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Tanith First (Warhammer 40,000: Kill Team (2018)) [100pts]

Kill Team List (Astra Militarum) [100pts]


Rules: Advisors and Auxilla, Swift as the Wind (Tallarn)

Configuration

List Configuration
Selections: Matched Play: Kill Team
Categories: CONFIGURATION, STYLE: MATCHED, LIST: KILL TEAM, LIST: BATTLE-FORGED KILL TEAM

Commander [27pts]

Lord Commissar [27pts]


Selections: Bolt Pistol, Power Sword [2pts], Refractor Field
Categories: COMMANDER, FACTION: ASTRA MILITARUM, IMPERIUM, INFANTRY, LORD COMMISSAR, MODEL, OFFICIO PREFECTUS
Model: Lord Commissar, Wargear: Refractor Field, Weapon: Bolt Pistol, Power Sword
Strategist
Selections: Level 1: Resourceful
Categories: LEVEL 1
Ability: Resourceful

Ability Description Ref


Core
As long as this model is on the battlefield and not shaken, you gain an additional
Resourceful Manual
Command Point at the beginning of the battle round.
p68

Model M WS BS S T W A Ld Sv Max Ref


Lord Commissar 6" 2+ 2+ 3 3 4 3 9 4+ 1

Wargear Ability Ref


Refractor Field This model has a 5+ invulnerable save.

Weapon Range Type S AP D Abilities Ref


Bolt Pistol 12" Pistol 1 4 0 1 -
Power Sword Melee Melee User -3 1 -

Leader [5pts]

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Sergeant [5pts]
Selections: Chainsword, Display Voice of Command Orders, Frag Grenades, Laspistol, Tallarn
Categories: MODEL, INFANTRY SQUAD GUARDSMAN, INFANTRY, IMPERIUM, FACTION: ASTRA MILITARUM, LEADER, TALLARN
Ability: Voice of Command (Leader), Astra Militarum Orders: Bring it Down!, Fix Bayonets!, Fowards, for the
Emperor!, Get Back in the Fight!, Move! Move! Move!, Take Aim!, Model: Sergeant, Weapon: Chainsword, Frag
grenade, Laspistol
Leader
Selections: Level 1: Resourceful
Categories: LEVEL 1
Ability: Resourceful

Ability Description Ref


Core
As long as this model is on the battlefield and not shaken, you gain an additional Command
Resourceful Manual
Point at the beginning of the battle round.
p68
Once per battle round, if your Leader or an OFFICER from your kill team is on the
battlefield and not shaken, you can pick one of these models to issue an order to other
Voice of
members of your kill team at the start of the Shooting phase. To issue an order, pick
Command
another friendly ASTRA MILITARUM model (other than a shaken or COMMANDER model)
(Leader)
within 12" of your Leader or OFFICER and choose which order you wish to issue from the
list opposite. A model may only be affected by one order per battle round.

Astra Militarum
Ability Ref
Orders
Bring it Down! Re-roll wound rolls of 1 for the ordered model until the end of the phase
This order can only be issued to a model within 1" of an enemy model. The ordered model
Fix Bayonets!
immediately fights as if it were the Fight phase
Fowards, for the
The ordered model can shoot even if it Advanced in the previous Movement phase
Emperor!
Get Back in the
The ordered model can shoot this phase even if it Fell Back in the Movement phase.
Fight!
Move! Move! Instead of shooting this phase, the ordered model immediately makes an Advance move
Move! as if it were the Movement phase
Take Aim! Re-roll hit rolls of 1 for the ordered model until the end of this phase

Model M WS BS S T W A Ld Sv Max Ref


Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ 1

Weapon Range Type S AP D Abilities Ref


Each time the bearer fights, it can make 1 additional attack
Chainsword Melee Melee User 0 1
with this weapon
Frag Grenade
6" 3 0 1 -
grenade D6
Laspistol 12" Pistol 1 3 0 1 -

Specialists [22pts]

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Special Weapons Gunner [8pts]


