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Final Project PPD
Final Project PPD
Sleepventure
Dimension Shift between two worlds
Catherine
Contents
Game Title 1
Game Premise 3
Overhead Map Design/Game Example Screen 4
Gameplay Summary 5
Asset List 5
Visual References 6
Additional Development (Optional) 7
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Game Premise
Sleepventure i s a first-person adventure game. The game is broken up into two worlds: the 3D world
that the player lives in and the 2D world the player would enter when he falls asleep. The story has an
exaggerated real-world setting under the COVID-19 pandemic. The character works from home every
day, does daily tasks - attending zoom meetings, working, watching TV. Once the character finishes his
daily tasks, he will go to bed and fall asleep. Then, dimensionality reduction will take place and the
character will be sent to a random 2D world with a random role and scenario. The character may
become a warrior from an ancient empire, a space shuttle captain, a kid in kindergarten, or an alien
from the planet Flucan (inspired by Vulcan from Star Trek). There are different primary goals for each
scenario in the 2D world but the ultimate goal is to finish the map and reach the destination. Once the
character finishes the map, runs out of time, or dies midway, the character will be automatically sent
back to the 3D world and wake up. The character needs to perform his daily routines again, in order to
get tired enough to sleep.
The 3D world is depicted as dystopian where the character sufferers every day, and the 2D world, in
contrast, becomes a utopia for the character to escape from reality. As the character enters the 2D
world more often, he grows increasingly to rely on the fantasy and wants to stay longer in the 2D world.
With the hidden guides from the 2D world, (i.e. “Everything you see and experience is fake”), he starts
to question himself if the 3D world is a hoax and the 2D world is the actual reality he belongs to. Finally,
the character decides to swallow half a bottle of sedative-hypnotics to stay in the 2D world forever, and
the game ends.
D overhead map
Figure 1) 3
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Figure 2:
D overhead map
Figure 2) 2
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Gameplay Summary
● The player starts in the 3D level apartment
● The player walks to the computer desk and attend the zoom meeting
● The player is assigned to one of the 2D worlds and starts the adventure
● The player is sent back to the 3D world, and need to finish all tasks again to fall asleep
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Asset List
Visual References
First-Person:
“Job Simulator”
3D World:
“The Sims”
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2D World
“Catherine”
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Scripting/Storyboard
Scene: First Transition to 2D
As (character name) falls asleep, they feel different. Their surroundings start to morph into the cockpit
imagined so many times as a child of the model space station gifted to (character name) by his friend
(friend’s name). The walls begin to glow with a sheer sunlight, and as the station turns, a minute blue orb
in the distance is revealed: Earth. (character name) was dreaming, but also felt more alive than ever
before...
The character asks for direction, if anybody can help them. They receive an answer before being sent into
the first level.
“I guess the best way to get through here is either find some help or learn how to move around in here.”
Asset references
laundry texture: https://freebie.photography/home/slides/laundry_pile.htm
bookshelf:
https://sketchfab.com/3d-models/simple-book-shelf-free-agustin-honnun-51d928b33e5549898cc86cbd
af966d83
bean bag chair:
https://sketchfab.com/3d-models/simple-bean-bag-chair-c2af3dba43854cfa813ac6407107bfdf