Exercise #5 Building A 2D Marine Model: Files Required

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Exercise #5 Building a 2D Marine Model

Overview

This exercise will teach you how to create a 2D marine model. You will
also learn how to work with self-closed velocity zones called objects. You
will also see more of the display controls available in VECON. At the end
of this exercise you will know how to do the following:

o Create a marine project from an image file


o Interactively create and edit 2D objects
o Create your own color palette

Files Required:

 inline.gif

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Creating a Marine 2D Prospect

For marine prospects, the VECON 2D model builder will automatically


create a sea level at the depth of zero. The first layer in your model will
be the water bottom. For models built in meters, the default water velocity
is 1500 m/s. For models in feet, the default water velocity is 4921 ft/s.
You may modify this velocity at any time.

For this exercise you will create a 2D marine model from the cross-section
shown in Figure 5-1. The cross-section shows a Gulf Coast salt dome.
This cross-section has been scanned and is contained in the file inline.gif.
You may view the cross-section with any Windows image viewer.

water

1,800 m/sec

2,750 m/sec

3,100 m/sec
5,000 m/sec
3,400 m/sec

4,000 m/sec

4,300 m/sec

Figure 5-1: Cross-section drawn through a Gulf Coast salt dome

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Create a new folder, /Exercise5 and copy image file, inline.gif. Launch
the VECON 2D Application and create a new project called inline.2dprj.
Use the parameters from the Figure 5-2 to create your new project. Be
sure to also load your image file.

Figure 5-2: Parameters for new 2D Project

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Adding the Layers to Your Model

Once your new marine project is created, use the Select Image icon to
select the full cross-section.

Figure 5-3: 2D model builder with image, ready to begin adding layers

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For the moment, ignore the salt and add the six layers to your model using
the following P-velocities:

 1,800 m/s
 2,750
 3,100
 3,400
 4,000
 4,300

Figure 5-4: Model with layers added

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Adding the Salt Object to Your Model

Objects are self-closed velocity zones that can be used for building 2D
VECON models. They make is very easy to build features such as salt
domes in your 2D models.

Use the Build Object icon and the left mouse button to create the
master points to define the salt dome. Right mouse click when you are
finished to add the object to the model. Use a salt P-velocity of 5000 m/s.

Figure 5-5: Final model and image

Other commands available for working with objects are

Move Object
Delete Object
Object Information
Set Object Parameters

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You may also edit the object’s master points with the same commands as
you use for layers:

Add Point
Move Point
Delete Point

Now that your model is built, you will most likely want to work only with
the model, and no longer need to display the image. Drag the center
vertical gray bar to the right to close the image window.

Figure 5-6: Final model

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Creating Your Own Color Table

The models you have been building in VECON have used color to identify
the velocity in each layer. Although there are a number of pre-defined
color bars available, there may be times when you need to create custom
colors to match work from another program or to place special emphasis
on a particular part of your model.

To create your own color bar, select the Colors/User Colors pull-down
menu. Colors can be specified in three ways, picking Swatches, HSB
(hue, saturation and brightness) or RGB (red, green and blue). Although
you are only limited by your imagination, for this exercise you will build a
very simple color table.

Since there are eight velocity zones in your model, use the following
velocity ranges and colors (defined by RGB sliders):

 0-1,700 m/sec white


 1,700-2,000 m/sec red
 2,000-3,000 m/sec full red & green, no blue (yellow)
 3,000-3,300 m/sec green
 3,300-3,500 m/sec no red, full green and blue
 3,500-4,100 m/sec blue
 4,100-4,500 m/sec black
 4,500-5,500 m/sec full red and blue, no green

To build this color bar, enter 8 as the number of colors and hit enter.
Define your color bar for Color & Velocity. Enter the first velocity
range, 0 and 1700. Mouse click on the first color (color0) and set the
sliders to define your color.

Once you have defined the first color, mouse click on the second color
(color1). Add the velocity range and define the color. Notice that the
lower range of the velocity defaults to the upper range of the previous
color.

When all the colors are defined, use the File/Save Colors pull-down menu
on the Color Builder to save your color bar for future use with this or
other models.

On the Color Builder, use Apply to see your color bar on your model.

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Figure 5-7: Model with user defined color table

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Summary

You are now ready for some VSP raytracing on your new marine model.
By completing this exercise, you have learned how to do the following:

 Create marine project with an image file


 Interactively create and edit 2D objects
 Create color palette

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