Selections: Flamer [3pts], Frag Grenades, Tallarn
Categories: MODEL, SPECIAL WEAPONS SQUAD GUARDSMAN, INFANTRY, IMPERIUM, FACTION: ASTRA MILITARUM, SPECIALIST, TALLARN
Model: Special Weapons Gunner, Weapon: Flamer, Frag grenade
Demolitions
Selections: Level 1: Breacher
Categories: LEVEL 1
Ability: Breacher

Ability Description Ref


Breacher You can add 1 to this model's wound rolls against targets that are obscured. Core Manual p71

Model M WS BS S T W A Ld Sv Max Ref


Special Weapons Gunner 6" 4+ 4+ 3 3 1 1 6 5+ 3

Weapon Range Type S AP D Abilities Ref


Flamer 8" Assault D6 4 0 1 This weapon automatically hits its target.
Frag grenade 6" Grenade D6 3 0 1 -

Special Weapons Gunner [6pts]


Selections: Frag Grenades, Sniper Rifle [1pts], Tallarn
Categories: MODEL, SPECIAL WEAPONS SQUAD GUARDSMAN, INFANTRY, IMPERIUM, FACTION: ASTRA MILITARUM, SPECIALIST, TALLARN
Model: Special Weapons Gunner, Weapon: Frag grenade, Sniper Rifle
Sniper
Selections: Level 1: Marksman
Categories: LEVEL 1
Ability: Marksman

Ability Description Ref


Marksman You can re-roll hit rolls of 1 for this model when it makes a shooting attack. Core Manual p75

Model M WS BS S T W A Ld Sv Max Ref


Special Weapons Gunner 6" 4+ 4+ 3 3 1 1 6 5+ 3

Weapon Range Type S AP D Abilities Ref


Frag Grenade
6" 3 0 1 -
grenade D6
A model firing a sniper rilfe does not suffer the penalty to hit rolls for
Sniper
36" Heavy 1 4 0 1 the target being long range. If you roll a wound roll of 6+ for this
Rifle
weapon it inflicts a mortal wound in addition to its normal damage

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Special Weapons Gunner [8pts]


Selections: Frag Grenades, Meltagun [3pts], Tallarn
Categories: MODEL, SPECIAL WEAPONS SQUAD GUARDSMAN, INFANTRY, IMPERIUM, FACTION: ASTRA MILITARUM, SPECIALIST, TALLARN
Model: Special Weapons Gunner, Weapon: Frag grenade, Meltagun
Heavy
Selections: Level 1: Relentless
Categories: LEVEL 1
Ability: Relentless

Ability Description Ref


Core
This model does not suffer the -1 penalty for shooting with a Heavy weapon after moving in
Relentless Manual
the preceding Movement phase, or for shooting an Assault weapon after Advancing.
p72

Model M WS BS S T W A Ld Sv Max Ref


Special Weapons Gunner 6" 4+ 4+ 3 3 1 1 6 5+ 3

Weapon Range Type S AP D Abilities Ref


Frag Grenade
6" 3 0 1 -
grenade D6
Assault If the target is within half range of this weapon, roll two dice when
Meltagun 12" 8 -4 D6
1 inflicting damage with it and discard the lowest result.

Non-specialists [46pts]

Guardsman [10pts]
Selections: Frag Grenades, Lasgun, Tallarn, Vox Caster [5pts]
Categories: FACTION: ASTRA MILITARUM, IMPERIUM, INFANTRY, MODEL, INFANTRY SQUAD GUARDSMAN, NON-SPECIALIST, TALLARN
Model: Guardsman, Wargear: Vox Caster, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref


Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Wargear Ability Ref


Vox You can re-roll failed Nerve tests for Astra Militarum models while a friendly model with a vox caster
Caster is on the battlefield and not shaken.

