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LovinskiandFaerm WhatIsGoodFashionDesign Final
LovinskiandFaerm WhatIsGoodFashionDesign Final
clothing are no longer able to define who we are and what we want to communicate about ourselves.
Modernism was not clearly defined to those that lived through its initial inception and similarly, those
living in the present cannot accurately predict the direction the 21 st century. One apparent component
of our new age is that aesthetics and the “designed object” have become increasingly important in the
marketing of all products, clothing or otherwise (Postrel, 2003). We are a society in which the new and
novel are far more important than quality; where buying a lot of cheap goods is more important than
buying a few well built goods (Brosdahl, 2007; Hawley, 2008). Fashion design has always been
somewhat nebulous in its definitions of quality and excellence. Within the design community as well as
the larger society, fashion design is often seen as a capricious edict of taste that revolves around
frippery or just plain craft. There are many fashion designers however, who are engaging in highly
conceptual practices more closely akin to art (Gregg-Duggan, 2006; Lipovetsky, 2006). Marketing is used
as a strategy by fashion designers to generate enough commercial success to allow them to fund
theoretical pieces which are created from an intellectual perspective (Gregg-Duggan, 2006). A schism is
created between what is sold and what is seen on the runway. While these intellectual practices are
important to the advancement of fashion design, they are ultimately wasted as only theoretical ideas
and not used for practical innovations.
The multi-billion dollar fashion industry is the source of incredible amounts of waste and pollution as
well as perpetrators of harsh working conditions for underprivileged communities’ world –wide
(Fletcher, 2008). There is an increased amount of literature focused on environmental issues directed at
the fashion industry (Hoffman, 2007; Fletcher, 2008; Hethorn & Ulasewicz, 2008) without a discussion of
how to create the means of change in fashion design curriculum. Learning institutions and educators
should consider shifting curriculum, encouraging a cross fertilization of specializations and a focus on
design innovations to better accommodate wide sweeping shifts in our society shaped by media,
technology, the economy and environmental awareness.
Present Industry
The current fashion industry is in a state of overabundance from the amount of clothing that is
produced annually to the number of hopeful students that enroll in fashion programs. The romance
and mystique of the fashion industry has been heightened by the focus on fashion shows, the designer
as celebrity and the desire to manipulate self representation by consumers. The surplus of clothing and
quick turnover of trends is a result of the hybridization of cultures and a more global aesthetic which
opens new possibilities to create a “unique look”. Consumers find themselves in a loop of over-
consumption, never finding just what is wanted and continuing to buy what isn’t really needed (Pine and
Gilmore, 1999; Fletcher, 2008). This glut of over production often results in a loss of retail sales as
consumers are not willing to spend large sums of money on something that has the potential to go out
of style quickly (Pine and Gilmore, 1999; Brosdahl, 2007).
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The trend of fashion has become a quick turnover of style and image aimed at maximizing profits;
manufacturers are forced to pursue options in under-developed countries which often resort to
inequalities in pay and working conditions (Fletcher, 2008; Orzada and Moore, 2008). Traditional
production centers are being vacated, such as the garment district in New York City and textile centers
in the United States and Italy are being abandoned due to the availability of less expensive options
flooding the market (Gill, 2008). Creative designers are less and less the part of a production process
that relies on twice a year visits to the factory by a technical designer or computerized Production
Design Management systems. The craft and artistry of clothing that fosters satisfaction are often lost as
production has to be refined to allow for lower costs and ease of management. The result is a
downward spiral of over consumption and yet a lack of contentment in what is being bought (Pine and
Gilmore, 1999).
These habits within the garment industry contradict the increased value that consumers are placing on
environmentally friendly product and fair trade practices (Luke,2008; Ulasewicz, 2008). The terms
“Green Awareness”, Sustainability, and Fair Trade have become buzzwords throughout the western
world. The fashion industry has begun to advance the concentration on environmental concerns. By
sharing the best practices of other design disciplines that have already navigated many of these issues,
fashion design can address societal and ethical issues which have shifted consumer attitudes towards
goods. Future designers will need fluency in these areas for economic viability as well as nourish
personal or the generation’s sense of a moral mandate.
