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Characters
Characters
-Gender: Female
-Class: Barbarian
-Background: Noble
-Description:
-Physical Characteristics:
--Age: 43 years
--Height: 5'1"
--Hair: Brown
-Monstrous Origin: At a young age, you adopted a human religion and now serve it faithfully.
Class: Barbarian
-Primal Path: Path of the Ancestral Guardian
-Personality:
--Personal Totem: A necklace made from the claws of a young cave bear that you slew singlehandedly as
a child
--Tattoo: The symbols of your clan are displayed in viny patterns along your arms.
--Superstition: If an elf looks you in the eyes, she's trying to read your thoughts.
--Became a barbarian because: My devotion to my people lifted me in battle, making me powerful and
dangerous.
Background: Noble
-Ideal: Power. If I can attain more power, no one will tell me what to do. (Evil)
-Became a noble because: My family has been disgraced, and I intend to clear our name.
Life
-Origin:
--Childhood Memories: I had a few close friends and lived an ordinary childhood.
-Life Events:
--Someone Important: You met an important human, who is friendly towards you.
--Job: You spent time working in a job related to your background. Start the game with an extra 2d6 gp.
--Arcane Matter: You found a spell scroll (of the DM's choice) and succeeded in casting the spell it
contained.
Reed Smoothhands
-Race: Halfling
-Gender: Male
-Class: Fighter
-Background: Entertainer
-Description:
Race: Halfling
-Physical Characteristics:
--Weight: 39 lbs.
--Eyes: Brown
--Hair: Brown
Class: Fighter
Personality:
Heraldic Sign: A rampant gold dragon on a green field, representing valor and a quest for wealth
Became a fighter because: I grew up fighting, and I refined my talents by defending myself against people
who crossed me.
Background: Entertainer
-Ideal: People. I like seeing the smiles on people's faces when I perform. That's all that matters. (Neutral)
-Bond: I idolize a hero of the old tales and measure my deeds against that person's.
-Flaw: I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.
-Routine: Poet
-Became an entertainer because: I ran away from home to follow a minstrel troupe.
Life
-Origin:
--Absent Parent(s): Your parent(s) was/were imprisoned, enslaved, or otherwise taken away
--Childhood Memories: Others saw me as being different or strange, and so I had few companions
-Life Events:
--Boon: A distant relative left you a stipend that enables you to live at the comfortable lifestyle for 1d20
years. If you choose to live at a higher lifestyle, you reduce the price of the lifestyle by 2 gp during that
time period.
--Tragedy: A lover disappeared without a trace. You have been looking for that person ever since.
--Someone Important: You met an important genasi, who is friendly towards you.
-Trinket: A rope necklace from which dangles four mummified elf fingers
Himo Horineth
-Race: Elf
-Class: Fighter
-Description:
--Mannerism: Whispers
Race: Elf
-Subraces and Variants:
-Physical Characteristics:
--Height: 5'6"
--Eyes: Brown
--Skin: Copper
--Hair: Copper
Class: Fighter
-Personality:
--Became a fighter because: I could always pick up just about any weapon and know how to use it
effectively.
-Trait: I'm convinced that people are always trying to steal my secrets.
-Ideal: Beauty. What is beautiful points us beyond itself toward what is true. (Good)
-Bond: I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
-Flaw: I speak without really thinking through my words, invariably insulting others.
Life
-Origin:
--Birthplace: Sewer or rubbihs pile
--Childhood Memories: Others saw me as being different or strange, and so I had few companions
--Siblings:
---Shava:
----Gender: Female
----Race: Elf
----Alignment: Neutral
----Relationship: Friendly
---Shanairra:
----Gender: Female
----Race: Elf
----Alignment: Neutral
----Relationship: Friendly
-Life Events:
--Enemy: You made an enemy of a(n) human cleric. Roll a d6. An odd number indicates you are to blame
for the rift, and an even number indicates you are blameless.
--Someone Important: You met an important halfling, who is friendly towards you.
--Friend: You made a friend of a(n) human cleric.
--Boon: A friendly wizard gave you a spell scroll containing one cantrip (of the DM's choice).
-Trinket: A wooden box with a ceramic bottom that holds a living worm with a head on each end of its
body
A tiny gnome-crafted music box that plays a song you dimly remember from your childhood
A small idol depicting a nightmarish creature that gives you unsettling dreams when you sleep near it