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Recent advances in

technological
innovations in
education
Navigating New Skies: The Next Trends
in
Education Technology
RECENT ADVANCES IN TECHNOLOGICAL INNVOVATIONS IN EDUCATION
ABSTRACT: This paper wishes to address why and how teaching practices and technologies
need to be unified, at all levels, to progress learner’s evocative learning. A initial effort to
define pedagogical innovation is presented, with a reference to Creative Class Room
framework (CCR). Technological innovations are having a noteworthy impact on educational
systems at all stages. Online courses, instruction aids, informative software, social networking
tools, and other emerging technologies are distracting the traditional classroom atmosphere.
Considerate effects that technological modernizations have on students, teachers, and schools is
precarious to developing strategies and procedures to manage and use technology in education.
The sudden upsurge in the use of digital devices and the Internet with growing levels of
education shows that education matters in the approval of digital technologies. This has
enormous effects for the role of education systems in preparing individuals with the skills they
need to benefit from new-fangled technology. The “digital divide” has become a skills gap
between the haves and have-nots. Digital skills create a noteworthy return in terms of
employment, income and other social outcomes for those who have them, but set up barricades
to better life openings for those without.
OBJECTIVE:
1. Introduction of Technology-based innovations in education to reshape the environments
in which schools operate.
2. Understanding the education activities better, including their market assemblies and
innovation processes, would help to generate a more established association with the
teaching sector.
Keywords: technology, digital divide, employment, innovations, educational systems, internet.
Introduction:

Present education scenario is greatly influenced and highly driven by technology. The technical
advancement in the field has transformed the learning system at its core. When technology was
evolving in education, the innovations embraced its evolution.
For several years now, educational technologies have impacted how students, corporates, and
business professionals want to learn. Investment is flowing at an unprecedented rate in the edtech
market. Technologies like virtual classroom, mobile devices, digital readers, on-demand video,
online courses, and cloud –based LMS are continuously catering the market, and constantly
thriving for innovation. Established edtech companies, entrepreneurs, and educational institutes
are identifying the possibility to leverage the innovative products, beyond the boundaries and
designing tools that quench millennial’s demands.
In this digital age, technology has become a very vital factor of development in all disciplines.
Every day new software, devices and other technologies are being developed to improve lives in
one way or another. Technology’ in its broadest terms could include the collection of tools,
machinery, devices, modifications, arrangements and procedures used by humans. However, in
the context of Educational Technology as presented in this book, it is understood as technologies
that have arrived with the ‘Information Revolution’ i.e. those associated with computers and
Information Communication Technology. Examples of such technologies are electronics devices,
computer, video, collaborative writing tools, social networking and the Internet. Innovative
applications of technology in the classroom mean more than teaching basic computer skills and
software programs in the class. It must happen across the disciplines and curriculum in ways that
teaching and learning processes can be enhanced. It must also support active engagement, group
participation, local and global collaboration, and interaction. This book presents innovative
applications of educational technology tools in teaching and learning across various disciplines.

Educational Technology:
Educational Technology is concerned with the development, application, and evaluation of
system, techniques and aids to improve the process of human learning. It could be conceived as a
science of Educational Technology is concerned with the development, application, and
evaluation of system, techniques and aids to improve the process of human learning. It could be
conceived as a science of techniques, methods and media by which educational goals could be
realized.
Earlier the Concept of Educational Technology was used as a synonym to audio-visual aids like
pictures, charts, maps, and models meant for direct teaching-learning.
Then came the age of mass media which led to massive communication revolution for
instructional purposes with the advent of programmed instruction , a new dimension of
educational technology came into existence it has individualized the process of education and
introduced a system of self-learning in the form of self- instructional material and teaching
machine.
This way one aspect of Educational Technology related to the use of specific techniques such as
‘educational television, radio, programmed learning and other audio-visual aids.
Educational technology is seen both as a means as well as service to effect and facilitate better
and more productive learning systems. It may be defined as a separate field in the theory of
education dealing with the development and application of the use of educational resources.
Educational Technology should not be confused with teaching or instruction or education or
learning or engineering but it should be taken as a sum total of all such aspects which go a long
way in shaping the personality of the learner in a meaningful context.
It is neither technology in education nor technology of education but both and all pervasive
which pervades the whole teaching-learning process to make it meaningful for the teacher who
teaches and the learner who learns and modifies his behavior for his own betterment.
