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COMMANDERS

INTERNATIONAL

This rules pack contains rules to play 200 points Kill Team
games with Commanders on a competitive, fair level.

Tested in
ABOUT THIS FORMAT

This rule set and mission pack was designed and tested by
the community. We of course love Games Workshop for
the models and games they produce but they have a lot of
things to focus on, and unfortunately Commanders (which
represent 42% or 89/209 of all datasheets in the game)
for Kill Team was left behind.

This however, shouldn't mean it should be forgotten.

We all know how great 125 with elites plays, but there are
a lot of units and wargear which don't quite fit this format,
and to be honest we all want to play with at least some of
those.

This war gear was overpriced for dealing with the standard
models, but not for the big boys, the elites, the kings of
men and xenos alike. These unique units really do add a
huge variety of options for every faction and are a great
experience to play, if balanced correctly.

This is where our passion started and why we have worked


so hard to bring you our 'love letter' to Competitive
Commanders. We hope you enjoy it as much as we do,
now get out there and lead your forces to glory

C O M M A N D E R S I N T E R N AT I O N A L

COMMANDERS INTERNATIONAL RULES


HOW TO PLAY THE KILL TEAMS AND ROSTERS
You can play CI in 2 variants.
Before the event, each player must create a
Command Roster consisting of 3 and 20 slots. 20
1. Full format variant - Please use all additional slots may be used for any model and another 3
rules, primaries system, secondaries system and slots only for Commanders. The rules for Command
missions from this Kill Team pack.
Rosters and Battle-Forged Kill-Teams are found on
2.Expansion variant - You can add Commanders page 62 of the Kill Team Core Manual.

International pack to any other competitive KT pack The Kill-Teams, and their respective Tactics, from
(eg.: LVO 2021). In that case please use missions Kill Team Rogue Trader, Kill Team: Elites, Blackstone
with bonus objectives(max 3 VPs in match), special Fortress, White-Dwarf Magazine, and the Kill Team
faction rules, additional terrain rules, custom tactics Annual 2019 are allowed (including Commanders).
and deployment restrictions(like in arena) from the
chosen pack but use CI additional rules and
restrictions (point 3), primaries system, secondaries
system and errata.

FORMAT RULES

Add additional 1 CP point per round for battle-forged Kill Team (2CP per round are base)

Commanders can have only 1st level (Legendary Hunters are an exception)

You can score max 25 pts during one battle

Commanders can count as more than 1 model for the purpose of scoring objectives, depending on
their ponts cost as shown below:

Commander costs Counts as

1-49 pts count as 1 unit in objective holding

50-99 pts count as 2 units in objective holding

100-more pts count as 3 units in objective holding

DEPLOYMENT SUB-FACTION BONUSES


The players roll off, and the winner of the roll-off Please use sub-faction bonuses from LVO
chooses which deployment zone will be their own. tournament rules pack for factions: Kroot, Elucidian
The players then take it, in turns, to deploy one Starstriders, Gellarpox Enfected, Daemons, Servants
model from their kill team, starting with the player of the Abyss, Sisters of Silence and Adepta
who lost the roll-off. Once the players have set up Sororitas.
their models, deployment ends and the first battle
round begins.

C O M M A N D E R S I N T E R N AT I O N A L

SCORING VICTORY POINTS


PRIMARY OBJECTIVES should be revealed before your first Initiative Roll is
rolled. If you fail to reveal the models you’ve
You can score 15 VPs from primaries in a KT chosen before the initiative roll, you cannot score
match.
those objectives in this game.
At the end of the Battle Round, a player scores
1 Victory Point for each of the following:
The maximum score a player can achive
in a game is 25 victory points. Even if
Control one or more objective markers. 1 VP the sum of the Victory Points is over 25
points, a player cannot gain more (for
Control more objective markers than example even if a player scores 15
1 VP points from primaries, and 11 from
their opponent.
secondaries, the final result can still be
One or more enemy models taken out only 25 points).

