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The UX Design Sprint - Ship Digital Products Fast
The UX Design Sprint - Ship Digital Products Fast
The UX Design Sprint - Ship Digital Products Fast
In our agency, we have optimized our UX design process over the last few
years. We started experiments with agile methods, design thinking, design
sprints, scrum, lean startup and whatnot. The result is the "UX Sprint": a
design process that our teams use every day to bring digital products to
market, explore innovations and create great user experience designs. In
early 2020, this process enabled us to redesign six different mobile apps for
a client in less than four months. In this article, you will learn what exactly
UX Sprints are and how we implement them.
We define the user group, try to outline users' perspective on the solution
and compare it with the company's goals.
Competitive benchmark
We often bring a small competitive analysis to this meeting and discuss the
current market situation and design-strategic placement options.
User Story Map
Day 1: Aligmnent
On the first day of a UX design sprint, product managers and designers
agree which stories of the user story map are to be worked on in this sprint.
Subsequently, all selected stories are jointly designed in so-called "user
flow sessions".
The functionalities that should be designed in the sprint are defined and put
in an order. Strategically important stories, which will be the focus of later
user testing, should be highlighted.
Story by story are not cretaed by the designers in layout programs based on
the user flow sessions. In the process, possible variants are created and
made clickable and tangible in prototypes.
UX Reviews
In short meetings the results are discussed with the product manager and
design variants are selected.
Users were scouted parallel to the running sprint. In the late afternoon of
day 4, we summarized all designs in a clickable high-fidelity prototype. So
we are ready for the testing day.
At this part, the designs and prototypes are tested with 5 to 8 users. A script
was prepared to collect as much information as possible in 30 to 60
minutes. If there are several suggestions for a solution, A/B tests with the
test persons can help to make decisions. In addition, insights can be gained
into what customers would expect, how they would use a specific solution,
what is possibly missing and of course how usability can be improved.
Directly after the tests the results are summarized, evaluated and further
steps for the design are derived.
The following days, the designers create stories that have not been focused
on during testing. Not all functions necessarily have to be tested. Often
many functions in digital products have already been well solved in other
services and can be designed according to a best practices principle. Of
course, this varies from product to product. These stories, which are now
being designed, usually lead to the UI prototypes feeling more complete and
more areas becoming clickable. So the goal on these three days is to bring
the prototype to a new level.
UI reviews
As in the first week, layouts and design variants are discussed with the
product manager.
Day 10: Handover
The final step in every sprint is the completion of the designs. This is a good
time to look at the structure of the UI and document UX patterns. This
makes production easier and helps with future sprints.
Now engineers and developers are guided through the solutions that have
been developed. Details can often be best clarified in direct conversation.
Therefore we prefer a handover meeting to clarify possible doubts and
questions directly. It is important that developers can successfully
implement the results. At Boana we usually use Zeplin.io and InVision to
facilitate the handover to the development team.
Retrospective