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Strategic Management in Organizations.
Strategic Management in Organizations.
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STRATEGIC MANAGEMENT IN ORGANIZATIONS 2
Question 1
The reason why Square Enix chose to establish alliances in some cases and acquisition in
others may be viewed as emanating from context-based situations. Alliances would work best in
those markets that are facing uncertainties, the competition level is considerably high and in
situations where there exist barriers to entry. Square Enix move to enter into an alliance in some
situations was due to the uncertainty in the new game markets. Alliances helped in reducing risks
as risks in alliances are evenly distributed among the players. Similarly, alliances helped to
achieve economies of scale through lowering costs which allowed Square Enix to approach the
market more positively and confident. Most importantly, Enix was able to access diverse game
markets present in these allied companies making them stronger and competitive.
Conversely, the reason for acquisition can be traced back to the needs, motives and the
immediate situation that enveloped the game developer company. Considering the cut-throat
competition in the games market and the ambition of the Square Enix to promote the company
into a renowned global player, centering their focus on the current single market was highly
inappropriate. Thus, the most effective way for Square Enix to realize their goals was to
diversify their market and expand their market base beyond local boundaries. This made
acquisition the best strategy to manage this market expansion. The acquisition was much
flexible, unlike the alliances which were somewhat inflexible and slow in facilitating market
expansion. Another reason why acquisition was much preferred in some situations over alliances
was due to its ease in governing and supervising a gained entity. For instance, when Square Enix
acquired the British Eidos Group Company, it became relatively easy to expand its market on
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global circles. Additionally, acquisition valuation of Eidos Group Company's studio real assets
was effortless which further allowed for an expansion of the market beyond Japan's borderline.
Question 2
One way Square Enix should manage its Eidos acquisition to maximize value creation is
for Enix to entirely take over the production of the games amongst their company. Doing this
would consolidate Square Enix's ability to control purchases and asset sales both within and
outside the company. In addition, Square Enix would be able to develop new competitive games
and exploit other potential opportunities. However, this might be time-consuming due to the
management approach may change over time in terms of cultural values and the synergism. The
synergism of Square Enix and Eidos may be significantly affected as a result. Acquisition will be
Question 3
The strengths of alliance strategy would include increased market share, widened global
scope, corporate identity and unlimited access to diversified brands and products. As a result of
these numerous opportunities, Square Enix would be more influenced to advance their
production technology to meet the demands of other customers in the international markets. This
would enable Square Enix to focus more on production at a global scale as an alliance strategy
helps in lowering production costs and in minimizing potential risks. On the other hand, alliance
strategy may be disadvantageous due to cultural barriers and uneven alliances. This would make
it hard for the companies in question to work towards a common goal due to varying
management styles and conflicting ideas. Similarly, in future Square Enix may be unable to
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coordinate operations in the spread out countries maybe as a result of the laws managing these
companies in those countries being too stringent and unfavorable for them.
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References