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Noble Strigoi

3 12 0 4 30 24
Actions Life Will Command Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

5 5 5 4 5

Weapon Range Evasion Damage Penetration Abilities


Fangs 0” - - - Aquatic

Keywords Command Ability: Blood Frenzy


Faction (Strigoi), Leader, Undead, All other friendly characters with the
Vampire Vampire keyword within 6” increase
their Vampiric Attack by 1 until the
end of the round.
Character Abilities
• Expert Offence (2)
Bloodline
• First Strike (1)
All friendly characters with the
• Frenzied
Vampire keyword within line of sight
• Vampiric Attack (2)
to this character gain Companion
(Noble Strigoi).

V.2
Blood Crone
3 13 6 4 30 21
Actions Life Will Command Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

3 4 3 4 6

Weapon Range Evasion Damage Penetration Abilities


Unarmed 0” - - +1 Aquatic

Keywords Command Ability: Clairvoyancy


Faction (Strigoi), Leader, Human, All friendly characters within 6”
Discipline (Blood Rites, Runes of gain either Acrobatic (1), Expert
Sovereignity, Fateweaving) Defence (1), Expert Offence (1), or
Fast Swimmer (1) until the end of
the round.
Character Abilities
• Mage (2)
Major Arcana
• Parry (2)
When picking spells, this character
always knows the Cantrips from each
available Discipline.
Vlad Dracula
3 13 0 6 30 30
Actions Life Will Command Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

4 5 6 6 6

Weapon Range Evasion Damage Penetration Abilities


Wallachian Halberd 2” - - -2 Two-handed
Fangs 0” - - - Aquatic

Keywords Command Ability: Transformation Master Bloodline


Faction (Strigoi), Leader, Undead, This character gains Ethereal and All friendly characters with the
Vampire, Unique Flight, and gains +4 MOV until the Vampire keyword in line of sight to
end of the round. During this time this character gain Bodyguard (Vlad
this character cannot make Combat Dracula) and Companion (Vlad
Character Abilities actions. Dracula).
• Expert Offence (1)
• First Strike (1)
Command Ability: Will of the Sire
• Frenzied
All friendly characters within 6” gain
• Parry (2)
Expert Offence (1) until the end of
• Vampiric Attack (2)
the round.

V.2
Varcolac
3 20 7 40 23
Actions Life Will Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

6 4 5 5 1

Weapon Range Evasion Damage Penetration Abilities


Canine Claws 0” - - - Aquatic

Keywords
Faction (Strigoi), Hero, Undead,
Unique

Character Abilities
• Companion (Leader)
• First Strike (2)
• Mindless
• Fear (2)

Strigoi Priest
2 11 0 30 13
Actions Life Will Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

5 4 4 2 4

Weapon Range Evasion Damage Penetration Abilities


Fragile Fangs 0” - - +1 Aquatic

Keywords Devil Incarnate


Faction (Strigoi), Hero, Undead, This character may attempt to Dispel
Vampire magic spells as if it has Mage (1) and
Expert Sorcerer (1).
Character Abilities Unholy Creation
• Fear (0)
Any character with Mage making a
• Frenzied
Combat action against this character
• Vampiric Attack (1)
gains Expert Offence (2).

V.2
Reaper
2 11 0 30 16
Actions Life Will Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

5 5 5 3 1

Weapon Range Evasion Damage Penetration Abilities


Fangs 0” - - - Aquatic

Keywords
Faction (Strigoi), Hero, Undead,
Vampire

Character Abilities
• Berserk
• Frenzied
• Mindless
• Vampiric Attack (2)

V.2
Strige
2 10 0 30 15
Actions Life Will Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

6 4 4 3 3

Weapon Range Evasion Damage Penetration Abilities


Fangs 0” - - - Aquatic

Keywords
Faction (Strigoi), Hero, Undead,
Vampire

Character Abilities
• Flight
• Frenzied
• Hunter
• Infiltration
• Vampiric Attack (1)

V.2
Aquatic Strigoi
2 11 0 30 18
Actions Life Will Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

4 5 4 3 3

Weapon Range Evasion Damage Penetration Abilities


Webbed Talons 0” - - -1 Aquatic

Keywords
Faction (Strigoi), Hero, Undead,
Vampire

Character Abilities
• Fast Swimmer (2)
• Frenzied
• Slippery (3)
• Water Creature
• Vampiric Attack (1)

V.2
Bride of Dracula
2 10 0 4 30 22
Actions Life Will Command Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

5 6 4 3 6

Weapon Range Evasion Damage Penetration Abilities


Fangs 0” - - - Aquatic

Keywords Command Ability: Family Ties Sisters of Gélô


Faction (Strigoi), Hero, Undead, Every friendly Bride of Dracula gains You may include up to 3 Brides of
Vampire, Discipline (Blood Rites, Runes 1 of the following until the end of Dracula in your gang. Each Bride of
of Sovereignity, Fateweaving) the round: Expert Offence (3), First Dracula must take magic spells from
Strike (2), or Penetration -2 on its a different discipline, and may use
weapon. each other’s Will Points (using Life
Character Abilities Points because of the Frenzied special
• Engage (2)
rule) as if they were their own when
• Frenzied
they are within 6” of each other.
• Mage (2)
• Vampiric Attack (1)

V.2
Common Strigoi
2 10 0 30 13
Actions Life Will Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

4 5 4 4 2

Weapon Range Evasion Damage Penetration Abilities


Fangs 0” - - - Aquatic

Keywords
Faction (Strigoi), Henchman, Undead,
Vampire

Character Abilities
• Expert Offence (1)
• Frenzied
• Vampiric Attack (1)

