Professional Documents
Culture Documents
2K11 5tech Web
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2K11 5tech Web
CONTRIBUTING WRITERS:
Jessica Boothe
Mark Chisholm
Jack Cutts
©Consumer Electronics Association 2010 Shawn DuBravac
Deepak Joseph
Sean Murphy
Carolyn Slater
THE PULSE OF TECHNOLOGY
G
roundbreaking, vibrant, energetic, innovative – this is the drum beat of the consumer technology industry. Welcome to the
2011 edition of Five Technology Trends to Watch. This annual Consumer Electronics Association (CEA) publication looks at the
technologies that will impact our future.
We are part of the booming $165 billion industry that has a passion for reinventing itself. Just a few years ago, plasma TV, HDTV DVR,
HD radio, eReaders, OLED TV, 3D HDTV, Internet widget TV and mobile DTV were technologies that were on the horizon – today these
products are in homes.
Because the industry changes so quickly, CEA created Five Technology Trends to Watch to highlight five technology areas each year that show
promise. For this 2011 edition, we focused on video delivery, advances in mobile broadband/4G, issues with technology and privacy, the
latest green technologies, and the opportunities that have grown up around the cottage industry of applications (apps) for devices. Five
Technology Trends to Watch also has a forward-looking section that reveals how some of these technologies may impact consumers in the
not-too-distant future.
To learn more about the dynamic innovations that are transforming our lives, I invite you to come see the hottest products when they are
introduced at the International CES on January 6-9, 2011. While at the show, visit the Innovations Design and Engineering Showcase that
honors outstanding achievement in product and engineering design and the more than 20 TechZones that highlight new industry growth
areas.
2
Come see the newest products and services as well as the latest technology and hear from more than 500 technology experts on wireless,
mobile technology, home networking, home entertainment, emerging technologies and business solutions.
For more information, visit CESweb.org. I hope to see you in Las Vegas!
Gary Shapiro
President and CEO
SELLING THE STORIES OF OUR LIVES:
TECHNOLOGY AND PRIVACY
By Sean Murphy
I
n a recent issue of Esquire there is a humorous feature titled previously sent information (a shipping address or friend’s e-mail
“Help Us Serve You Better!” which imagines a series of cor- address). Cookies are also used for more sophisticated purposes,
respondence from various companies. The consumer to which such as compiling data based on where we go and what we do
these missives are directed is offered, in not very subtle terms, a (each day, over time) on the Internet. The concept of cookies, and
variety of “helpful” suggestions. For instance, he is reminded of the the ways in which they have been utilized, informs any discussion
items he searched for before choosing the sale item (cheapskate!), about Internet privacy. Before we contemplate the implications
he is pressured into upgrading the bouquet of flowers he sent his of tomorrow’s experience, let’s briefly take stock of how far—and
mother, he is “thanked” for buying a pair of shoes that had lan- fast—we’ve arrived where we are today.
guished for months in the warehouse (fashion faux pas!), and then
he is sardonically asked about the success of his “business trip” in
Thailand. Finally, one site suggests some self-improvement books
to ameliorate his work and relationship issues.
This is not to suggest that one can’t hope to become familiar with
the processes and behind-the-scenes methodologies that transform THE FACEBOOK PHENOMENON
ideas into innovations. Indeed, whether we are talking about home Anyone who has spent any time on a social networking site likely
audio, portable video or eReaders, most of these products have has personal experience with a 21st century dilemma we’ll call
discernible histories that illustrate how they evolved. Speaking of “poster’s remorse”. This is a subtle but potentially catastrophic
the Internet (in general) and concepts like cookies, aggregated in- derivation of what is commonly referred to as buyer’s remorse.
formation, behavioral targeting and data exchange (in particular) Poster’s remorse involves the ill-advised, mistaken or accidental
is, understandably, more problematic. A recent study in this series disclosure of information and its aftermath. This information, sent
closely examined specific elements of this technology story (“The innocently, unknowingly or while in an impaired state, with one
Future Has Already Arrived: The Localization of the Internet”, Five click of the mouse becomes public knowledge. Examples range
Technology Trends to Watch 2008). from the relatively harmless to the profound and permanent. The
former might involve the inadvertent announcement (or uploaded
Most of us are reasonably familiar with the technologies—or at pictorial evidence) of one’s whereabouts: for instance, being at
least their existence—that sites utilize to store and share the data one friend’s party and not out of town – the excuse used to get
we provide. Cookies, for instance, refer to text files websites store out of the other friend’s party. The latter could include a Facebook
on your PC. They are used for such commonplace, and innocuous update, or picture, sent in retaliation (divorce lawyers are now
tasks as automatically recalling passwords and auto-populating happily incorporating these types of disclosures into their cases).
Finally, there are the sorts of indicting evidence that an employer
Online Activities Among U.S. Adults
can see, situations that tend to end badly.
% of Adults Activity in the Past 12 Months
An important distinction here is that the above examples typify Accessed your financial information, such as bank
62%
accounts or retirement accounts
shared information (however unfortunate or regrettable) that the
individual involved is aware of. What about the ease with which we Purchased things 58
can unknowingly, maliciously or even with genuinely good inten- Used a social or professional networking site such as
Myspace, Facebook or Linkedin
56
tions, share information about someone else? A Twitter update,
or a re-tweet the person may have intended (however naively) Paid bills 56
for a limited audience, or the old-fashioned forwarded e-mail all
Posted personal contact information such as phone
exemplify ways we have less control than we might prefer regard- number, e-mail address, mailing address, etc.
39
ing what the world knows about us. Perhaps the most complicated Posted personal photos 36
contemporary dilemma is the ability of relatives, friends and even
(or especially) mere acquaintances to post and tag photos on Posted a product or service review 14
Facebook.
Accessed your personal health records 12
If this sounds straightforward or even simple, the implications are Shared your location, using a location-based service
such as Google Latitude or Foursquare 10
actually deep and ever-expanding. It is, for instance, now common
practice for HR departments to compile what amounts to a None of these 10
8
THE FUTURE OF VIDEO DISTRIBUTION
AND CONSUMPTION
By Deepak Joseph
I
magine it’s January 2016 and you survey your home as you When it comes to video (this implicitly means HD video),
wake up. The only electronics you see are thin, light, flat-panel consumers will relate more to individual programs, shows and
HD displays of various sizes. Large ones (40- to 60-inches) are content, rather than the aggregators/channels that deliver them.
hung on walls in each room, medium ones (12- to 24-inches) are Proactively discovering, recommending, queuing and manag-
placed on table/counter tops and small ones (four- to 12-inches) ing the programming/content of choice and viewing it in your
are charging so they can be taken on the road. All of the fixed own time and device of choice rather than flipping through some
and nomadic displays are connected to your home router via pre-arranged channel line-up will be the norm. There will be the
simultaneous dual-band Wi-Fi (.11n, .11aa, .11ac) or some type of “channel of one” or “channel of self ” notion with a stream of
wired network like Powerline (HomePlug, HDPLC), Coax (MoCA) programming assembled by each consumer based on their prefer-
or a combination of multiple physical media (HPNA, G.hn). ences, choices and unique interests.
Absent are the cables and clutter of only a few years ago. There are WHAT IS HAPPENING TODAY?
no dedicated set-top boxes and no physical media player devices. Much of what is described above can be done today with varying
The only connection to the outside world is a robust 50-100 degrees of effort. In 2016, consumers will do the same in a more
Mbps Internet connection via a fiber, telecom or cable line from out-of-the-box, seamless, unified and simplified manner. Capabili-
an operator. Phone, video, audio and data are all delivered via the ties are evolving in several dimensions. Infrastructure and last-mile
Internet connection as IP services via apps. networks, content delivery and management platforms, CE devices
(TVs, displays, STBs, DMAs, smartphones and tablets) and home
All of these services (phone calls, video viewing, listening to radio/ networks will enable this future.
