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PC Pilot - 119 - January-February 2019 PDF
PC Pilot - 119 - January-February 2019 PDF
UPGRADE!
Downloads
Videos and
Freeware
See Page 8-11
PMDG’S 747-8
Optimising
X-Plane 11
A hints and tips guide
MAC
Attack
Modern Air Combat
by Eagle Dynamics
Game
Changer
Orbx’s TrueEarth GB South
PLUS! REVIEWS: Just Flight’s Hawk T1/A for X-Plane 11, A2A’s Bonanza January/February 2019 Number:119
www.pcpilot.net UK £4.99
V-Tail, Aeroplane Heaven’s Lancaster B Mk.I, Drzewiecki Design’s Seattle City XP
and Seattle Airports X and VSKYLABS’ Tecnam P2006T. INTERVIEW: Prepar3D
v4.4. FEATURES: Flight Sim 2018, Challenging Airports and Flight Adventure.
HARDWARE: Wired2Fire’s X15-V2 PC. TUTORIAL: Back to Basics GA series.
R E F E R –
WHATSD O YO U P
O R T H ? OB O T H?
R
OU TH O R N
Available as download:
www.aerosoft.com
EDITORIAL
PCPilot
Follow us
facebook.com/pcpilot
Visit us
Flight Simulation – Your Complete Guide www.pcpilot.net
Exciting Times!
H
by any other scenery product.
Prepar3D version 4.4, a feature
for which starts on page 48,
is considered by its maker,
Lockheed Martin, to be “the
largest and most comprehensive
point release to date”.
A2A Simulations continues to
raise the bar for GA simulation with
the release of its Beech Bonanza
V-Tail (pages 24-26), which our
own Peter Stark considers to
be one of the most outstanding
GA products in recent times.
So, in terms of progress
H
ello and a warm and innovation, it would be
welcome to an exciting fair to say that flight simmers
issue of PC Pilot. These have never had it so good.
are indeed exciting Other exciting news includes
times for our hobby as we are the imminent release of Eagle
currently witnessing so much Dynamics’ newest combat
development and progress within flight sim aimed at a broader
the industry, which is borne out audience entitled Modern Air
by the products covered in this Combat or ‘MAC’ for short. of a new series in which we put
issue. Here are a few examples: We have an in-depth interview the spotlight on well-known
PMDG’s 747-8 Queen of the with its producer, Matt Wagner, military aircraft. Each instalment
Skies II expansion pack (reviewed starting on page 40, who provides will include a brief history and
on pages 12-15) features several us with much information a detailed look at the flight
ground-breaking innovations that on this new franchise. simulations currently available
raise their own bar even further. In addition, given X-Plane’s for the aircraft being covered.
ORBX’s ground-breaking
scenery TrueEarth GB South
ongoing development in recent
months, we thought the time
To get this series off to a flying
start, we begin with the iconic
SUBSCRIBE
for X-Plane 11 (pages 20-23)
includes a tremendous amount
was right to offer an optimising
guide for this platform, for
Vickers Supermarine Spitfire.
We hope you enjoy this issue.
AND SAVE!
of elements and detail which both old as well as new users; Happy flight simming! Subscribe to PC Pilot and make
create a reality within the host you’ll find this on page 80. Derek Davis, Editor great savings on cover price!
simulator that is as yet unmatched Finally, this issue sees the start Derek@pcpilot.net See pages 78-79 for details.
EDITORIAL MARKETING Postmaster: Send address corrections to PC Pilot website. We are pleased to recognise
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Contents
Regulars Hardware
72 Full speed ahead - Wired2Fire’s
03 Editorial X15-V2
06 News
08 Downloads
76 Letters Interviews
40 Modern Air Combat -
Reviews An interview with Matt Wagner
12 A benchmark in innovation - We recently learned that Eagle Dynamics
PMDG’s 747-8 Queen of the was working on a new and exciting
Skies II Expansion Pack project called ‘Modern Air Combat’ -
designed to appeal to a wider audience
16 Advanced trainer -
of flight simmers. We contacted Matt
Just Flight’s Hawk T1/A Wagner, Eagle Dynamics’ Senior
20 Southern Britain presented Producer, to find out more…
in extraordinary detail -
Orbx’s TrueEarth GB South 48 Prepar3D v4.4 - An interview with
24 A2A continues to raise the Adam R Breed
bar - A2A Simulations’ Prepar3D version 4.4 is, according to
Beech Bonanza V-Tail Lockheed Martin, “the largest and most
comprehensive point release to date”.
28 The Dambuster - Aeroplane We spoke to Prepar3D Engineering
Heaven’s Lancaster B Mk.I Project Manager, Adam R Breed to
32 X-Plane 11's default city now discover what the new update includes.
available from Drzewiecki - 72 Wired2Fire’s X15-V2
Drzewiecki Design’s Seattle Features
City XP 52 Flight Sim 2018 - A special show 60 Challenging Airports: Sucre,
36 A round-robin trip visiting report Bolivia (SLSU)
Seattle’s airports - Drzewiecki Now in its sixth year, ‘Flight Sim In this instalment, we travel to Sucre, the
Design’s Seattle Airports X Show’ is an annual event organised capital of the South American country
44 The flexible, economical by Just Flight. Over 1,800 people of Bolivia. Located in the highland
light twin - VSKYLABS attended this year’s show, the largest valleys of the Central Cordillera and with
since it began. Thomas Haynes mountain peaks to over 21,000ft, it is an
Tecnam P2006T brings us this special show report. extremely challenging region for aviators.
Next Month
The next issue of
PC Pilot (Issue 120) will
be on sale in UK shops
on February 21.
80 Optimising X-Plane 11 -
A hints and tips guide
The arrival of X-Plane 11 has pushed
the platform into the mainstream arena
of our hobby. Jessica Bannister-Pearce
provides valuable hints and tips on
getting the most from this simulator.
Tutorials
56 GA Back to Basics:
Executing your flight plan
In this instalment, we will complete
the flight plan started in our
previous issue before taking
off and putting it into practice,
while learning some simple
techniques to keep us on track.
56 Executing your flight plan 48 Interview: Prepar3D v4.4
Vulcan
Just Flight has announced its highly
takes flight
range of realistic payload options, ground The Vulcan B Mk2 saw service in the Cold
anticipated Avro Vulcan B Mk. 2 for Prepar3D equipment, detailed animations including War and XM655, on which this product
and FSX is now available. The aircraft has a multi-stage brake parachute, along with is based, was delivered in 1964 and saw
been developed by Just Flight’s in-house custom-coded systems and avionics. service as part of the UK’s nuclear deterrent
team after comprehensive hands-on The 3D virtual cockpit features an force throughout the 1960s and 1970s.
research with a real Vulcan B Mk. 2, XM655, operational oxygen regulator system, It is now being preserved by a team of
based at Wellesbourne Airfield. Featuring authentic VHF/UHF radios, checklists, volunteers at Wellesbourne Airfield. The
11 high-resolution paint schemes, it covers fully functioning magnetic indicators, Vulcan is available on the Just Flight
its time in RAF service and comes with a warning lights and push-to-test buttons. website (www.justflight.com) for £39.99.
Goodwood
speed piston and jet aircraft, which 1CGS registering logic along with improvements
plans to introduce in Bodenplatte. Now all to the graphics, user interface, physics and
for X-Plane
aircraft in the Great Battles series have this aircraft systems. For more information
feature, so dogfighting at high altitude and visit https://il2sturmovik.com/news/
Announced
Orbx has revealed that the next UK airport
for X-Plane will be EGHR Goodwood.
This airport was the first that the
developer had previously released for
England for FSX/Prepar3D. Almost every
object seen at the real airport has been
photographed, modelled and placed.
Highlights include high-resolution ground
imagery, static aircraft and vehicles and
animated Ferrari car racing, along with
custom vegetation, Goodwood House
and racecourse and animated clocks.
For the best experience, Orbx
recommends using EGHR in conjunction
with TrueEarth Great Britain South. EGHR
Goodwood Airport will be available to
purchase from OrbxDirect for $24.35
(£18.50 approx). Previous customers who
purchased the FSX/P3D version will get
an automatic 40% discount. For more
information, visit https://orbxdirect.com/.
Denver Airport released After eight months and well over 1,000 hours
of development, KDEN Denver International
Airport is available on the x-plane.org store.
Developed by X-Codr, the scenery is a
detailed recreation of Denver Airport featuring
custom buildings and concourses with
modelled interiors and glass reflections.
Detailed orthophotos have been included
along with winter and wet rainy textures. The
package is World Traffic 3-compatible and
comes with animated jetways, vehicle traffic
while ground services will service your aircraft
on request. Other highlights include detailed
under and overpasses, sloped runways,
taxiways and ditches. Denver is available for
$27.95 (£22/€24.50) on www.x-plane.org.
Downloads
Movies
As usual, we have a fine
Specially selected
demos, videos
and flight sim
products
VSKYLABS’
Tecnam P2006T
This presentation is unusual in that it shows A2A Simulations’ Beech Bonanza V-Tail
VSKYLABS’ Tecnam P2006T being used This superb video, presented by A2A’s the approach and design philosophy
in native VR. It also highlights the wealth of owner, Scott Gentile, gives the viewer adopted by the team at A2A in creating
detail that has been included in this product a thorough explanation of the concept this simulation. You can read our full and
– a review for which starts on page 44. behind the V-Tail Bonanza, as well as detailed review starting on page 24.
Just Flight’s
Hawk T1/A
This video showcases the photorealistic
quality of Just Flight’s high-fidelity Hawk T1/A
designed for X-Plane - both from internal
and external perspectives. The realistic and
3D quality of the cockpit, as well as the
glass-like appearance of the instruments,
is also shown off to good effect. Read
our detailed review starting on page 16.
Drzewiecki
Design’s Seattle
City XP and
Seattle Airports X
The amazing and extreme detail
present in these two scenery products,
both designed for X-Plane, is shown off
to good effect in this video. Our reviews
for Seattle City and Seattle Airports,
respectively start on pages 32 and 36.
Orbx’s TrueEarth
Great Britain
South
This presentation shows off the
amazingly beautiful and photorealistic
look of Orbx’s TrueEarth Great Britain
South – designed for X-Plane. Features
highlighted in this video include: the water-
masking along the coastlines, the millions
of accurately placed life-like trees, the
new autogen technology, VFR landmarks
and custom-modelled 3D ‘points of
interest’. Our review starts on page 20.
Reviews -
Screenshot Galleries
To help give our readers a better appreciation of the products
reviewed in this issue, we have compiled the screenshots
accompanying some of the articles into a series of galleries.
1 2 3
1: Synthetic ILS 3: Ermolaev Er-2 Russian 4: Lewiston Nez-Perce City
This instrument enables the selection bomber Airport
of any of the 24,491 airports that exist Here’s another fine aircraft from the prolific Lewiston Nez-Perce City Airport, is two
in the database of FSX and Prepar3D, A F Scrub. It’s a slight deviation from miles south of Lewiston, Idaho. It’s classed
and then the selection of any runway at his usual fighter range. This time he has as a primary commercial service airport
that airport. It will also give you distance, concentrated his undeniable skills on a by the FAA, with close to 40,000 aircraft
bearing and steering data plus a lot Yermolayev Yer-2 - a long-range Soviet operations a year. This version was
more. Designed by Karol Chlebowski. medium bomber used during World War Two. designed for FSX by Sidney Schwartz.
Author: Karol Chlebowski Author: A.F. Scrub Author: Sidney Schwartz
Platform: FS2004/FSX/Prepar3D Platform: FSX/Prepar3D Platform: FSX
2: Douglas Dolphin
The Douglas Dolphin was an amphibian
designed at the end of the 1920s as a luxury
air yacht. However, its market was ruined
by the Great Depression and it became
mostly used as a military aircraft. The model
here was designed by David Wooster.
Author: David Wooster
Platform: FS2004 4 5
PERMISSION
Although the authors of these files have very kindly given us
their permission to include them on our website, they still
remain the property and copyright of the authors. You are
free to enjoy them for you own use, but they must not in any
circumstances be distributed, copied, uploaded to any other
websites or disassembled in any way whatsoever.
Library files
Most X-plane users will already know
that many freeware airport designers
make use of the freeware library files
to enhance their creations. Consequently,
it’s important to read the documentation
within each file, to find out which libraries
have been used. These library files need
to be installed in order to experience
these airports as the authors intended.
6
747-8 Queen o
PMDG’s
F
or those of us who transverse the
The Air Force One fleet globe in our virtual jetliners, PMDG
is due to be upgraded needs little introduction. Over the
with two Boeing 747- years the company has established
8s. The aircraft are
scheduled for delivery a solid reputation for developing ultra-realistic
by December 2024. airliners while introducing new technologies
that have set a benchmark for innovation. Its
latest product, the PMDG 747-8 Queen of
the Skies II, was released as an expansion to
the 747-400V3 base pack (reviewed in Issue
109) and includes both the freighter and the
passenger versions. It also features several
ground-breaking innovations that promise to
raise the bar even further. So without further
ado, let’s take a closer look at PMDG’s latest
flagship product to find out how it measures up.
of the Skies II
Expansion Pack PCPilot PCPilo
Classic Classi
opened the world up to affordable long-haul air fly-by-wire control system was fitted for the standard, capturing the massive and sleek
travel. For more than four decades, the iconic spoilers and outboard ailerons to save weight. shape of the -8 - from the streamlined
jumbo jet, with its distinctive hump, reigned The freighter version entered into service with fuselage to the raked wingtips and saw-
supreme as the world’s largest passenger Cargolux in 2011 and the 747-8 Intercontinental toothed engine cowlings. Details such
jetliner, carrying millions of travellers to exotic passenger variant was delivered to Lufthansa in as control surfaces, flaps/slats and the
destinations to the farthest corners of the globe. May the following year. Although the type has undercarriage are all accurately modelled
During its lifespan, the type has gone through seen limited success on the passenger market, and fully animated along with the passenger
several upgrades, from the classic 747-100 as airlines have opted for cheaper and more and cargo doors. A new physics-based wing
and -200, equipped with a three-crew analogue economical twin jets such as the 777, it has flex model was also introduced on the -8.
flight deck, to the updated glass cockpit of had a greater uptake with cargo operators. On the ground, the wings now droop when
the -400. The third generation of the Boeing To date, Boeing has confirmed orders fully laden with fuel, and in flight the amount
jetliner, the 747-8, has undergone even more for 150, comprising 103 freighters and 47 of upward flex varies depending on how
technological refinements. The fuselage was passenger aircraft. As a matter of interest, much lift is being generated. Wing flex is
extended by 5.6m (18.3ft) and the maximum the US Air Force is planning to upgrade also affected by turbulence and in bumpy
take-off weight was increased to 975,000lb. It its 747-200s that currently serve as Air conditions they are buffeted and the engines
was fitted with more economical and quieter Force One with two -8s. The aircraft are sway on the pylons. These effects are also
General Electric GEnx-2B67B powerplants scheduled for delivery by December 2024. extended to the cockpit, which shakes and
along with more efficient wings with raked rattles when flying through turbulent air.
wingtips to reduce drag in the cruise. The Walkaround As with the 747-400V3, the -8 features a
flaps and slats were redesigned to provide As can be expected with products from PMDG, fleet of service vehicles including air stairs,
improved low-speed performance while a the exterior model is made to an excellent fuel truck, ground power unit, cargo loaders
Flight deck
Although on the surface, the flight decks of
the 747-8 and -400 appear similar, the former
has received some significant upgrades. The
mechanical trim indicator has moved from the
throttle quadrant and is now a digital readout on
the upper EICAS display, the overhead has been
simplified, particularly around the engine start
panel and the NavComs on the centre console
have been upgraded to more modern units.
