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Commit Pockets:: 24 Advanced Spells 5 Ref. Cards 10 Score Cards 62 Cards
Commit Pockets:: 24 Advanced Spells 5 Ref. Cards 10 Score Cards 62 Cards
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B or 2 in on ets Po ur Hmun
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elements from classic Poker games, Hocus expands and revises them
B rd xt to limit.
move to Resolve Showdowns.
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In Hocus, 2-5 players build the best Sets by combining shared
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1 D ber
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R s, ua rd
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Communities of 4 cards with 2 personal Pocket cards. Unlike in
s ra in
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traditional Poker, players build Communities, Pockets, and Pots
B
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fa ace B
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it
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Place up to 2 cards from your
Li
ity
m
Hand in any of your Pockets.
of m ke
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it
ca
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ac il
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w
ur ur
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B
rd
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s pe Co yo
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r C m ur it
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using cards from their Hands on individual turns. There are multiple
om un Han y
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7 4
In
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m
ity
.
n
2 1
Strength 11
cards back.
No limit.
I II III
Suit
14 4 Prima Materia Power Siphon
Place Power Siphon
Build Community
Place 1 card from your Hand
played to Community 1. A Sword and Cup card have been played to
12 face up in a Community.
Community 2, which also has a single card played face down to Pot 2.
next to a Community.
6 Foresight Flash Fire Limit 4 cards per Community.
You may then
Build Pocket
Points 10 Place 2 cards in
Rupture
use a Basic Spell.
Mirage
9
straight flush 7 8 9 10 11
Ascending Strength sequence of
Basic Spell.
Ignore Strength.
Resolve Showdowns
4I cards. then
in I place 2 cards
a Community No limit.
straight 1 2 3 4 5
5
Draw up to 4 Cards. in
faceany Pots or
down.
An ascending Strength sequence
of any five cards. Ignore Suit.
Players use their Pockets with the Communities to build Sets to try to
I fourthI card in a one pair 3 3
2
Community.
Two cards of the same Strength.
Special Text
Ignore Suit.
win the Points in each Pot. There is one Showdown per Community.
First, reveal all face down cards in all Communities. Then, the first
Setup player chooses the order to resolve Showdowns. For each Showdown:
1 Give each player a Reference card and set of 2 Score Tracking
cards. Poker chips also work well! 1 Commit Pockets: Beginning with the first player
and continuing clockwise, each player chooses one Pocket to
2 Each player takes a set of 3 Advanced Spell cards of the same type commit to the current Showdown. Players may pass instead, or
(e.g., Chaos) and places the cards face up in front of them. might be forced to pass if they have fewer Pockets than there are
Communities.
3 Set up the deck: In a 5 player game, use all cards. In a 2-4 player
game, remove the 0 and 14 Strength cards. In a 2 player game, 2 Reveal Pockets: Players reveal the committed Pockets.
also remove the 1 and 13 Strength cards. Set aside the Jokers.
Shuffle the cards. 3 Determine Winner: The player with the best Set
built using 5 cards from their Pocket and the Community wins.
4 In a 2-3 player game, deal 10 cards face down to each player. In a 4-5 See the list of Sets on the next page for more information and
player game, deal 9 instead. The remaining cards form a draw deck. tiebreaker rules.
5 Randomly determine a first player. 4 Score Points: The winner adds the Point values shown
on the cards in the Pot to their current Score. They adjust their
3 4 Score Tracking cards such that the highest value revealed on the
nd ty.
B or 2 in on ets Po ur Hamuni
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B rd xt to limit.
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Claim Owls: The winner places any Owl cards from the
Po y or em s:
N ho in a
s
ck on in
Pot 1 Community 1
5
ra
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In
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ity
.
Examine up to 2
1 D ber
face up in a Community.
n
et th l n s.
random cards
2 w
m
R s, ua rd
in a Pot.
Po e d 1 rd
a lace
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Place 1 card
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Build Pocket
P
ck of ca s in
ca n eq of
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P
ho
ca et y rd
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III
No limit.
3 4 4 12 8
at
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I II III
9. 6. 8
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ur it th rd
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3 5 4 6
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1 1 1 4
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B or 2 in on ets Po ur Hmun
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B rd xt to limit.
il from a Co
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c your ck ch
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Pl do
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in any top
s. ou nit
Place in any
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Hand
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out the Place up to 2 cards from your Place the top card from the deck
If this Owl is played, you cannot
un Han .
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look deck
2
ing.
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7 4 8 12
R
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ia
Here is a 3 player game at the start of the game. Every player has a 2 1 2 4
How to Win Here is a Showdown being Resolved in a 3 player game. The players
The game ends when at least one player has 25 or more Points at the
are resolving the lower Community (surrounded in red). The bottom
end of a Round. The player with the most Points at the end of the
Build Community Mirage Materialize Prestidigitation
Place 1 card from your Hand
face up in a Community. Examine up to 2
random cards
and left players have pushed forward Pockets (face down) to use with
Limit 4 cards per Community.
in a Pot.
Build Pocket Place 1 card
Place 1 or 2 cards from your Hand Place 1 card in one of your You may place 1 in
face down in one of your Pockets. in a Community Pockets face up. your Hand or one of
game wins. In the event of a tie, tied players share the victory.
Limit of 2 Pockets of 2 cards each. face down. your Pockets. If you do,
Draw up to
place 1 card from your
Build Pot 2 cards.
Hand in that Pot. Place
the Community to build Sets. The right player only has 1 Pocket and
Place 1 card from your Hand any other examined
face down next to a Community.
cards back.
No limit.
I II III
For a longer or shorter game, modify the number of Points required has declined to play in this Showdown. They’ll compete for the other
to end the game. Community. The lower Community has 3 cards in the Pot.
resolve its text. There are 3 Basic Spells that all players have access to, in a Pot.
For all Spells, if the entire text of the Spell cannot be executed as
written, the Spell cannot be used. There is no limit to the number of On her turn, Morgan chooses the Chaos Spell Entropic Energy. After
times a Spell can be used during a Round. fully resolving it, she draws 2 Cards, then Returns the 10 of Owls. Note
that she could have Returned the Owl first, then chosen her one Spell.