Professional Documents
Culture Documents
Maria Katticaran/ M.Arch II/ UCLA Suprastudio
Maria Katticaran/ M.Arch II/ UCLA Suprastudio
This study investigates the nature of ‘work space’—the immediate personal, and
even architectural, space of a human body at work. Through a series of rigorous
study and analysis of body functions and performances during the working
hours, the independent study also challenges the current notion of the office
space as ‘cubical’ or ‘bench’, and aims to rethink and reinvent the way we work
and collaborate today--from detail investigations of immediate transformable
individual “deep thinking space” to collaboration space for groups of two, three or
four. These studies focus on the understanding of architecture as an extension
of human body, and scrutinize the nature of work activities that could potentially
impact the layout, configuration, spatial relationship, ergonomics, and efficiency
of the work environment through the integration of lighting, acoustics, new
technologies and media. The studies would be tested in one-to-one scale and in
real conditions of a working space at NASA’s Jet Propulsion Laboratory and it is
based on the survey and needs of NASA’s employees.
TETRIRIS
ALEXANDER LOPEZ/ CHEN SUN/ TIAN TANG/ ONUR KURUDAMAN/ MARIA KATTICARAN
MOCK UP MACHINE
INSTRUCTOR/PETER A VIKAR
UCLA/2015-16
120°
The Tetriris system functions as both a ground and ceiling. The system
provides an engaging experience for users while also collecting useful
information for operators. Pedestrians can walk upon the glass surface,
triggering pressure sensors the actuate the corresponding panels below.
This produces a dramatic lighting effect while engaging users both below
and above, in addition to the spectacle of the unit itself.
CLOSED OPEN
MOTION/INTERACTION/ARRAY
LIGHTING
Site Model | A human head that is split open shows the relationship of the
brain with the sense organs and potrays the carrying of impulses/signals to the brain.
The Time Machine is a memory prosthetic that lets the user record their
moments in life and plays it back as a memory when he/she desires. The process
of playback of memories is using virtual reality and is immersive in nature, and Digital Analogy of memory
lets the person actually travel back in time and experience it 360 degree in 3D.
The use of the Time Machine, which is designed as a helmet covers the head and 1. Encoding
the eyes of the person, redefines the way a person sees the world and perceives 2. Consolidation Research I Digital Analogy of the parts of the brain that is involved in the process of
3. Storage memorizing
it. This could be worn at all times and has the potential to challenge and question
4. Retrieval
the way humans operates now and to become a fashion statement.
Mechanism I Drawings showing the mechanism of the Time Machine
Prototype I: A helmet with a plug in system, that could allow plugging Prototype II: A helmet with embedded recording and preview/
in of various kinds of memory recording systems such as cameras, experience system using 6 cameras, an Iphone and an magnifying
microphones, smell capturing devices etc according to the need of the lens.
user. Fabrication technique: Contour model using laser cutting
Fabrication technique: 3D printing using powder
Prototype III: A helmet with an intergrated and embedded recording Prototype IV: A helmet that could become a fashion statement with
and preview/ experience system using 6 cameras, an Iphone and an an intergrated and embedded recording and preview/ experience
magnifying lens. system using 6 cameras, an Iphone and an magnifying lens.
Fabrication technique: CNC milling Fabrication technique: CNC milling
THE PROSTHETIC BOOK SHIQI FAN/ DAN ZHU/ MARIA KATTICARAN
INDEPENDENT STUDY
INSTRUCTOR/MARTA NOWAK
UCLA/2015-16
12
12
9 3
12
9 3
Redundancy of spaces
An attempt was made to question of the current society and architecture culture
that have emerged as a result of changes in patterns of everyday life. There is a
clear discrepancy between the amount of space that is provided and the amount
of space we actually use. A strong redundancy of spaces can be observed as a
factor of time for example, single person units during the day and cars idly parked
in the parking structure during office hours.
This redundancy of infrastructure is converted into opportunity by companies like
Uber, AirBNB, General Motors, and Creative Cloud, which encourage a change in
lifestyle using the key concepts of sharing and partial ownership over time.
INDIVIDUAL
OWNERSHIP
10,000 CARS
FOOTBALL
FIELDS OF
PARKING
ATTRACTOR POINTS AND CONVERGENCE GRID FORMATION
Master-plan is designed to have blocks sharing common areas of interest. In the adjacent diagram, the circles represent
TRANSPORT NETWORK
the areas of importance. These areas are evenly distributed. At the epicenter of the block, a commercial structure (tallest OPEN SPACES
structure),is located on the circumference of the circle and the regular grid is distorted with the epicenters working as attractor
points. Thedistortion of the grid is aimed at giving orientation and directionality to the city. The nodes in the master plan serve as
the public or the shared
THE RESIDENTIAL UNIT
MODEL OF THE MASTERPLAN FABRICATION using CNC, Lasercutting
FABRICATION using CNC, Lasercutting Material : Foam 4” thick
Material : Wood
THE FUTURE OF MOBILITY, HOUSING AND LIFESTYLE
SELF SUFFICIENCY
THE MARKET
HOUSING UNITS FLOOR PLANS mezzanine level
The Tier 2 housing units offer an intermediate level of sharing where in four people share a kitchen facility. Unlike
Tier 1 housing units, these units have pod parking facilities. The diagram essentially shows how the four units
connect to the kitchen and that has evolved into this sectional condition in which the four units interlock with the
central kitchen. The central kitchen is located at the mezzanine level and all of the four units have equal access to
it. This scheme encourages a radical change in lifestyle, gives rise to a new definition of domestic environment and
personal space.
TIER III
- FAMILIES
- MULTIPLE PODS
- REDEFINING LIFESTYLE
The Tier 3 of housing are situated at the lowermost level. They are larger units
that are meant for families. As per our research of space usage and wastage,
we see little or no redundancy of spaces as far as family units are concerned.
They are more efficient as three or four people share the same amenities.