1 VP
of action this round. Each secondary can be scored once per
turn, to a maximum to 3 VPs (unless
More enemy models taken out of stated otherwise) with the exception of
1 VP
action than friendly models this round. secondaries that can score multiple VPs
at the end of the game.

More enemy models taken out of


action by commander than by 1 VP Secondaries marked with a * can score
opponent’s commander more than 1 VP in a single Battle Round,
or can give a player 4 VPs instead of 3
VPs.

SECONDARY & BONUS OBJECTIVES


Bonus mission objectives can be scored
You can score 12 VP from secondaries in a KT match.
once per turn, to a maximum of 3 VPs,
with the exception of bonus objectives
1. Each player should choose 3 secondaries from that can score multiple VPs at the end
secondaries list
of the game.
2. You can score 1 VP from secondary per round.
Secondaries marked with * , can be scored
differently which is described into each secondary GAME LENGTH AND TIES
content.
Each game lasts 4 Battle Rounds.

REVEALED SECONDARIES At the end of the game, the player with the most
victory points is the winner. If there is a tie,
Unlike other tournaments, Secondary Objectives for whichever player's Commander is alive and
this packet have been balanced around being unshaken is the winner. If both of Commanders are
revealed at the beginning of the game. This should alive and unshaken whichever player has scored
be done before players roll for Deployment. If more points on primary objectives is the winner. If
players forget to reveal their Secondary Objectives there is still a tie, the player who controls the most
to their opponent at the appropriate time, both objective markers at the end of the battle is the
players must remove any models already placed on winner. If there is still a tie, whichever player has
the board and begin again as if Deployment has just scored the full possible value on more secondary
been rolled and reveal their chosen Secondary objectives is the winner. If there

Objectives before placing models onto the board.

is still a tie, the player with the most specialists on


If a Secondary (such as Marked for Death or the battlefield at the end of the battle is the winner.
Survivor) indicates a specific time for part of the If there is still a tie, the players roll-off to determine
Secondary to be revealed, then you can choose to a winner. If a player wins by one of the tie-breaker
wait until that point of the game to reveal that part methods above, they are awarded 1 extra Victory
of the Secondary. All aspects of all secondaries Point.

C O M M A N D E R S I N T E R N AT I O N A L

SECONDARY OBJECTIVES
board control killing commanders

1 2 3 4

OVERKILL DOMINATION STEADFAST DOG PILE


1 VP 1 VP 3 VP 1 VP

Score 1 VP if you If you have more Score 3 VP at the end At the end of the
rolled 2 or more dice models within 3” of of the game if there is Movement phase,
for an Injury Roll that the center of the one Objective that you score 1 VP if two, or
killed an enemy board than your have controlled for more, different
model.

 opponent at the end every Battle Round.
models from your kill
of the Movement team made a
Alternatively; Score 1 Phase, score 1 VP. successful charge
VP if you put more move against one
successful Wounds on enemy model in that
an enemy model than phase.
it’s remain Wounds
which then took it Out
of Action.

5 6 7

ART OF COMBAT FOUR QUARTERS SURVIVOR


1 VP 1 VP 2-4 VP

Score 1 VP if two or Divide the battlefield Pick a model from your kill team and reveal it before
more of your models into four equal you roll your first Initiative roll.

performed one of the rectangles.

following actions If at the end of the battle that unit is wholly outside
(they can be the same At the end of the of your deployment zone and still on the battlefield,
or different):

Battle round, Score 1 score 2 VP;

VP if there is at least
- Consolidated into one model from your If this model has also 1 flesh wound, score another 1
any enemy model that kill team wholly within VP, but If it has 2 or more flesh wounds instead,
you were not already each of these score 2 VPs.
with 1" of,
rectangles but not
- Fell back or
within 3” of the center
- Retreated . of the battlefield.

