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The 12 principles of animation in games design

Secondary action
A secondary action is an action that results directly from another
action. Secondary actions are important in heightening interest and
adding a realistic complexity to the animation.

Appeal
In animation, artists use the appeal principles to create interesting
characters that appeal to the audience. Appealing animation
doesn’t mean makes everything fluffy and cute but creating a clear
visual design that will capture the audience interest.

Timing
Timing animation refers to how long an action takes from begging
to the end. The functions of timing are to create movement that
obeys the law of physics, and to add interests to your animation.

Exaggeration
Is the animations principle, introduced by the grate animate
animation master Frank Thomas and Ollie Johnston. Principle is
used to push the movement further and add more appeal to an
action pose or expression. You can keep adding exaggeration until
you get satisfied.

Solid drawing
Solid drawing in the animation principal witch. Makes the drawing
looks three dimensional and believable with volume, weight and
balance.

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