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Literature Review - Connor Kading
Literature Review - Connor Kading
Lisa Tyler
10/25/2020
ENG 1201
While throughout the history of video games, much light has been shed – both good and
bad – as the progression of video games has come to a worldwide phenomenon. Many
misconceptions have been birthed from the minds of people who are both for and against both
video games and E-sports, and the research contained within is an effort to clear up some
One of the biggest misconceptions that people hold against video games in my
experience has been views on E-sports being considered a topic less worthy of physical sports,
something that is a widely common misconception. While it is true that every professional player
doesn’t go through as much physical training as an athlete would, the training is still not a
timeline that people would believe requires as much time per-day to maintain their skill level. In
a normal day, elite esports players tend to practice on average 5.28 hours per day (Nagorsky,
Eugen, and Josef Wiemeyer), and is something that many people often don’t understand, while in
addition it was also added that most 55.6% of players surveyed believed that there was a significant
correlation from physical training to their performance in esports (Nagorsky, Eugen, and Josef
Wiemeyer).
The gear that they require is also nothing to scoff at, as many professional esports teams often
have whole buildings dedicated to their craft, such as the Alienware facility for Team Liquid. Much of
their construction to hardware has been to their internet speed, carrying “2x 10GB fiber connections”
(extremely fast high-speed internet play) (Murray) which is crucial to prevent disconnects in practices.
Many professional players of the team are also very healthy, holding an on-site gym and full-time chefs
who prepare and present healthy home-cooked food for their players. (Murray)
It’s no surprise that these developments have come very well for the world of esports, as a very
popular game, League of Legends, has amassed “just under 4 million concurrent viewers for League’s
second semifinal match” (Smith) in the 2019 world championship series for the game. With something
unique to esports compared to regular sports, many of the viewers are from all across the world,
internationally and culturally, and has allowed many people from plenty of different locations to
Onto another topic regarding the misconceptions that people have, many who enjoy what video
games have to offer have claimed that video games do not incite violence from their player. While it
may be true for adults, a proven study in Violent Video Game Effects on Children and Adolescents:
Theory, Research, and Public Policy has proven that indeed, if children and adolescents pick up
onto violent video games, then the more that they play throughout the game, the higher their
aggression in verbal, physical, and relational behavior (page 113). This is a subject that people
often don’t realize that even moderation of violent video game playtime for kids is something
that shouldn’t be followed like doctrine, but parents and guardian figures should follow both
However, there have been studies that have considered the increase of performance in
surgeries by laparoscopic surgeons, where a correlation was found between playing video games
and their success and speed in completing their surgeries. The study, being published in 2020,
presents that surgeons who have played Video Games have a smaller significant increase in
performance compared to those who haven’t in a 3D rope pass task game, signified at -.151
decrease of performance of those who haven’t played versus a .019 performace increase to those
Works Cited:
Anderson, Craig Alan, et al. Violent Video Game Effects on Children and Adolescents: Theory,
Research, and Public Policy. Oxford University Press, 2007. ( EBSCOHost Link:
https://eds-b-ebscohost-com.sinclair.ohionet.org/eds/detail/detail?vid=3&sid=52cf1fed-
90d6-4d45-8289-4a1683df3b1a%40sessionmgr101&bdata=JnNpdGU9ZWRzLWxpdmU
%3d#AN=edp672740&db=edspub)
Murray, Trent. “Separating Work and Play: An Inside Look at Team Liquid's Alienware
Training Facility EU.” The Esports Observer|Home of Essential Esports Business News
Smith, Noah. “How the League of Legends World Championship Became the Super Bowl of
www.washingtonpost.com/video-games/esports/2019/11/07/how-league-legends-world-
championship-became-super-bowl-esports/
Datta, Rabi, et al. “Are Gamers Better Laparoscopic Surgeons? Impact of Gaming Skills on
id=10.1371%2Fjournal.pone.0232341
Nagorsky, Eugen, and Josef Wiemeyer. “The Structure of Performance and Training in Esports.”
id=10.1371%2Fjournal.pone.0237584.