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BU3 Acoustics PDF
BU3 Acoustics PDF
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BEHAVIOR OF WAVES
As a wave travels through a
medium, it will often reach the
end of the medium and
encounter an obstacle or
perhaps another medium
through which it could travel.
The interface of the two media
is referred to as the boundary
and the behavior of a wave at
that boundary is described as
its boundary behavior.
Reflection, refraction diffraction and interference are all
boundary behaviors of waves associated with the bending
of the path of a wave.
Reflection occurs when there is a bouncing off of a barrier.
– Reflection of waves off straight barriers follows the law of reflection.
– Reflection of waves off parabolic barriers results in the convergence of the waves at a
focal point.
Refraction is the change in direction of waves that occurs when waves
travel from one medium to another.
– Refraction is always accompanied by a wavelength and speed change.
Diffraction is the bending of waves around obstacles and openings.
– The amount of diffraction increases with increasing wavelength.
Interference happens two or more centers of disturbance may reinforce
each other in some directions and cancel in others.
BUILDING UTILITIES 3
Lecture 2 – Nature of Sound Waves
Diffusion
NATURE OF A SOUND WAVE
Sound is a Mechanical Wave
Sound as a Longitudinal Wave
Sound is a Pressure Wave
SOUND PROPERTIES AND THEIR
PERCEPTION
A sound wave, which is not
impeded by another object,
propagates (or spreads) out
from the source as a sphere.
If the sound source is oscillating
at a constant rate, it generates a
pure tone and the source can be
described in terms of a single
frequency, or rate of oscillation.
This frequency is usually
described in terms of units of
cycles (of oscillations) per
second, also labeled as hertz
(Hz).
The frequency of sound is thus
described as the number of
times that a complete cycle of
compression and rarefaction of
air occurs in a given unit of time.
Some sound waves
are periodic, in that the
change from equilibrium
(average atmospheric
pressure) to maximum
compression to maximum
rarefaction back to equilibrium
is repetitive. The 'round trip'
back to the starting point just
described is called a cycle.
The amount of time a single
cycle takes is called a period.
FREQUENCY RANGE OF AUDIBLE SOUND
The ability of humans to
perceive pitch is associated
with the frequency of the
sound wave that impinges
upon the ear.
The sensation of a frequency
is commonly referred to as
the pitch of a sound.
– A high pitch sound
corresponds to a high
frequency sound wave and a
low pitch sound corresponds
to a low frequency sound
wave.
When two sounds with a
frequency difference of greater
than 7 Hz are played
simultaneously, most people
detect the presence of a
complex wave pattern resulting
from the interference and
superposition of the two
sound waves.
Wave interference is the phenomenon
that occurs when two waves meet while
traveling along the same medium.
The principle of superposition is stated as
follows: “When two waves interfere, the
resulting displacement of the medium at
any location is the algebraic sum of the
displacements of the individual waves at
that same location.”
SOUND INTENSITY AND DISTANCE
The amount of energy that is
transported past a given area of
the medium per unit of time is
known as the intensity of the
sound wave.
Intensity is the energy/time/area.
Typical units for expressing the
intensity of a sound wave are
Watts/meter2.
INVERSE SQUARE RELATIONSHIP
The mathematical relationship
between intensity and distance
is sometimes referred to as an
inverse square law.
The intensity varies
inversely with the square of
the distance from the
source. Distance Intensity
The surface area A (in 1m 160 units
meters squared) of a
sphere having radius r (in 2m 40 units
1. SOUND DISTRIBUTION
– To hear voice and music at all points of the room
2. SOUND ISOLATION
– To NOT hear unwanted sound between rooms or outside to
inside
3. NOISE CONTROL
– To reduce or control sound level within a room
ARCHITECTURAL ACOUSTICS
Architectural Acoustics is concerned with sound in buildings.
The function is to simply follow this logic: to enhance desired
sounds and to attenuate noises.
This branch of architectural acoustics deals with sound in
lecture or concert halls, meeting rooms and classrooms.
− Sound production, by one or more live players, vocalists or lecturers,
whether assisted by loudspeakers or not, is greatly affected by the
character of the room in which it takes place.
− The correct choice and placement of sound-absorbing and sound-
reflecting materials in a room and the level of noise in it are critical to
obtaining an acceptable space.
− Properly placed reflectors can direct the sound to where it will do
most good. Properly placed sound-absorbing materials will prevent
reflections that might cause unpleasant echoes or cause sounds to
interfere and cancel each other out.
− In rooms that are too reverberant, it is difficult to understand speech.
− In rooms that are not reverberant enough, music will sound dead
and lifeless.
Another concern of architectural acoustics is sometimes called
building acoustics and deals with the reduction of noise
transfer between rooms in buildings.
FOUR MAJOR ASPECTS OF
ARCHITECTURAL ACOUSTICS
1. Isolating sound between rooms.
2. Managing acoustics within spaces; typically by controlling
reverberation.
3. Managing HVAC/Plumbing/Electrical Equipment (MEP)
vibration and noise control.
