay on hands, At will—dispel magic CL6, magic circle, see invis, magic missile; 1/day—slow (DC 15), wall of stone, immune elec/pet, resist acid/cold 10
Eladrin, Bralani CG Monster Manual Medium Fly 20 6d8+18 45 10/cold iron or evil 17 N +1 holy scimitar +11/+6 melee (1d6+4/18-20) or +1 holy composite longbow (+4 Str bonus) +11/+6 range chaotic, good, magi 10 Alternate form, At will— blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall; 2/day—lightning bolt (CL 6 DC 15), cure serious wounds, immune elec/pet, resist cold/fire 10
Celestial dire lion CG Monster Manual Large 15 8d8+24 60 5/magic 13 N 2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3) magic 17 Improved grab, pounce, rake 1d6+3, scent
Formian, Winged Warrior LN Fiend Folio Medium Fly 19 6d8+12 39 18 N Bite +8 melee (1d4+2) and 2 claws +6 melee (1d6+1) or 2 spikes +10 ranged (1d4+2/19-20) 8 Poison Fort DC 15 1d6 Str, immune cold/pet/poison, resist fire/elec/sonic 20
Elemental, Large, Air N Monster Manual Large Fly 20 8d8+24 60 5/- Y 2 slams +12 melee (2d6+2) 12 Air mastery, whirlwind
Elemental, Large, Earth N Monster Manual Large Earth glide 20 8d8+32 68 5/- N 2 slams +12 melee (2d8+7) 17 Earth mastery
Elemental, Large, Fire N Monster Manual Large 18 8d8+24 60 5/- Y 2 slams +10 melee (2d6+2 plus 2d6 fire) 12 Burn
Elemental, Large, Water N Monster Manual Large 20 8d8+32 60 5/- N 2 slams +10 melee (2d6+5) 15 Water mastery, drench, vortex
Elementite swarm, air N Planar Handbook Tiny Fly 15 7d8 32 N Swarm (2d6) - Air mastery, distraction (Fort DC 13 or nauseate), trip, elemental traits, swarm traits
Elementite swarm, earth N Planar Handbook Tiny Earth glide 16 7d8+7+9 48 N Swarm (2d6) - Distraction (Fort DC 14 or nauseate), elemental traits, swarm traits
Elementite swarm, fire N Planar Handbook Tiny 16 7d8 32 N Swarm (2d6) - Burn, distraction (Fort DC 15 or nauseate), elemental traits, swarm traits
Elementite swarm, water N Planar Handbook Tiny 16 7d8+10 42 N Swarm (2d6) - Drench, distraction (Fort DC 14 or nauseate), drown, water mastery, elemental traits, swarm traits
Genie, Janni N Monster Manual Medium Fly 20 6d8+6 33 N Scimitar +9/+4 melee (1d6+4/18-20) or longbow +8/+3 ranged (1d8/×3) 9 3/day—invisibility (self only), speak with animals; 2/day - change size
Inferno Spider N MMIV Large Climb 22 14d8+56 119 5/- N bite +14 (1d6+7 + caustic poison) or flame web +12 ranged touch (2d6 fire plus entangle) 19 Caustic poison DC 21 3d6 fire, fire shield, spring attack, fire web, immune fire, vuln cold
Nerra, Sillit N Fiend Folio Medium 21 7d8+14 45 18 Y Shard longsword +12 melee (1d8+3 + wounding) 8 reflect SR, cold/elec/fire resist 15, mirror jump, At will—change self, mirror image; 3/day mislead CL 16 DC 14+SL, 5d6 shard spray 3/day
Storm elemental, Medium N MMIII Medium Fly 15 4d8+8 26 N Slam +5 melee (1d6+2 + 1d6 elec) 5 Thunder DC 14 2d6, lightning DC 14 4d6, shock Fort DC 14 2d4 damage
Chaos beast CN Monster Manual Medium 16 8d8+8 44 15 N 2 claws +10 melee (1d3+2 plus corporeal instability) 10 Corporeal instability (DC 15 Fort) - goo and 1 Wis/rnd
Slaad, Mud CN Fiend Folio Medium 16 6d8+12 39 N Bite +9 melee (2d6+3) and 2 claws +7 melee (1d4+1) 9 Fast healing 3, feign death, sonic screech Fort DC 15 or 5d6 sonic, disease DC 15 or turn into a slaad over a week from the bite