There are a lot of misconceptions as regards the meaning of educational technology. For many, it
is a discipline associated with the use of audio-visual media in education. Some use the term
software and hardware as synonyms of educational technology. Whereas, some people are
comfortable with the term teaching machines as the meaning of educational technology. The
truth of the matter is that none of the above could actually be taken as correct interpretation of
the meaning of educational technology concept.
techniques,
A Short Historical Retrospect
In the early period of human history, when writing was unknown, the method of verbal
presentation on the part of the teachers and citation and memorization on the part of the students
was a common practice in almost all the civilization of the world. Socrates’ teacher-pupil oral
dialogue system prevalent in the west and oral teaching tradition maintained by the ancient sages
in the Gurukuls of our country may be cited as a testimony of the use of relevant technology on
the field of teaching-learning at a particular age in the progress of human civilization.
With the advent of writings as the means and materials of communication, like writing on the
leaves and tree-trunks, engraving on metals and rocks, and then the use of the some type of paper
and ink material provided the next breakthrough in the use of writing technology for teaching
and learning. In the time to come, it provide a great impetuses  in the field of teaching and
learning which witnessed the use of the subject matter available in the form of printing materials
and textbooks, a great scientific and technological advancement.
The use of writing and printing technology then took its next leap in helping the cause of
teaching and learning by utilized in the production and use of the instructional materials like
chalkboard, pictures, chart, models, maps, diagrams and other graphic material.
Educational technology in a way could be traced back to the emergence of very early tools, e.g.,
paintings on cave walls. But usually its history is made to start with educational film (1900′s) or
Sidney Pressey’s mechanical teaching machines in the 1920′.
Today, presentation-based technology, based on the idea that people can learn contents trough
aural and visual reception, exists in many forms, e.g., streaming audio and video, PowerPoint
presentations + voice-over.
The 1950′s led to two major still popular designs. Skinners work led to “programmed
instruction” focusing on the formulation of behavioral objectives, breaking instructional content
into small units and rewarding correct responses early and often. Advocating a mastery approach
to learning based on his taxonomy of intellectual behaviors, Bloom endorsed instructional
techniques that varied both instruction and time according to learner requirements.
The 1980′s and 1990′s produced a variety of schools that can be put under the umbrella of the l
Computer dominated instruction.
Digitized communication and networking in education started in the mid 80s and became
popular by the mid-90′s, in particular through the World-Wide Web, email and Forums.  In
addition, modern ICT provides education with tools for sustaining learning communities and
associated knowledge management tasks. It also provides tools for student and curriculum
management.
In addition to classroom enhancement, learning technologies also play a major role in full-time
distance teaching. While most quality offers still rely on paper, videos and occasional CBT/CBL
materials, there is increased use of e-tutoring through forums, instant messaging, video-
conferencing etc. Courses addressed to smaller groups frequently use hybrid designs that mix
presence courses with distance activities and use various pedagogical styles.
From 2000′s onword emergence of multiple mobile and ubiquitous technologies gave a new
impulse to situated learning theories favouring learning-in-context scenarios. Some literature
uses the concept of integrated learning to describe blended learning scenarios that integrate both
school and authentic  settings.
Meaning and Definition of Educational Technology
Educational technology is comprised of two words education and technology. When we apply
the science of learning and communication to teaching we evolve a technology
Before understanding the meaning of educational technology it is essential to know the meaning
of the term” technology”. The word ‘technology‘ has been taken  from the Greek word
(techniques) which means an art and which is related with skill and dexterity.
The term ‘technology’ implies the application of science to art. Generally the term “Technology”
denotes the systematic application of the knowledge of science to practical tasks in industry.
Educational technology is a discipline that is difficult to define. Its meaning can be derived from
the two components of technology in education and technology of education. It is an eclectic
discipline that borrows from such educational fields like psychology, sociology and philosophy.
The universally accepted definition of ET involves processes, methods and techniques, products,
resources and technologies organized into workable systems. The recognition of the need for a
multilevel organisation of a classroom, for instance, along with the designing of an appropriate
programme and its implementation, become as much an exercise in ET as the use of audio-visual
aids or the information superhighway.
 E.E. Hadden “Educational Technology is that branch of educational theory and practice
concerned primarily with the design and use of messages which control the learning process.”
 G.O. Leith “Educational Technology is the application of scientific knowledge and
learning and the conditions of learning to improve the effectiveness and efficiency of teaching
and training.”

Subtle aspects of educational technology


During the last two decades, many significant developments have taken place in the discipline of
education Educational technology has become a very major and useful area of knowledge
relevant for more efficient and effective functions of teaching-learning system.
