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SELF-LEARNING HOME TASK (SLHT)

Subject : Empowerment Technology Grade: 11/12 Quarter : 2 Week: 1

MELC : Explore the principles of Interactivity and rich content in the context of Web 2.0
and the participation of the user in the online experience
Competency Code: CS_ICT11/12-ICTPT-11K-14

Name __________________________ Section ________ Date ________

School: Dapdap National High School District : Pilar

A. Readings/Discussions
This topic deals with the online environment and the user experience, multimedia
and interactivity. It also explains Web 1.0, Web 2.0 and Web 3.0. It also
differentiates the facebook platforms before and after. It also about online games,
online test, online courseware, online tools to produce video content, vodcasting
and podcast.
The Evolution to Web 3.0 ( Executable), Web 2.0 (writable) and Web 1.0 is the
most read only web( readable).

Web1.0
It is the “readable” phrase of the World Wide Web with flat data. In Web
1.0, there is only limited interaction between sites and web users. Web
1.0 is simply an information portal where users passively receive
information without being given the opportunity to post reviews,
comments, and feedback.
Web2.0
It is the “writable” phrase of the World Wide Web with interactive data.
Unlike Web 1.0, Web 2.0 facilitates interaction between web users and
sites, so it allows users to interact more freely with each other. Web 2.0
encourages participation, collaboration, and information sharing.
Examples of Web 2.0 applications are Youtube, Wiki, Flickr, Facebook,
and so on.
Web3.0
It is the “executable” phrase of Word Wide Web with dynamic
applications, interactive services, and “machine-to-machine”
interaction. Web 3.0 is a semantic web which refers to the future. In
Web 3.0, computers can interpret information like humans and
intelligently generate and distribute useful content tailored to the needs
of users. One example of Web 3.0 is Tivo, a digital video recorder. Its
recording program can search the web and read what it finds to you
based on your preferences.
Facebook Platform

Before
After

Rich content in the online environment and the user experience

● Rich user experience is the ability of the web to deliver full scale GUI style
applications to the client, making it easier to interact, share, and access Web
content. Although rich user experience is based on the rich contents, it focuses
on the rich user interface to enhance how the data is presented, manipulated,
and used by the users.
● GUI ( Graphical User Interface) a program that allows a person to work easily
with a computer by using a mouse to point a small pictures and other elements
on the screen.
● Multimedia is the integration of text, sound, graphics, animation and video into
a single unit.
● Interactive means that the user or audience has control over the program or
presentation.

Types of Rich and Multimedia content currently include but are not
limited to:
A. Online Tools to produce Video Content
● Facebook live – Facebook live streaming tool. Use it to engage
viewers in real-time.
● YouTube editor – Use Youtube’s video editor to create new videos
and edit clips and publish them to Youtube with one click . All of your
uploads are added automatically to the video editor. Combine
multiple videos , add music from a library of approved tracks, and
customize clips with special tools and effects.
● YouTube live streaming – Once your Youtube channel is enabled ,
you have three options to start a live stream. Stream Now is a quick
and easy way to send content automatically start and stop the
stream for you at the right time.
● Adobe Spark – Spark is Adobe’s app to transform ideas into visual
stories. Pick photos, add text, and apply design filters to create
professional graphics. Easily combine video clips, photos and icons
into an engaging video.
● Magisto – is an app to create professional video with easy to use
editing tools , captions custom branding and commercially licensed
music.
● Facebook Slideshow – are video -like ads that use motion, sound
and text to tell your story across devices. Slideshows load quickly so
they play beautifully on any connection speed.
● Loopster – is an full featured online video editor with an easy-to-use
Interface. Edit your videos by rotating , cropping , splicing , zooming,
and adding sound effects to either standard or high definition videos.
● Wideo - is a tool to create animated videos for a marketing
campaign. Just drag and drop elements or upload your own images
and start animating in a few clicks.
● Periscope -is twitter’s app for live streaming Broadcast live video
and interact with people through hearts and comments.
● WeVideo - is a full featured online platform for editing video. Use text
transitions , motion effects picture-in picture , green screen
technology, custom call to action , a music library and more.
● StoriesAds.com – is a tool for creating compelling video content
tailored for Instagram’s vertical format.
● Animoto – is a platform for creating videos and slideshows with
three storytelling products.

B. ONLINE GAMES, TEST AND COURSEWARES


1. Online games – an online game is a video game that is either partially or
primarily played through the internet or another computer network.

Examples

1. DOTA 2
2. Mobile Legends

2.Online Test – Electronic Assessment also known as e-assessment or online


test is the use of information technology in various forms of assessment such
as educational assessment , health assessment, and psychological
assessment. This may utilize an online computer connected to a network.

