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Gran Turismo 5
Gran Turismo 5
Gran Turismo 5
Version 1.09
Platform(s) PlayStation 3
EU
November 24,
Release date(s)
2010[1]
NA
November 24,
[2]
2010
AUS
November 25,
2010[3]
JP
November 25,
2010[4]
Genre(s) Racing
Mode(s) Single-
player, multiplayer,online
multiplayer (16-player)
ESRB: E[6]
PEGI: 3
as GT5) is the fifth edition of the Gran Turismo racing video game series. Developed by Polyphony
Digital and published by Sony Computer Entertainment, it was released for PlayStation 3 on
November 24, 2010.[1][2] It expands on the game's Prologue version and is the first entry of the
series to be developed for PlayStation 3.
The game marks the first entry in the series with online races for 16-players. A damage model has
been included with variations of damage depending on whether the vehicle falls into the "standard"
or "premium"-category.[7] Over 1,000 cars, 26 different locations, and 71 different tracks are
available in the game.[8] Night racing also returns.
World Rally Championship, NASCAR and Super GT licenses are utilized for the first time in
the Gran Turismo franchise.[9][10]
Contents
[hide]
1 Gameplay
o 1.2 Tracks
o 1.3 Vehicles
2 Development
3 Marketing
o 3.1 Editions
4 Release
5 Soundtrack
6 Reception
o 6.1 Sales
7 Celebrity endorsements
8 Mistakes
9 See also
10 References
11 External links
Gameplay
New features
Gran Turismo 5 is the first game in the franchise to provide a damage model, with variations of
damage depending on whether a vehicle is a "Standard"- or "Premium"-car and Weather effects,
which are only available on selected circuits. Optional Stereoscopic-3D resolution and Karting
found a place in the game.[11] Furthermore, new visual effects have been introduced, including
dynamic skid marks, dust and the ability for drivers to flash their headlights. A course editor which
allows the player to create new circuits by using tools that randomly generate track-parts according
to certain player-selected specifications, including the amount of corners, the time of day and the
amount of sectors. There are a variety of themes the player can choose from to act as a base for
each circuit design.[12]
Gran Turismo 5 is the first game in the franchise to include both mechanical and external damage
modelling, including a real-time deformation engine that will process model deformation according
to the speed and angle of impact.[13] It is also possible to overturn cars for the first time in the
series.[14] The cars in GT5 are separated into "standard"- and "premium"-vehicles. Standard
vehicles have a less detailed damage model with dirt, scratches and dents appearing on the car in
the event of an accident. "Premium"-vehicles feature a slightly more advanced damage
model. Gran Turismo 2 previously included damage, but was limited to mechanical failures only.
Tracks
Gran Turismo 5 allows players to drive 26 different locations or "scenery" and 71 different track
layouts (the previous iteration in the main numbered series, Gran Turismo 4, included 51 tracks
total).[8] Dunsfold Park, located in the United Kingdom[15] – the test track of the British automotive
television show Top Gear – will be included in the game. The playable demo of Gran Turismo
5 at Gamescom 2009 featured the Tokyo Route 246 track, seen in previous incarnations of the
game.[16][17] Various real-life circuits return from previous games in the series. These include
(among others) Nürburgring, Circuit de la Sarthe, Tsukuba Circuit, Mazda Laguna Seca
Raceway[18] and Suzuka Circuit.[19] New real-life circuits included in the game include (among
others) Indianapolis Motor Speedway, Monza circuit, Daytona International Speedway, a special
karting track based around the Piazza del Campo - a historic public space in Tuscany, Italy used
for the Palio di Siena, and two new Rome and Madrid city circuits. Many fictional circuits return
from previous games in the series including 'Trial Mountain', 'Deep Forest Raceway' and Autumn
Ring. An official list of all tracks available in the game has been released by Polyphony Digital.[20]
Vehicles
Gran Turismo 5 provides a total of 1,031 cars.[21] Lamborghini and Bugatti make their first home-
console appearance in the franchise, following their introduction in Gran Turismo PSP, and it has
been confirmed the new "gullwing" Mercedes-Benz SLS AMG will appear, along with Ferrari's
recently[when?] unveiled 458 Italia as well as the Lexus LFA supercar. McLaren will also make their
first appearance as a native manufacturer with the inclusion of the McLaren F1 road car (the F1