Abishai, green LE FCII Medium Fly 22 6d8+18 45 10/good 17 N Sting +8 melee (1d4+3+ 2d6 acid + Fort DC 16 or lingering 1d6 acid), 2 claws +6 (1d4+1) and bite +6 (1d6+1) 8 Regeneration 3 (good), 1/day wrack DC 17, suggestion DC 15; 3/day charm person DC 13, scare DC 14; at will command DC 13, disguise self, immune fire/acid/poison, resist cold 10
Devil, Amnizu LE FCII Medium Fly 21 9d8+18 49 10/good 18 N stupefying touch +10 (2d4 plus Will DC 19 or 2d4 Int damage) 10 Regeneration 4 (good), 3/day—quickened fireball (DC 16) CL 14, immune fire/poison, resist cold/acid 10
Devil, Chain LE Monster Manual Medium 20 8d8+16 52 5/silver or good 18 N 2 chains +10 melee (2d4+2/19-20) lawful, evil 10 Dancing chains, unnerving gaze (Will DC 15 or -2 attacks for 1d3 rnds), regeneration 2 (silver, good)
Devil, Gulthir LE MMV Large 21 6d8+24 51 10/good N Bite +10 (2d6+6) lawful, evil 14 Ingest evil (Fort DC 17 or destroyed), improved grab, swallow of domination (dominated, DC 17 Will each turn), immune fire/poison, resist acid/cold 10, ray of enfeeblement
Devil, Pain LE FCII Medium 20 8d8+40 76 10/magic 17 N hell scourge +15/+10 (2d4+7/19–20 plus agony’s caress (Fort DC 15 or lose move action)) magic, cold iron 11 aura of torment (10' radius, DC 15 Will or 1d6 damage), sadism (+1 bonus per 10 pts dmg done), torturer's eye (bypass DR), 3/day—cure moderate wounds, wave of grief (DC 15), at will - vampiric touch, immune fire/poison, resi
Xill LE Monster Manual Medium 20 5d8+10 32 21 N 2 short swords +5 melee (1d6+2/19-20, 1d6+1/19-20) and 2 claws +5 melee (1d4+1) 7 Implant, improved grab - paralysis bite (DC 14 Fort)
Fiendish monstrous centipede, Gargantuan NE Monster Manual Gargantuan Climb 18 12d8+12 66 10/magic 17 N Bite +11 melee (2d8+9 plus poison) magic 27 Poison Fort DC 17 1d8 Dex
Fiendish rhinoceros NE Monster Manual Large 16 8d8+40 76 5/magic 13 N Gore +13 melee (2d6+12) magic 18 Powerful charge
Yugoloth, Corruptor of Fate NE MMIV Medium 18 7d8+21 52 14 N Mwk short sword +12/+7 (1d6+2/19-20 plus bestow curse) evil 9 Unluck (roll twice), bestow curse Will DC 16, corrupting gaze DC 13 Fort 1d6 damage + -1 penalty, immune acid, neg energy, poison, resist cold/fire/elec 10
Fiendish icthyosaur NE Stormwrack Large Swim 18 10d8+50 95 5/magic 15 N Bite +11 melee (1d8+7) magic 16 Scent, swim-by attack
Demon, Artaaglith CE Ghostwalk Medium 18 5d8+10 32 10/+1 11 N Battleaxe +8 melee (1d8+3) 7 Turn undead as cleric 5, 1/day—animate dead, cause fear, death knell, desecrate, stinking cloud, spells as cleric 5 (evil, undeath) w/WIS 14 - 4+1/3+1/1+1, immune poison/elec, cold/fire/acid resist 20
Fiendish elasmosaurus CE Monster Manual Huge Swim 13 10d8+66 111 5/magic 15 N Bite +13 melee (2d8+12) magic 23
Fiendish monstrous spider, Huge CE Monster Manual Huge Climb 16 8d8+16 52 5/magic 13 N Bite +9 melee (2d6+6 plus poison) magic 18 Tremorsense, vermin, web, poison Fort DC 16 1d8 Str
Fiendish monstrous diving spider, Huge CE Stormwrack Huge Climb, Swim 16 8d8+16 52 5/magic 13 N Bite +9 melee (2d6+6 plus poison) magic 18 Tremorsense, vermin, poison Fort DC 16 1d8 Str
Fiendish snake, giant constrictor CE Monster Manual Huge Climb, Swim 15 11d8+14 63 5/magic 16 N Bite +13 melee (1d8+10) magic 23 Constrict 1d8+10, improved grab, scent