4. Active audio systems such as white noise generators and noise
cancellation.
MAJOR BRANCHES OF ARCHITECTURAL
ACOUSTICS
Room acoustics
− involves the design of the interior of buildings to project properly diffused sound at
appropriate levels and with appropriate aesthetic qualities for music and adequate
intelligibility for speech.
Noise control or noise management
− involves the reduction and control of noise between a potentially disturbing sound
source and a listener.
Sound isolation
− involves site consideration, location of activities within the building, construction of
barriers, background sound levels in coordination with room acoustics
Sound reinforcement and enhancement systems
− use electronic equipment to improve the quality of sounds heard in rooms.
DIFFICULTIES IN ACHIEVING GOOD
ACOUSTICS
For cost-cutting measures, the weight of various materials
has been reduced
Population density vis-à-vis spaces has increased steadily,
thus raising the amount of noise generated
Design of many office areas today is open, with only
cubicles separating workers
Mechanical and electrical systems intended to provide
comfort to building occupants also generate noise
There is no unified theory of acoustical comfort to guide
design efforts, unlike that of thermal comfort
COMMON ELEMENTS OF ANY
ACOUSTICAL SITUATION
Sound source – if the source can be controlled, then it is
not necessary to consider the path or recipients’ locations
Sound transmission path – if sound can be controlled in the
path between the source and listeners, then it is
unnecessary to consider the listeners’ locations
Receiver of the sound – reception of sound may be
influenced, and not normally an architectural concern
Modify Enclosure Enclosure
Redesign Absorption Absorption
Relocate Barrier Relocate
ROOM ACOUSTICS and BUILDING
ACOUSTICS
Room Acoustics describes the various sound phenomena
within an enclosed space.
Building Acoustics describes how sound is transmitted
from one room to the other in the same building.
– Building Acoustics is very much related to sound insulation
between walls and vibration isolation of different parts of the
building structure.
– Two types of sound that concern Building Acoustics are: airborne
sound and structure-borne sound.
TYPES OF SOUND
Most sounds in buildings are airborne sounds
– Sounds generated by human conversation and musical instruments
– Sounds produced by fans, motors, machinery, vehicles, airplanes are airborne
sounds
Structure-borne sound is produced by an impact of some sort on
building elements – floors, walls, roofs, etc.
– The impact causes the building elements to vibrate, and as they vibrate, they
radiate sound.
– Since it is impact-related, structure-borne sound is also referred to as impact
sound
– When a nail is hammered on a wall, or a person walks on a suspended floor or
knocks on a door, structure-borne sound is produced
– Once the structure-borne sound is produced by a building component, it
become airborne sound and reaches the receiver as such.
Although most sources produce either one, several sources produce
both.
ROOM ACOUSTICS
WHAT IS ROOM ACOUSTICS
Room Acoustics is concerned with the way sound is created, propagated,
perceived, measured and modelled inside enclosures. Enclosures can be
dwellings, offices, workshops, factory halls, lecture rooms, auditoria, concert halls,
transportation terminals, etc.
One of the most important parameters in Room Acoustics is Reverberation Time.
It is a measure for how long the acoustic energy emitted from sound sources
inside a room will linger. In regular rooms with an even distribution of sound
absorption, reverberation time is also a measure for the amount of absorption
present inside the room.
The optimal reverberation time depends on the use of the enclosure.
− For example, for churches and large concert halls longer reverberation times are
often desired, since this supports the music.
− Halls for speech should have a shorter time, since otherwise lingering sound will
blend with subsequent spoken words, making it difficult to understand what is said.
− Factory halls should also have short reverberation time. In this situation the goal is to
prevent the accumulation of sound energy. This will help reduce the overall sound
pressure level and the noise exposure for all workers in the hall.
WHY ROOM MATTERS
The sound that is heard in any room is a combination of the
direct sound that travels straight from a sound source to the
listener, and the indirect reflected sound — the sound from
that source that bounces off the walls, floor, ceiling, and
furniture before it reaches the listener. Reflected sounds can
be both good and bad.
The good part is that they make music and movie dialogue sound
much fuller and louder than they would otherwise.
‒ If the speakers are played outdoors where there are no walls to add
reflections, they don't sound as good — thin and dull, with very little
bass.
‒ Reflected sound can add a pleasant spaciousness to your sound.
The bad part is that these same reflections can also distort
sound in a room by making certain notes sound louder while
canceling out others.
‒ The result may be midrange and treble that's too bright and harsh
or echoey, or bass notes that are boomy, with a "one-note" quality
that drowns out deep bass.
‒ Because these reflections arrive at the listener at different times
than the sound from the sound source, the three-dimensional
"soundstage" created by the speakers and the images of the
instruments and singers may become vague or smeared.
LISTENERS’ QUALITY EXPERIENCE
Clarity (articulation, intelligibility, definition)
- The quality of sound which supports the comprehension of detail
and the distinct separation of individual musical notes and
articulations.
