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Empowerment

Technologies
Quarter 2 – Module 12:
Multimedia and ICT
Empowerment Technologies – Senior High School
Alternative Delivery Mode
Quarter 2 – Module 12: Multimedia and ICT
First Edition, 2020

Republic Act 8293, section 176 states that no copyright shall subsist in any work of
the Government of the Philippines. However, prior approval of the government agency or office
wherein the work is created shall be necessary for exploitation of such work for profit. Such
agency or office may, among other things, impose as a condition the payment of royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this book are owned by their respective copyright holders. Every
effort has been exerted to locate and seek permission to use these materials from their
respective copyright owners and the publisher and authors do not represent nor claim
ownership over them.

Published by the Department of Education


Secretary: Leonor Magtolis Briones
Undersecretary: Diosdado M. San Antonio

Development Team of the Module


Authors: Julie Q. Opeña
Editor: Jomarie D. Moreno
Reviewers: SDO-Navotas
Illustrator: Julie Q. Opeña
Layout Artist: Mariss Tiffany, Anne T. Asil and Melody Z. De Castro
Management Team: Malcom S. Garma, Director IV
Genia V. Santos, CLMD Chief
Dennis M. Mendoza, Regional EPS In-Charge of LRMS
Micah S. Pacheco, Regional ADM Coordinator
Loida O. Balasa, CID Chief
Grace R. Nieves, Division EPS In-Charge of LRMS
Lorena J. Mutas, Division ADM Coordinator

Printed in the Philippines by ________________________

Department of Education – National Capital Region

Office Address: Misamis St., Bago Bantay, Quezon City


____________________________________________
____________________________________________
Telefax: 02-929-0153
____________________________________________
E-mail Address: ____________________________________________
depedncr@deped.gov.ph
Empowerment
Technologies
Quarter 2 – Module 12:
Multimedia and ICT
Introductory Message
For the facilitator:

Welcome to the Empowerment Technologies – Senior High School, Alternative


Delivery Mode (ADM) Module on Multimedia and ICT!

This module covers the importance of Multimedia and ICT in today’s generation. It
leaves a long-term effect of experience to those users in terms of delivery and
consumption of ICT content.

It was collaboratively designed, developed and reviewed by educators both from


public and private institutions to assist you, the teacher or facilitator in helping the
learners meet the standards set by the K to 12 Curriculum while overcoming their
personal, social, and economic constraints in schooling.

This learning resource hopes to engage the learners into guided and independent
learning activities at their own pace and time. Furthermore, this also aims to help
learners acquire the needed 21st century skills while taking into consideration their
needs and circumstances.

In addition to the material in the main text, you will also see this box in the body of
the module:

Notes to the Teacher


This contains helpful tips or strategies that
will help you in guiding the learners.

As a facilitator you are expected to orient the learners on how to use this module.
You also need to keep track of the learners' progress while allowing them to manage
their own learning. Furthermore, you are expected to encourage and assist the
learners as they do the tasks included in the module.

Since we are in the 21st century, we encourage you to use other means of
communications like different online applications, emails, and messenger for the
submission of their final output.

ii
For the learner:

Welcome to the Empowerment Technologies – Senior High School, Alternative


Delivery Mode (ADM) Module on Multimedia and ICT!

The hand is one of the most symbolized part of the human body. It is often used to
depict skill, action and purpose. Through our hands we may learn, create and
accomplish. Hence, the hand in this learning resource signifies that you as a learner
is capable and empowered to successfully achieve the relevant competencies and
skills at your own pace and time. Your academic success lies in your own hands!

This module was designed to provide you with fun and meaningful opportunities for
guided and independent learning at your own pace and time. You will be enabled to
process the contents of the learning resource while being an active learner.

We wish that you enjoy the module as you learn and remember that hard work is
half the success.

This module has the following parts and corresponding icons:

What I Need to Know This will give you an idea of the skills or
competencies you are expected to learn in the
module.

What I Know This part includes an activity that aims to


check what you already know about the
lesson to take. If you get all the answers
correct (100%), you may decide to skip this
module.