Windscythe CE MMIV Large Fly 18 8d8+16 52 N 2 claws +12 each (1d6+5/18-20/x3) and bite +7 (1d8+2) 17 Rend 2d6+7, fearsome critical Will DC 13, flyby attack
Creature AL Source Size Move Type AC HD hp DR SR Fin Full Attack
Deva, Movanic G Fiend Folio Medium Fly 22 6d8+12 39 10/+1 19 N flaming +1 greatsword +11/+6 melee 2d6+5+1d6 fire
Archon, Justice LG MMIV Medium Fly 19 6d8+36 63 10/evil 16 N greatsword +1 +10/+5 (2d6+5/19-20)
Celestial elephant LG Monster Manual Huge 15 11d8+55 104 5/magic 16 N Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d8+15)
Guardinal, Avoral NG Monster Manual Medium Fly 24 7d8+35 66 10/evil or silver 25 Y 2 claws +13 melee (2d6+2) or 2 wings +13 melee (2d8+2)
Celestial baleen whale NG Monster Manual Gargantuan Swim 16 12d8+78 132 10/magic 17 N Tail slap +17 melee (1d8+18)
Leskylor, three-headed NG BoED Large Fly 21 10d10+5 105 N 2 claws +15 melee (1d8+6) and 3 bites +15 melee (2d6+3) plus golden ice (Fort DC 14 1d6 Dex/2d6 Dex)
Asura CG BoED Medium Fly 26 8d8+16 52 5/cold iron or evil 19 N flaming scimitar +1 +13/+8 melee (1d6+4/18–20 +1d6 fire)
Genie, Djinni CG Monster Manual Large Fly 16 7d8+14 45 N 2 slams +10 melee (1d8+4)
Formian, Armadon LN Fiend Folio Large 25 8d8+32 68 20 N Bite +13 melee (2d6+6/17-20/x3) and 2 claws +11 melee (1d8+3) and sting +11 melee (2d4+3)
Elemental, Huge, Air N Monster Manual Huge Fly 21 16d8+64 136 5/- Y 2 slams +19 melee (2d8+4)
Elemental, Huge, Earth N Monster Manual Huge Earth glide 18 16d8+80 152 5/- N 2 slams +19 melee (2d10+9)
Elemental, Huge, Fire N Monster Manual Huge 19 16d8+64 136 5/- Y 2 slams +17 melee (2d8+4 plus 2d8 fire)
Elemental, Huge, Water N Monster Manual Huge 21 16d8+80 152 5/- N 2 slams +17 melee (2d10+7)
Invisible stalker N Monster Manual Large Fly 17 8d8+16 52 N 2 slams +10 melee (2d6+4)
Rilmani, Ferrumach N Fiend Folio Medium 30 8d8+72 108 10/+1 20 N Battleaxe +1 or heavy lance +1 +16/+11 melee (1d8+8)
Storm Elemental, Large N MMIII Large Fly 16 8d8+32 68 5/- N 2 slams +11 melee (1d8+6 plus 1d8 elec)
Slaad, red CN Monster Manual Large 19 7d8+21 52 N Bite +11 melee (2d8+5) and 2 claws +9 melee (1d4+2 plus implant)
Devil, Bone LE Monster Manual Large 25 10d8+50 95 10/good 21 N Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus poison)
Fiendish megaraptor LE Monster Manual Huge 16 8d8+43 79 5/magic 13 N Talons +9 melee (2d8+5) and 2 foreclaws +4 melee (1d4+2) and bite +4 melee (2d6+2)
Abishai, blue LE FCII Medium Fly 23 7d8+21 52 10/good 18 N sting +10 (1d6+3 plus 2d6 electricity and lingering damage) and 2 claws each +8 (1d4+1) and bite +8 (1d6+1)
Devil, Steel LE FCII Medium 26 6d8+24 51 5/good 16 N mwk cold iron greatsword +11/+6 (2d6+4/19–20) plus push 5' (+7 opp STR)
Fiendish monstrous scorpion, Huge NE Monster Manual Huge 20 10d8+30 75 5/magic 15 N 2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison)
Yugoloth, Piscoloth NE Fiend Folio Medium Swim 24 9d8+18 58 10/+1 20 N 2 pincers +13 melee (2d6+4/19–20/×3) and 8 tentacles +11 melee (paralysis Fort DC 16)
Souleater NE Magic of Incarnum Large 18 8d8+40 76 N Bite +12 melee (2d6+5) and 2 claws +10 melee (1d6+2)
Pack fiend NE Planar Handbook Large 20 8d10+32 76 10/magic 19 N 2 claws +13 melee (2d4+6) and bite +8 melee (2d6+3) or sting +13 melee (2d4+9 plus poison)
Fiendish monstrous crab, Huge NE Stormwrack Huge 22 12d8+27 81 10/magic 17 N 2 claws +14 melee (2d6+7)