Loudness (volume, strength)
- The overall quantity of sound, as heard by a listener.
Localization
- The ability to determine the exact or approximate location of the
sound source.
Reverberance
- Running Liveliness - The sense of a persistence of sound as
heard during ongoing speech or music.
- Reverberation (decay, lingering) - The perceived lingering of
sound following the cessation of music.
Envelopment (immersion)
- The sense of being surrounded by sound
Proper timbre (Warmth, bass response or lack of
“boominess”, proper mid/high pitch)
- The tonal quality resulting from an abundance of low-pitched
sound (bass sound) within a room.
Communication
- Musicians on Stage
- Musicians in Pit
Feedback
QUALITIES OF ROOM SUITABILITY
Reverberance or Liveliness: primarily a function of
the sound absorption in the room and quantified by
the Reverberation Time (RT60)
Background Noise Levels: predominantly HVAC
noise, quantified by the NC or RC value
TYPICAL APPLICATIONS
Acoustical spaces such as concert halls,
classrooms, churches, offices, etc
Industrial Environments - occupied spaces, or
enclosures around noise sources
SOUND FIELDS IN ENCLOSED SPACES
• Near field
– Generally within one wave length of the lowest frequency of sound produced by the
source
– Within this distance, sound pressure level measurements vary widely and are not
meaningful
– Maximum wave length of a human male voice is about 3 meters
• Reverberant field
– Close to large obstructions, such as walls, is dominant and approaches a diffuse
condition
– In well-designed music auditoriums, this field predominates and sound pressure
level remains relatively constant beyond the free field area
• Free (far) field
– Exists between the near and reverberant fields
– Intensity varies directly with pressure and inversely with distance squared
– Sound pressure level drops 6dB with each doubling of distance from the source
– It is in this field that meaningful sound pressure level measurements can be made
with respect to a specific source.
ROOM ACOUSTICS
A field of acoustics that describes how sound propagates
in a closed or semi-closed space.
Each space has its own sound ‘fingerprint’ which affects
the quality of a sound, whether this is speech, music or
any kind of noise.
Key elements are:
– the sources and receivers of sound,
– the geometry of the closed space (room) and
– the materials (acoustic properties) of the walls.
SOURCES
Point Sources
Simplest type of source - sound is
assumed to be generated at an ideal
point in space.
A point source that radiates sound
equally to all directions is
called omnidirectional. If radiation is
not equal (e.g. stronger in front of the
source) a directivity pattern is needed
to describe it. Point sources and their
directivities can be
Used to represent the majority of
sources in real life, but only when the
listener is away from the source at least
at a distance comparable to the source.
Line Sources
Simply a line in space that
radiates sound constantly
throughout its length.
This type of source could be
used to describe:
– Traffic noise from a big
highway, averaged over
time and over many
vehicles passing by.
– Pipes that carry noisy
flowing liquid.
– Public address (PA) line
arrays
Surface (plane) Sources
Extending a line source to two
dimensions, we get a surface source.
In this case sound is radiated from a
whole surface, and this type of source
can be used to describe:
– Machines with vibrating surfaces,
which are not small enough to be
simplified into point sources.
– Noise from crowd in a restaurant
or a party.
RECEIVERS
All humans, animals and live organisms with a hearing system are
considered receivers.
Electroacoustic equipment are also receivers of sound, helps pick up
even very low levels (inaudible for us) and translating sound waves
into electric signals and numerical sequences for further processing.
Similar to sources, the simplest type of receiver is a point or
omnidirectional one - sound is picked equally from all directions.
Humans are described as binaural receivers meaning that both the
left and right ear, and shape of head, should all be taken into
account.
GEOMETRY
All surfaces contribute with reflections to the overall sound from the
source to the receiver creating a compound effect, which differs
significantly from room to room.
A small part of the sound radiated from any source arrives at the
receiver directly.
There is only one line connecting the source with the receiver directly,
therefore there is only one direct sound.
If it is an omnidirectional source, sound is radiated equally to all other
directions which eventually hit the walls of the room and get reflected.
Many of the reflections will eventually arrive at the receiver at various
times after the direct sound.
Most important
MATERIALS
Walls have the ability to absorb part of the sound energy that hits
them.
– Quantified by the absorption coefficient, a real number from 0 to 1.
– The absorption coefficient is simply the non-reflected sound
energy (absorbed or transmitted) divided by the sound energy that hits the
wall.
An ideally hard wall absorbs no energy, thus absorption coefficient
would be 0, while an ideally soft wall absorbs all energy, so the
absorption coefficient would be 1.
Each material in room acoustics is associated with an absorption
coefficient that varies throughout the frequency range. In
– Room Acoustics is mainly interested in frequencies from 125 Hz to 4000 Hz,
divided in 6 full octave bands, centered at 125, 250, 500, 1000, 2000 and 4000
Hz. Therefore, a material is described by a series of 6 absorption coefficients.