3. Online Courseware – is educational material intended as kits for teachers


or trainers or as tutorial for students usually packaged for use with a computer.
It includes the following:

● Material for instructor-led classes


● Websites that offer interactive tutorials
● Material that is coordinated with distance learning such as live
classes conducted over the internet
● Videos for use individually or as part of classes.

Web-,game-, pod-, and vod-casting

⮚ Webcast is a media file distributed over the internet using streaming


media technology. A webcast may either be distributed live or on
demand. Essentially, webcasting is “broadcasting” over the internet”
A webcast uses streaming media technology to take a single
content source and distribute it to many simultaneous
listeners/viewers.
According to PCMAG Webcast means to:
(1) To send live audio or video programming over the Web. It is the
internet counterpart to traditional radio and TV broadcasting.
(2) To send selected Web-based information (text, graphics, audio,
video, etc.) to Internet users based on individual requirements.

⮚ Gamecast is a hook for some functionality that will be available in


the future. What it does is send play by play data to our web server.
The intent is that if you are scoring a game on an iPhone (or an iPod
Touch with WiFi connectivity), you will be able to send the play by
play data to the server in real time, and other people interested in
your game will be able to access your data.
There are at least a couple of ways we intend to make this data
available.
1. A web view of the game much like you can see on espn.com of
MLB games where as the game progresses, people can “watch
it” on the internet.
2. Another user with iScore can be kept in sync while you are
scoring a game.
⮚ A podcast is an episodic series of digital audio or video files which a
user can download and listen to. It is often available for subscription,
subscription, so that new episodes are automatically downloaded via
web syndication to the user’s own local computer, mobile
application, or portable media player. It is something like a TV
program or element of a program. Unlike TV programs which you
have to watch when scheduled.
Benefits of Vodcasting
● Video content on demand – when consumer wants access
● Easier and cheaper than TV production
● Allows for skills and delivery convergence- a newspaper can
be an online broadcaster and a broadcaster can be an online
newspaper.
● Flexible mass distribution much easier.
● Little to no cost for maker or consumer -no copies to be
made and distributed.

B. Exercises

Exercise 1

Directions: Select at least three(3) online content rich interfaces (e.g, learning
management system, blog and facebook page) pertaining to their specific academic
track. Rate each interface according to the simplicity and functionality using the table
below.
Example Screenshot online interfaces

1. Facebook 2. Blog 3. Deped Common

4.Google Classroom 5. Kinemaster 6. Quipper School

Instruction : Read the questions carefully, Please write your answers in your
notebook.

1. Among your selection, which are your top three favorites? Explain.
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
2. What can make an online interface difficult to use?
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
3. What can help an interface user understand or navigate an online interface?
_______________________________________________________________
_______________________________________________________________
______________________________________________________________

Exercise 2

Directions: Given the definition below , describe what you would combine to make
your digital content interactive.

Interactive Multimedia

Interactive Multimedia, any computer -delivered electronic system that allows control ,
combine and manipulate different types of media, such as text, sound , video , computer
graphics and animation

Examples:

The following image shows online features that enhance a video content. Which feature/s
would engage you? Why?

C. Assessment/Application/Outputs (Please refer to DepEd Order No. 31, s. 2020)

Directions: Identify what is being asked. Write your answer on the notebook.

1. It is the “executable” phrase of Word Wide Web with


dynamic applications.
2. It is the “writable” phrase of the World Wide Web with
interactive data.
3. It is the “readable” phrase of the World Wide Web with
flat data.
4. The integration of text, graphics, sound and video into a
single unit.
5. Something like a TV program or element of a program.
6. ____________ this is a multimedia content hosted by Youtube.
7. ____________ An episodic series of audio or text files streamed online.
8. _____________An example of a host for audio/music/sound content.
9. _____________ Meaning og WWW.
10. _____________ Tab that includes the embedded code for Youtube
video,

D. Suggested Enrichment/Reinforcement Activity/ies

Directions: Identify what is being asked. Write your answer on the notebook.

____________1. This is a multimedia content hosted by Youtube.

____________ 2. An episodic series of audio or text files streamed online.

____________ 3. An example of a host for audio/music/sound content.

____________ 4. Meaning of WWW.

____________ 5. Tab that includes the embedded code for a Youtube video.

References:

https://slideshare.net/rosdenhingpit/lesson8-emporment technologies

https://slideshare.net/livedeped/em-tech-reader6111816

https://slideshare.net/livedeped/em-tech-tgacad51112316

https://commons.deped.gov.ph/documents.

https://learn_quipper.com/

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