A new feature debuted on the -8 is
RainMaker, which introduces dynamic rain,
snow and condensation effects on the
cockpit windows. These effects depend on
weather conditions and are affected by the
aircraft’s systems such as window heat and
windshield wipers. According to PMDG,
insects can be splatted on the windscreen
depending on the season and metrological
conditions, but the winged pests managed
to avoid hitting my windscreen during the
various test flights. RainMaker is only available
in Prepar3D version 4.3 and higher and is
not compatible with the FSX version.
There are also larger upgrades to the flight
deck including Aircraft Communications
Addressing and Reporting System (ACARS),
Electronic Checklists (ECL) and a brand
new Electronic Flight Bag (EFB).
Aircraft communications
One of the key systems introduced on the -8
is ACARS. Real airliners use this system to
communicate with the outside world via radio or
satellite. In previous PMDG aircraft, the ACARS
data link was simulated in the background
without the need for the sim pilot to manually
establish a connection to access data such as Above: RainMaker introduces dynamic rain, snow and condensation effects on the windows in the cockpit.
Below: A fleet of ground support vehicles are standing by to service the aircraft on arrival.
weather, flight plans and performance data. In
the 747-8, you can now establish an ACARS
data link and enter flight planning information
such as departure/destination airports, estimated
take-off time and time en route, very much like
on the real -8. The ACARS feature is however
optional and it is still possible to load flight plans
using the traditional company route method, as
with the original 747-400 base pack. According
to PMDG, the ACARS feature is part of the
upcoming PMDG Global Flight Operations that
will provide users with advanced functions such
as obtaining weather forecasts or airline-specific
information, although this will also be optional.
Electronic checklist
Another new system that has found its way on
to the flight deck on the -8 are ECLs, which System requirements
are similar to those found on the PMDG 777. Minimum system requirements: Simulator: Prepar3D v3.4+ or Microsoft Flight Simulator X/FSX: Steam
The checklists are displayed on the ECAM Edition. Processor: Dual core, 2.5GHz or faster. Memory: 4GB. Graphics: 2GB minimum, DirectX 9
displays and cover normal operating procedures compatible Nvidia or ATI card. Onboard motherboard or CPU video is not supported. Some of the newer
from startup to shutdown. In case of a failure, Intel designs may work but PMDG cannot guarantee compatibility. Operating System: Windows 7 64-bit
the appropriate checklist is automatically (older operating systems such as Windows XP may work, but PMDG cannot guarantee compatibility or
support). Recommended system requirements: Simulator: Prepar3D v3.4+ or Microsoft Flight Simulator
displayed, providing a step-by-step guide to
X/FSX: Steam Edition. Hardware: Quad Core, 4.0GHz or faster. RAM: 8GB or higher. Graphics: DirectX
solving the problem. As well as monitoring 11 capable video card with at least 4GB of dedicated VRAM. Operating System: Windows 10 64-bit.
critical failures, minor faults and conditions are Test system: Processor: Intel Core i7-4770K 3.5GHz overclocked to 4.2GHz. Graphics: Nvidia GTX1060
also covered such as fuel imbalance or a failed 6GB. RAM: 16GB DDR3. Hard Drive: 512GB SSD.
fuel pump. The checklists are interactive, so on your simulator, so the view you see out the a Flight Crew Operations Manual (FCOM),
some items are checked off by the pilot, while window will match the airport diagram on the Quick Reference Handbook (QRH), a detailed
other items need to be physically set on the ND. When installing new add-on airports, the introduction to the 747 and a tutorial flight.
aircraft such as the flaps, trim or fuel pumps. EFB will even remind you to rescan the scenery It also comes with a supplementary section,
While there is a lot of commonality with the library to keep it up-to-date. This feature is a which highlights the differences between the
PMDG 777 ECL, there are also some differences. superb solution to providing an accurate map -400 and -8. Combined, the manuals provide
Where the mouse is used to manipulate the of airports in your scenery library and is one detailed information on the inner workings
checklists via a touchscreen interface on the of the most elegant and innovative systems of the 747 family as well as an in-depth
777, on the -8 it is used to operate a push-to- I have seen in flight simulation. Nice job! description on how to operate the aircraft.
select function knob on the side of the centre
console. So the physical mouse is used to Vertical Situation Display Conclusion
manipulate a knob to make selections on the The second addition to the ND is the Vertical PMDG continues to raise the bar with every
ECL. It is however possible to revert back to the Situation Display (VSD), which shows the product release and the 747-8 is no exception.
old style 777 ECL touchscreen interface via the position of the aircraft in relation to the terrain Visually, the aircraft is made to an excellent
options menu on the Control Display Unit (CDU). and the vertical profile during climb, cruise and standard. The flight deck is the heart of the
descent. This is very useful when flying in areas simulation and has been recreated in incredible
Electronic Flight Bag surrounded by high terrain at night or in bad detail, both in terms of 3D modelling and
One of the more innovative features weather. The ND also displays any suitable airport system’s simulation. In fact, the depth of systems
introduced in the package is the Electronic alternates in case you have to land in a hurry. modelling is such that it is impossible to cover
Flight Bag (EFB). This is a central system every nuance in this review and I could easily
used for calculating take-off and landing Flight model spend months learning to master the aircraft.
data. Parameters such as weight and fuel, Despite its size, the PMDG 747-8 is stable It does come with a steep price tag. To fly
runway in use, flap settings and weather and responsive. Take-offs are smooth and at the -8, you first need to purchase the PMDG
information can be entered on the EFB and the light weights; it climbs like a homesick angel. 747-400 base pack. That said, it is one of the
Vspeeds are then automatically calculated. Even at maximum take-off weight, climb and most complete packages for a single aircraft
The EFB comes with several additional pilot cruise performance was superior to the -400. type that is available for flight simulation
utilities including a basic calculator and unit During the approach, there was little change in and will keep you busy for years to come.
conversion functions. It can also be used for pitch when the flaps and undercarriage were Overall, I found the 747-8 to be absorbing,
viewing the accompanying documentation deployed. According to PMDG, the engine and fun to learn and very rewarding. PCP
for the aircraft and to display terminal charts flight model is within 5% of the actual aircraft, By Richard Benedikz
for the departure and arrival airports. You including data and parameters specific to the
can even select which charts to display, GEnx engines. Frame rates were also good for
zoom in or out or view the charts in day or such a complex aircraft. On our test system PC Pilot Verdict
At a glance: PMDG has captured the spirit of
night mode. If you have an active Navigraph (see box-out), frame rates were around 25 to 30
Boeing’s latest high-tech jetliner. The sheer scope
subscription, Navigraph charts can be at detailed airports and around the mid-40s in of the package combined with in-depth systems
viewed on the EFB, which is a nice touch. the cruise. Overall, these are impressive results! modelling will keep experienced virtual airline
pilots happy for months (if not years) to come.
Airport Map Display Operations Center Developer: PMDG Simulations
The Navigation Display (ND) has also undergone As with the current PMDG fleet, the ‘Operations Price:
significant upgrades. First up is the Airport Center’ can be used to install the generous Prepar3D
747-400V3 base pack: $139.99 (£109 approx)
Map Display. This provides a top-down view selection of historic and current airline liveries 747-8 expansion: $69.99 (£54 approx)
of an airport when you set the range scale including real-world operators, so you can FSX
to 0.5nm or below. As well as displaying an fly aircraft with the same equipment as 747-400V3 base pack: $99.99 (£78 approx)
airport diagram, it lists the taxiway names, gate the actual airline. New or updated liveries 747-8 expansion $49.99 (£39 approx)
numbers and shows the location of the aircraft automatically become available as they Website: www.precisionmanuals.com
on the airport map. This is an excellent way to are released. The Operations Center also Flight Model: Excellent
improve situational awareness on the ground checks if the aircraft is up-to-date in case Graphics: Excellent
at unfamiliar airports when making your way to any patches have been released. Links to Documentation: Excellent
Systems: Excellent
95
the departure runway or finding the right gate the documentation are also provided, which
PC Pilot Score:
on arrival. The EFB scans the scenery library consists of official Boeing manuals including
Hawk
Just Flight's
System requirements
X-Plane 11. CPU: Intel Core i5 6600K at
3.5GHz or faster. 8GB RAM or more. DirectX
12-capable graphics card from Nvidia, AMD
or Intel with at least 4GB VRAM (GeForce GTX
1070 or better or similar from AMD). Windows
10 / 7 / Vista / XP, Mac OS 10.10 (or higher) or
Linux. 2GB hard drive space.
wk T1/A
AWARD AWAR
PCPilot PCPil
Classic Class
Advanced Trainer W
hile X-Plane has matured rapidly in
the past few years, X-Plane add-on
developers have largely ignored that
subset of simmers who enjoy flying
military aircraft within the confines of a civil
aviation simulator environment. With combat-
related flight sims faring well in their own space,
it isn’t too much of a problem but it is very nice
to see a large entity such as Just Flight throw its
weight behind bringing a superb military trainer
to the virtual skies of X-Plane. With its Hawk
T1/A Advanced Trainer, Just Flight hasn’t just
broken into the X-Plane military add-on market,
they’ve come screaming down the valley into it!
Brief history
The BAE Hawk is a British single-engine jet
trainer that has been flying for nearly 45 years.
Originally manufactured by Hawker Siddeley
in the mid-1970s, production was continued
under British Aerospace and ultimately BAE
Systems into the present day. Over the course
of its production run, multiple variants of the
Hawk have emerged with ever-increasing
capabilities that go beyond even advanced
trainers with some export customers making
extensive modifications to turn them into
frontline light attack aircraft. The Just Flight
Hawk models the T1/A Advanced Trainer
with tandem cockpits, some limited weapons
functionality and the ability to configure
for clean wings, airshow configuration
or with weapons pylons and loads.
Options galore!
The Hawk ships with a dozen superb paint
schemes that include eight RAF squadrons
or training schools and four export liveries
including the Finnish, Indonesian, Royal
Saudi and Swiss air forces. An additional
payware livery pack is available for a modest
£9.99 that further expands the line-up with
another dozen gorgeous repaints with eight
more RAF squadrons, Royal Navy, Hawk
Demonstrator and an additional Finnish
Air Force livery for a total of 24 repaints
when the original package is included.
A pop-up configuration panel has nearly
two dozen options to tailor the Hawk to your
personal preferences on the fly. Settings
include pilot helmet visors, checklists, chocks,
engine and pitot covers, internal or external
boarding ladders, canopy and storage hatch
open/close, left and right frequency display
Above: The cockpit modelling,
panels, HUD option, external stores/weapons,
texture clarity, reflections, centreline smoke generator pod, T1 or T1/A
wear and gauge update rates external appearance, hide control stick, cold
are simply top notch in all
regards. Left: The Hawk can and dark toggle, pilot/instructor toggle and
be flown with two pilots or solo a quick livery changer. All of these options
from the front cockpit.
are available without reloading the aircraft.
Cockpit
The 3D modelling and texturing artwork in
the Hawk is simply top notch in every regard.
Instruments are intricately rendered and
move with perfect fluidity. The large, ball-type
attitude indicator dominating the main panel
is one of my personal favourites for allowing
a level of precise instrument flying that I’ve
Above: Though most of the liveries reflect the Hawk’s predominant utilisation with the Royal Air Force, some
not experienced with card or EFIS-type ADIs. additional liveries such as the Royal Saudi Air Force and a few other export customers are included.
A large, easy-to-adjust HSI is also perfect for Below: The Just Flight Hawk is capable of carrying a small array of X-Plane default weapons which are not
joining radials and shooting precision and non- necessarily approved or realistic weapon loadouts for the actual aircraft.
Flight model
The Just Flight Hawk clearly represents the
culmination of a lot of research and testing
with regard to flight and systems modelling.
The aircraft just feels ‘right’ in all respects and
is a joy to fly. Approaches at around a Vref
speed of 130 knots seem to work out well,
letting speed scrub off over the threshold
for a landing of around 100 knots. With 30
minutes of reserve fuel and a weight of 8,700lb,
the Hawk comes to a stop in just 1,566ft.
With one hour of fuel and two pilots (roughly
9,000lb) the Hawk uses just 1,380ft of runway
for take-off. At a maximum gross weight of intimately aware of how the Hawk would choice for Just Flight / Thranda Design to
12,566lb, the take-off run extends to just about respond to certain control inputs, but I did model due to its approachable systems
3,400ft – still a respectably short distance. find myself getting into some interesting complexity and light weapons modelling.
Manoeuvring feels like what one would corkscrewing spins that seemed to develop The avionics are simple and effective for the
envisage this trainer to be capable of. and sustain themselves, eventually requiring purpose of training students and allow the user
At high speeds, the Hawk is snappy and some anti-spin inputs to exit. Out-of-control to really enjoy the basics of flight and focus on
precise. Manoeuvres that load up the wing flight does seem very dynamic, although it manoeuvring and precision flying. PCP
with G-forces scrub off speed authentically. is hard to say if it is accurate. Inverted flight By Chris Frishmuth
Wingtip vapour trails and fuselage vapour is sustainable given the aircraft’s negative-G
during high-G manoeuvres are paired up fuel compartment and fuel boost pump. One PC Pilot Verdict
with excellent FMOD sounds that create of the options is to set the Hawk in the Red At a glance: A very nicely modelled jet trainer
a variable whooshing sound that sweeps Arrows type configuration with clean wings with well researched and implemented systems,
flight model and superb graphics all around.
over the cockpit in response to the airflow and a centre-mounted smoke-generating pod.