V.2
Newborn Strigoi
2 8 0 30 8
Actions Life Will Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

5 4 3 1 1

Weapon Range Evasion Damage Penetration Abilities


Fragile Fangs 0” - - +1 Aquatic

Keywords Crazed
Faction (Strigoi), Henchman, Undead, When making a Combat action, this
Vampire character must always use at least 1
Will Point for the Attack Roll (using
its Life Points from the Frenzied
Character Abilities special rule), unless it has only 1 Life
• Frenzied
Point remaining.
• Mindless
• Vampiric Attack (1)

V.2
Nosferatu
2 9 0 2 30 13
Actions Life Will Command Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

3 5 2 2 3

Weapon Range Evasion Damage Penetration Abilities


Fragile Fangs 0” - - +1 Aquatic

Keywords Command Ability: Shadow Walker


Faction (Strigoi), Henchman, Undead, Pick one friendly character with the
Vampire Vampire keyword within 1”. Remove
this character and place them
anywhere out of Base Contact within
Character Abilities 8” of this character. This placement
• Concealment (+2)
cannot cause Attacks of Opportunity.
• Frenzied
• Vampiric Attack (1)

V.2
Thrall
2 9 1 30 10
Actions Life Will Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

4 4 3 4 1

Weapon Range Evasion Damage Penetration Abilities

Club 0” - - - Stun
OR
Crossbow 30” - - - Reload (1), Two-handed

Keywords Bloodletting
Faction (Strigoi), Henchman, Human Once per activation you may pick
a friendly character within 1” with
the Vampire keyword. This character
Character Abilities loses 2 Life Points and the Vampire
• Companion (Vampire)
character gains 2 Life Points.

V.3
Romani
2 11 4 30 11
Actions Life Will Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 2

Weapon Range Evasion Damage Penetration Abilities

Knife 0” - - - -

Keywords Tarot
Faction (Strigoi), Henchman, Human, When using more than one model
Discipline (Blood Rites, Runes of with this ability, each must select
Sovereignity, Fateweaving, Wild magic from a different Discipline
Magic) until all are represented.

Character Abilities
• Mage (0)
• Slippery (2)

V.2
Tarot Reader
2 11 4 30 16
Actions Life Will Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 4

Weapon Range Evasion Damage Penetration Abilities

Knife 0” - - - -

Keywords Minor Arcana Cartomancy


Faction (Strigoi), Hero, Human, When picking spells for this When casting spells, you may choose
Discipline (Runes of Sovereignity, character, you must also choose 1 to draw a random spell from any
Fateweaving, Wild Magic) additional Cantrip for it to know of those available to this character.
from a different Discipline. You must attempt to cast the spell,
and if it succeeds this character or
Character Abilities any friendly character within 3”
• Mage (2)
replenishes 1 Will Point.
• Parry (2)
Seer
2 11 4 3 30 14
Actions Life Will Command Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

4 5 4 3 5

Weapon Range Evasion Damage Penetration Abilities

Staff 1” - - - -

Keywords Command Ability: Soothsaying


Faction (Strigoi), Hero, Human, Make a Basic MIND roll.
Discipline (Fateweaving) The number of Aces is the number of
re-rolls you may make on any single
die on any roll this round.
Character Abilities
• Mage (2)
Premonition
• Slippery (2)
You may re-roll the Destiny
Dice once during this character’s
activation.
Starved Dhampir
2 7 0 30 9
Actions Life Will Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

4 3 3 2 1

Weapon Range Evasion Damage Penetration Abilities

Fangs 0” - - - Aquatic

Keywords Rejuvenated
Faction (Strigoi), Henchman, Undead, Whenever this character replenishes Life
Vampire Points from the Vampiric Attack ability,
it gains +1 to either its MOVEMENT,
DEXTERITY, ATTACK, or MIND
Character Abilities for the rest of the game.
• Frenzied
• Vampiric Attack (1)
Each stat can be upgraded to a
maximum of 6.

V.1
Hulking Moroi
2 15 0 30 18
Actions Life Will Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

4 4 4 4 1

Weapon Range Evasion Damage Penetration Abilities

Clawed Hands 0” - +1 -2 Aquatic

Keywords Crazed
Faction (Strigoi), Hero, Undead, When making a Combat action, this
Vampire character must always use at least 1 Will
Point for the Attack Roll (using its Life
Points from the Frenzied special rule),
Character Abilities unless it has only 1 Life Point remaining.
• First Strike (2)
• Frenzied
• Mindless
• Vampiric Attack (1)

V.1
Highborn Servant
2 12 2 30 14
Actions Life Will Size Ducats

MOVE DEXTERITY ATTACK PROTECTION MIND

4 4 4 4 1

Weapon Range Evasion Damage Penetration Abilities

Sword 0” - +1 - -
Pistol 8” +1 - -1 Black Powder, Reload (2)

Keywords Bankroll
Faction (Strigoi), Hero, Human For every character with this ability in
your gang at the start of the round, select
a different piece of equipment that you
Character Abilities have already used. You may use this piece
• Companion (Vampire)
of equipment once more this round.
• Parry (2)

V.1
Any character with the Faction (Strigoi) keyword may use this
Command Ability for 1 Command Point.
Compelling Gaze: Make a basic MIND Roll.

2 friendly characters may immediately make a 0AP Move action. This movement
Success
cannot be used to move into base contact with an enemy.

Fail No effect.

Add up Aces. The result is the number of friendly characters that may immedi-
Critical ately make a 0AP Move action. This movement cannot be used to move into base
contact with an enemy.

Fumble Character loses 3 Life Points.

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