9
music, viewing pictures, games and social media activities) can be
accessed on any one or all of the screens in your home. The screens INFRASTRUCTURE AND LAST-MILE NETWORKS
(large, medium and small) are all touch sensitive and include Infrastructure core networks already are in the midst of a large-
gesture reading, quality speakers, built-in HD video cameras, a scale optical with Ethernet/IP conversion process. Converged opti-
built-in microphone for calls and voice commands, an optional cal Ethernet is the watchword where the physical medium to carry
QWERTY remote control and are app- and location-capable. They traffic is optical and the information flowing within it is Ethernet
also can be controlled by any mobile device. packets, without regard to the kind of traffic, be it voice, video,
data or other forms of information.
Essentially any multi-media /command and control functions
are accomplished via apps on these displays. There is an app The waves: PDH SONET/SDH ETHERNET
for live radio, live TV, on-demand movies and music, eBooks, Carrier infrastructure spending occurs in “waves” as technology changes.
voice-calling, video-calling, home automation, energy monitoring We are $8-12 billion into what will be $70-90 billion spent on Ethernet.
and communications like e-mail, chat and social status feeds.
ETHERNET
Multi-device, multi-platform delivery of content and services, all Aggregate
SONET/SDH
delivered over IP, is the watchword of the future. You can take your carrier spend:
Aggregate
content and apps with you on any mobile devices when you leave PDH
carrier spend: $70B-90B
Aggregate
home and experience a sub-set of it on your mobile screen via 4G carrier spend: $81B Service Convergence
mobile broadband or outdoor Wi-Fi.
$68B $47B (‘96-’00)
$34B (‘01-’06)
Digitizing voice
Now this might sound Orwellian and straight out of the pages Scaling capacity
of 1984, but based on the trajectory of changing consumer
behavior, innovation in CE devices and delivery infrastructure
transformation, we can see that 2016 and beyond will indeed look
like a scene out of 1984 (with increasing privacy controls added in.
See companion article on privacy). 1986 1996 2006 2016
Total DTVs that are HD 29,662 31,145 32,390 33,686 This transformation has been most significant with TVs.
Beginning in 2009, TVs included integrated Ethernet capability for
Total DTVs with Inte- 32,802 34,114 35,479 36,188 applications like RSS feed or social media updates. The capabilities
grated ATSC Tuners took a leap in 2010 with all the top TV original equipment
Full HD (1080p) 13,403 15,950 18,820 20,514 manufacturers (OEMs) such as Hitachi, LG, Panasonic, Philips,
Pioneer, Samsung, Sharp, Sony and Vizio releasing TVs with
Total DTVs that are 3,029 8,233 13,438 19,075 built-in Wi-Fi or Ethernet and a framework onto which widgets
Ethernet- Enabled* can be loaded. Some speculate that Apple might release a large
Total DTVs that are 1,840 3,795 6,795 8,993 display with embedded Apple-TV-like capability that can playback
Widget- Enabled streaming content. Apps such a Netflix and Pandora are almost
universal on these TV platforms and are on-deck out-of-the-box.
Source: CEA Market Research
The TV platform continues to evolve.
APPLICATIONS, SOFTWARE AND
COMPONENTS
Even as the infrastructure for ubiquitous video delivery via IP is
being laid out in networks (core, last mile and home) and devices
(app-capable connected CE devices) there is an explosion of
activity taking place in the applications, software framework and
silicon verticals that enable the delivery of content.
The 2010 International CES saw the release of various Ethernet Would consider cancelling their current sub-
scription to a television service provider, such
adaptor products from players like D-Link and Netgear that use
46 as cable or satellite, if they could watch equal
cable, phone line or power as their transport medium using vari- quality broadcast television programming on
ous industry consortium specifications like HomePlug, MoCA, their TV via an Internet connection.
HPNA and HD-PLC. In the wireless home networking space, Watched Internet video content, such as mov-
several wireless approaches like WiGi, WirelessHD, WHDI, .11aa ies, TV shows or video clips from sources such
and .11ac are competing to provide better Wi-Fi performance and 23 as Netflix, Amazon On-Demand, Hulu, Vudu,
reduce cable clutter. All these technologies solve the challenge of CNN and YouTube on a daily basis or several
times a week.
delivering HD video to multiple screens in homes over
IP/Ethernet. Watched full episodes of TV shows online
36/75 in the past 12 months - responses of all-
USER INTERACTION AND ATTITUDES ages/18-24.
Online or Internet video used to mean primarily watching user
generated content, sub-10 minute clips at sites such as YouTube
and DailyMotion on a PC. But increasingly in the past couple of Watched full length movies online in the past
20/46 12 months - responses of all-ages/18-24.
12 years, Internet video also means watching long-form Web videos
or full length TV shows, movies and other on-demand premium
Source: CEA Market Research
content from the likes of Hulu and Netflix streaming service on
a TV and in many cases in HD. Consumers also are increasingly
Consumer attitudes will shift to a point where they will subscribe
moving away from linear and live content and consuming their to just Internet access from their local service provider and then
favorite content from time-shifted DVRs or physical media players separately buy content services from the likes of Netflix, Hulu-Plus
(Blu-ray and DVDs). and Amazon On-Demand as well as other content owner/aggre-
gator sites like Comedy Central and HBO as live TV makes the
CEA’s August survey to gauge evolving consumer behavior around transition to TV apps.
video viewing, found that 40 percent of respondents across all age
The combination of TV content video sourcing, viewer demo-
groups had viewed Internet sourced video content such as movies, graphics and proclivity to time-shifted content indicates that
TV shows or video clips from sources such as Netflix, Amazon On- consumers are migrating to primarily on-demand Internet sourced
Demand, Hulu, Vudu, CNN and YouTube on their TVs. It found video viewing behavior. Certainly some types of content like
60 percent of 18- to 24-year olds viewed the long-form Internet sporting events and live breaking news will remain in the realm of
videos on their TVs. In addition, 64 percent of the respondents live broadcast, however, even in these cases live content will be de-
livered via Widgets on TVs over Internet. TV broadcasters already
viewed non-linear/time-shifted content on their TV on a daily
have a live streaming service on their respective sites and making
basis. Just 14 percent viewed long-form Internet-sourced video the leap to delivering this live stream to TVs via OTT apps will be
content on their TVs on a daily basis. SNL Kagan, also in August, made easy by cloud services offered by CDNs and OVPs.
reported that the combined multichannel video marketplace de-
clined for the first time in history in 2Q 2010. Subscriber gains by Because of developments underway in core networks, last mile,
content delivery, video management, CE devices, applications and
cable competitors were offset by cable subscriber losses resulting
behavior changes, consumers will expect their content sources to
in a net loss of 216,000 subs in the multichannel marketplace as a
be different from their pipe provider and will demand flexibility
whole compared to a gain of 378,000 in 2Q 2009. of content consumption from their aggregators across multiple
devices.
A LOOK BACK will allow consumers to switch from device to device without los-
In 2006, a host of companies we now closely associate with new ing app context.
video distribution models were not yet founded. Here is a sam-
pling of the current players, Hulu launched March 2007, Netflix We are seeing the beginning of this transformation from several
streaming service launched January 2007, Apple-TV launched vendors like Samsung using Samsung Apps as a platform for mo-
March 2007, Vudu Box launched August 2007, Amazon On-De- bile and TVs. HTC, Motorola and Sony are using Android and the
mand launched July 2008, Yahoo! Connected-TV launched January Android Apps store as their platform for phones and tablets. Apple
2009, YouTube LeanBack launched July 2010 and Google-TV is is using iOS and iTunes App Store across PMPs, phones and tablets
launching this fall. It is safe to say that the dominant players of the which could extend to displays/TVs.
next IP-based video distribution world are just getting started or
are in stealth mode. The next five-year period until 2016 will be
an intense learning and alignment phase for IP and Internet video
delivery as the pieces of the entire ecosystem fall into place.
4 http://files.shareholder.com/downloads/CMCSA/992869894x0x3
AGGREGATORS 37099/37f96c28-6c99-49e2-9756-54354daf0354/UBS120709%20
Aggregators such as Hulu, Netflix, Blockbuster-on-Demand, You- FINAL.pdf
Tube, Amazon On-Demand and iTunes are on the forefront of cre-
ating curated stores as an app that can be used on multiple devices. 5 http://files.shareholder.com/downloads/ABEA-
26H477/972559150x0x367726/bdd65d62-b66c-4e16-98cf-
Companies in this space need to focus on aggregating the largest a2183fe78361/Mike_Aquino_Presentation.pdf
and/or most relevant content library with as many partnerships
with content owners as possible. This allows them to deliver a wide 6 http://investor.ciena.com/events.cfm
choice of content to their customers across numerous devices.