Developer: Just Flight / Thranda Design
change. Sounds from engine start to the I was unable to actually activate the smoke Download Price: $44.99 (£35 approx)
scream of high power in the external pod, saving Londoners the embarrassment of Website: www.justflight.com
views are very immersive and contribute having to witness my pitiful airshow routine. Flight Model: Excellent
to the overall quality feel of the module. Graphics: Excellent
Traditional aerobatics are a blast with the Conclusion Documentation: Excellent
Systems: Excellent
95
Hawk. The very edges of the flight envelope The Hawk is a near perfect military fast
PC Pilot Score:
are a bit harder to judge since I’m not jet for X-Plane 11 and was a very good
TrueEarth G
Orbx's
S
o here we come to the next
chapter in Orbx’s ground-breaking
TrueEarth series of products. If you
haven’t yet heard of them, they
combine the features from earlier regional
sceneries while adding a photoreal base
layer, similar to those you’ll find at all their
airports. Moreover, they include a tremendous
amount of additional elements helping to
create a reality within the host simulator that
is as yet unmatched in any other scenery.
Installation
This is a huge product that’s compressed
into an equally huge file of over 27GB,
so typically it must be installed via
the Orbx FTX Central application.
Alternatively, you can download it
manually; keeping the file for later use
in case you ever need to reinstall it.
Above: The nuclear power station on the shores of Lake Trawsfynydd. Below: All major landmarks in central London
Installation is a four-stage operation
are modelled, including Tower Bridge, The Shard and City Hall. HMS Belfast can be seen moored on the Thames. where the file is firstly downloaded,
System requirements
X-Plane 11. Microsoft Windows 7, 8, 10.
Processor: 2.4GHz (or higher). RAM: 4GB (8-
16GB recommended). Video Card: 2GB DirectX
9 compatible (4GB or more recommended).
GB South
PCPilot PCPil
Classic Class
Orbx presents
southern Britain in
extraordinary detail
unzipped, converted and then entered into a reasonable user community-contributed in the next update of X-Plane. They may
the scenery libraries in X-Plane. However, version within the sim already. Instead, Orbx not always be as good as the payware
be prepared - even on a fast system this is porting its previously published FSX/P3D versions, but they are free and undoubtedly
can all take more than two hours. HD airports from FTX England, Scotland and better than the X-Plane default ones.
Wales over to X-Plane 11 as payware add-ons. As something of a footnote, during the
Orbx TrueEarth GB South These will typically offer very highly detailed time I spent reviewing GB South, Orbx
With this product Orbx has concentrated its environments and will range from light GA released the first airport for this product,
undeniable talents on Great Britain; not the strips, through to full international airports Southampton, which if the screenshots
whole country but encompassing southern capable of handling commercial operations. are anything to go by, looks amazing.
England and most of Wales. It covers a This is a bit disappointing, as I was
remarkable 42,000 square miles of hand- looking forward to seeing my home airport Flying over the GB South scenery
corrected, colour-matched aerial imagery. in X-Plane. Orbx did a fantastic job of The best test for any scenery is to fly over
Moreover, it also includes a wealth of hand- Cardiff (EGFF) for Prepar3D, yet it looks it, preferably above an area you might be
placed houses created in styles typical of those like I’ll have to wait until the add-ons are familiar with; then it provides a good base
found in the UK. Orbx will eventually release released before I can see it in X-Plane. for any comparison. As I am always based at
TrueEarth scenery for the whole country in Well, it seems there is another option as Orbx Cardiff, I used this as my departure airport.
three sections: South, Central and North. has also provided a link to the official X-Plane- For my initial short trip I planned a flight to
approved freeware scenery map. This has links Bristol, then on to Exeter for a cuppa, finally
No detailed airports to each of the airport files currently available, landing at Newquay in Cornwall. This took
Unfortunately, X-Plane users will not see any making it easy to download any approved ones me out across the Bristol Channel where I
enhanced airports in TrueEarth Great Britain that may not yet be installed. I understand had my first glimpse of the coastline. The
as Orbx maintains that there is likely to be these approved airports are normally included Orbx team has water-masked the entire
PCPilot PCPil
Classic Class
is there and, I might add, very nicely detailed. only has one option, whether you want to overall this is without doubt a superb
I queried this with Orbx, who said a lot keep or remove the default X-Plane roads. product that provides another level of reality,
more 3D elements will be added in the next If you chose to remove them, you only see particularly for those who like to fly Visual
update, which they have done religiously the roads included as part of the photoreal Flight Rules (VFR). The view from the cockpit
with most of their scenery areas in the past. textures. That was the option I chose as you is stunning and I enjoyed flying around
will see in my accompanying screenshots. different parts of the UK that I’ve flown over
Performance There’s also a section on compatibility, as a real-world pilot myself. At the normal
Although technically GB South is a together with a map of the area covered and a cruising height, the visual effect is very close
replacement for the textures already in list of the new features included in this release. to the view you get when looking out of a
X-Plane, these are rendered at a higher real cockpit. For that reason, it’s my opinion
resolution. So I would hazard a guess that this Conclusion that Orbx has produced yet another ‘must-
also means they are larger in size as well. There’s no doubt that GB South is a step up have’ product for all flight simmers. PCP
To be fair, I didn’t notice any loss in from the usual satellite-based imagery used By Joe Lavery
performance with GB South installed, except in the past. It is nonetheless still based on
while flying over London, where there are photographic data which in most areas looks PC Pilot Verdict
literally thousands of buildings for the system fantastic, yet there are a few places where At a glance: Orbx starts its UK transformation
to cope with. What effect this eventually the textures are not quite so convincing. This with True Earth GB South.
Publisher and Developer: Orbx Simulations
might have with some of the highly detailed was more noticeable in parts of the coast and
Price: Download via Orbx FTX Central AUD$
airports installed, I have yet to find out. in urban areas such as London (and other 54.95 (£31.20 approx)
cities), where the ground textures were not so Website: http://fullterrain.com
Documentation crisp. I must admit that I’m being picky here, 3D Modelling: Excellent
The user guide for GB South contains full and generally I was flying pretty low at the Graphics: Very good
instructions on its installation in addition time. However, this blurring you get at close Documentation: Very good
to the options that are available in the quarters is always a problem with photographic Performance: Acceptable but as
always this is hardware-dependant. 95
‘Control Panel’ which is included with most textures, regardless of the resolution. PC Pilot Score:
of their scenery products. In this case it So, putting my comments into perspective,
Beech
A2A Simulations’
Bonanza
S
ome aircraft have a reputation
for distinctive looks, others for
distinctive handling characteristics,
and others for being a great
commercial success. How about an aircraft
V-Tail
that is known for all of the above? Well,
the V-tail Beech Bonanza has it all. So, to
create a simulation of such an aircraft with
those kind of credentials would require a
company with the pre-requisite skill-set and
experience. Enter A2A Simulations…
A pedigree
There wouldn’t be a pilot that hasn’t heard
of, and perhaps dreamt of owning or flying a
Beech Bonanza. Despite its design originating
in 1947, it is still in production today with an
astounding 17,000 having been built. From the
outset, the quality of the build and fit out of the
Bonanza has attracted pilots and is still a status
symbol among GA pilots. As time passed,
variations included more powerful engines,
fuel tip tanks to extend the range to a possible
A2A Simulations continues to raise the bar
The package includes four liveries -
1000nm and refinement in seating numbers and with you being able to select many
layout, as well as the best available avionics. options via the A2A Configurator
But the most written-about feature of the and Workshop pop-up.
Bonanza range would be the very distinct
V-tail of the V35. This type of tailplane
configuration was patented many years
before and had featured on several aircraft
designs. The theory was that it would be
lighter and create less drag than a typical
T-tail design, which should translate into
more speed, range and payload. However,
none of this was correct; in fact it was
quite the opposite, albeit marginally.
Much of what has been written about
the early V-tail configuration is less than
flattering but much of it flawed. In the years
PCPilot PCPil
Classic Class
Above: Night lighting in Prepar3D extends to LED night lighting that is both variable and directional. Here the
red and green lights are directed to different parts of the panel. Below: The cabin is pure Beechcraft – simple
and well laid out with quality fittings.
immediately following its release, there were The usual A2A ‘walk-around’ sequence is Accu-sim aircraft. Full details of the enormous
a large number of accidents involving mid-air available via a pop-up panel and with such capabilities of Accu-sim can be found at the
breakups. Astute writers also noted, however, a high-quality and superbly realistic add- developer’s website and you are urged to
that this period coincided with the post- on, it is essential that you make the walk- read it to get a full appreciation of the aircraft
war period when general aviation expanded around a part of your normal routine as you model. For the benefit of newcomers to A2A
rapidly and new pilots simply were not may find problems with your aircraft that will Simulations, Accu-sim essentially monitors
taught how to fly new high-performance GA impact on your coming flight. It also gives all your aircraft systems and how you treat
aircraft such as the Bonanza. After training you an opportunity to enjoy the absolutely the aircraft, and reacts accordingly. The
curriculums were updated, the V-tail accident stunning high-resolution textures and maintenance history of each flight is retained
rate fell below the overall GA accident rates. appreciate the detail on every single panel. within the model and takes into account, for
example, how long it is since you last cranked
The A2A Package First glance it up, how well you flew, how conservative
The A2A Bonanza is available via a 370MB The cabin is all ‘Beech’ with optional curtains, with the brakes you were etc. Over time, even
download which includes the V35B Accu-sim dual-control yoke, timber grain panels and the best maintained aircraft show signs of
model in four liveries, the A2A Bonanza Input luxuriant seating for four. Later models allowed wear, with gauge needles starting to vibrate,
Configurator and Aircraft Configurator utilities, you to place two small seats in the luggage flaps becoming looser in their tracks etc.
and as with A2A’s other products, the best area to allow six to fly. At first glance, the Even the amount of charge in your battery
available Pilot’s Operating Manual produced panel looks like a standard, albeit well laid is related to previous usage, drain and even
for GA flight simulation. The Configurators out, design that hides the complex Accu- ambient temperature. Accu-sim does this
allow you to select between default and add- sim physics written into each gauge. and so much more, creating the current
on GPS systems, lighting (particularly in In fact, it is difficult to know where to start pinnacle of GA aircraft systems simulation.
P3D) and some visual eye-candy options. when it comes to the features of any A2A Visiting the Workshop pop-up allows you
once you do leave the ground, the cumulative that in cruise, you can simply use the yoke to
Minimum System effect of the engine torque, V-tail stability make a balanced turn with no, or very little,
Requirements and crosswind means you may well get a rudder input. Interestingly, this feature is still
FSX (SP2), FSX: Steam Edition; Windows XP, nasty surprise as the nose does some sky found on conventionally-tailed Bonanzas today.
Vista, 7,8,8.1 or 10; 2.0GHz CPU (3.0GHz dancing while you clean up and enter your Speed is your friend on approaches and
multicore rec.); 250MB HDD space; DirectX 9 climb. It instantly proved to me the remarkable maintaining 90 knots until you are near the
compliant GPU with min. 128MB video RAM attention to detail modelled in this product threshold allows you to make a smoother
(512MB or better rec.). Prepar3D: 2.2GHz CPU
(3.5GHz multicore CPU rec.); 600MB HDD
and that it would take some time to get to transition to landing. However, the Bonanza
space; DirectX11 compliant GPU with min. know. Part of the secret is a well-balanced hasn’t quite finished with you yet. The
2GB video RAM (8GB rec.). aircraft where you simply must have the relatively short wings translate to a high
correct amount of trim and even to the point wing loading so as soon as you pull back
to inspect the status of the engine, ancillary of adding some weight in the luggage in order the throttle over the threshold, it will sink
systems and even cockpit gauges and if to maintain the Bonanza in these tight limits. – fast. Keeping a little power on will assist
required, make repairs. This is also where Climb to altitude is quick and in the cruise the transition to a smooth touchdown.
you can elect to change between the 285 you can scoot along at up to 170 knots. The
and 300hp engine, other battery types, tyres, A2A Bonanza is fitted with dual VOR, LOC/GS, Conclusion
tip tanks and even cabin curtains for the ADF, autopilot and GPS avionics and so can A2A Simulations continue to raise the bar. The
discerning sim pilot! In addition to the above, be flown fatigue-free for many hours. The night feature list grows with every model and the
Prepar3D users will find some extra features panel and cabin lighting is simply excellent unique handling characteristics of the V-tail
such as the variable intensity and rotatable and provides realistic and easy-to-read gauges V35B Bonanza have been beautifully captured
cabin and panel lighting, and some very nice and switches in all light conditions making the by the A2A team. Just as the real-life high-
windshield rain effects where the raindrops will Bonanza as versatile as the real-world version. performance Bonanza is not considered an
run along the curved windscreen at different In general, the V-tail can be a beast to fly if ideal aircraft for inexperienced pilots, this
rates depending on prop and air speed. you venture out of the normal flight envelope product also demands some attention on
too quickly. These handling challenges of your part to fly well. Persistence and practice,
In the air the Bonanza come from the fact that it has however, will ensure you start to master this
Start up, warm up and taxi are all quite neutral stability. Think of the Bonanza superb model and continue to fly it for a very,
straightforward by following the checklists as being balanced on a pivot. Make smooth very long time.
PCP
and any GA pilot will feel comfortable. The and gentle changes in position and you can By Peter Stark
bungee cord connecting the ailerons and manage it well. But make sudden inadvertent
rudder has already been mentioned. As you changes and you will incur the wrath of this PC Pilot Verdict
introduce some rudder while taxiing, the design. This is easily exacerbated during At a Glance: One of the most outstanding
initial turn effect is modest, tempting you to low-speed flight such as at take-off and GA products in recent times. The attention to
push harder. Suddenly, the bungee cord is landing where you do need to focus. detail permeates every aspect of this model and
extended and the nose swings suddenly. So To appreciate both the complexity and beauty accurately reflects the distinctive characteristics
of this venerable aircraft.
on the ground and in the air, ‘gently does of the design, simply watch the tailplane as
Developer: A2A Simulations
it’ is the key to happy Bonanza flying! you move the yoke and rudder pedals. The Price: $49.99 (£38 approx)
The Bonanza will also want to get airborne ‘ruddervator’ surfaces move in synchronous Website: www.a2asimulations.com
quickly, but it's more aerodynamically stable harmony so that whether you move the ailerons Flight Model: Excellent
if you can take-off with no flaps and with or rudder, the V-tail control surfaces work Graphics: Excellent
some slight forward yoke pressure until you
reach 80 knots. You do need to be on the
together to create the required aircraft response.