Demon, arrow CE MMIII Medium 19 10d8+90 135 5/cold iron and good 18 N 2 Large +1 composite longbows (+5 Str bonus) +14/+14/+9/+9 ranged (2d6+6/×3) or 4 claws +15 melee (1d
Demon, Babau CE Monster Manual Medium 19 7d8+35 66 10/cold iron or good 14 N 2 claws +12 melee (1d6+5) and bite +7 melee (1d6+2)
Fiendish giant octopus CE Monster Manual Large Swim 18 8d8+11 47 5/magic 13 N 8 tentacles +10 melee (1d4+5) and bite +5 melee (1d8+2)
Fiendish girallon CE Monster Manual Large Climb 16 7d10+20 58 5/magic 12 N 4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3)
Props GrapplSpecials of Note
9 heavenly deflection, 1/day - commune, raise dead CL9, 3/day atonement, divination, hallow, neutralize poison, remove curse/disease/fear, immune acid/cold/elec/pet, resist fire 20
magic, good, lawful 9 menace (20 ft, DC 17), magic circle vs evil, justice strike (damage = opponent's damage), immune elec/pet
magic 26 Trample 2d8+15, Ref DC 25 half
good 9 Flyby attack, At will - see invis, blur, dispel magic, hold person DC 16, empower magic miss (6 missiles, d4+d2+1 dmg), 3/day lightning bolt DC 16 CL 8, immune elec/pet, resist cold/sonic 10
magic 33
20 Frost breath x3 (3d6, Fort DC 17 for half), flyby attack, improved grab, pounce, rake +11 1d8+3, 1/day—cause fear (DC 12), cure moderate, hold person (DC13), obsc mist, vision of heaven CL 6th. immune cold
10 1/day—holy smite (DC 16), burning wind (2d6 in 15'r), SR 23 vs evil, true seeing, immune fire, pet, charm, compul
15 major creation, persistent image, wind walk, whirlwind, immune acid
18 poison Fort DC 18 1d6 Str, acid spray 20' cone 3d8, Ref DC 17 for half, immune cold/pet/poison, resist fire/elec/sonic 20
24 whirlwind
29 earth mastery, push, earth glide
24 burn
27 vortex
14 natural invisibility, improved tracking (+13)
15 fear aura 15'r Will DC 19, 3/day phant steed, ice storm, dispmagic, cure mod; At will - silence, obsc mist, blur, detects, see invis; CL9 DC 15+SL ; mtd combat/ride-by att/spirit charge, immune elec/poison, resist acid/sonic 20
16 shock Fort DC 18 4d4, thunder and lightning Fort DC 18 4d6 sonic/8d6 elec
16 Fast healing 5, pounce, implant, stunning croak 20' Fort DC 16 or stun 1d3 rnds, immune sonic, resist acid/cold/elec/fire 5
lawful, evil 19 Fear aura 5' Will DC 17, dimensional anchor, fly, major image, wall of ice, poison Fort DC 20 1d6 Str, immune fire/poison, resist acid/cold 10
magic 19 pounce
+8 (1d6+1) 10 Regeneration 4 (good), 3/day—scare (DC 14), suggestion (DC 15), wrack (DC 17), immune fire/elec/poison, resist acid/cold 10
magic, cold iron 9 At will—greater command (DC 17), haste (self only), scare (DC 14), immune fire/poison/mind-affect/sleep/stun/para/death, resist acid/cold 10, chant, formation fighting
magic 21 Constrict 1d8+6, improved grab, poison Fort DC 18 1d6 Con, tremorsense
13 3/day - meld into stone, phant killer, stinking cloud CL 9 DC 12+SL, detects/see invis at will, immune poison/acid, resist cold/fire/elec 10
17 Consume soul, soulless aura (negative level 30' r)
18 Poison (Fort DC 18 1d6 Str), pounce, blindsight, immune charm/sleep/feat, resist cold/fire 10, scent
magic 28 Constrict 4d6+7, improved grab
chaotic, evil, magic 15 close combat shot, PBS, precise shot, rapid shot (+12/+12/+12/+12/+7/+7), immune elec/poison, resist acid/cold/fire 10