They should also develop tools and features within their stores/ 7 http://newteevee.com/2010/08/17/web-to-tv-video-content-
revenue-to-hit-17b-in-2014/
apps that create network effects among their customers, consump-
tion memory and other means that will raise the switching barrier 8 http://files.shareholder.com/downloads/
to protect their customer base. NFLX/992738232x0x388338/f8a60f60-03df-4c69-9315-
761848f9db11/Q2%2010%20Management?s%20commen-
RETAILERS tary%20and%20financial%20highlights.pdf
Retailers need to get involved in the electronics distribution of 9 http://techcrunch.com/2010/07/21/netflix-users/
content as physical media sales will fall, as well as upsell their
14 current customer base as this video viewing transformation pro- 10 http://newteevee.com/2010/07/09/why-the-world-needs-
gresses. In an era where retailer’s brand devices (like Dynex and google-tv/
Insignia) are maturing, developing a branded content store app is
11 http://www.pcworld.com/article/200704/youtube_leanback_
to be pursued. Walmart’s Vudu acquisition and Best Buy’s Cin- youtube_that_looks_like_tv.html
emaNow partnership are two examples of creating such capabil-
ity among retail players. Retailers should also try to expand their 12 http://www.crunchgear.com/2010/07/06/replacing-the-apple-
platform across other devices they sell similar to Verizons’ Droid tv/
strategy that spans device OEMs.
13 http://tech.fortune.cnn.com/2010/07/02/apple-well-positioned-
to-enter-the-connected-tv-market-in-2-to-4-years/
FOR CONTENT CREATORS AND OWNERS
Content creators and owners will now have a wide choice of distri- 14 http://www.cedmagazine.com/News-Cable-FCC-Cable-
bution for their content. They can create their own branded store Card-062910.aspx n
as an app and/or get on-deck with aggregators, retailers or MVPDs.
Creating the right partnership blends and revenue share models
will be critical. Content owners have historically viewed distribu-
tion method and resolution as key dimensions to drive licensing
deals. These will need to be revisited and perhaps factor in other
metrics like audience profile, and the value-added functionality of
each re-seller store. There might even be an open marketplace to
bid for content to channel it to each re-seller store. Content owners
should make their library search engine friendly, list all the ways
each title can be consumed and let consumers choose the best way
to access it.
FOR ADVERTISERS
This sector of the ecosystem will likely go through the biggest
change in business process as new tools and services will automate
ad creation, sales and management for online publishers. There
will be enormous opportunity since every app in an app store will
A COMPUTER IN EVERY POCKET, 4G IN
EVERY TOWN
By Jack Cutts
A
wise person once said that when calculating the true time-
to-market for any new technology, take whatever time Time Spent Gaming on Smartphones
frame the industry puts forth and then double it. While
16-19 hrs 20+ hrs
perhaps cynical, this truism reflects the fact that the CE industry’s Less than 15 mins
reach has always exceeded its grasp and that the industry never 11-15 hrs
ceases to innovate, breaking new boundaries with amazing
6-10 hrs
regularity. 15-29 min
3-5 hrs
In a world where many industries have stopped innovating, it is 30-59 min
refreshing to ponder the CE industry and all that it has created 1-2 hrs
over the last century. And for every cynic who ever questioned
the need for terabyte hard drives or MP3s or smartphones, there
are dozens of bright minds in the industry ready to prove them
wrong. No single technology ecosystem has garnered as much Source: CEA Market Research
Just as the pace of change in smartphone hardware has begun to As the balance between downlink traffic (that which is destined for
accelerate, telecommunications providers are giving consumers the user’s computer) and uplink traffic (that which is emanating
much to be excited about in the form of new, faster and more from the user’s computer) becomes more equal, such fundamental
ubiquitous wireless broadband networks. differences in access technology play a larger role. Fortunately,
technology is evolving quickly to meet the needs of the next-
16 2012: BEGINNING TO CUT THE CORD generation of broadband users both in terms of speed and
As 3G and 4G technologies further insinuate themselves into network design.
people’s lives, the next logical leap is for more broadband provid-
ers and consumers to go completely wireless. Having weathered According to analysts, a more accurate timeframe for viable
more than a year and a half long recession, consumers are search- wide-scale adoption of wireless broadband as the exclusive
ing for ways to trim their monthly expenses. Responding to this broadband provider in the home is at least three to four years from
trend, new and established providers of next-generation wireless now. While it is tempting to assume that the future of wireless
broadband services such as Clear have begun offering broadband connectivity begins and ends with the smartphone, the evolution
connections for at home and on-the-go. So how easy will it be to of wireless broadband access in the home must play out on a path
go all wireless both in and out of the home? completely separate from the smartphone.
The difficulty of making the leap of course depends on your par- More users than ever expect that there will always be an Internet
ticular use case. Users who are currently subscribed to a standard connection back to the home whether they are at home or not.
Technologies like home alarm systems, webcams, content serving
speed DSL connection of around 2 to 4 megabits-per-second
devices (like Slingbox) and remotely programmable DVRs
(Mbps) could potentially switch to a 4G provider (assuming
continue to require and drive demand for high-capacity, always-on
coverage is available to them) without noticing much of a differ-
home broadband connections. According to Stacey Higginbotham
ence in speed or throughput. Early returns from LTE trials hint at
of telecom blog GigaOm, “Next-generation service will be better,
downlink speeds of up to 10-20 Mbps with uplink speeds clocking but they can’t eliminate [bandwidth issues] completely, so all those
in at around 5 Mbps. Customers who frequently use broadband- watching HD video on the Web should keep their wires4.”
based streaming services or watch a lot of Web video may find that
such applications test the limits of early 4G networks as they exist While it is perhaps too early to tell how many consumers will go
today. However, customers that demand the ultimate in portabil- all-wireless in the future, it is clear that improvements in wireless
ity without necessarily sacrificing high speeds will quickly find 4G broadband technology have given consumers a variety of attractive
indispensible. options for broadband access no matter where they live, work or play.
Reviews of current-generation 4G services generally report down- 2013: DON’T SHOW ME THE MONEY
link speeds of 2 to 5 Mbps. Why are megabits per second so im- In the past few months, rumors and news from the consumer
portant and what do they mean in everyday use? The answer lies electronics world suggest that mobile payments via smartphone
primarily in the evolution of Internet traffic in and of itself. In the are poised to explode in the next two to three years.
entice consumers to use mobile payments. McDonald’s customers
in Japan have proven to be quite taken with the conveniences that
come with highly integrated payment systems.
Imagine a world where you can go for a jog and only take your
mobile phone, using it both as an MP3 player and a wallet. One
of the biggest barriers to mass acceptance of this technology is for
Mobile payments usually take four forms. First, the most basic
wireless carriers and handset makers to forge the right agreements
form of mobile payment is known as Unstructured Supplemen-
with payment processors like Visa and MasterCard or to become
tary Service Data (USSD) and works similarly to text messaging.
payment processors themselves. Regardless of which path is
USSD is a function found on all GSM handsets and is widely used
chosen, mobile payments will only gain large-scale adoption if
for mobile payments in Africa. A second form is when the user
merchants can continue to do business with known and trusted
purchases something by typing a credit card number into a mobile
payment processors as they have since credit cards became
browser. Third, users can pay with payment services like PayPal by
common.
sending a text message or e-mail to the intended recipient. While
mobile, payment systems like PayPal require the merchant to ac- The wireless carriers are perfectly positioned to become a payment
cept them as a valid form of payment. Frequently accepted in the gateway. As Steven Klebe pointed out to VentureBeat on this topic,
online world, the vast majority of brick-and-mortar merchants “Carriers already have billing relationships with the roughly 90
only accept credit cards, checks and legal tender. The fourth type percent of us that choose [post-paid cell phone] accounts, and by
of mobile payment uses a secure technology called near-field com- adding payment processing services, they’d increase the utility for
munication (NFC). their customers, rather than asking them to establish, manage and
carry something new5.”
