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Commanders International
Commanders International
INTERNATIONAL
This rules pack contains rules to play 200 points Kill Team
games with Commanders on a competitive, fair level.
Tested in
ABOUT THIS FORMAT
This rule set and mission pack was designed and tested by
the community. We of course love Games Workshop for
the models and games they produce but they have a lot of
things to focus on, and unfortunately Commanders (which
represent 42% or 89/209 of all datasheets in the game)
for Kill Team was left behind.
We all know how great 125 with elites plays, but there are
a lot of units and wargear which don't quite fit this format,
and to be honest we all want to play with at least some of
those.
This war gear was overpriced for dealing with the standard
models, but not for the big boys, the elites, the kings of
men and xenos alike. These unique units really do add a
huge variety of options for every faction and are a great
experience to play, if balanced correctly.
C O M M A N D E R S I N T E R N AT I O N A L
International pack to any other competitive KT pack The Kill-Teams, and their respective Tactics, from
(eg.: LVO 2021). In that case please use missions Kill Team Rogue Trader, Kill Team: Elites, Blackstone
with bonus objectives(max 3 VPs in match), special Fortress, White-Dwarf Magazine, and the Kill Team
faction rules, additional terrain rules, custom tactics Annual 2019 are allowed (including Commanders).
and deployment restrictions(like in arena) from the
chosen pack but use CI additional rules and
restrictions (point 3), primaries system, secondaries
system and errata.
FORMAT RULES
Add additional 1 CP point per round for battle-forged Kill Team (2CP per round are base)
Commanders can have only 1st level (Legendary Hunters are an exception)
Commanders can count as more than 1 model for the purpose of scoring objectives, depending on
their ponts cost as shown below:
C O M M A N D E R S I N T E R N AT I O N A L
1 VP
of action this round. Each secondary can be scored once per
turn, to a maximum to 3 VPs (unless
More enemy models taken out of stated otherwise) with the exception of
1 VP
action than friendly models this round. secondaries that can score multiple VPs
at the end of the game.
REVEALED SECONDARIES At the end of the game, the player with the most
victory points is the winner. If there is a tie,
Unlike other tournaments, Secondary Objectives for whichever player's Commander is alive and
this packet have been balanced around being unshaken is the winner. If both of Commanders are
revealed at the beginning of the game. This should alive and unshaken whichever player has scored
be done before players roll for Deployment. If more points on primary objectives is the winner. If
players forget to reveal their Secondary Objectives there is still a tie, the player who controls the most
to their opponent at the appropriate time, both objective markers at the end of the battle is the
players must remove any models already placed on winner. If there is still a tie, whichever player has
the board and begin again as if Deployment has just scored the full possible value on more secondary
been rolled and reveal their chosen Secondary objectives is the winner. If there
C O M M A N D E R S I N T E R N AT I O N A L
SECONDARY OBJECTIVES
board control killing commanders
1 2 3 4
Score 1 VP if you If you have more Score 3 VP at the end At the end of the
rolled 2 or more dice models within 3” of of the game if there is Movement phase,
for an Injury Roll that the center of the one
Objective that you score 1 VP if two, or
killed an enemy board than your have controlled for more, different
model.
opponent at the end every Battle
Round.
models from your kill
of the Movement team made a
Alternatively; Score 1 Phase, score 1 VP. successful charge
VP if you put more move against one
successful Wounds on enemy model in that
an enemy model than phase.
it’s remain Wounds
which then took it Out
of Action.
5 6 7
Score 1 VP if two or Divide the battlefield Pick a model from your kill team and reveal it before
more of your models into four equal you roll your first Initiative roll.
following actions If at the end of the battle that unit is wholly outside
(they can be the same At the end of the of your deployment zone and still on the battlefield,
or different):
VP if there is at least
- Consolidated into one model from your If this model has also 1 flesh wound, score another 1
any enemy model that kill team wholly within VP, but If it has 2 or more flesh wounds instead,
you were not already each of these score 2 VPs.
with 1" of,
rectangles but not
- Fell back or
within 3” of the center
- Retreated . of the battlefield.
