MAX PAYNE & ANARCHY ONLINE REVIEWS AND STRATEGIES / 2
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mmm CU Cm A Amt aBy Jeff Green
ra at will Blizzard do next?" It’s a question we love to
1’ ' oe Cielo ag
Ere tee a Re Meta
‘So when Blizard announced that they were going to reveal
their next project this September, the speculation ran rampant,
a usual, as fanboys and industry dorks alike started guessing
at the possibilities. STARCRAFT 2? Massively multiplayer DIABLO?
Nines one sccm isa ie mel
‘September 2 at ECTS in London—and, as usual, everyone
Pee
Cot ge os P= oO Rea A
sively multiplayer RPG set in the WARCRAFT universe, And
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their fantasy universes. Finally, instead of commanding troops
RONAN g |
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eel ene s sory Neco ais
next 40 pages, the ereen-skinned CGW, peons are feady to
take You on a tour of the now-living Pee
Ce a LaIn WARCRAFT Il Blizzard
will introduce a third race
for player characters: the Tauren, huge
‘creatures who live in a peaceful, tribal so-
ciety. They are a wise, nomadic race, who
ally with the Ores in WARCRAFT Ill because
they identify with the Ore struggle to retain
their traditions and identity. The Tauren live
in the grassy lands of central Kalimdor; theit
only natural enemies are the brutal cen-
taurs of Kalimdor, who
have raided Tauren vil
lages for genera-
\ fk
\) Bizzars. There wasn't much to think about
ne
ree
Perens
Rie ari a
s any serious WARCRAFT geek
knows, Blizzard has long had 2
huge story in place for its flag
ship univorse—but most of that
tory never appeared in the
{games themselves. But the WARCRAFT | and
I designers were obsiously fstrated story
tellers, because they packed the manuals
‘and subsequent novels with details of a
deeply thought-out fantasy worl (some.
\what reminiscent of Raymond Feis’s great
Rftwar Saga) that has just begged for fur
ther enrichment. Blizzard tried to build on
the story in the neverveleased WARCRAFT
AOVENTURES, and the fact that they're com-
ing back to it again—this time in an oniine
RPG—just proves the level of their obses:
The simple fact is that WARCRAFT is our
flagship gig.” said Chris Metzen, longtime
Biizard veteran and "keeper of the arcane
flame" of al WARCRAFT continuity. “DIABLO
hicks ass, STARCRAFT kicks ass—I'm partial
(OF WARCRAFT may represent a quantum
leap in ambition, scope, and technology
‘ver anything they've done previously, at
root, this is stil going to be a Blizzard
game—with all the simpliciy, ease-of-use,
‘and—in theory—fun that that implies,
AT YOUR SERVICE
From the moment you launch WORLD OF
WARCRAFT, Blzard aims to make the
‘Dude, how cool would it be
to be in this world, to be
those heroes?"
to.allof them. But ultimately, we were like
this is tthe WARCRAFT universe is
Iwas a perfect fit for this kind of game.
‘And while it may seem odd for Blizzard to
\ be announcing another new WARCRAFT
game while they'e stil struggling to finish
WARCRAFT Ill (now bumped to 2002), the
fact 's, WORLD OF WARCRAFT has been in
development fora year already, wth a team
of nearly 40 people working on it ful time.
‘When we flew down to check out the game
in mid-August, the team demo’ed it ive, on
a running server, with other Blizzard employ
es for a full hour
‘And the great news is that while WORLD
experience as simple as in al oftheir other
ames, Like all MMORPGS, you'l start out
by creating your character. At this point,
Blizzard is announcing only three of the
player races: Human, Orc, and Tauren. The
fist two we all know about, while the fatter
isa race being introduced in WARCRAFT I
(see sidebar)
Players will have a healthy number of
options for making their characters stand
cut physically, because the team realizes
that in MMORPGS, as in real life, looks do
matter. As such, Blizzard is including loads
of options for character creation, including
humerous facial choices, hai (of, in the
Taurens’ case, horn) siyles, skin colors, andeven tattoos. Armor and y
huge, of course, and (as in DIABLO) the acqu:
ition and wearing of unique, bad-ass items
ur character stand
‘ reveal character classes
y that they'll fit into the
rSe—S0 you can at least
Standard mix of warriors, spelicas.