One of the most obvious symbols of waste within the fashion industry is the fashion show. The trend of
runway collections has moved away from wearable or functional clothing and offers more highly
conceptual representations of a designer’s inspiration. Fashion shows function more as performance
rather than an accurate representation of what will be offered to stores and customers. Showpieces that
are never seen after the fashion show are now the norm rather than the exception (Horyn, 2008). The
common practice is that clothing collections are adapted via a second show for actual orders that
appear in stores. Designers therefore spend enormous sums of money and labor on clothing and show
productions that will never be seen off the runway and have no other benefit then to momentarily
dazzle the public and press alike.
The current reliance on the fashion show is based on the emphasis of licensing as the primary generator
of income for a fashion house. Consumers buy into life style brands by purchasing the less expensive
licensees such as eyewear, perfume, bedding, or diffusion lines such as CK for Calvin Klein, DKNY for
Donna Karan, D&G for Dolce and Gabbana. High-end designers also accept design contracts with large
fashion conglomerates to help fund their designer collections and runway shows. The list of examples is
increasing rapidly such as Vera Wang for Kohl’s or Proenza Schouler, Jonathan Saunders, Patrick
Robinson, Alexander McQueen and Isaac Mizrahi for Target or Stella McCartney, Karl Lagerfeld and
Comme des Garcons for H&M or Yohji Yamamoto for Addidas or Alexander McQueen and Jil Sander for
Puma. This trend is a strong indication that consumers are looking for name recognition and a desire for
more unique qualities in their clothing choices, yet also indicates how unprofitable their primary
collections can be.
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Licensees are needed to fund the conceptually driven art fashion yet without the art fashion consumers
would not buy the licensees which leads to a cycle of disposable fashion running counter to
sustainability, environmental concerns, and the continued reliance on fashion shows. It is also felt by
many in the fashion press that watered down design efforts meant to appeal to the mass market
overwhelm the original design vision. If there is no innovation in fashion and it becomes clothing simply
to cover the body, how do we advance a culture through design? We need to lead the industry to more
efficient best practices through education to allow for the melding of innovative design reflecting 21st
century needs while also connecting to the masses, allowing the designer to have an “undiluted vision”
of product.
These conceptually or artistically driven fashion collections often serve as a barometer of the cultural
climate and have the practical benefit of serving as a brand identity. By using art market practices,
designers are seeking to explore new aesthetic and design approaches. As legitimate as these pursuits
are, they remain largely within the late 20th century tradition of making clothing (Gregg- Duggen, 2006;
Horyn, 2008). There are many similarities between art and designer level fashion in their approach and
affects on the larger market. Conceptual fashion and art consistently critique the larger market seeking
to undermine the very industry it is a part of, yet is eventually adapted and absorbed by the mass
market population. Thus fashion and art must continually re-investigate itself as a means of preserving a
self-directed dialogue (Gregg-Duggan, 2006; Lipovetsky,2006).
Fashion designers that are borrowing from the art world and who are labeled “conceptual” approach
the thought process of fashion design differently than the “traditional” fashion designer. Traditional
designers approach the creative process in a more empirical practice. The collection must start with
inspiration; have a consistent color story and fabric which results in a saleable collection based on a
direct interpretation of an inspiration or history of the inspiration. An example of such an interpretation
might be the 1950s housewife; the colors, the artistic theories, or the historical events that surrounded
the pop culture icon. Designers often cannot explain why they have chosen particular types of
silhouettes as it is primarily based on taste and what looks “fresh” or trends that have been predicted by
a forecasting company . This time honored approach to fashion has helped to build the stereotype that
fashion is purely capricious in nature and without any real heft in the design world. Conceptual
designers approach the design collection in a more multi-dimensional way, often not adhering to
popular trends. Collections often center on an abstract idea or emotion and the application of this
approach is sometimes extreme in message and execution and highly personal to the designer much in
the same way a fine artist may approach their work. The future of design is reliant on taking the best of
both approaches into the design process to create a new paradigm in design, utilizing concept and
higher level thinking while truly creating a designed garment that allows for maximum usage.