As a bonus, the yoke and rudder pedals are
Documentation: Excellent
Systems: Excellent
95
PC Pilot Score:
ball if you are taking off in crosswinds, as linked to the ruddervators by bungee cords so
Below: Introducing the Beech V35B in HD glory.
www.flight1.com
for more information
Lancaster B Mk.I
Aeroplane Heaven’s
The Dambuster
I
first became aware of the Avro could not wait to get hold of a copy to find out addition of wear and tear applied in appropriate
Lancaster as a young boy on a what AH had done with this iconic aircraft… areas. Special note should be made of the front
visit to my local model shop. As gun turret which is animated from the external
I looked around this Aladdin’s Virtual unboxing view and you can also elevate and traverse
cave stacked full of potential adventures, my So, what do we get in this virtual box? the guns from inside the gunner’s position.
gaze settled upon the box artwork of one Well, the package includes six B Mk.I Special propeller animations have also
particular model made by Airfix. It depicted Lancasters along with three ‘bonus’ Mk.III been introduced which are in sync with the
a dramatic scene of an aircraft attempting to liveries that can be applied to the exterior; engine start-up sequence. A nice touch is
land at an airfield just before dawn (having no all of which have been nicely rendered. the inclusion of a number of external ancillary
doubt returned from a night mission) with its In terms of the simulation itself, on first equipment comprising a refuelling truck, bomb
undercarriage lowered and flames billowing inspection it becomes apparent that AH has trolley and ground-start trolley; all of which
from its port outer engine. The subject of made every effort to replicate the internal and can be toggled on and off from the cockpit.
this painting was the Avro Lancaster. My external details of this imposing-looking aircraft A configuration panel is also provided,
imagination was immediately fired and my as faithfully as possible, within the limitations enabling you to add individual crew members,
enthusiasm and interest in the Lancaster has of the host software (FSX and Prepar3D). arm turrets, as well as load, individually arm
remained strong ever since. So, when I heard From an exterior perspective, AH has and also drop your bomb load. AH provides
that Aeroplane Heaven (AH) had released accurately captured not only the characteristic you with 16 conventional iron bombs and
a simulation of the Lancaster B look of the Lancaster, but also the fine surface one large ‘Cookie’ bomb, which was the
Mk.I for FSX and Prepar3D, I detail of the aircraft’s outer skin, with the standard load for a Lancaster on a regular
System requirements
Flight Simulator X (with SP2/Acceleration), FSX:
Steam Edition or P3D v2/v3/v4. 2GB RAM
(minimum). 512MB graphics card. Windows XP
SP3 / Vista / 7 / 8 / 10. 1.8GB hard drive space.
Download Size: 464MB
PCPilot PCPilot
Classic Classic
bombing mission. This panel also allows you Finally, AH has supplied two PDF documents. compass, the port and starboard fuel cocks,
to initiate a ‘cold and dark’ start option. One is named ‘Cockpit guide and flying notes’ the feathering switches and the protruding
Internally, the same degree of attention has and covers every aspect of the simulation, plus throttle and propeller levers dominating the
been paid to the various stations. As far as it includes a detailed ‘Flying Guide’ tutorial bottom centre of the instrument panel.
the latter is concerned, the developer has which takes you from pre-start-up through to The Lancaster was also fitted with a
modelled the main positions of the Lancaster approach and landing. The other document is rudimentary ‘autopilot’ in the shape of
apart from the mid-upper and tail turrets and an exact copy of the original ‘Pilot’s and Flight a system called Auto Controls, which is
the rear section of the aircraft. You therefore Engineer’s notes for the Lancaster’ handbook. replicated in this simulation and located to
have access to the following positions: front Now that we have an overview of the package, the left of the pilot. In essence, this controlled
gunner, the bomb aimer, the pilot’s cockpit, let’s take a closer look at this simulation by the aircraft’s attitude and heading.
the engineer’s station, the navigator’s examining each of the aircraft’s stations.
room and the radio operator’s station - Engineer’s position
all of which include accurately rendered Pilot’s position The flight engineer’s primary role was to
equipment; much of which is functional. Part of the appeal of this simulation is the fairly monitor the instruments, fuel and electrical
high degree of functionality that is present supplies via a panel located on the starboard
in each of the modelled stations. This is wall of the fuselage. On this panel you will
particularly applicable to the pilot’s position. find items such as the fuel tank cocks and
The instrument panel is beautifully rendered boost pumps, oil pressure and temperature
and is particularly striking as shadows move gauges, ground supply switch and the
across it, with the instruments exhibiting a radiator coolant temperature gauges. You
convincing glass-like quality. Comparing this can also toggle the fuel tank and bomb
to the photograph of a real example which trolley on and off from this position. More
is included in the accompanying ‘Pilot’s and importantly, the engineer’s panel is accessed
Flight Engineer’s notes’ handbook, confirms during the Lancaster’s start-up sequence.
that it is a faithful reproduction of the original.
The modelling of the rest of the cockpit is Navigator’s position
of a good standard, although one or two Next to the pilot, the navigator was the key
elements lack a little polish, but that may have member of the crew. In order to carry out
more to do with the style of the rendering. his duties, he had a few instruments at his
The cockpit is dominated by the control disposal which included position indicators,
yoke which has a metallic look about it and an early navigation system called GEE
can be toggled on and off to aid access to (which is inoperative in this simulation) and
various switches and levers located on the a duplicate altimeter and airspeed indicator.
instrument panel. The latter is dominated by A Direction Finding (DF) aerial was mounted
the six ‘blind-flying’ instruments, comprising in the roof above his head and was operated
the altimeter, airspeed and vertical speed by a wheel control. In this simulation an
indicators, directional gyro, artificial horizon Automatic Direction Finding (ADF) system
and turn and slip indicator. Other notable is used and the wheel can be turned to
items which are nicely rendered include the P8 tune the ADF receiver and instruments.
PC Pilot Verdict
At a glance: A fine tribute to an iconic aircraft.
Developer: Aeroplane Heaven
Publisher: Just Flight
Price: £27.99
Performance: Good
3D Modelling: Good
Graphics: Good
Documentation: Excellent 90
PC Pilot Score:
Drzewiecki Design’s
Seattle City XP
X-Plane 11's default city now available from Drzewiecki
installed X-Plane 11. I’m talking of course
about Seattle in Washington State.
Installation and
documentation
In common with most Drzewiecki
Design products, Seattle XP is perfectly
straightforward to install by means of a
single executable file. If you’re a Windows
user the install only requires you to
remove any conflicting products from the
sim, which essentially means you have
to uninstall any other versions of the city
you may have previously installed.
All this information is provided in the manual,
together with an extensive history of the city
taken from the Wikipedia website. It also
contains links to the support forum and to
SkyVector, where you can get free up-to-date
Leaving KSEA with the city ahead. Below: Seattle’s Sky Tower is modelled inside and out. IFR/VFR charts, although strictly speaking,
you don’t need charts for city scenery.
S
adly I’ve never actually visited the just as many places I’ve yet to visit in Europe,
United States, other than to transit which is a lot closer. So products like this latest Seattle
through Los Angeles on my way to one from Drzewiecki Design allow me to get at Although I’ve mentioned that Seattle was
New Zealand. I say sadly because least a flavour of those faraway destinations. the launch pad for X-Plane 11, this product
there are many places I’d like to see there, yet On this occasion it is the default city does not include that airport or in fact any of
like many other people I find that there are that every user first sees after they have the airports in the vicinity. However, as you
As you approach the city with the amount of detail the design team
the Columbia Centre
dominates the skyline. has managed to cram PCPilot PCPilot
in. All this I might
Classic Classic
add, with minimal impact on the frame rates
(when compared with similarly dense areas of
habitation in X-Plane 11’s default scenery).
As you climb away from the airport, Seattle
will be clearly visible in the distance. It’s
a bit difficult to miss really because there
are many skyscrapers towering over the
city. Some of these, such as the Columbia
Centre, reach nearly 1,000ft high.
Just before you reach the city there’s a large
red brick building set in front of a massive
freeway intersection. This is the former US
might have guessed, Drzewiecki Design has Marine Hospital Building, now used as a
produced a separate product (also reviewed
Points of interest community and education centre. Almost
in this issue), that covers both Seattle- A few stats for those who like to know what directly inline but to the left of this, are two
they’re getting.
Tacoma International (KSEA) and the four stadiums: Safeco Field - the home of the MLB
The Seattle scenery includes over 2,000
other airports within the Seattle metropolitan custom-made buildings, including the whole Seattle Mariners and Century Link Field - the
area. Both products can be used as stand- of the downtown area in 3D, plus many home of the NFL Seattle Seahawks. Then
alone but are obviously designed to be used other landmarks. There are custom bridges, further left again is the massive dockyard
together. Just to be clear, I’ve installed Seattle stadiums, harbours and marinas, trains, and container complex that runs from
here without the airports, so what you’ll see container ships, seaplane docks and heliports. Pioneer Square shore, roughly northwest
Also 59 miles south-southeast of Seattle you’ll
in my screenshots of this product is what past Downtown Seattle, ending at the Broad
see the snow-capped top of Mount Rainier
you’ll get if you install the city on its own. in the distance; this is the highest mountain Street site of the Olympic Sculpture Park.
For those unfamiliar with Seattle, it’s a in Washington State and is in fact an active You’ll need to climb to about 2,000ft to
seaport city on the Pacific Northwest of the stratovolcano. All of these components include see the city in all its glory, particularly
USA, within Washington State. It stands on night textures and are surrounded by a mass of if you fly at dusk or after dark. It’s
an isthmus between Puget Sound (an inlet detailed autogen appropriate for the area. just a magical experience.
of the Pacific Ocean) and Lake Washington. As you go past Virginia Street, you’ll see the
It’s also the largest city in the region with Drzewiecki Design’s Seattle Seattle Space Needle, originally built for the
a population approaching four million. The Although the designers maintain that the city 1962 World’s Fair, in the distance. At 605ft
area has been inhabited by the indigenous scenery does not include any airports, I was tall it’s somewhat dwarfed by some of the
Duwamish people since the end of the last pleasantly surprised to find that the X-Plane buildings around it, yet its slim design and
glacial period, roughly 8,000-10,000 years default version of KSEA (or Sea-Tak as it’s flying saucer-shaped top makes it look a lot
ago. The tribe still has a longhouse and commonly known) was not that bad. So I higher. It was completely renovated recently
cultural centre within the city, which was in used that as my departure airport to fly my with a rotating glass floor on the restaurant
fact named after Chief Seattle; (this name first approach to the city, once again using level that looks straight down to the streets
however is an Anglicisation of the modern the default Cessna Skyhawk, which I find below; I guess not very comfortable for
Duwamish conventional spelling of Si’ahl). is also quite a nice aircraft for exploring. anyone scared of heights. This structure is
It’s quite a short flight as the airport is modelled to death, even extending to inside
just 13 miles south of downtown Seattle. the saucer where there are carpets and seats.
So I took the easy option and chose So you can sit and survey the whole city
Runway 34L for my take-off, which at least while sipping your coffee. Oh, and if you’re
had me pointing in the right direction. worried about getting to the top, there’s
The scenery extends much further south than a fully working lift to take you up there.
KSEA. In fact, it starts in the City of Federal It’s fair to say that the modelling of the city
Way, right up to the city of Everett in the north, is quite spectacular and from just about any
a distance of roughly 46 miles as the crow flies. perspective it has a reality that (particularly in
Now that’s some area to model, particularly X-Plane), is about as good as you’ll find with
34 / PC PILOT #119
In our case it’s trust. Because
PC Pilot is independently
verified by ABC, our
advertisers know they are
getting the exposure they’ve
been promised.
Seattle Airpor
Drzewiecki Design’s
T
his review examines the second layout and plentiful hangarage was obviously
product from Drzewiecki Design, With a danger of repeating myself in this designed more for GA traffic. There’s not a
one that complements the Seattle review, I should first mention that things like great deal more to say about Auburn because
City review which starts on page the installation and even the documentation other than the small clubhouse and a profusion
32 of this issue. Depending on the order you are common (in part) to both products. of hangars, there’s not much to see there.
read them, you may already know that this However, it’s worth mentioning that the That’s not a criticism because it’s basically
article concentrates on the five airports located manual for this product also contains in-depth what’s actually there. Yet, as I departed for
in and around Seattle, Washington State. information for the airports it features. KSEA, I saw a large train carrying what appear
They vary from major international airports to be 737 fuselage bodies, obviously destined
to typical US General Aviation club fields, Drzewiecki’s Airports for Boeing’s factory at Renton. Just beyond
catering for anything up to 450 operations a Auburn Municipal Airport that, I noticed the biggest structure in the area,
day. To give you a flavour of what’s on offer, (FAA LID: S50) the Emerald Downs thoroughbred racetrack.
I’ve done a sort of round-robin trip starting Auburn Municipal is the smallest and furthest Apparently it was named after Seattle, which it
in the south and working my way north. south of the five airports in this package and seems is often referred to as the Emerald City.
Also, to be clear, I installed the Seattle City caters almost exclusively for GA aircraft.
product first. So the areas outside each Perhaps to emphasise the point there are Seattle–Tacoma International
airport and possibly the cityscapes you no commercial services operating from here, Airport (ICAO: KSEA)
may see in the background will possibly yet its close proximity to Seattle makes it I covered the short distance to KSEA
contain images derived from that product. an ideal destination for visiting GA pilots. fairly quickly, yet the airport was easily
Needless to say, both products can be The airport is set in quite an industrialised visible from quite some distance away.
installed in a standalone setup, yet they area, surrounded by lots of distribution centres It’s very impressive and most realistic on
are optimised to be used together. and large retail outlets. Yet the spacious approach, yet all that magnificence did
System requirements
X-Plane 11. Recommended 3.8GHz
processor (i7 or higher system).
16GB RAM. 3D graphics card with
minimum of 4GB of VRAM. SSD Drive.
orts X
This is the 900ft long skybridge
due to be installed by 2021.