Further driving this trend is the fact that consumers do not like
to be “siloed” into using certain applications and functions at set
18 times depending upon whether they happen to be sitting in front
of a computer or a smartphone. For example, an iPhone user who
has purchased hundreds of dollars in applications might appreci- ogy whereas the U.S. market is bifurcated into a mix of GSM and
ate the ability to play their iPhone games one minute and then edit Code Division Multiple Access (CDMA) technologies. While there
a Microsoft Word document the next. Even better, the evolution of is no major difference in how the two technologies perform, key
this trend does not require everyone to standardize around one or technological differences have shaped how the U.S. mobile market
two competing smartphone platforms. It merely requires devel- has evolved.
opers for those platforms to evolve their software to support the
most common file formats while building in core operating system In a GSM network, handsets are highly interchangeable between
functions like printing, the aforementioned USB support and the users and require only that the user swap a subscriber identity
ability to scale up to higher resolution displays when docked. module (SIM) card to transfer their telephone number from one
handset to another. A CDMA network, by contrast, requires the
Consumers have shown that when two devices can be replaced user to contact their mobile provider to activate a different hand-
with one, they are willing to make the switch. Netbooks have set. While not burdensome, this core difference between CDMA
admirably filled a previously ignored niche in the consumer elec- and GSM has created a system in the U.S. in which a consumer’s
tronics ecosystem but perhaps the time has come for higher-end choice of mobile device is determined primarily by which carrier
smartphones to take portable computing to the next level. the consumer has chosen. Beyond handset choice, the hybrid GSM
and CDMA operating environment means that different networks
2015: GETTING THE INDUSTRY ON THE SAME use different spectrum bands, resulting in handsets that work on
WAVELENGTH the network of Carrier A, but will not work on that of Carrier
Who is going to pay for these innovations? The answer is still
B, C or D. In practice, this lack of technological and spectrum
the consumer. However, consumer expectations, technological
harmonization means that consumers that are unhappy with their
progress, economic realities and shifting business models foretell
mobile handset or choice of carrier often must make a choice
potential changes in mobile rate plans and the purchase of devices.
between switching mobile carriers and paying an early termina-
For years, mobile phone users in many countries outside the U.S. tion fee or purchasing a new subsidized handset with the potential
have enjoyed high levels of price and technological competition for extending their service contract even longer. Opportunities for
in the mobile phone space. A key enabler of this competition is consumers to purchase unsubsidized, unlocked handsets and use
the fact that mobile phone networks in these countries almost them on a U.S. mobile carrier’s network are extremely limited.
exclusively employ Global Standard for Mobile (GSM) technol-
Technological and spectrum harmonization hold the key to chang- BIBLIOGRAPHY OR SOURCES
ing the dynamic completely. Currently, the four major nationwide
1 Distimo, “Distimo Report.” July 1, 2010. http://blog.distimo.
carriers in the U.S. have thrown their support behind either GSM
com/2010_07_distimo-publishes-latest-report-june-2010/
or CDMA technology. However, the next round of upgrades to
LTE and WiMAX technology offers a chance for carriers and 2 Engadget, “Exclusive: Sony Ericsson to introduce Android 3.0
handset makers to make real-world changes that will have imme- gaming platform and PSP Go-like smartphone.” August 11, 2010.
diate and long-term benefits for consumers. http://www.engadget.com/2010/08/11/exclusive-sony-ericsson-
to-introduce-android-3-0-gaming-platfor/
Specifically, if mobile networks are designed in a way that each
network uses the same underlying technology (WiMAX or LTE, 3 Reuters, “ANALYSIS-Is the smartphone gaming challenge real?”
most likely) in the same general band of spectrum (700 MHz, August 19, 2010. http://www.reuters.com/article/idUSLDE-
for example) and uses a compatible device identification system 67I03T20100819
(like the SIM card system) then handset manufacturers can begin
producing handsets that work for a broad swath of consumers 4 GigaOm, “Will 4G Wireless Really Threaten Wires?” August 13,
worldwide. Consumers stand to benefit tremendously if phones 2009. http://gigaom.com/2009/08/13/will-4g-wireless-really-
manufactured in Russia or Australia function more or less the threaten-wires/
same for voice and data service in the U.S. as they do anywhere
else in the world. 5 VentureBeat, “What will it take to make mobile payments
mainstream in the US?” March 10, 2010. http://venturebeat.
This will result in pricing benefits for consumers. A world in com/2010/03/10/what-will-it-take-to-make-mobile-payments-
which consumers can change handsets as quickly as hairstyles or mainstream-in-the-us/ n
purses is one in which consumers can exercise the right to switch
seamlessly between mobile carriers to take advantage of new
devices, better prices or enhanced services. The freedom to switch
necessarily brings with it lower prices and/or more and better ser-
vices as carriers compete to win new customers and keep existing
ones. Trends in the adoption of mobile services have shown that
some Americans are willing to pay more for better service and oth-
ers are willing to trade certain value-added services like high-speed
data for a lower monthly charge. In either case, both spectrum and
technological harmonization must occur for consumers to benefit
the most. 19
It is impossible to identify everything that the brightest minds
in consumer electronics can dream up, whether it’s five, 10 or 50
years into the future. However, one thing is certain: consumers will
always crave the latest and greatest devices and few industries are
able to consistently deliver top-notch and innovative products year
after year like consumer electronics companies.
IT’S NOT EASY BEING GREEN, OR IS IT?
By Jessica Booth
W
ith daily news feeds of the Gulf oil spill and the rising BRINGING GREEN HOME – A CONSUMER
cost of petroleum and electricity, it is no wonder PERSPECTIVE
that “going green” is at the forefront of our nation’s The idea of “going green” is far from a foreign concept to
collective consciousness. This increased consumer awareness consumers; in fact they have implemented green practices into
(and motivation), coupled with the unprecedented support for their lifestyles for years. “Going green” encompasses simple actions
green technologies from the current Administration, means that such as recycling or opting for reusable grocery bags (which is
“going green” is not only good for the environment but also good mandated in some jurisdictions). It also includes the use of energy
business. efficient technologies and products which many consumers are
purchasing for the first time. The most well-known example is
The CleanTech Association (nvca.org/cleantech) recently reported ENERGY STAR™, an EPA program that sets energy efficiency
that the first half of 2010, and in particular the first quarter, saw standards for manufacturers and allows them to affix the ENERGY
a vast increase in investments in green technologies, including STAR label to their product if they voluntarily meet those
investments in SmartGrid infrastructure, energy efficient standards. The incentives for manufacturers to participate in the
technology and alternative energy sources (solar, wind and
program are huge: one in seven U.S. adults are familiar with the
biofuels). All of the investments are increasingly in demand, in
large part, due to government funding and incentives. This chapter term, ENERGY STAR.
will explore four trends in “going green” and how the consumer
electronics (CE) industry can benefit from these trends.
20 Net Familarity of Green Terminology
A BRIEF HISTORY Very familiar + familiar
Recyclable 97%
While it seems as if green is the topic du jour, it has actually been Energy efficiency 93
around for quite some time. Dating back to 1200 AD, ancient Organic 93
civilizations were cognitive of air and water pollution and Global warming 93
implemented city codes and devised sewage lines to accommodate Biodegradible 88
and move waste away from the city1. Moving along to the 1800’s, EnergyStar 70
While this concept will be more easily incorporated into new On a larger scale, kinetic energy harvesting has been tested in
homes, a bigger market will be the retrofitting of existing homes. Japan and implemented on a small scale such as to power holiday
The ability to connect one’s current appliances and other signage. Back in 2008, the firm Soundpower installed piezoelectric
household products to this 21st century network will be very power mats in popular subway stations to garner energy from
appealing to the mass market. From installers to do-it-yourselfers, walking pedestrians. The project estimated that 2.4 million
many consumers will rely on CE companies to come up with people passed through the station and for each person (based on
solutions to fit their pre-green revolution housing needs. an average weight of 135 lbs.) walking on the mat, 0.1 watts was
produced4.