iers—and you can look to the
FTI (and Ill, when it ships) manuals,
for further id
st interesting part about character
creation in WORLD OF WARCRAFT is what you
don't do. At the b you don’t assign
shill points at all. That's right: no numbers,
You'l pick and your
* hen you jump into the game
want this all tobe really, really simple,
ngtime Blizard veter
ime, long aj fed all the
10 WARCRAFT I). "We don't want you to
make choices about things without any infor
we don't want you sudden
stats and sks that you hi
ut. Much like DIABLO I,
the right stats for
acter type. But as you play and start learning
n points, and i
dumb down the REG
W's simply a ma tying to do
iis create a game
to learn and hard to m
as many on the team repeated through
the current massive
id Roper, “the truth
mostly to the hard
ore. The interface is very dificult, the
eis too steep, and they punish y
rely too early
ct lead Shane Dab added, “For lots of
people, you gotta remember, i's stil scary to POM ee oe nr
even go muti- PAM co!
aramp jungles of Stranglethorn. WARCRAET
players will recognize the goblin zep=
Cec uct eRe ue
A,Feature: World of WarCraft
Harvest Golem
‘Stranglethorn Jungle, a previously unseen
area in Azeroth, shows off the bright color
palette Blizzard is going for in WORLD OF
WARCRAFT.
‘The large green fellow on the left is not
of a multi-part quest. The treant shakes
the player's screen slightly when he's
nearby, and shakes it a lot when you kill
him,
READY TO SERVE
Once you create your character and enter
‘Azeroth, it becomes clear just how serious
Blizzard is. The team has created a brand:
‘new 3D engine for the game, which you
‘can View from a fist- or third-
person perspective (easily
switchable with the mouse
Whee!) and itis a marvel.
Unite neatly every other
massively multiplayer
‘game around, WORLD
(OF WARCRAFT is not
Boing for a “photore
alistic™ look with lots
of earth tones. itis
instead opting for a more
surreal and colo look that
is faithful to the WARCRAFT palette, and
that feels, as Roper put it, “almost like
you're inside a painting
For Metzen, this look was crucial. “It was
a very specific goal for us, to glom onto the
WARCRAFT look and try to extrapolate it into
first-person universe. We were looking for
something more iconic; we wanted a level
(of mightiness not found in other games.
‘And that's what this game is about: mighty
dudes doing great deeds.
mere shrubbery. He's a bad-ass monster
called a treant, and he was the “end boss"
Coyera
To ge the world a “Ive" feel, the team
has added large environmental effects tke
‘moving water and skies, along with more
subtle effects like swaying cobwebs and fly
ing butterflies and birds. More important, all
the monsters and NPCs in the gameworld
ate always doing something. NPCs don't
stand around waiting for you to come to
them; they have assignments, such as
patroling, guarding, oF hunting, You may
even see a line of peons chopping wood.
You traverse the world mostly on foot at
first, though higher-level characters wil gain
items lke teleport scrolls. The world is
‘going to be huge, encompassing at least a
‘200d portion of Azeroth as depicted in the
WARCRAFT Il manual, along with new areas
depicted in WARCRAFT IlI—though Blizzard
declined to be more specific on this point.
Perniaps the coolest element of travel
‘and a feature that all veteran massively
multiplayer gamers are going to shout out
loud about—is that there are no load times
between zones. The word is streaming,
2 in DIABLO I, so that you actually experi
fence a smooth transition as you move
from one ervironment to the next, with no
load screen whatsoever. We actually saw
this work, so unless Blizzard was usingMog
ana. To cast «
the blue
‘smoke and mirtors to fool us, they've
already solved a major MMORPG head:
ache. In addition, every player will have
the ability to bind to a location via huge
binding stones scattered throughout the
world—so you won't have to beg another
player to do it for you
right
Mica
Sur
Mees
wait an hour to lure one creature out and
then spend 10 minutes trying to kil him,
(We don’t fee ike you should be reading
1 book or doing your laundry during com
bat,” said Roper.)