PCPilot PCPil
Classic Class
have an impact on my frame rates. scattered around... No, they’ve modelled Facility and Satellite terminals, which are
I landed on 34R and taxied in to park everything from the cavernous roof beams expected to be completed by 2021.
in front of the massive Blue Alaskan to the snack bars, tables and chairs and
Airlines hangar. You can’t really miss it lamp standards, which are draped with Renton Municipal Airport
as there’s a Warhol-style Eskimo face hanging baskets full of plants. Here’s (ICAO: KRNT)
painted on the side, which also adorns another example for you: there’s a 900ft Renton is just a stone’s throw from KSEA, so
the tailplanes of all their aircraft. long elevated walkway (skybridge) between literally a five-minute flight away. It’s nothing
Also known as Sea-Tac, Seattle International the south Satellite and Concourse A, which like as developed as KSEA, yet the modelling
is the largest airport in the package and appears to have transparent glass sides. is certainly of equal quality. In terms of traffic,
the largest airport in the Pacific Northwest. So I thought: “Let’s see how far they had Renton caters mainly for recreational aircraft, with
It’s extremely detailed, with more aircraft gone with this detailing.” I manoeuvred less than one per cent scheduled commercial
and more of the usual airport paraphernalia my viewpoint inside the walkway and sure traffic. However, it also caters for seaplane
lying around than I’ve ever seen before. The enough the huge cantilevered beams and traffic, I guess mainly due to its proximity to Lake
Drzewiecki design team has really pushed moving walkways were all modelled. Sadly, Washington at the northern end of its runway. It’s
the boat out with Seattle; it’s simply fabulous. the walkway was not animated... (In case you also at this end that you’ll find the Boeing Renton
Not content with modelling the whole hadn’t realised, I was being facetious there!) Factory where they manufacture the 737 line of
airport in almost insane detail, they had Incidentally, this skybridge is one of the aircraft. A quick peek inside this facility shows
to go even further and model features in the scenery which has yet these aircraft in various stages of assembly.
inside the terminals as well. Additional to be built. To give the product I must say I’m amazed at the individuality
Here again we’re not talking some longevity the modelling of the buildings at all of these airports. I can’t
about a few photo textures
screenshots of the airport includes the imagine how long the research and modelling
Sadly we don’t have space for
and a couple of objects anything like the number of new International Arrivals must have taken to create them in such detail.
screenshots I took during this review,
nor can we print them at the full
resolution in the magazine. So, we
have set aside some space on our
PC Pilot website where you can
see many more images in
the resolution that they
were taken.
Above: Sea-Tac looks fantastic as you approach. Left: Paine Field showing the massive Boeing factory.
Below: I noticed the Emerald Downs thoroughbred racetrack as I was leaving Auburn.
Conclusion
This product from Drzewiecki Design represents
phenomenal value for money. The airports are
superb replicas of the originals, rendered in
extraordinary detail. As always with products
of this calibre you will need some serious
hardware to get the best from it. PCP
By Joe Lavery
PC Pilot Verdict
At a glance: These airports are a fine
accompaniment to Drzewiecki Design’s superb
Seattle City product.
Distributor: Drzewiecki Design
Price: £34.49 by direct download
Website: http://www.drzewiecki-design.net/
prodSeaADs_XP.htm
Developer: Drzewiecki Design
3D Modelling: Excellent
Graphics: Excellent
Documentation: Very good
With TrueEarth Great Britain Central, you'll be able to fly over recognizable cities,
towns, and villages in the central UK along with thousands of custom-modelled
buildings, point-of-interest 3D models, hand-corrected color matched imagery,
millions of trees with correct species and height, spectacular coastlines, accurate
road and rail traffic and much more!
orbxdirect.com
INTERVIEW MODERN AIR COMBAT
Eagle Dynamics
wanted to create a
sense of balance of
adversary aircraft
such as the F-15C vs
Su-27, for example.
An interview with
Modern Ai
Matt Wagner,
Senior Producer
of Eagle Dynamics
W
e recently learned that Eagle and fun but without the steep learning curve. MAC will also feature a new interface, better
Dynamics was working on a Fly 14 aircraft ranging from the Korean War era online gameplay features with accomplishment-
new and exciting project called to modern day, and it includes such aircraft as tracking and leader boards, a large amount of
‘Modern Air Combat’ designed to the F-86F Sabre and MiG-15bis, A-10A Warthog single player content, VR support, and many
appeal to a wider audience of flight simmers. and Su-25, F-15C Eagle and Su-27 Flanker, of the great features that make DCS World
So I contacted Matt Wagner, Eagle Dynamics’ and many more. The product also includes so great. MAC will be a separate product
Senior Producer, to find out more… the large Caucasus map and several smaller from DCS World, but use the same graphics
maps around Nevada and the Persian Gulf. engine and share many of the same assets.
PC Pilot: Hi Matt, thanks for taking time
out of your very busy schedule to take
part in this interview. May I start by asking
what is the main concept and objective
behind Modern Air Combat (MAC)?
Matt Wagner: MAC offers the most realistic
systems and flight dynamics but with a
technically easy approach. From start-up to
weapons launch, procedures and interfaces have
been simplified and standardized to take pilots
straight to the action while still giving them a
sense of purpose and accomplishment as they
steadily deepen their knowledge. DCS ‘pro’
modules focus on authenticity and full fidelity,
MAC is more about the combat, competition and
gaming fun while offering ease of access to the
most sophisticated combat simulator available
today. It’s a true stepping stone for those who
feel the need to grow out of the arcade games The MiG-15bis Fagot is authentically matched-up
against the F-86F Sabre.
and into something real, with all the excitement
Tecnam P20
VSKYLABS'
The flexible, economical light twin lot of bang for the buck with two variants
offering up different cockpit experiences.
Brief specs
The Tecnam P2006T is an Italian-manufactured,
all-metal twin-engine piston aircraft powered
by a pair of 98hp Rotax 912 four-cylinder
engines. The four-person cabin (pilot plus
three passengers) is unpressurized, with a
service ceiling of 14,000ft and an approximate
range of 742 nautical miles. The shape of the
P2006T is undeniably a genetic cousin of
the P.68 Partenavia, not surprising because
the same engineer, Luigi Pascale, was the
design engineer. With hundreds of P2006Ts
being flown around the globe for everything
from training to aerial mapping and military
reconnaissance, the aircraft appears to be a
commercial success. With a price tag ranging
from £267,000 to £300,000 depending on
equipment, the P2006T offers significant cost
Above: The analogue panel is presented in a clean fashion, with primary gauges in front of the pilot and engine savings over more traditional piston twins
and systems gauges, as well as secondary instruments, in front of the co-pilot. Below: Owing to the high-wing costing upwards of £688,000 to £1.07 million.
design, the main landing gear on the P2006T retract into the fuselage instead of the wings.
Granted, the P2006T doesn’t quite perform to
O
ver the past few years, we’ve love for less mainstream aircraft, a recent the specs of aircraft costing near £764,000,
seen the small-scale developer addition to the VSKYLABS line-up is the but for those interested more in the utility of the
behind VSKYLABS move from fantastic twin-engine, four-seat Tecnam aircraft, the P2006T is an attractive alternative.
his exceedingly fun and quirky P2006T. The non-traditional high wing
experimental and historically interesting design is at once attractive and somewhat Package
aircraft, into fully fledged X-Plane modules familiar to those of us who might have The VSKYLABS P2006T is a smart little
that offer excellent quality at an attractive happened upon a Partenavia P.68 in our package that offers users the choice of
price point. Not straying too far from his travels. The VSKYLABS P2006T offers a flying both an analogue panel and a Laminar
006T
PCPilot PCPilot
Classic Classic
panel real estate and provides additional done a good job with performance data. dynamics with a blue line (Vyse - best single-
advanced features with the more powerful In tests I compared cruise power settings engine rate-of-climb velocity) performance
navigation suite. Standby gauges are moved to recommended by the actual Pilot Operating at maximum take-off weight (2,601lb) of
the bottom of the centre portion of the panel Handbook (POH) to simulator performance and around 200ft per minute climb with about
and back-up analogue engine gauges take the the numbers were fairly close. For instance, at 2° of bank and electric rudder trim keeping
place of the right side pilot instrumentation. 9,000ft, high-speed cruise has a book value the ball halfway out of centre. At a more
The G1000 multi-function display also of 21” of manifold pressure and 2,265 RPM, modest weight of 1,900lb, blue line yielded
contains engine instrumentation data including giving 139 knots true airspeed. In the simulator, a respectable 500ft per minute climb rate.
manifold pressure, propeller RPM, fuel flow, using those power settings I was indicating
cylinder head temperatures, oil temperatures 131 knots giving a true airspeed of 146 knots. Conclusion
and pressures, fuel quantity and ammeter Take-offs and landings were predictably The ‘two-planes-for-one’ feature of the
loads. Both the primary flight display and docile with the aircraft performing well to VSKYLABS P2006T is a deal that is hard
multi-function display can be popped up to and from short fields. At max gross take- to pass up. With a nice cockpit, good flight
2D windows to provide easier manipulation off weight I recorded a take-off distance characteristics and panels that range from
and a clearer view of the displays. of 1,250ft and a landing distance of 700ft, the basic trainer with advanced GPS to a full-
bringing pretty much any airport you’d like to on G1000 space-age panel, the aircraft is a
Flight dynamics travel to into the realm of possibility. Engine- really nice fit for many types of flyers. PCP
With a maximum take-off weight of 2,601lb, out procedures are perhaps a bit too forgiving By Chris Frishmuth
the P2006T is substantially lighter than most with respect to Vmca (the minimum speed
piston twins - in part due to the smaller Rotax that directional control can be maintained with PC Pilot Verdict
engines and their efficiency, resulting in a lower one engine inoperative). The aircraft can be At a glance: A great package with all-around
fuel burn and requiring less fuel to be carried. flown into a stall on one engine and there is good performance, modelling and graphics
with the fantastic option of both analogue and
Though I haven’t flown a P2006T in real life, little tendency to break and roll into the dead
G1000 cockpit layouts.
the pilot reports I’ve read indicate the P2006T engine as rudder effectiveness is retained System Requirements: X-Plane 11.05+
is an exceptionally forgiving aircraft with no enough to counter the engine power produced Developer: VSKYLABS
bad tendencies. Pilots rave about the trailing by the operating engine. Instead of breaking, Price: $28.50 (£22 approx)
link landing gear, a configuration that tricks the aircraft will mush ahead, stall, sink and Website: www.vskylabs.com
many passengers into believing that their pilots then recover slightly in a series of small pitch Flight Model: Good
are masters of their craft. The liquid-cooled oscillations even with the elevator fully aft. Graphics: Good
Rotax 912 engines are not overly powerful More traditional engine-out procedures, Documentation: Good
Systems: Good
85
but given the light weight of the aircraft, they such as flying normal single engine missed PC Pilot Score:
don’t need to be. VSKYLABS seems to have approaches and V1 cuts have great
Prepar3D v4.4
An interview with
Adam R Breed,
Lockheed Martin’s
Engineering
Project Manager
T
he launch of Prepar3D (P3D) version simulations for sensors and
4 marked a major milestone in other systems that rely on the
the product’s history. Not only material properties of a surface.
did it introduce new features PC Pilot: With the introduction of
such as dynamic lighting, improved autogen PBR, will these effects be immediately
and enhanced weather effects, its 64-bit visible to the end-user or will developers
architecture propelled Prepar3D to the next have to update their products to take
level. Since then the platform has improved advantage of this technology?
at a steady pace with new features and Adam Breed: The effects will not be
fixes constantly being added. Version 4.4, immediately visible to the end-user but this
released last November, was according, release is laying the groundwork for the
to Lockheed Martin “the largest and most next generation of content development.
comprehensive point release to date”. In this It is a fair assumption that the process of
exclusive interview, we spoke to Prepar3D updating aircraft can possibly be a little
Engineering Project Manager, Adam R easier - there are only so many materials
Breed to find out more about this update. that make up an aircraft. On the other hand,
scenery developers will have many more
PC Pilot: Thanks for agreeing to speak Rendering (PBR) materials starting with the types of textures and materials to rework,
with us about Prepar3D version 4.4. May I v4.4 update. PBR allows content creators to so it will take time for all ecosystem scenery
begin by asking what you consider to be the develop the most realistic-looking vehicles developers to fully update their products.
most significant update in this version? and scenery. Metal will look more like metal, Third-party developers were a driving
Adam Breed: We are proud to announce fabric will look more like fabric. It is also a force behind getting PBR included in
that Prepar3D supports Physically Based large component of doing higher-fidelity Prepar3D and the updates we have seen
PC Pilot: Moving forward, are you able to tell the user’s experience. The team does have Prepar3D as we want the most performant
us what aspects future P3D development will primary development focuses but we also and stable simulation experience. Additionally,
focus on? Will it be improving the graphics, understand each component of our platform as you can see with PBR, we will always
scenery, airports or performance optimisation? needs to be frequently revisited to ensure we continue to adapt our platform to support the
Adam Breed: Since 2009, Prepar3D are continuously viewed as the simulation most realistic graphics techniques possible.
has undergone continuous development - platform of choice. I think performance PC Pilot: Improving Air Traffic Control
increasing the platform’s fidelity and improving optimisations are always a key focus of (ATC) has been high on the agenda
with many users. Can we expect to
see any development in this area?
Adam Breed: The ATC system is
composed of many pieces, so it requires
a holistic approach to ensure it is changed
in a positive direction. It is absolutely on
our radar for major improvements.
PC Pilot: Do you have plans to
update the default airports?
Adam Breed: Yes, default airports are being
addressed. With each point release we update
a handful, but it is a larger project to update
the tens of thousands of default airfields and
all associated navigations aids. We will provide
more information on where we are heading
with the default Prepar3D globe in 2019.
PC Pilot: Will we see live real weather
in P3D?
Adam Breed: We do not currently support
live weather feeds in default Prepar3D.
Physically Based Rendering effects also extend to the cockpit. The image above shows the F-16 cockpit before Fortunately, I am aware of a handful of third-
PBR and the one below with PBR. parties that use our SDK to create add-
ons that pipe in real-world weather states
into Prepar3D’s full earth weather system.
PC Pilot: Finally, how many further
updates to version 4 will we see or
is version 5 on the horizon?
Adam Breed: Prepar3D v4 still has
a lot of life left in it and it is likely to
be the longest active release we have
done. Our users should expect updates
to Prepar3D v4 throughout 2019.
PC Pilot: Adam, thank you for taking
the time to speak to us. Is there
anything else you would like to add?
Adam Breed: Thanks to PC Pilot for
supporting the flight simulation community
and we encourage your readers to reach out
directly to our developers on our forums at
Prepar3D.com to give us their feedback on
version 4.4. See you all in the skies! PCP
By Richard Benedikz
D
LOA
PMDG MD-11 WN !
DO NOW
This special publication on the PMDG
3.99
MD-11, brought to you by the team
behind the world’s favourite flight
£
simulator magazine, PC Pilot, provides
a compilation of previously published
tutorials, written by Jane Whittaker, FROM THE TEAM BEHIND
on how to fly and operate this highly
sophisticated simulator.
