Heirs To The Throne A New Campaign

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Heirs to the Throne, a new Campaign

Written by Santiago

Since my players have done the Inquisitor thing we've deceided do the political thing, I always
liked the Dune series and the original move had some great scenes which inspired me to this.

This is the basic history for the campaign:

Welcome young pupils I was expecting you, my name is Adept Gregorius of the Adept
Monks and I’m here to teach you some of our history and ways.
Our people left Holy Terra some eight and a half thousand years ago with three ships and
a handful of escorts right after the event which was than called the Horus Heresy. Holy Terra
was in turmoil and we needed a new place to start over. The three ships of the
Desolator Class were called The Righteous, The Vigilant and The Fury, the three ships
together carried a bit over three hundred thousand souls.

We entered the Warp guided by the Astropath Navigator on the Fury, what exactly transpired
on The Fury after we entered the Warp is mostly unknown, but from the few Data Stream
rapports we did receive we suspect it was a mutiny.

What we do know is that the Astropath Navigator was killed and that we were expelled from
the Warp totally off course and with our Gellar shield beyond repair. To make the matter worse
The Fury crashed unto the only inhabitable planet within range almost totally obliterating the
southern hemisphere and poisoning the atmosphere for over 400 years.

So for the centuries after the crash we endured in our two remaining ships, our numbers
dwindled and when our geologists and atmosphere surveyors finally declared the planet
inhabitable there were only one hundred thousand descendants left of the original settlers.

The settlers settled on the northern continent, a landmass approximately the size of what we
used to call Europe on Holy Terra.

Of the original three greater noble houses and 12 lesser noble houses there were now only 2
greater and 5 lesser houses left.

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Heirs to the Throne, a new Campaign

Written by Santiago

The greater houses are House Gheiron and of course House Carseirron, the lesser houses
are Diaspora, Myratha, Noxia, Satehra and Sibulla.

Our people were sick all the years in those defective ships had left a trace; our people didn’t
age well any more and few survived the rightful age of thirty, most died of virulent forms of
cancer and with too little medicine to go around our number increased only slowly.

But eventually we managed grow and become the marvellous society we are today.

But there were more sacrifices than just human lives; the technology supplied by the Red
Priesthood was unfortunately also lost for a great part along with the means to reproduce it.

Though the noble houses and their armies are still well armed and supplied, though less than
that normally would be the case the peasant population has to rely on more primitive
technology if you would prefer to call it that. Prometheum powered vehicles are still around
though the fuel used to power them is all but depleted, what we have is what we have left
from the supply we took with us from Holy Terra all these years ago.

The noble houses wouldn’t be noble houses if they wouldn’t war among themselves, the ruler
ship of Terra Secundus changed hand several times over the last eight thousand years. For
almost one thousand years House Carseirron has ruled and your father King Verden
Carseirron XVII is the current monarch.

To prevent the wholesale slaughter which is caused when greater houses go to war we
instated the Law of  Vendetta, a knife duel between nobles to decide who is right if now other
agreement can be found, though the disagreements can quite childish if I may be so bold.

 The greater house that can muster the most of the lesser houses to its side has the right to
choose the rightful monarch and is the thus the defacto rulers of Terra Secundus.
To facilitate my players I've designed this special homeworld, I know it is not blanced but
since all my players will have it it will not matter.

Heir to the Throne

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Heirs to the Throne, a new Campaign

Written by Santiago

Skills: You begin play with the Charm (Fel), Deceive (Fel), Literacy (Int), Speak Language
(High Gothic), Speak Language (Low Gothic) and Wrangling (Ag) skills. Traits:
Art of the Blade: Over the centuries the art of vendetta has fought out with knives
to prevent escalation and thus war. Knife duelling has been taught to every childe by
both the great noble houses and even to several of the minor houses.

Effect: You gain an effective +5% to WS when fighting with knives exclusively;
you also always start out with the Melee Weapon Training (Primitive) talent and may buy
the talent Blade Master talent for 100xp. You also add the Vendetta
Blade to your inventory.
  Vendetta Blade

Class Range Damage Pen Special Wt.

Melee - 1d5+4 2 +10% WS 0.8kg

The Vendetta Blade is a ceremonial weapon, drawing this blade on someone of noble
blood is the same as a direct challenge, once drawn it may also never be sheathed
again before drawing blood. This 30 centimetre long, wickedly curved blade excels in
cutting through light armour, flesh and bone. The blade is made of the best steel and by
the best craftsman, some variations even have secret poison reservoir in the hilt, secret
because the use of poison in a duel is seen as dishonourable.   Wealth:
Being an heir to the throne comes with some additional advantages, a very healthy allowance.

Effect: Your family’s wealth allows you to buy most normal things up till 150 thrones
without question. Anything above said amount will require authorisation.   Ve
ndetta:
The noble houses have opposed each other for hundreds of years, the Adept Monks
managed to prevent most open engagements but the jealousy, distrust and hate still ensues.

Effect: The other noble houses prey on your mistakes and though this will not be a
constant knife in the back you should be weary.
Heir to the Throne Careers:
Adept: Chroniclers a

  The rest of the world: Most of the the other inhabitants of Terra Secundus will
be crafstman and farmers, working so that the high and mighty can continue with their petty
games, they will die at a young age due to the cancer. They are generally unhappy but since
the noble houses are well armed they can't do anything to overthrow them.

Campaign Themes:

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Heirs to the Throne, a new Campaign

Written by Santiago

* Betrayel

* Settling disputes in a Gentlemanly fashion

* Backstabbing and scheming

* Murder (Poison and more creative things)

* No cantact with the rest of the Imperium

* Corruption

Also
Adept Monks
, well they are technically a mix between the Clerics of the God Emperor and the normal
Adepts, they live in a mountain Monastery and write down the history of Terra secundus, Safe
Guard the most important traditions. Being totally cut off it seemed logical these two groups
would join up into one order

Techpriest are there but very rare, they are employed by the nobles to maintain their
technology as far as possible, but if something, say a Walker is lost, it is realy lost.

The idea is to get a medievil campaign where the nobles (adn their armies) still have some
technology, the best the peasants will have is either an heirloom shotgun (from the original
space ship arsenal) or a flintlock rifle (at max).

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