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Kuluk: Fighter (Champion) (6) Acolyte Neutral
Kuluk: Fighter (Champion) (6) Acolyte Neutral
INSPIRATION
STRENGTH
18 +3 30
quiet
+3 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
independent
17 PERSONALITY TRAITS
+3 +5 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS
16 0 Wisdom
none
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
0 Arcana (Int)
(1d10+2)
HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +6 Athletics (Str)
0 0
0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Amulet
Dagger +6 1d4+3 piercing Backpack
10 +3 Insight (Wis)
Bedroll
0 Intimidation (Cha) Crossbow, light +6 1d8+3 piercing Chain Shirt
WISDOM 0 Investigation (Int) Clothes, common
0 Medicine (Wis)
Greatsword +6 2d6+3 slashing Crossbow bolt x20
SP
Weapon Proficiencies: Martial; Simple
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
26 5"10" 168 pounds
AGE HEIGHT WEIGHT
kuluk black light brown black
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Second Wind. Regain 1d10 +6 HPs (use once/rest).
---------------Actions--------------
Action Surge. Take an extra action (use once/rest).
-----------Other Traits------------
Defense Fighting Style. While you are wearing armor, you gain a +1 bonus to AC.
Grappler Feat. Advantage on attacks against creature you grapple; can use an action to pin the creature.
Shelter the Faithful. You and your companions can expect free healing at an establishment of your faith.