AVA I L A B L E F R O M 1138/18
Requirements for app: registered iTunes account on Apple iPhone, iPad or iPod Touch. Internet connection required for initial download.
Published by Key Publishing Ltd. The entire contents of these titles are © copyright 2018. All rights reserved. App prices subject to change. Prices correct at time of going to press.
FEATURE FLIGHT SIM 2018 SHOW REPORT
A
s is typical with the UK, it was
raining as attendees for Flight
Sim 2018 (back in October)
queued up outside Hangar
1 of the RAF Museum at RAF Cosford,
Shropshire. Now in its sixth year, ‘Flight
Sim Show’ is an annual event organised by
Just Flight. Over 1,800 people attended this
year’s show, the largest since it began.
Walking down the line, a myriad of
different languages could be heard, an
indication that visitors had travelled from
not just all over the UK but from all over
the world to be here, in the rain. The mood
of the attendees was a combination of
excitement and anticipation as they began
to file through the doors into Hangar 1.
Exhibit Hall
Distributed among the iconic aircraft,
such as the Comet and the Gnat T.1,
were the exhibitors who represented
36 companies from all across the flight
simulation industry and were showing off
what they had to offer to the hundreds of
First to take the stage was Laura Laban and Speaking after the presentation, Orbx commented: “I love coming here; it’s the
Jason Rosewell from Flying Development CEO, John Venema said: “I am incredibly perfect venue. I’ve been noticing that there
Studios, the company behind the popular encouraged by the positive response has been a definite increase in X-Plane
mobile flight simulation platform, Infinite Great Britain South has received both on usage at the show which is encouraging.”
Flight. Laura Laban, who’s the co-founder the stand and in the presentation.” Chris Cheetham of Deadstick and developer
and CEO of the company, spoke about When asked why he wasn’t on stage of Bush Flight Simulator: “FlightSim 2018
what Infinite Flight is and what features himself, Mr Venema remarked: “I’ve been was a fantastic event for us and a great
it includes. Following this, Laura was doing presentations for years; I thought opportunity to put Deadstick in front of
joined by Jason Rosewell who talked the I’d chuck Jarrad in the deep end.” both new and familiar faces for a test flight.
audience members through the air traffic The final presentation of the day featured The attendance was brilliant and we were
control systems the platform has to offer. Philipp Ringler from X-Plane’s development blown away by the enthusiasm and positive
The pair then moved on to what was team. He told the audience: “X-Plane is feedback for what we have achieved so far.”
coming soon to the sim. The A-10 was on the platform to be on right now.” This was Scott Phillips from Just Flight said: “My
the list, with an updated model due out followed by a short introduction explaining favourite thing about the event was the
soon with more polygons and eight liveries the flagship features the platform offers. general vibe and feel-good factor I think.
included. Live Replay was another feature X-Plane has what are called ‘Land Mark’ There was a feeling of togetherness from
mentioned. It was revealed that when this cities. These are cities which are recreated all exhibitors and show visitors that can
feature is released, users will be able to at a greater detail than standard. Mr Ringler only bode well for the future. Next year you
replay their sim while in multiplayer mode, said that Chicago has just been finished and can expect more of the same but maybe
something not possible until now because that New York City would be next to come. something even bigger and better; we’re still
of technical limitations. The Infinite Flight The presentation then moved to focus on working on the arrangements. It’s early days,
presentation concluded with a short question the incoming 11.30 update and the transition but we’re committed to this long-term, so
and answer session allowing audience to a new rendering engine called Vulkan. expansion plans are very much on the cards.”
members to speak directly to the creators.
As I approached the auditorium shortly General impressions Conclusion
before 1pm, a low murmur could be heard Overall it was a busy and jam-packed Although a wet and rainy day outside, inside,
emanating from inside. On opening the show which can only be described as spirits weren’t dampened as the general
door, I was met by people waiting for the a resounding success. Here are some feeling from those I spoke to was that Flight
next presentation from Orbx. It was obvious comments from developers and exhibitors: Sim 2018 was another resounding success.
that this was a very popular presentation Bill Womack, Orbx Simulations: “I’m Since its beginning, the show has been
as not a single seat was available. really impressed with the calibre of the confined to one day but after speaking with
One of Orbx’s Airport Developers, Jarrad attendees and the really great questions the team at Just Flight, it has been revealed
Marshall, took to the stage to deliver the and comments when meeting people.” that it is in discussions about making it a
company’s highly anticipated presentation. Laura Laban, CEO and co-founder, two-day event next year. We at PC Pilot
He started by introducing the company and Infinite Flight said: “I love the environment would like to thank Just Flight for organising
highlighting the recent product releases such with all the planes around us. It’s great to a fabulous show and I look forward to
as the triple airport Kiruna package. He then meet and interact with the community.” (hopefully!) a two-day event next year. PCP
moved on to what everyone in the room had Philipp Ringler from Laminar Research By Thomas Haynes
been waiting for: the announcement of Orbx
TrueEarth Great Britain South for X-Plane
11 - a photoreal-based scenery package
for the southern part of Britain (a review for
which starts on page 20 of this issue).
Marshall then moved on to address
the matter of freeware region scenery in
X-Plane. He said: “We know there are
free competitor versions available; we
take them seriously. We make sure you
get an experience far beyond anything
else you’ll be able to get in X-Plane.”
He added that the release of the central
region for TrueEarth Great Britain would
follow “not too far behind” the release
of the Southern region and that the
Northern region would come in 2019. Above: Just Flight was showing off some of its in-house projects that are in development.
W W W. A I R T R A C T O R E U R O P E . C O M
TUTORIAL BACK TO BASICS
Executing your
BACK TO BASICS
I
n our previous issue, we started and the chart with our planned route
some basic flight planning for drawn in. Figure 1 shows how we measure
our first navigation exercise. In the angle using the lines of longitude.
this instalment, we will complete In this case, our true track from Eugene
that planning before taking off and putting Oakridge State comes out to about 123°.
it into practice while learning some simple However, you are probably aware that
techniques to keep us on track. the earth’s magnetic field varies across
the planet with magnetic north often being
True vs magnetic considerably different from true north.
The next section of our flight planning we The dilemma for pilots and seafarers alike
need to complete is to determine our required is that charts are drawn in reference to
ground track. To do this for our first leg from true north while compasses obviously
Eugene/KEUG to Oakridge State/5SO, our use magnetic north. As the magnetic field
first turning point, we need to measure the wavers, we may find that the difference
angle between that track and true north. This Fig 1 – Determining our true track is straightforward. between the two is very significant indeed.
the right of course. This is very simplified reports to Flight Service Stations or ATC at
but does demonstrate the benefit of using regular intervals and these must be within plus
these two techniques while navigating. or minus two minutes of your planned time. For
example, if we made our departure call from
Moving right along KEUG at 13:00 and our flight plan indicates we
While we climb towards Oakridge State, it will pass over Oakridge State at 13:18, ATC will
makes good sense to check that we are in usually wait until 13:20 until it tries to contact Above: Fig 5 - A combination of the various navigation
methods is the most efficient. Below: Fig 6 – Planning
fact flying along our preferred ground track. you to ensure all is well. So you must be aware our route near easy-to-identify features will greatly
We must resist the desire to over-navigate of your time frame and be prepared to alter simplify your job.
and not make sudden changes so early into your ETA should winds or conditions cause you
our leg. Our chart shows that the track should to fly to the reporting point quicker or slower.
take us just to the south of the long lake which Secondly, when flying on more remote
runs in the approximate direction of our track. areas with minimal navigation fixes, careful
So as long as we focus on flying our correct calculation and updating of your ETAs also
heading, a glance out the side of the aircraft allows you to anticipate the arrival at a specific
shows we are not drifting wildly off track. navigation feature. As a simple example,
If you made an accurate departure and flew imagine we are flying over a desert for hours.
your heading well, you too should pass abeam Our planned track has two oases along the
the western side of the Lookout Point Reservoir track at equal distances before we must turn.
about 10 minutes into the leg. Using time as a We would expect to pass over the first oasis
navigation aid serves several purposes. Firstly, after an hour and the second after two hours.
you are generally required to make position So by knowing at what time we should be
Next issue
When we return, we’ll complete our flight to
Prospect State while learning more about fuel
planning and management when navigating.
You can find the flight planning spreadsheet and
While we are chart images of the legs in the Download section
navigating for this issue at www.pcpilot.net.
visually, you
can always use
‘IFR’ – I follow
roads, rivers
and railways.
Challenging
Sucre, Bolivia (SLSU)
S
ucre, the official capital of the South
American country of Bolivia, is
located in the highland valleys of the
Central Cordillera. With mountain
peaks to over 21,000ft, Bolivia is an extremely
challenging region for aviation, with obvious
geographic obstacles, mountain weather
and route pairings that have challenges from
take-off to landing. For over four decades,
passenger services to Sucre were enabled
by Juana Azurduy de Padilla International
Airport (SLSU), carved out of the high valley
floor at an elevation of 9,527ft. In May 2016,
the airport was transferred to military control
and a new airport (Alcantari Airport / SLAL),
20 miles to the south, was opened to serve
the city. With our flight simulators however,
Geographic challenges
Sucre Airport featured a single 9,432ft long
runway oriented along a northeast/southwest
axis (Runway 5/23). The runway length was
a requirement due to the extremely high
elevation (9,527ft) that severely impacts aircraft
performance, requiring extended take-off
and landing rolls. High mountains between
11,000ft to more than 16,000ft surround the
airport in all quadrants, requiring aircraft to
drop into the geographic bowl at the bottom
of which the city sits. Enroute altitudes to
and from Sucre from other regions of Bolivia,
as well as the surrounding countries of
Peru, Chile, Argentina and Paraguay, can
require flight altitudes of up to 24,000ft.
A frequent co-conspirator with high terrain
is highly variable weather conditions that
mountainous regions seem to generate.
The weather in Sucre is typically mild
with a very narrow average daily high-
temperature range throughout the year
varying only by a few degrees between
66°F to 70°F. The dry season (winter) runs
from April to September, while the rainy
season (summer) runs from October to
March. The rainy season brings frequent in accelerating for the take-off roll when
thunderstorms and highly variable weather How to fly to Sucre (SLSU) departing Runway 5 and conversely aids
that can include heavy fog. Keep in mind Flights to Sucre Airport can be replicated using in decelerating aircraft that are landing
that the higher elevations just a few miles any X-Plane or FSX/P3D aircraft that is suitably upslope on Runway 23. The near 2% initial
away from the airport can have significantly equipped to fly a VOR/DME approach to a high- slope of Runway 23 does have the drawback
different weather at any given time including elevation airport. Piston aircraft pilots should of presenting pilots with a sight picture
freezing temperatures and severe icing. consider performance requirements. Historically that is a little off from what they are used
accurate aircraft that were recent visitors to SLSU
just prior to closing were: Boeing 727-200, 737-
to. The uphill slope can make pilots think
Runway challenges 300, BAe 146, Metro III, and CRJ-200. they are approaching at a higher-than-
The long runway at Sucre is an interesting normal angle, which causes pilots to adjust
While stock X-Plane and FSX/P3D airports can be
study in making the best of what the by descending to make the sight picture
used, I’d recommend enhancing the experience
local geography has to offer. Removing with custom free scenery packages available on 'right'. This visual illusion can cause them
mountains and levelling ground is a costly X-Plane.org or the payware SLSU scenery by to fly a shallower-than-normal approach
and time-consuming process and given LatinVFR for FSX: https://secure.simmarket.com/ path and Sucre already has significant
the technology that was available when the latinvfr-sucre-bolivia-slsu.phtml threshold displacements due to terrain off
airfield was constructed in the 1970s, it is no Approach charts can be found here: both ends of the runway, so flying lower
surprise that eventually a more modern and http://www.firbolivia.org/descargas/SLSU%20 is definitely not a desirable outcome.
capable airport (Alcantari) would eventually Cartas.pdf The aforementioned displaced thresholds
replace it. The immediate first impression The RNAV procedure can be seen by Googling also present the pilot with an unusually
you have when positioned ready for take- the following PDF document: ‘Cartas de Aproxi- large amount of runway that you must fly
off is that you can only see a portion of the macion PBN SLSU’. over prior to reaching the threshold and the
runway as it slopes away near the middle touchdown zone beyond. The listed landing
towards the northeast. The overall slope Top: Runway 23 has a start elevation of 9,431ft and distance available is 7,077ft for Runway 5
an ending elevation of 9,527ft – a significant upslope
of the runway is a smidge over 1% but the that leads to the visual illusion of being too high,
(2,355ft of displaced runway) and 7,707ft
majority of the elevation loss occurs in the often resulting in shallow approaches. Below: Though (1,725ft of displaced runway) for Runway
last 4,000ft of the runway, giving closer to a the runway has an impressive 9,432ft length, due to 23. Remember, you can use the displaced
terrain on the approach path, the displaced threshold
2% slope over that portion of the runway. only allows for 7,707ft when landing on Runway 23 threshold at the far end of the landing
Obviously, the downslope assists aircraft and 7,077ft landing on Runway 5. runway for rollout, but you are not allowed
to land short of the approach end threshold
markings. Thankfully, both runway directions
at Sucre are equipped with PAPI lights to
assist with flying the proper approach path
and to help pilots overcome both the runway
gradient illusions and displaced threshold
factors. An additional consideration is
that there are no runway lights at Sucre,
so night operations are prohibited.
Navigation aids
With SLSU decommissioned as a civil
aviation airport, you’ll have to search a bit
on the internet for some older approach
charts to use with our flight simulators.