If the surface of the wall was ideally smooth, the angle of reflection
would be exactly the same as the angle of incidence. If the surface
was ideally rough, the reflected sound energy would be scattered to
random directions. Again, in reality, no wall is ideally smooth or ideally
rough.
– Therefore, an extra coefficient called scattering coefficient is needed to
describe the behavior of the reflections from real-life walls.
– The scattering coefficient is a number from 0 to 1, and defined as the fraction
of the reflected sound energy that is scattered to random directions (different
from the angle of specular reflection).
ROOM ACOUSTIC PARAMETERS
Reverberation Time
Most frequently used parameter in room acoustics. It is approximately
the time it takes for a sound to decay and cease to an inaudible level
after a loud sound source has been switched off.
Can reveal information about the size and absorption of a room.
Large rooms with sound reflective surfaces have longer reverberation
times, while small rooms with sound absorptive surfaces have short
reverberation times. The reverberation time of a room is defined as
the time it takes for the sound to be attenuated by 60 dB after the
source has been switched off. This is noted as RT60.
The loudest crescendo for most orchestral music is
about 100 dB and a typical room background level
for a good music-making area is about 40 dB.
Thus the standard reverberation time is seen to be
about the time for the loudest crescendo of the
orchestra to die away to the level of the room
background.
The 60 dB range is about the range of dynamic
levels for orchestral music.
Clarity
Describes how clearly speech or music can be heard by the listener.
Late reflections tend to deteriorate clarity. Therefore, the longer the
reverberation time, the lower the clarity.
SPACIOUSNESS/ENVELOPMENT
By taking into consideration the angles of the walls at both sides of
the audience, and adjusting reflections of the walls using reflectors, it
is possible to redirect the sound from the stage back into the
audience at a very lateral angle.
– The result will be a perception of the music source being much wider than it
really is, compared to the case where a listener only receives the direct sound
from the stage.
– The attribute related to lateral reflections is called the apparent source width
(ASW). The greater the ASW, the better the music.
STAGE SUPPORT
Room acoustics must be designed with not only the audience in mind,
but also considering the musicians.
A concert hall without high enough sound strength will make the
musicians feel like their instrument is not producing strong enough
sound, leading to frustration and unbalanced overall sound.
It is also important that the musicians are able to hear themselves, so
it is helpful to have reflectors at their sides and/or above them.
ROOM ACOUSTIC
PARAMETERS
REVERBERANCE – EARLY DECAY TIME
The initial part of the decay outline correlates with reverberance
– Music consists of successive notes, and the latter part of the decay of a note is
submerged or masked by the succeeding note/s
The time associated with the early part of the decay process is called
the early decay time (EDT)
– EDT is made up of few isolated early reflections; RT consists of a multitude of
reflections
– EDT is sensitive to room geometry since early reflections come from
identifiable room surfaces; RT is due to reflections that come from virtually all
room surfaces so it is independent of room geometry
A short EDT provides “clarity” and a long RT provides “liveness” to
music
DEFINITION or CLARITY
The sound reaching the listener within 0.08s (80ms) of the arrival of
the direct sound is integrated with the direct sound
If this sound energy arriving within 80ms is large in relation to the
later arriving sound, the discrete notes in a piece of music stand
apart from one another, giving music a sensation of definition or
clarity
– Conversely, a decrease in early sound energy – more energy in the
reverberant part – tends to decrease definition and adds “fullness of tone”
– An excess in fullness of tone tends to muddy the tone
– It is obvious that C80 is related to RT – in an inverse relationship
– As the RT increases, the early energy decreases and the reverberant energy
increases, thus, resulting to low clarity
INTIMACY
It is the subjective impression of the size of the hall
A small hall helps establish a sense of closeness to the source, giving
a feeling of intimacy
– Thus, narrow halls, measuring 20 to 23m are considered as intimate
The opposite feeling, usually obtained in wide halls, is one of being
“detached” or “remote” from the performance
The acoustical measure of intimacy is called initial time delay gap
(ITDG), defined as the interval in milliseconds between the arrival of
the direct sound and the 1st reflection at the listener
– The smaller the interval, the more intimate the hall, or the more involved the
listener feels with the performance
INITIAL TIME DELAY GAP
It is obviously a function of the size of the hall.
ITDG is a means of mentally establishing whether one is in an
acoustically small or large space.
– A blind person can judge the size of the hall fairly accurately, based just on his
assessment of ITDG.
ITDG varies with the listener location in a hall.
– The larger the hall, the farther apart its surfaces, resulting in a longer path
difference between the direct and the reflected sounds at the listener, which
renders a larger ITDG
– For listeners close to sound reflecting surfaces where the difference between
the direct and reflected paths is small, they perceive the hall as being intimate
Controlling the width of the hall, or providing side walls close to the
audience is useful strategy.
