Amara Sadar: Agility D8

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NAME DIE [+/-] Cyb AMS DERIVED STATS

Name Amara Sadar AGILITY D8 TOUG HNE SS M 18 TAP


#20 #10
 
2+Vigor/2+Armor
CULTURAL PROFICIENCIES [1]: Arkyn R 20 Tendril Access Processor
 
Drive/Boat d PARR Y
6 FIRE WAL L
5  
Wild Die (D6 ) / Bennies Per Session ( 3 ) / Bennies Last Session ( ) 2+Fighting/2+Shield 4+Misc
 
Pilot d4 PACE
ACTI VE
HINDRANCES 6 + Misc 8 MEMOR Y
4+Misc
13  
Wanted (major) By? Traugolt Corporation Shooting/Throw d8 d10 +2 NEURAL
 
CHAR ISM A +2 2+Fragm./2+Mis
TOUGHN ESS
6  
Vengeful (minor) Always get them back Stealth d6  
RESO LVE PSI R ANG E
2+Spirit/2+Misc 6 Smart+Misc 8  
Giri (minor) Levin—right place, got me to RAC from Traugolt
SMARTS D6 STR EET  
CRE D  
Bio-Chem d  
EDGES
|||Notes  
Strong Willed +2 to Intimidation, Taunts, or Test of Will Engineering d HANDLE #
 
Arcane BG (elite) You have the connections and background to pull on people when you Hacking d GEAR / NOTES  
need them. And control them. [Summon, Fear,  
SOLDIER: 2 POINTS (3pp for 2 Soldiers MAX)
Connections You have connections with ( The RAC) roll Contacts for Favor
History d6 +2 Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8,  
Vigor d8  
Investigation d +2 Skills: Fight d8, Notice d8, Shoot d8, Stealth d6  
Immune poison/disease with meditation
Super Power 2sp Pace: 6; Parry: 6; Tough: 8/12
After coughing fit breath water Gear: (2d8+5, RoF 3, 24range, 30clip, AP2, Auto, 3RB)  
Medicine d +2 Edges: Improved Extraction (ignore Opportunity with  
Presence Perform Test of Wills, w/o multi-action penalty 1 per round Agility roll, no attacker gets opportunity on a raise) +2 to  
Nature/Ride/Track d6 +2 Withdraw
Jack of all Trades Roll any untrained skill at D4 instead of d4-2 (ON A RAISE– HARDY: A second Shaken effect does not  
Notice d +2 cause a wound)  
Charismatic +2 on Social rolls and Streetwise TROOPER: 3 POINTS  
Attributes: Agility d10, Smarts d4, Spirit d6,
Politics d +2 Strength d10, Vigor d10  
Skills: Fighting d8, Athletics d8, Stealth d6, Pilot/Drive d4,  
Tactics D6 +2 Shooting d10  
Pace: 7; Parry: 6; Toughness: 16 (4)
Gear: Thick hides (+1), Vibro Blade (Str+d10), Gun 3d6+5  
WEAPONS and ARMOR
SPIRIT d8 (3RB, Auto)  
Special Abilities  
Name Damage Clip Range RoF Notes # COMMANDd8 d10 +2 • Sweep: May attack all adjacent characters at –1.
+10 Computer, Enemy has –4 to Saves, +1 Power/  
Tech Gauntlet Mk10 On Damage Soak/Power Saves, Efficient 2, Duration, Bluff d +2 +1 on Saves Against a Power  
+2 to Bleed Out Save and Toxins  
Powers Trick, Shield Mk2 +1 to Soak and Recovery Checks
Plasma Rifle 2d10+10 20 25/50/100 3 Contacts D8 +2 +2  
UNLOAD  
Scram Rail, Combat Optics, Omni Melee, Shredder, Thermal Scope, Pulsing Phasic, Empathy d +2
Kinetic Coil, Efficient Intimidate 1 person (or LBT with 1pp, and –2 Save)  
ROLL 3X Shooting DIE at –1 plus WC (keep highest 3)[Spend 9 ammo] Roll Intimidate 1d8+2  
Intimidation d8 +2 Roll 3d10+1d6 (+1) or (+3 if Fail Intimidation)  
AP3 on Lightest!, Penalty, +10DMG vs Shield, Ignore –3 When Aiming, Re-Roll any 1
Keep highest 3  
Persuasion d +2 Damage 2d10+10 (re-roll 1’s)  
AP3 on least armored area
Shield Mk2, Hazard Inlay, Modular 2, Jump Jets, STRENGTH d6  
Combat Mk6 +9 Spend 9 AMMO
Vigor +, Medical Mk2, Negate 4AP +10 DMG to shields  
Under Armor Athletics d6  
+2 Torso, Negate 4AP, 8lbs  
WHEN being SOCIAL
Fighting d4  
SHIELDS (20)  
VIGOR d8 d10  
DAMAGE -1 -2 -3 INC -2 -1 FATIGUE
Fragmentation d8
 
Damage = Toughness (x+3) = Shaken; Free action perform Spirit check or take Damage/Fatigue penalty  
LV PURCHASE SPELLS and PSI Powers
NOVICE: Max STAT or SKILL d8, Super 4CP
Magic Type Command Magic Skill Name Psion Total Spell Points 10
2 Bluff d4 and d6
Name Rank Cost Range Duration Notes
3 Super (poison, water)
Want to switch sides? 2-6 Power varies by your rank (Novice: Experienced Soldier)
N Smarts 1/round
4 Notice d4, Command d8 (Summon Ally) -1PP {Gain “Hardy” w/ Raise}
5 Vigor d8 Stat Increase  Listen HERE! (Fear) N 1 Smarts X2 Instant Large Burst, make Fear Check (w/ Raise –2) Extras Panic, WC roll on Fear Table
SEASONED: Max STAT or SKILL d10, Super 6CP This is not break time! (Succor) N 1 Smarts Instant Remove Fatigue (2 w/ Raise), Erase Shaken, awaken unconcious
6 Vigor d10
7 Power of Presence
8 Jack of all Trades
9 Charismatic
10 Stat Increase 
VETERAN: Max STAT or SKILL d12, Super 8CP

11
AUGS and CYBERWARE NOTES
12 Subdermal Plating +2 2  
13
+2 to Toughness  
14
Trait Bonus 2  
15
Step up Command and Shooting  
Stat Increase 
HEROIC: Max STAT or Skill d12+1, Super 10CP Skill Chip 2  
16 +2 top Command and Shooting  
17  
18
 
 
19
 
20 Stat Increase 
LEGENDARY: Max STAT or SKILL d12+2, Super 12CP  
21  
22
 
 
23
TOTAL=  
24
Light Medium Heavy Max Current Load WEALTH Wealth Spent DEBT
25 Stat Increase  -X 10,060
XP | TOTAL____ Permanent Injuries

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