There are two subtle aspects of educational technology— Technology in Education and
Technology of Education.
Concept of Technology IN Education
By the term “technology in education” is meant application of machines, gadgets or equipment
to improve the quality of education. This aspect is described as the “hardware” approach to
educational technology. It involves the use of pieces of instructional materials (media) such as
audio media, visual media, projected media, graphics, computers and other teaching machines. It
is important to note that hardware/machines are means through which information are extracted
from their corresponding software. Technology in Education covers every possible means by
which knowledge or information can be presented interestingly. It is concerned with various
equipments such as projectors, overhead projectors, television, computers etc., used for
education and training.
Concept of Technology OF Education
The term “technology of education” refers to application of theories and laws/rules in education
and  related disciplines for the purpose of improving the quality of education. Such
relateddisciplines include: sociology/sociology of education, philosophy/philosophy of
education, psychology/psychology of education, communication, technology, etc. Technology of
education is a component of educational technology that is involved in the use of systems
approach to promote high quality education. Furthermore, this aspect of educational technology
is concerned with the use of systematic and scientific procedures in educational practice. Simply
put, technology of education refers to the application of the systems approach to educational
enterprise. Its main concerns include issues bothering on identification of educational problem,
analysing the problem, setting objectives, suggesting solution strategies, synthesizing the
processes, embarking on evaluation and providing feedback. Technology of Education is
concerned with the better understanding of the learners and learning processes and how best the
available resources can be used optimally for producing learning in the minimum time possible.
At this junction, it is to be noted that a combination of the meaning of technology in education
and technology of education will provide a fairly acceptable/description of educational
technology.
Nature of Educational Technology
Some people assume that educational technology will replace the teacher which will make the
teacher unemployed one day. It is their mistake. Educational technology can never replace the
teacher. It is because of these aspects of educational technology.
 Audio-visual aids cannot be termed as educational technology. It is because its concern is
only with the process-aspect of educational technology and not with the input and output aspects.
But if these A.V. aids are used to achieve educational objectives, then it can be put in the
category of Educational technology.
 Educational Technology accepts schools as a system. In this system, the school-building,
furniture and teachers act as input while various methods, techniques, strategies and the teaching
and examination with the help of audio-visual aids function in the form of a process. Lastly, the
output is in of form of ability of the pupils.
 Educational Technology cannot solve each and every problem of education. It can be
used successfully in teaching and instructional system only.
 Educational Technology is a continuous dynamic, progressive and effect-producing
method.
 Educational Technology studies the effect of science and technology upon education. In
other words, science and technology are used under educational technology. Hence, it is the
practical aspect of science.
 Engineering Technology is not the educational technology because the engineering
technology has manufactured radio, tape- recorder, video-tape and T.V., etc., which are used in
teaching as audio-visual aids, but still engineering technology is different from educational
technology. In education, it is accepted as hardware approach only.
 New conceptions are possible only due to educational technology such as programmed
learning, micro-teaching, simulated teaching, interaction analysis, video-tape, tape-recorder,
projector and computer, etc.
 Programmed Instruction is also different from Educational Technology. Its main cause is
that the student learns himself during the programmed instructions. It does not allow interaction
between pupil and teacher. Hence, it can be used only for limited objectives and limited subject-
matter. Therefore, programmed instruction is merely a part of educational technology.
 The basis of educational technology is science.
Goals of Educational Technology
ET could be defined in simple terms as the efficient organisation of any learning system,
adapting or adopting methods, processes, and products to serve identified educational goals. This
would involve:
• Appreciation of the role of ET as an agent of change in the classroom, influencing the teacher
and the teaching-learning process, and its role in systemic issues like reach, equity, and quality.
(This appreciation should not be limited to educators alone, but should extend to planners and
administrators as well, since systems both at micro and macro levels will be necessary to meet
the current challenges of education.)
• Designing, providing for, and enabling appropriate teaching-learning systems that could realise
the identified goals.
• Developing a range of support systems and training, creating the enabling systemic
conditions/materials, reaching these to the school system, and training teachers and students to
use them.
• Recognition of not only the immediate needs of children but also their future needs in relation
to the society for which we are preparing them.
• Recognition of the diversity of learners’ needs, the contexts in which learning will take place,
and the range of provisions needed for them.
• Research into existing and new techniques, strategies and technologies for solving problems of
education, enabling judicious and appropriate application of technology.
• Systematic identification of the goals of education, taking into account nationwide needs
(higher scalability, for instance), the system capabilities, and the learners’ needs and potential.