In a wide hall or in an open-air music space, the intimacy can be
improved by the use of an orchestral enclosure – a stage with
boundaries located close to the musicians
– The enclosure provides early reflection of sounds at the listeners apart from
enhancing other musical attributes
The appropriate value of ITDG varies with the type of music played in
the hall
– Chamber music, intended for performance in a small and intimate room, will
sound smeared, and the intricacies of its detail blurred, when played in a very
large space
– For concert halls, a low ITDG value is preferred; highly rated spaces achieve
16ms, while lowly rated halls achieve 31ms
– The ITDG values were taken at an approximate center of the hall - nearly
halfway between the stage and the balcony front
WARMTH
A slight increase in low frequency (bass) reverberation is an important
requirement for music halls – to provide warmth to music
– Warmth is determined by comparing low and high frequency reverberations,
called the bass ratio (BR)
A BR greater than 1.0 is desirable for warmth in music
– Recommended BR value is between 1.1 to 1.25 for halls with an RT greater
than 1.8 seconds
– For halls with RT less than 1.8 seconds, BR should be between 1.1 and 1.45
– A BR greater than the recommended value should be avoided
• Conversely, music played in a hall with a BR less than 1.0 lacks
warmth
– Only hard and heavy surfaces, such as concrete and masonry, are
recommended for music hall interiors
– Room surfaces of lightweight panels with air cavity backup increase low
frequency absorption, thereby reducing BR
BRILLIANCE
High frequencies (2kHz and above) are more easily absorbed by
most building materials than low and mid frequencies
– High frequencies are also reduced by air, while low and mid frequencies are
not. Consequently, early decay time (EDT) and reverberation time (RT) tend to
be lower at high frequencies
– Thus, music performed in halls with a very low EDT or RT at high frequencies
lack brilliance - a brilliant music is one that is not deficient in high frequencies; it
gives a bright, clear and ringing sound
To achieve adequate brilliance in music, surfaces that are good high
frequency absorbers, such as draperies and carpets, etc., should be
used with extreme care in buildings intended for music
LOUDNESS
Inadequate loudness is frustrating; excessive loudness is
overpowering
– A poorly designed large hall may suffer from lack of loudness particularly in
seats away from the orchestra; in a small hall, the orchestra may be too loud
Loudness (Gmid) is made up of the strength of the direct sound and
the reverberant sound
– The direct sound is a function of the size (volume) of the hall; reverberant
sound is dependent on the reverberation time – in fact early decay time (EDT).
Thus, Gmid is inversely proportional to the volume of the hall, V, and
directly proportional to EDT
Gmid = EDT/V
The recommended value of Gmid is between 4.0 to 5.5dB
ARCHITECTURAL
REQUIREMENTS
PARAMETERS
Ideal : between 12m3 and 13m3.
Volume per person
Acceptable : between 11m3 and 14m3
Approximately 30000m3 (between 28000
and 32000m3) to obtain 12 to 13m3 per
Total volume
person in the audience and for 2400
seats.
1400m2 including 500m2 close to the
Reflective surfaces musicians (less than15m from a point of
the stage).
The height will be chosen by the design
team to obtain the appropriate volume of
30000m3.
The ceiling will not necessarily be flat. It is
Height of the auditorium
understood and considered acceptable
that the total height (omitting the acoustic
reflectors) above the stage can be greater
than 20m.
Required variability: between 10 and 16m
for a continuous large reflector (canopy)
Height of the reflectors above stage
and 8 to 14m for a set of smaller acoustic
reflectors
More than 1200m2 of absorbing material is
Variable acoustic absorption required, which shall be exposed to sound
(curtains or other elements) or removed with the use of motorized or
mechanized machinery.
BUILDING UTILITIES 3
Lecture 6 – Sound Control
SOUND CONTROL
Controlling sound is often assumed that we are referring to the
reduction of sound.
There are cases that we want to preserve the sound energy, and
control its spatial spreading characteristics.
Primary ways to reduce sound are through absorption, insulation and
vibration isolation.
– Absorption may eliminate unwanted sound reflections, but poses the possibility
of some people hearing the sound coming from a source
– Redirection and diffusion can have favorable acoustic results for even sound
distribution
ABSORPTION
ABSORPTION
Converts sound energy into heat energy and is used to reduce sound
levels within rooms1.
When sound energy impinges on a material, part of that energy is
reflected and the rest is absorbed.
The term used to define the material’s sound absorption characteristic
is coefficient of absorption.
– The theoretical limits are 1 and 0; if a material absorbs all sound incident upon
it, its absorption coefficient is 1.
Absorption coefficients vary with frequency3.
To describe the absorption characteristics of a material, a value has
been defined using a single number and incorporating multiple-
frequency components. This value is called Noise Reduction
Coefficient (NRC).
– NRC values should be used only when the sound sources of interest are within
the 250- to 2kHz range.
Useful in reducing or eliminating unwanted reflections off surfaces
– Standing waves can be eliminated by covering one of the parallel surfaces with
absorptive material
Can also be used to eliminate echoes
– Rear walls of auditoriums are installed with absorptive materials since rear walls
have the greatest potential to cause echoes.