chaotic, evil 12 sneak attack +2d6, darkness, at will dispel magic, protective slime (1d8 acid), immune elec/poison, resist acid/cold/fire 10, telepathy
magic 15 Improved grab, constrict 2d8+6
magic 17 Rend 2d4+9
OK? Creature AL Source Size Move Type AC HD hp DR SR Fin Full Attack Props Grapple Specials of Note
Celestial dire bear LG Monster Manual Large 17 12 105 10/magic 17 N 2 claws +19 melee (2d4+10) and bite +13 melee (2d8+5) 23 Improved Grab
Hammer archon LG Races of Stone Large Earth glide 25 10d8+60 105 10/evil 18 N Warhammer +17/+12 melee (2d6+7/×3) or celestial spear +9 ranged (2d8+7 plus 2d6 holy) good, lawful 21 Aura of menace, earth mastery, magic circle, tongues, darkvision, 3/day - wall of stone, stone shape, immune elec/pet
Celestial cachalot whale NG Monster Manual Gargantuan Swim 16 12 141 10/magic 17 N Bite +17 melee (4d6+12) and tail slap +12 melee (1d8+6) 22 Blindsight
Celestial archelon NG Stormwrack Huge Swim 21 12 138 10/magic 17 N Bite +16 melee (2d6+13) 26
Celestial triceratops NG Monster Manual Huge 18 16 196 10/magic 21 N Gore +20 melee (2d8+15) 30 powerful charge 4d8+20, trample 2d12+15
Elsewhale NG Planar Handbook Gargantuan Swim 16 12 153 N Bite +20 melee (4d6+12) and tail slap +15 melee (1d8+6) 36 Blindsight, carry passengers
Hollyphant NG BoED Small/Large Fly 24/28 6 33 10/cold iron or evil 18 (22 evil)N Large: 2 slams +11 melee (1d8+6) and gore +6 melee (2d6+3) 16 psionics, raise dead, banishment (CL 15 DC 19), heal, flame strike, poos glitter, trumpets
Guardinal, Lupinal NG MMII Medium 20 8d8+8 44 20/+2 N 2 claws +14 melee (1d4+6) and bite +9 melee (1d6+3) 14 fear aura, improved grab, cone of cold, fly, trip, improved grab, dodge missiles, scent, immune elec/pet, resist acid/cold 20
Lillend CG Monster Manual Large Fly 17 7 45 N Short sword +11/+6 melee (1d8+5/19–20) and tail slap +6 melee (2d6+2) CG 16 Cast as L6 bard, improved grab, constrict, charm person, knock
Archon, Warden CG BoED Large Fly 30 8 60 10/evil 25 N 2 claws +15 melee (1d8+8) and bite +10 melee (2d6+4) 20 rend (2d8+12), true seeing, shield of the archons, aura of menace, scent, uncanny dodge, unerring assay, magic circle, tongues
Elemental, greater, air N Monster Manual Huge Fly 26 21 178 10/- Y 2 slams +23 melee (2d8+5) 28 air mastery, whirlwind
Elemental, greater, earth N Monster Manual Huge Earth glide 20 21 199 10/- N 2 slams +23 melee (2d10+10) 33 awesome blow, push
Elemental, greater, fire N Monster Manual Huge 24 21 178 10/- Y 2 slams +22 melee (2d8+5 + 2d8 fire) 28 burn
Elemental, greater, water N Monster Manual Huge Swim 22 21 199 10/- N 2 slams +21 melee (2d10+8) 31 drench, vortex
Gaspar N Planar Handbook Huge 20 14 189 N Gore +20 melee (2d8+8) and 4 lesser gores +15 melee (2d6+8) and 2 hooves +15 melee (1d6+8) 30 Plane shift(?), powerful charge
Storm Elemental, Huge N MMIII Huge Fly 17 16 168 5/- N Slam +20 melee (2d6+10 plus 2d6 elec) 30 shock DC 24 8d4, thunder 8d6/lightning 16d6 1/min
Limbo Stalker CN Planar Handbook Large 23 8 84 N 2 claws +15 melee (1d10+7) and bite +12 melee (2d8+3) 19 fast healing 5, immune elec/fire, resist acid/cold 5
Slaad, blue CN Monster Manual Large 20 8 68 N 4 claws +13 melee (2d6+6) and bite +11 melee (2d8+3 plus disease) 18 fast healing 5, resistances, At will—hold person (DC 13), passwall, telekinesis (DC 15); 1/day—chaos hammer (DC 14). Caster level 8th.