TREND NUMBER THREE: CONSUMER
BECOMES PRODUCER While implementation of kinetic energy harvesting is mainly being
Not only will consumers be able to purchase electricity from tested for military purposes at this time, the implications of kinetic
utility companies, they will also be able to generate, sell back mats or bikes on a public scale, such as in malls, subway stations,
excess energy and store their own energy needs as the SmartGrid or concert venues could possibility produce enough energy to
progresses. From solar roofing shingles to wind turbines, power lighting and signage across the nation. That said, all of these
advancing technology has made these ideas into a reality by scenarios are highly speculative.
offering consumers the ability to purchase affordable energy
producing products for the home. TREND NUMBER FOUR: ENERGY, STORAGE
AND BATTERIES
Cutting back on dependency from the utility companies and in From supplying excess energy to utility companies to storing
addition earning money, the at-home energy producing products energy to power (additional battery) your electric vehicle, storage
will no longer be as grueling as the Flintstone’s foot-powered will become a premium in the coming years. Currently, many
car. For example, solar shingles (solar panels) provide a way projects are in the works in the power storage and battery arena,
to capture energy with little to no effort, after installation. As from longevity solutions to those that provide quick bursts
another example of the consumer becoming the producer, many of energy. At this time the ultracapacitor is the predominant
22 have speculated on the possibility of using home water heaters technology in the storage market. While the technology has proven
as a possible energy source. Again, with little to no impact on the to have the ability to be recharged many times over it has limited
consumer side, the idea of becoming a producer becomes more storage capabilities. Other battery technologies under development
and more attractive and lucrative. derive from natural components, like paper.
When consumers begin to better understand their energy needs Regardless of chemical or component, the importance of
and have the ability to produce some, if not all, of their own energy developing the storage market will not only benefit the electric
they open up the possibility of being energy producers by selling vehicle market and utility companies but the technology will
excess energy back to the grid. While the idea of selling electricity improve the battery life of other CE devices providing them
and the functionality to actually feed energy back into the grid is longer “on” times than previously seen with little charge time.
still far from a reality, with the advancements of the grid, it will no The improvement in the battery sector will also cut down battery
doubt be a popular idea that will encourage consumers to equip replacement with batteries capable of recharging many times over.
their houses to capture renewable energy sources.
PARTING THOUGHTS
Beyond producing energy at home, harvesting energy produced Like most innovation, the goal of green technology is to empower
by movement – also known as kinetic energy – is increasing consumers with choice. In the case of green technologies however,
in popularity. From walking, biking and even jumping, many it is providing consumers with a solution to their energy gluttony
new products are being created to capture a body’s movement in the face of an energy crisis. Beyond money-saving solutions,
throughout the day or through exercise. One company sporting green technology will provide a better world for future generations.
kinetic energy products is High Tide (RollerGen.com), a As seen in CEA’s Shades of Green study, nine in ten American adults
California-based company offering energy solutions that fit on a indicate wanting to provide a healthy environment for future
bicycle. generations as a key motivator for “going green”.
While enjoying a leisurely ride on your bike you’ll be generating What does this mean for the CE industry? Consumers will
energy to power your cell phone (or other small electronics be looking for CE devices to have greener options such as
gadget). For the less bike-savvy consumer, Tremont Electronics compatibility with current energy management systems, the ability
offers the nPower®PEG. According to the company’s website to produce its own energy and/or act as a storage device. That said,
(npowerpeg.com) “the lightweight device generates energy while green will be a key consideration by consumers when purchasing
you walk, run, or bike).” By carrying this “peg” in your bag, purse, their next CE devices.
We anticipate that as the nation continues on the road to a
Reasons for “Going Green” greener horizon, the market will continue to evolve around
innovation. With increased awareness of the myriad and positive
To provide healthy environment for future generations 89% manifestations of “going green” we are likely to see the momentum
To reduce pollution 88 continue. The combination of innovation and awareness will, as
88
always, put the CE industry at the forefront of a more progressive
To save natural resources, such as water or oil
and inclusive environment. Poised at the center of these
It’s the right thing to do 86
advancements the CE industry which lends itself to an adage from
To ensure a livable habitat for plants and wildlife 85 the popular 1990’s movie Back to the Future III – “The future is
To improve your health by reducing your exposure to 83
what you make it. Make it a good one”.
chemicals
To improve your children’s health by reducing 80
exposure to chemicals BIBLIOGRAPHY OR SOURCES
To save money 78
THE BIRTH OF APPS and then go to make a call and it doesn’t work anymore. These are
In 2002 Handspring launched the Treo line of handheld de- more like iPods than they are like computers.”
vices – the precursor to today’s smartphone. In addition to a full
keyboard, wireless Web-browsing, e-mail, contact and calendar In another interview with Newsweek, Jobs elaborated, “You don’t
support, the Treo devices allowed users to download or sync want your phone to be an open platform. You need it to work
third-party applications (apps) onto the devices. The beginnings of when you need it to work. Cingular doesn’t want to see their West
phone customization and personalization had begun, but it would Coast network go down because some application messed up.
be a full six years before apps as we know them today would come These are devices that need to work, and you can’t do that if you
to fruition. load any software on them,” Jobs continued. “That doesn’t mean
there’s not going to be software to buy that you can load on them
On January 9, 2007 Apple launched the original iPhone. In its coming from us. It doesn’t mean we have to write it all, but it
iterative stages, the focus was still largely on the phone aspects of means it has to be more of a controlled environment.”
the device. Early commercials and other marketing materials for
the iPhone center on the device first and foremost as a phone. Each After skirting the issue for several months, encouraging app devel-
of the first four commercials Apple released prior to the launch of opment for the iPhone to focus on Web apps, and attempting to
the iPhone ends with a call being made on the device. Across these combat hackers with software updates, in an open letter published
four early iPhone commercials the following activities are high- on Apple’s website on October 17, 2007, Jobs announced that an
lighted: listening to music (stored on the device), watching videos official SDK would be available for third-party developers. Apple
24 (stored on the device), viewing photos (stored on the device), subsequently released the official SDK on March 6, 2008 and on
checking e-mail, viewing and searching a map, and browsing the July 10, 2008 the Apple App Store opened.
Web. Only the latter three require Internet access.
Following the success of Apple’s foray into apps, a multitude of
When highlighting actual Internet access through the browser other companies across a variety of devices have entered with
capabilities the narrator reads, “This is not a watered down version app stores of their own. While they might go by a different name,
of the Internet…or the mobile version of the Internet…or the today apps are trying to take hold across other hardware devices
kinda-sorta looks like the Internet Internet…its just the Internet… as diverse as printers and televisions. Estimates suggest the mobile
on your phone.” The focus remains on the phone aspects of the app ecosystem alone represents more than $4 billion annually and
device followed by adjacent features like Internet access. Moreover, could be worth four times that as early as 2012.
any discussion of Internet-enabled activities was framed within the
historical context of the day – a browser. VALUE IN APPS
When Internet access first reached mobile devices the browser was
At the time of the iPhone launch a software development kit king. The early focus was to create a better browsing experience on
(SDK) enabling developers to build native applications capable of a device with less processing power, a slower connection, and less
taking advantage of the underlying hardware features and elements screen real estate than individuals were using on other Internet-
of the device was not available. It can be surmised that third-party connected devices like the PC. Developers centered their attention
app development was clearly not Apple’s original strategy with on creating focused mobile browsers and scaled-down mobile
the iPhone. Engadget, the popular technology blog, went as far as websites. One of the fundamental benefits of Internet-connected
to write that the iPhone was “not a smartphone by conventional mobile devices is the ability to retrieve specific information or
terms, being that a smartphone is a platform device that allows perform well-defined tasks. Attention and time are more inelastic
software to be installed” and at the time iPhone did not allow soft- when using mobile devices, making browsing more costly from a
ware to be installed by users. user perspective than it is on a device like the PC.