What’s In This is a brief drill or review to help you link


the current lesson with the previous one.

What’s New In this portion, the new lesson will be


introduced to you in various ways such as a
story, a song, a poem, a problem opener, an
activity or a situation.

What is It This section provides a brief discussion of the


lesson. This aims to help you discover and
understand new concepts and skills.

What’s More This comprises activities for independent


practice to solidify your understanding and
skills of the topic. You may check the
answers to the exercises using the Answer
Key at the end of the module.

What I Have Learned This includes questions or blank


sentence/paragraph to be filled into process
what you learned from the lesson.

iii
What I Can Do This section provides an activity which will
help you transfer your new knowledge or skill
into real life situations or concerns.

Assessment This is a task which aims to evaluate your


level of mastery in achieving the learning
competency.

Additional Activities In this portion, another activity will be given


to you to enrich your knowledge or skill of the
lesson learned. This also tends retention of
learned concepts.

Answer Key This contains answers to all activities in the


module.

At the end of this module you will also find:

References This is a list of all sources used in developing


this module.

The following are some reminders in using this module:

1. Use the module with care. Do not put unnecessary mark/s on any part of the
module. Use a separate sheet of paper in answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other activities
included in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through with it.
If you encounter any difficulty in answering the tasks in this module, do not
hesitate to consult your teacher or facilitator. Always bear in mind that you are
not alone.

We hope that through this material, you will experience meaningful learning and
gain deep understanding of the relevant competencies. You can do it!

iv
What I Need to Know

This module was designed and written with you in mind. It gives you the
opportunity to explore and understand how rich media content is and how
interactivity and its principles, in the context of Web 2.0, affect and change the users’
experiences in the delivery and consumption of ICT content. The lessons are arranged
to follow the standard of the course in helping you to assess the rich content based
on your own experience in using the interface.
The module mainly focuses on one lesson:
• Lesson 1 – Rich Content in the Online Environment and the User Experience,
Multimedia and Interactivity and Web 2.0, Web 3.0, and User Participation in
the Web.
Learning Competencies:
explore the principles of interactivity and rich content in the context of Web
2.0 and the participation of the user in the online experience.
CS_ICT11/12-ICTPT-IIk-14

Upon successful completion of this module, you are expected to:


1. explore the principles of interactivity and rich content in the context of Web
2.0 and the participation of the user in the online experience and
2. assess independently your own experience along a range of online rich content
on the basis of the usability of the interface.

1
What I Know

Choose the best answer for each question. Write the letter of your answer on a
separate sheet.

1. Which of the following is the integration of text, sound, graphics, animation


and video into a single unit?
a. website
b. webpage
c. multimedia
d. presentation

2. What is defined as the behaviors shown by the person or individual that


uses the application or product over the net?
a. user participation
b. user as a contributor
c. user experience
d. user demand
3. Which system enables users to select video and audio content when they
want it?
a. Video on demand
b. Online participation
c. Online courseware and tutorials
d. Online environment
4. On which field does multimedia play a vital role as it encourages the learners
to interact inside the class?
a. Industrial
b. Education
c. Entertainment
d. Advertisement
5. What is considered as one of the most popular multimedia applications
because of its movies and video games?
a. Advertisement
b. Entertainment
c. Education
d. Industrial
6. Which of the following BEST describe presentation?

a. a sequence of slides that usually incorporate text, sound, graphics,


and animation
b. a speech
c. information presented using more text than graphics and animation
d. a television interview or news report

2
7. Web servers and web browsers rely on the SSL protocol to help users protect
their data during transfer by creating a uniquely encrypted channel for private
communications over the public internet. What does SSL stand for?

a. saving sharing and limits


b. safe secured and locked
c. secure socket limbs
d. secure socket layers
8. Multimedia play’s important role today. Which of the following BEST describe
multimedia?
a. moving images and text
b. images and audio
c. integration of still and moving images, text, and sounds by means of
technology
d. programs that combine text and images on a television screen
9. A good way for communication and helps us to understand the messages that
someone’s trying to convey because of the combination of text, graphics, audio,
video, and animation using computer. It is called ____________.