Death is going to be made somewhat
less painful than in the curtent crop of
MMORPGs. “We want i to be not terribly
‘So what, exactly, are you going to be
doing in WORLD OF WARCRAFT? Combat,
obviously, wil play a huge cole. (Yes, there
will be playerversus-piayer—and yes, you
‘can avoid it if you want.) Blazard is promis
ing, however, that battles will happen faster
‘and more often than is typical of the genre.
It won't be quite as frenetic as DIABLO Il,
bt on the other hand, you won't have to
jarring," said Dabir, “You've gotta be sorry
when you die, but you shouldn't fee! lke
you just got punched in the stomach and
want to go ery for a week. You've got to
want. to jump right back in and ty to do
better, rather than shut the computer off
and think ‘the game screwed m
Blzard is also stressing, however, that
players will be able to gain experience
from activities other than combat, such
as going on quests, practicing trade stil,
helping other players, and maybe even just
exploring. Quests wil range from easy, Solo
missions that you can doin ane or two
hours, to large-scale quests that may
involve many players roaming all ver the
word for weeks.
Blizard demonstrated a sample quest for
Us, a multipart one that requited us to trav
€l to different locations. The original quest,
fBven to us by an NPC, isto destroy a
strange tree beast that attacks folks out in
a jungle. On our way, we discover that we
eed a specific weapon, a flaming blade
called the Firestar, to defeat him, but that
——WIDE Le teney fetelneM eS
about: Durty dudes doing
great deeds.
separated,
0 battle some
monsters in a'ocal graveyard, and to get
the blade, we need to find the thief in town
both
ogether
for us and we're on our way. And the
bonus, after we've illed the tree beast, is
that row we have a flaming s
‘A Human fights two ghouls. Damage
appears onscreen, leaving the chat
Window free for
its intended
purpose.
UM au NC a TE
toward a huge keep in Iron Forge—
VASA rae ey ery
Peres enum d
fos
FOR THE ALLIANCE
Of course, the game is really all about
other players. Blizzard is fo
attention
Cipating in the commun
with others,
exciting
is that of ritual ill
require multiple casters to use. The exam
ple they demonstrated for us was a ritual
ual is that all the casters can then tra
i sis barred to
anyone else. So if you're one of the
plein the world who ean do cert
al magic yone will know it, and
you're going to be a popular player.
‘Another good reason to group with othersFeature: World sai aie
ren and Human players band
her to fight gnolls near the
wood border. This bridge will
actually take you to another zone,
but, unlike other MMORPGS we've
seen, you'll get there without a
filled in with more detail than maps of
other classes. If you group with a ranger,
you will receive that bonus, as long as
you stay with him. Because different races
will have different classes, this will also
aon
encourage players of different races to
band together.
Ores and Humans, banding together?
We're not sure. And Blizzard isnt telling,
WORLD OF WARCRAFT actually takes place
about five years after the conclusion
lof WARCRAFT Ill—and whether these
mortal enemies can now live in peace
is a plot spoiler that Blizzard will not
reveal, Differences in faction definite
wil be @ part of the game, how
Te
eee,
how you conduct yourselt, of course, wil
also affect how the other denizens of
Azeroth respond to you
WORK
Ital sounds good now, in theory. But will
Blizzard really be able to pul this off, avoid
ing all the technical problems that have
plagued nearly every other game of this
type? So far, they remain confident.
‘We've leamed a lot from battle.net over
the years, both good and bad,” said Roper.
it's stil the largest online multiplayer game
service, so we have lots to draw upon,
choi
snouia
or doing
zn
(J
Obviously wo're not going to be running
WORLD OF WARCRAFT on DIABLO II realms,
because it's a completely clilferent para
digm. But we can utlize the full breadth
and scope of our knowedge on getting
hundreds of thousands of people online
h each other really simpy.