As Steve Jobs explained to the New York Times shortly after the The value in apps is found in their focus on a discrete – often nar-
announcement of the iPhone, “We (Apple) define everything that rowly defined – task. They allow users the ability to retrieve very
is on the phone. You don’t want your phone to be like a PC. The specific bytes of information or perform certain tasks that are rel-
last thing you want is to have loaded three apps on your phone evant and contextual to their current state. In this way, apps reduce
one of the largest scarcities of mobile device users: time. As mobile iPhone, “developers can create Web 2.0 applications which look
devices became Internet-enabled the early focus was to make them and behave just like the applications built into an iPhone, and
useful by marrying the Internet and a browser. In this way, users which can seamlessly access iPhone’s services, including making a
could find the information they were seeking or perform most phone call, sending an e-mail and displaying a location in Google
tasks available to them through the Web, like banking or non-voice Maps. Third-party applications created using Web 2.0 standards
communication. Apps allow users to turn their mobile devices into can extend iPhone’s capabilities without compromising its reli-
the equivalent of user-defined Swiss Army knives – transforming ability or security.”
the device at the whim of the user.
The difference in capabilities between these two divergent paths is
Native apps, which can take advantage of the underlying hardware minimizing quickly. Web apps typically require a constant Internet
features of the device, take things a step further. Apps did a better connection, though more Web apps are allowing offline use. The
job of providing rich functionality. Today apps allow users to adapt major difference is the ability of native apps to utilize the under-
a single mobile device into a myriad of devices depending on the lying hardware elements and sensors of the device including the
use-case most meaningful at the moment. For example, apps turn accelerometer, camera, GPS and microphone. Today the number
mobile phones into newspapers, photo editing devices, portable of native apps significantly outnumbers Web apps – though many
gaming devices and mobile concierges for innumerable informa- native apps could function similarly as Web apps because they do
tion requests. not rely on the underlying hardware.
“The future of apps is less about where While many continue to make a clear distinction between native
apps and Web apps, drawing lines in the sand, and suggesting
apps reside and more about the value some ongoing battle that will end with a winner-take-all, the lines
proposition they present.” between native apps and Web apps are blurring into oblivion. A
growing number of apps are Web-based and native at the same
The value of apps largely lies in data. What makes apps meaningful time. They share information over the Web but are also able to take
advantage of the device features. The future of apps is less about
is the data behind the icon. As Tim O’Reilly recently wrote, “data is
where apps reside and more about the value proposition they pres-
the Intel Inside…companies like Google, but also now Facebook,
ent. It is likely successful apps moving forward will be hybrid in
Twitter, Amazon, PayPal, LinkedIn and many others, have been
nature – native so they can leverage all of the features and func-
quietly building those enormous data back ends that drive their
tions of the underlying device hardware but also Web-based so
websites, but more importantly, also drive a vast array of Web
they pull in or push out information to further drive relevancy.
services. Google Maps in the browser is still Google Maps, with all
the intelligence, all the deep data layers, that make it a success on
A second major decision confronting developers is which app eco- 25
either front-end. What the mobile ecosystems of today have done
system to develop apps for. Today there are myriad app ecosystems
is to unmask the reality that it’s the back end that matters.”
operating across a diverse set of devices. As the popularity of apps
increases so does the number of app systems. Developers have fi-
The future of apps will be driven by value. Two years into the
nite resources and are therefore constrained to the number of plat-
app experiment the novelty is beginning to wear off. A growing
forms they can support. Time, energy and financing suggest two to
percentage of individuals now have firsthand experience with apps. three different platforms is the logical upper limit of platforms all
Simple curiosity will no longer compel individuals to try diverse but a few developers will be able to support.
apps. These individuals – and eventually most mobile phone us-
ers – will have reference points by which to judge new apps. These Current app ecosystems present a variety of choices and a mul-
apps must present a value position relative to other apps within the tiplicity of issues to consider. Developers must effectively weigh
ecosystem. Apps that don’t differentiate and provide tangible value the pros and cons of each app platform. For example, today’s two
will find minimal, and certainly not sustainable, success among largest app ecosystems – Apple and Android – are very different.
users. Apple is largely a closed system while Android is considered gener-
ally open. In a closed system like Apple, app submissions must go
Creating this value position will increasingly also be data driven. through an approval process. Moreover, the underling operating
The presentation of this data can be simple, as many of the suc- system (iOS) is controlled by Apple and at this point only available
cessful apps are, but the apps that will achieve high levels of success on Apple devices.
in the future will provide complex back-ends that provide meaning
for consumers. The future of apps will increasingly rest on data. In an open system like Android, the operating system is available to
multiple and diverse device manufacturers. This can result in im-
WEB APPS VERSUS NATIVE APPS; OPEN plementation differences across devices. Mobile analyst, Danielle
VERSUS CLOSED APP SYSTEMS Romain argues fragmentation is the logical end state of open plat-
There are two potential paths for app development: Web apps forms. This would suggest closed and open platforms fall within
that operate within a browser environment and store all relevant the same Pareto distribution and open platforms are all within the
information on servers accessible through the Internet and native tail of the distribution. This has important ramifications for the
apps which are stored locally on the device. Prior to releasing a future of apps because fragmentation usually increases costs and
SDK, Apple encouraged third-party developers to focus on Web development resources. It can also potentially reduce the quality of
apps. As Apple announced shortly before the release of the original the user experience and narrow the target market.
Here again, current discussion often suggests one app platform, or Apps feel more like a gold rush than a bubble. Developers hop-
at most a select few platforms, will reign supreme. Most impor- ing to monetize their apps through a high volume of purchases
tantly, today’s discussions suggest app platforms with limited app or in-app advertising surely recognize that not every app will be
selection will cease to survive as app ecosystems mature. But app a hit, but rather that there is some probability of hitting it big.
ecosystems do not by necessity need to collapse for lack of a high Similarly, mobile device manufacturers have enthusiastically built
number of available apps. There are abundant examples of indus- app ecosystems to support their device platforms but this too, is
tries where niche players have proven both successful and viable. akin to a gold rush. These device OEMs are focused on providing
In many, if not most of these cases, the niche player thrives not on the infrastructure in the same way Levi Strauss became successful
volume but by having a well-defined target audience and provid- selling clothing and equipment to early gold miners.
ing a premium experience. Just like a well-defined audience is
more attractive to marketers and advertisers than a large undefined Several estimates suggest paid apps only represent five to 15
audience, so a well-defined audience will also be lucrative for app percent of total apps so the bulk of app monetization today comes
developers. through in-app advertising, adjacent markets and guarantees. Early
results suggest a maturing app platform brings with it a higher
Multiple app platforms will likely survive well into the future portion of paid apps so the future of app monetization will likely
suggesting apps will not be defined by mass platform consolida- be more influenced by paid apps than it is today. For free apps,
tion. As the app environment matures, the ability of developers in-app advertising will continue to be a key to monetization. For
to decipher their return-on-investment (ROI) will also improve. example, research firm and consultancy SNL Kagan believes ad-
Multiple elements will influence ROI including aspects like time- generated revenue from streaming radio apps will surpass $500
to-market, guaranteed revenue or an identifiable target audience. million by 2015.
In order for any platform to attract the attention of app developers
these platforms must provide developers with a clearly identifiable Moving forward, apps will derive more revenue by serving adjacent
and addressable user-base. markets. One of the obvious adjacent markets is selling virtual
goods within game apps. Data from Flurry, a mobile analytics
WHAT A BUBBLE IN APPS MEANS FOR firm, suggests this market is already growing rapidly. By the sum-
FUTURE MONETIZATION mer of 2010, the games tracked by Flurry were generating average
With the rapid adoption of apps there is increasing speculation
revenues of nearly $15 per user per year. This figure is up from $9
that apps are the next over-heated area within the technology in-
at the start of 2010.
dustry. Certainly there are signs suggesting a bubbly environment
is building. Many point to the large amount of venture financing
Finally, the future of app monetization will be heavily influenced
pouring into the broad app ecosystem. Firms like Kleiner, Perkins,
26 Caufield & Byers have not only begun app-focused investment
by financial guarantees. When developers launch a new app:
regardless of their monetization approach, they do not know with
funds, but also doubled the original fund-raising targets for their
certainty the level of revenue they will garner from the purchase
iFund to $200 million.
price, in-app advertising or by servicing adjacent markets. An
increasing number of firms are paying to have apps developed.