a. media
b. newspaper
c. multimedia
d. hypermedia
10. In1980’s, ISP is a company that provides individuals and other companies
access to the internet and other related services such as Web site building and
virtual hosting. What does ISP stand for?
a. International Service Protocol

b. Internal Services Protection

c. Internet Service Provider


d. Internet Search Program

11. Which of the following advances in multimedia were made in the early 1970’s?

a. Advances in the ability to fit more text in a presentation


b. Advances in making supercomputers
c. Advances in integrating computers with CD’s
d. Advances in graphics, movies, and audio
12. Educational website helps make the process of learning entertaining and
attractive to the audience, especially in today’s generation. Which of the
following BEST describe computer-based training?

a. a video game
b. a method of training a computer to reject viruses.
c. a method of education that allows people to learn at their own pace, using
interactive software.
d. a method of training the computer to perform routine tasks.

3
13. People use online platforms for make their daily activities easier; therefore, E-
commerce website is for ____________.
a. business to business transactions and business to consumer transactions
b. getting money from your computer online
c. selling your home on the net
d. a revolution in business practices

14. Which of the following inspire the United States to form a new way of
communicating, now commonly known as the Internet?

a. Gulf War
b. Vietnam War
c. World War II
d. Cold War
15. Each webpage has its own unique _____________.
a. database connection
b. personal search engine
c. animation scheme
d. universal resource locator (URL)

4
Lesson

5 Multimedia and ICT

Multimedia is the heart of every presentation, website and online interface in


the context of the 21st century. It triggers the different senses to function well and
catches the attention of the user which aims to satisfy the audience through the use
of different multimedia content like texts, music, photos or images, interactive
contents, animations, and videos.
The user experience serves as a tool to measure the usefulness of a product
or service. It is his behavior as a person towards the application or product that
evaluates through his reaction while using the product.

For that reason, you, the learner, is encouraged to know and understand the
connection of multimedia and ICT. By knowing their connection, you can easily
understand, assess and determine rich content of each online application. And as a
future developer of a multimedia application, this will give you the right insights on
how to create meaningful content.

What’s In

This lesson provides basic information about the purpose of Multimedia and
ICT in 21st Century. Stated here are the types of rich and multimedia content and
the use of multimedia in different fields. It also discusses the benefits of integrating
multimedia in different field of applications to catch the attention of the user and
fulfil their needs to attain satisfactorily level of experience.

Notes to the Learner


Wix.com will be used in the following activities, create in
advance an account intended for blog posting. Screen capture
your webpage and include in your e-portfolio.

5
What’s New

Is your environmental advocacy campaign successful? It is a very challenging


task yet a fulfilling one to successfully create a website that supports a specific global
issue. This task is difficult especially if you do not have enough knowledge about the
content on how to create an interactive website (you may go back to previous modules
on the development of web page).

Using the two pictures below, compare and contrast the content of the two
websites. Write your observation inside the Venn diagram and answer the following
questions below.

Figure 1 Figure 2

1. Which of the two websites has a professional look?

2. Which has more appealing content?

3. Which of the two websites offer an interactive interface?

6
What is It

Majority of the existing websites on the internet are interactive. The content
can be modified based on the preference of the users. It allows users to interact with
the site even to comment or create their own account. It also gives the user enough
space such as file storage and let them use the web browser instead of just using
their site. There are some instances that there are ads that will flash on the screen
of the website that encourage the users to use and subscribe on it. Those are the
promotional materials generated by the web host and it is an example of a Web 3.0.

Types of Multimedia Content

Multimedia triggers the different senses to function well through the us[e of different
multimedia contents like texts, music, photos or images, interactive content,
animations, and videos.

These are the following Multimedia Contents that you can see on an
interactive website:
1. Videos – is a digital moving visual image generated through video hosting
sites
(e.g., YouTube).

2. Sound, Music, or Audio – If you just want to listen in the plain speech, you
can always record a sound through your gadget and share it to the entire
world. (e.g., WavePad)

3. Online Games – Most of the developers of online games has created


“Browser-based Games” today where you do not need to download and
install in your PC and it is playable online via browser (e.g., EverWing, Word
Blitz, Piano Music).