Objectives of Educational Technology
Educational technology, in the capacity of technology of educational, provides valuable help in
the total teaching-learning process for achieving the possible results in an economic way through
the available human and non-human resources. In the respect, the major objectives of education
technology can be summarized as follows:
Functions of Educational Technology
The main functions of educational technology are as follows:
(i)       To convert behavior all objectives into the learning conditions in the context of
educational objectives.
(ii)      To analyze the characteristics of the learners.
(iii)     To organize the contents.
(iv)    To formulate or construct the media of presenting the contents.
(v)        To evaluate the performance of the pupils with reference to the achievement of
educational objectives
(vi)   To provide reinforcement and feedback in order to modify the behaviour of the pupils.
Importance and Need of Educational Technology
There are three major factors that emphasize the linking of education with technology.
(i) Explosion of population.
(ii) Explosion of new knowledge.
(iii) Explosion of scientific and technological development
Educational Technology enjoys special importance in all the countries of the world, as it:
Increasing the Effectiveness on Teaching-Learning Process-Educational technology brings
desired improvement in teaching-learning process by making it effective. It develops to the
maximum the cognitive, affective and psychomotor aspect of the pupil.
Maximising the Output—Educational technology has maximised the learning facilities. It is
because it uses the principles indoctrinated by Psychology, Sociology, Mathematics, Engineering
and other social and scientific subjects. Their input maximises their output in the form of their
competency by this technology.
Optimum Use of Resources—The developing countries possess very limited resources. They
lack experts, machinery or tools, school building, stationary and time. Educational technology
emphasizes the maximum use of available resources in the learning situations, which may benefit
all the pupil of the nation from those limited resources which are available for teaching work.
Scope of Educational Technology
Educational Technology is as wide as Education itself. Educational Technology implies the use
of all educational resources – Men, Materials, Methods and Techniques, Means and Media in an
integrated and systematic manner for optimized learning. The below mentioned technologies are
included in it.
Behavioural Technology: Behavioural technology is the important component of Educational
Technology. It puts emphasis on the use of psychological principles in learning and teaching so
that the behaviour of the teacher and pupils may be modified in accordance of the teaching
objectives.
Instructional Technology: Instructional Technology means a network of techniques or devices
employed to accomplish certain defined set of learning objectives. Instructional technology
implies the application of psychological, sociological and scientific principles and knowledge to
instruction for achieving the specific objectives of learning.
Teaching Technology: Teaching is the social and professional activity. It is a process of
development teaching is system of actions which induce learning through interpersonal
relationship. Teaching technology is the application of philosophical, sociological and scientific
knowledge to teaching.
Instructional Design: In order to bring desired changes in the pupils’ behaviour, the teaching
situations, working tools and new approaches were considered important in addition to the
learning principles. The composite form of all these is instructional design.
Training Psychology: Training psychology is an important method of teaching and learning. Its
development resulted out of the research work carried out on the complicated training problems
and situations.
Training psychology emphasizes that the whole training task should be divided into three parts.
These are preparing outline of the task, task analysis andPutting the task in sequence. The main
role of training psychology is in Teacher Education.
Cybernetic Psychology: It’s a part of training psychology. Cybernetic psychology accepts
human beings as machine. Cybernetic psychology emphasizes the fact that all the methods of
feedback bring the desired changes by controlling the behaviour of the pupil.
System Analysis: System Analysis is a problem solving process in which the needs of the
management are diagnosed and by using an appropriate method for solving the problem,
evaluation is carried out.
The Top 6 Technology Innovations for Education
Technology is causing massive changes in all sectors of the economy. These changes have been
felt in the health sector, financial world, entertainment, and even government. The good news is
that these changes will make the world a better place! One of the key sectors that has been
affected by this disruption is education. These innovations are giving classrooms a new look and
have changed the ways in which lessons are conducted. Here are the top six technology
innovations that are causing major changes in education.
Virtual Reality (VR) in Education
Virtual Reality technology is already the hottest thing in the tech world. Big companies are
gearing up for a brutal war over this technology including Google, Sony, Oculus (backed by
Facebook), Samsung, and more. One of the areas of application of VR technology is education.
With VR, students can learn via interacting with a 3D world. Google has been on the forefront of
introducing experiential learning in schools through VR technology.