Most common use is to control reverberation
– Reverberation is the build-up of sound within the room, resulting from repeated
sound wave reflections off all of its surfaces
– Reverberation can increase sound levels within a room by up to 15 dBA, as well
as distort speech intelligibility.
– Reverberation is desirable for rooms in which music is being played to add a
pleasant elongation of tones. Therefore, there are different reverberation
characteristics that would be appropriate for different room uses.
NOISE REDUCTION COEFFICIENT
SOUND-ABSORBING MATERIALS
Sound absorbing materials can be classified based on the
mechanism by which they absorb sound:
Porous absorbers
– Porosity of the material may be due to the fibrous composition or due to voids
between granules or particles of the material.
– Fiberglass and mineral wool are the most commonly used porous absorbers.
Other materials are rigid mineral fiberboards with fissured or pierced surfaces –
used primarily as ceiling tiles
Panel or membrane absorbers
– A solid unperforated panel installed against a hard substrate with an intervening
air space
– When a sound wave falls on such a panel, it sets the panel into vibration and
loses some energy by damping
Volume absorbers
– Consist of a volume of air connected to the general atmosphere through a small
volume of air called neck
– Other terms used for this absorber are: cavity absorber, cavity resonator or
Helmholtz resonator.
OTHER SOUND-ABSORBING
MATERIALS
Other sources of absorption in the room are:
Occupancy absorption (furniture and human beings)
Air absorption
Occupancy absorption
– Audience absorption is usually the largest contributor (75%) to the total
absorption of an auditorium or concert hall
– Some other factors affecting audience absorption are:
o Type of upholstery on seats
o Type of dress worn by the audience
o Slope of the floor
Air absorption
– Air absorbs sound, but is significant only at high frequencies – 2kHz and above
– Air absorption (Aair) is given by the formula Aair= m V, where V is the volume of
the room in m3 (or ft3), and m is the air attenuation coefficient, expressed in
sabins/m (or sabins/ft).
INSULATION
INSULATION
Sound insulation is similar in many ways to the description of sound
absorption.
‒ As for absorption, there is a transmission coefficient that ranges from the ideal
limits of 0 to 1. Unlike the absorption coefficient though, the limit of 1 is
practically possible ( a transmission coefficient 1 means that all of the sound
energy is transmitted through a partition). Zero value (meaning no sound
transmission) , however, is not practical since some sound will always travel
through a partition.
‒ The principal descriptor for sound insulation is a decibel based on the
transmission coefficient, known as transmission loss (TL).
‒ TL can be loosely defined as the amount of sound reduced by a partition
between a sound source and a listener. TL is the quantity that is reported in a
manufacturer’s literature since it is measured in a laboratory.
‒ TL is frequency dependent; TL values increase with increasing frequency.
‒ The single-number rating for TL that takes into account the entire frequency
spectrum is known as the Sound Transmission Class (STC). STC values are
based on decibels.
‒ Similar to NRC, STC is useful to describe the sound insulation efficiency of a
partition over the human speech frequency range of 500 to 2kHz.
NOISE REDUCTION
• Noise by definition is an unwanted sound
– We, therefore, want to reduce, rather than redirect, noise to
acceptable levels, when we talk about controlling it
• Noise level in a building is a combination of 2 sources: interior
noise – that produced inside the building – and exterior noise
– Primary source of interior noise is the use and occupancy of the
building
• Noise can be controlled at its source, in the path between the
source and the listener, or at the listener
– The most effective control takes place at the source
– If noise can be controlled at its source, it is unnecessary to consider
the path or listener locations
– If the noise can be controlled in the path, it is unnecessary to
consider the listener’s location for noise control measures
NOISE REDUCTION
Control at the Source Control in the Path Control at the Listener
Redesign source to be
Use active noise control
quieter
NOISE RATING [NR]
Noise Rating curves have been the
international standard for indicating
acceptable sound levels within a
space.
NR curves were developed by the
International Organization for
Standardization (ISO.)
Each curve depicts the acceptable dB
levels across a range of frequencies
between 31.5 Hz and 8,000 Hz (8 kHz).
NOISE CRITERION [NC]
Noise Criterion was developed in the
1950s and was most often used in the
United States to depict the acceptable
range of background noise in a space.
It is measured in the range of 63 Hz to
8000 Hz (8 kHz).
ROOM CRITERIA [RC]
Room Criteria is an alternative range of
allowable background noise in a
building or room that was developed in
the 1980s.
It is measured in the range of 16 Hz to
4000 Hz (4 kHz).
Like NC, RC takes into account the
general “hum” of the building.
However, RC looks at sounds at much
lower frequency levels to account for
rumbling HVAC equipment.
RC are depicted with straight lines of
constant slope, which were observed to
be the average spectrum seen in office
buildings in the 1980s.
BALANCED NOISE CRITERION
(NCB)
The new Balanced Noise Criterion
curves, updated in ANSI S12.2-2008,
accounts for sound frequencies down
to 16 Hz, which will address issues
from the low-frequency hum of energy
efficient HVAC equipment.
NCB also reduces the higher frequency
levels to eliminate hiss.