4. Online Tests – These are the online survey forms that automatically
tabulate and calculate the results when it’s done (e.g., Online IQ, and
Personality Test).

5. Courseware – is an alternative tool to educate learners through online


coaching. (e.g., Moodle Mobile).

6. Podcasts – A series of a digital audio files that is available on the internet for
downloading to desktops or mobile devices. (e.g., TED Talks)

7. Vodcasts – A series of videos streamed online that is available on the


internet for downloading to mobile devices. (e.g., YouTube series).

7
Activity #1

Inserting YouTube Videos on Your Blog Post


Directions: Create a website about the current environmental issues and by
following the procedure below, insert appropriate videos on your blog.
1. Search an environmental issue on Youtube.com. Any video will do as long as
there are unfriendly words stated on the video.

2. Go to the bottom of the video and click the “Share” button.

3. Click on Embed.

8
4. Copy the code similar to the screenshot below.

5. Create a new website on Wix.com then click add video > YouTube.

6. Paste your code there.

9
7. Preview and publish the content.

ACTIVITY #2

Reflection
Directions: Write a brief explanation about the video and why you chose it to
upload on your blog. Submit the URL of your blog to your teacher for evaluation
purposes.

__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________

10
What’s More

Uses of Multimedia in Different Fields

• Education – Multimedia plays a vital role on the learning process of the


learners. Multimedia content improves the learning process and motivate the
students to interact well in the class.

• Entertainment – The special effects and animations that are being applied
in all modern movies are the products of multimedia content. For that
reason, there have been a drastic evolution on the world of online games,
majority of the online games today that are highly interactive.

• Business – Many businesses integrate media content on their advertisement


as their marketing strategy to attract prospect clients or consumers.

• Medicine – The field of medicine integrates multimedia content to analyze


further their field of study and to train future doctors and practitioners
easily through visual presentation.

• Mathematics and Scientific Research – When we heard Mathematics and


Scientific research, we imagine that all the problems and issues related to
them are very difficult to analyze, understand, and solve. However, with the
help of the videos, models, and courseware, we can easily understand the
methods used to solve complex problems.

• Government – Multimedia is very useful in all government agencies around


the world. They use multimedia to deliver information, procedures, and
regulations from one place to another.

11
What I Have Learned

ACTIVITY #3
Directions: Fill in the Blanks. Complete paragraph by choosing your answer on the
box below.

Most of the websites integrate multimedia content to make their website more
appealing to the audience. It is one of the strategies of the developer to catch the
attention of the user and let the site visitors interact with each other on the website.
Multimedia content comprises of _________, ________, ________, _________, _________,
___________, and __________.
The users may also use video hosting sites like YouTube to upload videos on
your blog post by simply copying the URL or the embedded code from the Embed tab
in share menu.

videos
audios
online games
online tests

courseware podcasts

vodcasts

12
What I Can Do

It is time to level up your skills in website designing by apply what you learned from
this module. Below are your tasks in creating your own interactive environmental
advocacy website. Make your website interactive by simply adding media content like
stylish texts, photos, audio and videos from different media application.

1. Create a homepage indicating a brief explanation about the content of the


website.

2. Create a detailed flow of the content of your website.

3. Record a video showing your love and your personal contribution on the
rehabilitation of the environment.

4. Upload your video on YouTube then share it on your website.

13
Assessment

Directions: Multiple Choice. Choose the best answer for each question. Write the
letter of your answer on a separate sheet.

1. What is considered as one of the most popular multimedia applications because


of its movies and video games?
a. Advertisement
b. Entertainment
c. Education
d. Industrial

2. On which field does multimedia play a vital role as it encourages the learners to
interact inside the class?
a. Industrial
b. Education
c. Entertainment
d. Advertisement

3. Which system enables users to select video and audio content when they want
it?
a. Video on demand
b. Online participation
c. Online courseware and tutorials
d. Online environment

4. What is defined as the behaviors shown by the person or individual that uses
the application or product over the net?
a. user participation
b. user as a contributor
c. user experience
d. user demand