Weapon Range Type S AP D Abilities Ref


Frag grenade 6" Grenade D6 3 0 1 -
Lasgun 24" Rapid Fire 1 3 0 1 -

Guardsman [5pts]
Selections: Frag Grenades, Lasgun, Tallarn
Categories: FACTION: ASTRA MILITARUM, IMPERIUM, INFANTRY, MODEL, INFANTRY SQUAD GUARDSMAN, NON-SPECIALIST, TALLARN
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref


Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref


Frag grenade 6" Grenade D6 3 0 1 -
Lasgun 24" Rapid Fire 1 3 0 1 -

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Guardsman [5pts]
Selections: Frag Grenades, Lasgun, Tallarn
Categories: FACTION: ASTRA MILITARUM, IMPERIUM, INFANTRY, MODEL, INFANTRY SQUAD GUARDSMAN, NON-SPECIALIST, TALLARN
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref


Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref


Frag grenade 6" Grenade D6 3 0 1 -
Lasgun 24" Rapid Fire 1 3 0 1 -

Guardsman [5pts]
Selections: Frag Grenades, Lasgun, Tallarn
Categories: FACTION: ASTRA MILITARUM, IMPERIUM, INFANTRY, MODEL, INFANTRY SQUAD GUARDSMAN, NON-SPECIALIST, TALLARN
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref


Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref


Frag grenade 6" Grenade D6 3 0 1 -
Lasgun 24" Rapid Fire 1 3 0 1 -

Guardsman [5pts]
Selections: Frag Grenades, Lasgun, Tallarn
Categories: FACTION: ASTRA MILITARUM, IMPERIUM, INFANTRY, MODEL, INFANTRY SQUAD GUARDSMAN, NON-SPECIALIST, TALLARN
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref


Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref


Frag grenade 6" Grenade D6 3 0 1 -
Lasgun 24" Rapid Fire 1 3 0 1 -

Guardsman [5pts]
Selections: Frag Grenades, Lasgun, Tallarn
Categories: FACTION: ASTRA MILITARUM, IMPERIUM, INFANTRY, MODEL, INFANTRY SQUAD GUARDSMAN, NON-SPECIALIST, TALLARN
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref


Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref


Frag grenade 6" Grenade D6 3 0 1 -
Lasgun 24" Rapid Fire 1 3 0 1 -

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Guardsman [5pts]
Selections: Frag Grenades, Lasgun, Tallarn
Categories: FACTION: ASTRA MILITARUM, IMPERIUM, INFANTRY, MODEL, INFANTRY SQUAD GUARDSMAN, NON-SPECIALIST, TALLARN
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref


Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref


Frag grenade 6" Grenade D6 3 0 1 -
Lasgun 24" Rapid Fire 1 3 0 1 -

Guardsman Gunner [6pts]


Selections: Frag Grenades, Sniper Rifle [1pts], Tallarn
Categories: FACTION: ASTRA MILITARUM, IMPERIUM, INFANTRY, MODEL, INFANTRY SQUAD GUARDSMAN, NON-SPECIALIST, TALLARN
Model: Guardsman Gunner, Weapon: Frag grenade, Sniper Rifle

Model M WS BS S T W A Ld Sv Max Ref


Guardsman Gunner 6" 4+ 4+ 3 3 1 1 6 5+ 1

Weapon Range Type S AP D Abilities Ref


Frag Grenade
6" 3 0 1 -
grenade D6
A model firing a sniper rilfe does not suffer the penalty to hit rolls for
Sniper
36" Heavy 1 4 0 1 the target being long range. If you roll a wound roll of 6+ for this
Rifle
weapon it inflicts a mortal wound in addition to its normal damage

Force Rules
Advisors and Auxilla: Models with the following keywords cannot be drawn from a regiment. However, their presence in your kill
team does not prevent you using a Regimental Doctrine, as long as the models in the kill team that can be drawn from a regiment
are all drawn from the same regiment. Note, however, that models with the following keywords can never themselves benefit from
a Regimental Doctrine.

• AERONAUTICA IMPERIALIS
• MILITARUM AUXILLA
• OFFICIO PREFECTUS
• SCHOLASTICA PSYKANA ()
Swift as the Wind (Tallarn): Models in your kill team can shoot in the Shooting phase even if they Advanced in the same battle
round (with the exception of Heavy weapons). In addition, these models do not suffer the penalty to hit rolls for shooting Assault
weapons during a battle round in which they Advanced. ()

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