The sheer growth in the number of apps highlights the popular-
They are not interested in deriving revenue from the app, but are
ity but also the bubbly potential. Duplication reduces relevancy,
increases user frustration, and leads to lower values – consistent interested in positioning themselves and strengthening their brand.
with a deflating market. This suggests individual discovery is key
for apps to be viable and avoid a bubble. Users have to be able to For example, numerous consumer goods companies have already
sort in order to decipher good options from bad options. created apps to extend their brand. They are paying developers a
fixed fee to develop the app for them. These act as financial guar-
While Apple touts more than $1 billion going to iOS app develop- antees and remove the downside revenue risks for app developers.
ers alone over the last two years, many pundits and commentators In the future app platforms will also likely pay app developers to
posit that real financial success is difficult to achieve. More than $1 develop specific apps for their platform, providing developers a
billion divided by a large number of apps and a large number of similar financial guarantee and minimizing downside uncertain-
developers suggest the average revenue per app or per developer ties.
is disappointing. This further suggests excitement around app
stores and apps in general as a viable business model is overblown. Money flows will influence not just the type of apps that are devel-
However, there are several ways to monetize apps and these have oped but also upon which platforms these apps appear. Following
important implications for the future of apps. developments and changes in app monetization is a key indicator
in deciphering the future of apps.
Manufacturers of devices can monetize app ecosystems through
device sales as well as a share of the purchase price. App develop- USAGE AND THE BATTLE FOR ATTENTION
ers can monetize their work through their share of the purchase More individuals have access to apps on their mobile devices than
price, in-app advertising, adjacent markets, and what I refer to as ever before. According to Pew, 35 percent of U.S. adults have mo-
financial guarantees. Juniper Research believes total revenue from bile phones that can take advantage of apps and about two-thirds
the app ecosystem – including pay-per-download, value-added of these individuals actually use apps. CEA forecasts suggest this
services, and advertising will grow from $10 billion in 2009 to $32 number will continue to grow over the next five years. A recent
billion by 2015. Nielsen study looking at adult mobile phone subscribers who have
downloaded an app in the 30 days prior to the survey found that A world in which apps are continuously launching compounds the
57 percent report using apps daily and 24 percent report using difficulty of making apps sticky. As the future of apps evolves,
apps for more than 30 minutes a day. developers and others must discover how to leverage growing own-
ership while combating declining engagement. Apps provide the
Games continue to dominate app downloads with Nielsen report- most compelling value position when (1) users are mobile, (2) the
ing games were downloaded by 61 percent of those who down- app provides information or services not readily mimicked by
loaded any app. Weather, maps/search, social media and music other devices, and (3) the app seamlessly integrates into the
apps round out the top five app categories. lifestyle of the user.
DISCOVERY
Most Popular Category of Apps Today there are more than 250,000 apps in Apple’s iTunes, 100,000
(among those who reported downloading an app in the last 30 days) apps in the Android Marketplace and thousands of apps across a
multiplicity of other platforms. What happens when there are two
Weather million apps to choose from on each and every platform? What
Social Networking
about 10 million apps? How do users become aware of given apps?
News
Banking/Finance
Sports Technology is increasingly a world of Pareto distributions, a power
Video/Movie
law probability distribution where the frequency for a higher num-
Travel
Communications (IM, VoIP, etc) ber of observations is below the mean. In other words there are a
Household/Personal Care few hits and many that are not; the proverbial 80-20 rule. In the
0% 10% 20% 30% 40% 50% 60% 70% case of apps, this suggests the frequency of downloads is relatively
high for a few number of apps and relatively low for the vast ma-
Source: The Nielsen Company jority of apps. Usage likely follows a similar pattern. In the parlance
of Chris Anderson, app distribution likely follows a long tail.
Many signs suggest access to, and usage of, apps is growing.
ClearChannel for example, recently reported that the average Top 10 lists likely exacerbate a Pareto distribution ensuring a small
user of their iheartradio app listens for 137 minutes, a 14 percent number of items receive the bulk of attention. In a world of digital
increase from 120 minutes at the end of 2009. However, there also goods like apps, shelf space is not the key constraint. Today’s scarce
are signs that retaining consumer attention is difficult. Research by resource is consumer attention. Technology can make working
app analytics firm Flurry suggests users stop using the average app within the long tail worthwhile because technology can level the
relatively quickly with long-term audiences generally one percent
of total downloads. Pew reports that app use remains low relative
playing field around discovery. 27
to other non-voice activities on the cell phone and even Nielsen’s As markets mature, consolidation happens. But today there are still
research suggests that 43 percent of those who have downloaded hundreds of app developers, so brands provide minimal help in
an app in the last 30 days do not use apps daily. sorting and sifting. There are apps from more than 40,000 differ-
ent developers in the Apple App store alone. Signals provided by
Percentage of adult cell phone users who do each brand names are not yet applicable to the app ecosystem. Internet
of the following on their phone search firms like Google have successfully created order from chaos
and aided discovery by creating meaning from existence. In other
Take a picture 76%
words, because a given packet of information exists in relation to
other packets of information dispersed across the Web, algorithms
Send or receive text messages 72
can create meaning from this existence.
Access the Internet 38
As Google’s Tim Bray recently wrote, “Google and its competitors
are astoundingly effective at taking a vaguely-worded request —
Play a game 34
for example ‘Vancouver travel’ — and returning results that are
rich in structure and supporting apparatus. This works partly be-
Send or receive e-mail 34 cause the Web’s resources are richer in content and metadata than
your typical online app listing. But even more important is the rich
Record a video 34 network of links that serve as grist for the search algorithms’ mill.”
Play music 33 One of the great hindrances of app discovery is that these relation-
ships – a rich network of links in the world of the Web – don’t
Send or receive instant 30 exist. Moreover, there are subtle and important differences between
messages finding and discovery. App discovery is different than the discov-
Use an App 29 ery that occurs through search. Finding sought-after information
through search requires user input. App discovery goes beyond
Source: Pew Research Center’s Internet & American Life Project identifying apps that fit a given set of parameters. Meaningful app
discovery is more than simply finding apps adjacent to a user-
specified keyword.
29
ARE WE DRIVING TECHNOLOGY OR IS IT
DRIVING US?
By Mark Chisholm and Carolyn Slater
T
he inspiration for this chapter of Five Technology Trends to smartphone app market blossoms, content owners and developers
Watch is the classic chicken and egg question. There is no are discovering new ways to monetize their products.
doubt that humans, as individuals and as societies (lo-
cal, national and global) are going through unprecedented rapid A recent mobile development is iAds from Apple, which debuted
changes brought on by a number of factors including economic, with Apple iOS 4 for the iPhone, iPod and iPad devices and allows
environmental, territorial and technological. Technology is of third-party application developers to embed advertising within its
course the most relevant category to this publication, although the (often free) applications. In a world of low-to-no-cost apps, devel-
other factors also play a part. This begs the question, are we chang- opers now have a way to offer ad-supported versions of their work.
ing technology to suit us or, is technology changing us? These
changes are reflected in how we conduct our daily lives, how we Another aspect of the app trend is portability – when a consumer
learn, work, shop, stay healthy, read, exercise, entertain, travel and purchases media or software for a portable device, they increasing-
even how we leave a digital legacy. ly can use their purchase on other compatible devices. In the case
of Apple’s iPod, iPhone and iPad trio, a user’s purchases are tied to
The first section looks at technologies and how we are adapting their iTunes account, allowing them to purchase a song, video or
them to better suit us and our lifestyles as well as the concepts of app and access it on the other devices they own. This portability
ownership, privacy and security and how they could affect future presents both opportunities and challenges to traditional digital
30 evolutions of these technology trends. rights management (DRM) schemes. Even before the introduc-
tion of the iPad, the iPod and iPhone witnessed the departure of
The second section delves in to the changes the technology has DRM schemes on music purchases from the iTunes Music Store
wrought in us, the human race. This section also reviews some when the protected AAC music format was eliminated in favor of
expert opinions on how this trend could continue in the next 40 unprotected AAC in April of 2009.
years or so and what the future might look like as a result.
