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Fighter Acolyte

CLASS & LEVEL BACKGROUND PLAYER NAME


kuluk [Champion] (6)
Human/Chondathan Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 +3 30
quiet

+3 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
independent

17 PERSONALITY TRAITS

Hit Point Maximum 52


+6 Strength
DEXTERITY in search of mighty prey for the hunting
+3 Dexterity gods.

+3 +5 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS

16 0 Wisdom
none
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2 +3 Acrobatics (Dex) SUCCESSES communication disorder


15 0 Animal Handling (Wis)
6x
FAILURES

0 Arcana (Int)
(1d10+2)
HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +6 Athletics (Str)

0 0
0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Amulet
Dagger +6 1d4+3 piercing Backpack
10 +3 Insight (Wis)
Bedroll
0 Intimidation (Cha) Crossbow, light +6 1d8+3 piercing Chain Shirt
WISDOM 0 Investigation (Int) Clothes, common
0 Medicine (Wis)
Greatsword +6 2d6+3 slashing Crossbow bolt x20

0 0 Nature (Int) Number of Attacks: 2


Incense x5
Mess kit
Pouch
0 Perception (Wis) Rations (1 day) x10
11
0 Performance (Cha) Rope, hempen
Shield
0 Persuasion (Cha)
CHARISMA Studded
+3 Religion (Int) Tinderbox
0 +3 Sleight of Hand (Dex)
Torch x10
Vestements
+3 Stealth (Dex) Waterskin
10 +3 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

10 PASSIVE WISDOM (PERCEPTION)


CP

SP
Weapon Proficiencies: Martial; Simple

Armor Proficiencies: Heavy; Light; Medium;


EP
Shields

Language Proficiencies: Common; Dwarvish;


Elvish; Primordial
GP
15
PP

OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
26 5"10" 168 pounds
AGE HEIGHT WEIGHT
kuluk black light brown black
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Critical Hits: 19-20

----------Bonus Actions----------
Second Wind. Regain 1d10 +6 HPs (use once/rest).

---------------Actions--------------
Action Surge. Take an extra action (use once/rest).

Grappler. Restrain a creature you are grappling.

-----------Other Traits------------
Defense Fighting Style. While you are wearing armor, you gain a +1 bonus to AC.

Grappler Feat. Advantage on attacks against creature you grapple; can use an action to pin the creature.

Shelter the Faithful. You and your companions can expect free healing at an establishment of your faith.

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