Artificial Intelligence and Machine Learning
Artificial intelligence is being applied in all levels of technology, from the lowest to the most
advanced levels. AI is used in schools to automate key activities such as grading of subjects and
providing feedback on areas that need improvement. It is also used to enhance personalized
learning among students, especially those with special needs. Through machine learning,
adaptive programs have been developed that care for the individual needs of students. AI tutors
have been developed to teach students subjects such as mathematics and writing.
Cloud Computing for Education
Educational resources can be accessed from any part of the world thanks to cloud computing
technology. Vital resources such as written lessons, audio lessons, videos, and video assignments
can be stored on a school’s cloud terminal. Students can access these resources from the comfort
of their homes and complete and submit the assignments back to their tutors. Flimsy excuses that
students give for not doing assignments may be a thing of the past. Cloud computing will
eliminate the hassle of carrying tons of books or practically living at your local library. This
technology also allows students to chat live with their tutor.
44. 3D Printing
3D printers are already causing ripples in the education sector and students are loving them.
Content that was previously taught via text books can now be expressed through 3D models.
Through this printing technique, students can have a better understanding of something that was
thought to be complex. In higher educational institutions, 3D printing is used by engineers and
system designers to develop prototypes to be used in the development of final systems. 3D
printing takes concepts and makes them real.
5. Social Media in Educational Institutions
Educational institutions have not been left behind in capitalizing on the impact of social media.
In fact, most of these social networking sites were developed on campuses and the first users
were college students. Universities and colleges can connect with each other through social
networking sites even if they are several continents apart. Through these sites, they are able to
organize contests, meetings, and parties. Students from different schools use social media to
exchange ideas which can change lives.
6. The Use of Biometrics in Schools
No more truancy and cheating! The introduction of biometric systems in schools has helped to
streamline the education and enhance discipline. Facial recognition, fingerprints, voice
recognition, and eye tracking are some of the biometric methods that schools have implemented
to streamline their operations. Apart from being used to monitor a student’s class attendance,
they are used when borrowing school properties such as books in the library. Teachers use eye
tracking methods to monitor how students are absorbing content that they have been taught.
Widespread access of the Internet is one factor that has accelerated the implementation of
technological innovations in the education sector. Ideas spread fast and people can research the
best methods for using technology in education. Hardware companies are producing devices
such as laptops and tablets which are customized to meet specific education needs. Cut-throat
competition among different technology firms is another factor that is will accelerate the rate of
technology innovations. The future of education certainly looks bright!
As SMT objectives evolve and technology advances, new teaching methods and edtech trends
emerge each year.

One of the most difficult challenges for an educational leader is to filter, shield and straight out
destroy some of the internal and external noise that exists. Most of this noise is well-intentioned,
however the sheer volume of it in education alone can make for little silence for teachers and co
1. Digital readers and tablets
Increasingly, schools are looking to replace the bulkier hard-copy textbooks with digital ones
that are accessible via a tablet.
Pros
 They eliminate the need for students to carry around a heavy backpack full of books.
 They provide a centralized, accessible place for all reading materials.
 The regular updates of digital content eliminates the cost of purchasing new textbook
editions every few years.
 Apps added to tablets can meet the educational needs of the students and provide for
more personalized learning opportunities.
Cons
 to fully implement, schools would need to provide a tablet to every student and have a
system in place for dealing with lost, damaged, or stolen assets. (However, a BYOD policy may
be a feasible and more cost effective alternative.)
 It eliminates the option for students to dramatically chuck their math book across the
room . 3D printing
 3D printing has already seen an impressive application in the world at large. According
to Forbes, 3D printers have been able to create anything from car parts to artificial organs. In the
classroom setting, 3D printing can create hands-on models that students can investigate and
interact with. For example, students could learn about the geography of an area by observing a
3D map of it.
 Pros
 3D printing reaches both visual and kinesthetic learners.
 It engages the students and gets them curious.
 It reduces the time teachers need to spend on creating their own models (e.g., for a
science class).
 Cons
 Barely any. One might argue that 3D printing technology means students won’t get to
create their own physical models, but there’s nothing suggesting that the two can’t coexist.
 when they get frustrated with it. (I feel that loss on a personal level.)
3. Virtual reality
Technology for virtual reality, augmented reality, and mixed reality is rapidly developing. One of
the primary uses for this technology in the classroom is to take students on virtual field trips to
places otherwise inaccessible. For example, a student could take a virtual field trip to ancient
Egypt or to the bottom of the ocean. One provider of this technology is Nearpod VR.
Pros
 It provides engaging, real-life experiences that would otherwise be harmful or
inaccessible.
 Appeals to visual learners who like to see and experience things instead of merely
reading about them.