Design Education
To help create this new paradigm in fashion design it will be appropriate to shift the educational focus
away from present practices and utilize pedagogy which may be more suitable for 21 st century needs. It
is becoming increasingly clear that problems and possible solutions are multifaceted with overlaps into
other disciplines. A designer can create a better solution by taking into consideration a bevy of
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information outside their normal scope. Education must allow students to approach learning through
multi-disciplinary methods with technology and sustainability as a part of every solution. Fashion
education programs are often segregated by discipline with no connection to other majors or
specializations. Additionally, student work processes’ and all final outcomes are attributed to individual
students, discouraging group thinking and problem solving.
The future of good fashion design suggests the designer as a problem solver or generator of ideas to
explore and create solutions. This means that fashion programs need to restructure current traditional
practices such as grading structures that focus on the individual student and instead encourage a holistic
approach to design education. Many curriculums which offer a Bachelor of Arts rather than a Bachelor of
Fine Arts, sacrifice a detailed study of basic design or aesthetic principles for a focus on vocational study
of sewing and construction. Fashion students need to have a mastery of fabrics and drape as one of
many tools to develop their design ideas. The hand mastery of sewing will not assist the student to
understand the physical properties of design. Design programs teach traditional manufacturing,
seasonal deliveries and old business practices which seem increasingly outdated. The results of this
continued focus are graduates who are non-contextualized thinkers that employ re-interpretations of
existing product and fail to advance a new design dialogue.
Universities need to become places of conceptual and innovative thinking utilizing interdisciplinary
practice labs as a large component of the educational layout. Textile and production technology, global
awareness, and sustainability must become undercurrents to any design solution. At present these
three components are focused primarily in a superficial way, using them as branding ideas rather than
substantive tools or considerations (Fletcher, 2008). The ideal graduate therefore would change from
vocational master who dictates personal taste to conceptualist or innovator who utilizes well researched
methodologies when approaching the design process.
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Designers need to understand process of craft, or more specifically the principles of sewing and pattern
drafting, but no longer for hands on production purposes. Designers do not need craft-based skills for
production but the ability to experiment and to be informed with methodologies so they may abstract
them; in other words they must learn the rules so they can then break them. Draping and a close
familiarity with fabric are essential as they are the primary medium of the actual garment. However, the
labor involved in hand skills and sewing in a straight line are not conducive to greater understanding of
the design process or the ability to innovate. Additionally, the current practice of illustration as an end
product does not maximize its pedagogical value, since the resulting abstract aesthetic ideas and visual
thinking that can be generated by drawing are vitally important. Comprehension of craft based
methodologies can generate new solutions if designers come to the table without finite answers; the
very act of experimenting and researching will take the practitioner to other pathways of understanding
and modernization.
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How will “Good” Design be Defined in the Future?
Presently, a main attraction to designer collections is the focus on process. Clothing must now have a
context or specialized content and tell a narrative; this gives aspiration to the consumer and increases
unique identity to the brand. As consumers are inundated with new information and images, designers
must compete with one another to be noticed. Over-homogenization of brands leaves consumers
yearning for heightened individual brand style that helps to define their perceived identity (Fletcher,
2008). This results in an increased demand for more creative, innovative, conceptual products and
increasingly with a moral or social component (Luke,2008; Ulasewicz, 2008). The primary directive of
educators will be to enable students to utilize developments of the far reaching future and abandoning
closely held practices of the past.
The concept of “Slow Fashion” is often promoted as an idea in which consumers would simply buy less
garments at a higher level of quality and craftsmanship. While this sounds like an ideal tonic against
increasing landfills it does not seem realistic. Society is obsessed with fast fashion because there is an
overwhelming desire to define the individual. Self branding or identity construction has become more
modular, involves a greater variety of styles to play with and with a larger ideological reach then ever
before. The alternative to so much choice does not seem plausible to a society which continuously
invents new ways and means of expression. It might be a better idea to take the path that we are
already entrenched in and create a new more environmentally sound solution. The focus on technology
in clothing’s end function would help create products that have a longer life both stylistically as well as
functionally.
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students to utilize their formative years; one in which an analytical and research-based design process is
emphasized to create innovations of previously prescribed systems. Intellectual, analytical, and
conceptual considerations through research and experimentation must be foremost within a college
design curriculum, yet should be grounded in ideas of practical application
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