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Purdue Polytechnic Preproduction Document Template

Sleepventure
Dimension Shift between two worlds

Catherine

Kana Huang: Game premise, gameplay summary


Tabitha Broering: Overhead map design
Yuhan Wu: Visual References
Adam Pawlak: Asset List
Mark Garman: Storyboard, Scripting (voice and text)
Purdue Polytechnic Preproduction Document Template

Contents
Game Title 1
Game Premise 3
Overhead Map Design/Game Example Screen 4
Gameplay Summary 5
Asset List 5
Visual References 6
Additional Development (Optional) 7
Purdue Polytechnic Preproduction Document Template

Game Premise

Sleepventure i​ s a first-person adventure game. The game is broken up into two worlds: the 3D world
that the player lives in and the 2D world the player would enter when he falls asleep. The story has an
exaggerated real-world setting under the COVID-19 pandemic. The character works from home every
day, does daily tasks - attending zoom meetings, working, watching TV. Once the character finishes his
daily tasks, he will go to bed and fall asleep. Then, dimensionality reduction will take place and the
character will be sent to a random 2D world with a random role and scenario. The character may
become a warrior from an ancient empire, a space shuttle captain, a kid in kindergarten, or an alien
from the planet Flucan (inspired by Vulcan from Star Trek). There are different primary goals for each
scenario in the 2D world but the ultimate goal is to finish the map and reach the destination. Once the
character finishes the map, runs out of time, or dies midway, the character will be automatically sent
back to the 3D world and wake up. The character needs to perform his daily routines again, in order to
get tired enough to sleep.
The 3D world is depicted as dystopian where the character sufferers every day, and the 2D world, in
contrast, becomes a utopia for the character to escape from reality. As the character enters the 2D
world more often, he grows increasingly to rely on the fantasy and wants to stay longer in the 2D world.
With the hidden guides from the 2D world, (i.e. “Everything you see and experience is fake”), he starts
to question himself if the 3D world is a hoax and the 2D world is the actual reality he belongs to. Finally,
the character decides to swallow half a bottle of sedative-hypnotics to stay in the 2D world forever, and
the game ends.

So, what is Real?


Purdue Polytechnic Preproduction Document Template

Overhead Map Design/Game Example Screen


Figure 1:

​ D overhead map
Figure 1) 3
Purdue Polytechnic Preproduction Document Template

Figure 2:

​ D overhead map
Figure 2) 2
Purdue Polytechnic Preproduction Document Template

Gameplay Summary
● The player starts in the 3D level apartment

● The player walks to the computer desk and attend the zoom meeting

● The player works on his daily tasks

● The player heads to the living room to watch TV

● The player walks back to the bedroom and falls asleep

● Dimensional reduction takes place, and shifts to 2D level

● The player is assigned to one of the 2D worlds and starts the adventure

● The player arrives at the destination and the alarm rings

● The player is sent back to the 3D world, and need to finish all tasks again to fall asleep
Purdue Polytechnic Preproduction Document Template

Asset List

Asset Name File(s) Needed Priority


TV Mesh, Texture into Material Medium
Desk Mesh, Texture into Material High
Desk Chair Mesh, Texture into Material High
Lamp Mesh, Texture into Material Medium
Loose Papers/Documents Mesh, Texture into Material Low
Keyboard Mesh, Texture into Material High
Computer Mesh, Texture into Material High
Mouse Mesh, Texture into Material High
Mug Mesh, Texture into Material Low
Bed Mesh, Texture into Material High
Trash can Mesh, Texture into Material Low
Night Stand Mesh, Texture into Material Medium
Dresser Mesh, Texture into Material Medium
Player Model Mesh, Texture into Material High
Castle Mesh, Texture into Material High
Platforms Mesh, Texture into Material High
Platform Blueprints Blueprint High
Background Texture into Material High
Door Mesh, Texture into Material High
UI Task menu Texture into UI Widget High
UI Task progress Texture into UI Widget Medium
Camera Swap (3D - 2D) Blueprint High
Monsters Mesh, Texture into Material Medium
Coworker Audio Audio File Medium
Task Audio Audio File High
2-D World Background Music Audio File Medium
Task Completion Audio Queue Audio File Low
Death Noise(2-D World) Audio File Medium
Character Audio(Jumping, Moving, Audio File(s) Medium
etc.)
Purdue Polytechnic Preproduction Document Template

Visual References
First-Person:

“Job Simulator”

3D World:

“The Sims”
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2D World

“Super Mario” & “Super Mario: Odyssey”

Transition from 3D to 2D:

“Super Mario: Odyssey”

Switch through dream:

“Catherine”
Purdue Polytechnic Preproduction Document Template
Purdue Polytechnic Preproduction Document Template

Scripting/Storyboard
Scene: First Transition to 2D

Before the First Shift

Dimensional Shift Effects

Moving Around the 2D Ship


Purdue Polytechnic Preproduction Document Template

As (character name) falls asleep, they feel different. Their surroundings start to morph into the cockpit
imagined so many times as a child of the model space station gifted to (character name) by his friend
(friend’s name). The walls begin to glow with a sheer sunlight, and as the station turns, a minute blue orb
in the distance is revealed: Earth. (character name) was dreaming, but also felt more alive than ever
before...

The character asks for direction, if anybody can help them. They receive an answer before being sent into
the first level.

Scene Opening Text Prompt:


“Where am I? Last thing I remember is drifting off after emailing (boss name here) my report. And now
I’m in some messed up reality where I can’t even walk to the other side of the ship!”

*switch camera view as character tries to move along z-axis*

“I guess the best way to get through here is either find some help or learn how to move around in here.”

RUN TUTORIAL SEQUENCE


Purdue Polytechnic Preproduction Document Template

Asset references
laundry texture: ​https://freebie.photography/home/slides/laundry_pile.htm

news screenshot: ​https://www.cnn.com/world/live-news/coronavirus-pandemic-04-06-20/index.html

bookshelf:
https://sketchfab.com/3d-models/simple-book-shelf-free-agustin-honnun-51d928b33e5549898cc86cbd
af966d83
bean bag chair:
https://sketchfab.com/3d-models/simple-bean-bag-chair-c2af3dba43854cfa813ac6407107bfdf

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