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2020.07.21 AoE II DE - Civilization Quick Guide
2020.07.21 AoE II DE - Civilization Quick Guide
2020.07.21 AoE II DE - Civilization Quick Guide
Cumans ◄Cavalry►
Britons ◄Foot archers►
► Additional Town Center can be built in the Feudal Age
► Town Centers cost -50% wood in Castle Age
► Siege Workshop and Battering Ram available in the Feudal Age;
► Foot archers (except skirmishers) have +1 range Castle Age,
Capped Ram upgrade available in Castle Age
+1 range Imperial Age (for +2 total)
► Cavalry 5% faster each age (starting in Feudal Age)
► Shepherds work 25% faster
© Kipchak (cavalry archer with rapid-fire)
© Longbowman (archer with long range) • Steppe Husbandry
• Yeomen (foot archer range +1, tower attack +2)
(Light Cavalry, Steppe Lancers and Cavalry Archers trained 50% faster)
• Warwolf (Trebuchets do blast damage)
• Cuman Mercenaries
Team Bonus: Archery Ranges work 20% faster
(team members can create 10 free Elite Kipchaks in the Castle)
Team Bonus: Palisade Walls +50% HP
Bulgarians ◄Infantry & Cavalry►
► Militia-line upgrades free Ethiopians ◄Archers►
► Town Centers cost -50% stone
► Receive +100 gold, +100 food when advancing to the next age
► Can build Krepost
► Archers fire 15% faster
© Konnik (cavalry+infantry) ► Pikeman upgrade free
• Stirrups (Cavalry attack 25% faster) © Shotel Warrior (infantry with short training time)
• Bagains (Militia-line gains +5 armor)
• Royal Heirs (Shotel Warriors train nearly instantly)
Team Bonus: Blacksmiths work 50% faster
• Torsion Engines (increases blast radius of Siege Workshop units)
Team Bonus: Towers and Outposts +3 LOS
Burmese ◄Monks & Elephants►
► Lumber Camp upgrades free Franks ◄Cavalry►
► Infantry +1 attack per age (starting in the Feudal Age)
► Castles cost -25%
► Monastery techs cost -50%
► Cavalry +20% hit points starting in Feudal Age
©Arambai (cavalry archer with high attack) ► Farm upgrades free (require Mill)
• Howdah (Battle Elephants +1/+1P armor) ► Foragers work 25% faster
• Manipur Cavalry (Cavalry and Arambai +6 attack vs. buildings) © Throwing Axeman (infantry with ranged melee attack)
Team Bonus: Relics visible on the map at the start of the game
• Chivalry (Stables work 40% faster)
• Bearded Axe (+1 Throwing Axemen range)
Byzantines ◄Defensive► Team Bonus: Knights +2 line of sight
► Buildings +10% HPs Dark, +20% Feudal, +30% Castle, +40% Imperial Age
► Camel Riders, Skirmishers, Pikemen, Halberdiers cost -25% Goths ◄Infantry►
► Fire ships attack 20% faster
► Infantry cost -20% in Dark, -25% in Feudal, -30% in Castle, -35% in
► Advance to Imperial Age costs -33%
Imperial Age
► Town Watch free
► Infantry +1 attack vs. buildings per age (starting from Feudal Age)
© Cataphract (anti-infantry cavalry, resistant to attack bonuses) ► Villagers +5 attack vs. wild boar; hunters carry +15 meat
• Greek Fire (Fire Ships +1 range) ► Loom free
• Logistica (Cataphracts cause trample damage) ► +10 population in Imperial Age
Team Bonus: Monks +50% heal speed © Huskarl (anti-archer infantry)
• Anarchy (create Huskarls at Barracks)
• Perfusion (Barracks work 100% faster)
Team Bonus: Barracks work 20% faster
Update 39284 (July 21, 2020) – by Cruzza
© Imperial Camel Rider (anti-cavalry camel with bonus against buildings) © Magyar Huszar (cheap anti-siege cavalry)
• Sultans (All gold income 10% faster) • Corvinian Army (Magyar Huszars cost no gold)
• Shatagni (Hand Cannoneers +1 range) • Recurve Bow (Cavalry archers +1 range, +1 attack)
Team Bonus: Camel units +5 attack vs. buildings Team Bonus: Foot archers +2 LOS