GTR race version was present in Gran Turismo 4, but was included in BMW's dealership).[22] Le
Mansspec cars will make a return appearance. Hybrids were previously included in Gran Turismo
4 with the Toyota Prius and the Honda Insight. At the 2009 Tokyo Game Show, Yamauchi
mentioned that the latest hybrid and electric cars will be included, including the Tesla
Roadster.[9][23] At Gamescom 2010, it was also revealed that GT5 will include the Jaguar XJ13 race
car prototype, as well as the Ferrari 330 P4 and the Ford GT40 Mark IV race cars, and as the
developers put it, "will allow players to create the race that never came to be", since the XJ13
program was canceled before the car was ready for competition. Additionally, in association
with Red Bull Racing, the development team worked on a new prototype car called the "X2010
Prototype" which was designed with the idea of, "If you built the fastest racing car on land, one that
throws aside all rules and regulations, what would that car look like, how would it perform, and how
would it feel to drive?" This car was worked on by Polyphony Digital and Red Bull's aerodynamics
expert, Adrian Newey, and is one of the cars in the game.[24] Up to 16 cars or 32 karts will be able
to race on track at once whereas previous installments allowed only six cars per race max.
Recently[when?], Polyphony Digital released the official vehicle list which also shows which vehicles
will be standard or premium.[25]
The cars in GT5 are separated into two categories, "standard" and "premium". Standard cars have
standard headlights, and basic damage modelling. In addition, standard cars do not have any
interior camera views. Premium cars feature headlights capable of high and low beams, detailed
interior camera views, and detailed damage models. Premium cars also have working windshield
wipers which can be used on tracks with rain or snow. Around 20% of all cars in the game fall into
the "premium"-category.[26]
Development
The game was first revealed at E3 2005 under the name Vision Gran Turismo. This was
not GT5 as we know it today but simply Gran Turismo 4 (for the PlayStation 2) with more cars on
track and PC-rendered footage. The PlayStation 3 version would not be released until November
11, 2006 and with no Gran Turismo game in the console's launch line-up. Various bits of
information and news was revealed about the game from then on but it was not for another three
years that the public got a chance to have a proper look at GT5.
At Sony's E3 2009 Press Conference, a trailer for Gran Turismo 5 was shown, revealing the
inclusion of Super GT, NASCAR and WRC but no release date was revealed.[27] In an interview
with Eurogamer, Yamauchi said that "We've actually reached a point where we can probably
release [GT5] anytime, except that you can also keep working as long as you want to as well, it's
just a matter of timing."[28] However, in an interview with Auto Express in April 2010, Yamauchi
explained that, "Deciding a release date for a game is always difficult, as it’s not something I can
decide on my own. The agreement on a date comes between various parties at Sony, and it’s not
necessarily a date I would be hoping for. March would've been too early. We could have produced
the game in time to make that deadline, but the finished product wouldn't have had everything that
I wanted to include." Sony Computer Entertainment has certain control over the release dates of
their games, this could be one of the contributing factors delaying Gran Turismo 5.[29] It has been
announced that users will be able to output HD replays onto YouTube.[30] Gran Turismo 5 was
shown off extensively at E3 2010 including a new trailer, a North and Latin American release date,
playable demos on the show floor and various private press conferences revealing new
information about the game. Alongside the original release, two collector's editions will be
released. One featuring some extra bonus content and the other, more expensive option
containing extra paraphernalia such as further reading on car racing.
Overall, Gran Turismo 5 took more than five years to complete, with a total cost estimated at
approximately $80 million, making it the second most expensive game in history to developed, just
behind Grand Theft Auto IV.[31]
2011 GT Academy
On November 16, 2010, it was revealed that the GT Academy would return for a third year, this
time for drivers in the USA. GT Academy is a three-phase competition with the winner being
trained and enrolled as a professional racing driver in preparation for a major race event next year.