Fiendish giant squid LE Monster Manual Huge Swim 17 12 72 10/magic 17 N 10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4) 29 constrict, improved grab, ink cloud, jet
Devil, Hellcat LE Monster Manual Large 21 8 60 5/good 19 N 2 claws +13 melee (1d8+6) and bite +8 melee (2d8+3) 18 improved grab, pounce, rake, invisible in light
Malelephant LE Fiend Folio Large 20 8 60 20/+1 17 N 2 claws +13 melee (1d6+6) and trunk-spike +8 melee (2d6+3) 18 breath weapon (forgetfulness), frenzied charge, improved grab, 3/day baleful polymorph, blade barrier, defensive stance, fast healing 2
Orthon LE FCII Large 24 7d8+56 87 5/good or silver 18 N hellspear +14/+9 (2d6+9/×3) or hellfire crossbow +7 ranged touch (2d6 hellfire/19–20) cold iron 17 hell stroke (extra att adjacent), dimensional interference, formation fighting, maggot burst (10' 2d6 on dying), immune fire/poison, resist
Caller of the deeps NE Stormwrack Huge Swim 22 9 130 5/- N 2 tentacles +13 melee (2d6+8) 22 Constrict 2d6+8, enervating grip, improved grab, siren's call
Fiendish monstrous centipede, Colossal NE Monster Manual Colossal 20 24 132 10/magic 29 N Bite +18 melee (4d6+12 plus poison) 42 poison DC 23, 2d6 Dex, darkvision
Yugoloth, Echinoloth NE Stormwrack Large Climb 17 8 76 5/good 20 N 4 tentacles +13 melee (1d6+6) and bite +8 melee (1d8+3) 18 tremorsense, infernal wound (1hp/rnd), nauseating aura 30' (Fort DC 14 nauseate), rend 2d6+9, immune acid/poison, resist cold/elec/fire 10
Demon, Solamith CE MMV Large 21 11d8+66 115 5/magic or good 16 N 2 slams +14 each (1d8+4) chaotic, evil, 19 fast healing 5, soulfire (5 points of damage to do 20' burst of 4d6 damage, +10 to maximize, Ref DC 23 half), soulfire retort, immune elec
Demon, Vrock CE Monster Manual Large Fly 22 10 115 10/good 17 N 2 claws +15 melee (2d6+6) and bite +13 melee (1d8+3) and 2 talons +13 melee (1d6+3) 20 darkvision, mirror image, heroism, spores, stunning screech, dance of ruin
Fiendish dire tiger CE Monster Manual Large 17 16 120 10/magic 21 N 2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4) 24 improved grab (bite), pounce, rake +18 (2d4+4), scent
Fiendish monstrous spider, Gargantuan CE Monster Manual Gargantuan 19 16 104 10/magic 21 N Bite +15 melee (2d8+10 plus poison) 31 poison DC 20 (1d6 Str), web, tremorsense
Fiendish tyrannosaurus CE Monster Manual Huge 14 18 180 10/magic 23 N Bite +20 melee (3d6+13) 30 improved grab, swallow whole, scent
SM Level OK? Creature AL Source Size Move Type AC HD hp DR SR Fin Full Attack Props Grapple Specials of Note Restrictions
SMIX Deva, Monadic G Fiend Folio
SMIX Archon, Owl LG BoED
SMIX Archon, Sword LG BoED
SMIX Couatl LG Monster Manual
SMIX Guardinal, Leonal NG Monster Manual
SMIX Guardinal, Ursinal NG BoED
SMIX Moon Dog NG BoED
SMIX Quesar NG BoED
SMIX Celestial plesiosaur NG Stormwrack
SMIX Celestial roc CG Monster Manual
SMIX Eladrin, Firre CG BoED
SMIX Formian, Observer LN Fiend Folio
SMIX Elemental, elder N Monster Manual
SMIX Rilmani, Cuprilach N Fiend Folio
SMIX Storm Elemental, Greater N MMIII
SMIX Slaad, green CN Monster Manual
SMIX Unraveler CN Planar Handbook
SMIX Devil, Barbed LE Monster Manual
