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Cody Simpson

EDC 257 21st Century Learning


10/30/2020

Game Night

Part I:

I created a Kahoot Quiz that was meant for middle schoolers. I had my friends play the

game, in which I shared my screen so they could see the Kahoot. My friends are all in their 20s

so this quiz was rather easy for them. We used an application called Discord. I use this tool all

the time to talk with my friends. Normally we don’t use video conferencing, but in this case we

did. Discord is a useful tool to communicate with voice, and while users can use video

conferencing, none of us use webcams since we don’t communicate with laptops. It does allow

for screen sharing which is an incredibly useful tool.

Part II:

I’ve never created a Kahoot quiz before, but it is one of my favorite tools that my

teachers used when I was in school. It was a little difficult because my quiz was deleted after I

saved it the first time so I had to recreate some of the questions again. The second time we

played it immediately so there was no chance for technical problems. It was a really enjoyable

time, and my friends tried their hardest to best each other in the quiz.

Part III:

I would say they were engaged. My friend Conner was trying to catch up to my friend

William’s score the entire time and it became a competition for them. I think that’s one of the

benefits of using Kahoot. All the students get to see their scores and how the other students are

doing. Everyone is hoping for a mistake from the other contestants so that they can slip into the

lead. Even my friends that were in lower places were still fighting to be above someone else.
When the game was nearing its end my friend Dylan was trying really hard to steal third place

from my friend Caruso.

Part IV:

These are questions that I haven’t seen in quite some time and things that I thought were

difficult may have not been as difficult as I wanted them to be. As can be seen in the screenshots,

the top two players both got 19/20 on the quiz. While some of them seemed to be lucky guesses,

based off players exclaiming “Oh nice I got it right!”, I do think there was a lack of difficulty.

Some of the questions seemed a bit simple for people who know basic American History. I do

feel proud of most of my questions though, and I was able to stump the other players. They are

older, so some questions may not have been very difficult for them. On the other hand it’s been a

while since they’ve learned about this topic, and I think some of the more specific questions

really gave them a hard time.

Part V:

I think Kahoot can be used as a good in-class study tool for students. It’s a great way to

keep students competitive whilst also providing an in-class review of materials. Even if students

don’t do well on them, they still are learning the answers to the questions they are getting wrong.

I think that the shame of not knowing the answer helps the information to stick a bit better.

Kahoots can also be used as feedback tools, which I’ve had college professors do before. Kahoot

is a very good tool for creating quizzes, when the quizzes don’t delete themselves. Otherwise I

think it’s pretty linear. There’s not much more to do with this tool. Unfortunately I think virtual

games are incredibly important now in the time of Covid-19. For now, students are unable to

play physical games that I could create to serve an educational purpose.


This screenshot is of the player lobby before the game started. As you can see I got five of my

friends to take the quiz.

This is an example of one of the questions that I provided the players. I took this one to show

how some of the players had difficulties with the questions. Since we are all in our twenties, it

has been some time since they’d learned US history.


This is the final scoreboard for the players. Kahoot rewards points on the speed at which players

answer questions and how many questions they get right in a row.

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