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Embodiment, Anthropomorphism, and Intellectual Property Rights For AI Creations
Embodiment, Anthropomorphism, and Intellectual Property Rights For AI Creations
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Paper AIES’18, February 2–3, 2018, New Orleans, LA, USA
2 COMPUTATIONAL CREATIVITY
Psychologists define creativity to be the generation of a product
or service that is judged to be novel and also to be appropriate,
useful, or valuable by a knowledgeable social group [45], and is
often said to be the pinnacle of intelligence [5]. This basic definition
is also adopted in computational creativity and essentially yields
artifacts that meet standards for patentability such as being novel,
nonobvious, and useful. Due to greater competitiveness in global
markets for all industries, computational creativity technologies (b)
are being adopted to make product/service development cycles
more efficient. Thus, computational creativity is a kind of general- Figure 1: Embodiment of the Chef Watson computational
purpose technology that enables further invention and creativity. creativity system that is completely hidden within (a) a food
There are a variety of algorithmic techniques that have been truck or (b) a published cookbook.
used within computational creativity, including genetic algorithms,
simulated annealing, stochastic sampling and filtering, and deep
neural network approaches, much beyond what some legal scholars 3 INCENTIVES IN INTELLECTUAL
have considered [18]. There are also various physical embodiments PROPERTY PROTECTION
and levels of anthropomorphism that have been attempted. Fig. 1
One intended purpose of IP regimes is to stimulate discovery. IP
and 2 show different physical embodiments that have been devel-
protection gives innovators an incentive to invest in new knowl-
oped for the culinary computational creativity system that was
edge, but at the social cost of deadweight loss due to the resultant
once known as Blue Chef and is now called Chef Watson (thereby
monopoly pricing and more importantly dynamic inefficiencies in
having a more personified name and background story). Notably
innovation created by monopoly. Thus, IP policy ideally seeks to
there have even been humanoid embodiments, Fig. 2(c), through
balance these two effects [25, 30].
the Pepper personal robot platform, which stands 1.2m tall, has
When innovation is cumulative, an important incentive design
two arms and rolls around on a wheeled base, with a 10.1in tablet
problem is ensuring each inventor is rewarded enough to take
mounted on its chest. Empirically, users of creativity technologies
account of the benefits conferred on future innovators. For this
are already anthropomorphizing them, e.g. Chef James Briscione
to work, each innovator must either receive enough of the total
describes the Chef Watson system as a social conversation partner,
profit to cover costs [46] or have costs covered by other means such
saying “Watson forced me to approach ingredients without any
as government support of research. As a basic general-purpose
preconceived notions of which ingredients pair well together.” [36].
technology, computational creativity research and development
More broadly, general studies in the field of human-computer
costs may need to be recouped from the profits of second-generation
interaction have demonstrated positive effects of physical embodi-
inventions developed via a creative AI system in order to create
ment on the feeling of an artificial agent’s social presence [26].
sufficient incentives for such basic innovation [35]. As Scotchmer
There are fundamental differences between virtual agents and
[46] notes, “The sole source of profit on research tools is the second-
physically-embodied robots from a social standpoint and have sig-
generation products that they enable. To stifle such products would
nificant implications for human-robot interaction [52, 53], such as
be economic suicide."
in the sense of authorship/inventorship and the sense of agency
Can machine-based innovations be protected so as to yield prof-
that the human feels [22].
its and appropriate upstream incentives? There are several possible
approaches to this IP policy question [1]. However, a central tenet
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Paper AIES’18, February 2–3, 2018, New Orleans, LA, USA
ance. (c) Physical embodiment in a humanoid robot. (Cour- 1097, 53 USPQ2d 1696, 1698 (Fed. Cir. 2000)
tesy: Florian Pinel)
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Paper AIES’18, February 2–3, 2018, New Orleans, LA, USA
281
Paper AIES’18, February 2–3, 2018, New Orleans, LA, USA
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ACKNOWLEDGMENTS effects of physical embodiment, tactile interaction, and people’s loneliness in
human-robot interaction. Int. J. Hum.-Comput. Studies 64, 10 (Oct. 2006), 962–973.
Thanks to G. I. Wang for pointers to IP law in the U. S., to F. Pinel https://doi.org/10.1016/j.ijhcs.2006.05.002
for providing images of physical embodiments of a computational [27] Peter Lee. 2014. Social Innovation. Washington Univ. Law Rev. 92, 1 (2014), 1–71.
[28] Todd Lubart. 2005. How can computers be partners in the creative process. Int.
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Varshney for further discussions. ijhcs.2005.04.002
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