A reality TV show on sports channel SPEED will chronicle the competition. The preliminary virtual
rounds will be a test of driver skill in Gran Turismo 5 using pre-selected Nissan vehicles and all
entrants will receive free digital content for playing. The top 32 drivers will then be invited to a live
GT5 National Finals, with the 16 leading players taken to the GT Academy Boot Camp.[33][34] The
second round of the competition was scrapped due to the widespread use of cheating.[35]
Sony and Polyphony Digital have confirmed that the Gran Turismo 5 Academy events will be
available for European players to participate in from March 4, 2011.[36]
Other peripherals
Yamauchi said in an interview with Edge Magazine that Gran Turismo 5 could have some
compatibility with the PlayStation Portable version. He said, in an interview with G4, that "we’re
going to make it so that you can actually export the cars for the PSP version into Gran Turismo 5,
so you can export your garage."[39]
The game was reported by media in September 2009 to allow head tracking using the PlayStation
Eye, though no official confirmation came in the following months. This feature would allow the
player to move their head naturally while sitting down, upright, and have the view around the 3D
cockpit change accordingly.[40] Officially announced in conjunction with Toyota in January 2010 is
a GPS-based device which, when loaded into the game, will create a 'ghost' lap of a run through a
race circuit in real life if equipped for data recording, allowing someone to view or race against
their real life driving.[41] Naturally, this would only be available for tracks which exist in real life,
there is no information on which or how many circuits in total will support the feature.
Updates
Despite series creator Kazunori Yamauchi expressing his distaste for further development on the
game after release,[42] the game has been updated and expanded several times in its
lifespan.[43] Many of the updates have improved the multiplayer racing, including weight and power
restrictions on which cars can be driven in an online session, a car performance rating system,
handicaps such as ballast and engine restriction, mechanical damage, and the ability to use the
built-in course maker in online multiplayer races. Other updates have included additional events,
an online car dealership, removal of the copy protection for saved games, friend rankings, and
various adjustments to the rewards and restrictions in the game.[44][45][46][47][48]
Marketing
Gran Turismo 5's marketing campaign started on November 18, 2010 with a TV commercial
featuring the fictional marketing character Kevin Butler as part of Sony Computer Entertainment's It
Only Does Everything advertising campaign for their video game products in North America. The
commercial depicts Butler as the 'VP of Add More Awesome' explaining how he made Gran
Turismo 5 "more awesome" by adding more features that were previously thought impossible.[49]
At the October 2010 Australian International Motor Show, Toyota hosted a 24-hour Playstation3
GT5 endurance race, a recreation of the 24 Hours Nürburgring, with a total of 48 drivers split into
two teams, racing virtual interpretations of the Toyota FT-86 G Sports Concept for a full day and
night.[50][51][52]
On November 14, 2010 it was revealed that Sony had teamed with Swiss watchmaker Tissot to
host the official countdown timer for the launch ofGran Turismo 5. To promote the relationship,
Tissot gave away one customized, GT5 edition Tissot PRS 516, every day up until the release
date.[53]
Editions
Alongside the standard edition of the game, there will be nine other versions of the game exclusive
to certain countries and/or regions around the world. All of the special edition versions of the game
are sold in limited quantities and contain a copy of the game as standard.
North American Gran Turismo 5 Collector's Edition.
