The UX Design Sprint - Ship Digital Products Fast

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The UX Design Sprint

Johannes Holl & Thorsten Moser

A repeatable two-week process for shipping high-quality tested UX and UI


design rapidly.

In our agency, we have optimized our UX design process over the last few
years. We started experiments with agile methods, design thinking, design
sprints, scrum, lean startup and whatnot. The result is the "UX Sprint": a
design process that our teams use every day to bring digital products to
market, explore innovations and create great user experience designs. In
early 2020, this process enabled us to redesign six different mobile apps for
a client in less than four months. In this article, you will learn what exactly
UX Sprints are and how we implement them.

J. What is a UX Design Sprint?


M. Pre-sprint: How to prepared UX Sprints?
P. Day 1: Aligmnent
S. Day 2, 3 and 4: UX/UI Design s
W. Day 5: User tests
Y. Day 6: Implementing findings
[. Day 7, 8 and 9: UX/UI Design
_. Day 10: Handover

What is a UX Design Sprint?


A UX Design Sprint is a framework that enables teams to develop user
experience designs quickly and flexibly. The process is repeatable in so-
called "sprints" and tailored to digital products such as apps, websites,
platforms or online stores. New ideas can be designed and tested, the
usability of existing solutions can be optimized and marketability can be
achieved within a very short time. In each sprint, co-creation workshops,
user surveys, lots of classic layout work and coordination with developers
take place.
What UX Design Sprints are can be summarized in those few bullet points:

A sprint takes two weeks.


Each sprint follows the same procedure.
Sprints are repeatable.
Deliverables are defined together at the beginning of each Sprint.
The results are tested with test persons and can be implemented by
developers.

The first half of a sprint involves determining it's scope, understanding


possible solutions, building prototypes and testing them with users in
qualitative interviews. In the second half, designs are revised, expanded and
refined through UI explorations. The sprint ends with the delivery of the final
results for development.

What is the difference to the "Google Design Sprint?

In 2010 Jake Knapp developed a five-day design process at Google


Ventures. The purpose of this design sprint was to visualize and test new
business ideas in a very short time in order find out if customers would
actually use them (desirability). Unlike other agile formats like Scrum, the
Google Design Sprints are not designed as repeatable units. The UX design
sprint, on the other hand, has the goal of continuously transferring
development-ready user interface designs to development.

Who is part of the team in a UX Design Sprint?

The core team consists of product managers and designers. Other


stakeholders such as IT, development, marketing or sales departments are
involved in special meetings for input and feedback.
Pre-sprint: How to prepared UX Sprints?
Before a sprint can be started, general conditions should be clarified and
strategic goals discussed. For this purpose we conduct a handful of
workshops with our customers in one day. One day of preparation is usually
enough to plan the course of several sprints or a whole project. This
workshop uses design thinking and tools from agile product development.
The day takes place in co-creation between designers, product managers
and developers. The following contents will be developed together:

User and business goals

We define the user group, try to outline users' perspective on the solution
and compare it with the company's goals.

Competitive benchmark

We often bring a small competitive analysis to this meeting and discuss the
current market situation and design-strategic placement options.
User Story Map

From a How-Might-We-Session we develop an overview of product


functionalities – a so-called "User Story Map". The complete sprint and
project planning is mapped via the User Story Map. It becomes the basis for
project estimation and defines when which parts will be designed.

Day 1: Aligmnent
On the first day of a UX design sprint, product managers and designers
agree which stories of the user story map are to be worked on in this sprint.
Subsequently, all selected stories are jointly designed in so-called "user
flow sessions".

Prioritization of the User Stories

The functionalities that should be designed in the sprint are defined and put
in an order. Strategically important stories, which will be the focus of later
user testing, should be highlighted.

User flow session

All stories of the sprint are roughtly sketched or visualized schematically.


This part of the day is used for aligning on the actual solutions and is a kind
of debrief. We use large whiteboards or Miro for remote projects for this part
of the job.

Day 2, Day 3 and Day 4: UX/UI Design

Layouts and UI prototypes

Story by story are not cretaed by the designers in layout programs based on
the user flow sessions. In the process, possible variants are created and
made clickable and tangible in prototypes.

UX Reviews

In short meetings the results are discussed with the product manager and
design variants are selected.

Preparation of the user tests

Users were scouted parallel to the running sprint. In the late afternoon of
day 4, we summarized all designs in a clickable high-fidelity prototype. So
we are ready for the testing day.

Day 5: User tests

Qualitative user interviews

At this part, the designs and prototypes are tested with 5 to 8 users. A script
was prepared to collect as much information as possible in 30 to 60
minutes. If there are several suggestions for a solution, A/B tests with the
test persons can help to make decisions. In addition, insights can be gained
into what customers would expect, how they would use a specific solution,
what is possibly missing and of course how usability can be improved.
Directly after the tests the results are summarized, evaluated and further
steps for the design are derived.

Day 6: Implementing findings


Implementing the findings from the user tests.

Gathering user feedback can lead to small usability optimizations or even


radical shifts and re-prioritization of user stories. The day after the testing,
the gathered insights get incorporated into existing designs and new
approaches are laid out.

Day 7, Day 8, Day 9: UX/UI Design


Elaboration

The following days, the designers create stories that have not been focused
on during testing. Not all functions necessarily have to be tested. Often
many functions in digital products have already been well solved in other
services and can be designed according to a best practices principle. Of
course, this varies from product to product. These stories, which are now
being designed, usually lead to the UI prototypes feeling more complete and
more areas becoming clickable. So the goal on these three days is to bring
the prototype to a new level.

UI reviews

As in the first week, layouts and design variants are discussed with the
product manager.
Day 10: Handover

Work on the design system

The final step in every sprint is the completion of the designs. This is a good
time to look at the structure of the UI and document UX patterns. This
makes production easier and helps with future sprints.

Export of the layouts & handover to the development


department

Now engineers and developers are guided through the solutions that have
been developed. Details can often be best clarified in direct conversation.
Therefore we prefer a handover meeting to clarify possible doubts and
questions directly. It is important that developers can successfully
implement the results. At Boana we usually use Zeplin.io and InVision to
facilitate the handover to the development team.
Retrospective

The UX Sprint is an agile method. Therefore, no review should be missing


here. All sprint participants give their feedback on the sprint and make
suggestions for improvement.

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