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GREEN SLIME

DMG 105 P

Hazard
This acidic slime devours flesh, organic material, and metal on contact. Bright
green, wet, and sticky, it clings to walls, floors, and ceilings in patches.
A patch of green slime covers a 5-foot square, has blindsight out to a range of 30
feet, and drops from walls and ceilings when it detects movement below it. Beyond
that, it has no ability to move. A creature aware of the slime's presence can avoid
being struck by it with a successful DC 10 Dexterity saving throw. Otherwise, the
slime can't be avoided as it drops.
A creature that comes into contact with green slime takes 5 (1d10) acid damage.
The creature takes the damage again at the start of each of its turns until the slime
is scraped off or destroyed. Against wood or metal, green slime deals 11 (2d10)
acid damage each round, and any nonmagical wood or metal weapon or tool used
to scrape off the slime is effectively destroyed.
Sunlight, any effect that cures disease, and any effect that deals cold, fire, or
radiant damage destroys a patch of green slime.
Source: DMG, page 105

TOR VARDEN LOWER LEVEL DESCRIPTIONS

Room 11: Twigs and roots are piled on the floor of this sagging chamber. The collapsed southern wall
opens into a vast cavern. Luminescent fungus on the rough walls and the high roof loom over a twilight
grove of sickly briars, bushes, saplings, and other woody plants. Ruined walls and hollow towers
protrude from the briars

Room 12 Grove: Pale, spindly briars press close, casting twisted shadows on the earth floor in the violet
light.

The Gulthias Tree: A walled clearing is here among the briars. The walls are about twenty feet high,
which is less than half the height of the cavern's ceiling. Several varieties of plants grow around the
perimeter of the clearing, including a few suspicious- looking saplings, but their importance pales before
that which stands at the courtyard's center. Beneath the fungal light grows an evil tree. Its blackened,
twisted limbs reach upward, like a skeletal hand clawing its way out of the earth. Before it stand a few
twig blights and a diseased, robed ratman carrying a staff. Curling horns protrude from the head of the
ratman, and in his hand he bears a rough-hewn crystal, glowing a sickly green. Two unconscious
humans, a blonde woman and a bearded young male, are bound to the tree, and they look like the tree
is absorbing them. Around the tree are planted thin stakes, each with a human-sized heart that slowly
beats dripping blood onto the earthen floor.
The Gulthias Tree

A Gargantuan plant, the Gulthias Tree has AC 10 and 35 hit points. It is immune to necrotic, poison,
psychic damage, and it has resistance to piercing damage. The tree has vulnerability to fire damage.

Fruit. Two magical fruits (evocation school) ripen on the tree each year. Each fruit resembles an apple,
but it slowly extrudes from the tree like a cyst.

Up to a week before the summer solstice, a ruby red fruit grows. Someone other than a construct who
eats a quarter or more ofit regains 70 hit points. In addition, any blindness, deafness, and diseases
affecting the eater end.

Up to a week before the winter solstice, a sickly white fruit grows. Someone who eats a quarter or more
of it takes 70 necrotic damage. Each fruit has 1 d4 seeds that, if planted, grow leafless woody shrubs
that animate as twig blights after one year.

Tree Thralls. If a humanoid is bound to the bole of the Gulthias Tree, over the next 72 hours the victim is
sucked completely into the tree. Once the victim is completely absorbed into the tree, it becomes the
tree's thrall, and is expelled over the course of l hour. The Gulthias Tree can have only four thralls at any
one time. A victim's skin is rough, gray, and bark-like. A thrall is totally corrupted, becoming neutral evil.
Such a creature exists only to serve the Gulthias Tree and those who tend it (such as Belak). It possesses
all of its former abilities and gains the following traits:

Barkskin. The thrall's AC can't be lower than 16.

Tree Thrall. If the Gulthias Tree dies, the thrall dies 24 hours later.

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