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Kentti - Menace in Menzoberranzan 5e From 2e Conversion PDF
Kentti - Menace in Menzoberranzan 5e From 2e Conversion PDF
Kentti - Menace in Menzoberranzan 5e From 2e Conversion PDF
CHAPTER 1
21
Chapter Two
You can find this chapter on page 12 of the Menzoberranzan
Book Three: The Adventure by TSR, Inc.
Encounter 1: Sinister Deep Bats
See pages 12-13 for the following information. There are 12
sinister bats.
Encounter 2: Drow Ambush
See pages 13-15 for the following information. Drow attack
party A has five drow.
Ambushing drow B is a drow.
Ambushing drow C is Pharius Del’Armgo, two elite drow
warriors, and six drow.
Encounter 3: Putrid Pedipalpi
See page 15 for the following information. There are four
giant pedipalpis.
CHAPTER 2
31
10 - 60 axeblades (200 gp)
Chapter Three Gray dwarf captain is a duergar with 7 hit dice, banded
You can find this chapter on page 16 of the Menzoberranzan mail, shield, and +2 war pick.
Book Three: The Adventure by TSR, Inc. The 10 duergar veterans are duergar.
The 20 young duergar are duergar guards with scale
Entering the Marketplace mails, shields, war picks, and light crossbows.
See pages 17-18 for the following information. To find the The 10 spider-mounted outriders are duergar with lances
secret doors requires a successful DC 20 Wisdom in addition to their standard equipment. Their mounts are ten
(Perception) check. It has AC 17 and 40 hp. If the door giant wolf spiders.
collapses, it explodes, dealing 42 (12d6) bludgeoning The Pavilion
damage. A successful DC 15 Dexterity saving throw reduces
the damage to half. See pages 28-31 for the following information. There is
To notice the trap requires a successful DC 15 Wisdom Yyssisiryl H’tithet.
(Perception) check. Damage for the trap is 28 (8d6) fire Guard captain is a drow elite warrior.
damage every round the target is in the corridor. Successful Four drow guards are drow.
Dexterity saving throw reduces the damage to half. Yyssisiryl has the following items in stock:
Guard Patrols Drow Weapons and Armor:
See pages 18-20 for the following information. Guard patrols +1 longsword 10,000 gp
consist of three drow, six svirfnebli (guards with 3 hit dice, +2 longsword 50,000 gp
shortswords, and darts), four duergar, and three ogres. +3 longsword 100,000 gp
dagger of venom 65,000 gp
The Stalls +1 hand crossbow 25,000 gp
See pages 23-24 for the following information. The stalls are +1 mace 12,000 gp
very woody in nature, not easily broken into or smashed, AC +3 mace 80,000 gp
12, 40 hp each. +1 shield 10,000 gp
Kassawar Plickenstint is a svirfneblin priest with 8 hit +2 shield 35,000 gp
dice, breastplate, dagger, and dart. +2 chain mail 50,000 gp
Kassawar has the following items on sale: figurine of +3 chain mail 100,000 gp
wondrous power (ivory goats), figurine of wondrous power Magical items:
(ebony fly), figurine of wondrous power (onyx dog), ioun
stones (all types are available), stone of controlling earth piwafwi (drow cloak) 10,000 gp
elementals, stone of good luck, vicious war pick, brooch of drow boots (boots of elvenkind) 10,000 gp
shielding, portable hole, and oil of etherealness. ring of poison resistance 12,000 gp
tentacle rod 20,000 gp
The Warehouse wand of web 25,000 gp
See pages 24-26 for the following information. There are 12 bracers of defense 25,000 gp
svirfnebli. flying carpet 20,000 gp
Badrock Feerayton is a svirfneblin knight with the ability to driftglobe 5,000 gp
conjure elemental (earth only) 1/day, breastplate, shortsword, goggles of night 8,000 gp
and dart. The Warehouse
Horriwart Tlinglicken is a svirfneblin knight with 10 hit
dice, +2 shortsword, and crystal caltrops (5; these will be See pages 31-33 for the following information. There is
crushed if stepped on; also they can be thrown or dropped. Reftael Jerritril.
Creates a 10’ wide gas cloud, target must make a successful In the first room are seven drow. In the second room are
DC 13 Constitution saving throw or lose consciousness for 1 six drow.
minute; cloud dissipates in 2 rounds.) In the vault there are 10 giant spiders.