Cons
 Students using virtual reality may develop a lack of spatial awareness in the real world. In
other words, they could hit or run into something in the real world while immersed in the virtual
one.
 3. Virtual reality
 Technology for virtual reality, augmented reality, and mixed reality is rapidly developing.
One of the primary uses for this technology in the classroom is to take students on virtual field
trips to places otherwise inaccessible. For example, a student could take a virtual field trip to
ancient Egypt or to the bottom of the ocean. One provider of this technology is Nearpod VR.
 Pros
 It provides engaging, real-life experiences that would otherwise be harmful or
inaccessible.
 Appeals to visual learners who like to see and experience things instead of merely
reading about them.
 Cons
 Students using virtual reality may develop a lack of spatial awareness in the real world. In
other words, they could hit or run into something in the real world while immersed in the virtual
one.
 Motion sickness can develop in some students due to their eyes sensing movement while
their body does not.
 4. Gamification
 Students learn better when they’re having fun. The use of gaming in the classroom
applies this concept by tying together the fun part of play with the content and concepts that
students must learn.
 Pros
 It increases student engagement.
 It creates enthusiasm for the lesson.
 It provides immediate feedback.
 Cons
 Not every fun game is effective at teaching a given concept. Not every game that is
effective at teaching the concept is fun, either.
 It takes time and training to learn how to effectively use games for learning. However,
platforms like Classcraft use gaming technology and offer training for those who want to learn
how to better implement it in their classrooms.
 5. Cloud technology
 The cloud hosts apps and services on the internet instead of being on a user’s computer. It
enables information to be stored, shared, and accessed on any device that’s connected to the
internet. In education, the cloud is used to store and share digital textbooks, lesson plans, videos,
and assignments. It’s also used to give students the opportunity to chat live with their instructors
and other classmates. In a related vein, cloud technology is enabling a new educational model
known as ‘flipped classrooms’ in which students can watch a lecture before class and spend the
class time engaged in discussion, group work, and analytical activities.
 Pros
 It reduces the chances of homework getting lost between school and home.
 It reduces the need for students to carry heavy textbooks.
 It enables students to easily access information from any device connected to the internet.
 It enables quick and easy access to the teacher through live chat options.
 Cons
 To fully adopt the cloud, schools would need to somehow ensure that every student has
adequate access to the internet.
 Security. Although pretty much every network on the cloud has a security system in place
to protect its information, hacking can be a concern.
 6. Artificial intelligence
 AI is making its way into the educational sphere by means of automating grading and
feedback and providing personalized learning opportunities. For more information about the use
of AI in the classroom,
 Pros
 It can save the teacher time by doing the grading and giving feedback on their behalf.
 It provides greater insights into a student’s learning patterns.
 Cons
 Teachers can learn a lot about a student’s learning patterns by doing the grading
themselves.
 There’s a personal element of care when a teacher gives personalized feedback (rather
than letting a machine generate one).
 7. Mobile technology
 Rather than banning cell phones and other mobile devices from use during class, some
schools are incorporating this technology into the learning process through educational apps.
 Pros
 The wide variety of available apps offers the opportunity for students to engage in their
own learning process.
 Educational apps provide the opportunity to personalize learning to each student.
 Cons
 Not every student possesses a mobile device, and not every parent is comfortable with
their child having one.
 To really utilize this technology, schools would need to make sure that every parent is
onboard and that every student has access to some sort of mobile device.
 Look for these innovative uses of educational media and technologies
 Technological advancements are truly impressive. We should accept that this is the world
our students are growing up in and provide opportunities to expose them to these wonderful
developments. However, each new technology should be carefully evaluated and used as a tool
to enhance the personal element in the teaching process, not to completely replace traditional
learning methods.

Conclusion
The presence of educational technology is growing in the classroom. The new generation of kids
come ready to work with these new technologies, which play an important role in children’s
learning and acquiring various cognitive knowledge so that educational technology must be
incorporated into future curricula.
The application of educational technology enhances skills and cognitive characteristics. With the
help of new technology comes an explosion of learning and receiving new information,
especially on mobile devices.
Teachers have been using new technologies in the classroom. However, the development and
application of new technologies grows as a measure that is the question of whether teachers are
trained to keep up with them. Here we have two problems. Are the teachers have the ability to
use educational technology and whether the school is sufficiently equipped with all modern
technical means? Numerous studies were carried out, some are still ongoing, but we have to find
the right strategies to apply educational technology in teaching.
 
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