Both the official government charting
agency (FIR Bolivia) and Jeppesen have
published approach plates for SLSU. Two
SID charts (departure procedures) lead to
points north and south of the airfield and
a fantastic VOR/DME approach with a fun
and challenging DME arc to Runway 23 is
#119 PC PILOT / 63
FEATURE
available online and you will certainly want easily cover the 250nm legs with enough
to obtain the ENNO aerodrome and LOC12 in reserve should this unseasonably nice
RWY 12 charts, and the ENGM aerodrome weather deteriorate. Once you have warmed
and ILS RWY 19R charts as a minimum. up the engines, taxi to the threshold of
Runway 17. After take-off, maintain 171° and
The customer is always right! track direct towards the Stord Sorstokken/
We are placing you in the captain’s seat of STD VOR on 113.40MHz as you climb to
your Navajo based in the Norwegian city 2,500ft. Why so low? This is a VFR flight
of Bergen/ENBR. You work for a charter and we want to give our paying passengers
operator which flies tourists on scenic fjord a good view when we head up the fjords.
excursions of various lengths, as well as Overhead Stord Sorstokken, turn left and
some private business charters across south- track up around 046°M through the broad
west Norway. Your first two flights of the day entrance to Klosterfjorden. Depending on
take six passengers on a flight up two of your scenery, you may need to extend your
Norway’s most iconic fjords, Klosterfjorden southbound leg another 5nm or so to clear
and Sognefjorden. They are both quite close the southern end of Stord island before
to Bergen and you have been asked to make tracking northeast. Visually track up the
enture
a stopover at Sogndal Haukasen/ENSG for fjord and enjoy the scenery as the sides
a bite of lunch before returning to Bergen. gradually close in. You should pass over a
In a rare stroke of fortune, the weather bridge at Hardangerbrua and this is your
today is just stunning with clear skies, mild cue that the fjord is about to fork. If you are
temperatures and light southerly winds. confident in handling the Navajo, initially
Before loading your passengers, ensure take the right fork towards Eidfjord as it is
your fuel tanks are about half full as this will very pretty. Then make a 180° turn to track
The approach into Notodden can the ILS to avoid the built-up areas and higher
be challenging in poor weather.
terrain to the east. After landing, bid farewell
to your very satisfied guests and head to the
crew room, where you are given a new charter.
IFR Charter
Norway has a large number of relatively small
airfields with runways under 3,500ft. Hence
the Navajo is very well suited to lower level
operations here and while using an IFR-
equipped Navajo for VFR tourist runs up the
fjords is fine, it is also the regular business
charters to these smaller communities that
help pay the bills and this type of work has
been the core of the Piper Navajo’s workload.
Your next leg involves flying some Norwegian
back towards the fork and this time take the Sogndal on Runway 24 and climb to 5,500ft Civil Aviation Authority officers from Bergen to
north-east fork and start to climb to 5,500ft. as you follow the Sognefjorden in a generally the town of Notodden/ENNO where they will
You will soon see that this part of the fjord westward direction. Your arrival back into inspect some gliders, as Notodden is a well-
rises to meet a serious mountain range ahead. Bergen will be via the Vollo/VOO VOR known gliding centre. You will then return them
If you maintain 5,500ft or above, you will clear 114.85MHz. Given the terrain between you and to Oslo that evening. The weather is starting
the broader range and only have to watch out Vollo, continue to follow the fjord westward to deteriorate and you can expect reduced
for the occasional peak. As you reach the end until you can intercept the 210° radial inbound visibility and gusty south-westerly winds.
of the fjord and are clear of the hills, track at 5,500ft. This will give you some ground Set your visibility to less than 10nm, surface
012°M. Your passengers will delight at the clearance without you having to track all the winds 220/12kts gusting 20kts, QNH 995
rugged terrain not far beneath them as you way to the west coast. From Vollo, track 171° (29.94 In Hg) with scattered cumulus between
maintain this track for 20nm, at which point south to intercept Bergen’s ILS for Runway 17 5,000 and 10,000ft. Make sure you have
you will see the waters of the Aurlandsfjorden on 109.90MHz. If you prefer to make a visual sufficient fuel for the 128nm run to Notodden,
between some ridges. You can now start a approach, do so from the western side of plus the 83nm run to Oslo’s Gardermoen
descent to 2,500ft as terrain allows. Follow
this fjord in a northerly direction until you
enter the wider Sognefjorden – another iconic
Norwegian fjord. As you enter this fjord,
your planned landing ground at Sogndal
Haukasen/ENSG is 5nm to the northeast and
is serviced by the SOG VOR on 114.20MHz.
Sogndal airstrip is a 1,109m (3,300ft) asphalt
strip running 06/24. Note that it is at an
elevation of 1,632ft and is not at the edge
of the fjord but rather about half a nautical
mile inshore and may be partly obscured
by the adjacent hill. Your track sets you up
nicely for downwind on Runway 24. Taxi to
the main tower building after landing and
allow your passengers 90 minutes for their
lunch. Hope you brought your sandwiches. As the sun starts to set, we depart Notodden on our last leg of the day.
Once your guests have returned, depart
Airport and 60 minutes reserves should first attempt, descend to 6,000ft and line up 4,000ft, it is safe to make a right turn and
the weather become more severe while en on the localiser by 20nm inbound. You can use track direct to the Sigdal/SIG VOR 117.70MHz
route. Your first leg flight plan is ENBR HE the HE NDB (324KHz) to assist you. Slow to on the 035° radial. Level off at 7,000ft and
EDDO at 9,000ft. After take-off on Runway be at around 140 knots at 13.5DME when you navigate to Sigdal before turning right and
17, turn left on to 080°M to intercept the should lower your gear and at least one stage tracking direct to the Gardermoen/GRM VOR
108°M radial outbound on the Flesland/FLE of flap so that you can start this steep descent on 115.95MHz. Start your descent to 5,000ft
VOR on 114.50MHz as you climb to 9,000ft. right on 13.5DME at around 110 knots. at approximately 20DME, but be aware of
Enroute you will pass over some spectacular An aviation rule of thumb tells us that the generally high ground to the west of
scenery including the deep Hardangerfjord. we should descent at around 750fpm Gardermoen. At 15DME, make a left turn and
As we cruise along, we have a little time to make a 4.1° glideslope at 100 KIAS. fly the 13DME arc to intercept the Runway
to explore some interesting features of the The ENNO LOC RWY 12 approach chart 19R localiser (111.30MHz). You can descend
Navajo. It is a credit to the designers that highlights the key altitude versus distance to 3,000ft once you are within 10nm of the
even today, it remains a recognisable aircraft parameters for this approach, and provided runway. Fly the ILS or make a visual final
with the long nose, wide, high cabin and you don’t descend below 1,440ft you approach and exit the runway to the right after
those props that seem to stand a very long will be safe. If you don’t want to land touchdown so you can taxi to the general
way in front of the engine cowling. This is with a small downwind component, fly a aviation apron on the west side of the airfield.
no accident and they have been called Tiger right downwind leg over the lake before
Shark cowlings as they look so sharp and turning back to land on Runway 30. Well Done!
aggressive. The reason they are so far forward Remember to download the Pilot’s Notes
is so that the props operate in completely On to Oslo on the website as it suggests a number
clean air which has not been disturbed by It is now dusk as your clients arrive back of optional flights for X-Plane and FSX/
the large fuselage. This results in greater at the Navajo to be taken on the 83nm leg P3D, which will give you a taste of
efficiency and reduced operating costs, which to Oslo Gardermoen/ENGM Airport. Take- what flight simulation in Norway can
of course is always a bonus to fleet managers. off on Runway 30 and climb straight ahead offer. Until next issue – Farvel! PCP
Many a young pilot proudly flew the PA-31 towards the HE NDB as you climb. At around By Peter Stark
as it was a much bigger aircraft than anything
in the class at the time and they were held The end of a long day as we land at Oslo’s Gardermoen Airport.
in awe by other pilots. But what these
proud young pilots didn’t let on was that the
Navajo was in fact a very easy aircraft to fly
despite the size. It was a dream to handle
as long as you followed some rules and
the single engine minimum control speed
(Vmc), which was often the scourge of light
twin pilots, was actually lower than the stall
speed when in the landing configuration.
This was unheard of at the time and meant
that even if one engine quit on late approach,
a pilot could safely continue to land
without fear of losing directional control.
It is now time to start planning our arrival
into Notodden. The airfield lies next to a lake
at the eastern end of a narrow valley and the
NDB/LOC approach requires you to track 112°
inbound on the NT localiser (110.70MHz) while
also descending at a much steeper-than-
normal glideslope of 4.1°. To give yourself the
best chance of making the approach on the
W
elcome to the start of a new series
in which we put the spotlight
on well-known military aircraft.
Each instalment will include a
brief history, a survey of the flight simulations
currently available for that type, how each
product compares in terms of its internal and
external graphical representation, cockpit
functionality, systems modelling, flight
dynamics and audio treatment. Additional
features such as liveries and, where applicable,
flyable missions will be discussed. In addition,
we will be providing hints and tips on how
best to operate and fly each aircraft. So to
get this series off to a flying start, we begin
with the iconic Vickers Supermarine Spitfire,
which will be presented in two parts. In this
instalment, we will first give a brief description
of and differences between the various Marks
of Spitfires that have been modelled by the
developers in this survey, and then give
an overview of their respective features.
Spitfire Mk I
The Mark I, modelled by A2A Simulations,
Aeroplane Heaven and 1C Maddox in Cliffs of
Dover, was the first production version of the
Spitfire and entered RAF service with numbers
19 and 66 Squadrons in 1938. Powered by a
Merlin II engine, which produced 1,030hp at
16,250ft, it had a top speed of 347mph. It also
IL-2 Sturmovik: Cliffs
had a three-bladed variable pitch propeller of Dover includes three
which replaced the original fixed pitch unit. versions of the aircraft: the
Mk I, Mk IA and the Mk IIA.
Spitfire Mk II
The Spitfire Mark II is simulated by A2A and is result, the Mark II had an improved maximum Fw190. The Mk IX came in three flavours,
included in Cliffs of Dover. Although externally speed and rate of climb over its predecessor. designed for low and high altitude: the F.IX
the Mk II was virtually identical to the Mk I, the was powered by a Merlin 61 producing
most significant difference between them was Spitfire Mk IX 1,565hp, the HF.IX had a Merlin 70 engine,
the engine. The Mk II incorporated the Merlin The Mark IX, modelled by Eagle Dynamics which produced 1,710hp and finally the LF.IX
XII engine, delivering 1,175hp, which gave a and RealAir Simulations, was designed as came with a Merlin 66 producing 1,720hp. In
small increase in speed over the Mark I. As a an interim version to combat the Focke Wulf terms of performance, the F.IX’s maximum
maintenance hangar the next day may reveal speed cruise; but both have to be manually
repairs that are needed on your undercarriage. set. The Mk IA, ‘Mk IA October’ and IIA 2
are all equipped with the constant-speed
DCS Spitfire (LF Mk IX) propeller, which, in essence, automatically
Eagle Dynamics (ED) decided to model the sets the correct pitch angle for any given
most produced variant of the Spitfire series: speed. The latter propeller improved the
the Spitfire LF Mk IX. ED has used data from Spitfire’s rates of acceleration and climb.
scientific research and documentation, as CoD’s Spitfire also comes with a fairly
well as consultation and tests conducted by high degree of cockpit functionality but
real world pilots of the Fighter Collection, ED’s not as comprehensive as the previous
parent company, based in Duxford, England. two offerings. The features lacking are
As well as providing high-fidelity flight, the ability to manually operate both 3
engine, fuel and electrical systems modelling, the Primer and the Starter button.
it also includes a fully functional cockpit,
armament, radio operation and gunsight use. RealAir Simulations Spitfire
ED also provides you with a number of (Mk IX and XIV)
scenarios in which to experience the Spitfire: RealAir Sims’ ‘Spitfire 2008’ package
Instant Action, which comprises Cold models the Mk IX and Mk XIV variants and
Start, Take-off, Free Flight, Landing and both versions are accompanied by sub-
Dogfighting; and an interactive training module variants and a variety of liveries. As an
(accompanied by an event-triggered voice- added bonus, a reproduction of RAF West
over) which focuses on four aspects: engine Malling airbase (circa 1944), complete with 4
start procedure, taxi and take-off, landing AI-controlled Spitfires, is also included.
and aerial gunnery. Instant action, single Spitfire 2008 provides the following
and campaign missions are also available. number of livery variations: six Mark IXs with
The former two come with the module, elliptical wings, four Mark IXs with clipped
while the latter are available as additional wings, four Mark XIVs with elliptical wings,
purchases in the form of ‘Operation Epsom’ six Mark XIVs with clipped wings and one
and ‘The Big Show Campaign’. ED’s Mark ‘Contra Prop’ Mark XIV. Features include:
LF IX also comes with eight liveries covering Virtual Cockpit (VC) glass reflections, visible
four British and four Russian aircraft. and audible pre- and post-stall buffeting,
a refined spinning routine allowing you to 5
Cliffs of Dover Spitfire continue a spin once established, airframe
(Mk I and II) overstress sound effects, high-speed (high-g)
Reflecting the Marks of Spitfire that took part stalls, realistic engine torque effects, engine
in the Battle of Britain, IL-2 Sturmovik: Cliffs failure (which is portrayed both visually
of Dover (CoD) includes three versions of the and mechanically), a choice of textures
aircraft: the Mk I, Mk IA and the Mk IIA. An between 16-bit or the higher quality 32-bit
additional ‘Mk IA October’ is also included variety (the latter improving the look and
but there seems to be no apparent difference appearance of the external modelling of the
between this aircraft and the standard Mk 1A. aircraft), and finally, the user can control
As mentioned previously, the Mk I was fitted the strength of the stall buffeting effect.
with a Merlin II or III engine, while the Mk II 6
was powered by the more powerful Merlin In part 2…
XII, which markedly improved the aircraft’s Now that we have established the essential
performance; this being apparent when ‘ingredients’ of each of the featured Spitfire
flying in the simulation. Another important simulations, the next instalment will take a
factor which affected the performance of the look at their respective graphical treatments
Spitfire was the type of propeller fitted to the (internal and external), compare their
aircraft. CoD includes Spitfires with two types individual flying characteristics and how well
of propellers. The first is the three-bladed - each of them has replicated the magical
two-pitch (for fine and course) variant used sounds of the Merlin and Griffon engines. So
on the Mk I, with the ‘fine’ pitch setting used until next time, happy flight simming! Visit www.pcpilot.net to see larger versions of
for take-off and the coarse pitch for high- By Derek Davis these shots.
Wired2Fire’s X15-V2
Full speed ahead
U
pgrading flight sim computers
can be a stressful and confusing
exercise. Not only do we need to
dig deep into our pockets but we
also have to know what components to select.
Advances in hardware development continue
at a brisk pace and keeping up-to-date with
the latest technology is a challenge. This
year’s highlight is arguably the release of the
RTX 2080 graphics card from Nvidia. Storage
technology has also moved on and we are
now seeing super-fast M.2 solid state hard
drives (SSD) becoming more commonplace.
Rather than using the SATA interface like
conventional hard drives, M.2 drives connect
to the PCI Express (PCIe) bus – the same
interface that is used by the graphics card
and there are significant gains to be had in
data transfer rates. SATA 3 has a maximum
speed of 600MB/s, while M.2 drives are
capable of 3500MB/s – nearly six times faster.
The flight simulation world has also
moved on. FSX sales appear to be losing
ground to other platforms and while third-
party developers continue to create add-
on packages for it, the focus is increasingly
shifting to Prepar3D and X-Plane, while on
the military side DCS World is ‘top gun’.
