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Tonfas Very Rare

The Tonfa is made up of two light, swift poles with a You gain a +2 bonus on attacks and damage rolls; and +1 AC
propulsion system. Due to this, hunters can easily evade while wielding both tonfas.
while the weapon is drawn and even propel themselves from Dragon Spirit. When you attack a hostile creature with this
the ground. weapon, you gain 1 spirit (maximum of 7). You lose all spirit,
if you don't attack a target by the end of your next turn. You
Nonmagical can expend spirit on the following weapon properties:
25 gp, 1d6 bludgeoning, 4 lb., light. For each Tonfa.
This weapon has no special properties. Earth Style. As a bonus action, you can expend 2 spirit to
increase your tonfas weapon damage die to a d8 until the
Uncommon end of your next turn.
You gain a +1 bonus on attacks and damage rolls. Propel. As a bonus action, you can expend 1 spirit to
launch yourself 10 feet into the air. Your fly speed is lost at
Dragon Spirit. When you attack a hostile creature with this the end of your turn if you have not made a melee attack
weapon, you gain 1 spirit (maximum of 5). You lose all spirit, against an object or hostile creature since your last turn.
if you don't attack a target by the end of your next turn. You Air Dash. When you are flying and a creature enters a
can expend spirit on the following weapon properties: space within your reach for the first time on a turn, you
Earth Style. As a bonus action, you can expend 2 spirit to can use your reaction to expend 1 spirit and fly up to 15
increase your tonfas weapon damage die to a d8 until the feet away (without provoking opportunity attacks) from
end of your next turn. the creature.
Propel. As a bonus action, you can expend 1 spirit to Dragon Spirit Piercing Attack. As part of the attack
launch yourself 10 feet into the air. Until the end of your action, you can expend 6 spirit to quickly jab with both
next turn you gain a fly speed of 10 feet (hover). You can't tonfas, sending a blast of tremendous force in a 15-foot
fly any higher than 10 feet above the ground from this line, that is 5 feet wide. Each creature in that line must
property. make a Dexterity saving throw equal to 8 + your Strength
modifier + your Proficiency bonus, taking 3d6 thunder
Rare damage on a failed save, or half as much on a successful
You gain a +1 bonus on attacks and damage rolls; and +1 AC one.
while wielding both tonfas.     If a Huge or larger creature is in 10 feet or more of the
line's area, the damage that creature takes is doubled. If
Dragon Spirit. When you attack a hostile creature with this you’re able to make multiple attacks with the Attack
weapon, you gain 1 spirit (maximum of 6). You lose all spirit, action, the dragon spirit piercing attack replaces one of
if you don't attack a target by the end of your next turn. You them.
can expend spirit on the following weapon properties:     Once used, you can't use this property again until you
finish a short or long rest.
Earth Style. As a bonus action, you can expend 2 spirit to Guard. As a reaction can expend 3 spirit to add 3 AC
increase your tonfas weapon damage die to a d8 until the against one melee attack that would hit it. To do so, you
end of your next turn. must see the attacker and be wielding both tonfas.
Propel. As a bonus action, you can expend 1 spirit to
launch yourself 10 feet into the air. Until the end of your Legendary
next turn you gain a fly speed of 10 feet (hover). You gain a +2 bonus on attacks and damage rolls; and +1 AC
Air Dash. When you are flying and a creature enters a while wielding both tonfas.
space within your reach for the first time on a turn, you
can use your reaction to expend 1 spirit and fly up to 10 Dragon Spirit. When you attack a hostile creature with this
feet away (without provoking opportunity attacks) from weapon, you gain 1 spirit (maximum of 8). You lose all spirit,
the creature. if you don't attack a target by the end of your next turn. You
Dragon Spirit Piercing Attack. As an action, you can can expend spirit on the following weapon properties:
expend 6 spirit to quickly jab with both tonfas, sending a Earth Style. As a bonus action, you can expend 2 spirit to
blast of tremendous force in a 15-foot line, that is 5 feet increase your tonfas weapon damage die to a d8 until the
wide. Each creature in that line must make a Dexterity end of your next turn.
saving throw equal to 8 + your Strength modifier + your Propel. As a bonus action you can expend 1 spirit to
Proficiency bonus, taking 2d6 thunder damage on a failed launch yourself up to 20 feet into the air and you gain a fly
save, or half as much on a successful one. speed of 20 feet (hover). You fly speed is lost at the end of
    If a Huge or larger creature is in 10 feet or more of the your turn if you have not made a melee attack against an
line's area, the damage that creature takes is doubled. If object or hostile creature since your last turn.
you’re able to make multiple attacks with the Attack Air Dash. When you are flying and a creature enters a
action, the dragon spirit piercing attack replaces one of space within your reach for the first time on a turn, you
them. can use your reaction to expend 1 spirit and fly up to 15
    Once used, you can't use this property again until you feet away (without provoking opportunity attacks) from
finish a short or long rest. the creature.

1
Dragon Spirit Piercing Attack. As an action, you can
expend 6 spirit to quickly jab with both tonfas, sending a
blast of tremendous force in a 15-foot line, that is 5 feet
wide. Each creature in that line must make a Dexterity
saving throw equal to 8 + your Strength modifier + your
Proficiency bonus, taking 4d6 thunder damage on a failed
save, or half as much on a successful one.
    If a Huge or larger creature is in 10 feet or more of the
line's area, the damage that creature takes is doubled. If
you’re able to make multiple attacks with the Attack
action, the dragon spirit piercing attack replaces one of
them.
    Once used, you can't use this property again until you
finish a short or long rest.
Guard. As a reaction can expend 3 spirit to add your
proficiency bonus to your AC against one melee attack
that would hit you. To do so, you must see the attacker and
be wielding both tonfas.

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