The evolution of consumers’ expectations of content portability
Who’s the master of our future – us or technology? We challenge does not spell the end of days for DRM. In much the same manner
you to read on and decide. as tying a user’s purchase to an iTunes account to make the content
accessible across multiple devices, many DRM systems focus on
OUR EFFECT ON TECH: MOBILITY offering the consumer device portability in exchange for tying
In the same way technology affects our lifestyles, changes in our content to a user’s account. Take Valve Software’s content delivery
lifestyles influence innovation, creating opportunities for new platform Steam, for example, which provides digital delivery of
technologies and trends. New platforms created for innovation are more than 1,100 video games to over 25 million active accounts.
evidenced by the rise of mobile devices, including 3G-, 4G- and When launched in 2003, the platform was one of the first to
geolocation-equipped smartphones as well as notebook and tablet require online authentication. In exchange, users can access their
computers. games, settings and save files on multiple computers and operat-
ing systems (provided the user’s account information is provided),
As these devices became more capable, users became accustomed as well as the option to back-up games to recordable media. In
to moving their work and entertainment between their home, addition, Steam offers an ‘Offline Mode’ for users once initially au-
work and portable devices. New platforms and technologies thenticated and updated. This form of ownership will continue to
emerged to take advantage of these shifting needs. grow. In September, research firm NPD reported that download-
able game sales had surpassed their physical counterparts. Expect
PORTABILITY AND DIGITAL RIGHTS to see this pattern repeat for other content industries.
MANAGEMENT
As the technological capabilities of smartphones continue to in- Portability is proving to play a major role in the balancing act
crease, consumers can accomplish more while on the move, thanks between DRM systems and benefits to the user. If too many restric-
to a number of low-cost applications (apps) for smartphones tions are imposed without offering consumers benefits, backlash
such as the iPhone, BlackBerry and Android-based devices. As the is certainly possible. One of video game publisher Ubisoft’s more
recent titles, Assassin’s Creed 2, shipped with a restrictive, always-on As opposed to proprietary maps, these development platforms of-
DRM system that (not unlike Steam) required the user to authen- fer developers and users access to location-based information at a
ticate before playing. The system offered little benefit to consum- low-cost of entry. The popularity of location-based services can be
ers, and when Ubisoft’s authentication servers crashed just days seen in such cases as Foursquare and the new Facebook Places. Ted
after the game’s release, users were left with an unplayable game Morgan of Skyhook Wireless explains that the number of location-
for a period of time. The resulting backlash convinced Ubisoft to related apps for smartphones is expected to climb from 10,000 to
instead use Steam’s platform for one of its next titles, R.U.S.E. 50,000 this year.
Portability continues to play a role in DRM. At times, it is the Location-aware services provide capabilities that embolden a user’s
absence of sufficient portability that keeps the discussion going. security but they also present new risks. For example, Google’s
Prohibitive install limits, which allow the user to install software geolocation security feature created for its popular email service
a specific number of times before needing the permission of the Gmail. In a blog post, Google engineering director Pavni Diwanji
publisher to continue, caused a controversy surrounding the explained how the feature matched a user’s IP address to a broad
much-anticipated title Spore from Electronic Arts and developer geographical location, in order to help detect suspicious activity.
Maxis. The balancing act between consumer benefits and restric-
tions runs the risk of violating the user’s sense of ownership.
Carr cites Maryanne Wolf, a developmental psychologist and • There will be an increase in interdisciplinary majors such as
author of Proust and the Squid: The Story and Science of the Read- combining chemical engineering and environmental studies, as
ing Brain, who explains that reading is not an instinctive skill for well as more inter-university collaboration among students from
humans in the way that speech is. We have to teach our minds how different schools.
to translate characters we see into understandable language. Ex-
periments have shown that languages that use ideograms (Chinese • More universities will have chief information officers and chief
32 for example) develop a different mental circuitry for reading than technology officers. Even the Federal Government now has a
those who read alphabet-based languages. Therefore it’s possible CTO.
that reading, watching and listening to information via the Inter-
net is indeed causing changes in the brains circuitry. • With easy access to mobile technologies, universities have already
seen a rise in student distractibility and plagiarism. At the same
While you may not agree with Carr’s theme that this new way time, with specialized software programs and student papers
of taking in information, or the “rewiring” of our brains is a bad submitted electronically, it is easier for instructors to check for
thing, it is hard to dispute that it is, in fact, occurring. And this is plagiarism.
no long term evolutionary step, it’s happening in our lifetimes.
• The issue of student distraction from the brain learning to‘skim
DRAMATIC CHANGES IN EDUCATION AHEAD rather than immerse’ could affect how lectures are conducted and
There has been much speculation on how technology is changing mean they become more interactive.
education – especially with the presence of laptops and smart-
phones almost obligatory in the lecture room now. An October Interestingly enough The Economist’s report also refers to the
2008 report from the Intelligence Unit of The Economist titled: “re-wiring of education”. Notice the parallel with the re-wiring of
“The Future of Higher Education: How Technology Will Shape our brains referred to by Nicholas Carr?
Learning” sums up the report findings: “As an agent of immense
change, technology has heralded our present knowledge economy TECHNOLOGY AND THE EVOLUTION OF THE
and given rise to a generation of students who have never known WORKPLACE
life without a computer”. Because of this, universities around the Our workplaces have changed more in the last 20 years than they
world are making significant changes in their operations, execution have in any other period of history as a result not only of the
and their vision of education. devices we use but also the knowledge that we use to manipulate
and interact with them. According to a report from the Educause
The key changes that are predicted, or are already taking place at Center for Applied Research (ECAR) dated January 2008, technol-
some institutions because of technology are: ogy will continue to significantly shape our future.
• Distance and/or online education will become more common- Some of these changes have come about by the infusion in to the
place. This means that college campuses will become multi- workforce of the so-called Gen Y, Gen X and Millenials. These
dimensional – both physical and virtual. post-boomer individuals who grew up with technology, are not
intimidated by it, and use it to solve problems, communicate, col- the development of batteries, will drive the industry going forward.
lect and share knowledge. They truly own technology and make There is no doubt that it will be technology that will allow us to
it work for them and this is reflected in the increased proportion change the way we use and conserve world resources while con-
of the workforce being employed as knowledge workers. They tinuing to develop new technologies.
also lead the charge in terms of using devices, particularly mobile
devices, to stay connected everywhere, all the time. TECHNOLOGY: FIRST AND LAST
Every aspect of our lives is now so closely intertwined with tech-
Something we are already seeing and will continue to see acceler- nology that it may be impossible to determine whether we are
ate, is the use of telecommuting and virtual meetings and confer- driving technology or it is driving us. With each successive genera-
ences. As the world’s resources become scarcer and the time of tion using technology routinely from an earlier age, this relation-
knowledge workers becomes more valuable, working from home ship will grow forever closer as to soon be indistinguishable.
or satellite offices and attending meetings with coworkers or clients
online will be the norm rather than the exception. BIBLIOGRAPHY OR SOURCES
4 Ibid
According to an article by the World Future Society, in university 10 The Economist Intelligence Unit “The Future of Higher Educa-
labs at the moment Brain-Computer Interfacing or “Brainpower” tion: How Technology Will Shape Learning” nmc.org/pdf/
is a hot topic. Scientists and engineers are developing ways to con- Future-of-Higher-Ed-(NMC).pdf
trol technologies such as computers and robots by thoughts. Even-
tually consumers may see a brain computer interfacing at work in 11 Educause Center for Applied Research “How Technology Will
computers and mobile devices, eliminating the need for keypads, Shape Our Future: Three Views of the Twenty-First Century” net.
touchpads and voice recognition. It will also likely become a fea- educause.edu/ir/library/pdf/ERB0802.pdf
ture of electronic gaming.
12 The World Future Society “Prospects for Brain-Com-
Environmental issues will become more critical to future tech- puter Interfacing beta.wfs.org/content/prospects-
nological advances. Green-fueled developments including use of brain%E2%80%93computer-interfacing-0 n
alternative or recycled materials in manufacturing, harnessing
energy sources in daily life such as solar panels on houses, cars and
clothing and new ways of storing energy, such as breakthroughs in