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HEROES OF LOTHLORIEN
GALADRIEL (Elf) Points Value: 130/105
6” 6/3+ 3 3 1 3 7 3 6+1 3
Equipment:
Unarmed but wearing Nenya.
Nenya. Galadriel may re-roll his dice when using Fate points.
Mirror of Galadriel. The mirror is deployed within 6” of Galadriel and may not be
moved during the game. At the end of each turn one Good Hero within 6” may restore their Fate to its starting value.
The Lady of Lothlorein. Galadriel may expend one free point of Will each turn.
6” 6/3+ 4 4 3 3 7 3 3 3
Equipment:
Unarmed.
6” 6/3+ 4 4 2 2 6 3 1 1
Equipment:
Elven blade.
Woodland creature.
Expert Shot. Haldir may shoot his bow twice each turn.
6” 6/3+ 4 5 2 2 6 3 1 1
Equipment:
Elven blade, Elf bow and armour.
Allies ‘till the End. Haldir counts as being in range of a banner and automatically passes courage tests if either
Aragorn or Theoden are within 12”.
One Final Blow. If Haldir is slain in close combat, he immediately makes a single Strength 4 hit on every enemy
model that was part of the fight.
6” 6/3+ 4 6 2 2 6 3 1 1
Equipment:
Elven blade, shield and armour.
Woodland creature.
Swift Parry. Any 6’s rolled against Rumil in close combat must be re-rolled.
HEROES OF LOTHLORIEN
WOOD ELF CAPTAIN (Elf) Points Value: 65/55
6” 6/3+ 4 4 2 2 6 2 1 1
Equipment:
Heavy armour and Elven blade.
Woodland Creature.
6” 6/3+ 4 5 2 2 6 2 1 1
Equipment:
Heavy armour and Elven blade.
6” 5/3+ 3 4 1 2 5 1 3 1
Equipment:
Armour.
Woodland Creature.
Wind Channelling. If a Stormcaller casts a spell on the roll of a 6, the Will point is
immediately returned to the caster.
Wind of Change. The targeted model may choose to swap its Strength & Defence, Strength & Fight or Fight &
Defence characteristics for the remainder of the turn. Channelled: Roll a dice at the end of the turn, on a 3+ the
effect continues for another turn until a 1 or a 2 is rolled.
WARRIORS OF LOTHLORIEN
WOOD ELF WARRIOR (Elf) Points Value: 7
Move F S D A W C
6” 5/3+ 3 3 1 1 5
Equipment: Unarmed.
Banner…….…………..……..………….. 25 points
Elven Cloak….………..………………….. 5 points/3
Elf Bow….…….………..………………….. 2 points/1
Throwing Daggers…………………….. 2 points/1
Elven blade…………………..……………..1 point
Wood Elf Spear……………………………1 point
Woodland Creature.
Wood Elf Spear. Counts as a spear and may also use the Shielding rule.
Move F S D A W C
6” 5/3+ 3 4 1 1 5
Equipment:
Armour. Unarmed.
Banner…….…………..……..…………… 25 points
War Horn…….………..…………………. 20 points
Elf Bow….…….………..………………….. 2 points/1
Elven blade…………………..…………….. 1 point
Shield……………..………………………….. 1 point
Spear………………………………………….. 1 point
Woodland Creature.
Move F S D A W C
6” 5/3+ 3 4 1 1 5
Equipment:
Armour and armoured horse. Unarmed.
Banner…….…………..……..…………… 25 points
Elf Bow….…….………..………………….. 2 points
Elven blade…………………..…………….. 1 point
Shield……………..………………………….. 1 point
Move F S D A W C
6” 5/3+ 3 3 2 1 5
Equipment:
Elf bow and Elven cloak.
Woodland Creature.
Enchanting Song. A Sentinel may sing one song per turn, it is treated as a magical power that casts automatically and
cannot be resisted. The Sentinel may choose from the following songs:
The Hymn of Elbereth. Range 12”. The targeted model will automatically pass any Courage tests for the remainder of
the turn.
Eldamar Madrigal. Range 12”. The Evil model that is targeted must pass a Courage test or make a full move under
control of the Good player. This move cannot be used to enter another model’s control zone, or perform an action
that would cause harm to the target (such as jumping down a cliff etc). Affected models may not move further that
turn.
The Lay of Gondolin. The Sentinel causes Terror until the end of the turn.
Move F S D A W C
6” 6/3+ 3 5 1 1 6
Equipment:
Heavy armour and pike.
Banner…….…………..……..…………… 25 points
Woodland Creature.