8 9 10 11

OLD SCHOOL COOL * WHIRLWIND REAPER BOUNTY HUNTERS *


1-4 VP 1 VP 3 VP 1 VP

Score 1 VP if your kill Score 1 VP if one Score 3 VP if 7 or Once per phase, when an
team takes one or model from your kill more enemy models enemy model is taken
more enemy models team forced an Injury are taken Out of Out of Action, place
Out of Action in the roll on 2 or more Action during the a Token wholly
underneath its base
first Battle Round; enemy models in one game.

before removing the


Score 1 VP if you have Battle Round.
model from the
at least one model Blue Horrors and battlefield. Score 1 VP
wholly within the Brimstone
if a model from your kill
enemy’s Deployment Horrors do not count team ends any move in
Zone at the end of the towards this contact with any of your
game. Score 2 VP if the secondary. markers, and then
enemy’s Leader is Out remove that marker.
of Action.

C O M M A N D E R S I N T E R N AT I O N A L

SECONDARY OBJECTIVES
board control killing commanders

12 13 14 15

ABDUCTION LEAD FROM THE FRONT * DEATH FROM AFAR MIND GAMES
1 VP 1 VP 1 VP 1-4 VP

Score 1 VP if a model Score 1 VP every time When a model from At the end of the
from your kill team your Leader removes your kill team makes a Morale phase, score 1
takes an enemy model an enemy model or shooting attack at VP if your opponent is
Out of Action while uses the tactic “Lead long range that takes forced to take a Break
that model was within by Example” an enemy model Out Test.

2” of 2 or more of Action, score 1 VP.

models (other than Score 3 VP if their kill


Shaken models) from team successfully
your Kill Team.
breaks.

16 17 18 19

SIEGEMASTERS * PRESS THE ADVANTAGE COMMANDER'S SIGHT MARKED FOR DEATH


1 VP 3 VP 1-4 VP 1 VP

Gain 1 VP if you cause 100+ point At the end of the Before rolling to hit
at least 1 point of commander tactic.

game score 3 VP if any enemy in any


damage to the enemy you’ve used a phase, except the
commander in a round. If you control an Commander aura psychic phase, state
This can be scored 4 objective nearest to tactic 3 or more times.

that this model will be


times (1 VP per phase). your opponents “marked to death”.

deployment zone in Score another 1 VP at


the final battle round, the end of the game if Score 1 VP if you
score 3VP. Commander is alive successfully take this
(which can bring your model out of action.

total to 4 VP) and


unshaken. Can be declared only
once per round.

20 21 22 23

KNIFE IN THE BACK DECIMATION FOLLOW MY LEAD DAVID & GOLIATH


3 VP 3 VP 3 VP 3 VP

1-49 pts Commander Every time your Score 1 VP if your Score 3VP if a
tactic.

Commander takes an non-commander non-commander


enemy model out of model kills an enemy model kills an enemy
If your model is in the action, count it.

model while under the Commander.


enemy’s deployment effects of your
zone in the end of last In the end of last Commander's aura
round score 3 VP round, score 3 VP If
your Commander
killed at least half of
the total number of
out of action enemy
models during this
game.

C O M M A N D E R S I N T E R N AT I O N A L

MISSIONS
KILLZONE: IMPASS

The balance of this format is tailored to the specific requirements for the placement of the terrain on your
gaming field.

Place 2 terrain pieces in the center of the field, no closer than 4” inches apart. Each part of the terrain must
be able to cover at least 1 tactical space marine model.

Then place 2 more terrain pieces at opposite ends of the field, no closer than 4” to tedge of the field and
terraine that have been placed before. Each part of this terrain must be smaller than the terraine located at
the center of the field.

These terrain pieces are called “Impassable Terrain”.

Models cannot be targeted over impassable terrain as line of sight (LOS) cannot be drawn
above or over it.