8 9 10 11
Score 1 VP if your kill Score 1 VP if one Score 3 VP if 7 or Once per phase, when an
team takes one or model from your kill more enemy models enemy model is taken
more enemy models team forced an
Injury are taken Out of Out of Action, place
Out of Action in the roll on 2 or more Action during the a
Token wholly
underneath its base
first Battle Round; enemy models in one game.
C O M M A N D E R S I N T E R N AT I O N A L
SECONDARY OBJECTIVES
board control killing commanders
12 13 14 15
ABDUCTION LEAD FROM THE FRONT * DEATH FROM AFAR MIND GAMES
1 VP 1 VP 1 VP 1-4 VP
Score 1 VP if a model Score 1 VP every time When a model from At the end of the
from your kill team your Leader removes your kill team makes a Morale phase, score 1
takes an
enemy model an enemy model or shooting
attack at VP if your
opponent is
Out of Action while uses the tactic “Lead long range that takes forced to take a Break
that model was
within by Example” an enemy model Out Test.
16 17 18 19
Gain 1 VP if you cause 100+ point At the end of the Before rolling to hit
at least 1 point of commander tactic.
20 21 22 23
1-49 pts Commander Every time your Score 1 VP if your Score 3VP if a
tactic.
C O M M A N D E R S I N T E R N AT I O N A L
MISSIONS
KILLZONE: IMPASS
The balance of this format is tailored to the specific requirements for the placement of the terrain on your
gaming field.
Place 2 terrain pieces in the center of the field, no closer than 4” inches apart. Each part of the terrain must
be able to cover at least 1 tactical space marine model.
Then place 2 more terrain pieces at opposite ends of the field, no closer than 4” to tedge of the field and
terraine that have been placed before. Each part of this terrain must be smaller than the terraine located at
the center of the field.
Models cannot be targeted over impassable terrain as line of sight (LOS) cannot be drawn
above or over it.
It is still possible to draw LOS to models using it for cover, provided it can be drawn along
the sides of the impassable terrain
> 4”
> 4”
> 4”
> 4”
> 4”
Impassable
Terrain
Impassable
Terrain
C O M M A N D E R S I N T E R N AT I O N A L
MISSIONS
MISSION 1: DUALITY
Score 1 VP if you control exactly 2 objectives
at the end of any Battle Round.
10”
8” 12”
6” 7”
15”
MISSION 2: EXTRACTION
If a model from your Kill Team ends a Battle
Round wholly within your enemy’s
Deployment Zone, score 1 VP.
11”
8”
6” 8”
4”
15”
8”
5”
C O M M A N D E R S I N T E R N AT I O N A L
MISSIONS
MISSION 4: MAXIMUM STRENGTH
In the end of a round score 1 VP if your
Commander is controlling any Objective
except the one in your deployment zone.
8”
6”
11”
15” 3”
6” 6”
6” 6” 6”
C O M M A N D E R S I N T E R N AT I O N A L
MISSIONS
MISSION 7: SURROUNDED
6”
Score 1 VP if you control both objectives
3” 6” closest to the edge of the field (marked with a
green dot on the map)
6”
MISSION 8: CONFRONTATION
Before deployment, choose any objective on
the field. You have to share that information
with your opponent.
6”
8” 6”
11”
15”
C O M M A N D E R S I N T E R N AT I O N A L
ERRATA
SISTER REPENTIA SISTERS OF SILENCE
Change limit of sister repentia to “-” from “1”.
Sisters of Silence can use Canoness as their
Commander. Canoness benefits from Sisters of
Silence faction bonuses
VULGRAR THRICE-CURSED
Change specs available to Commander CD/SOS COMMANDERS
“Vulgrar Thrice-cursed” to:
- Fortitude TAU
- Logistics
MORE SUB-FACTIONS
- Melee
All Kill Teams which don't have their official
faction bonuses can benefit from factions added
- Leadership
- Strategist
- Stealth
https://drive.google.com/file/d/14LTPwqI_yIDd
u_0_-qjVmwuv91-c-Ebm/view?usp=sharing
CHAOS DAEMONS
Chaos Daemons Commanders cannot break
mark but it can benefit from it if it common
with rest of Kill Team .
- Tzaangor Shaman
- Sorcerer
- Dark Apostle
-Master of Possession
- Greater Possessed
C O M M A N D E R S I N T E R N AT I O N A L
Enjoy!
C O M M A N D E R S I N T E R N AT I O N A L