SMIX Devil, Pleasure LE FCII Medium Fly 28 12d8+48 102 5/good and silver 24 Y +1 cold iron short sword +21/+16/+11 (1d6+5/19–20) or touch +20/+15/+10 (+ DC 22 poiso magic, cold iron 16 regen 5 (good), spring attack, 1/day trap the soul, 2/day beguile DC 25, at will charm mon (DC 24), moral undone (DC 24), suggestion (DC LE caster
SMIX Demodand, Farastu NE Fiend Folio
SMIX Fiendish dire shark NE Monster Manual
SMIX Fiendish monstrous crab, Gargantuan NE Monster Manual
SMIX Fiendish monstrous scorpion, Gargantuan NE Monster Manual
SMIX Night hag NE Monster Manual
SMIX Demon, Bebilith CE Monster Manual
SMIX Fiendish monstrous spider, Colossal CE Monster Manual
SMIX Fiendish mosasaur CE Stormwrack
SMIX Demon, Adaru CE MMV evil caster
SMIX Demon, Hezrou CE Monster Manual
SMIX Demon, Wastrilith CE Fiend Folio
Creature Alignment Source Size Terrain AC hp DR SR WF Full Attack Grapple Specials of Note
Human warrior skeleton NE Monster Manual M 15 6 5/bludgeoning 0 N Scimitar +1 melee (1d6+1/18-20) or 2 claws +1 melee (1d4+1) 1 Undead
Kobold zombie NE Monster Manual S 13 16 5/slashing 0 N Spear+1 melee (1d6-1/×3) or slam +1 melee (1d4-1) or light cr -4 Undead, single actions only
Creature Alignment Source Size Terrain AC HD hp DR SR Fin Full Attack Grapple Specials of Note
Owlbear skeleton NE Monster Manual L 13 32 5/bludgeoning 0N 2 claws +6 melee (1d6+5) and bite +1 melee (1d8+2) 11 Undead
Bugbear zombie NE Monster Manual M 16 42 5/slashing 0N Morningstar +6 melee (1d8+3) or slam +6 melee (1d6+3) or javelin +3 6 Undead, single actions only
Creature AL Source Size Terrain AC HD hp DR SR Fin Full Attack Props Grapple
Ghoul CE Monster Manual M 14 13 0 N Bite +2 melee (1d6+1 plus paralysis) and 2 claws +0 melee (1d3 plus paralysis) 2
Troll skeleton NE Monster Manual L 14 39 5/bludgeoning 0 N 2 claws +8 melee (1d6+6) and bite +3 melee (1d6+3) 13
Ogre zombie NE Monster Manual L 15 55 5/slashing 0 N Greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6) 14
Specials of Note
Paralysis Fort DC 12 1d4+1 rounds
Undead
Undead, single actions only
Creature AL Source Size Terrain AC HD hp DR SR Fin Full Attack Props Grapple Specials of Note
Allip NE Monster Manual Medium Fly 15 26 Incorporeal 0 N Incorporeal touch +3 melee (1d4 Wisdom drain, allip gains 5 hp) 0 Babble Will DC 16 or hypnotized 2d4r
Ghast CE Monster Manual Medium 17 29 0 N Bite +5 melee (1d8+3 plus paralysis) and 2 claws +3 melee (1d4+1 plus paralysis) 5 Stench Fort DC 15 or sickened 1d6+4 minutes, paralysis Fort DC 15 1d4+1 rounds
Wyvern zombie NE Monster Manual Large 21 94 5/slashing 0 N Slam +11 melee (2d6+7) or talons +11 melee (2d6+5) 16 Undead, single actions only
OK? Creature AL Source Size Move Type AC HD hp DR SR Fin Full Attack Props Grapple Specials of Note
Creature Alignment Source Size Terrain AC HD hp DR SR Fin Full Attack Grapple Specials of Note
Swarm, Bat N Monster Manual L Fly 16 13 immune 0N Swarm +2 (1d6) + wounding Blindsense, nauseate Fort DC 11
Swarm, Rat N Monster Manual L 14 18 1/2 damage p/s 0Y Swarm +3 (1d6) + disease Nauseate Fort DC 12
Swarm, Spider N Monster Manual L 17 9 immune 0N Swarm +1 (1d6) + poison Fort DC 11 1d3 Str Tremorsense, nauseate Fort DC 11

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