The Collector's Edition is available in North America, Europe and Asia. The Collector's Edition for
the North America includes the game, a custom etched Keychain, a 1:43 scale model of a Nissan
GT-R with exclusive livery, a 300-page APEX book with hints on driving technique, car tuning,
future technologies and more, an e-voucher for five unique "Chrome Line" edition cars, and a
Certificate of Authenticity.[54] The EuropeanCollector's Edition will include the game, a 300-page
APEX book with hints on driving technique, car tuning, future technologies and more, an e-voucher
for five unique "Chrome Line" edition cars, an exclusive GT5dynamic theme and a Certificate of
Authenticity.[54]
The Signature Edition is exclusive to Europe, Australia and New Zealand. It will include the game,
a steel case finished in 'Obsidian Black' (official Mercedes-Benz SLS AMG colour choice), a coffee
table book that details the cars and locations in GT5, a 300-page APEX book with hints on driving
technique, car tuning, future technologies and more, a Gran Turismo-branded wallet containing a
competition entry card giving one person the opportunity to win a real Mercedes-Benz SLS AMG
car (the competition will be similar to the GT Academy), a GT-branded USB pen drive containing
an exclusive GT5 dynamic theme and a Polyphony Digital/Mercedes-Benz exclusive trailer, a
custom etched Keychain, a 1:43 scale Mercedes-Benz SLS AMGmodel in an exclusive livery, an
e-voucher for six unique "Stealth" edition cars and an e-voucher for five unique "Chrome Line"
edition cars.[55]
The Japanese and Asian Racing Pack is a bundle which consists of the game and a 300-page
APEX book with hints on driving technique, car tuning, future technologies and more bundled with
a 'Titanium Blue' PlayStation 3 console with a 'Titanium Blue' DualShock 3 controller. The console
will be equipped with a 160GB hard drive.[56]
In Europe is a bundle which consists of the game and 300-page APEX book with hints on driving,
car tuning, future technologies and more, an e-voucher for five unique "Chrome Line" edition cars,
an exclusive GT5 dynamic theme, a Certificate of Authenticity bundled with a 'Charcoal Black'
PlayStation 3 console and a 'Charcoal Black' Dualshock 3 controller. The console is equipped with
a 320GB hard drive.[57]
Release
After promising that GT5 would be released in 2010 after missing its initial March 2010 Japanese
release date, Sony announced at E3 2010 that Gran Turismo 5 would be officially launched in
North and Latin America on November 2, 2010, in Europe and Japan on November 3, 2010 and in
Australia on November 4, 2010.[58] However, it was later revealed that the game would not meet its
November release date and would instead be released later in the "holiday season".[59] Sony
producer Taku Imasaki said that the reason for the delay was that series creator Kazunori
Yamauchi and Polyphony Digital want to "make certain they are creating the perfect racing
experience." In addition, the Sony spokesman Makiko Noda said that the reason of the delay was
due to production reasons. However Sony stated that the game would be released "before
Christmas" [2010].[60]
The actual reason for the delay turned out to be on the production side. Gran Turismo 5 missed its
production window by three days. Kazunori Yamauchi publicly apologized via his Twitter account
and explained that with such a complex game, a lot has to be ironed out. He finished
his Tweet with, "Wait a little longer".[61][62] It was later claimed by a Blu-ray forum moderator that the
delay was due to Sony's decision to release the game under the newer 3.50 SDK firmware
standard (to combat piracy), rather than 3.41 as originally intended.[63][64] While at the Specialty
Equipment Market Association Show on November 2, 2010, Yamauchi confirmed to automotive
blog Jalopnik that GT5 had entered final production for release.[65]
After weeks of speculation, it was officially announced that Gran Turismo 5 would be released on
November 24 for Asia, North America and Europe[1][2] and November 25 for Japan and
Australia.[4][3]
Soundtrack
The game is capable of 7.1 channel surround sound in PCM (Dolby Digital and DTS are also
available). As well as optionally using songs from the player's hard drive, several categories
of licensed music are available for the game's racing, menu screens, and the photo mode. These
include:
Alternative/rock (including bands such as My Chemical Romance, Queens of the Stone
Age, Them Crooked Vultures, The Hives, Yeah Yeah Yeahs, Eagles of Death
Metal and Scorpions)
Dance (including Chemical Brothers, Kele Okereke and The Heavy (band))
Jazz/lounge (composed mostly by Daiki Kasho, Nittoku Inoue and Isamu Ohira)
Reception
[hide] Reception
Aggregate scores
Aggregator Score
GameRankings 84.09%[66]
Metacritic 84[67]
Review scores
Publication Score
1UP.com A-[68]
Edge 7/10[70]
Eurogamer 9/10[71]
GamePro 91%[73]
GamesRadar 7/10[77]
GameTrailers 9/10[78]
IGN 8.5/10[79]
PSM3 9.1/10[81]
Consoles+ 91%[82]
InsidePS3 9/10[83]
GamersGlobal 9/10[84]
GamingMedia 9/10[85]
Destructoid 10/10[86]
Awards
Entity Award
Official PS3 Gold[87]
Magazine
GamePro Editor's Choice[88]
PlayGamer Editor's Choice[89]
PSX Extreme Best Sound Effects of the
Year[90]
Gamescom 2010 Best Console Game[91]
Tokyo Game Show Future Game Award[92]
Play (UK magazine) Technical Merit, Editor's
Choice[80]
GameTrailers Best Racing Game[93]
GameSpot Best Driving Game, Readers'
Choice[94]
GameRevolution Best Racing Game[95]
PlayStation LifeStyle Best Racing Game of 2010[96]
PlayStation Universe Best Driving Game[97]
Gran Turismo 5 was met with generally positive reaction from game critics. The game currently
holds aGameRankings score of 84.72%. Reviewers praised the number of cars, car-specific
information and commented positively on the driving physics which had been improved from Gran
Turismo 5 Prologue. The inclusion of karts as well as licensed World Rally
Championship and NASCAR vehicles was also received positively.