RC MARK II
This criteria is an improvement to the
original Room Criteria.
It is almost the same as RC, except
that it takes into account the subjective
response of room occupants to
vibrations of very low frequencies,
which are often caused by HVAC
equipment.
It was developed in the late 1990s.
INTERIOR NOISE CONTROL
DESIGN GUIDELINES
Eliminating reflections is not always a useful thing to do especially in
rooms where an audience is listening to a performance or a lecture.
‒ It is desirable that the audience hear the sound not only clearly, but without
preference to seating location.
Eliminate sharp echoes by avoiding smooth, flat, reflective surfaces
Install irregular and convex surfaces to diffuse the sound evenly
throughout the audience.
‒ For smaller rooms that require diffusion, special commercial sound-diffusing
panels called QRDs (quadratic residue diffusers) are available
Concave surface shapes should also be avoided.
‒ These surfaces focus sound in certain areas causing hot spots, and defocus
sound from others causing dead spots.
‒ If aesthetics require the need for it, it would be best to install absorptive or
diffusive surface and cover it with acoustically transparent material in the
concave shape.
Reflective surfaces should be avoided for rear walls in auditoriums.
‒ They are beneficial, though, when they are close to the stage and along side
walls
BY ARCHITECTURAL DESIGN
The simplest and most efficient means of controlling interior
noise is through architectural design.
Rooms where high noise level is expected should be separated from
noise-sensitive rooms. As much as possible, the building should be
zoned into noisy and quiet zones.
– In multistory apartment buildings, bedrooms and study rooms should be
separated from lobbies, corridors and general circulation areas
– Separation between noisy and noise-sensitive spaces should be examined both
in plan as well as sections
– Noise-sensitive spaces such as auditoriums, assembly halls, concert halls, etc.,
should be surrounded by ancillary spaces such as lobbies, foyers, toilets, etc.,
in order to isolate them from exterior noise
– Mechanical equipment rooms should be separated from rooms requiring quiet
– Open spaces and courtyards should be used, whenever possible, to separate
different or similar occupancies to provide acoustical isolation
SOUND ABSORPTIVE TREATMENT
Sound-absorbing materials act by reducing the intensity of reflected
sound
– They are effective in reducing reverberant sound only; addition of sound
absorption has no effect on direct sound
– Absorptive material on its own is not effective in reducing noise; it should be
used as part of a multilayered enclosure on the inside
– Placing absorption close to the source reduces reverberant sound by a great
amount, since the sound gets absorbed before it becomes part of the
reverberant field
– In a small room, sound absorption may be placed on both the walls and ceiling
– In a large room with low ceiling, the ceiling is the best location for sound
absorption since it is the only surface close to the source; in a large room with
high ceiling, space absorbers are recommended since they can be hung from
the ceiling and brought closer to the source
– In a manufacturing facility, space absorbers coupled with free standing partial-
height sound absorbing barriers close to the sources are recommended
– Partial-height sound absorbing barriers are commonly used in open-plan offices
to produce speech-privacy
NOISE SOURCE LOCATION in ROOMS
In a room with reflective walls, keep noise sources away from the
walls
– theoretically, a noise source near reflective walls increases the noise level by
3dB as compared to a source in the center of a room
– A noise source near the edge of a room increases the level by 6dB; a source
placed at the corner of a room increases the level by 9dB
– Therefore, machines in a manufacturing facility should be placed away from the
walls
NOISE CONTROL THROUGH BARRIERS
A barrier contrasts from an enclosure by being open to the air
on at least one side
Because of diffraction, noise barriers are limited to 15dB of noise
reduction capability, whatever the material
– This is compromised even more if there are reflective ceilings above that
barrier; therefore, absorptive ceiling should be installed above them
It is important to have no air spaces within or under the barriers
A barrier must break the line of sight between the sound source and
the listener
– If the sound source is visible, that barrier cannot provide sound reduction from
the source
A sound-insulating (full-height) barrier between a noisy environment
and the receiving room is, thus, the most effective means of interior
noise control
ENCLOSURES
Enclosures can be effective at reducing noise levels, provided
they are designed properly.
Enclosure must completely surround the noise source having no air
gaps; An enclosure’s effectiveness is up to 70dB of reduction
Enclosures must be isolated from floors or any structural members of
a building
– Chances of the enclosure sides perfectly sealing to the ground are slim;
therefore, air gaps would result
– Vibrations will be carried along the ground or floor since the source is in direct
contact with it
Enclosures should not consist of only sound-absorptive material
– Main purpose of absorptive material is to control reflections within spaces, not
to control sound transmission out of spaces
Enclosure must consider that some noise sources require ventilation
– Ventilation systems must be developed that minimize noise transmission
– Leaving a simple opening for ventilation will severely compromise the noise
control effectiveness of the enclosure
EXTERIOR NOISE CONTROL
THROUGH SITE PLANNING
Site and town planning principles can be used to control
exterior noise
Increase distance between noise source and receiver
Heavy foliage coupled with several rows of trees reduces noise
– Although trees do not absorb much sound, they diffuse sound so that part falls
on the foliage where it gets absorbed
– Heavy foliage absorbs sound to the same degree as an interior carpet
– One or two rows of trees with no or little ground foliage will not reduce any more
sound than that reduced due to distance
– Trees should not be deciduous types
Self-protecting building forms can shield noise-sensitive parts of the
building from the noise source
Building housing noise-sensitive spaces should be laid perpendicular
to the street, and shielded by buildings that can tolerate noise
If tall buildings have overhanging balconies facing a busy street, the
underside of those balconies should be treated with sound-absorbing
material to absorb sound before it hits the building facade
Residential districts and other areas where quiet is needed should be
separated from industrial districts, highways, railways, airports, etc.