These simulators have injected a breath of
fresh air into the hobby as they have evolved
to take advantage of modern computing
hardware such as more efficient graphics
cards, improved multi-core processing and
of course a 64-bit memory architecture.
In this article, we are going to see how the
latest hardware handles the most popular
platforms on the market: Prepar3D, X-Plane
11, DCS World and FSX. To this end, we got
in touch with Wired2Fire, which sent us the
latest iteration of its high-end flight simulation
X15-V2 Specification
Processor: Intel Core i7-8700K
Case: Phanteks Evolv X RGB Tempered
Glass Case
Heat sink: Cooler Master MasterLiquid 240
CPU Cooler
Motherboard: Asus Strix Z390-F
Memory: Corsair 16GB 2666MHz
Graphics Card: Nvidia GeForce RTX 2080
8GB GDDR6
Hard drive: Samsung 512GB 970 Pro
NVME SSD
Power Supply: Cooler Master MasterWatt 750
Bronze Modular PSU
The Phanteks case
features RGB digital Sound Card: Onboard high definition audio
lighting resulting in Operating System: Windows 10 Home 64-bit
excellent visual effects. Warranty: Two-year return-to-base.
PCPilot PCPilot
Classic Classic
Above: Although X-Plane can bring the mightiest computer to its knees, the X15 was able to hold its own.
Below: As well as nine USB ports, the Asus Strix motherboard features onboard Ethernet and audio.
The Nvidia RTX 2080 comes with two HDMI ports, two display ports and a mini display port, enabling it to
support up to four monitors.
Performance tests
FSX has been around the block a few times
and is starting to show its age, so any
performance or graphical improvements have
Conclusion
Wired2Fire has produced a well-rounded
system that is made to a high standard.
The build quality is excellent and while the
price of £2,080.99 represents a significant
investment, it is very reasonable considering
the hardware specification. It is a VR-ready
machine and combined with the latest
Core i7 processor, the RTX 2080, 16GB of
DDR4 memory and a blindingly fast M.2
drive, promises to deliver a silky-smooth
flying experience for years to come.
By Richard Benedikz
PC Pilot Verdict
At a glance: The X15-V2 is a worthy addition to
a strong brand from Wired2Fire. A solidly-built
machine that packs a serious punch.
Manufacturer: Wired2Fire
Price: From £2,249
Website: www.wired2fire.co.uk
The stylish tempered glass case features
a transparent side panel, enabling you to
Specification: Balanced selection
of components 90
admire the excellent build quality of the X15-V2. PC Pilot Score:
WIRED2FIRE 2018
“Sim X15 V2 PC”
PC Pilot Classic Product
Graphics Card
Model: RTX 2080
Cooling
Memory: 8GB GDDR6X Model: MasterLiquid 240
Memory Speed: 14Gbps Air Flow: 66.7 CFM
Clock Speed: 1710MHz Noise: 6-30dBA (Max)
TIM: Arctic MX-4
Storage
Model: Samsung 970 Pro
Type: M.2 PCI-E 3.0
Total: 512GB
Speed: 3.5GB/sec Read Memory
Model: Corsair DDR4
Amount: 16GB
Speed: 2666MHz
latency: 16-18-18-35
Motherboard CPU
Model: Asus ROG Strix 390F Model: Intel Core i7 8700K
Power: 10 Phase Base Speed: 3.7GHz
USB: 8 x USB 2.0 8 x USB 3.1 Overclock: upto 4.8GHz
Audio: ROG Supreme FX Cache: 12MB
More than just a hardware retailer. Get the full service with Wired2Fire.
Sim X500 Sim X1000 Sim X3000 Sim Xtreme
Intel i5 8400 CPU Intel i5 8600K CPU Intel i5 8600K CPU Intel i7 8700K CPU
GTX 1050 Graphics GTX 1060 Graphics GTX 1070 Graphics GTX 1080 Graphics
8GB DDR4 2400MHz 16GB DDR4 2400MHz 16GB DDR4 2666MHz 16GB DDR4 2666MHz
£790 £1053 £1360 £1775
X-Plane
Dear PC Pilot Subsequently, I spend most of my time in
Thank you so much for the latest issue chase view. My weather engine is Skymax
of PC Pilot. The focus on X-Plane Pro. I’m not sure the clouds are the best
made it the best issue for years. but it does then allow me to use the Real
I played my first flight sim in the early Weather Connector which is brilliant.
1980s which was just a green line showing I find photo scenery is the best
the glide path as you tried to land a 747. scenery to use with X-Plane because
Since then I’ve tried various combat it’s the most true-to-life. I tried FSX to
sims but took up a civil sim after being see what all the fuss was about with
inspired by your magazine. I chose regard to Orbx but have to confess
X-Plane 9 because it calculated the to not being 100% convinced. The
flight model based on actual physics. objects are superb but the ground
I’m now on X-Plane 11 and love it. My set- doesn’t achieve the same standards.
up is limited by budget so I can’t dial the I have flown for real in Monument
settings up full, but with my Nvidia GTX Valley and so can compare all three
1050 Ti graphics card, an i7 CPU and worlds: real, Orbx and Forkboy2’s
32GB of RAM, I can have lots of objects US orthophotos sceneries.
onscreen but still achieve good frame rates. I am currently flying around the UK to
What I do have are two tablets (thanks every airport in alphabetical order of
to work): one of which runs Airtrack to ICAO code. Next leg is EGJJ to EGKA
display an EFIS and the other has the (Jersey to Shoreham). I use the photo
‘X-Plane to GPS’ app which shows my scenery from RC Simulations but that
virtual location on Google Maps. is getting a bit dated, so I will be trying
I love looking out of the window when Orbx True Earth for GB. The publicity
I fly for real and so my flight simming shots look stunning but we’ll see what
is mostly about scenery rather than it’s like on my system. I’ll let you know.
systems. ATC is just a nuisance, I just Thanks for a great mag.
want to take-off and look around! Kind regards, Laurence Martin
Too complex?
Dear PC Pilot
Firstly, let me say that your magazine
is a pleasure to read and a must
for us ‘much older’ simmers.
I have had a flight simulator for over 20
years now and still thoroughly enjoy every
flight (my virtual logbook has 25,664 hours as
of today); I really do have another life… The
more complex and realistic the simulation,
the better. I have an aviation background,
so my hobby is a follow-on to my work.
My main aircraft are the PMDG 777
and 737NGX, the very good Majestic
Q400 and the Aerosoft CRJ 700/900. I fly
these aircraft a great deal but there are
many others (72 in my virtual hangar).
All my aircraft flights begin at the factory of
manufacture and they are delivered to their
respective airline/owner. If there is Canadian
content, either manufacturer or registration,
they fly from the factory to my home airport
St Catharines ON (CYSN) for the smaller
aircraft and all turboprops, or to Hamilton ON
(CYHM) for the heavier ones. All my flights are
continuous, ie wherever I land is where that
aircraft will start from again. I fly from CYHM to
all the F1 car races and also to all the NASCAR
PC Pilot
Hi Dan,
races in the US, as well as to other sport
Thanks for your email and for the kind words
venues. I am also flying to all the capital cities
about our magazine. What a great and idea
in the world and all the airports in Canada. one of the best simulations around and equal
you have there for your aircraft flights. It
Right now I am flying your excellent if not better than many payware aircraft.
would be interesting to hear from our other
download of the European Air Transport So, this is my main hobby and I
readers on how they use their flight simulators.
Service DC-3 to all the EATS bases around still have lots of places to fly to.
So please write in and let us know.
Europe. This is after picking up the aircraft Thanks again for a great magazine.
Cheers, Derek
at the factory and flying it to Europe. This is Dan Oswald
Flight Sim
Groups
South West Flight
Simulator Group
We are based at Ipplepen Village Hall,
U3A Flight
3pm. Our next meetings are on the
following dates: January 13, February
17, March 17 and April 14.
Simulator
We have a full range of interests,
skills and hardware and new
members are very welcome.
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AMERICAN READERS
Optimising X-Plane 11
A hints and tips guide
side of this is that, just like the sims of old, to
get the best experience out of XP11, a little
tuning is required before we can guarantee a
T
he arrival of X-Plane 11 (XP11) many newcomers, XP11 is a revelation. Its smooth flight. So, let’s dive in and get started.
has finally pushed XP into the rendering engine is a huge upgrade on FSX X-Plane 11 has a few things in common
mainstream area of our hobby. and leaves Prepar3D v4 playing catch-up in with more modern software when it comes
While nerdy users like myself have many areas. It’s powerful and will use all of to adjusting settings. XP10 was notorious
been enjoying XP since version 6 or so, for your current hardware and then some. The flip for its ability to change just about every part
of the sim experience. It was a confusing, if
powerful, mess. For XP11 the user interface
has been redesigned and scaled back. Now
the whole sim experience is controlled by
just five sliders and two checkboxes. It’s
streamlined to say the least. The first three
sliders control much of the rendering settings
and antialiasing. The other two on the right
control the autogen and reflection options.
The two checkboxes, one on the left and one
the right, offer you a setting for shadows on
scenery and a setting to draw parked aircraft
at airports; that’s it. The lower half of the
screen deals with screen resolutions, point-
of-view offsets and other items designed
for projector or much bigger projects. So,
to begin, let’s detail the main sliders.
Visual settings
First up on the left is the visual setting
slider. Five settings are available, from the
minimum all the way to the HDR+SSAO at
Top: Reducing the AA to something more usable brings the FPS up with only a minor reduction in image
quality. Above: If your FPS is too low, check the size of textures currently loaded. I had over 1.5GB more than the top. The first three settings essentially
my 6GB GTX 980 graphics card could handle. give you a sim with the HDR rendering
engine off, the last two with it on. Almost Number of world objects be airliners, and then waited as they taxied
all modern GPUs can handle at least the Moving to the right side of the screen, the to the holding point for the runway. As the
HDR setting. Mine is set to maximum. ‘world objects’ slider is self-explanatory. Unlike queue grew, my FPS remained steady
the other sliders, this one is CPU-dependant. at around the 33 mark. Removing the AI
Texture quality I’ve adjusted this no end and I’ve seen no caused the FPS to gain almost 20 frames
This slider is the one you’ll need to adjust appreciable difference in performance. Unless per second, hitting a rather nice 50fps.
the most. Texture quality is just that, it you’re running XP11 on a really underpowered The other area to look into for optimisation
controls the quality or rather the size of machine, set this to max and forget about it. are the default clouds. XP11’s clouds can look
textures used; and size is important. If I set beautiful but they can slow the sim to a crawl.
it to maximum with no compression, there Reflection detail One way to combat that is to get a new set of
are areas in the sim that will fill my GPU’s This slider proved to be the dark horse of the cloud textures to replace the default sprites.
memory completely, which leads to a drop sim, at least for me. Like the world objects I use some freeware clouds downloaded
in frame rates per second (FPS). Users with slider, this one is supposedly CPU-dependant. from Aerosoft as part of the Sky tools pack
at least 8GB of VRAM will find this setting When I set this anywhere above minimum, I get for XP10. The clouds have not changed that
can be left at maximum without too much quite a noticeable drop in FPS. In light scenery much and it’s just a matter of overwriting the
worry. If you have 6GB or less, consider areas, this isn’t a problem but on approach to original files (after backing them up of course).
keeping this slider at either maximum a major city, that drop could be the difference The reason I still use these older clouds is
with compression or high. I keep mine at between stutters and smooth flying. If you that they have a set of lower resolution 512px
high for large scenery areas that include do move above minimal though, the FPS is clouds to choose from. This helps keep my
dense autogen and third-party airports. negligible between low and max. Use sparingly. texture load low for the sim, which aids the
GPU as well. You can also download the
Antialiasing Other areas to optimise excellent freeware FSEnhancer 0.5 from the
This is the single biggest frame rate hog Away from the main settings, there are a few web, which offers various new texture sets
of them all. There are six settings but even other areas that can help if you’re suffering including clouds. Finally, there’s the payware
on a single screen, I daren’t move the an FPS issue. The in-sim AI is notoriously SkyMaxx Pro 4 for XP11 that replaces the
slider much past half way. XP11’s choice of heavy on the system. As an example, I sat default clouds for something a lot better. The
antialiasing is better than its predecessor at Dusseldorf Airport with the maximum settings in Skymaxx allow for performance
but it’s still a tricky balancing act. number of AI available, 19. I set them all to tweaking while keeping the sim looking good.
Conclusion
X-Plane 11 is powerful, of that there’s no
doubt, and I’d love the chance to test it on
a Core i9-900X/NVIDIA 2080 RTX-based
machine to see how much headroom the
In-sim good. Adding in the cloud, however, hits the sim really affords a powerful PC. For all
To look more closely at the effects these FPS. Looking at my Texture Quality settings, that power, however, it remains fantastically
sliders have, I’ve chosen two areas to do a the total textures loaded add up to almost scalable and achieving a decent level of
little testing with. First up, I’ve chosen Half 7.5GB, a full 1.5GB beyond the 980’s max. performance is possible, often without
Moon Bay in California. Here the sim is as Reducing the slider down to just Max with adjusting too many sliders to the left. Where
default as it can possibly be. There’s a mix compression sees the level fall to 5.3GB. it really struggles however is with resolutions
of autogen and mountains, water and the Next, I switched off the scenery shadows above 1920 x 1080. Users of 4K monitors
city of San Francisco behind me. With it, and parked the aircraft. That’s a huge FPS report FPS struggles, while those using
I am using the default Beech Baron 58. winner and now the sim is super smooth. three screens, like myself, will see FPS cut in
For a more challenging area, I loaded up Moving to Lugano and our CRJ, things half with a single card. The arrival of Vulkan
the JRollon's CRJ at Lugano in Switzerland. are not as ‘friendly’. From the mid-40s the (X-Plane’s upcoming graphics engine) may
The airport is produced by Aerosoft and as current FPS is just about hitting 20. Outside, change all this, possibly making much of
an added torture, I’ve installed Alpilotx’s and in contrast to Half Moon Bay figures, this guide out of date. Until then, this basic
excellent UHD mesh v4; in short, a sim killer. the sim is sticking at 20fps. The Texture tutorial should give you a good grounding in
For each scenario, I’ll first look at the area Quality is hitting the high 7GB usage mark getting your XP11 sim fluid and fun. PCP
on a clear, cloudless day, then add three again, so I have to reduce it to the High By Jessica Bannister-Pearce
layers of cloud. I’m starting with a single
screen and the settings all turned up to 11. New particle effects were introduced in X-Plane
Finally, my test system specs are: Intel 11.30, but they bring frame rates down.
GA HEAVEN!
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