Each chest is enchanted. If any non-evil approaches the
The Stalls chest, it immediately teleports to the central chamber of
House Baenre, in Menzoberranzan.
See pages 26-27 for the following information. Gradrock
Gant is a duergar knight with 9 hit dice, vorpal shortsword, The Stalls
boots of speed, and plate of force resistance.
There are ten duergar. See pages 33-35 for the following information. Chief
The duergar have the following items in stock: Negotiator Laral Kroul is a half-orc assassin with +2 chain
mail and +3 shortsword.
40 - 260 longsword blades (200 gp) Saarduel is a mage with 11 hit dice and dagger of venom.
30 - 180 shortsword blades (100 gp) There are five ogres.
10 - 120 rapier blades (120 gp) Ten orcs and half-orcs are guards with chain mail,
101 - 200 dagger blades (50 gp) greataxes and javelins.
200 - 1200 pike heads (10 gp) The seven human bullies are veterans.
1000 - 6000 arrowheads (10 gp)in scrolls: Laral
Laral
Laral has
has
CHAPTER 3
the
the following
following spells
spells in scrolls: Laral has
has the
the following
following spells
spells in
in scrolls:
scrolls:
41
Wizard:
Earth tremor (1st level)
Dust devil (2nd level)
Earthbind (2nd level)
Pyrotechnics (2nd level)
Erupting earth (3rd level)
Stoneskin (4th level)
Storm sphere (4th level)
Vitriolic sphere (4th level)
Watery sphere (4th level)
Transmute rock (5h level)
Cleric:
Guiding bolt (1st level)
Calm emotions (2nd level)
Warding bond (2nd level)
Glyph of warding (3rd level)
Meld into stone (3rd level)
Tongues (3rd level)
Banishment (4th level)
Divination (4th level)
Stone shape (4th level)
The Warehouse
See pages 35-36 for the following information. The chests
are locked but not trapped. To open the lock requires a
successful DC 15 Dexterity check with thieves’ tools.
CHAPTER 3
51
Chapter Four
You can find this chapter on page 40 of the Menzoberranzan
Book Three: The Adventure by TSR, Inc.
Encounter 1
See pages 40-41 for the following information. There are 12
ogres. Ogre mage is an oni.
Encounter 2
See pages 41-42 for the following information. There are
eight duergar riding eight giant wolf spiders and 12
svirfnebli.
Encounter 3
See page 42 for the following information. There are two
drow.
Encounter 4
See page 43-45 for the following information. Location A
consists of six drow.
Location B consists of five drow.
Location C consists of two drow elite warriors and one
drow priestess of Lolth.
Encounter 5
See page 45 for the following information. There are
revenants.
CHAPTER 4
61
Chapter Five
You can find this chapter on page 46 of the Menzoberranzan
Book Three: The Adventure by TSR, Inc.
Mercantile House
See pages 47-51 for the following information. Trap on the
top of the wall. Anyone in the area suffers 21 (6d6) piercing
damage, or half as much on a successful save. The trap is
also extended in the air: anyone flying over the wall triggers a
different trap. Magic missiles shoot from several different
apertures. The flying character will be struck by 2d6 of these,
for 3 (1d4 + 1) force damage each.
There is Tolokoph and Krecil Treak.
First wave consists of four drow on giant riding lizards.
Second waves consists of two drow priestess of Lolth.
Third wave consists of ten drow . Fourth wave consists of
two drow mages.
CHAPTER 5
71
13. Quarters of the Patron
Chapter Six See page 61 for the following information. If the chest is
You can find this chapter on page 55 of the Menzoberranzan destroyed, anyone in the room will suffer 49 (14d6)
Book Three: The Adventure by TSR, Inc. bludgeoning damage from the explosion, half as much if a DC
15 Dexterity saving throw is successful. Also, the creature
House Millithor must make a successful DC 17 Constitution saving throw or
See pages 55-56 for the following information. House be poisoned for 1 hour.
Millithor's forces include matron mother Ki'Willis Millithor.
There are eight nobles. Two high priestesses, Narcelia 14. House Armory and Practice
Millithor and Carcelen Millithor, and two drow priests Room
(priestesses). See page 61 for the following information. At least one
House males comprises of Marckarius Millithor, example is enchanted to a level of +1. Adamantine chain
Torrellan Millithor, Dariel Kront'tane, and Quertus mails are not magical.