Road network should be planned in such a way that traffic is
concentrated on a few streets rather than being distributed on several
of them
Avoid placing objectionable sound source near a still body of water
that lies between the source and receiver; refraction effects cause the
sound to travel across that body of water with little reduction
Avoid location noise-sensitive buildings in the prevailing downwind
direction of a noise source
– As with temperature variations, shadow zones are set up upwind of a noise
source and sound travels farther outdoors with the wind
BY ARCHITECTURAL DESIGN
Doors and windows of buildings can, in large measure, determine the
overall transmission loss of a wall
– Since doors and windows have a lower acoustic transmission loss than the wall
in which they are mounted, particular care must be taken not to degrade
performance further with air leaks
– Louvered doors and door undercuts to permit air movement are useless as
sound barriers
– The most important step in soundproofing doors is complete sealing around the
opening; a door in the closed position should exert pressure on gaskets, making
the joints airtight
– When single doors do not provide sufficient reduction, a sound lock consisting
of 2 doors, preferably with sufficient space between them to permit full door
swing; all surfaces In the sound lock should be covered completely by
absorbent material and the floor carpeted
– Another important consideration with respect to sound intrusion via doors is the
location of a door with respect to sources of unwanted sound
Windows are critically important to block exterior noise, thus making
them the deciding factor in the composite exterior wall transmission
loss
– As with doors, proper gasketing and sealing are very important
– Double glazing is effective only when the 2 panes are separated by a wide air
gap; small sealed air spaces is desirable only for thermal insulation because a
large space allows convection current to transfer heat
Just as sound will pass through the acoustically weakest part of a
composite wall, it will also find parallel or flanking paths, i.e., an
acoustic short-circuit
– Proper design of door and window location should be observed to avoid
flanking paths
TECHNIQUES TO REDUCE
NOISE IMPACTS
Lecture 7
Four major actions which can be taken to improve noise compatibility for any type of
land use or activity.
Site planning - uses the arrangement of buildings on a tract of land to minimize
noise impacts by capitalizing on the site’s natural shape and contours. Open
space, nonresidential land uses, and barrier buildings can be arranged to shield
residential areas or other noise sensitive activities from noise, and residences
can be oriented away from noise.
Architectural design - incorporates noise reducing concepts in the details of
individual buildings. The areas of architectural concern include building height,
room arrangement, window placement, and balcony and courtyard design.
Construction methods - involves the use of building materials and techniques
to reduce noise transmission through walls, windows, doors, ceilings, and floors.
This area includes many of the new and traditional “soundproofing” concepts.
Barrier construction - between noise sources and noise-sensitive areas.
Barrier types include berms made of sloping mounds of earth, walls and fences
constructed of a variety of materials, thick plantings of trees and shrubs, and
combinations of these materials.
ACOUSTICAL SITE PLANNING
Site Planning Techniques
increasing the distance between the noise source and the receiver
placing nonresidential land uses such as parking lots, maintenance facilities, and
utility areas between the source and the receiver
locating barrier-type buildings parallel to the noise source or the highway
orienting the residences away from the noise
Parking Garage to shield residential area.
Parking spaces, end of buildings, and a baseball diamond are placed
near the highway. A berm is constructed and trees are planted to shield
residences from traffic noise.
Placement of noise compatible land uses near highway in Planned
Unit Development
In cluster development, open space can be placed near the highway to
reduce noise impacts on residences
ACOUSTICAL ARCHITECTURAL DESIGN
Room Arrangement
Solid Walls
One Story Houses
In cases where either the house or the
highway is slightly recessed or a barrier
has been placed in the sound path, the
noise impact may be further reduced if
the house has only one story. If the
single-story design is inefficient, the split-
level design may be effective. In any
case the path of the sound waves should
be assessed before the building design is
drawn. Noise impacts can be reduced by use of single story houses.
Balconies
The standard jutting balcony facing the road may reflect traffic noise
directly into the interior of the building.
Courtyards
Proper architectural design may also provide
for noise reduction in an area outside of the
building.
The court garden and patio houses can
provide outdoor acoustical privacy.
Schools, rest homes, hotels, and multi-family
apartment dwellings can also have exterior
spaces with reduced noise by means of
court yards.