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Strigoi Combined PDF
Strigoi Combined PDF
3 12 0 4 30 24
Actions Life Will Command Size Ducats
5 5 5 4 5
V.2
Blood Crone
3 13 6 4 30 21
Actions Life Will Command Size Ducats
3 4 3 4 6
4 5 6 6 6
V.2
Varcolac
3 20 7 40 23
Actions Life Will Size Ducats
6 4 5 5 1
Keywords
Faction (Strigoi), Hero, Undead,
Unique
Character Abilities
• Companion (Leader)
• First Strike (2)
• Mindless
• Fear (2)
•
Strigoi Priest
2 11 0 30 13
Actions Life Will Size Ducats
5 4 4 2 4
V.2
Reaper
2 11 0 30 16
Actions Life Will Size Ducats
5 5 5 3 1
Keywords
Faction (Strigoi), Hero, Undead,
Vampire
Character Abilities
• Berserk
• Frenzied
• Mindless
• Vampiric Attack (2)
V.2
Strige
2 10 0 30 15
Actions Life Will Size Ducats
6 4 4 3 3
Keywords
Faction (Strigoi), Hero, Undead,
Vampire
Character Abilities
• Flight
• Frenzied
• Hunter
• Infiltration
• Vampiric Attack (1)
V.2
Aquatic Strigoi
2 11 0 30 18
Actions Life Will Size Ducats
4 5 4 3 3
Keywords
Faction (Strigoi), Hero, Undead,
Vampire
Character Abilities
• Fast Swimmer (2)
• Frenzied
• Slippery (3)
• Water Creature
• Vampiric Attack (1)
V.2
Bride of Dracula
2 10 0 4 30 22
Actions Life Will Command Size Ducats
5 6 4 3 6
V.2
Common Strigoi
2 10 0 30 13
Actions Life Will Size Ducats
4 5 4 4 2
Keywords
Faction (Strigoi), Henchman, Undead,
Vampire
Character Abilities
• Expert Offence (1)
• Frenzied
• Vampiric Attack (1)
V.2
Newborn Strigoi
2 8 0 30 8
Actions Life Will Size Ducats
5 4 3 1 1
Keywords Crazed
Faction (Strigoi), Henchman, Undead, When making a Combat action, this
Vampire character must always use at least 1
Will Point for the Attack Roll (using
its Life Points from the Frenzied
Character Abilities special rule), unless it has only 1 Life
• Frenzied
Point remaining.
• Mindless
• Vampiric Attack (1)
V.2
Nosferatu
2 9 0 2 30 13
Actions Life Will Command Size Ducats
3 5 2 2 3
V.2
Thrall
2 9 1 30 10
Actions Life Will Size Ducats
4 4 3 4 1
Club 0” - - - Stun
OR
Crossbow 30” - - - Reload (1), Two-handed
Keywords Bloodletting
Faction (Strigoi), Henchman, Human Once per activation you may pick
a friendly character within 1” with
the Vampire keyword. This character
Character Abilities loses 2 Life Points and the Vampire
• Companion (Vampire)
character gains 2 Life Points.
V.3
Romani
2 11 4 30 11
Actions Life Will Size Ducats
4 4 3 3 2
Knife 0” - - - -
Keywords Tarot
Faction (Strigoi), Henchman, Human, When using more than one model
Discipline (Blood Rites, Runes of with this ability, each must select
Sovereignity, Fateweaving, Wild magic from a different Discipline
Magic) until all are represented.
Character Abilities
• Mage (0)
• Slippery (2)
V.2
Tarot Reader
2 11 4 30 16
Actions Life Will Size Ducats
4 4 3 3 4
Knife 0” - - - -
4 5 4 3 5
Staff 1” - - - -
4 3 3 2 1
Fangs 0” - - - Aquatic
Keywords Rejuvenated
Faction (Strigoi), Henchman, Undead, Whenever this character replenishes Life
Vampire Points from the Vampiric Attack ability,
it gains +1 to either its MOVEMENT,
DEXTERITY, ATTACK, or MIND
Character Abilities for the rest of the game.
• Frenzied
• Vampiric Attack (1)
Each stat can be upgraded to a
maximum of 6.
V.1
Hulking Moroi
2 15 0 30 18
Actions Life Will Size Ducats
4 4 4 4 1
Keywords Crazed
Faction (Strigoi), Hero, Undead, When making a Combat action, this
Vampire character must always use at least 1 Will
Point for the Attack Roll (using its Life
Points from the Frenzied special rule),
Character Abilities unless it has only 1 Life Point remaining.
• First Strike (2)
• Frenzied
• Mindless
• Vampiric Attack (1)
V.1
Highborn Servant
2 12 2 30 14
Actions Life Will Size Ducats
4 4 4 4 1
Sword 0” - +1 - -
Pistol 8” +1 - -1 Black Powder, Reload (2)
Keywords Bankroll
Faction (Strigoi), Hero, Human For every character with this ability in
your gang at the start of the round, select
a different piece of equipment that you
Character Abilities have already used. You may use this piece
• Companion (Vampire)
of equipment once more this round.
• Parry (2)
V.1
Any character with the Faction (Strigoi) keyword may use this
Command Ability for 1 Command Point.
Compelling Gaze: Make a basic MIND Roll.
2 friendly characters may immediately make a 0AP Move action. This movement
Success
cannot be used to move into base contact with an enemy.
Fail No effect.
Add up Aces. The result is the number of friendly characters that may immedi-
Critical ately make a 0AP Move action. This movement cannot be used to move into base
contact with an enemy.