Blizzard wil be setting up multiple realms
(on servers around the word for WORLD OF
WARCRAFT, and the company plans to
maintain a full-time staff with
SNe
oe
Rec
esn't make me feel real
Cio
Two Humans and an Ore standing
around looking cool in Goldshire. Ore
and Human players will be able to play
together—but you'll have to
that relationship to make it happen.
Duskwood is the creepy forest to the
south of the Human capital. Blizzard
is hoping to make each area c¢
pl with a graphical look
that puts you inside of a painting.: World of WarCraft
A human character casts Word of
Recall to return to his bind point. All
characters will be able to bind them-
selves to a region—you won't have to
seek someone's help to do it.
Here's Blizzard's
latest version
of their fantasy
World of Azeroth.
‘They're basing the
geographical lay-
fut on the maps
from the strategy
games, but are
adding areas, like
Stranglethorn,
that we've never
seen before,
ora
responsiblity of continuing to create new
Content for the game. "We think of tas an
‘amusement park moti” said Metzen, "We
want you to keep coming back again and
‘again, to keep tying new things. And our
job willbe to keep the
lines short and keep chang
ing up the rides.”
Blizzard is also promising to conduct
extensive beta testing and swears they're
joing to take their time with it. “The beta
test is actually the big factor here,” said
Roper. "We can't tell you ift's going to be
‘one month or one year. We put the biggest
pressure on ourselves. Ifa game ships on
time, but it doesn’t work and i's not fun,
then who cares? We've always fel i's
much more important to get a game right
‘when it comes out, so that four years later
people are stil playing it because it's @
‘Rood game.
So what does that mean for a release
date? It means, unfortunately, that there
ise't one. "No matter what date we tell you
you're not gonna believe us," said Roper.
*So we don't have a release date.”
‘And that was the only lousy thing we'd
heard all day.
FOR THE KING
‘With WORLD OF WARCRAFT, Blizzard is
veering away from familiar terrain ano
‘entering an extremely competitive gaming
landscape fraught with hazards—as the
frazzled teams of EVERQUEST, ANARCHY
CONUNE, WORLD WAR II ONLINE, and others
would ail attest. But i's a challenge that
clearly has Blizzard jazzed,
“Huge communities have alvays built upSunset over the Swamp of Sorrows,
near the Ores' Dark Portal,
around our games, from WARC
to interact
Thon.
multi
lust the next logical step.
exciting to us is siting around and
about a gam ‘thave a chat room.
Tae cos
See arc
and hundreds of hours lost
OU Cue a ou
ene ek
CL ore ca ny
Po aM uae
Blizzard kept vowing that the incredible
amount of new gameworld content in
‘WC3 will have a huge impact on the
erie ea ea era
So how long until we can see that 200-
percent increase in content and start
be talking to other p
all the time. I's exciting
s and gamers.
You'l
yur char
Us as develop
thal last part is why Blizzard always
gets it right: At root, they are
gamers like the rest of us. The
1 OF WARCRAFT becaus
that they want to play
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Well, not until spring of 2002. The
good news is that Blizzard has nailed
Peo een ee cence
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‘come (an intemal beta should be
Meo Rui Os
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for all the races, adding new low-poly
Dect aa
Pere aac
Ores versus Humans in the Iron Forge
mountains.
001 would it be to be in that
those heroes, and adventure
in the places we fought all those massive
batties in?
Dude, we couldn't agree more,
p, finish W ‘and let us
into the world. The kingdom of Azeroth
needs heroes like us.
They're tweaking the tech tree for all
tae eS h
Peer tian ay
aviary for the Humans. Lumber har.
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Reena etc
Pr UCn ae cuate)
Sea eer
players from hacking down entire
forest walls. Additionally, a great deal
Oo uO ear RCS
CSCO n eeu)
Cree eI as
aoc
eerie es
of certain races. Oh, and there's that
little matter of actually creating a
Pree each mate
the story line Is pretty well set and the
CMU ea en en kuCrcs
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What we saw looks good. From the
Rio mien eC Rcy
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Cerra Gas eco
well on its way to delivering a great
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