5. Which of the following is the integration of text, sound, graphics, animation and
video into a single unit?
a. website
b. webpage
c. multimedia
d. presentation

14
6. Each webpage has its own unique _____________.
a. database connection
b. personal search engine
c. animation scheme
d. universal resource locator (URL)
7. Which of the following inspire the United States to form a new way of
communicating, now commonly known as the Internet?

a. Gulf War

b. Vietnam War
c. World War II

d. Cold War
8. People use online platforms for make their daily activities easier; therefore, E-
commerce website is for ____________.
a. business to business transactions and business to consumer transactions

b. getting money from your computer online

c. selling your home on the net


d. a revolution in business practices

9. Educational website helps make the process of learning entertaining and


attractive to the audience, especially in today’s generation. Which of the following
BEST describe computer-based training?

a. a video game

b. a method of training a computer to reject viruses.


c. a method of education that allows people to learn at their own pace, using

interactive software.

d. a method of training the computer to perform routine tasks.


10. Which of the following advances in multimedia were made in the early 1970’s?

a. Advances in the ability to fit more text in a presentation

b. Advances in making supercomputers


c. Advances in integrating computers with CD’s

d. Advances in graphics, movies, and audio

15
11. In1980’s, ISP is a company that provides individuals and other companies
access to the internet and other related services such as Web site building and
virtual hosting. What does ISP stand for?

a. International Service Protocol


b. Internal Services Protection

c. Internet Service Provider

d. Internet Search Program


12. A good way for communication and helps us to understand the messages that
someone’s trying to convey because of the combination of text, graphics, audio,
video, and animation using computer. It is called ____________.
a. media

b. newspaper
c. multimedia
d. hypermedia

13. Multimedia play’s important role today. Which of the following BEST describe
multimedia?
a. moving images and text

b. images and audio

c. integration of still and moving images, text, and sounds by means of


technology

d. programs that combine text and images on a television screen

14. Web servers and web browsers rely on the SSL protocol to help users protect
their data during transfer by creating a uniquely encrypted channel for private
communications over the public internet. What does SSL stand for?

a. saving sharing and limits


b. safe secured and locked

c. secure socket limbs

d. secure socket layers


15. Which of the following BEST describe presentation?

a. a sequence of slides that usually incorporate text, sound, graphics, and


animation
b. a speech
c. information presented using more text than graphics and animation

d. a television interview or news report

16
Additional Activities

ACTIVITY #4
Directions: Encircle and tell all the media content that you see inside the box.
Illustrate in your activity notebook or in a piece of paper.

17
18
What I Know What have I learned Assessment
1. C 1. videos 1. B
2. C 2. B
3. A 2. audios 3. A
4. B 3. online games 4. C
5. B 4. online test 5. C
6. A 5. courseware 6. D
7. D 7. D
8. C
6. podcasts 8. A
9. C 7. vodcasts 9. C
10. C 10. D
11. D 11. C
12. C 12. C
13. A 13. C
14. D 14. D
15. D 15. A
Answer Key
References

Print Materials
1. Argel B. Bandala, “Empowerment Technologies, “ Philippine Copyright 2016
by DIWA LEARNING SYSTEMS INC.

2. REX BOOK STORE, INC & INNOVATIVE TRAINING WORKS, INC. “


Empowerment Technologies,” Philippine Copyright 2016 by REX BOOK
STORE, INC & INNOVATIVE TRAINING WORKS, INC.

3. Our Changing Climate OCC “Here’s how plastic bags impact the
environment” YouTube, 8 August, 2018

Online Sources

1. Wix Images and Screenshots. “Winx.com


https://www.wix.com/account/sites. Some screenshots found on this
module are cropped and/or labelled for highlighting purposes.

19
For inquiries or feedback, please write or call:

Department of Education - Bureau of Learning Resources (DepEd-BLR)

Ground Floor, Bonifacio Bldg., DepEd Complex


Meralco Avenue, Pasig City, Philippines 1600

Telefax: (632) 8634-1072; 8634-1054; 8631-4985

Email Address: blr.lrqad@deped.gov.ph * blr.lrpd@deped.gov.ph

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