It is still possible to draw LOS to models using it for cover, provided it can be drawn along
the sides of the impassable terrain

Example: you may place Impassable Terrain


as you want, just follow the rules above

> 4”

> 4”
> 4”

> 4”

> 4”

Impassable
Terrain

Impassable
Terrain

C O M M A N D E R S I N T E R N AT I O N A L

MISSIONS
MISSION 1: DUALITY
Score 1 VP if you control exactly 2 objectives
at the end of any Battle Round.

10”
8” 12”

6” 7”
15”

MISSION 2: EXTRACTION
If a model from your Kill Team ends a Battle
Round wholly within your enemy’s
Deployment Zone, score 1 VP.

11”

8”
6” 8”
4”
15”

MISSION 3: KEEP AWAY


6”
At the end of the Battle Round, Score 1 VP if
6” no models from your Kill Team are even
partially within the battlefield quarter that
11” includes your Deployment Zone.

8”

5”

C O M M A N D E R S I N T E R N AT I O N A L

MISSIONS
MISSION 4: MAXIMUM STRENGTH
In the end of a round score 1 VP if your
Commander is controlling any Objective
except the one in your deployment zone.

8”

6”

2” MISSION 5: AREA SECURE


6” 6”
Score 1 VP for every enemy specialist that is
6” 6” taken Out of Action.

11”

15” 3”

MISSION 6: DROP SITES


In the end of a round score 1 VP if you’re
controlling at least 1 objective in your own,
and your opponent's deployment zone.

6” 6”

6” 6” 6”

C O M M A N D E R S I N T E R N AT I O N A L

MISSIONS
MISSION 7: SURROUNDED
6”
Score 1 VP if you control both objectives
3” 6” closest to the edge of the field (marked with a
green dot on the map)
6”

MISSION 8: CONFRONTATION
Before deployment, choose any objective on
the field. You have to share that information
with your opponent.

If you control it at the end of a round, score


additional 1 VP.

6”

8” 6”

3” MISSION 9: STOLEN INTEL


8”
Score 1 VP if you control the Objective in your
opponent’s deployment zone.

Score 1 VP if you kill an enemy model that is


either in your deployment zone, or within 2’
6” of your deployment zone.

11”

15”

C O M M A N D E R S I N T E R N AT I O N A L

ERRATA
SISTER REPENTIA SISTERS OF SILENCE
Change limit of sister repentia to “-” from “1”. Sisters of Silence can use Canoness as their
Commander. Canoness benefits from Sisters of
Silence faction bonuses
VULGRAR THRICE-CURSED
Change specs available to Commander CD/SOS COMMANDERS
“Vulgrar Thrice-cursed” to:

Commanders added from different factions like


- Ferocity
Canoness from Sisters of Battle to Sisters of
- Strength
Silence can use their commander's tactics from
their parent factions. (like aura tactics)
- Melee

- Fortitude TAU

ELUCIA WHANE Commander in XV88 Enforcer Battlesuit cannot


benefit from ‘Saviour Protocols’ and use ‘Manta
Strike’.
Change specs available to Commander
“Elucia Vhane” to:

- Logistics
MORE SUB-FACTIONS
- Melee
All Kill Teams which don't have their official
faction bonuses can benefit from factions added
- Leadership

by LVO 2021 format.

- Strategist

Here’s the link:

- Stealth

https://drive.google.com/file/d/14LTPwqI_yIDd
u_0_-qjVmwuv91-c-Ebm/view?usp=sharing
CHAOS DAEMONS
Chaos Daemons Commanders cannot break
mark but it can benefit from it if it common
with rest of Kill Team .

Chaos Daemons can’t have invulnerability


save better than 4++.



Chaos Daemons Commanders:

- Tzaangor Shaman

- Exalted Sorcerer on Disc of Tzeench

- Sorcerer

- Sorcerer in Terminator Armor

- Dark Apostle

-Master of Possession

- Greater Possessed

C O M M A N D E R S I N T E R N AT I O N A L

Enjoy!

C O M M A N D E R S I N T E R N AT I O N A L

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