Millithor. The chests are trapped with a poison needle trap. The DC
Drow soldiers include 20 drow elite warriors, 50 drow to spot them is 15 (Intelligence [Investigation]). A target that
archers with longbows with drow poison, 50 drow and 20 is hit takes 2 (1d4) piercing damage and must succeed on a
drow riding giant riding lizards. DC 15 Constitution saving throw, taking 11 (2d10) poison
Slave force includes 100 goblins without shortbows and damage on a failed save, or half as much on a successful one.
100 goblins.
1. The House Wall The Troops of House Nurbonnis
See page 57 for the following information. Anyone touching See pages 62-63 for the following information. First wing:
the wall receives a blast of lightning. A target must make a 150 goblins are without shortbows, 75 goblin archers are
successful DC 15 Dexterity saving throw, taking 28 (8d6) goblins.
lightning damage, or half as much damage on a successful Second wing: 75 goblin archers are goblins, 100 bugbears,
one. 30 drow lizardriders are drow with giant riding lizards, 40
The walls have AC 23 and damage threshold of 20 for a drow archers are drow with longbows with drow poison.
small section of the walls. The gates have AC 23 and 50 hp.
Anyone flying over the walls receives 1d3 lightning bolts for Third wing: 40 drow archers are drow with longbows with
28 (8d6) lightning damage each. drow poison, 40 drow footsoldiers are drow, 30 drow elite
warriors.
2. Battle Tower
See page 57 for the following information. The battle tower House Nurbonnis NPCs
door has AC 19 and 40 hp. See page 63 for the following information. Rynn’qynnil
Nurbonnis is a drow priestess of Lolth.
3. Pool Lynn’qynnos Nurbonnis is a drow priestess of Lolth.
See page 57 for the following information. There is a water Carri’pol Nurbonnis is a drow priestess of Lolth with +1
elemental in the pool. mace instead of scourge.
Karelist Nurbonnis is a drow mage with +3 dagger instead
of staff.
8. Upper Floor Antechamber Pernictal Nurbonnis is a drow mage with +2 dagger
See pages 59-60 for the following information. To find the instead of staff.
secret door requires a successful DC 20 Wisdom Daevion’lyr Nurbonnis is a drow elite warrior with +3
(Perception) check. shortsword.
Caraf’nir Pron’nonnis is a drow elite warrior with +2
9. Matron Mother's Quarters shortsword.
Adlictin Lot’ttl is a drow elite warrior with +2 shortsword
See page 60 for the following information. The mirror riding a giant riding lizard.
petrifies all other beings except Matron Millithor. Those
seeing their reflection on the mirror, must make a successful
DC 15 Constitution saving throw or turn to stone.
11. Young Priestess Quarters
See pages 60-61 for the following information. If non-evil
creature comes near the statue, it spits out a magic missile
dealing 3 (1d4 + 1) force damage. On the following round the
creature must make a DC 13 Constitution saving throw or
suffer 3 (1d6) poison damage each round at the start of its
turn until the saving throw is successful.
There are 12 drow acolytes.
13.CHAPTER
Quarters
6 of the Patron
81
Appendix 1: Monster/NPC Giant Riding Lizard
Statistics Large beast, unaligned
Armor Class 15 (natural armor) STR DEX CON INT WIS CHA
Hit Points 37 (5d10 +10)
Speed 15 ft. 15 (+2) 12 (+1) 13 (+1) 2 (-4) 10 (+0) 5 (-3)
Senses blindsight 60 ft., passive Perception 9 Spider Climb. The lizard can climb difficult surfaces,
Languages — including upside down on ceilings, without needing
Challenge 2 (200 XP) to make an ability check.
Actions Actions
Multiattack. The pedipalpi makes three melee Bite. Melee Weapon Attack: +4 to hit, reach 5 ft.,
attacks: two with its claws and once with its bite. one target. Hit: 6 (1d8 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft.,
one target. Hit: 6 (1d8 + 2) piercing damage, and
the target is grappled (escape DC 12). The
pedipalpi has two claws, each of which can grapple
only one target.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft.,
one target. Hit: 7 (1d10 + 2) piercing damage.
Poison Gas (3/Day). The pedipalpi releases poison
gas in a 20’ radius sphere centered on the pedipalp.
Each creature in that area (except other pedipalpi)
must make a DC 12 Constitution saving throw or
become poisoned for 1 minute.