The graphics received mixed reviews with reviewers praising the lighting effects as well as interior
and exterior details of premium cars, stating that Photo Mode showed off their detailed graphical
design very well, but commented negatively on the detail of standard cars which lacked cockpit
views, looked like up-scaled versions taken from Gran Turismo 4 and did not keep up to the level
of detail found in the premium models. The newly-included damage feature received criticism for
having limited effect on cars performance, and the inability to use the feature until the player had
progressed sufficiently through the game.
The AI was also criticized for still making CPU-drivers brake unexpectedly and not being aware of
the player's car on the track, just as in previous games in the series. IGN called it "the series' now
trademark zombie A.I.".[69][71][79]
The game's sound was praised. Arnold Katayev, reviewer of PSX Extreme, stated that "Gran
Turismo 5 actually sounds fantastic. Having sampled a number of cars in the game that I either
own, drive frequently, or have driven numerous times before, I've verified how they all sound. My
350Z sounded pitch perfect as you start it up upon selecting it. Same goes for my 370Z, it sounds
spot on. Even a bunch of the standard cars sounded good, and sound even better with a few
exhaust mods",[98] while TweakTown said that "some cars just sounding flat when you feel they
shouldn’t, and others just sending a shiver up your spine as you hit redline".[99] Gamingreality
awarded the sound 9/10, stating that "The sounds are clear, crisp, and distinct. The engine sounds
are great and make you feel like the car is actually near you. The engine sounds on premium cars
change when you make adjustments to it just like in real life".[100]
Sales
In the UK, the chains Gamestation and Game between them opened around 100 stores at
midnight on the day of release, so that customers could buy the game ahead of their normal
9am.[101][102] JB Hi-Fi in Australia did the same thing.[103]
In Japan, Gran Turismo 5 debuted in the software chart at number one, and this helped PS3
console sales more than double for the week ending November 28, 2010.[104]
In the United States, virtual copies of the Red Bull X2010 prototype car were onsale on the auction
website eBay for $250.[105]
As of March 26, 2011, Gran Turismo 5 sold over 6.3 million units.[106] For 13 days, 423,000 copies
of the game were sold per day,[106] helping to break sales records in Europe.[107] Gran Turismo 5 is
now thebest-selling video game for the PlayStation 3. The Gran Turismo series as a whole has
now totalled more than 61.41 million units sold so far worldwide[106] and remains the highest-selling
PlayStation-exclusive franchise of all time. According to Polyphony Digital, Gran Turismo 5 shifted
6.37 million units between its launch in November and the end of 2010.[108][109]
Despite a late release in 2010, Gran Turismo 5 managed to become the 7th best selling
PlayStation 3 title in the US, making the game the 2nd best selling exclusive of the year.[110] Gran
Turismo 5 also become the best selling PlayStation 3 exclusive in the Europe, including UK.[111]
Celebrity endorsements
NASCAR champion Jeff Gordon appears in the game as a mentor to the player, guiding them in
the skills of slipstreaming specific to the sport. Seven-time rally world champion Sébastien
Loeb and F1 world champion Sebastian Vettel appear in similar roles in their portions of the game,
providing advice and encouragement in a series of challenges. Other cars in the game are named
after rally driver Tommi Mäkinen, drivers Carl Edwards and Kyle Busch, and personalities Shuichi
Shigeno and Jay Leno.[25]
Mistakes
The description for the Shelby Cobra reads that it competed in the FIA Speed World Challenge,
when in fact the SWC did not exist until several decades later. The WC is also sanctioned by the
SCCA, not by the FIA. There is an FIA World Challenge, but it has never been shown on Speed.
See also
Sony PlayStation portal
Sim racing
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External links
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