Actions
Multiattack. Jarlaxle makes three melee attacks, four
if he has two melee weapons in his hands, or three
ranged attacks.
Saves Con + 4, Wis +6, Cha +7 Summon Demon (1/Day). Pharius attempts to
Skills Insight +6, Perception +6, Religion +4, Stealth magically summon a yochlol with a 30 percent
+5 chance of success. If the attempt fails, Pharius
Senses darkvision 120 ft., passive Perception 16 takes 5 (1d10) psychic damage. Otherwise, the
Languages Elvish, Undercommon summoned demon appears in an unoccupied space
Challenge 8 (3,900 XP) within 60 feet of its summoner, acts as an ally of its
summoner, and can’t summon other demons. It
remains for 10 minutes, until it or its summoner
Fey Ancestry. Pharius has advantage on saving
dies, or until its summoner dismisses it as an
throws against being charmed, and magic can’t put
action.
her to sleep.
Innate Spellcasting. Pharius’s spellcasting ability is
Charisma (spell save DC 15). She can innately cast
the following spells, requiring no material
components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Spellcasting. Pharius is an 10th-level spellcaster. Her
spellcasting ability is Wisdom (spell save DC 14, +6
to hit with spell attacks). Pharius has the following
cleric spells prepared:
Cantrips (at will): guidance, poison spray,
resistance, spare the dying, thaumaturgy
1st level (4 slots): animal friendship, cure wounds,
detect poison and disease, ray of sickness
2nd level (3 slots): lesser restoration, protection
from poison, web
3rd level (3 slots): conjure animals (2 giant
spiders), dispel magic
4th level (3 slots): divination, freedom of
movement
5th level (1 slots): insect plague, mass cure wounds
Sunlight Sensitivity. When in sunlight, Pharius has
disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight.
Actions
Multiattack. Pharius makes three melee attacks with
her tentacle rod.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 15 (+2) 11 (+0) 12 (+1) 13 (+1) 12 (+1) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 14 (+2)
Actions
Multiattack. Reftael makes three melee attacks.
+3 Longsword. Melee Weapon Attack: +10 to hit,
reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing
damage, or 12 (1d10 + 7) slashing damage is used
with two hands plus 10 (3d6) poison damage.
Hand Crossbow. Ranged Weapon Attack: +5 to hit,
range 30/120 ft., one target. Hit: 5 (1d6 + 2)
piercing damage, and the target must succeed on a
DC 13 Constitution saving throw or be poisoned
for 1 hour. If the saving throw fails by 5 or more,
the target is also unconscious while poisoned in
this way. The target wakes up if it takes damage or
if another creature takes an action to shake it
awake.
Reactions
Parry. Reftael adds 3 to its AC against one melee
attack that would hit him. To do so, Jeftael must see
the attacker and be wielding a melee weapon.
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach
5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft.
or range 20/60 ft., one target. Hit: 5 (1d4 + 3)
piercing damage.
Drow Elf Traits You can use two-weapon fighting even when the
one-handed melee weapons you are wielding aren’t
Fey Ancestry. You have advantage on saving throws light.
against being charmed, and magic can’t put you to
sleep. You can draw or stow two one-handed weapons
when you would normally be able to draw or stow
only one.
Equipment
Dariel employs a +2 longsword as his major
weapon of choice, though he also possesses a pair
of +1 hand crossbows.
Personality
APPENDIX 2 | HOUSE MILLITHOR
28
1
Potion of Force Resistance
Potion, uncommon
When you drink this potion, you gain resistance to force
damage for 1 hour.
Potion of Growth
Potion, uncommon
When you drink this potion, you gain the "enlarge" effect of
the enlarge/reduce spell for 1d4 hours (no concentration
required). The red in the potion's liquid continuously expands
from a tiny bead to color the clear liquid around it and then
contracts. Shaking the bottle fails to interrupt this process.
Potion of Healing
Potion, common
You regain 2d4 + 2 hit points when you drink this potion. The
potion's red liquid glimmers when agitated.
Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect
thoughts spell (save DC 13). The potion's dense, purple liquid
has an ovoid cloud of pink floating in it.
Ring of Evasion
Ring, rare (requires attunement)
This ring has 3 charges, and it regains 1d3 expended charges
daily at dawn. When you fail a Dexterity saving throw while
wearing it, you can use your reaction to expend 1 of its
charges to succeed on that saving throw instead.